Mercurial > mm7
view UIHouses.cpp @ 1124:dd1cb6a2dba6
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author | Grumpy7 |
---|---|
date | Fri, 31 May 2013 00:41:13 +0200 |
parents | cf6cd674c398 |
children | 29a8defbad9e |
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#include "UIHouses.h" #include "Party.h" #include "Player.h" #include "texts.h" #include "Events.h" #include "Arcomage.h" #include "LOD.h" #include "Mouse.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Events2D.h" #include "Overlays.h" #include "Render.h" #include "Indoor.h" #include "Outdoor.h" #include "AudioPlayer.h" #include "VideoPlayer.h" #include "Monsters.h" #include "Viewport.h" #include "Keyboard.h" #include "NPC.h" #include "IndoorCamera.h" #include "MapInfo.h" #include "Log.h" #include "MM7.h" #include "mm7_data.h" #include "Game.h" #include "stru159.h" int uHouse_ExitPic; // weak int dword_591080; // weak int in_current_building_type; // 00F8B198 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C #pragma pack(push, 1) struct stru365_travel_info { unsigned char uMapInfoID; unsigned char pSchedule[7]; unsigned int uTravelTime; int arrival_x; int arrival_y; int arrival_z; int arrival_rot_y; unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0 }; #pragma pack(pop) stru365_travel_info transport_schedule[35] = // 004F09B0 { {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0}, {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0}, {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0}, {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0}, {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0}, {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0}, {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0}, {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -16007, 1153, 896, 0}, {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0}, {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0}, {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0}, {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0}, {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0}, {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0}, {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0}, {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0}, {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0}, {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0}, {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0}, {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0}, {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0}, {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0}, {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0} }; unsigned char transport_routes[20][4] = { { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK { 6, 7, 8, 8}, // HOUSE_STABLES_56 { 9, 10, 10, 10}, // HOUSE_STABLES_57 { 11, 11, 12, 12}, // HOUSE_STABLES_58 { 13, 13, 13, 13}, // HOUSE_STABLES_59 { 14, 14, 15, 15}, // HOUSE_STABLES_60 {255, 255, 255, 255}, // HOUSE_STABLES_61 {255, 255, 255, 255}, // HOUSE_STABLES_62 {255, 255, 255, 255}, // HOUSE_BOATS_63 { 16, 17, 18, 19}, // HOUSE_BOATS_64 { 18, 20, 21, 21}, // HOUSE_BOATS_65 { 22, 23, 24, 25}, // HOUSE_BOATS_66 { 22, 22, 23, 23}, // HOUSE_BOATS_67 {255, 255, 255, 255}, // HOUSE_BOATS_68 { 27, 28, 29, 30}, // HOUSE_BOATS_69 { 31, 32, 33, 33}, // HOUSE_BOATS_70 { 24, 24, 24, 24}, // HOUSE_BOATS_71 {255, 255, 255, 255}, // HOUSE_BOATS_72 {255, 255, 255, 255} // HOUSE_BOATS_73 }; const stru159 pAnimatedRooms[196] = //0x4E5F70 { {"", 0x4, 0x1F4, 0, 0, 0}, {"Human Armor01", 0x20, 0x2C0, 2, 58, 0}, {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 }, {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 }, {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 }, {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 }, {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 }, {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 }, {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 }, {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 }, {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 }, {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 }, {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 }, {"Human Bank01", 0x6, 0x384, 22, 52, 0 }, {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 }, {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 }, {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 }, {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 }, {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 }, {"Boat01", 0xF, 0x4C, 28, 53, 3 }, {"Boat01d", 0xF, 0x4C, 28, 53, 3 }, {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 }, {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 }, {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 }, {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 }, {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 }, {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 }, {"Human Stables01", 0x21, 0x31, 27, 48, 3 }, {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 }, {"", 0x21, 0x2F0, 27, 91, 3 }, {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 }, {"Warlock Stables", 0x21, 0x181, 27, 77, 3 }, {"Elf Stables", 0x21, 0x195, 27, 77, 3 }, {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 }, {"Necromancer Tavern01", 0xD, 0x3B0, 21, 57, 0 }, {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 }, {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 }, {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 }, {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 }, {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 }, {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 }, {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 }, {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 }, {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 }, {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 }, {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 }, {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 }, {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 }, {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 }, {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 }, {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 }, {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 }, {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 }, {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 }, {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 }, {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 }, {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 }, {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 }, {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 }, {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 }, {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 }, {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 }, {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 }, {"Air Guild", 0x1D, 0xA4, 6, 1, 3 }, {"Body Guild", 0x19, 0x3BF, 11, 2, 0 }, {"DarkGuild", 0x19, 0x2D1, 13, 3, 0 }, {"EarthGuild", 0x19, 0x2CB, 8, 83, 0 }, {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 }, {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 }, {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 }, {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 }, {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 }, {"Lord And Judge Out01", 1, 0, 29, 39, 0 }, {"Human Poor House 1", 8, 0, 29, 0, 0 }, {"Human Poor House 2", 8, 0, 29, 0, 0 }, {"Human Poor House 3", 8, 0, 29, 0, 0 }, {"Human Medium House 1", 8, 0, 29, 0, 0 }, {"Human Medium House 2", 8, 0, 29, 0, 0 }, {"Human Medium House 3", 8, 0, 29, 0, 0 }, {"Human Rich House 1", 8, 0, 29, 0, 0 }, {"Human Rich House 2", 8, 0, 29, 0, 0 }, {"Human Rich House 3", 8, 0, 29, 0, 0 }, {"Elven Poor House 1", 8, 0, 29, 0, 0 }, {"Elven Poor House 2", 8, 0, 29, 0, 0 }, {"Elven Poor House 3", 8, 0, 29, 0, 0 }, {"Elven Medium House 1", 8, 0, 29, 0, 0 }, {"Elven Medium House 2", 8, 0, 29, 0, 0 }, {"Elven Medium House 3", 8, 0, 29, 0, 0 }, {"Elven Rich House 1", 8, 0, 29, 0, 0 }, {"Elven Rich House 2", 8, 0, 29, 0, 0 }, {"Elven Rich House 3", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 1", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 2", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 3", 8, 0, 29, 0, 0 }, {"Dwarven Medium House 1", 8, 0, 29, 0, 0 }, {"Dwarven Medium house 2", 8, 0, 29, 0, 0 }, {"Dwarven Medium House 3", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 1", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 2", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 3", 8, 0, 29, 0, 0 }, {"Wizard Poor House 1", 8, 0, 29, 0, 0 }, {"Wizard Poor House 2", 8, 0, 29, 0, 0 }, {"Wizard Poor House 3", 8, 0, 29, 0, 0 }, {"Wizard Medium House 1", 8, 0, 29, 0, 0 }, {"Wizard Medium House 2", 8, 0, 29, 0, 0 }, {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 }, {"Wizard Rich House 1", 8, 0, 29, 0, 0 }, {"Wizard Rich House 2", 8, 0, 29, 0, 0 }, {"Wizard Rich House 3", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 1", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 2", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 3", 8, 0, 29, 0, 0 }, {"Necromancer Medium House 1", 8, 0, 29, 0, 0 }, {"Necromancer Medium House 2", 8, 0, 29, 0, 0 }, {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 1", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 2", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 3", 8, 0, 29, 0, 0 }, {"Warlock Poor House 1", 8, 0, 29, 0, 0 }, {"Warlock Poor House 2", 8, 0, 29, 0, 0 }, {"Warlock Poor House 3", 8, 0, 29, 0, 0 }, {"Warlock Medium House 1", 8, 0, 29, 0, 0 }, {"Warlock Medium House 2", 8, 0, 29, 0, 0 }, {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 }, {"Warlock Rich House 1", 8, 0, 29, 0, 0 }, {"Warlock Rich House 2", 8, 0, 29, 0, 0 }, {"Warlock Rich House 3", 8, 0, 29, 0, 0 }, {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 }, {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 }, {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 }, {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 }, {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 }, {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 }, {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 }, {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 }, {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 }, {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 }, {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 }, {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 }, {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 }, {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 }, {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 }, {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 }, {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 }, {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 }, {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 }, {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 }, {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 }, {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 }, {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 }, {"Out10 The Maze", 0x24, 0, 25, 0, 0 }, {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out11 Stone City", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 }, {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 }, {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 }, {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 }, {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 }, {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 }, {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 }, {"Out15 The Linclon", 0x24, 0, 25, 0, 0 }, {"Jail", 0x24, 0, 31, 0, 0 }, {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 }, {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 }, {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 }, {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 }, {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 }, {"Master Thief", 0x24, 0, 29, 0, 0 }, {"Dwarven King", 0x24, 0, 20, 0, 0 }, {"Arms Master", 0x24, 0, 29, 0, 0 }, {"Warlock", 0x24, 0, 29, 0, 0 }, {"Lord Markam", 0x24, 0, 20, 0, 0 }, {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 }, {"Arbiter Good Town", 0x24, 0, 29, 0, 0 }, {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 }, {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"Boat01", 0xF, 0, 29, 53, 3 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 }, {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, {"Player Castle Good", 0x24, 0, 25, 0, 0 }, {"Player Castle Bad", 0x24, 0, 25, 0, 0} }; //----- (0044606A) -------------------------------------------------------- void PrepareHouse(HOUSE_ID house) { //unsigned int v1; // ebx@1 //signed int v2; // esi@1 //int uExitPic; // edi@1 __int16 uExitMapID; // ax@2 //int result; // eax@5 //unsigned int *v6; // ecx@8 int v7; // ebx@11 //int v8; // esi@16 //unsigned int v9; // eax@16 //unsigned int v10; // eax@19 //int v11; // ecx@19 //char pContainer[36]; // [sp+Ch] [bp-54h]@16 int v13; // [sp+30h] [bp-30h]@11 int Dst[6]; // [sp+34h] [bp-2Ch]@1 //unsigned int v15; // [sp+4Ch] [bp-14h]@1 int uAnimationID; // [sp+50h] [bp-10h]@1 //unsigned int *v17; // [sp+54h] [bp-Ch]@3 //unsigned int v18; // [sp+58h] [bp-8h]@1 //int v19; // [sp+5Ch] [bp-4h]@7 //v15 = uHouseID; //v1 = 52 * uHouseID; //uAnimationID = p2DEvents_minus1___02[26 * uHouseID]; uAnimationID = p2DEvents[house - 1].uAnimationID; //v18 = 52 * uHouseID; memset(Dst, 0, 0x18u); //uExitPic = *(__int16 *)((char *)p2DEvents_minus1_::2C + v1); //uExitPic = p2DEvents[uHouseID - 1].uExitPicID; uNumDialogueNPCPortraits = 0; uHouse_ExitPic = p2DEvents[house - 1].uExitPicID; if ( uHouse_ExitPic ) { //uExitMapID = *(__int16 *)((char *)p2DEvents_minus1_::30 + v1); uExitMapID = p2DEvents[house - 1]._quest_related; if ( uExitMapID > 0 ) { //v17 = (unsigned int *)(uExitMapID - 1); if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) // if ( !((unsigned __int8)(0x80u >> (uExitMapID - 1) % 8) & pParty->_quest_bits[(uExitMapID - 1) >> 3]) ) { //uExitPic = 0; uHouse_ExitPic = 0; } } } dword_591080 = pAnimatedRooms[uAnimationID].field_8; //result = dword_591080; //v2 = 0; uNumDialogueNPCPortraits = 0; if ( dword_591080 ) { //v2 = 1; Dst[0] = dword_591080; uNumDialogueNPCPortraits = 1; } //v19 = 1; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { auto npc = pNPCStats->pNewNPCData + i; //v6 = &pNPCStats->pNewNPCData[1].uFlags; //v17 = &pNPCStats->pNewNPCData[1].uFlags; //do //{ if (npc->Location2D == house ) { if (~npc->uFlags & 0x80) //if ( !(*(char *)v6 & 0x80) ) { v7 = uNumDialogueNPCPortraits++ - (dword_591080 != 0) ? 1 : 0; HouseNPCData[v7] = npc; //v6 = v17; //*(&v13 + v2) = *(v17 - 1); Dst[uNumDialogueNPCPortraits - 1] = npc->uPortraitID; //v1 = v18; if ((npc->uFlags & 3) != 2) ++npc->uFlags; } } //++v19; //v6 += 19; //v17 = v6; //} //while ( v19 < (signed int)pNPCStats->uNumNewNPCs ); } //uNumDialogueNPCPortraits = v2; //v19 = 0; for (uint i = 0; i < uNumDialogueNPCPortraits; ++i) //if ( v2 > 0 ) { //do //{ //v8 = v19; char icon_name[128]; sprintfex(icon_name, "npc%03u", Dst[i]); //v9 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); //++v19; pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE); //result = v19; //} //while ( v19 < uNumDialogueNPCPortraits ); //uExitPic = uHouse_ExitPic; } if (uHouse_ExitPic) { //v10 = pIcons_LOD->LoadTexture(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); //v11 = uNumDialogueNPCPortraits++; pDialogueNPCPortraits[uNumDialogueNPCPortraits++] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); //result = *(__int16 *)((char *)p2DEvents_minus1_::2E + v1); //result = p2DEvents[house - 1].uExitMapID; uHouse_ExitPic = p2DEvents[house - 1].uExitMapID; } //return result; } //----- (0044622E) -------------------------------------------------------- bool EnterHouse(enum HOUSE_ID uHouseID) { //enum HOUSE_ID v1; // edi@1 //int v2; // edi@5 signed int uOpenTime; // eax@5 signed int uCloseTime; // esi@5 unsigned int v5; // esi@5 int v6; // edx@5 signed int am_pm_flag_open; // ecx@10 signed int am_pm_flag_close; // eax@10 int v9; // esi@10 //unsigned int v10; // esi@16 int v11; // ecx@17 unsigned int v12; // kr00_4@25 //Player *v13; // esi@25 int v14; // eax@25 //Player *v15; // esi@27 //signed int v16; // eax@32 unsigned int v17; // eax@37 signed int v18; // edi@37 signed int v19; // edi@41 //unsigned int v20; // ecx@41 //const char *v22; // [sp-4h] [bp-40h]@33 char pContainer[40]; // [sp+Ch] [bp-30h]@32 unsigned int v24; // [sp+34h] [bp-8h]@5 //enum HOUSE_ID v25; // [sp+38h] [bp-4h]@1 //v1 = uHouseID; //v25 = uHouseID; GameUI_Footer_TimedString[0] = 0; pFooterString[0] = 0; ShowStatusBarString("", 2u); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; viewparams->bRedrawGameUI = 1; uDialogueType = 0; pKeyActionMap->SetWindowInputStatus(3); pKeyActionMap->ResetKeys(); if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601) { GameOverMenu(0); return 0; } uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; current_npc_text = 0; dword_F8B1E4 = 0; dword_F8B1F4 = 0; memset(byte_F8B1F0, 0, 4); memset(player_levels, 0, 16); pRenderer->ClearZBuffer(0, 479); if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))|| ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) { am_pm_flag_open = 0; am_pm_flag_close = 0; if (uOpenTime > 12 ) { uOpenTime -= 12; am_pm_flag_open = 1; } if ( uCloseTime > 12 ) { uCloseTime -= 12; am_pm_flag_close = 1; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s" ShowStatusBarString(pTmpBuf, 2u); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0); return 0; } else { //v10 = uHouseID; if ( (signed int)uHouseID < 53 ) //entering shops and guilds { if ( !(pParty->field_3C._shop_ban_times[uHouseID]) || (pParty->field_3C._shop_ban_times[uHouseID] <= pParty->uTimePlayed) ) { pParty->field_3C._shop_ban_times[uHouseID] = 0; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!" return 0; } } pAudioPlayer->StopChannels(-1, -1); uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; in_current_building_type = pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; if ( in_current_building_type == BildingType_Throne_Room && pParty->uFine ) // going 2 jail { uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; uHouseID = HOUSE_JAIL; pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000; in_current_building_type = pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType; ++pParty->uNumPrisonTerms; pParty->uFine = 0; for (uint i = 0; i < 4; ++i) { pParty->pPlayers[i].uTimeToRecovery = 0; pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; pParty->pPlayers[i].SetVariable(VAR_Award, 87); } } ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; switch (pParty->alignment) { case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; default: assert(false); } v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; uTextureID_right_panel_loop = uTextureID_right_panel; PrepareHouse(uHouseID); v18 = 1; uTextureID_right_panel_loop = uTextureID_right_panel; if ( uNumDialogueNPCPortraits == 1 ) pDialogueNPCCount = 1; pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); dword_5C35D4 = 1; if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 ) { if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) ) { return 1; } } else { //guilds v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags //v20 = uHouseID; //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) if(_449B57_test_bit(pPlayers[uActiveCharacter]->_guilds_member_bits,v19)) { PlayHouseSound(uHouseID, HouseSound_Greeting_2); return 1; } } PlayHouseSound(uHouseID, HouseSound_Greeting); dword_5C35D4 = 1; return 1; } } //----- (004B1E92) -------------------------------------------------------- void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound) { //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) ) if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId ) pAudioPlayer->PlaySound( //(SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) + 300)), (SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId + 300)), 806, 0, -1, 0, 0, 0, 0); } //----- (004B4F4F) -------------------------------------------------------- void JailDialog() { const char *v0; // esi@1 const char *v1; // ST10_4@1 unsigned __int16 v2; // ST0C_2@1 int v3; // eax@1 GUIWindow v5; // [sp+8h] [bp-54h]@1 memcpy(&v5, window_SpeakInHouse, sizeof(v5)); v0 = pGlobalTXT_LocalizationStrings[672]; v1 = pGlobalTXT_LocalizationStrings[672]; v5.uFrameX = 483; v5.uFrameWidth = 148; v5.uFrameZ = 334; v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v3 = pFontArrus->CalcTextHeight(v0, &v5, 0, 0); v5.DrawTitleText(pFontArrus, 0, (310 - v3) / 2 + 18, v2, v1, 3u); } //----- (004BCACC) -------------------------------------------------------- void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) { //unsigned int v1; // edi@1 //signed int v2; // ebx@1 //signed int v3; // ecx@2 int v4; // eax@5 signed int v5; // esi@5 //Player *v6; // ecx@5 //signed int v7; // edx@5 GUIWindow *v8; // esi@10 unsigned int v9; // eax@12 int v10; // esi@31 int v11; // edi@31 int v12; // esi@32 __int16 v13; // bp@32 int v14; // edx@32 GUIWindow *v15; // eax@32 int v16; // eax@32 int v17; // eax@33 int v18; // eax@34 int v19; // eax@35 __int16 v20; // ax@37 __int16 v21; // ax@76 __int16 v22; // ax@107 __int16 v23; // ax@132 __int16 v24; // ax@163 int v25; // esi@190 __int16 v26; // ax@190 char v27; // zf@190 Player *v28; // edi@192 int v29; // eax@204 void *v30; // esi@208 unsigned __int64 v31; // qax@208 signed int v32; // edi@209 int v33; // eax@210 unsigned int v34; // eax@211 //Player *v35; // edi@227 signed int v36; // esi@227 int v37; // ecx@227 int v38; // esi@230 int v39; // edx@235 int v40; // edi@243 unsigned __int64 v41; // qax@243 //void *v42; // eax@244 signed int v43; // edi@244 int v44; // edx@244 int v45; // eax@246 unsigned int v46; // eax@247 void *v47; // eax@250 signed int v48; // edi@250 int v49; // eax@252 int v50; // eax@256 unsigned int v51; // eax@257 void *v52; // eax@260 signed int v53; // edi@260 int v54; // eax@262 //signed int v55; // [sp+10h] [bp-10h]@1 int v56; // [sp+14h] [bp-Ch]@31 //v1 = 0; //v2 = a1; //v55 = a1; if ( !pDialogueWindow->pNumPresenceButton ) return; pRenderer->ClearZBuffer(0, 479); //v3 = dword_F8B198; if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) v8 = window_SpeakInHouse; //else if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( in_current_building_type == BildingType_Training ) { if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { v4 = 0; v5 = 0; //v6 = pPlayers[uActiveCharacter]; //v7 = pPlayers[uActiveCharacter]->uLevel; if ( pPlayers[uActiveCharacter]->uLevel > 0 ) { do v4 += v5++ + 1; while ( v5 < pPlayers[uActiveCharacter]->uLevel ); } if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * v4) return; } pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8, 8, 0x1C2, 0x140, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; } //else if ( in_current_building_type != BildingType_Training ) { v8 = window_SpeakInHouse; if ((in_current_building_type == BildingType_Stables || in_current_building_type == BildingType_Boats) && transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] || in_current_building_type != BildingType_Temple || uMessageParam != BildingType_MindGuild ) { //LABEL_9: pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; } else if (uActiveCharacter) { if ( !pPlayers[uActiveCharacter]->_4B6FF9() ) return; v8 = window_SpeakInHouse; } } //LABEL_11: dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; if ( in_current_building_type < BildingType_19 ) { v9 = pIcons_LOD->LoadTexture(off_4F03B8[in_current_building_type], TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; ShopTexture = &pIcons_LOD->pTextures[v9]; //LABEL_13: v8 = window_SpeakInHouse; } } //NEW switch(in_current_building_type) { case BildingType_FireGuild: case BildingType_AirGuild: case BildingType_WaterGuild: case BildingType_EarthGuild: case BildingType_SpiritGuild: case BildingType_MindGuild: case BildingType_BodyGuild: case BildingType_LightGuild: case BildingType_DarkGuild: case BildingType_14: case BildingType_15: case BildingType_16: { if ( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472] >= (signed __int64)pParty->uTimePlayed && *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468] >= (signed __int64)pParty->uTimePlayed ) { v32 = 0; do { //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; if ( v33 ) { v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); v8 = window_SpeakInHouse; ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; } ++v32; } while ( v32 < 12 ); } else { SpellBookGenerator(); v30 = window_SpeakInHouse->ptr_1C; v31 = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); } //return; break; } case BildingType_TownHall: { if ( uMessageParam == 99 ) { v10 = (int)((char *)v8->ptr_1C - 102); v56 = v10; v11 = 8 * v10 + 11325428; if ( pParty->field_3C.field_0[2 * v10 + 1] >= (signed __int64)pParty->uTimePlayed && pParty->field_3C.field_0[2 * v10] >= (signed __int64)pParty->uTimePlayed ) { v13 = 0; } else { v12 = v10; v13 = 0; pParty->field_75A[v12] = 0; *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); v14 = rand() % 258; v15 = window_SpeakInHouse; pParty->field_750[v12] = v14 + 1; v16 = (int)((char *)v15->ptr_1C - 102); if ( v16 ) { v17 = v16 - 1; if ( v17 ) { v18 = v17 - 1; if ( v18 ) { v19 = v18 - 1; if ( v19 ) { if ( v19 == 1 ) { while ( 1 ) { v20 = pParty->field_750[v12]; if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) { if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v21 = pParty->field_750[v12]; if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) { if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v22 = pParty->field_750[v12]; if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) { if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v23 = pParty->field_750[v12]; if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) { if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v24 = pParty->field_750[v12]; if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } v10 = v56; } v25 = v10; v26 = pParty->field_750[v25]; v27 = pParty->field_75A[v25] == v13; word_F8B1A0 = pParty->field_750[v25]; if ( v27 ) { //v1 = 0; v27 = v26 == v13; v29 = (int)pNPCTopics[351].pText; if ( v27 ) v29 = (int)pNPCTopics[353].pText; dword_F8B1A4 = (char *)v29; } else { if ( v26 != v13 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); v28 = pParty->pPlayers; do { v28->SetVariable(VAR_Award, 86); ++v28; } while ( (signed int)v28 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; pParty->field_750[v25] = v13; pParty->field_75A[v25] = v13; } //v1 = 0; dword_F8B1A4 = pNPCTopics[352].pText; } } else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_100 ) { pKeyActionMap->EnterText(1, 10, v8); } break; } case BildingType_Bank: { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) pKeyActionMap->EnterText(1, 10, v8); return; break; } case BildingType_WeaponShop: case BildingType_ArmorShop: case BildingType_MagicShop: case BildingType_AlchemistShop: case BildingType_Tavern: case BildingType_Temple: case BildingType_Training: { break; } default: { return; break; } } /* if ( in_current_building_type > BildingType_Tavern ) { if ( in_current_building_type == BildingType_Bank ) { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) pKeyActionMap->EnterText(1, 10, v8); return; } if ( in_current_building_type != BildingType_Temple && in_current_building_type != BildingType_Training ) return; } //else if ( in_current_building_type < BildingType_Tavern ) { if (in_current_building_type <= 0) return; if ( in_current_building_type > BildingType_AlchemistShop ) { if ( in_current_building_type <= BildingType_16 ) { if ( (signed __int64)__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472], *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed ) { v32 = 0; do { //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; if ( v33 ) { v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); v8 = window_SpeakInHouse; ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; } ++v32; } while ( v32 < 12 ); } else { SpellBookGenerator(); v30 = window_SpeakInHouse->ptr_1C; v31 = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); } return; } if ( in_current_building_type != BildingType_TownHall ) return; if ( in_current_building_type == BildingType_TownHall ) { if ( uMessageParam == 99 ) { v10 = (int)((char *)v8->ptr_1C - 102); v56 = v10; v11 = 8 * v10 + 11325428; if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed ) { v13 = 0; } else { v12 = v10; v13 = 0; pParty->field_75A[v12] = 0; *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); v14 = rand() % 258; v15 = window_SpeakInHouse; pParty->field_750[v12] = v14 + 1; v16 = (int)((char *)v15->ptr_1C - 102); if ( v16 ) { v17 = v16 - 1; if ( v17 ) { v18 = v17 - 1; if ( v18 ) { v19 = v18 - 1; if ( v19 ) { if ( v19 == 1 ) { while ( 1 ) { v20 = pParty->field_750[v12]; if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) { if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v21 = pParty->field_750[v12]; if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) { if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v22 = pParty->field_750[v12]; if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) { if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v23 = pParty->field_750[v12]; if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) { if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v24 = pParty->field_750[v12]; if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } v10 = v56; } v25 = v10; v26 = pParty->field_750[v25]; v27 = pParty->field_75A[v25] == v13; word_F8B1A0 = pParty->field_750[v25]; if ( v27 ) { //v1 = 0; v27 = v26 == v13; v29 = (int)pNPCTopics[351].pText; if ( v27 ) v29 = (int)pNPCTopics[353].pText; dword_F8B1A4 = (char *)v29; } else { if ( v26 != v13 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); v28 = pParty->pPlayers; do { v28->SetVariable(VAR_Award, 86); ++v28; } while ( (signed int)v28 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; pParty->field_750[v25] = v13; pParty->field_75A[v25] = v13; } //v1 = 0; dword_F8B1A4 = pNPCTopics[352].pText; } } else if ( uMessageParam == 100 ) { pKeyActionMap->EnterText(1, 10, v8); } } } } */ //LABEL_196: switch ( uMessageParam ) { case HOUSE_DIALOGUE_LEARN_SKILLS: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); FillAviableSkillsToTeach(in_current_building_type); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); sub_4B3A72(in_current_building_type); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: { dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_PlayArcomage; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; break; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); pParty->field_3C.field_50[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); } if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) { if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID ) { v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; } } } if ( in_current_building_type == BildingType_WeaponShop ) { v48 = 0; if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { do { if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v48].uItemID) word_F8B158[v48] = rand() % (300 - ItemsInShopTexture[v48]->uTextureHeight); ++v48; } while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ); } } } if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) { if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID ) { v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; } } } if ( in_current_building_type == BildingType_WeaponShop ) { v53 = 0; if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v53].uItemID) word_F8B158[v53] = rand() % (300 - ItemsInShopTexture[v53]->uTextureHeight); ++v53; } while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType ] ); } } } break; } case HOUSE_DIALOGUE_SHOP_SELL: case HOUSE_DIALOGUE_SHOP_IDENTIFY: case HOUSE_DIALOGUE_SHOP_REPAIR: { dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; sub_421B2C_PlaceInInventory_or_DropPickedItem(); break; } case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); sub_4B3AD4(in_current_building_type); break; } default: { if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) { //v35 = pPlayers[uActiveCharacter]; //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v37 < v36 / 3 ) v37 = v36 / 3; //if (false) if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam-36]) //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) { //v38 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + uMessageParam); if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) { if ( pParty->uNumGold < v37 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); if ( in_current_building_type == BildingType_Training || in_current_building_type == BildingType_Tavern ) v39 = 4; else v39 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39); } else { Party::TakeGold(v37); dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); } } } } break; } } /* if ( uMessageParam != 95 && uMessageParam != 2 ) { if ( uMessageParam == 3 ) { dialog_menu_id = 3; } else { if ( uMessageParam == 4 ) { dialog_menu_id = 4; } else { if ( uMessageParam != 5 ) { if ( uMessageParam > 35 ) { if ( uMessageParam <= 72 ) { v35 = pPlayers[uActiveCharacter]; //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v37 < v36 / 3 ) v37 = v36 / 3; __debugbreak(); //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] if (false) //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) { v38 = (int)(&v35->uIntelligence + uMessageParam); if ( !*(short *)v38 ) { if ( pParty->uNumGold < v37 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); if ( in_current_building_type == BildingType_Training || in_current_building_type == BildingType_Tavern ) v39 = 4; else v39 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39); } else { Party::TakeGold(v37); dword_F8B1E4 = 1; *(short *)v38 = 1; v35->PlaySound(SPEECH_78, 0); } } } } else { if ( uMessageParam == 94 ) { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); sub_4B3AD4(in_current_building_type); } } } return; } dialog_menu_id = 5; } } sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); v8 = window_SpeakInHouse; v40 = window_SpeakInHouse->par1C; //v3 = dword_F8B198; v41 = pParty->uTimePlayed //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); pParty->field_3C.field_50[v40] = v41; } v42 = v8->ptr_1C; v43 = 0; //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]; v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType; if ( uMessageParam == 2 ) { if ( uItemsAmountPerShopType[v44] ) { do { v45 = pParty->StandartItemsInShops[(int)v42][v43].uItemID; if ( v45 ) { v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; v8 = window_SpeakInHouse; ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; } v42 = v8->ptr_1C; ++v43; } //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } if ( in_current_building_type == BildingType_WeaponShop ) { v47 = v8->ptr_1C; v48 = 0; //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) { do { // if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] ) if ( pParty->StandartItemsInShops[(int)v47][v48].uItemID); { v49 = rand(); v8 = window_SpeakInHouse; word_F8B158[v48] = v49 % (300 - ItemsInShopTexture[v48]->uTextureHeight); } v47 = v8->ptr_1C; ++v48; } //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } } } if ( uMessageParam == 95 ) { if ( uItemsAmountPerShopType[v44] ) { do { //v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724]; v50=pParty->SpecialItemsInShops[(unsigned int)v42][(signed int)v43].uItemID; if ( v50 ) { v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; v8 = window_SpeakInHouse; ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; } v42 = v8->ptr_1C; ++v43; } //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } if ( in_current_building_type == BildingType_WeaponShop ) { v52 = v8->ptr_1C; v53 = 0; //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) { do { // if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] ) if (pParty->SpecialItemsInShops[(unsigned int)v52][v53].uItemID) { v54 = rand(); v8 = window_SpeakInHouse; word_F8B158[v53] = v54 % (300 - ItemsInShopTexture[v53]->uTextureHeight); } v52 = v8->ptr_1C; ++v53; } //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] ); } } } */ } //----- (004B6943) -------------------------------------------------------- void __cdecl TravelByTransport() { GUIWindow *v0; // ebx@1 Player *v1; // esi@1 signed int v2; // edi@1 unsigned int v3; // eax@1 signed int v4; // ebx@1 stru365_travel_info *v5; // esi@7 //int v6; // eax@9 //int v7; // eax@9 //int v8; // eax@12 //int v9; // edi@12 //int v10; // edx@12 int v11; // ecx@12 signed int v12; // esi@13 signed int v13; // edi@14 DWORD v14; // eax@26 DWORD v15; // edi@26 GUIWindow *v16; // ebx@36 int v17; // esi@36 int v18; // eax@36 int v19; // ecx@36 int v20; // esi@36 int v21; // eax@36 void *v22; // eax@39 int v23; // esi@39 GUIButton *v24; // ebx@39 signed int v25; // eax@41 //int v26; // esi@44 //const char *v27; // eax@46 char *v28; // eax@62 int v29; // eax@62 unsigned int v30; // ecx@62 char *v31; // eax@63 MapInfo v32; // [sp-3Ch] [bp-2CCh]@62 /*int v33; // [sp-38h] [bp-2C8h]@62 int v34; // [sp-34h] [bp-2C4h]@62 int v35; // [sp-30h] [bp-2C0h]@62 int v36; // [sp-2Ch] [bp-2BCh]@62 int v37; // [sp-28h] [bp-2B8h]@62 int v38; // [sp-24h] [bp-2B4h]@62 int v39; // [sp-20h] [bp-2B0h]@62 int v40; // [sp-1Ch] [bp-2ACh]@62 int v41; // [sp-18h] [bp-2A8h]@62 int v42; // [sp-14h] [bp-2A4h]@62 char *v43; // [sp-10h] [bp-2A0h]@62 char *v44; // [sp-Ch] [bp-29Ch]@62 unsigned int v45; // [sp-8h] [bp-298h]@62 char *v46; // [sp-4h] [bp-294h]@62 const char *v47[5]; // [sp+0h] [bp-290h]@7*/ char v48[5][100]; // [sp+14h] [bp-27Ch]@37 //char v49[100]; // [sp+78h] [bp-218h]@68 //char v50[100]; // [sp+DCh] [bp-1B4h]@68 //char v51[100]; // [sp+140h] [bp-150h]@68 //char Dest[100]; // [sp+1A4h] [bp-ECh]@36 GUIWindow v53; // [sp+208h] [bp-88h]@1 int v54; // [sp+25Ch] [bp-34h]@36 int v55; // [sp+260h] [bp-30h]@36 //unsigned int v56; // [sp+264h] [bp-2Ch]@1 //int v57; // [sp+268h] [bp-28h]@1 int v58; // [sp+26Ch] [bp-24h]@36 //GUIWindow *v59; // [sp+270h] [bp-20h]@1 unsigned int v60; // [sp+274h] [bp-1Ch]@36 //Player *v61; // [sp+278h] [bp-18h]@1 int v62; // [sp+27Ch] [bp-14h]@36 int v63; // [sp+280h] [bp-10h]@14 char *a1; // [sp+284h] [bp-Ch]@37 unsigned int s1; // [sp+288h] [bp-8h]@1 int v66; // [sp+28Ch] [bp-4h]@48 v0 = window_SpeakInHouse; memcpy(&v53, window_SpeakInHouse, sizeof(v53)); v2 = 255; //v61 = pPlayers[uActiveCharacter]; v1 = pPlayers[uActiveCharacter]; v53.uFrameX = 483; v53.uFrameWidth = 148; v53.uFrameZ = 334; auto color_default = TargetColor(255, 255, 255); auto color_selected = TargetColor(255, 255, 155); v3 = 52 * (unsigned int)v0->ptr_1C; //v59 = (GUIWindow *)((((p2DEvents_minus1___00[v3 / 2] != 27) - 1) & 0xFFFFFFE7) + 50); //v59 = (GUIWindow *)((((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != BildingType_Stables) - 1) & 0xFFFFFFE7) + 50); //v4 = (signed __int64)((double)(signed int)v59 * p2DEvents_minus1__20[v3 / 4]); v4 = p2DEvents[(unsigned int)v0->ptr_1C - 1].uType == BildingType_Stables ? 25 : 50; v4 *= p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier; s1 = v4 * (100 - v1->GetMerchant()) / 100; if ( (signed int)s1 < v4 / 3 ) s1 = v4 / 3; if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v16 = pDialogueWindow; v58 = 255; v62 = 0; v17 = LOBYTE(pFontArrus->uFontHeight) - 3; //v59 = pDialogueWindow; v54 = v17; strcpy(v48[4], ""); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[405], s1); // Price: %lu gold v18 = pFontArrus->CalcTextHeight(pTmpBuf2, &v53, 0, 0); v19 = v16->pNumPresenceButton; v20 = v18 + v17 + 146; v21 = v16->pStartingPosActiveItem; v63 = v20; v55 = v20; v60 = v21; if ( v21 >= v21 + v19 ) goto LABEL_71; s1 = 2; a1 = (char *)v48; while ( 1 ) { int v47 = v60; v22 = window_SpeakInHouse->ptr_1C; v23 = transport_routes[(unsigned int)v22 - HOUSE_STABLES_HARMONDALE][v62]; //v23 = (unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // negindex. actual address is around + 0x36 //v61 = (Player *)(unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // + 0x3F for sea travels, less for land v24 = v16->GetControl(v60); if (v23 != v58) { if (v23 >= 25) Log::Warning(L"Transport UI: scedule overflow"); if (s1 >= 6) v25 = true; else v25 = transport_schedule[v23].pSchedule[pParty->uDaysPlayed % 7]; } if (v23 != v58 && v25 && (!transport_schedule[v23].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[v23].uQuestBit)) ) { v58 = v23; if ( pDialogueWindow->pCurrentPosActiveItem == s1 ) sprintf(a1, "\f%05d", color_selected); else sprintf(a1, "\f%05d", color_default); //v32.uRedbookTrackID = v27; v66 = transport_schedule[v23].uTravelTime; if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_63 ) { if ( CheckHiredNPCSpeciality(Sailor) ) v66 -= 2; if ( CheckHiredNPCSpeciality(Navigator) ) v66 -= 3; if ( CheckHiredNPCSpeciality(Pirate) ) v66 -= 2; } else { if ( CheckHiredNPCSpeciality(Horseman) ) v66 -= 2; } if ( CheckHiredNPCSpeciality(Explorer) ) --v66; if ( v66 < 1 ) v66 = 1; if ( v23 != v2 ) { memcpy(&v32, &pMapStats->pInfos[transport_schedule[v23].uMapInfoID], 0x44u); sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[404], // Time - %d days, destination %s v66, v32.pName); strcat(a1, pTmpBuf); v28 = a1; a1 += 100; ++v62; ++s1; strcat(v28, "\n \n"); v24->uY = v63; v29 = pFontArrus->CalcTextHeight(pTmpBuf, &v53, 0, 0); v30 = v24->uY; v24->uHeight = v29; v2 = 255; v24->uW = v30 + v29 - 1; v63 += v54 + v29; } } else { v31 = a1; ++v62; ++s1; a1 += 100; strcpy(v31, ""); if ( v24 ) { v24->uW = 0; v24->uHeight = 0; v24->uY = 0; } } ++v60; if ( (signed int)v60 >= v16->pNumPresenceButton + v16->pStartingPosActiveItem ) break; //v16 = v59; } if ( v63 != v55 ) { /*v47[1] = &Dest; v47[0] = &v51; v46 = &v50; v45 = (unsigned int)&v49; v44 = &v48; v43 = pTmpBuf2;*/ sprintf(pTmpBuf, "%s\n \n%s%s%s%s%s", pTmpBuf2, v48[0], v48[1], v48[2], v48[3], v48[4]); v53.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); } else { LABEL_71: v53.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &v53, 0, 0)) / 2 + 138, color_default, pGlobalTXT_LocalizationStrings[561], 3); pAudioPlayer->StopChannels(-1, -1); } } } else { if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 ) { if ( pParty->uNumGold < s1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } Party::TakeGold(s1); v5 = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; if ( v5->pSchedule[pParty->uDaysPlayed % 7] ) { if ( _stricmp(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename) ) { SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename); dword_6BE364_game_settings_1 |= 1u; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; _5B65B4_npcdata_loword_house_or_other = v5->arrival_rot_y; v11 = *((int *)v5 + 3); uGameState = GAME_STATE_2; _5B65A8_npcdata_uflags_or_other = v11; _5B65AC_npcdata_fame_or_other = v5->arrival_y; _5B65B0_npcdata_rep_or_other = v5->arrival_z; dword_5B65C0 = v11 | v5->arrival_y | v5->arrival_z | v5->arrival_rot_y; } else { pIndoorCamera->sRotationY = 0; pParty->uFlags |= 2u; pParty->vPosition.x = v5->arrival_x; pParty->vPosition.y = v5->arrival_y; pParty->vPosition.z = v5->arrival_z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->sRotationY = v5->arrival_rot_y; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v12 = v5->uTravelTime; int _v47; if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 ) { v63 = SPEECH_SetSail; v13 = 2500; if ( CheckHiredNPCSpeciality(Sailor) ) v12 -= 2; if ( CheckHiredNPCSpeciality(Navigator) ) v12 -= 3; //_v47 = 45; if ( CheckHiredNPCSpeciality(Pirate) ) v12 -= 2; } else { v63 = SPEECH_CarriageReady; v13 = 1500; //_v47 = 35; if ( CheckHiredNPCSpeciality(Horseman) ) v12 -= 2; } if ( CheckHiredNPCSpeciality(Explorer) ) --v12; if ( v12 < 1 ) v12 = 1; RestAndHeal(1440 * v12); v1->PlaySound((PlayerSpeech)v63, 0); v14 = GetTickCount(); v15 = v14 + v13; if ( v15 < v14 ) v15 = v14; while ( GetTickCount() < v15 ) sqrt(3.1415926); while ( sub_4BD8B5() ) ; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); return; } else { dialog_menu_id = HOUSE_DIALOGUE_MAIN; pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } } } } //----- (004B68EA) -------------------------------------------------------- bool __fastcall IsTravelAvailable(int a1) { for (uint i = 0; i < 4; ++i) { uint route = transport_routes[a1][i]; if (transport_schedule[route].pSchedule[pParty->uDaysPlayed % 7]) { if (!transport_schedule[route].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[route].uQuestBit)) return true; } } return false; } //----- (004B7911) -------------------------------------------------------- void __cdecl TownHallDialog() { GUIWindow *v0; // eax@4 int v1; // eax@10 int v2; // esi@10 GUIFont *v3; // ST20_4@20 int v4; // eax@20 MonsterInfo *v5; // edi@21 unsigned int v6; // ST20_4@21 char *v7; // ST1C_4@21 unsigned int v8; // eax@21 int v9; // esi@21 char *v10; // eax@23 signed int v11; // ebx@24 signed int i; // esi@26 int v13; // eax@27 GUIWindow *v14; // ecx@28 __int64 v15; // qax@28 signed int v16; // ebx@28 int v17; // ebx@28 unsigned __int8 v18; // sf@28 char **v19; // edi@29 GUIButton *v20; // eax@30 GUIButton *v21; // esi@30 int v22; // eax@30 unsigned int v23; // ecx@30 unsigned __int16 v24; // ax@30 GUIWindow a1; // [sp+Ch] [bp-110h]@21 GUIWindow w; // [sp+60h] [bp-BCh]@21 GUIWindow _this; // [sp+B4h] [bp-68h]@1 int v28; // [sp+108h] [bp-14h]@1 int v29; // [sp+10Ch] [bp-10h]@28 int v30; // [sp+110h] [bp-Ch]@1 int v31; // [sp+114h] [bp-8h]@29 GUIFont *pOutString; // [sp+118h] [bp-4h]@21 memcpy(&_this, window_SpeakInHouse, sizeof(_this)); _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; v28 = TargetColor(0xFFu, 0xFFu, 0xFFu); v30 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine); _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf, 3u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { v11 = 1; pOutString = 0; pShopOptions[0] = pGlobalTXT_LocalizationStrings[604]; if ( pParty->uFine ) { pShopOptions[1] = pGlobalTXT_LocalizationStrings[603]; v11 = 2; } for ( i = 0; i < v11; ++i ) { v13 = pFontArrus->CalcTextHeight(pShopOptions[i], &_this, 0, 0); pOutString = (GUIFont *)((char *)pOutString + v13); } v29 = (100 - (signed int)pOutString) / v11; v14 = pDialogueWindow; v15 = 80 - v11 * (100 - (signed int)pOutString) / v11 - (signed int)pOutString; v16 = v15 - HIDWORD(v15); LODWORD(v15) = pDialogueWindow->pStartingPosActiveItem; HIDWORD(v15) = v15 + pDialogueWindow->pNumPresenceButton; v17 = (v16 >> 1) - v29 / 2 + 158; v18 = -pDialogueWindow->pNumPresenceButton < 0; pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem; if ( v18 ^ __OFSUB__((int)v15, HIDWORD(v15)) ) { v31 = 2; v19 = pShopOptions; do { v20 = v14->GetControl((unsigned int)pOutString); v21 = v20; v20->uY = v29 + v17; v22 = pFontArrus->CalcTextHeight(*v19, &_this, 0, 0); v23 = v21->uY; v21->uHeight = v22; v17 = v23 + v22 - 1; v21->uW = v17; v24 = v30; if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) v24 = v28; _this.DrawTitleText(pFontArrus, 0, v23, v24, *v19, 3u); v14 = pDialogueWindow; ++v31; ++v19; pOutString = (GUIFont *)((char *)pOutString + 1); } while ( (signed int)pOutString < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } break; } case HOUSE_DIALOGUE_TOWNHALL_99: { v5 = &pMonsterStats->pInfos[word_F8B1A0]; v6 = TargetColor(0xFFu, 0xFFu, 0xFFu); v7 = v5->pName; v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "\f%05d%s\f%05d", v8, v7, v6); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * v5->uLevel); current_npc_text = pTmpBuf2; memcpy(&a1, pDialogueWindow, sizeof(a1)); w.uFrameWidth = 458; w.uFrameZ = 457; pOutString = pFontArrus; v9 = pFontArrus->CalcTextHeight(pTmpBuf2, &w, 13, 0) + 7; if ( 352 - v9 < 8 ) { pOutString = pFontCreate; v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8u, 352 - v9, pTex, pTex->uTextureHeight - v9); pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428); v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 0xDu, 0); a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); break; } case HOUSE_DIALOGUE_TOWNHALL_100: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { sprintfex(pTmpBuf, "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" _this.DrawTitleText(pFontArrus, 0, 0x92u, v30, pTmpBuf, 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v28, (const char *)pKeyActionMap->pPressedKeysBuffer, 3); v3 = pFontArrus; v4 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v4 / 2 + 80, 185, v3); return; } if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v2 = v1; if ( v1 <= 0 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( v1 > pParty->uNumGold ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v2 = pParty->uNumGold; } if ( v2 > pParty->uFine ) v2 = pParty->uFine; Party::TakeGold(v2); pParty->uFine -= v2; if ( pParty->uFine < 0 ) pParty->uFine = 0; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); v0 = window_SpeakInHouse; } if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) { v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); } break; } default: { break; } } return; } //----- (004B7D7E) -------------------------------------------------------- void __cdecl BankDialog() { GUIWindow *v0; // eax@4 //int v1; // ecx@5 int v2; // eax@6 unsigned int v3; // esi@6 GUIFont *v4; // ST10_4@12 int v5; // eax@12 int v6; // eax@19 unsigned int v7; // esi@19 unsigned __int16 v8; // ax@27 unsigned __int16 v9; // ax@29 char *v10; // [sp-8h] [bp-70h]@11 char *v11; // [sp-4h] [bp-6Ch]@11 GUIWindow _this; // [sp+Ch] [bp-5Ch]@1 __int16 v13[2]; // [sp+60h] [bp-8h]@1 __int16 v14[2]; // [sp+64h] [bp-4h]@1 memcpy(&_this, window_SpeakInHouse, sizeof(_this)); _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; *(int *)v13 = TargetColor(0xFFu, 0xFFu, 0xFFu); *(int *)v14 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank); _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf, 3u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { v8 = v14[0]; if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) v8 = v13[0]; _this.DrawTitleText(pFontArrus, 0, 0x92u, v8, pGlobalTXT_LocalizationStrings[60], 3u); v9 = v14[0]; if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) v9 = v13[0]; _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); break; } case HOUSE_DIALOGUE_BANK_7: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) { if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { v6 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v7 = v6; if ( !v6 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( v6 > pParty->uNumGold ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v7 = pParty->uNumGold; } if ( v7 ) { Party::TakeGold(v7); pParty->uNumGoldInBank += v7; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); } v0 = window_SpeakInHouse; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if (window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) return; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } v11 = pGlobalTXT_LocalizationStrings[112]; v10 = pGlobalTXT_LocalizationStrings[60]; sprintf(pTmpBuf, "%s\n%s", v10, v11); _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf, 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); v4 = pFontArrus; v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); break; } case HOUSE_DIALOGUE_BANK_8: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) { if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v3 = v2; if ( v2 ) { if ( v2 > pParty->uNumGoldInBank ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v3 = pParty->uNumGoldInBank; } if ( v3 ) { Party::SetGold(pParty->uNumGold + v3); pParty->uNumGoldInBank -= v3; } } v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) return; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } v11 = pGlobalTXT_LocalizationStrings[112]; v10 = pGlobalTXT_LocalizationStrings[244]; sprintfex(pTmpBuf, "%s\n%s", v10, v11); _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf, 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); v4 = pFontArrus; v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); return; break; } default: { break; } } } // F8B19C: using guessed type int dword_F8B19C; //----- (004B8285) -------------------------------------------------------- void __cdecl TavernDialog() { int v0; int pItemNum; double v2; // st7@1 signed int v3; // ebx@1 int v4; // ecx@1 int v5; // esi@3 signed int v6; // edi@5 int v7; // ecx@5 int pNumString; // edi@16 signed int v9; // esi@16 unsigned int pNumActiveItem; // esi@18 int v11; // eax@18 unsigned int v12; // eax@19 int v13; // eax@21 int v14; // ecx@26 //GUIButton *v15; // eax@28 //GUIButton *v16; // esi@28 int v17; // eax@28 char *v18; // eax@30 int v19; // eax@30 unsigned int v20; // ecx@30 int v21; // edx@30 int v22; // eax@30 unsigned __int16 v23; // ax@30 int v24; // eax@34 int v25; // eax@34 char *v26; // esi@36 int v27; // edi@46 unsigned int pColorText; // eax@57 signed int v31; // eax@59 //GUIWindow *v33; // edi@64 int v34; // eax@64 int v35; // ecx@64 int v36; // esi@64 char v37; // sf@64 GUIButton *pButton; // eax@65 int v39; // edx@69 int v40; // ecx@69 int v41; // ecx@69 int v42; // ecx@70 unsigned int v43; // edx@70 int v44; // edx@71 int v45; // ecx@71 int v46; // ecx@72 int v47; // eax@74 signed int v48; // edi@77 signed int i; // esi@79 int v50; // eax@80 //GUIWindow *v51; // ecx@81 _QWORD v52; // qax@81 signed int v53; // edi@81 int v54; // edi@81 //GUIButton *v55; // esi@83 const char **v56; // eax@83 int v57; // eax@83 unsigned int v58; // ecx@83 //Player *v59; // edx@83 unsigned __int16 v60; // ax@83 int v61; // eax@99 char *v63; // eax@99 GUIFont *v64; // edx@99 GUIFont *v65; // edi@100 unsigned int v66; // [sp-10h] [bp-284h]@75 unsigned __int16 v67; // [sp-Ch] [bp-280h]@75 int v68; // [sp-Ch] [bp-280h]@99 char *v69; // [sp-8h] [bp-27Ch]@75 int v70; // [sp-8h] [bp-27Ch]@99 unsigned int v71; // [sp-4h] [bp-278h]@75 const char *v72; // [sp-4h] [bp-278h]@93 unsigned int v73; // [sp-4h] [bp-278h]@99 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 char pTopic4[100]; // [sp+70h] [bp-204h]@59 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 //GUIWindow v78; // [sp+19Ch] [bp-D8h]@99 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 char *Str[2]; // [sp+244h] [bp-30h]@30 unsigned int pColorWhite; // [sp+24Ch] [bp-28h]@1 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 int v83; // [sp+254h] [bp-20h]@1 int pColorYellow; // [sp+258h] [bp-1Ch]@1 Player *pPlayer; // [sp+25Ch] [bp-18h]@1 int all_text_height; // [sp+260h] [bp-14h]@18 unsigned __int8 v87; // [sp+266h] [bp-Eh]@59 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 int v89; // [sp+268h] [bp-Ch]@1 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 int v91; // [sp+270h] [bp-4h]@3 GUIFont *pOutString; unsigned __int8 pTopic4Height; int pTextHeight; pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; *(float *)&v83 = v2; *(float *)&v89 = v2 * v2; v3 = (signed __int64)(*(float *)&v89 * 0.1); pItemNum = v3 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v3 / 3 ) pItemNum = v3 / 3; v5 = 1; pOutString = (GUIFont *)pItemNum; if ( pItemNum <= 0 ) pOutString = (GUIFont *)1; v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998); v7 = v6 * (100 - pPlayer->GetMerchant()) / 100; if ( v7 < v6 / 3 ) v7 = v6 / 3; v83 = v7; if ( v7 <= 0 ) { v7 = 1; v83 = 1; } switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold strcat(pTopic1, pTmpBuf2); pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); strcat(pTopic1, "\n \n"); sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? pColorYellow : pColorWhite); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, v83); strcat(pTopic2, pTmpBuf2); pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); strcat(pTopic2, "\n \n"); sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? pColorYellow : pColorWhite); strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); strcat(pTopic3, "\n \n"); pTopic4[0] = 0; if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) { sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite); strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); } pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v36 = LOBYTE(pFontArrus->uFontHeight) - 3; v37 = -pDialogueWindow->pNumPresenceButton < 0; if ( !(v37 ^ (pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton)) ) { do { pButton = pDialogueWindow->GetControl(pNumActiveItem); if ( pButton->msg_param == 15 ) { v46 = pTopic1Height; pButton->uHeight = pTopic1Height; pButton->uY = 146; v41 = v46 + 145; pButton->uW = v41; } else if ( pButton->msg_param == 16 ) { v44 = pTopic2Height; v45 = pTopic1Height + v36 + 146; pButton->uHeight = pTopic2Height; pButton->uY = v45; v41 = v45 + v44 - 1; pButton->uW = v41; } else if ( pButton->msg_param == 96 ) { v42 = pTopic1Height + pTopic2Height + 2 * v36 + 146; v43 = pTopic3Height; pButton->uY = v42; pButton->uHeight = v43; v41 = v43 + v42 - 1; pButton->uW = v41; } else if ( pButton->msg_param == 101 ) { v39 = pTopic1Height + 3 * v36 + pTopic4Height + pTopic2Height + 146; v40 = pTopic4Height; pButton->uHeight = pTopic4Height; pButton->uY = v39; v41 = v39 + v40 - 1; pButton->uW = v41; } pNumActiveItem++; if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { sprintfex(pTmpBuf, "%s%s%s%s", &pTopic1, &pTopic2, &pTopic3, &pTopic4); dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3); } } while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); } break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: { pOutString = pFontArrus; strcpy(pTmpBuf, pNPCTopics[354].pText); dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0) + 7; if ( 352 - pTextHeight < 8 ) { pOutString = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0) + 7; } auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8, 352 - pTextHeight, pTex, pTex->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf, pOutString, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: { strcpy(pTmpBuf, pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; v61 = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0); pTextHeight = v61 + 7; auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8, 352 - (v61 + 7), pTex, pTex->uTextureHeight - (v61 + 7)); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf, pFontArrus, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: { if ( pArcomageGame->bGameInProgress == 1 ) return; if ( pArcomageGame->uGameResult ) { if ( pArcomageGame->uGameResult == 1 ) v72 = pGlobalTXT_LocalizationStrings[640];// You won! else v72 = pGlobalTXT_LocalizationStrings[641];// You lost! } else { v72 = pGlobalTXT_LocalizationStrings[639];// A tie! } strcpy(pTmpBuf, v72); v66 = (174 - pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v66, pColorYellow, pTmpBuf, 3); break; } case HOUSE_DIALOGUE_TAVERN_REST: { if ( pParty->uNumGold >= (unsigned int)pOutString ) { Party::TakeGold((unsigned int)pOutString); v27 = (int)window_SpeakInHouse->ptr_1C;//107 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); dialog_menu_id = HOUSE_DIALOGUE_NULL; sub_4BD8B5(); sub_4B1D27(); pVideoPlayer->Unload(); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; pMessageQueue_50CBD0->pMessages[0].param = v27; pMessageQueue_50CBD0->pMessages[0].field_8 = 1; ++pMessageQueue_50CBD0->uNumMessages; return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); break; } case HOUSE_DIALOGUE_LEARN_SKILLS: { if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v0 = 0; v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pItemNum = v9 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v9 / 3 ) pItemNum = v9 / 3; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; all_text_height = 0; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { do { v12 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v12] && !pPlayer->pActiveSkills[v12] ) { all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v12], &dialog_window, 0, 0); v0++; } ++pNumActiveItem; } while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); if ( v0 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pItemNum); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3); v91 = (149 - all_text_height) / v0; if ( (149 - all_text_height) / v0 > 32 ) v91 = 32; v14 = (149 - v0 * v91 - all_text_height) / 2 - v91 / 2 + 162; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; do { pButton = pDialogueWindow->GetControl(pItemNum); v17 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v17] || pPlayer->pActiveSkills[v17] ) { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } else { pButton->uY = v91 + v14; pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v17], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v14 = pTextHeight + pButton->uY - 1; pButton->uW = v14; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v17], 3); } pNumActiveItem = pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; pItemNum++; } while ( pItemNum < pNumActiveItem ); } return; } } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorYellow, pTmpBuf, 3); return; } case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: { *(_QWORD *)Str = pParty->uNumFoodRations; //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] ) if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); return; } if ( pParty->uNumGold >= v7 ) { Party::TakeGold(v7); //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v48 = 2; pShopOptions[0] = pGlobalTXT_LocalizationStrings[620]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[622]; pOutString = 0; if ( pParty->HasItem(0x28Bu) ) { pShopOptions[2] = pGlobalTXT_LocalizationStrings[621]; v48 = 3; } for ( i = 0; i < v48; ++i ) all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); all_text_height = (174 - all_text_height) / v48; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v54 = (174 - v48 * (174 - all_text_height) / v48 - all_text_height) / 2 - (174 - all_text_height) / v48 / 2 + 138; v37 = -pDialogueWindow->pNumPresenceButton < 0; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = all_text_height + v54; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v54 = pButton->uY + pTextHeight - 1; pButton->uW = v54; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); pItemNum++; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } } break; } default: { break; } } } //----- (004B910F) -------------------------------------------------------- void __cdecl WeaponShopDialog() { int v0; // ebx@1 int pNumActiveItem; // eax@6 signed int v2; // esi@8 ItemGen *v4; // eax@11 char *v5; // ecx@12 unsigned __int8 v6; // dl@13 char *v7; // edx@14 int v9; // ST08_4@16 int v10; // eax@16 signed int v11; // esi@18 int v12; // ST08_4@21 int v13; // eax@21 int v14; // edi@23 char **v15; // esi@23 int v16; // eax@24 //int v18; // edx@25 int v19; // edi@25 unsigned __int8 v20; // sf@25 GUIButton *pButton; // esi@27 int pNewItem; // eax@27 unsigned int v24; // ecx@27 int v25; // edx@27 unsigned int pColorText; // ax@27 signed int v27; // esi@32 int v28; // ST08_4@36 int v29; // eax@36 signed int v32; // esi@41 unsigned int v33; // esi@43 int v34; // eax@43 unsigned int v35; // eax@44 int v36; // eax@46 __int32 v37; // ecx@51 int v40; // eax@53 char *v41; // eax@55 unsigned int v43; // ecx@55 const char **v44; // edx@55 int v45; // eax@55 int v47; // eax@59 const char **v48; // eax@63 unsigned int v49; // esi@65 Texture *v50; // eax@65 int v51; // edi@65 int v52; // esi@70 Texture *v53; // ST1C_4@70 int v54; // edi@70 signed int v55; // ecx@73 SHORT v56; // di@82 bool v57; // eax@82 const char *v58; // ecx@84 POINT *v59; // esi@89 LONG v60; // ecx@90 int v61; // eax@90 int v62; // ecx@90 ItemGen *pItemInShop; // esi@90 int v64; // eax@95 int all_text_height; // esi@96 char **v66; // edi@96 int v67; // eax@97 int v69; // edx@98 int v70; // edi@98 int v71; const char **v72; // eax@100 int pTextHeight; // eax@100 unsigned int v74; // ecx@100 int v78; // [sp-14h] [bp-10Ch]@14 ItemGen *v79; // [sp-10h] [bp-108h]@12 int v80; // [sp-10h] [bp-108h]@14 void *v81; // [sp-Ch] [bp-104h]@12 unsigned __int16 v82; // [sp-Ch] [bp-104h]@14 int v83; // [sp-8h] [bp-100h]@11 char *v84; // [sp-8h] [bp-100h]@14 __int64 *v85; // [sp-4h] [bp-FCh]@11 unsigned int v86; // [sp-4h] [bp-FCh]@14 POINT v87; // [sp+Ch] [bp-ECh]@8 POINT v88; // [sp+14h] [bp-E4h]@18 POINT v89; // [sp+1Ch] [bp-DCh]@89 POINT v90; // [sp+24h] [bp-D4h]@19 POINT v91; // [sp+2Ch] [bp-CCh]@89 POINT v92; // [sp+34h] [bp-C4h]@9 POINT v93; // [sp+3Ch] [bp-BCh]@33 POINT v94; // [sp+44h] [bp-B4h]@18 POINT v95; // [sp+4Ch] [bp-ACh]@32 POINT v96; // [sp+54h] [bp-A4h]@18 POINT v97; // [sp+5Ch] [bp-9Ch]@32 POINT a2; // [sp+64h] [bp-94h]@8 POINT v99; // [sp+6Ch] [bp-8Ch]@32 POINT v100; // [sp+74h] [bp-84h]@8 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 char *Str; // [sp+D0h] [bp-28h]@55 __int32 v103; // [sp+D4h] [bp-24h]@25 int pColorYellow; // [sp+D8h] [bp-20h]@1 int pColorWhite; // [sp+DCh] [bp-1Ch]@1 POINT v106; // [sp+E0h] [bp-18h]@8 Player *pPlayer; // [sp+E8h] [bp-10h]@1 int pItemNum; // [sp+ECh] [bp-Ch]@26 const char **v109; // [sp+F0h] [bp-8h]@26 unsigned __int8 v110; // [sp+F7h] [bp-1h]@16 int pNumString; pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); if ( pNumActiveItem ) { pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v103 = (174 - all_text_height) / 4; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = v103 + v19; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v19 = pButton->uY + pTextHeight - 1; pButton->uW = v19; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pItemNum; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } } break; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v48 = 0; pItemNum = 0; v109 = 0; do { // if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] ) if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID) { v49 = word_F8B158[(signed int)v48]; v50 = ItemsInShopTexture[(signed int)v48]; v49 += 30; v51 = 60 - ((signed int)v50->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); sub_40F92A(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); v48 = v109; } pItemNum += 70; v48 = (const char **)((char *)v48 + 1); v109 = v48; } while ( (signed int)v48 < 6 ); pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); if ( pNumActiveItem ) { v55 = 0; v106.x = 0; v106.x = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) ++v106.x; ++v55; } while ( v55 < 6 ); v56 = GetAsyncKeyState(17); v57 = pPlayer->CanSteal(); Str = (char *)v57; if ( v56 && v57 ) { v58 = pGlobalTXT_LocalizationStrings[185]; } else { v58 = pGlobalTXT_LocalizationStrings[195]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v58 = pGlobalTXT_LocalizationStrings[196]; } DrawTextAtStatusBar(v58, 0); if ( v106.x ) { v59 = pMouse->GetCursorPos(&v91); pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) { v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; v106.x = v60; v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events // v62 = 9 * (v60 + 12 * v61); pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60]; if ( !v56 || !Str ) { v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2); v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } else { v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } } } else { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); pNumActiveItem = 0; //added } } break; } case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5), pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) return; v79 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; v13 = pPlayer->SelectPhrasesTransaction(v79, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); v7 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); break; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) return; v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; if (!v4->Identified()) { v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); v7 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } else { v7 = BuilDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } break; } case HOUSE_DIALOGUE_SHOP_REPAIR: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) ) return; v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); v7 = BuilDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0); pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3); return; } break; case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];//sell pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];//identify pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair all_text_height = 0; for ( int i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v103 = (174 - all_text_height) / 3; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = v103 + v70; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v70 = pButton->uY + pTextHeight - 1; pButton->uW = v70; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pItemNum; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } break; } case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v109 = 0; pItemNum = 0; do { // if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] ) if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID) { v52 = word_F8B158[(signed int)v109] + 30; v53 = ItemsInShopTexture[(signed int)v109]; v54 = 60 - ((signed int)v53->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53); sub_40F92A(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); } v109 = (const char **)((char *)v109 + 1); pItemNum += 70; } while ( (signed int)v109 < 6 ); pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); if ( pNumActiveItem ) { v55 = 0; v106.x = 0; do { // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID) ++v106.x; ++v55; } while ( v55 < 6 ); v56 = GetAsyncKeyState(17); v57 = pPlayer->CanSteal(); Str = (char *)v57; if ( v56 && v57 ) { v58 = pGlobalTXT_LocalizationStrings[185]; } else { v58 = pGlobalTXT_LocalizationStrings[195]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v58 = pGlobalTXT_LocalizationStrings[196]; } DrawTextAtStatusBar(v58, 0); if ( v106.x ) { v59 = pMouse->GetCursorPos(&v91); pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) { v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; v106.x = v60; v61 = (int)window_SpeakInHouse->ptr_1C; // v62 = 9 * (v60 + 12 * v61); pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724]; if ( !v56 || !Str ) { v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2); v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } else { v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } } } else { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); pNumActiveItem = 0; //added } } break; } case HOUSE_DIALOGUE_LEARN_SKILLS: { if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; v0 = 0; all_text_height = 0; //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0); v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v32 / 3 ) pItemNum = v32 / 3; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } do { v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] ) { all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0); v0++; } ++pNumActiveItem; } while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( !v0 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pItemNum); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3); v103 = (149 - all_text_height) / v0; if ( (149 - all_text_height) / v0 > 32 ) v103 = 32; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; do { pButton = pDialogueWindow->GetControl(pItemNum); v40 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] ) { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } else { pButton->uY = v103 + v37; pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v37 = pButton->uY + pTextHeight - 1; pButton->uW = v37; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3); } pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; pItemNum++; } while ( pItemNum < pNumActiveItem ); } break; } default: { if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR) pNumActiveItem = dialog_menu_id - 96; else pNumActiveItem = dialog_menu_id - 4; break; } } } //----- (004B9CC6) -------------------------------------------------------- void __cdecl AlchemistDialog() { int v0; int pNumActiveItem; // eax@7 signed int v5; // esi@9 unsigned int v6; // esi@11 int v7; // eax@11 unsigned int v8; // eax@12 int v9; // eax@14 int v10; // ecx@19 int v13; // eax@21 char *v14; // eax@23 int v15; // eax@23 unsigned int v16; // ecx@23 int v17; // edx@23 int v18; // eax@23 int v20; // eax@27 char *v21; // edx@29 int v22; // esi@30 char **v23; // edi@30 int v24; // eax@31 int v26; // edx@32 int v27; // edi@32 unsigned __int8 v28; // sf@32 const char **v30; // eax@34 int v31; // eax@34 unsigned int v32; // ecx@34 int v34; // eax@34 signed int v36; // esi@39 ItemGen *v37; // eax@42 char *v38; // ecx@43 unsigned __int8 v39; // dl@44 int v40; // eax@46 int v41; // ST08_4@47 int v42; // eax@47 signed int v43; // esi@49 int v44; // ST08_4@52 int v45; // eax@52 Texture *v46; // ecx@55 unsigned int v47; // edi@55 unsigned int v48; // esi@57 int v49; // edx@61 Texture *v50; // ecx@67 unsigned int v51; // edi@67 unsigned int v52; // esi@69 int v53; // edx@73 Texture *v54; // ecx@79 unsigned int v55; // edi@79 unsigned int v56; // esi@81 int v57; // edx@85 Texture *v58; // ecx@91 unsigned int v59; // edi@91 unsigned int v60; // esi@93 int v61; // edx@97 signed int v62; // ecx@102 SHORT v63; // di@110 bool v64; // eax@110 const char *v65; // ecx@112 POINT *v66; // esi@117 int v67; // ecx@118 int v68; // eax@118 int v69; // ecx@118 ItemGen *v70; // esi@118 int v71; // eax@123 int all_text_height; // edi@125 char **v73; // esi@125 int v74; // eax@126 int pItemNum; int v76; // edx@127 int v77; // edi@127 GUIButton *pButton; // esi@129 const char **v79; // eax@129 int pTextHeight; // eax@129 unsigned int v81; // ecx@129 unsigned int pColorText; // ax@129 int v85; // [sp-14h] [bp-ECh]@29 int v86; // [sp-10h] [bp-E8h]@29 ItemGen *v87; // [sp-10h] [bp-E8h]@43 unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29 void *v89; // [sp-Ch] [bp-E4h]@43 char *v90; // [sp-8h] [bp-E0h]@29 int v91; // [sp-8h] [bp-E0h]@42 unsigned int v92; // [sp-4h] [bp-DCh]@29 __int64 *v93; // [sp-4h] [bp-DCh]@42 POINT v94; // [sp+Ch] [bp-CCh]@39 POINT v95; // [sp+14h] [bp-C4h]@49 POINT v96; // [sp+1Ch] [bp-BCh]@117 POINT v97; // [sp+24h] [bp-B4h]@40 POINT v98; // [sp+2Ch] [bp-ACh]@117 POINT v99; // [sp+34h] [bp-A4h]@49 POINT v100; // [sp+3Ch] [bp-9Ch]@50 POINT v101; // [sp+44h] [bp-94h]@39 POINT v102; // [sp+4Ch] [bp-8Ch]@49 POINT a2; // [sp+54h] [bp-84h]@39 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1 int v105; // [sp+B0h] [bp-28h]@19 int pColorYellow; // [sp+B4h] [bp-24h]@1 int Str; // [sp+B8h] [bp-20h]@23 int pColorWhite; // [sp+BCh] [bp-1Ch]@1 __int32 v109; // [sp+C0h] [bp-18h]@39 Player *pPlayer; // [sp+C4h] [bp-14h]@1 int pNumString; // [sp+C8h] [bp-10h]@9 unsigned int v112; // [sp+CCh] [bp-Ch]@9 unsigned __int8 v113; // [sp+D3h] [bp-5h]@47 int v114; // [sp+D4h] [bp-4h]@11 pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); Str = (174 - all_text_height) / 4; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; v28 = -pDialogueWindow->pNumPresenceButton < 0; if ( v28 ^ (pNumActiveItem > v76) ) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = Str + v77; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v77 = pButton->uY + pTextHeight - 1; pButton->uW = v77; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pItemNum; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } } return; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v114 = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) { v46 = ItemsInShopTexture[v114]; v47 = 152 - v46->uTextureHeight; if ( (signed int)v47 < 1 ) v47 = 0; v48 = 75 * v114 - v46->uTextureWidth / 2 + 40; if ( v114 ) { if ( v114 == 5 ) { v49 = ItemsInShopTexture[5]->uTextureWidth; if ( (signed int)v48 > 457 - v49 ) v48 = 457 - v49; } } else if ( (signed int)v48 < 18 ) v48 = 18; pRenderer->DrawTextureTransparent(v48, v47, v46); sub_40F92A(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); } ++v114; } while ( v114 < 6 ); v114 = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID) { v50 = ItemsInShopTexture[v114 + 6]; v51 = 308 - v50->uTextureHeight; if ( (signed int)v51 < 1 ) v51 = 0; v52 = 75 * v114 - v50->uTextureWidth / 2 + 40; if ( v114 ) { if ( v114 == 5 ) { v53 = ItemsInShopTexture[11]->uTextureWidth; if ( (signed int)v52 > 457 - v53 ) v52 = 457 - v53; } } else { if ( (signed int)v52 < 18 ) v52 = 18; } pRenderer->DrawTextureTransparent(v52, v51, v50); sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); } ++v114; } while ( v114 < 6 ); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v62 = 0; v109 = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) ++v109; ++v62; } while ( v62 < 12 ); v63 = GetAsyncKeyState(17); v64 = pPlayer->CanSteal(); Str = v64; if ( v63 && v64 ) { v65 = pGlobalTXT_LocalizationStrings[185]; } else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { v65 = pGlobalTXT_LocalizationStrings[195]; } else { v65 = pGlobalTXT_LocalizationStrings[196]; } DrawTextAtStatusBar(v65, 0); if ( !v109 ) { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v66 = pMouse->GetCursorPos(&v98); pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]; if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) { v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; if ( !v63 || !Str ) { v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2); v38 = (char *)pMerchantsBuyPhrases[v71]; } else { v38 = pGlobalTXT_LocalizationStrings[181]; } v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); return ; } } return; } case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5), pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) return; v87 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; v45 = pPlayer->SelectPhrasesTransaction(v87, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); v21 = BuilDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0); pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3); return; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5), pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) return; v37 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; if (!v37->Identified()) { v42 = pPlayer->SelectPhrasesTransaction(v37, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); v38 = (char *)pMerchantsIdentifyPhrases[v42]; } else { v38 = "%24"; } v21 = BuilDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0); v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); return; } case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; all_text_height = 0; for ( int i = 0; i < 2; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); Str = (174 - all_text_height) / 2; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; v28 = -pDialogueWindow->pNumPresenceButton < 0; if ( v28 ^ (pNumActiveItem > v26) ) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = Str + v27; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v27 = pButton->uY + pTextHeight - 1; pButton->uW = v27; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pItemNum; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } return; } case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v114 = 0; do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) { v54 = ItemsInShopTexture[v114]; v55 = 152 - v54->uTextureHeight; if ( (signed int)v55 < 1 ) v55 = 0; v56 = 75 * v114 - v54->uTextureWidth / 2 + 40; if ( v114 ) { if ( v114 == 5 ) { v57 = ItemsInShopTexture[5]->uTextureWidth; if ( (signed int)v56 > 457 - v57 ) v56 = 457 - v57; } } else { if ( (signed int)v56 < 18 ) v56 = 18; } pRenderer->DrawTextureTransparent(v56, v55, v54); sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1); } ++v114; } while ( v114 < 6 ); v114 = 0; do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid { v58 = ItemsInShopTexture[v114 + 6]; v59 = 308 - v58->uTextureHeight; if ( (signed int)v59 < 1 ) v59 = 0; v60 = 75 * v114 - v58->uTextureWidth / 2 + 40; if ( v114 ) { if ( v114 == 5 ) { v61 = ItemsInShopTexture[11]->uTextureWidth; if ( (signed int)v60 > 457 - v61 ) v60 = 457 - v61; } } else { if ( (signed int)v60 < 18 ) v60 = 18; } pRenderer->DrawTextureTransparent(v60, v59, v58); sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7); } ++v114; } while ( v114 < 6 ); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v62 = 0; v109 = 0; do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) ++v109; ++v62; } while ( v62 < 12 ); v63 = GetAsyncKeyState(17); v64 = pPlayer->CanSteal(); Str = v64; if ( v63 && v64 ) { v65 = pGlobalTXT_LocalizationStrings[185]; } else { v65 = pGlobalTXT_LocalizationStrings[195]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v65 = pGlobalTXT_LocalizationStrings[196]; } DrawTextAtStatusBar(v65, 0); if ( !v109 ) { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v66 = pMouse->GetCursorPos(&v98); pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]; if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) { v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; v109 = v67; v68 = (int)window_SpeakInHouse->ptr_1C; // v69 = 9 * (v67 + 12 * v68); v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; if ( !v63 || !Str ) { v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, v68, 2); v38 = (char *)pMerchantsBuyPhrases[v71]; } else { v38 = pGlobalTXT_LocalizationStrings[181]; } v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); return; } } return; } case HOUSE_DIALOGUE_LEARN_SKILLS: { if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; all_text_height = 0; v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v5 / 3 ) pItemNum = v5 / 3; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v114 = 0; if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v40 = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } do { v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] ) { all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0); ++v114; } ++pNumActiveItem; } while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( !v114 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v40 = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } if ( v114 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pItemNum); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3); v18 = (149 - all_text_height) / v114; if ( (149 - all_text_height) / v114 > 32 ) v18 = 32; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; do { pButton = pDialogueWindow->GetControl(pItemNum); v13 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } else { pButton->uY = v18 + v105; pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v105 = pButton->uY + pTextHeight - 1; pButton->uW = v105; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3); } pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; pItemNum++; } while ( pItemNum < pNumActiveItem ); } return; } } default: { return;// (POINT *)dialog_menu_id - 96; } } } //----- (004BA928) -------------------------------------------------------- void __cdecl ArmorShopDialog() { signed int v1; // esi@8 unsigned int v2; // eax@10 ItemGen *v3; // eax@11 char *v5; // ecx@12 char *v6; // eax@13 int v8; // eax@15 signed int v9; // esi@17 unsigned int v10; // eax@19 char *v11; // edi@19 int v12; // ST08_4@20 int v13; // eax@20 char *v15; // ecx@20 char **v16; // edi@22 int all_text_height; // ebx@22 char **v18; // esi@22 int v19; // eax@23 GUIWindow *v20; // ecx@24 int v21; // eax@24 int v22; // edx@24 int v23; // ebx@24 unsigned __int8 v24; // sf@24 GUIButton *pButton; // eax@26 unsigned int v28; // ecx@26 int v29; // edx@26 signed int v31; // esi@31 unsigned int v32; // eax@33 int v33; // eax@34 int v35; // eax@35 char *v36; // edx@36 signed int v38; // esi@42 unsigned int v39; // esi@44 int v40; // eax@44 unsigned int v41; // eax@45 int v42; // eax@47 int v43; // ecx@52 int v46; // eax@54 unsigned int v49; // ecx@56 int v51; // eax@56 int v53; // eax@60 int textureH; // eax@60 signed int textureW; // ebx@65 Texture *v56; // eax@67 unsigned int pY_item; // edi@68 Texture *v58; // ST1C_4@68 int v59; // eax@68 int v60; // edi@69 signed int v61; // ebx@73 Texture *v62; // eax@75 int v63; // edi@76 Texture *v64; // ST1C_4@76 unsigned int v65; // ST18_4@76 int v66; // eax@76 int v67; // edi@77 signed int v68; // ecx@81 const char *pStatusText; // ecx@91 void *v72; // eax@95 POINT *v73; // esi@97 int v74; // ecx@97 int v75; // eax@98 int v76; // ecx@98 ItemGen *selected_item; // ecx@99 unsigned __int8 v78; // bl@104 int v80; // ebx@105 char **v81; // esi@105 int v82; // eax@106 int v86; // ebx@107 int pTextHeight; // eax@109 unsigned int v90; // ecx@109 int pNumString; // edx@109 unsigned __int16 pTextColor; // ax@109 signed int v93; // edx@114 POINT *v94; // edi@120 __int32 v95; // ecx@120 void *v96; // ST14_4@122 unsigned __int8 v97; // bl@122 ItemGen *v98; // ST10_4@122 int v99; // eax@122 char *v100; // eax@122 const char *v101; // ST18_4@122 unsigned __int16 v102; // ST14_2@122 int v103; // eax@122 signed int v104; // edi@123 Texture *v105; // eax@125 int v106; // ebx@126 unsigned int v108; // ST18_4@126 int v109; // eax@126 int v110; // ebx@127 GUIWindow *v111; // [sp-18h] [bp-11Ch]@36 unsigned int v112; // [sp-14h] [bp-118h]@13 int v113; // [sp-14h] [bp-118h]@36 unsigned int v115; // [sp-10h] [bp-114h]@13 ItemGen *v116; // [sp-10h] [bp-114h]@20 int v117; // [sp-10h] [bp-114h]@36 unsigned __int16 v119; // [sp-Ch] [bp-110h]@13 char *v121; // [sp-8h] [bp-10Ch]@13 int v122; // [sp-8h] [bp-10Ch]@20 unsigned int v123; // [sp-4h] [bp-108h]@13 __int64 *v124; // [sp-4h] [bp-108h]@20 int v125; // [sp-4h] [bp-108h]@68 int v126; // [sp-4h] [bp-108h]@76 int v127; // [sp-4h] [bp-108h]@126 POINT v128; // [sp+Ch] [bp-F8h]@8 POINT v129; // [sp+14h] [bp-F0h]@18 char v130; // [sp+1Ch] [bp-E8h]@120 POINT a2; // [sp+24h] [bp-E0h]@8 POINT v132; // [sp+2Ch] [bp-D8h]@120 POINT v133; // [sp+34h] [bp-D0h]@17 POINT v134; // [sp+3Ch] [bp-C8h]@97 POINT v135; // [sp+44h] [bp-C0h]@31 POINT v136; // [sp+4Ch] [bp-B8h]@97 POINT v137; // [sp+54h] [bp-B0h]@17 POINT v138; // [sp+5Ch] [bp-A8h]@32 POINT v139; // [sp+64h] [bp-A0h]@17 POINT v140; // [sp+6Ch] [bp-98h]@31 POINT v141; // [sp+74h] [bp-90h]@8 POINT v142; // [sp+7Ch] [bp-88h]@31 POINT v143; // [sp+84h] [bp-80h]@9 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1 int v146; // [sp+E4h] [bp-20h]@24 int pYellowColor; // [sp+E8h] [bp-1Ch]@1 int pWhiteColor; // [sp+ECh] [bp-18h]@1 __int32 pItemCount; // [sp+F0h] [bp-14h]@8 int v152; // [sp+FCh] [bp-8h]@24 int v153; // [sp+100h] [bp-4h]@44 int th; short text_color; int pActiveButton; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu); pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u); switch (dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard" pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special" pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory" pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; for( int i = 0; i < 4; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v146 = ( 174 - all_text_height ) / 4; v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138; pNumString = 0; if ( pDialogueWindow->pNumPresenceButton>=0 ) { for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pActiveButton) { pButton = pDialogueWindow->GetControl(pActiveButton); pButton->uY = v146 + v23; pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v23 = pButton->uY + pButton->uHeight - 1; pButton->uW = v23; pTextColor = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) pTextColor = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3); ++pNumString; } } } break; case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// ïîäëîæêà textureW = 0; v153 = 0; for ( int i = 0; i < 8; ++i )// ðàçìåñòèòü âåùè { if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID) { textureW = ItemsInShopTexture[i]->uTextureWidth; textureH = ItemsInShopTexture[i]->uTextureHeight; if ( i >= 4 ) //low row { v60 = 90 - (textureW/2); pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]); v59 = v60 + v153 + 80220; } else { pY_item = 98 - textureH; v152 = 86 - (textureW/2); pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]); v59 = v153 + v152 + 640 * pY_item; } ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); } v153 += 105; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; pItemCount = 0; for ( int i = 0; i < 8; ++i ) { if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID ) ++pItemCount; } if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy" else pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item" DrawTextAtStatusBar(pStatusText, 0); if ( pItemCount != 0 ) { v73 = pMouse->GetCursorPos(&v136); v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF; if ( !v74 ) return; pItemCount = v74 - 1; selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1]; if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0) v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; else v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v11 = 0; v61 = 0; v153 = 0; do { if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID) { v62 = ItemsInShopTexture[v61]; if ( v61 >= 4 ) { v67 = 90 - ((signed int)v62->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]); v66 = v153 + v67 + 80220; } else { v63 = 98 - v62->uTextureHeight; v64 = ItemsInShopTexture[v61]; v65 = 98 - v62->uTextureHeight; v152 = 86 - ((signed int)v62->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v152 + v153, v65, v64); v66 = v152 + v153 + 640 * v63; } ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1); } v153 += 105; ++v61; } while ( v61 < 8 ); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v68 = 0; pItemCount = 0; do { if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) ++pItemCount; ++v68; } while ( v68 < 6 ); if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy" else pStatusText = pGlobalTXT_LocalizationStrings[185]; DrawTextAtStatusBar(pStatusText, 0); if ( (char *)pItemCount != 0 ) { v73 = pMouse->GetCursorPos(&v136); v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF; if ( !v74 ) return; pItemCount = v74 - 1; if ( dialog_menu_id == 2 ) selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; else selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; else v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell" pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify" pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair" all_text_height = 0; for ( int i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v152 = (174 - all_text_height) / 3; v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; v24 = -pDialogueWindow->pNumPresenceButton < 0; pActiveButton = pDialogueWindow->pStartingPosActiveItem; if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) { pNumString = 0; do { pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton); pButton->uY = v152 + v86; pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); v90 = pButton->uY; pButton->uHeight = pTextHeight; v86 = v90 + pTextHeight - 1; pButton->uW = v86; pTextColor = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) pTextColor = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3); ++pNumString; ++pActiveButton; } while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } return; } break; case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5), pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) return; v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10 - 1]; v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3); v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3)]; v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } break; case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v1 = pMouse->GetCursorPos(&a2)->x - 14; pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5); if ( pMouse->GetCursorPos(&v141)->x > 13 ) { if ( pMouse->GetCursorPos(&v143)->x < 462 ) { v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount); if ( v2 ) { v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v2-1]; if (v3->Identified()) v5 = "%24"; else { v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4); v5 = (char *)pMerchantsIdentifyPhrases[v8]; } v6 = BuilDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0); v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3); return; } } } } } break; case HOUSE_DIALOGUE_SHOP_REPAIR: { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; if( (v31 = pMouse->GetCursorPos(&v135)->x - 14, pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5), pMouse->GetCursorPos(&v140)->x <= 13) || pMouse->GetCursorPos(&v138)->x >= 462 || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32) || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) ) return; v116 = &pPlayers[uActiveCharacter]->pInventoryItems[v33 - 1]; v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[v32 - 1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 5); v15 = (char *)pMerchantsRepairPhrases[v35]; v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0); v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } break; case HOUSE_DIALOGUE_SHOP_6: //buy standart ??? { pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; pItemCount = 0; for( int i = 0; i < 6 ; ++i ) if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID) ++pItemCount; if ( pItemCount ) { v94 = pMouse->GetCursorPos(&v132); pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]]; v95 = pItemCount; if ( pItemCount && pItemCount != -65536 ) { --pItemCount; v97 = uActiveCharacter - 1; v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 2); v100 = BuilDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, v98, (char *)window_SpeakInHouse->par1C, 2, 0); v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3); } v104 = 0; v153 = 0; do { //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID) { v105 = ItemsInShopTexture[v104]; if ( v104 >= 4 ) { v110 = 90 - ((signed int)v105->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]); v127 = v104 + 1; v109 = v153 + v110 + 80220; } else { v106 = 98 - v105->uTextureHeight; v108 = 98 - v105->uTextureHeight; v152 = 86 - ((signed int)v105->uTextureWidth >> 1); pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]); v127 = v104 + 1; v109 = v152 + v153 + 640 * v106; } ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127); } v153 += 105; ++v104; } while ( v104 < 8 ); return; } dialog_window.DrawCurrentTime(pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; case HOUSE_DIALOGUE_LEARN_SKILLS: { if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v152 = 0; v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( (signed int)pActiveButton < v38 / 3 ) pActiveButton = v38 / 3; v39 = pDialogueWindow->pStartingPosActiveItem; v40 = pDialogueWindow->pNumPresenceButton; v153 = 0; if ( (signed int)v39 < (signed int)(v39 + v40) ) { do { v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) { v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); v152 += v42; ++v153; } ++v39; } while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( v153 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pActiveButton); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3); pActiveButton = (149 - v152) / v153; if ( (149 - v152) / v153 > 32 ) pActiveButton = 32; v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; v152 = pDialogueWindow->pStartingPosActiveItem; v146 = v43; if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) { v153 = 2; do { pButton = pDialogueWindow->GetControl(v152); v46 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } else { pButton->uY = (unsigned int)((char *)pActiveButton + v146); pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0); v49 = pButton->uY; pButton->uHeight = pTextHeight; v51 = v49 + pTextHeight - 1; pButton->uW = v51; v146 = v51; pTextColor = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != v153 ) pTextColor = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3); } v53 = pDialogueWindow->pStartingPosActiveItem; ++v152; textureH = pDialogueWindow->pNumPresenceButton + v53; ++v153; } while ( v152 < textureH ); } return; } } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf, 3); return; } break; } } //----- (004B5D7C) -------------------------------------------------------- void GuildDialog() { signed int base_teach_price; // ebx@1 int v3; // edi@6 int result; // eax@11 int v6; // esi@13 signed int v7; // esi@17 int v8; // esi@22 signed int v9; // ecx@22 char *v10; // eax@22 const char *statusbar_string; // ecx@26 POINT *v12; // esi@30 int v13; // ecx@30 void *v14; // ST1C_4@31 ItemGen *v15; // ST18_4@31 int v16; // ST10_4@31 int v17; // eax@31 char *v18; // edx@31 int v19; // eax@32 int pActiveItem; // esi@35 int v22; // eax@35 unsigned int v23; // eax@36 int v24; // eax@39 int v25; // eax@40 int v26; // ecx@47 GUIButton *pButton; // eax@49 unsigned int v29; // eax@49 char *pText; // eax@52 int pTextHeight; // eax@55 unsigned int v32; // ecx@55 int v33; // eax@55 unsigned __int16 pTextColor; // ax@55 int v35; // eax@58 const char *v36; // ST20_4@61 unsigned __int16 v37; // ST1C_2@61 int v38; // eax@61 int v40; // [sp-14h] [bp-300h]@31 int v41; // [sp-10h] [bp-2FCh]@31 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31 char *v43; // [sp-8h] [bp-2F4h]@31 unsigned int v44; // [sp-4h] [bp-2F0h]@31 char Dest[100]; // [sp+Ch] [bp-2E0h]@3 char v46[100]; // [sp+70h] [bp-27Ch]@3 char v47[100]; // [sp+D4h] [bp-218h]@3 char v48[100]; // [sp+138h] [bp-1B4h]@3 char v49[100]; // [sp+19Ch] [bp-150h]@3 POINT v50; // [sp+264h] [bp-88h]@30 POINT v51; // [sp+26Ch] [bp-80h]@30 GUIWindow working_window; // [sp+274h] [bp-78h]@1 signed int v53; // [sp+27Ch] [bp-70h]@1 signed int v54; // [sp+284h] [bp-68h]@1 int pColorWhite; // [sp+2CCh] [bp-20h]@1 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1 int v58; // [sp+2D4h] [bp-18h]@1 unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35 int v61; // [sp+2E0h] [bp-Ch]@35 int pItemNum; unsigned int v62; // [sp+2E4h] [bp-8h]@13 int v63; // [sp+2E8h] [bp-4h]@1 int pNumActivItem; int all_text_height; memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow)); working_window.uFrameX = 483; working_window.uFrameWidth = 148; working_window.uFrameZ = 334; pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0); v63 = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v63 < base_teach_price / 3 ) v63 = base_teach_price / 3; strcpy(Dest, ""); strcpy(v46, ""); strcpy(v47, ""); strcpy(v48, ""); strcpy(v49, ""); if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) { if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" ShowStatusBarString(pTmpBuf, 2); pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pParty->uNumGold < v63 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); //"You don't have enough gold" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); } else { Party::TakeGold(v63); pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; } } } pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v6 = 0; v62 = 0; v63 = 32; do { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID) { pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1); } v63 += 70; v62 += 280; ++v6; } while ( v63 < 452 ); v62 = 1680; v7 = 6; v63 = 32; do { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID) { pRenderer->DrawTextureTransparent(v63, 0xFAu, ItemsInShopTexture[v7]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1); } v63 += 70; v62 += 280; ++v7; } while ( v63 < 452 ); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v8 = 0; v9 = 12; do { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID ) ++v8; --v9; } while ( v9 ); GetAsyncKeyState(17); statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy" if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy" DrawTextAtStatusBar(statusbar_string, 0); if ( !v8 ) { working_window.DrawCurrentTime(__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44472], *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44468]) - pParty->uTimePlayed); return; } v12 = pMouse->GetCursorPos(&v51); result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y]; v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF; if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) { v14 = window_SpeakInHouse->ptr_1C; v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14)); v16 = (int)window_SpeakInHouse->ptr_1C; uPlayerID = uActiveCharacter - 1; v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BildingType_MagicShop, v16, 2); v18 = BuilDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3); return; } } return; } if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits, guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) { //you must me member v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3u); pDialogueWindow->pNumPresenceButton = 0; return; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v61 = 0; pSkillFlag = false; pActiveItem = pDialogueWindow->pStartingPosActiveItem; v22 = pActiveItem + pDialogueWindow->pNumPresenceButton; pItemNum = 0; if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." v19 = pFontArrus->CalcTextHeight(pTmpBuf, &working_window, 0, 0); working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } all_text_height = 0; do { v23 = pDialogueWindow->GetControl(pActiveItem)->msg_param; if ( v23 == 18 ) { all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" v61++; } else { if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v23 - 36] && !pPlayers[uActiveCharacter]->pActiveSkills[v23 - 36] ) { all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v23 - 36], &working_window, 0, 0); v61++; pSkillFlag = true; } } ++pActiveItem; } while ( pActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( !v61 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." v19 = pFontArrus->CalcTextHeight(pTmpBuf, &working_window, 0, 0); working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf, 3); return; } if ( pSkillFlag ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v63); //"Skill Cost: %lu" working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3); } v58 = (149 - all_text_height) / v61; if ( v58 > 32 ) v58 = 32; v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162; pNumActivItem = pDialogueWindow->pStartingPosActiveItem; if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; do { pButton = pDialogueWindow->GetControl(pItemNum); v29 = pButton->msg_param; if ( v29 == 18 ) { pText = pGlobalTXT_LocalizationStrings[400]; //"Buy Spells" pButton->uY = v58 + v26; pTextHeight = pFontArrus->CalcTextHeight(pText, &working_window, 0, 0); v32 = pButton->uY; pButton->uHeight = pTextHeight; v33 = v32 + pTextHeight - 1; pButton->uW = v33; v26 = v33; pTextColor = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pTextColor = pColorWhite; working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pText, 3); } else { if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v29 - 36] && !pPlayers[uActiveCharacter]->pActiveSkills[v29 - 36] ) { pButton->uY = v58 + v26; pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v29 - 36], &working_window, 0, 0); v32 = pButton->uY; pButton->uHeight = pTextHeight; v33 = v32 + pTextHeight - 1; pButton->uW = v33; v26 = v33; pTextColor = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pTextColor = pColorWhite; working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pSkillNames[v29 - 36], 3); } else { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } } ++pItemNum; } while ( pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } return; } //----- (004B705E) -------------------------------------------------------- void TempleDialog() { GUIWindow *v0; // ebx@1 Player *v1; // esi@1 int v2; // edi@1 int result; // eax@4 GUIWindow *v4; // edi@6 void *v5; // eax@6 int v6; // eax@6 unsigned int v7; // eax@8 int v8; // ecx@8 unsigned int v9; // eax@9 int v10; // eax@11 int v11; // eax@12 GUIWindow *v12; // ecx@16 int v13; // edx@16 GUIButton *v14; // eax@19 GUIButton *v15; // edi@19 int v16; // eax@19 const char *v17; // eax@21 int v18; // eax@21 unsigned int v19; // ecx@21 int v20; // eax@21 unsigned __int16 v21; // ax@21 unsigned __int16 v22; // ST14_2@27 int v23; // eax@27 double v24; // st7@28 unsigned int v25; // ebx@28 DDM_DLV_Header *v26; // edi@29 int v27; // eax@31 int v28; // eax@32 //unsigned int v29; // ecx@34 unsigned int v30; // edx@36 unsigned int v31; // edx@38 unsigned int v32; // edx@40 unsigned int v33; // edx@42 unsigned int v34; // edx@44 int v35; // edi@50 signed int v36; // eax@50 unsigned __int8 v37; // al@54 int v38; // ecx@54 GUIWindow *v39; // eax@56 unsigned __int8 v40; // al@61 GUIButton *v41; // edi@64 int v42; // esi@66 GUIWindow *v43; // ecx@66 int v44; // edi@66 int v45; // eax@68 signed int v46; // edi@69 int v47; // edi@71 GUIButton *v48; // eax@73 const char *v49; // edx@73 GUIButton *v50; // esi@73 int v51; // eax@73 unsigned int v52; // ecx@73 unsigned __int16 v53; // ax@73 char a1[300]; // [sp+10h] [bp-1B4h]@64 GUIWindow v57; // [sp+13Ch] [bp-88h]@1 __int64 v58; // [sp+190h] [bp-34h]@1 __int64 v59; // [sp+198h] [bp-2Ch]@1 __int64 v60; // [sp+1A0h] [bp-24h]@1 GUIWindow *v61; // [sp+1ACh] [bp-18h]@6 unsigned int v62; // [sp+1B0h] [bp-14h]@8 unsigned __int8 v63; // [sp+1B7h] [bp-Dh]@64 int v64; // [sp+1B8h] [bp-Ch]@6 unsigned int v65; // [sp+1BCh] [bp-8h]@6 DDM_DLV_Header *v66; // [sp+1C0h] [bp-4h]@6 v0 = window_SpeakInHouse; memcpy(&v57, window_SpeakInHouse, sizeof(v57)); v57.uFrameX = 483; v57.uFrameWidth = 148; v57.uFrameZ = 334; HIDWORD(v58) = TargetColor(0xFFu, 0xFFu, 0xFFu); HIDWORD(v59) = TargetColor(0xFFu, 0xFFu, 0x9Bu); v1 = pPlayers[uActiveCharacter]; //v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C]); v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents[v0->par1C - 1].fPriceMultiplier); HIDWORD(v60) = v2; if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_HEAL ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE ) { if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v4 = pDialogueWindow; v61 = pDialogueWindow; v5 = window_SpeakInHouse->ptr_1C; v66 = 0; //v65 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v5] * 500.0); v65 = (signed __int64)(p2DEvents[(signed int)v5 - 1].flt_24 * 500.0); v6 = v1->GetMerchant(); v64 = (signed int)(v65 * (100 - v6)) / 100; if ( v64 < (signed int)v65 / 3 ) v64 = (signed int)v65 / 3; v7 = v4->pStartingPosActiveItem; v8 = v7 + v4->pNumPresenceButton; v65 = 0; v62 = v7; if ( (signed int)v7 >= v8 ) goto LABEL_78; do { v9 = v4->GetControl(v62)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v9] && !v1->pActiveSkills[v9] ) { v10 = pFontArrus->CalcTextHeight(pSkillNames[v9], &v57, 0, 0); v66 = (DDM_DLV_Header *)((char *)v66 + v10); ++v65; } v11 = v4->pStartingPosActiveItem; ++v62; } while ( (signed int)v62 < v4->pNumPresenceButton + v11 ); if ( v65 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v64); v57.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v64 = (149 - (signed int)v66) / (signed int)v65; if ( v64 > 32 ) v64 = 32; v65 = (signed int)(149 - v65 * v64 - (int)v66) / 2 - v64 / 2 + 162; v12 = v61; result = v61->pStartingPosActiveItem; v13 = result + v61->pNumPresenceButton; v62 = v61->pStartingPosActiveItem; if ( result < v13 ) { v66 = (DDM_DLV_Header *)2; while ( 1 ) { v14 = v12->GetControl(v62); v15 = v14; v16 = v14->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v16] || v1->pActiveSkills[v16] ) { v15->uW = 0; v15->uHeight = 0; v15->uY = 0; } else { v17 = pSkillNames[v16]; v15->uY = v64 + v65; HIDWORD(v60) = (uint32)v17; v18 = pFontArrus->CalcTextHeight(v17, &v57, 0, 0); v19 = v15->uY; v15->uHeight = v18; v20 = v19 + v18 - 1; v15->uW = v20; v65 = v20; v21 = WORD2(v59); if ( (DDM_DLV_Header *)pDialogueWindow->pCurrentPosActiveItem != v66 ) v21 = WORD2(v58); v57.DrawTitleText(pFontArrus, 0, v19, v21, (const char *)HIDWORD(v60), 3u); } result = (int)v61; ++v62; v66 = (DDM_DLV_Header *)((char *)v66 + 1); if ( (signed int)v62 >= v61->pNumPresenceButton + v61->pStartingPosActiveItem ) break; v12 = v61; } } } else { LABEL_78: sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = WORD2(v59); v23 = pFontArrus->CalcTextHeight(pTmpBuf, &v57, 0, 0); v57.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); } } } return; } // DONATION //v24 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; v24 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; v25 = 0; if ( pParty->uNumGold >= (unsigned int)(signed __int64)v24 ) { Party::TakeGold((signed __int64)v24); v26 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v26 = &pIndoor->dlv; v27 = v26->uReputation; v66 = v26; if ( v27 > -5 ) { v28 = v27 - 1; v26->uReputation = v28; if ( v28 < -5 ) v26->uReputation = -5; } if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) { if ( v26->uReputation <= -5 ) { v30 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v30) = v30 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); } if ( v26->uReputation <= -10 ) { v31 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v31) = v31 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v31, 48, 0); v26 = v66; } if ( v26->uReputation <= -15 ) { v32 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v32) = v32 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v32, 48, 0); v26 = v66; } if ( v26->uReputation <= -20 ) { v33 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v33) = v33 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v33, 48, 0); v26 = v66; } if ( v26->uReputation <= -25 ) { v34 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v34) = v34 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v34, 48, 0); } } ++byte_F8B1EF[uActiveCharacter]; v1->PlaySound(SPEECH_83, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2u); // "Thank You!" pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } if ( !v1->_4B6FF9() ) return; v25 = 0; if ( pParty->uNumGold < v2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } Party::TakeGold(v2); v35 = LODWORD(v1->pConditions[17]); v59 = v1->pConditions[14]; v58 = v1->pConditions[15]; v60 = v1->pConditions[16]; v61 = (GUIWindow *)HIDWORD(v1->pConditions[17]); memset(v1, 0, 0xA0u); v1->sHealth = v1->GetMaxHealth(); v1->sMana = v1->GetMaxMana(); v36 = (signed int)window_SpeakInHouse->ptr_1C; if ( v36 != 78 && (v36 <= 80 || v36 > 82) ) { if ( (unsigned int)v61 | v35 ) { v37 = LOBYTE(v1->uPrevFace); v38 = v1->uPrevVoiceID; v1->uCurrentFace = v37; v1->uVoiceID = v38; ReloadPlayerPortraits(uActiveCharacter - 1, (char)v37); } pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } v39 = v61; if ( (unsigned int)v61 | v35 ) { LODWORD(v1->pConditions[17]) = v35; } else { if ( !v60 && !v58 && !v59 ) { pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } v1->uPrevFace = v1->uCurrentFace; v1->uPrevVoiceID = v1->uVoiceID; v1->SetCondition(0x11u, 1); v1->uVoiceID = (v1->GetSexByVoice() != 0) + 23; v40 = (v1->GetSexByVoice() != 0) + 23; v1->uCurrentFace = v40; ReloadPlayerPortraits(uActiveCharacter - 1, (char)v40); LODWORD(v1->pConditions[17]) = LODWORD(pParty->uTimePlayed); v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); } HIDWORD(v1->pConditions[17]) = (int)v39; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; // void func } v63 = 1; v41 = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); strcpy(a1, ""); v41->uHeight = 0; v41->uY = 0; if ( v1->_4B6FF9() ) { sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); v63 = 0; } strcpy(&a1[100], pGlobalTXT_LocalizationStrings[68]); strcpy(&a1[200], pGlobalTXT_LocalizationStrings[160]); v42 = v63; v43 = pDialogueWindow; v44 = v63; v66 = 0; if ( v63 < pDialogueWindow->pNumPresenceButton ) { v61 = (GUIWindow *)&a1[100 * v63]; do { v45 = pFontArrus->CalcTextHeight((const char *)v61, &v57, 0, 0); v66 = (DDM_DLV_Header *)((char *)v66 + v45); v43 = pDialogueWindow; v61 = (GUIWindow *)((char *)v61 + 100); ++v44; } while ( v44 < pDialogueWindow->pNumPresenceButton ); } v46 = v43->pNumPresenceButton - v42; v64 = (174 - (signed int)v66) / v46; if ( v64 > 32 ) v64 = 32; v47 = (174 - v64 * v46 - (signed int)v66) / 2 - v64 / 2 + 138; v65 = v42 + v43->pStartingPosActiveItem; if ( v42 + v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton ) { v61 = (GUIWindow *)(v42 + 2); v66 = (DDM_DLV_Header *)&a1[100 * v42]; do { v48 = v43->GetControl(v65); v49 = (const char *)v66; v50 = v48; v48->uY = v64 + v47; v51 = pFontArrus->CalcTextHeight(v49, &v57, 0, 0); v52 = v50->uY; v50->uHeight = v51; v47 = v52 + v51 - 1; v50->uW = v47; v53 = WORD2(v59); if ( (GUIWindow *)pDialogueWindow->pCurrentPosActiveItem != v61 ) v53 = WORD2(v58); v57.DrawTitleText(pFontArrus, 0, v52, v53, (const char *)v66, 3u); v43 = pDialogueWindow; v66 = (DDM_DLV_Header *)((char *)v66 + 100); v61 = (GUIWindow *)((char *)v61 + 1); ++v65; } while ( (signed int)v65 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } return; } //----- (004B4710) -------------------------------------------------------- void TrainingDialog() { //Player *v0; // ebx@1 int color2; // eax@1 //unsigned int v2; // ecx@1 //int v3; // eax@1 //signed int v4; // edx@1 unsigned __int64 v5; // edi@3 //unsigned int v6; // esi@3 //void *v7; // ecx@3 int v8; // edx@4 double v9; // st7@6 signed int v10; // esi@6 int v11; // ecx@6 //int result; // eax@9 GUIWindow *v13; // edi@14 signed int v14; // esi@14 unsigned int v15; // esi@16 int v16; // eax@16 unsigned int v17; // eax@17 int v18; // eax@19 int v19; // ecx@24 GUIButton *v20; // eax@26 GUIButton *v21; // esi@26 int v22; // eax@26 const char *v23; // eax@28 int v24; // eax@28 unsigned int v25; // ecx@28 int v26; // eax@28 unsigned __int16 v27; // ax@28 //int v28; // eax@32 unsigned __int16 v29; // ST14_2@34 int v30; // eax@34 //const char *v31; // ST18_4@36 //unsigned __int16 v32; // ST14_2@36 int v33; // eax@36 int v34; // eax@37 unsigned int v35; // edi@38 unsigned int v36; // eax@38 //int v37; // ecx@41 //char *v38; // eax@41 //int *v39; // eax@45 unsigned int v40; // eax@46 //void *v41; // ecx@46 unsigned int v42; // eax@46 GUIWindow *v43; // ecx@59 int v44; // edx@59 char **v45; // esi@60 //int v46; // eax@62 int v47; // eax@68 //int v48; // edx@69 int v49; // ebx@69 //unsigned __int8 v50; // sf@69 char **v51; // edi@70 GUIButton *v52; // eax@71 GUIButton *v53; // esi@71 int v54; // eax@71 unsigned int v55; // ecx@71 int v56; // eax@71 unsigned __int16 v57; // ax@71 unsigned __int16 v58; // [sp-Ch] [bp-90h]@38 //const char *v59; // [sp-Ch] [bp-90h]@63 char *v60; // [sp-8h] [bp-8Ch]@38 //char *v61; // [sp-8h] [bp-8Ch]@63 unsigned int v62; // [sp-4h] [bp-88h]@38 int v63; // [sp-4h] [bp-88h]@52 //char *v64; // [sp-4h] [bp-88h]@63 GUIWindow v65; // [sp+Ch] [bp-78h]@1 //__int64 v66; // [sp+60h] [bp-24h]@3 unsigned int white; // [sp+68h] [bp-1Ch]@1 int v68; // [sp+6Ch] [bp-18h]@3 int v69; // [sp+70h] [bp-14h]@6 //unsigned int i; // [sp+74h] [bp-10h]@1 //int v71; // [sp+78h] [bp-Ch]@1 int v72; // [sp+7Ch] [bp-8h]@16 int v73; // [sp+80h] [bp-4h]@14 //v0 = pPlayers[uActiveCharacter]; memcpy(&v65, window_SpeakInHouse, sizeof(v65)); v65.uFrameX = 483; v65.uFrameWidth = 148; v65.uFrameZ = 334; white = TargetColor(255, 255, 255); color2 = TargetColor(0xE1u, 0xCDu, 0x23u); //v71 = color2; //v2 = v0->uLevel; //v3 = 0; //v4 = 0; //for ( i = v2; v4 < (signed int)v2; ++v4 ) // v3 += v4 + 1; //v5 = 1000 * v3; v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 //v6 = HIDWORD(v0->uExperience); //v7 = window_SpeakInHouse->ptr_1C; v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; //v66 = 1000 * v3; if (pPlayers[uActiveCharacter]->uExperience >= v5) { v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; if ( v8 == 4 ) v8 = 3; v9 = (double)pPlayers[uActiveCharacter]->uLevel; //i = 0; v69 = v8; //v10 = (signed __int64)(v9 * p2DEvents_minus1__20[13 * (signed int)v7] * (double)v8); v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8); v11 = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v11 < v10 / 3 ) v11 = v10 / 3; //i = v11; } if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) { if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) { //i = 0; int _v0 = 0; v13 = pDialogueWindow; //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); v73 = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v73 < v14 / 3 ) v73 = v14 / 3; v15 = v13->pStartingPosActiveItem; v16 = v13->pNumPresenceButton; v72 = 0; if ( (signed int)v15 >= (signed int)(v15 + v16) ) goto LABEL_76; do { v17 = v13->GetControl(v15)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] ) { v18 = pFontArrus->CalcTextHeight(pSkillNames[v17], &v65, 0, 0); _v0 += v18; ++v72; } ++v15; } while ( (signed int)v15 < v13->pNumPresenceButton + v13->pStartingPosActiveItem ); if ( v72 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" v65.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v73 = (signed int)(149 - _v0) / v72; if ( v73 > 32 ) v73 = 32; //result = v13->pStartingPosActiveItem; v19 = (signed int)(149 - v72 * v73 - _v0) / 2 - v73 / 2 + 162; int _v1 = v13->pStartingPosActiveItem; v68 = v19; if (v13->pStartingPosActiveItem < v13->pStartingPosActiveItem + v13->pNumPresenceButton ) { v72 = 2; do { v20 = v13->GetControl(_v1); v21 = v20; v22 = v20->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] ) { v21->uW = 0; v21->uHeight = 0; v21->uY = 0; } else { v23 = pSkillNames[v22]; v21->uY = v73 + v68; //HIDWORD(v66) = (int)v23; v24 = pFontArrus->CalcTextHeight(v23, &v65, 0, 0); v25 = v21->uY; v21->uHeight = v24; v26 = v25 + v24 - 1; v21->uW = v26; v68 = v26; v27 = color2; if ( pDialogueWindow->pCurrentPosActiveItem != v72 ) v27 = white; v65.DrawTitleText(pFontArrus, 0, v25, v27, v23, 3u); } ++_v1; ++v72; } while ( (signed int)_v1 < v13->pStartingPosActiveItem + v13->pNumPresenceButton ); } } else { LABEL_76: sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." v29 = color2; v30 = pFontArrus->CalcTextHeight(pTmpBuf, &v65, 0, 0); v65.DrawTitleText(pFontArrus, 0, (174 - v30) / 2 + 138, v29, pTmpBuf, 3u); } } } return; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { //v31 = pNPCTopics[122].pText; //v32 = color2; v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0); v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, color2, pNPCTopics[122].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } v34 = pPlayers[uActiveCharacter]->uLevel; if ( v34 < v68 ) { if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) { if ( pParty->uNumGold >= v11) { Party::TakeGold(v11); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); ++pPlayers[uActiveCharacter]->uLevel; pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5; pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); uint max_level_in_party = player_levels[0]; for (uint _it = 1; _it < 4; ++_it) { if (player_levels[_it] > max_level_in_party) max_level_in_party = player_levels[_it]; } ++player_levels[uActiveCharacter - 1]; if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level // feature is broken thou, since this array is always zeroed in EnterHouse { v40 = _494820_training_time(pParty->uCurrentHour); //v41 = window_SpeakInHouse->ptr_1C; v42 = 60 * (v40 + 4) - pParty->uCurrentMinute; if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 || (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95) v42 += 720; RestAndHeal((signed int)(v42 + 10080)); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->SetFog(); } pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0); sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// // "%s is now Level %lu and has earned %lu Skill Points!" ShowStatusBarString(pTmpBuf, 2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" v63 = 4; LABEL_55: PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v63); //LABEL_56: /*result = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; } return result;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), v34 + 1);// // "You need %d more experience to train to level %d" v35 = 0; v62 = 3; v60 = pTmpBuf; v58 = color2; v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf, &v65, 0, 0)) / 2 + 88; } else { sprintf(pTmpBuf, "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// // ""With your skills, you should be working here as a teacher."" // ""Sorry, but we are unable to train you."" v35 = 0; v62 = 3; v60 = pTmpBuf; v58 = color2; v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf, &v65, 0, 0)) / 2 + 101; } v65.DrawTitleText(pFontArrus, v35, v36, v58, v60, v62); v63 = 3; goto LABEL_55; } if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) { v43 = pDialogueWindow; v72 = 0; pShopOptions[0] = pTmpBuf; pShopOptions[1] = pGlobalTXT_LocalizationStrings[160];// "Learn Skills" v44 = pDialogueWindow->pNumPresenceButton; v73 = pDialogueWindow->pStartingPosActiveItem; if ( v73 < v73 + v44 ) { v45 = pShopOptions; do { if ( v43->GetControl(v73)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { //v46 = pPlayers[uActiveCharacter]->uLevel; if (pPlayers[uActiveCharacter]->uLevel >= v68) sprintfex(*v45, "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." else { if (pPlayers[uActiveCharacter]->uExperience < v5) sprintfex(*v45, pGlobalTXT_LocalizationStrings[538], // "You need %d more experience to train to level %d" (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); else sprintfex(*v45, pGlobalTXT_LocalizationStrings[537], // "Train to level %d for %d gold" pPlayers[uActiveCharacter]->uLevel + 1, v11); } } v47 = pFontArrus->CalcTextHeight(*v45, &v65, 0, 0); v43 = pDialogueWindow; v72 += v47; ++v45; ++v73; } while ( v73 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } v49 = (2 * (87 - (174 - v72) / 2) - v72) / 2 - (174 - v72) / 2 / 2 + 138; v73 = v43->pStartingPosActiveItem; if (v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton) { int _v3 = 2; v51 = pShopOptions; do { v52 = v43->GetControl(v73); v53 = v52; v52->uY = (174 - v72) / 2 + v49; v54 = pFontArrus->CalcTextHeight(*v51, &v65, 0, 0); v55 = v53->uY; v53->uHeight = v54; v56 = v54 + v55 - 1; v53->uW = v56; v49 = v56; v57 = color2; if ( pDialogueWindow->pCurrentPosActiveItem != _v3 ) v57 = white; v65.DrawTitleText(pFontArrus, 0, v55, v57, *v51, 3u); v43 = pDialogueWindow; ++_v3; ++v51; ++v73; } while ( v73 < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton); } } } } //----- (004B4FCF) -------------------------------------------------------- void MagicShopDialog() { int result; // eax@6 signed int v2; // esi@8 unsigned int v3; // ebx@10 char *v4; // eax@11 char *v5; // eax@12 unsigned int v6; // eax@12 int v7; // ST08_4@14 int v8; // eax@14 unsigned __int8 v9; // dl@14 char *v10; // ecx@14 signed int v11; // esi@16 int v12; // ST08_4@19 int v13; // eax@19 int all_text_height; // edi@21 char **v15; // esi@21 int v16; // eax@22 int v18; // edx@23 int v19; // edi@23 unsigned __int8 v20; // sf@23 GUIButton *control_button; // esi@25 const char **v22; // eax@25 int v23; // eax@25 unsigned int v24; // ecx@25 const char **v25; // edx@25 unsigned __int16 text_color; // ax@25 signed int pTextHeight; // esi@30 int v28; // ST08_4@34 int v29; // eax@34 char *v30; // edx@35 void *v32; // eax@40 signed int v33; // esi@40 unsigned int v34; // esi@42 int v35; // eax@42 unsigned int v36; // eax@43 int v37; // eax@45 int v38; // ecx@50 int v41; // eax@52 char *v42; // eax@54 int v43; // eax@54 unsigned int v44; // ecx@54 int v45; // edx@54 int v46; // eax@54 unsigned __int16 v47; // ax@54 int v48; // eax@58 signed int v49; // esi@62 Texture *v50; // ecx@64 unsigned int v51; // edi@64 unsigned int v52; // esi@66 int v53; // edx@70 Texture *v54; // ecx@76 unsigned int v55; // edi@76 unsigned int v56; // esi@76 int v57; // edx@80 unsigned int v59; // edi@86 unsigned int v60; // esi@88 int v61; // edx@92 unsigned int v63; // edi@98 unsigned int v64; // esi@100 int v65; // edx@104 signed int v66; // ecx@109 SHORT v67; // di@117 bool v68; // eax@117 const char *v69; // ecx@119 POINT *v70; // esi@124 int v71; // ecx@125 int v73; // ecx@125 int v75; // eax@130 int v78; // eax@132 int v80; // edx@133 int v81; // edi@133 const char **v83; // eax@135 int v84; // eax@135 unsigned int v85; // ecx@135 int v86; // edx@135 int v89; // [sp-14h] [bp-10Ch]@35 int v91; // [sp-10h] [bp-108h]@35 unsigned __int16 v92; // [sp-Ch] [bp-104h]@12 void *v93; // [sp-Ch] [bp-104h]@14 int v94; // [sp-8h] [bp-100h]@11 char *v95; // [sp-8h] [bp-100h]@12 __int64 *v96; // [sp-4h] [bp-FCh]@11 unsigned int v97; // [sp-4h] [bp-FCh]@12 POINT v98; // [sp+Ch] [bp-ECh]@8 POINT v99; // [sp+14h] [bp-E4h]@16 POINT v100; // [sp+1Ch] [bp-DCh]@124 POINT v101; // [sp+24h] [bp-D4h]@17 POINT v102; // [sp+2Ch] [bp-CCh]@124 POINT v103; // [sp+34h] [bp-C4h]@9 POINT v104; // [sp+3Ch] [bp-BCh]@31 POINT v105; // [sp+44h] [bp-B4h]@16 POINT v106; // [sp+4Ch] [bp-ACh]@30 POINT v107; // [sp+54h] [bp-A4h]@16 POINT v108; // [sp+5Ch] [bp-9Ch]@30 POINT a2; // [sp+64h] [bp-94h]@8 POINT v110; // [sp+6Ch] [bp-8Ch]@30 POINT v111; // [sp+74h] [bp-84h]@8 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 char *Str; // [sp+D0h] [bp-28h]@54 int v146; // [sp+D4h] [bp-24h]@23 unsigned int pYellowColor; // [sp+D8h] [bp-20h]@1 unsigned int pWhiteColor; // [sp+DCh] [bp-1Ch]@1 __int32 v117; // [sp+E0h] [bp-18h]@8 int v118; // [sp+E4h] [bp-14h]@40 const char **v119; // [sp+E8h] [bp-10h]@24 int _this; // [sp+ECh] [bp-Ch]@1 unsigned __int8 uPlayerID; // [sp+F3h] [bp-5h]@14 int v152; // [sp+F4h] [bp-4h]@23 int v122; int v114; int pSrtingNum; int pActiveItemNum; ItemGen *item; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pWhiteColor = TargetColor(255, 255, 255); pYellowColor = TargetColor(225, 205, 35); if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard" pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special" pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory" pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; for ( int i = 0; i < 4; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v146 = (174 - all_text_height) / 4; v23 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; int j = 0; if ( pDialogueWindow->pNumPresenceButton>=0 ) { int th = 2; for (v152 = pDialogueWindow->pStartingPosActiveItem; v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++v152) { control_button = pDialogueWindow->GetControl(v152); control_button->uY = v146 + v23; pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &dialog_window, 0, 0); control_button->uHeight = pTextHeight; v23 = control_button->uY + control_button->uHeight - 1; control_button->uW = v23; text_color = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != th ) text_color = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[j], 3); ++th; ++j; } } return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v3 = 0; v49 = 0; v122 = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) { v50 = ItemsInShopTexture[v49]; v51 = 152 - v50->uTextureHeight; if ( (signed int)v51 < 1 ) v51 = 0; v52 = 75 * v49 - v50->uTextureWidth / 2 + 40; if ( v122 ) { if ( v122 == 5 ) { v53 = ItemsInShopTexture[5]->uTextureWidth; if ( (signed int)v52 > 457 - v53 ) v52 = 457 - v53; } } else { if ( (signed int)v52 < 18 ) v52 = 18; } pRenderer->DrawTextureTransparent(v52, v51, v50); sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1); v49 = v122; } ++v49; v122 = v49; } while ( v49 < 6 ); v122 = 0; do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) { v54 = ItemsInShopTexture[v122 + 6]; v55 = 306 - v54->uTextureHeight; v56 = 75 * v122 - v54->uTextureWidth / 2 + 40; if ( v122 ) { if ( v122 == 5 ) { v57 = ItemsInShopTexture[11]->uTextureWidth; if ( (signed int)v56 > 457 - v57 ) v56 = 457 - v57; } } else { if ( (signed int)v56 < 18 ) v56 = 18; } pRenderer->DrawTextureTransparent(v56, v55, v54); sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7); } ++v122; } while ( v122 < 6 ); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v66 = 0; v117 = 0; if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) ++v117; ++v66; } while ( v66 < 12 ); } else { do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) ++v117; ++v66; } while ( v66 < 12 ); } v67 = GetAsyncKeyState(VK_CONTROL); v68 = pPlayers[uActiveCharacter]->CanSteal(); Str = (char *)v68; if ( v67 && v68 ) { v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" } else { v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" } DrawTextAtStatusBar(v69, 0); if ( !v117 ) { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v70 = pMouse->GetCursorPos(&v102); result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) { v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; if ( v67 && Str ) v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" else { v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v10 = (char *)pMerchantsBuyPhrases[v75]; } v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); return; } } return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL) { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v3 = 0; v49 = 0; v122 = 0; do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) { v59 = 152 - ItemsInShopTexture[v49]->uTextureHeight; if ( (signed int)v59 < 1 ) v59 = 0; v60 = 75 * v49 - ItemsInShopTexture[v49]->uTextureWidth / 2 + 40; if ( v122 ) { if ( v122 == 5 ) { v61 = ItemsInShopTexture[5]->uTextureWidth; if ( (signed int)v60 > 457 - v61 ) v60 = 457 - v61; } } else { if ( (signed int)v60 < 18 ) v60 = 18; } pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]); sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1); v49 = v122; } ++v49; v122 = v49; } while ( v49 < 6 ); v122 = 0; do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) { v63 = 306 - ItemsInShopTexture[v122 + 6]->uTextureHeight; if ( (signed int)v63 < 1 ) v63 = 0; v64 = 75 * v122 - ItemsInShopTexture[v122 + 6]->uTextureWidth / 2 + 40; if ( v122 ) { if ( v122 == 5 ) { v65 = ItemsInShopTexture[11]->uTextureWidth; if ( (signed int)v64 > 457 - v65 ) v64 = 457 - v65; } } else { if ( (signed int)v64 < 18 ) v64 = 18; } pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]); sub_40F92A(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7); } ++v122; } while ( v122 < 6 ); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v66 = 0; v117 = 0; if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { do { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) ++v117; ++v66; } while ( v66 < 12 ); } else { do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) ++v117; ++v66; } while ( v66 < 12 ); } v67 = GetAsyncKeyState(VK_CONTROL); v68 = pPlayers[uActiveCharacter]->CanSteal(); Str = (char *)v68; if ( v67 && v68 ) { v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" } else { v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" } DrawTextAtStatusBar(v69, 0); if ( !v117 ) { dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v70 = pMouse->GetCursorPos(&v102); result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) { v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; if ( v67 && Str ) v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" else { v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v10 = (char *)pMerchantsBuyPhrases[v75]; } v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); return; } } return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];// "Sell" pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];// "Identify" pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];// "Repair" all_text_height = 0; for ( uint i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); _this = ((174 - all_text_height) / 3); v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; v118 = pDialogueWindow->pStartingPosActiveItem; if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) { v122 = 2; pSrtingNum = 0; do { control_button = pDialogueWindow->GetControl(v118); control_button->uY = (unsigned int)((char *)_this + v81); pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0); v85 = control_button->uY; control_button->uHeight = pTextHeight; v81 = pTextHeight + v85 - 1; control_button->uW = v81; text_color = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) text_color = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, v85, text_color, pShopOptions[pSrtingNum], 3); ++v122; ++pSrtingNum; ++v118; } while ( v118 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() || (v11 = pMouse->GetCursorPos(&v107)->x - 14, v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5), result = (int)pMouse->GetCursorPos(&v105), *(int *)result <= 13) || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462) || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) ) return; item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1]; v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3); v30 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify" if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v2 = pMouse->GetCursorPos(&a2)->x - 14; v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5); result = (int)pMouse->GetCursorPos(&v111); if ( *(int *)result > 13 ) { result = (int)pMouse->GetCursorPos(&v103); if ( *(int *)result < 462 ) { result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117); if ( result ) { item = &pPlayers[uActiveCharacter]->pInventoryItems[result-1]; if ( item->uAttributes & 1 ) { v5 = BuilDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); v6 = (212 - pFontArrus->CalcTextHeight(v5, &dialog_window, 0, 0)) / 2 + 101; dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v5, 3); return; } v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4); v30 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v8], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v30, 3); return; } } } } return; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14, v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5), result = (int)pMouse->GetCursorPos(&v106), *(int *)result <= 13) || (result = (int)pMouse->GetCursorPos(&v104), *(int *)result >= 462) || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) ) || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) ) return; item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1]; v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[result - 1], BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5); v30 = BuilDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); return; } if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v3 = 0; all_text_height = 0; v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); v119 = (const char **)(v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100); if ( (signed int)v119 < v33 / 3 ) v119 = (const char **)(v33 / 3); pActiveItemNum = pDialogueWindow->pStartingPosActiveItem; v122 = 0; if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf, 3); return; } do { v36 = pDialogueWindow->GetControl(pActiveItemNum)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v36] && !pPlayers[uActiveCharacter]->pActiveSkills[v36] ) { all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0); ++v122; } ++pActiveItemNum; } while ( pActiveItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( !v122 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf, 3); return; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu" dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v119 = (const char **)((149 - all_text_height) / v122); if ( (149 - all_text_height) / v122 > 32 ) v119 = (const char **)32; v38 = (149 - v122 * (signed int)v119 - all_text_height) / 2 - (signed int)v119 / 2 + 162; v118 = 2; if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { v122 = 2; do { control_button = pDialogueWindow->GetControl(v122); v41 = control_button->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] || pPlayers[uActiveCharacter]->pActiveSkills[v41] ) { control_button->uW = 0; control_button->uHeight = 0; control_button->uY = 0; } else { control_button->uY = (unsigned int)((char *)v119 + v38); pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); v44 = control_button->uY; control_button->uHeight = pTextHeight; v38 = v44 + pTextHeight - 1; control_button->uW = v38; text_color = pYellowColor; if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) text_color = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, v44, text_color, pSkillNames[v41], 3); } ++v122; } while ( v122 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } } return; } return; }