view Level/Decoration.h @ 1733:dc5f145b3d5d

alchemy fix
author Ritor1
date Thu, 26 Sep 2013 14:17:25 +0600
parents 965af46e8793
children 35c1e4ff6ba7
line wrap: on
line source

#pragma once

#include <cstdint>

#include "../VectorTypes.h"

enum LEVEL_DECORATION_FLAGS: uint16_t
{
  LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01,
  LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02,
  LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04,
  LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08,
  LEVEL_DECORATION_CHEST = 0x10,
  LEVEL_DECORATION_INVISIBLE = 0x20,
  LEVEL_DECORATION_OBELISK_CHEST = 0x40,
};

/*   74 */
#pragma pack(push, 1)
struct LevelDecoration
{
  LevelDecoration();
  int GetGlobalEvent();
  bool IsInteractive();
  bool IsObeliskChestActive();

  uint16_t uDecorationDescID;
  uint16_t uFlags;
  Vec3_int_ vPosition;
  int32_t field_10_y_rot;
  uint16_t uCog;
  uint16_t uEventID;
  uint16_t uTriggerRange;
  int16_t field_1A;
  int16_t _idx_in_stru123;
  int16_t field_1E;
};
#pragma pack(pop)