Mercurial > mm7
view mm7_data.cpp @ 2077:d8b40e0fa21d
m
author | Ritor1 |
---|---|
date | Wed, 04 Dec 2013 16:10:54 +0600 |
parents | 0d535449c04f |
children | 49de109bbab5 |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "mm7_data.h" #include "GUIWindow.h" #include "Party.h" void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line) { if (SUCCEEDED(hr)) return; char msg[4096]; sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u", pAPI, hr, pFunction, pFile, line); char caption[1024]; sprintf(caption, "%s error", pAPI); MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION); } #include "OurMath.h" struct stru193_math *stru_5C6E00 = new stru193_math; #include "MapInfo.h" struct MapStats *pMapStats; #include "Viewport.h" struct Viewport *pViewport = new Viewport; struct ViewingParams *viewparams = new ViewingParams; #include "stru123.h" stru123 stru_5E4C90_MapPersistVars; #include "stru298.h" stru298 AttackerInfo; // weak #include "Autonotes.h" std::array<Autonote, 196> pAutonoteTxt; // weak #include "Awards.h" std::array<Award, 105> pAwards; std::array<AwardType, 1000> achieved_awards; int num_achieved_awards; int full_num_items_in_book; #include "stru160.h" std::array<stru160, 66> array_4EB8B8 = {{ stru160( 0.0000000f, 0.0000000f, 1.0000000f), stru160( 0.0000000f, 0.3826830f, 0.9238799f), stru160( 0.3826830f, 0.0000000f, 0.9238799f), stru160( 0.4082480f, 0.4082480f, 0.8164970f), stru160( 0.0000000f, 0.7071070f, 0.7071070f), stru160( 0.7071070f, 0.0000000f, 0.7071070f), stru160( 0.4082480f, 0.8164970f, 0.4082480f), stru160( 0.8164970f, 0.4082480f, 0.4082480f), stru160( 0.7071070f, 0.7071070f, 0.0000000f), stru160( 0.0000000f, 0.9238799f, 0.3826830f), stru160( 0.3826830f, 0.9238799f, 0.0000000f), stru160( 0.0000000f, 1.0000000f, 0.0000000f), stru160( 0.9238799f, 0.3826830f, 0.0000000f), stru160( 0.9238799f, 0.0000000f, 0.3826830f), stru160( 1.0000000f, 0.0000000f, 0.0000000f), stru160( 0.0000000f, -0.3826830f, 0.9238799f), stru160( 0.4082480f, -0.4082480f, 0.8164970f), stru160( 0.0000000f, -0.7071070f, 0.7071070f), stru160( 0.8164970f, -0.4082480f, 0.4082480f), stru160( 0.4082480f, -0.8164970f, 0.4082480f), stru160( 0.7071070f, -0.7071070f, 0.0000000f), stru160( 0.9238799f, -0.3826830f, 0.0000000f), stru160( 0.3826830f, -0.9238799f, 0.0000000f), stru160( 0.0000000f, -0.9238799f, 0.3826830f), stru160( 0.0000000f, -1.0000000f, 0.0000000f), stru160(-0.3826830f, 0.0000000f, 0.9238799f), stru160(-0.4082480f, -0.4082480f, 0.8164970f), stru160(-0.7071070f, 0.0000000f, 0.7071070f), stru160(-0.4082480f, -0.8164970f, 0.4082480f), stru160(-0.8164970f, -0.4082480f, 0.4082480f), stru160(-0.7071070f, -0.7071070f, 0.0000000f), stru160(-0.3826830f, -0.9238799f, 0.0000000f), stru160(-0.9238799f, -0.3826830f, 0.0000000f), stru160(-0.9238799f, 0.0000000f, 0.3826830f), stru160(-1.0000000f, 0.0000000f, 0.0000000f), stru160(-0.4082480f, 0.4082480f, 0.8164970f), stru160(-0.8164970f, 0.4082480f, 0.4082480f), stru160(-0.4082480f, 0.8164970f, 0.4082480f), stru160(-0.7071070f, 0.7071070f, 0.0000000f), stru160(-0.9238799f, 0.3826830f, 0.0000000f), stru160(-0.3826830f, 0.9238799f, 0.0000000f), stru160( 0.0000000f, 0.0000000f, -1.0000000f), stru160( 0.0000000f, 0.3826830f, -0.9238799f), stru160( 0.3826830f, 0.0000000f, -0.9238799f), stru160( 0.4082480f, 0.4082480f, -0.8164970f), stru160( 0.0000000f, 0.7071070f, -0.7071070f), stru160( 0.7071070f, 0.0000000f, -0.7071070f), stru160( 0.4082480f, 0.8164970f, -0.4082480f), stru160( 0.8164970f, 0.4082480f, -0.4082480f), stru160( 0.0000000f, 0.9238799f, -0.3826830f), stru160( 0.9238799f, 0.0000000f, -0.3826830f), stru160( 0.0000000f, -0.3826830f, -0.9238799f), stru160( 0.4082480f, -0.4082480f, -0.8164970f), stru160( 0.0000000f, -0.7071070f, -0.7071070f), stru160( 0.8164970f, -0.4082480f, -0.4082480f), stru160( 0.4082480f, -0.8164970f, -0.4082480f), stru160( 0.0000000f, -0.9238799f, -0.3826830f), stru160(-0.3826830f, 0.0000000f, -0.9238799f), stru160(-0.4082480f, -0.4082480f, -0.8164970f), stru160(-0.7071070f, 0.0000000f, -0.7071070f), stru160(-0.4082480f, -0.8164970f, -0.4082480f), stru160(-0.8164970f, -0.4082480f, -0.4082480f), stru160(-0.9238799f, 0.0000000f, -0.3826830f), stru160(-0.4082480f, 0.4082480f, -0.8164970f), stru160(-0.8164970f, 0.4082480f, -0.4082480f), stru160(-0.4082480f, 0.8164970f, -0.4082480f) }}; std::array<stru160, 128> array_4EBBD0; std::array<__int32, 128*3> array_4EBBD0_x = {{ 0x00000000, 0x00000001, 0x00000002, 0x00000001, 0x00000003, 0x00000002, 0x00000001, 0x00000004, 0x00000003, 0x00000003, 0x00000005, 0x00000002, 0x00000004, 0x00000006, 0x00000003, 0x00000006, 0x00000007, 0x00000003, 0x00000006, 0x00000008, 0x00000007, 0x00000007, 0x00000005, 0x00000003, 0x00000004, 0x00000009, 0x00000006, 0x00000009, 0x0000000A, 0x00000006, 0x00000009, 0x0000000B, 0x0000000A, 0x0000000A, 0x00000008, 0x00000006, 0x00000008, 0x0000000C, 0x00000007, 0x0000000C, 0x0000000D, 0x00000007, 0x0000000C, 0x0000000E, 0x0000000D, 0x0000000D, 0x00000005, 0x00000007, 0x00000000, 0x00000002, 0x0000000F, 0x00000002, 0x00000010, 0x0000000F, 0x00000002, 0x00000005, 0x00000010, 0x00000010, 0x00000011, 0x0000000F, 0x00000005, 0x00000012, 0x00000010, 0x00000012, 0x00000013, 0x00000010, 0x00000012, 0x00000014, 0x00000013, 0x00000013, 0x00000011, 0x00000010, 0x00000005, 0x0000000D, 0x00000012, 0x0000000D, 0x00000015, 0x00000012, 0x0000000D, 0x0000000E, 0x00000015, 0x00000015, 0x00000014, 0x00000012, 0x00000014, 0x00000016, 0x00000013, 0x00000016, 0x00000017, 0x00000013, 0x00000016, 0x00000018, 0x00000017, 0x00000017, 0x00000011, 0x00000013, 0x00000000, 0x0000000F, 0x00000019, 0x0000000F, 0x0000001A, 0x00000019, 0x0000000F, 0x00000011, 0x0000001A, 0x0000001A, 0x0000001B, 0x00000019, 0x00000011, 0x0000001C, 0x0000001A, 0x0000001C, 0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E, 0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A, 0x00000011, 0x00000017, 0x0000001C, 0x00000017, 0x0000001F, 0x0000001C, 0x00000017, 0x00000018, 0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C, 0x0000001E, 0x00000020, 0x0000001D, 0x00000020, 0x00000021, 0x0000001D, 0x00000020, 0x00000022, 0x00000021, 0x00000021, 0x0000001B, 0x0000001D, 0x00000000, 0x00000019, 0x00000001, 0x00000019, 0x00000023, 0x00000001, 0x00000019, 0x0000001B, 0x00000023, 0x00000023, 0x00000004, 0x00000001, 0x0000001B, 0x00000024, 0x00000023, 0x00000024, 0x00000025, 0x00000023, 0x00000024, 0x00000026, 0x00000025, 0x00000025, 0x00000004, 0x00000023, 0x0000001B, 0x00000021, 0x00000024, 0x00000021, 0x00000027, 0x00000024, 0x00000021, 0x00000022, 0x00000027, 0x00000027, 0x00000026, 0x00000024, 0x00000026, 0x00000028, 0x00000025, 0x00000028, 0x00000009, 0x00000025, 0x00000028, 0x0000000B, 0x00000009, 0x00000009, 0x00000004, 0x00000025, 0x00000029, 0x0000002A, 0x0000002B, 0x0000002A, 0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D, 0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B, 0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F, 0x00000030, 0x0000002C, 0x0000002F, 0x00000008, 0x00000030, 0x00000030, 0x0000002E, 0x0000002C, 0x0000002D, 0x00000031, 0x0000002F, 0x00000031, 0x0000000A, 0x0000002F, 0x00000031, 0x0000000B, 0x0000000A, 0x0000000A, 0x00000008, 0x0000002F, 0x00000008, 0x0000000C, 0x00000030, 0x0000000C, 0x00000032, 0x00000030, 0x0000000C, 0x0000000E, 0x00000032, 0x00000032, 0x0000002E, 0x00000030, 0x00000029, 0x0000002B, 0x00000033, 0x0000002B, 0x00000034, 0x00000033, 0x0000002B, 0x0000002E, 0x00000034, 0x00000034, 0x00000035, 0x00000033, 0x0000002E, 0x00000036, 0x00000034, 0x00000036, 0x00000037, 0x00000034, 0x00000036, 0x00000014, 0x00000037, 0x00000037, 0x00000035, 0x00000034, 0x0000002E, 0x00000032, 0x00000036, 0x00000032, 0x00000015, 0x00000036, 0x00000032, 0x0000000E, 0x00000015, 0x00000015, 0x00000014, 0x00000036, 0x00000014, 0x00000016, 0x00000037, 0x00000016, 0x00000038, 0x00000037, 0x00000016, 0x00000018, 0x00000038, 0x00000038, 0x00000035, 0x00000037, 0x00000029, 0x00000033, 0x00000039, 0x00000033, 0x0000003A, 0x00000039, 0x00000033, 0x00000035, 0x0000003A, 0x0000003A, 0x0000003B, 0x00000039, 0x00000035, 0x0000003C, 0x0000003A, 0x0000003C, 0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E, 0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A, 0x00000035, 0x00000038, 0x0000003C, 0x00000038, 0x0000001F, 0x0000003C, 0x00000038, 0x00000018, 0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C, 0x0000001E, 0x00000020, 0x0000003D, 0x00000020, 0x0000003E, 0x0000003D, 0x00000020, 0x00000022, 0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D, 0x00000029, 0x00000039, 0x0000002A, 0x00000039, 0x0000003F, 0x0000002A, 0x00000039, 0x0000003B, 0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A, 0x0000003B, 0x00000040, 0x0000003F, 0x00000040, 0x00000041, 0x0000003F, 0x00000040, 0x00000026, 0x00000041, 0x00000041, 0x0000002D, 0x0000003F, 0x0000003B, 0x0000003E, 0x00000040, 0x0000003E, 0x00000027, 0x00000040, 0x0000003E, 0x00000022, 0x00000027, 0x00000027, 0x00000026, 0x00000040, 0x00000026, 0x00000028, 0x00000041, 0x00000028, 0x00000031, 0x00000041, 0x00000028, 0x0000000B, 0x00000031, 0x00000031, 0x0000002D, 0x00000041 }}; #include "stru176.h" stru176 array_5B5928_timers[100]; #include "ObjectList.h" struct ObjectList *pObjectList; #include "IconFrameTable.h" struct IconFrameTable *pIconsFrameTable; struct { struct UIAnimation _pUIAnim_Food; struct UIAnimation _pUIAnim_Gold; struct UIAnimation _pUIAnum_Torchlight; struct UIAnimation _pUIAnim_WizardEye; } _uianim; struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; std::array<struct UIAnimation *, 4> pUIAnims = { &_uianim._pUIAnim_Food, &_uianim._pUIAnim_Gold, &_uianim._pUIAnum_Torchlight, &_uianim._pUIAnim_WizardEye }; #include "PlayerFrameTable.h" struct PlayerFrameTable *pPlayerFrameTable; // idb #include "MM7.h" std::array<stat_coord, 26> stat_string_coord = //4E2940 {{ {0x1A, 0x39, 0xDC, 0x12}, {0x1A, 0x4A, 0xDC, 0x12}, {0x1A, 0x5B, 0xDC, 0x12}, {0x1A, 0x6C, 0xDC, 0x12}, {0x1A, 0x7D, 0xDC, 0x12}, {0x1A, 0x8E, 0xDC, 0x12}, {0x1A, 0x9F, 0xDC, 0x12}, {0x1A, 0xC6, 0xDC, 0x12}, {0x1A, 0xD7, 0xDC, 0x12}, {0x1A, 0xE8, 0xDC, 0x12}, {0x1A, 0x10C, 0xDC, 0x12}, {0x1A, 0x11E, 0xDC, 0x12}, {0x111, 0x36, 0xBA, 0x12}, {0x111, 0x47, 0xBA, 0x12}, {0x111, 0x58, 0xBA, 0x12}, {0x111, 0x7E, 0xBA, 0x12}, {0x111, 0x8F, 0xBA, 0x12}, {0x111, 0xA0, 0xBA, 0x12}, {0x111, 0xB1, 0xBA, 0x12}, {0x111, 0xCA, 0xBA, 0x12}, {0x111, 0xDD, 0xBA, 0x12}, {0x111, 0xF0, 0xBA, 0x12}, {0x111, 0x103, 0xBA, 0x12}, {0x111, 0x116, 0xBA, 0x12}, {0x111, 0x129, 0xBA, 0x12}, {0x13E, 0x12, 0x89, 0x12}, } }; namespace zlib { #include "lib\zlib\zlib.h" int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen) { //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); return 0; } int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen) { //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); return 0; } }; #include "stru314.h" #include "stru367.h" //------------------------------------------------------------------------- // Data declarations int game_starting_year = 0; int game_viewport_width; int game_viewport_height; int game_viewport_x; int game_viewport_y; int game_viewport_z; int game_viewport_w; std::array<unsigned int, 2> saveload_dlg_xs = {82, 0}; std::array<unsigned int, 2> saveload_dlg_ys = {60, 0}; std::array<unsigned int, 2> saveload_dlg_zs = {460, 640}; std::array<unsigned int, 2> saveload_dlg_ws = {344, 480}; int pWindowList_at_506F50_minus1_indexing[1]; int dword_4C9890[10]; // weak int dword_4C9920[16]; // weak _UNKNOWN unk_4D8548; // weak char byte_4D864C; // weak float flt_4D86CC = 1.0f; // weak int dword_4D86D8; // weak int dword_4DAFCC; // weak int (__stdcall *off_4DAFDC)(char); // weak char asc_4DB724[777]; // idb int dword_4DBD94; // weak //int dword_4DF390; // weak char Str2[777]; // idb float flt_4D84E8 = 0.0f; char aIxf[4]; // idb _UNKNOWN unk_4E19FC; // weak char aD[777]; // idb char asc_4E1AB0[777]; // idb char aWb_0[777]; // idb char a24bitPcxOnly[777]; // idb char Mode[777]; // idb char a16bitPcx[777]; // idb char aUnableToLoadS[777]; // idb char aBitmaps[777]; // idb char aIcons[777]; // idb char aPending[777]; // idb char aCanTFindS[777]; // idb //std::array<char, 7> aSbwb00; // weak char aW[2]; // idb char aA[2]; // idb char aSD[777]; // idb char aSS03d03dS000S0[777]; // idb char aLuS[777]; // idb char aS_1[777]; // idb char aSbSc02d[777]; // idb char aSbSs02d[777]; // idb char aTabDb[777]; // idb char aTabDa[777]; // idb char aIbM6D[777]; // idb char aIbM6U[777]; // idb char aIbM5D[777]; // idb char aIbM5U[777]; // idb char aPagemask[777]; // idb char aBook[777]; // idb char aSpell_fnt[777]; // idb char aAutonote_fnt[777]; // idb char aBook2_fnt[777]; // idb char pFontFile[777]; // idb char aFontpal[777]; // idb char aMapbordr[777]; // idb char aLloydDD_pcx[777]; // idb char aDataLloydDD_pc[777]; // idb char aLb_bordr[777]; // idb char aTphell[777]; // idb char aTpheaven[777]; // idb char aTpisland[777]; // idb char aTpwarlock[777]; // idb char aTpelf[777]; // idb char aTpharmndy[777]; // idb char aTownport[777]; // idb char aSbquiknot[777]; // idb char aTabAn8a[777]; // idb char aTabAn8b[777]; // idb char aTabAn4a[777]; // idb char aTabAn4b[777]; // idb char aTabAn5a[777]; // idb char aTabAn5b[777]; // idb char aTabAn3a[777]; // idb char aTabAn3b[777]; // idb char aTabAn2a[777]; // idb char aTabAn2b[777]; // idb char aTabAn1a[777]; // idb char aTabAn1b[777]; // idb char aDivbar[777]; // idb char aSbautnot[777]; // idb char aTabwoff[777]; // idb char aTabwon[777]; // idb char aTabeoff[777]; // idb char aTabeon[777]; // idb char aTabsoff[777]; // idb char aTabson[777]; // idb char aTabnoff[777]; // idb char aTabnon[777]; // idb char aZootOff[777]; // idb char aZoomOff[777]; // idb char aZootOn[777]; // idb char aZoomOn[777]; // idb char aSbmap[777]; // idb char aMoon_ful[777]; // idb char aMoon_2[777]; // idb char aMoon_4[777]; // idb char aMoon_new[777]; // idb char aSbdateTime[777]; // idb char aTabAn7a[777]; // idb char aTabAn6a[777]; // idb char aTabAn7b[777]; // idb char aTabAn6b[777]; // idb char aSbplayrnot[777]; // idb char aPending_0[777]; // idb char aUnknown[8]; // weak char aS100110S[777]; // idb char aS100110D[777]; // idb char aS100110DS[777]; // idb char aS100110D02dSS[777]; // idb int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 unsigned int uGammaPos; std::array<int, 8> BtnTurnCoord = {{ 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, }}; // weak std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}}; std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}}; void *off_4E2A12; // stat_string_control_button_count std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}}; std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}}; std::array<char, 88> monster_popup_y_offsets = {{ -20, 20, 0, -40, 0, 0, 0, 0, 0, 0, -50, 20, 0, -10, -10, -20, 10, -10, 0, 0, 0, -20, 10, -10, 0, 0, 0, -20, -10, 0, 0, 0, -40, -20, 0, 0, 0, -50, -30, -30, -30, -30, -30, -30, 0, 0, 0, 0, 0, 0, -20, -20, -20, 20, 20, 20, 10, 10, 10, 10, 10, 10, -90, -60, -40, -20, -20, -80, -10, 0, 0, -40, 0, 0, 0, -20, 10, 0, 0, 0, 0, 0, 0, -60, 0, 0, 0, 0 }}; unsigned char hourglass_icon_idx = 12; // weak const char *format_4E2D80 = "\f%05d%s\f00000\n"; //const char *format_4E2DC8 = "\f%05d"; const char *format_4E2DE8 = "\f%05d%s\f00000 - "; const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; __int16 word_4E3C66[777]; // idb int dword_4E455C; // weak std::array<int, 6> dword_4E4560; std::array<int, 6> dword_4E4578; std::array<int, 6> dword_4E4590; std::array<int, 6> dword_4E45A8; _UNKNOWN dword_4E49D4; // idb int dword_4E4A18[777]; // weak int dword_4E4A1C[777]; // weak int dword_4E4A40[777]; // weak int dword_4E4A44[777]; // weak std::array<float, 10> flt_4E4A80 = { 0.050000001, 0.1, 0.30000001, 0.5, 0.60000002, 1.0, 6.0, 25.0, 50.0, 100.0 }; std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs = {{ {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} }}; std::array<unsigned char, 14> byte_4E5DD8 = {{ PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND, PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY, PARTY_BUFF_HEROISM, PARTY_BUFF_HASTE, PARTY_BUFF_SHIELD, PARTY_BUFF_STONE_SKIN, PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION, PARTY_BUFF_DAY_OF_GODS }}; std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns = {{ 14, 1, 10, 4, 7, 2, 9, 3, 6, 15, 8, 3, 12, 0 }}; std::array< std::array<int, 6>, 6> pNPCPortraits_x = // 004E5E50 {{ {521, 0, 0, 0, 0, 0}, {521, 521, 0, 0, 0, 0}, {521, 521, 521, 0, 0, 0}, {521, 486, 564, 521, 0, 0}, {521, 486, 564, 486, 564, 0}, {486, 564, 486, 564, 486, 564} }}; std::array< std::array<int, 6>, 6> pNPCPortraits_y = // 004E5EE0 {{ {38, 0, 0, 0, 0, 0}, {38, 165, 0, 0, 0, 0}, {38, 133, 228, 0, 0, 0}, {38, 133, 133, 228, 0, 0}, {38, 133, 133, 228, 228, 0}, {38, 38, 133, 133, 228, 228} }}; std::array<const char *, 11> pHouse_ExitPictures= { "", "ticon01", "ticon02", "ticon03", "ticon04", "ticon05", "istairup", "itrap", "outside", "idoor", "isecdoor" }; int bWinNT4_0; // weak std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; char byte_4E94D0 = 5; // weak char byte_4E94D1 = 9; // weak char _4E94D2_light_type = 6; // weak char byte_4E94D3 = 10; // weak int dword_4E98BC_bApplicationActive; // weak //char *off_4EB080; // idb std::array<char*, 465> pTransitionStrings = {"", nullptr}; // 004EB080 std::array<const char*, 25> pPlayerPortraitsNames = {{ "pc01-", "pc02", "pc03", "pc04", "pc05-", "pc06", "pc07", "pc08", "pc09-", "pc10", "pc11-", "pc12", "pc13", "pc14", "pc15", "pc16", "pc17-", "pc18", "pc19", "pc20", "pc21-", "pc22-", "pc23", "pc24-", "pc25-" }}; std::array< std::array<unsigned char, 25>, 48> byte_4ECF08 = // 4ECF08 {{ {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4 {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5 {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6 {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7 {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8 {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9 {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10 {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11 {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13 {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14 {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15 {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18 {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22 {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23 {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24 {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27 {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29 {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30 {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31 {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32 {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34 {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35 {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38 {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39 {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40 {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41 {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42 {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43 {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44 {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45 {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48 }}; std::array<std::array<unsigned char, 8>, 110> SoundSetAction = // 4ED3D8 {{ { 0, 0, 0, 0, 0, 0, 0, 0}, {38, 0, 0, 37, 38, 45, 0, 0}, {37, 0, 0, 47, 53, 0, 0, 0}, { 2, 0, 0, 25, 0, 0, 0, 0}, { 1, 0, 0, 47, 0, 0, 0, 0}, { 3, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 33, 0, 0, 0, 0}, { 5, 0, 0, 21, 22, 23, 24, 45}, { 6, 0, 0, 47, 0, 0, 0, 0}, { 7, 0, 0, 43, 48, 0, 0, 0}, { 8, 0, 0, 38, 0, 0, 0, 0}, { 9, 0, 0, 39, 0, 0, 0, 0}, {13, 0, 0, 37, 38, 0, 0, 0}, {23, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, {25, 0, 0, 25, 0, 0, 0, 0}, {26, 0, 0, 38, 47, 0, 0, 0}, {27, 0, 0, 41, 42, 0, 0, 0}, {28, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 51, 0, 0, 0, 0}, {30, 0, 0, 25, 0, 0, 0, 0}, {29, 0, 0, 27, 0, 0, 0, 0}, {32, 33, 0, 37, 38, 0, 0, 0}, {34, 0, 0, 53, 0, 0, 0, 0}, {15, 0, 0, 34, 35, 36, 0, 0}, { 0, 0, 0, 3, 0, 0, 0, 0}, {22, 0, 0, 5, 0, 0, 0, 0}, {20, 0, 0, 8, 0, 0, 0, 0}, {20, 0, 0, 9, 0, 0, 0, 0}, {19, 0, 0, 7, 0, 0, 0, 0}, {21, 0, 0, 2, 0, 0, 0, 0}, {18, 0, 0, 6, 0, 0, 0, 0}, { 0, 0, 0, 11, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 12, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 37, 0, 0, 0, 0}, { 0, 0, 0, 49, 0, 0, 0, 0}, {24, 0, 0, 25, 0, 0, 0, 0}, {31, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 46, 0, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, {41, 0, 0, 21, 0, 0, 0, 0}, {40, 0, 0, 21, 0, 0, 0, 0}, {16, 0, 0, 46, 0, 0, 0, 0}, { 0, 0, 0, 40, 0, 0, 0, 0}, { 0, 0, 0, 39, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 48, 49, 50, 0, 0}, { 0, 0, 0, 44, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 31, 0, 0, 0, 0}, { 0, 0, 0, 32, 0, 0, 0, 0}, {47, 0, 0, 46, 0, 0, 0, 0}, {22, 0, 0, 5, 0, 0, 0, 0}, { 0, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 37, 0, 0, 0, 0}, { 0, 0, 0, 52, 0, 0, 0, 0}, { 0, 0, 0, 45, 0, 0, 0, 0}, { 0, 0, 0, 27, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 49, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, {44, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 48, 49, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 31, 0, 0, 0, 0}, {32, 33, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 5, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 44, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 4, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 58, 0, 0, 0, 0}, {10, 0, 0, 45, 0, 0, 0, 0}, {11, 0, 0, 47, 0, 0, 0, 0}, {12, 0, 0, 43, 48, 0, 0, 0}, {39, 0, 0, 48, 0, 0, 0, 0}, {14, 0, 0, 48, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0} }}; std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {34, 149, 264, 379}; std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table = {{ 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1, 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2, 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3, 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4, 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4, 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2, 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, }}; _UNKNOWN unk_4EDF40; // weak std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559}; std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152}; std::array<int, 2> dword_4EE07C; // weak _UNKNOWN unk_4EE084; // weak std::array<__int16, 101> word_4EE088_sound_ids = {{ 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, 10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070, 11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060, 12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050, 13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040, 14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030, 15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020, 16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010, 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000, 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, 1 }}; std::array<short, 28> word_4EE150 = {{ 1, 2, 3, 4, 5, 7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 }}; int dword_4EED78; // weak _UNKNOWN unk_4EED80; // weak int dword_4EFA80; // weak int dword_4EFA84; // weak void *off_4EFDB0; // weak int dword_4F031C[777]; // weak std::array<const char *, 19> off_4F03B8 = {{ "", "WEPNTABL", "ARMORY", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF" }}; std::array<int, 32> guild_mambership_flags={{ 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, 56, 56, 59, 59, 60, 60}}; std::array<__int16, 49> word_4F0754; std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals = {{ 0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, 0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD, 0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F, 0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6, 0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3, 0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E }}; std::array<unsigned short, 6> pMaxLevelPerTrainingHallType = {5, 15, 25, 25, 200, 200}; std::array<int, 11> price_for_membership={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak std::array<Vec2_int_, 20> pMonsterArenaPlacements; std::array<__int16, 32> word_4F0F30 ={{ 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 7, 11, 7, 11}}; double dbl_4F2870; // weak int dword_4F288C; // weak double dbl_4F5372; // weak int dword_4F5428[777]; // weak int dword_4F542C[777]; // weak _UNKNOWN crtunk_4F54B8; // weak std::array<int, 500> ai_array_4F5E68; std::array<int, 500> ai_array_4F6638_actor_ids; std::array<int, 500> ai_near_actors_targets_pid; int ai_arrays_size; // weak std::array<int, 500> ai_near_actors_distances; std::array<unsigned int, 500> ai_near_actors_ids; std::array<int, 182> dword_4F8580; // weak _UNKNOWN unk_4FAA20; // weak char byte_4FAA24; // weak //HWND dword_4FAA28; // idb int dword_505890; // weak std::array<unsigned int, 480> pSRZBufferLineOffsets; int areWeLoadingTexture; // weak std::array<char, 777> books_num_items_per_page; // weak int dword_506338; // weak int dword_50633C; // idb signed int sRecoveryTime; // idb unsigned int uRequiredMana; // idb int _506348_current_lloyd_playerid; // weak __int64 qword_506350; // weak char byte_506360; // weak int dword_506364; // weak //Texture *dword_506404[12]; // weak //Texture *dword_50640C[12]; // weak unsigned int uExitCancelTextureId; int books_page_number; // weak int books_primary_item_per_page; // weak int Autonotes_Instructors_page_flag; // dword_50652C int Autonotes_Misc_page_flag; //dword_506530 int Book_PageBtn6_flag; //dword_506534 int Book_PageBtn5_flag; //dword_506538 int Book_PageBtn4_flag; // dword_50653C int Book_PageBtn3_flag; //dword_506540 int BtnDown_flag; //BtnDown_flag int BtnUp_flag; //BtnUp_flag int quick_spell_at_page; // weak char byte_506550; // weak std::array<const char *, 5> aMoonPhaseNames; int _506568_autonote_type; // weak char bRecallingBeacon; // weak int uLastPointedObjectID; // weak //unsigned __int8 bMonsterInfoUI_bDollInitialized; std::array<const char *, 44> aSpellNames; int pMainScreenNum; // weak int dword_506980_uW; // weak int dword_506984_uZ; // weak int dword_506988_uY; // weak int dword_50698C_uX; // weak int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 std::array<unsigned int, 28> pPrevVirtualCidesMapping; int KeyboardPageNum; // weak int uRestUI_FoodRequiredToRest; int dword_506F14; // weak int _506F18_num_minutes_to_sleep; // weak int dword_506F1C; // weak std::array<int, 20> pVisibleWindowsIdxs; // weak int uNumVisibleWindows; char bFlashHistoryBook; // weak char bFlashAutonotesBook; // weak char bFlashQuestBook; // weak int uTextureID_PlayerBuff_PainReflection; // weak int uTextureID_PlayerBuff_Hammerhands; // weak int uTextureID_PlayerBuff_Preservation; // weak int uTextureID_PlayerBuff_Bless; // weak int uTextureID_Btn_QuickReference; // weak int uTextureID_Compas; // dword_5079B4 int dword_5079C8; // weak int dword_5079CC; // weak int dword_5079D0; // weak int uTextureID_Minimap_Loop; // dword_5079D8 struct GUIButton *pBtn_ZoomOut; // idb struct GUIButton *pBtn_ZoomIn; // idb unsigned int uGameUIFontShadow; unsigned int uGameUIFontMain; int dword_507B00_spell_info_to_draw_in_popup; // weak std::array<const char *, 12> aMonthNames; std::array<const char *, 7> aDayNames; std::array<const char *, 9> aSpellSchoolNames; std::array<const char *, 7> aAttributeNames; int dword_507B94; // weak unsigned int uActiveCharacter; int dword_507BF0_is_there_popup_onscreen; // weak int awards_scroll_bar_created; // weak int dword_507CC0_activ_ch; // weak __int64 GameUI_RightPanel_BookFlashTimer; // weak int _507CD4_RestUI_hourglass_anim_controller; // weak bool OpenedTelekinesis; std::array<int, 50> dword_50B570; // weak std::array<int, 50> dword_50B638; // weak stru367 PortalFace; /*int PortalFace.field_0; // weak int PortalFace.field_38[777]; // idb int PortalFace._view_transformed_ys[45]; int PortalFace.field_128[777]; int PortalFace._view_transformed_zs[45]; int PortalFace.field_218[777]; int PortalFace._view_transformed_xs[45]; int PortalFace._screen_space_y[777]; int PortalFace.field_3E4[777]; int PortalFace.field_2F0[2]; // idb int PortalFace._ys[3 + 45]; int PortalFace._ys2[48]; // idb int PortalFace._screen_space_x[777]; // idb int PortalFace.field_3D4[777]; // weak int PortalFace._xs[777]; // weak int dword_50BAE8[777]; // weak int PortalFace._xs2[3 + 45]; // weak int PortalFace._xs3[48]; // weak*/ std::array<int, 100> dword_50BC10; // weak std::array<int, 100> dword_50BDA0; // weak std::array<int, 100> dword_50BF30; // weak char town_portal_caster_id; // weak int some_active_character; // weak //_UNKNOWN unk_50C190; // weak int dword_50C968; // weak std::array<unsigned int, 5> pIconIDs_Turn; unsigned int uIconID_TurnStop; unsigned int uIconID_TurnHour; int uIconID_CharacterFrame; // idb unsigned int uIconID_TurnStart; int dword_50C994 = 0; // weak int dword_50C998_turnbased_icon_1A = 0; // weak int uSpriteID_Spell11; // idb bool _50C9A0_IsEnchantingInProgress; // weak int _50C9A8_item_enchantment_timer = 0; // weak int dword_50C9AC; // weak int _50C9D0_AfterEnchClickEventId; // weak int _50C9D4_AfterEnchClickEventSecondParam; // weak int _50C9D8_AfterEnchClickEventTimeout; // weak int dword_50C9DC; // weak struct NPCData *ptr_50C9E0; //int dword_50C9E8; // idb //int dword_50C9EC[120]; // weak int dword_50CDC8; int bProcessorIsNotIntel; // weak Vec3_int_ layingitem_vel_50FDFC; char pStartingMapName[32]; // idb std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; std::array<char, 54> party_has_equipment; std::array<char, 17> byte_5111F6; unsigned int uNumBlueFacesInBLVMinimap; std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; std::array<int, 14> pTextureIDs_PartyBuffIcons; unsigned int uIconIdx_FlySpell; unsigned int uIconIdx_WaterWalk; int dword_576E28; // weak int _576E2C_current_minimap_zoom; // weak __int64 _5773B8_event_timer; // weak int _5773C0_unused; // weak int dword_591084; // weak struct Actor *pDialogue_SpeakingActor; unsigned int uDialogueType; int sDialogue_SpeakingActorNPC_ID; struct LevelDecoration *_591094_decoration; std::array<char, 200> sHouseName; // idb int uCurrentHouse_Animation; // weak char *dword_591164_teleport_map_name; // idb int dword_591168_teleport_speedz; // weak int dword_59116C_teleport_directionx; // weak int dword_591170_teleport_directiony; // weak int dword_591174_teleportz; // weak int dword_591178_teleporty; // weak int dword_59117C_teleportx; // weak std::array<std::array<char, 100>, 6> byte_591180; // idb std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4 struct Texture *pTexture_591428; struct Texture *pTexture_outside; // idb struct Texture *pTexture_Dialogue_Background; _UNKNOWN unk_597F10; // weak std::array<char, 2000> byte_5B0938; int EvtTargetObj; // 0x5B5920 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 int _5B65A8_npcdata_uflags_or_other; // weak int _5B65AC_npcdata_fame_or_other; // weak int _5B65B0_npcdata_rep_or_other; // weak int _5B65B4_npcdata_loword_house_or_other; // weak int _5B65B8_npcdata_hiword_house_or_other; // weak int dword_5B65BC; // weak int dword_5B65C0; // weak int dword_5B65C4_cancelEventProcessing; // weak int dword_5B65C8_timers_count; // weak int npcIdToDismissAfterDialogue; // weak signed int dword_5B65D0_dialogue_actor_npc_id; // weak int dword_5C3418; // weak int dword_5C341C; // weak int _5C3420_pDecoration; //std::array<char, 777> byte_5C3427; // weak std::array<char, 200> GameUI_Footer_TimedString; std::array<char, 200> pFooterString; unsigned int GameUI_Footer_TimeLeft; int bForceDrawFooter; // weak int dword_5C35C0; // weak int bDialogueUI_InitializeActor_NPC_ID; // weak int dword_5C35C8; // weak char *p2DEventsTXT_Raw; int dword_5C35D4; // weak std::array<const char *, 2> aAMPMNames; char byte_5C45AF[777]; // weak std::array<char, 4096> pFinalMessage; // idb std::array<char, 2000> pTmpBuf; std::array<char, 2000> pTmpBuf2; std::array<char, 100> Journal_limitation_factor; // weak int ui_current_text_color; // weak __int64 qword_5C6DF0; // weak int dword_5C6DF8; // weak std::array<char, 104> item__getname_buffer; // idb std::array<char *, 36> pClassDescriptions; std::array<char *, 7> pAttributeDescriptions; std::array<char *, 38> pGrandSkillDesc; std::array<char *, 38> pMasterSkillDesc; std::array<char *, 38> pExpertSkillDesc; std::array<char *, 38> pNormalSkillDesc; std::array<char *, 38> pSkillDesc; char *pHealthPointsAttributeDescription; char *pSpellPointsAttributeDescription; char *pArmourClassAttributeDescription; char *pPlayerConditionAttributeDescription; // idb char *pFastSpellAttributeDescription; char *pPlayerAgeAttributeDescription; char *pPlayerLevelAttributeDescription; char *pPlayerExperienceAttributeDescription; char *pAttackBonusAttributeDescription; char *pAttackDamageAttributeDescription; char *pMissleBonusAttributeDescription; char *pMissleDamageAttributeDescription; char *pFireResistanceAttributeDescription; char *pAirResistanceAttributeDescription; char *pWaterResistanceAttributeDescription; char *pEarthResistanceAttributeDescription; char *pMindResistanceAttributeDescription; char *pBodyResistanceAttributeDescription; char *pSkillPointsAttributeDescription; char *pClassTXT_Raw; char *pStatsTXT_Raw; char *pSkillDescTXT_Raw; struct FactionTable *pFactionTable; //std::array<char, 777> byte_5C8D1A; // weak std::array<char, 777> byte_5E4C15; // weak std::array<const char *, 14> pSomeItemsNames; char *pMonstersTXT_Raw; char *pMonsterPlacementTXT_Raw; char *pSpellsTXT_Raw; char *pMapStatsTXT_Raw; char *pHostileTXT_Raw; char *pPotionsTXT_Raw; char *pPotionNotesTXT_Raw; std::array<int, 777> _6807B8_level_decorations_ids; // idb int _6807E0_num_decorations_with_sounds_6807B8; // weak std::array<int, 3000> event_triggers; // 6807E8 size_t num_event_triggers; // 6836C8 std::array<int, 64> dword_69B010; float flt_69B138_dist; // weak char byte_69BD41_unused; // weak unsigned int uTextureID_x_u; unsigned int uTextureID_LS_saveU; unsigned int uTextureID_LS_loadU; unsigned int uTextureID_AR_DN_DN; unsigned int uTextureID_AR_UP_DN; unsigned int uTextureID_LS_; unsigned int uTextureID_x_d; unsigned int uTextureID_save_up; unsigned int uTextureID_load_up; unsigned int uTextureID_loadsave; _UNKNOWN _69FBB4_ptr_iterator_end; // weak _UNKNOWN unk_6A0758; // weak int pSaveListPosition; // weak unsigned int uLoadGameUI_SelectedSlot; HWND hInsertCDWindow; // idb int uCPUSpeed; // weak char cMM7GameCDDriveLetter; // idb void *ptr_6A0D08; int _6A0D0C_txt_lod_loading; // weak int _6A0D10_txt_lod_loading__unused; // weak MENU_STATE sCurrentMenuID; unsigned int uGameState; int uDefaultTravelTime_ByFoot; // weak int day_attrib; // weak int day_fogrange_1; // weak int day_fogrange_2; // weak struct TileTable *pTileTable; // idb int texmapping_terrain_subdivsize; // weak int texmapping_terrain_subdivpow2; // weak int texmapping_building_subdivsize; // weak int texmapping_building_subdivpow2; // weak int mipmapping_building_mm1; // weak int mipmapping_building_mm2; // weak int mipmapping_building_mm3; // weak int mipmapping_terrain_mm1; // weak int mipmapping_terrain_mm2; // weak int mipmapping_terrain_mm3; // weak int outdoor_grid_band_1; // idb int outdoor_grid_band_2; // idb int outdoor_grid_band_3; // idb char outdoor_day_top_r; // weak char outdoor_day_top_g; // weak char outdoor_day_top_b; // weak char outdoor_day_bottom_r; // weak char outdoor_day_bottom_g; // weak char outdoor_day_bottom_b; // weak char outdoor_night_top_r; // weak char outdoor_night_top_g; // weak char outdoor_night_top_b; // weak char outdoor_night_bottom_r; // weak char outdoor_night_bottom_g; // weak char outdoor_night_bottom_b; // weak std::array<char, 777> pDefaultSkyTexture; // idb std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb int _6BE134_odm_main_tile_group; // weak int dword_6BE138; // weak int dword_6BE13C_uCurrentlyLoadedLocationID; // weak float fWalkSpeedMultiplier = 1.0f; // weak float fBackwardWalkSpeedMultiplier = 1.0f; // weak float fTurnSpeedMultiplier = 1.0f; // weak float flt_6BE150_look_up_down_dangle = 1.0f; // weak //HWND hWnd; // idb bool FORCE_16_BITS = false; class OSWindow *window = nullptr; char pCurrentMapName[32]; // idb unsigned int uLevelMapStatsID; int dword_6BE364_game_settings_1 = 0; int dword_6BE368_debug_settings_2 = 0; unsigned __int8 bUseLoResSprites = false; unsigned __int8 bUseRegistry = true; unsigned __int8 bCanLoadFromCD = false; int bShowDamage; // idb unsigned int bAlwaysRun; unsigned int bFlipOnExit; int dword_6BE384_2dacceloff; // weak char byte_6BE388_graphicsmode; // weak unsigned int uTurnSpeed; float flt_6BE3A0; // weak float flt_6BE3A4_debug_recmod1; float flt_6BE3A8_debug_recmod2; float flt_6BE3AC_debug_recmod1_x_1_6; std::array<char, 20> byte_6BE3B0; // idb char bUnderwater = false; // weak char bNoNPCHiring = false; // weak int _702AC0_unused = 0; // weak int _702AC4_unused = 0; // weak char _702ACC_unused = 0; // weak unsigned int bNoVideo = false; bool bNoIntro = false; bool bNoLogo = false; bool bNoCD = false; bool bNoSound = false; std::array<int, 100> dword_720020_zvalues; std::array<int, 299> dword_7201B0_zvalues; int uTextureID_720980; // weak int _720984_unused; // weak char _72098C_unused; // weak std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; std::array<__int16, 104> word_720B40_intercepts_zs; std::array<__int16, 102> word_720C10_intercepts_xs; int dword_720CDC; std::array<__int16, 777> word_720CE0_ys; // idb std::array<__int16, 777> word_720DB0_xs; // idb std::array<int, 20> dword_720E80; std::array<int, 20> dword_720ED0; std::array<int, 20> ceiling_height_level; std::array<__int16, 104> odm_floor_face_vert_coord_Y; // word_720F70 std::array<__int16, 104> odm_floor_face_vert_coord_X; // word_721040 std::array<int, 777> dword_721110; // idb std::array<int, 777> dword_721160; // idb std::array<int, 20> odm_floor_level; // idb int blv_prev_party_x; // weak int blv_prev_party_z; // weak int blv_prev_party_y; // weak char *dword_721660; // idb char *dword_721664; // idb std::array<NPCTopic, 789> pNPCTopics; char *dword_722F10; // idb std::array<const char *, 513> pQuestTable; _UNKNOWN unk_723714; // weak char *dword_723718_autonote_related; // idb int dword_72371C[777]; // weak std::array<const char *, 82> pScrolls; int dword_723E80_award_related[777]; // weak int dword_723E84[777]; // weak int dword_7241C8; // weak struct unk_F7B60C stru_73C834; // struct @ MM7.exe::0073C834 std::array<const char *, 59> aNPCProfessionNames; char *pAwardsTXT_Raw; char *pScrollsTXT_Raw; char *pMerchantsTXT_Raw; std::array<const char *, 7> pMerchantsBuyPhrases; std::array<const char *, 7> pMerchantsSellPhrases; std::array<const char *, 7> pMerchantsRepairPhrases; std::array<const char *, 7> pMerchantsIdentifyPhrases; char *pTransitionsTXT_Raw; char *pAutonoteTXT_Raw; char *pQuestsTXT_Raw; unsigned int uNumTerrainNormals; struct Vec3_float_ *pTerrainNormals; std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8 char byte_76D5C0; // weak std::array<int, 128> terrain_76D5C8; std::array<int, 128> terrain_76D7C8; std::array<int, 128> terrain_76D9C8; std::array<int, 128> terrain_76DBC8; std::array<int, 128> terrain_76DDC8; std::array<int, 128> terrain_76DFC8; std::array<int, 128> terrain_76E1C8; std::array<int, 128> terrain_76E3C8; _UNKNOWN unk_801A00; // weak _UNKNOWN unk_801A0C; // weak char byte_80AA10; // weak int dword_80AA14; // weak int dword_80AA18; // weak int dword_80AA1C; // weak int dword_80AA20; // weak unsigned int uNumElementsIn80AA28; std::array<struct Polygon *, 2000> ptr_80AA28; _UNKNOWN unk_80D190; // weak int dword_A74C88; // weak unsigned int uPlayerCreationUI_SkySliderPos; int uPlayerCreationUI_ArrowAnim; unsigned int uPlayerCreationUI_SelectedCharacter; int dword_A74CDC; // weak struct Texture *pTexture_PlayerFaceMask; struct Texture *pTexture_PlayerFaceEradicated; struct Texture *pTexture_PlayerFaceDead; std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; __int64 qword_A750D8; // weak enum PlayerSpeech PlayerSpeechID; int uSpeakingCharacter; // weak std::array<const char *, 36> pClassNames; std::array<const char *, 19> aCharacterConditionNames; std::array<const char *, 38> pSkillNames; int dword_AE336C; // weak int dword_AE3370; // weak char byte_AE5B91; // weak std::array<int, 32> dword_F1B430; // weak //int dword_F8B144; // nexindex [-1] to the following std::array<int, 4> player_levels = {{1, 1, 1, 1}}; std::array<__int16, 6> weapons_Ypos; // word_F8B158 struct Texture *ShopTexture; // idb std::array<struct Texture *, 12> ItemsInShopTexture; __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 const char *bountyHunting_text; // word_F8B1A4 int contract_approved; // weak int dword_F8B1AC_award_bit_number; // idb int dword_F8B1B0; // weak int gold_transaction_amount; // F8B1B4 std::array<char *, 4> pShopOptions; _UNKNOWN unk_F8B1C8; // weak int dword_F8B1D8; // weak int dword_F8B1DC; // weak int dword_F8B1E0; // weak int dword_F8B1E4; // weak const char *current_npc_text; // idb char dialogue_show_profession_details = false; // F8B1EC std::array<char, 777> byte_F8B1EF; // weak std::array<char, 4> byte_F8B1F0; int dword_F8B1F4; // weak //_UNKNOWN unk_F8BA50; // weak char byte_F8BC0C; // weak int bGameoverLoop = 0; // weak std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 int dword_F93F20; // weak int dword_F93F70; // weak