view GUI/GUIProgressBar.h @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents a77c34acdbc9
children dd36326a9994
line wrap: on
line source

#pragma once
#include "Engine/Graphics/Texture.h"


/*  278 */
#pragma pack(push, 1)
struct GUIProgressBar
{
  enum Type: unsigned __int32
  {
    TYPE_None = 0,
    TYPE_Fullscreen = 1,
    TYPE_Box = 2
  };

  bool Initialize(Type type);
  void Reset(unsigned __int8 uMaxProgress);
  void Progress();
  void Release();
  void Draw();

  __int16 uX;
  __int16 uY;
  __int16 uWidth;
  __int16 uHeight;
  char field_8;
  char field_9;
  char uProgressMax;
  char uProgressCurrent;
  Type uType;
  char field_10[8];
  //char field_11;
  //char field_12;
  //char field_13;
  //char field_14;
  //char field_15;
  //char field_16;
  //char field_17;
  //RGBTexture pLoadingBg; // 18
  //RGBTexture field_40;
  //RGBTexture field_68;
  //RGBTexture field_90;
  //RGBTexture field_B8;
  struct Texture field_E0;
  struct Texture pBardata;
  struct Texture pLoadingProgress;


  inline GUIProgressBar():
      loading_bg(nullptr)
  {}

  struct Image *loading_bg;
};
#pragma pack(pop)



extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;