Mercurial > mm7
view Render.h @ 1286:d8033eb56d7e
Слияние
author | Ritor1 |
---|---|
date | Sat, 15 Jun 2013 23:58:32 +0600 |
parents | 34b08429a6b8 |
children | 613c77e51e38 |
line wrap: on
line source
#pragma once #include <stdio.h> #include "lib\legacy_dx\d3d.h" #include "OSAPI.h" #include "VectorTypes.h" struct stru148; struct Texture; struct RGBTexture; struct RenderBillboardTransform_local0; struct ODMFace; /* 119 */ #pragma pack(push, 1) struct RenderVertexSoft { inline RenderVertexSoft(): flt_2C(0.0f) {} Vec3_float_ vWorldPosition; Vec3_float_ vWorldViewPosition; float vWorldViewProjX; float vWorldViewProjY; float _rhw; float u; float v; float flt_2C; }; #pragma pack(pop) /* 112 */ #pragma pack(push, 1) struct RenderVertexD3D3 { Vec3_float_ pos; float rhw; unsigned int diffuse; unsigned int specular; Vec2_float_ texcoord; }; #pragma pack(pop) class Sprite; class SpriteFrame; /* 161 */ #pragma pack(push, 1) struct RenderBillboard { int _screenspace_x_scaler_packedfloat; int _screenspace_y_scaler_packedfloat; float fov_x; float fov_y; union { int sZValue; struct { unsigned __int16 object_pid; signed __int16 actual_z; }; }; int field_14_actor_id; unsigned __int16 uHwSpriteID; __int16 uPalette; __int16 uIndoorSectorID; __int16 field_1E; __int16 world_x; __int16 world_y; __int16 world_z; __int16 uScreenSpaceX; __int16 uScreenSpaceY; unsigned __int16 dimming_level; unsigned int uTintColor; SpriteFrame *pSpriteFrame; inline float GetFloatZ() const { return (float)object_pid / 65535.0f + (float)actual_z; } }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D__DevInfo { unsigned int bIsDeviceCompatible; char *pName; char *pDescription; GUID *pGUID; unsigned int uCaps; char *pDriverName; char *pDeviceDesc; char *pDDraw4DevDesc; GUID *pDirectDrawGUID; int uVideoMem; }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D_D3DDevDesc { int field_0; int field_4; int field_8; int field_C; int field_10; char *pDriverName; char *pDeviceDesc; char *pDDraw4DevDesc; GUID *pGUID; unsigned int uVideoMem; }; #pragma pack(pop) /* 280 */ #pragma pack(push, 1) struct HWLTexture { inline HWLTexture(): field_0(0), field_4(0), field_8(0), field_C(0), field_10(0), field_14(0) {} int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int uBufferWidth; int uBufferHeight; int uAreaWidth; int uAreaHeigth; unsigned int uWidth; unsigned int uHeight; int uAreaX; int uAreaY; unsigned __int16 *pPixels; }; #pragma pack(pop) /* 185 */ #pragma pack(push, 1) struct RenderHWLContainer { RenderHWLContainer(); bool Load(const wchar_t *pFilename); bool Release(); HWLTexture *LoadTexture(const char *pName, int bMipMaps); FILE *pFile; uint uSignature; unsigned int uDataOffset; unsigned int uNumItems; char *pSpriteNames[50000]; int pSpriteOffsets[50000]; int bDumpDebug; int field_61A94_scale_hwls_to_half; }; #pragma pack(pop) /* 242 */ #pragma pack(push, 1) struct RenderBillboardD3D { enum OpacityType: unsigned __int32 { Transparent = 0, Opaque_1 = 1, Opaque_2 = 2, Opaque_3 = 3, NoBlend = 0xFFFFFFFF }; IDirect3DTexture2 *pTexture; unsigned int uNumVertices; RenderVertexD3D3 pQuards[4]; float z_order; OpacityType uOpacity; int field_90; int sZValue; unsigned int uParentBillboardID; }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D_aux { RenderD3D__DevInfo *pInfo; RenderD3D_D3DDevDesc *ptr_4; }; #pragma pack(pop) /* 183 */ #pragma pack(push, 1) struct RenderD3D { RenderD3D(); static bool DoesRaiseExceptions(); void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices); void Release(); bool CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd); unsigned int GetDeviceCaps(); void ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear); void Present(bool bForceBlit); bool CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim); void HandleLostResources(); unsigned int bWindowed; int field_4; int field_8; HWND hWindow; int field_10; int field_14; int field_18; RenderD3D__DevInfo *pAvailableDevices; IDirectDraw4 *pHost; IDirect3D3 *pDirect3D; IUnknown *pUnk; IDirectDrawSurface4 *pBackBuffer; IDirectDrawSurface4 *pFrontBuffer; IDirectDrawSurface4 *pZBuffer; IDirect3DDevice3 *pDevice; IDirect3DViewport3 *pViewport; int field_40; int field_44; char pErrorMessage[48]; char field_78[208]; }; #pragma pack(pop) extern struct RenderVertexD3D3 pVertices[50]; /* 182 */ #pragma pack(push, 1) struct Render { Render(); ~Render(); static Render *Create() {return new Render;} bool Initialize(bool bWindowed, uint uDefaultDevice, bool bColoredLights, uint uDetailLevel, uint bTinting); bool IsColorKeySupported(IDirectDraw4 *); void _49EBF1(); void ClearBlack(); void PresentBlackScreen(); void SavePCXScreenshot(); void _49F1BC(const char *a1); void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); FILE *SavePCXImage(const char *Filename, char *a3, int a4, int a5); void ClearTarget(unsigned int uColor); void Release2(); void Present(); void _49FD3A(); void CreateZBuffer(); void Release(); void CreateSomeTexture(); bool InitializeFullscreen(HWND hWnd); bool SwitchToWindow(HWND hWnd); char RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor); void ClearZBuffer(int a2, int a3); void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); void ParseTargetPixelFormat(); bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags); void CreateDirectDraw(); void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); void CreateFrontBuffer(); void CreateBackBuffer(); void CreateDirectDrawPrimarySurface(); void CreateClipper(HWND a2); void GetTargetPixelFormat(DDPIXELFORMAT *pOut); void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); bool UsingDirect3D(); void UnlockBackBuffer(); void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); void UnlockFrontBuffer(); void RestoreFrontBuffer(); HRESULT _4A184C(); void PresentRect(RECT *a2, RECT *a3); void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); void BltBackToFontFast(int a2, int a3, RECT *a4); unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); unsigned int GetBillboardDrawListSize(); unsigned int GetParentBillboardID(unsigned int uBillboardID); void BeginSceneD3D(); void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); void DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture); void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); void _4A4CC9(struct stru6_stru1_indoor_sw_billboard *a1, int a2); bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); bool MoveSpriteToDevice(Sprite *pSprite); void BeginScene(); void EndScene(); unsigned int _4A52F1(unsigned int this_, float a3); void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); void ResetTextureClipRect(); void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); void _4A63E6(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); void _4A6A68(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); char DrawBuildingsD3D(); struct BSPModel *DrawBuildingsSW(); int OnOutdoorRedrawSW(); void DrawSkyD3D(); int DrawSkySW(struct Span *a1, stru148 *a2, int a3); void PrepareDecorationsRenderList_ODM(); void DrawSpriteObjects_ODM(); void TransformBillboardsAndSetPalettesODM(); float DrawBezierTerrain(); void RenderTerrainD3D(); void DrawTerrainD3D(int a1, int edx0, int a3, int unk4); void DrawTerrainSW(int a1, int a2, int a3, int a4); void ExecOutdoorDrawSW(); void ChangeBetweenWinFullscreenModes(); void DrawBillboardList_BLV(); unsigned int bUserDirect3D; unsigned int bStartInWindow; unsigned int uDesiredDirect3DDevice; unsigned int uAcquiredDirect3DDevice; int field_10; int field_14; int field_18_locked_pitch; int raster_clip_x; int raster_clip_y; // clipping rect for raster ops int raster_clip_z; // like RasterLine2D for (mini)map int raster_clip_w; __int16 field_2C[65536]; __int16 field_2002C[65536]; int field_4002C; int field_40030; int *pActiveZBuffer; int *pDefaultZBuffer; int field_4003C; int field_40040; int field_40044; int field_40048; int field_4004C; HWND hWnd; int field_40054; unsigned int bWindowMode; int field_4005C[11]; RenderD3D *pRenderD3D; IDirectDraw4 *pDirectDraw4; IDirectDrawSurface4 *pFrontBuffer4; IDirectDrawSurface4 *pBackBuffer4; IDirectDrawSurface4 *pColorKeySurface4; IDirectDraw2 *pDirectDraw2; IDirectDrawSurface2 *pFrontBuffer2; IDirectDrawSurface2 *pBackBuffer2; IDirectDrawSurface2 *pSomeSurface2; DDPIXELFORMAT ddpfPrimareSuface; unsigned int uTargetRBits; unsigned int uTargetGBits; unsigned int uTargetBBits; unsigned int uTargetRMask; unsigned int uTargetGMask; unsigned int uTargetBMask; unsigned int uNumSceneBegins; int *ptr_400E8; unsigned __int16 *pTargetSurface; unsigned int uTargetSurfacePitch; unsigned int uClipY; unsigned int uClipX; unsigned int uClipW; unsigned int uClipZ; unsigned int bClip; unsigned int bColorKeySupported; unsigned int uNumD3DSceneBegins; int field_40110; RenderHWLContainer pD3DBitmaps; RenderHWLContainer pD3DSprites; unsigned int bUseColoredLights; unsigned int bRequiredTextureStagesAvailable; unsigned int bTinting; unsigned int uLevelOfDetail; unsigned int uMaxDeviceTextureDim; unsigned int uMinDeviceTextureDim; int field_10365C; unsigned int bUsingSpecular; uint uFogColor; int field_103668; unsigned int pHDWaterBitmapIDs[7]; char field_103688[32]; int hd_water_current_frame; int hd_water_tile_id; IDirectDrawSurface4 *pSurface; IDirect3DTexture2 *pTexture; int field_1036B8; int _gpu_memory_used; void (__cdecl *pBeforePresentFunction)(); int field_1036C4; uint bFogEnabled; int field_1036CC; RenderBillboardD3D pBillboardRenderListD3D[1000]; unsigned int uNumBillboardsToDraw; int field_129834; unsigned int uCurrentlyLockedSurfacePitch; unsigned __int16 *pCurrentlyLockedSurfaceDataPtr; unsigned __int16 *pCurrentlyLockedSoftSurface; }; #pragma pack(pop) extern struct IDirectDrawClipper *pDDrawClipper; extern struct Render *pRenderer; // idb extern struct pUnkTerrain *Unks; /* 248 */ #pragma pack(push, 1) struct RenderBillboardTransform_local0 { unsigned __int16 *pTarget; int *pTargetZ; int uScreenSpaceX; int uScreenSpaceY; int _screenspace_x_scaler_packedfloat; int _screenspace_y_scaler_packedfloat; char field_18[8]; unsigned __int16 *pPalette; unsigned __int16 *pPalette2; union { int sZValue; struct { unsigned short object_pid; short zbuffer_depth; }; }; unsigned int uFlags; // & 4 - mirror horizontally unsigned int uTargetPitch; unsigned int uViewportX; unsigned int uViewportY; unsigned int uViewportZ; unsigned int uViewportW; int field_44; int uParentBillboardID; int uTintColor; }; #pragma pack(pop) extern int uNumDecorationsDrawnThisFrame; // weak extern RenderBillboard pBillboardRenderList[500]; extern unsigned int uNumBillboardsToDraw; extern int uNumSpritesDrawnThisFrame; // weak extern RenderVertexSoft array_507D30[50]; extern RenderVertexSoft array_508690[50]; extern RenderVertexSoft array_508FF0[50]; extern RenderVertexSoft array_509950[50]; extern RenderVertexSoft array_50A2B0[50]; extern RenderVertexSoft array_50AC10[50]; extern RenderVertexSoft array_73D150[20]; extern RenderVertexD3D3 d3d_vertex_buffer[50]; extern RenderVertexSoft *ptr_801A04; extern RenderVertexSoft *ptr_801A08; extern RenderVertexSoft pVerticesSR_801A10[384]; extern RenderVertexSoft pVerticesSR_806210[384];