Mercurial > mm7
view TurnEngine.h @ 1391:cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
stru148 -> struct Polygon
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 14:42:54 +0200 |
parents | e33188605eeb |
children | 5a5d0c713d47 |
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#pragma once enum TURN_ENGINE_FLAGS { TE_FLAG_1 =1, TE_FLAG_2 =2, TE_PLAYER_TURN =4, TE_FLAG_8 =8 }; /* 299 */ #pragma pack(push, 1) struct TurnBased_QueueElem { inline TurnBased_QueueElem() { uPackedID = 0; field_4 = 0; uActionLength = 0; field_C = 0; } int uPackedID; int field_4; int uActionLength; int field_C; }; #pragma pack(pop) /* 254 */ #pragma pack(push, 1) struct stru262_TurnBased { inline stru262_TurnBased() { field_0 = 0; turn_stage = 0; field_8 = 0; uActorQueueSize = 0; field_10 = 0; uActionPointsLeft = 0; field_18 = 0; field_1C = 0; } void SortTurnQueue(); void _40471C(); void Start(); void End(bool bPlaySound); void _405E14(); void StartTurn(); void NextTurn(); int _4063A1(); void _406457(int a2); void _40652A(); void _4065B0(); void AIRangedAttacks(unsigned int queue_index); void _40680F(int queue_index); void _406A63(); void _406AFE(); void _406B9F(); bool ActorTurn(signed int a2); void _406FA8(); int field_0; int turn_stage; int field_8; int uActorQueueSize; //c int field_10; int uActionPointsLeft; //14 int field_18; int field_1C; TurnBased_QueueElem pQueue[504]; //20 }; #pragma pack(pop) extern struct stru262_TurnBased *pTurnEngine;