Mercurial > mm7
view Viewport.h @ 691:c93f29773f84
Bsp render seems to work
author | Nomad |
---|---|
date | Sat, 16 Mar 2013 14:33:23 +0200 |
parents | c0bfb386b15f |
children | 066e2b29b30f |
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#pragma once /* 149 */ #pragma pack(push, 1) struct Viewport { void SetScreen(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); void _4C02F8(int a2); void SetViewport(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); unsigned int uScreenX; unsigned int uScreenY; unsigned int uScreenZ; unsigned int uScreenW; unsigned int uViewportX; unsigned int uViewportY; unsigned int uViewportZ; unsigned int uViewportW; int uScreenWidth; int uScreenHeight; int uScreenCenterX; int uScreenCenterY; int field_30; }; #pragma pack(pop) extern struct Viewport *pViewport; /* 201 */ #pragma pack(push, 1) struct ViewingParams { inline ViewingParams() { draw_sw_outlines = false; draw_d3d_outlines = false; } void _443291(); void InitGrayPalette(); void _443219(); void _443225(); void _443231(); void _44323D(); void _443249(); void _4432E7(); int _443365(); int uSomeX; int uSomeY; int uSomeZ; int uSomeW; unsigned int uScreenX; unsigned int uScreenY; unsigned int uScreenZ; unsigned int uScreenW; int field_20; unsigned int uMinimapZoom; int field_28; int field_2C; int sPartyPosX; int sPartyPosZ; __int16 field_38; __int16 field_3A; int field_3C; unsigned int uTextureID_LocationMap; int bRedrawGameUI; int field_48; int field_4C; int draw_sw_outlines; int draw_d3d_outlines; int field_58; int field_5C; int field_60; int field_64; int field_68; unsigned __int16 pPalette[256]; }; #pragma pack(pop) extern struct ViewingParams *viewparams;