Mercurial > mm7
view UI/UiGame.cpp @ 2326:c889e521af1f
some EventCastSpell cleanups - removing labels, changing some numbers to enums
author | Grumpy7 |
---|---|
date | Tue, 01 Apr 2014 22:19:57 +0200 |
parents | b9adf4f414f6 |
children | ddb803517a48 |
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#define _CRT_SECURE_NO_WARNINGS #include "..\Texture.h" #include "..\MM7.h" #include "..\Mouse.h" #include "..\Keyboard.h" #include "..\mm7_data.h" #include "..\Vis.h" #include "..\MapInfo.h" #include "..\Game.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Outdoor.h" #include "..\LOD.h" #include "..\Actor.h" #include "..\Viewport.h" #include "..\SpriteObject.h" #include "..\ObjectList.h" #include "..\DecorationList.h" #include "..\PlayerFrameTable.h" #include "..\stru123.h" #include "..\Timer.h" #include "..\IconFrameTable.h" #include "..\TurnEngine.h" #include "..\texts.h" #include "UIHouses.h" #include "..\BSPModel.h" #include "..\OurMath.h" #include "..\Level/Decoration.h" int uTextureID_GameUI_CharSelectionFrame; // 50C98C //----- (00421D00) -------------------------------------------------------- void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) { Player* player = &pParty->pPlayers[uPlayerID - 1]; if (pParty->pPickedItem.uItemID) { if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) { memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); viewparams->bRedrawGameUI = true; pMouse->RemoveHoldingItem(); return; } if (!player->CanAct()) { player = pPlayers[uActiveCharacter]; } if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) player->PlaySound(SPEECH_NoRoom, 0); } if (pCurrentScreen == SCREEN_GAME) { viewparams->bRedrawGameUI = true; if ( uActiveCharacter != uPlayerID ) { if ( pPlayers[uPlayerID]->uTimeToRecovery ) return; uActiveCharacter = uPlayerID; return; } pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); return; } if ( pCurrentScreen == SCREEN_SPELL_BOOK ) return; if ( pCurrentScreen == SCREEN_CHEST ) { viewparams->bRedrawGameUI = true; if ( uActiveCharacter == uPlayerID ) { pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; pCurrentScreen = SCREEN_CHEST_INVENTORY; uActiveCharacter = uPlayerID; return; } if ( pPlayers[uPlayerID]->uTimeToRecovery ) return; uActiveCharacter = uPlayerID; return; } if ( pCurrentScreen != SCREEN_HOUSE ) { if ( pCurrentScreen == SCREEN_E ) { uActiveCharacter = uPlayerID; return; } if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) { viewparams->bRedrawGameUI = true; uActiveCharacter = uPlayerID; if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) FillAwardsData(); return; } viewparams->bRedrawGameUI = true; if ( uActiveCharacter == uPlayerID ) { pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; pCurrentScreen = SCREEN_CHEST_INVENTORY; uActiveCharacter = uPlayerID; return; } if ( pPlayers[uPlayerID]->uTimeToRecovery ) return; uActiveCharacter = uPlayerID; return; } if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) return; viewparams->bRedrawGameUI = true; if ( uActiveCharacter != uPlayerID ) { uActiveCharacter = uPlayerID; return; } if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) { __debugbreak(); // fix indexing pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); return; } } // 4E28F8: using guessed type int pCurrentScreen; // F8B19C: using guessed type int dword_F8B19C; //----- (00416B01) -------------------------------------------------------- void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText { int v1; // edi@2 NPCData *pNPC; // eax@16 const CHAR *pText; // eax@18 char *v11; // esi@26 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 int a2; // [sp+60h] [bp-Ch]@16 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 if ( bNoNPCHiring != 1 ) { v1 = 0; /*do { if ( v3->pName ) pTmpBuf[v1++] = v2; ++v3; ++v2; } while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ for (int i = 0; i < 2; ++i) { if (pParty->pHirelings[i].pName) pTmpBuf[v1++] = i; } lpsz = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { /*v4 = pNPCStats->pNewNPCData; do { if ( v4->uFlags & 0x80 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) pTmpBuf[v1++] = (char)lpsz + 2; ++lpsz; ++v4; } while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) { if (pNPCStats->pNewNPCData[i].Hired()) { if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) { if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) pTmpBuf[v1++] = i + 2; } } } } if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) { sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); if ( pNPC ) { if ( a2 == 57 ) pText = pNPCTopics[512].pText; // Baby dragon else pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; lpsz = pText; if ( !pText ) { lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; if ( !lpsz ) lpsz = ""; } popup_window.Hint = 0; popup_window.uFrameX = 38; popup_window.uFrameY = 60; popup_window.uFrameWidth = 276; popup_window.uFrameZ = 313; popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; if ( (signed int)popup_window.uFrameHeight < 130 ) popup_window.uFrameHeight = 130; popup_window.uFrameWidth = 400; popup_window.uFrameZ = popup_window.uFrameX + 399; popup_window.DrawMessageBox(0); sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); if ( pNPC->uProfession ) { v11 = pTmpBuf.data(); sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); } else { v11 = pTmpBuf.data(); strcpy(pTmpBuf.data(), pNPC->pName); } popup_window.DrawTitleText(pFontArrus, 0, 12, Color16(0xFFu, 0xFFu, 0x9Bu), v11, 3); popup_window.uFrameWidth -= 24; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); } } } } //----- (00445D4A) -------------------------------------------------------- void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) { NPCData *pNPCInfo; // ebp@1 int v9; // esi@8 int pNumberContacts; // eax@11 char pContainer[32]; // [sp+14h] [bp-28h]@3 dword_A74CDC = -1; pNPCStats->dword_AE336C_LastMispronouncedNameFirstLetter = -1; pEventTimer->Pause(); pMiscTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); uDialogueType = 0; sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; pDialogue_SpeakingActor = actor; pNPCInfo = GetNPCData(actor->sNPC_ID); if ( (pNPCInfo->uFlags & 3) != 2 ) pNPCInfo->uFlags = pNPCInfo->uFlags + 1; switch (pParty->alignment) { case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; } pDialogueNPCCount = 0; uNumDialogueNPCPortraits = 1; pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); v9 = 0; pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); dword_591084 = areWeLoadingTexture; uTextureID_right_panel_loop = uTextureID_right_panel; if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) { if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) { v9 = 1; } else { if ( pNumberContacts > 1 ) { if ( pNumberContacts == 2 ) { v9 = 3; } else { if ( pNumberContacts != 3 ) { if ( pNumberContacts != 4 ) v9 = 1; } else { v9 = 2; } } } else if ( pNPCInfo->rep ) { v9 = 2; } } } if (sDialogue_SpeakingActorNPC_ID < 0) v9 = 4; pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 3, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; if (pNPCInfo->Hired() && !pNPCInfo->bHasUsedTheAbility) { if (pNPCInfo->uProfession == 10 || //Healer pNPCInfo->uProfession == 11 || //Expert Healer pNPCInfo->uProfession == 12 || //Master Healer pNPCInfo->uProfession == 33 || //Cook pNPCInfo->uProfession == 34 || //Chef pNPCInfo->uProfession == 39 || //Wind Master pNPCInfo->uProfession == 40 || //Water Master pNPCInfo->uProfession == 41 || //Gate Master pNPCInfo->uProfession == 42 || //Chaplain pNPCInfo->uProfession == 43 || //Piper pNPCInfo->uProfession == 52 //Fallen Wizard ) { pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) { if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); else pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); } } //----- (00445350) -------------------------------------------------------- void GameUI_DrawDialogue() { NPCData *pNPC; // ebx@2 int pGreetType; // eax@2 int pTextHeight; // esi@39 GUIButton *pButton; // eax@43 int all_text_height; // ebx@93 signed int index; // esi@99 int v42; // edi@102 int v45; unsigned __int16 pTextColor; // ax@104 GUIWindow window; // [sp+ACh] [bp-68h]@42 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 if ( !pDialogueWindow ) return; // Window title(Заголовок окна)---- memcpy(&window, pDialogueWindow, sizeof(window)); pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); window.uFrameWidth -= 10; window.uFrameZ -= 10; pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); if (pNPC->uProfession) { assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s } else if (pNPC->pName) strcpy(pTmpBuf.data(), pNPC->pName); window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); pParty->GetPartyFame(); pInString = nullptr; switch (uDialogueType) { case DIALOGUE_13: pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); break; case DIALOGUE_PROFESSION_DETAILS: { //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; if (dialogue_show_profession_details) pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); else if (pNPC->Hired()) pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); else pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); } break; case DIALOGUE_ARENA_WELCOME: pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" break; case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" break; case DIALOGUE_ARENA_REWARD: sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." pInString = pTmpBuf.data(); break; case DIALOGUE_ARENA_ALREADY_WON: pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" break; default: if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_EVT_E && !byte_5B0938[0]) { pInString = (char *)current_npc_text; } else if (pGreetType == 1)//QuestNPC_greet { if (pNPC->greet) { if ((pNPC->uFlags & 3) == 2) pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; else pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; } } else if (pGreetType == 2)//HiredNPC_greet { NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession]; if (pNPC->Hired()) pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); else pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); } break; } // Message window(Окно сообщения)---- if (pInString) { window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; GUIFont* font = pFontArrus; pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; if ( 352 - pTextHeight < 8 ) { font = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; } if (uTextureID_Leather != -1) pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); } // Right panel(Правая панель)------- memcpy(&window, pDialogueWindow, sizeof(window)); window.uFrameX = 483; window.uFrameWidth = 148; window.uFrameZ = 334; for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) { pButton = window.GetControl(i); if ( !pButton ) break; if ( pButton->msg_param > 88 ) pButton->pButtonName[0] = 0; else if (pButton->msg_param == 88) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord else if (pButton->msg_param == 87) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight else if (pButton->msg_param == 86) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire else if (pButton->msg_param == 85) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page else if (pButton->msg_param == 77) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details else if (pButton->msg_param == 76) { if (pNPC->Hired()) sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s else strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire } else if (pButton->msg_param == 24) { __debugbreak(); // learn conditions of this event if (!pNPC->evt_F) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); } else if (pButton->msg_param == 9) strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); else if (pButton->msg_param == 19) // Scavenger Hunt { if (!pNPC->evt_A) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); } else if (pButton->msg_param == 20) // Scavenger Hunt { if (!pNPC->evt_B) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); } else if (pButton->msg_param == 21) { //__debugbreak(); // learn conditions of this event if (!pNPC->evt_C) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); } else if (pButton->msg_param == 22) { //__debugbreak(); // learn conditions of this event if (!pNPC->evt_D) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); } else if (pButton->msg_param == 23) { //__debugbreak(); // learn conditions of this event if (!pNPC->evt_E) { pButton->pButtonName[0] = 0; pButton->msg_param = 0; } else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); } else if (pButton->msg_param == 13) { if (pNPC->Hired()) sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s else strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join } else pButton->pButtonName[0] = 0; if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) { int num_dead_actors = 0; pInString = 0; for ( uint i = 0; i < uNumActors; ++i ) { if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) ++num_dead_actors; else { int sumonner_type = PID_TYPE(pActors[i].uSummonerID); if (sumonner_type == OBJECT_Player) ++num_dead_actors; } } if (num_dead_actors == uNumActors) strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize } } // Install Buttons(Установка кнопок)-------- index = 0; all_text_height = 0; for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) { pButton = pDialogueWindow->GetControl(i); if ( !pButton ) break; all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); index++; } if ( index ) { v45 = (174 - all_text_height) / index; if ( v45 > 32 ) v45 = 32; v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { pButton = pDialogueWindow->GetControl(i); if ( !pButton ) break; pButton->uY = (unsigned int)(v45 + v42); pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); pButton->uHeight = pTextHeight; v42 = pButton->uY + pTextHeight - 1; pButton->uW = v42; pTextColor = ui_game_dialogue_option_normal_color; if ( pDialogueWindow->pCurrentPosActiveItem == i ) pTextColor = ui_game_dialogue_option_highlight_color; window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); } } pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); } //----- (00444FBE) -------------------------------------------------------- void GameUI_DrawBranchlessDialogue() { int pTextHeight; // esi@4 char Str[200]; // [sp+Ch] [bp-120h]@12 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 GUIFont *pFont; // [sp+128h] [bp-4h]@1 pFont = pFontArrus; if ( current_npc_text && !byte_5B0938[0] ) strcpy(byte_5B0938.data(), current_npc_text); BranchlessDlg_window.uFrameWidth = game_viewport_width; BranchlessDlg_window.uFrameZ = 452; pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; if ( 352 - pTextHeight < 8 ) { pFont = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; } pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) { if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); sub_4452BB(); return; } if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) return; pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); return; } if ( pGUIWindow2->ptr_1C == (void *)26 ) { sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); return; } if ( pKeyActionMap->pPressedKeysBuffer[0] ) { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); return; } } //----- (004443D5) -------------------------------------------------------- const char *GameUI_GetMinimapHintText() { double v3; // st7@1 int v7; // eax@4 const char *v14; // eax@8 char *result; // eax@12 unsigned int pMapID; // eax@14 int global_coord_X; // [sp+10h] [bp-1Ch]@1 int global_coord_Y; // [sp+14h] [bp-18h]@1 unsigned int pY; // [sp+1Ch] [bp-10h]@1 unsigned int pX; // [sp+28h] [bp-4h]@1 result = 0; pMouse->GetClickPos(&pX, &pY); v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) { pMapID = pMapStats->GetMapInfo(pCurrentMapName); if ( pMapID == 0 ) result = "No Maze Info for this maze on file!"; else result = pMapStats->pInfos[pMapID].pName; } else { for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) { v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) { if ( pOutdoor->pBModels[j].uNumFaces ) { for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) { if ( pOutdoor->pBModels[j].pFaces[i].sCogTriggeredID ) { if ( !(pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_UNKNOW) ) { v14 = GetEventHintString(pOutdoor->pBModels[j].pFaces[i].sCogTriggeredID); if ( v14 ) { if ( _stricmp(v14, "") ) result = (char *)v14; } } } } } if ( result ) return result; } } pMapID = pMapStats->GetMapInfo(pCurrentMapName); if ( pMapID == 0 ) result = "No Maze Info for this maze on file!"; else result = pMapStats->pInfos[pMapID].pName; return result; } return result; } //----- (0041D3B7) -------------------------------------------------------- void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) { Texture *v13; // eax@6 PlayerFrame *v15; // eax@12 unsigned int pTextColor; // eax@15 const char *v29; // eax@16 int v36; // esi@22 const char *v39; // eax@24 signed int uFramesetID; // [sp+20h] [bp-8h]@9 int uFramesetIDa; // [sp+20h] [bp-8h]@18 uint numActivePlayerBuffs = 0; for (uint i = 0; i < 24; ++i) if (player->pPlayerBuffs[i].uExpireTime > 0) ++numActivePlayerBuffs; window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; window->DrawMessageBox(0); if (player->IsEradicated()) v13 = pTexture_PlayerFaceEradicated; else if (player->IsDead()) v13 = pTexture_PlayerFaceDead; else { uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); if ( !uFramesetID ) uFramesetID = 1; if ( player->expression == CHARACTER_EXPRESSION_21) v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); else v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); player->field_1AA2 = v15->uTextureID - 1; v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; } pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" strcat(pTmpBuf.data(), pTmpBuf2.data()); strcat(pTmpBuf.data(), "\f00000\n"); pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" pTextColor, player->sHealth, player->GetMaxHealth()); strcat(pTmpBuf.data(), pTmpBuf2.data()); pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" pTextColor, player->sMana, player->GetMaxMana()); strcat(pTmpBuf.data(), pTmpBuf2.data()); pTextColor = player->GetMajorConditionIdx(); sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); strcat(pTmpBuf.data(), pTmpBuf2.data()); if ( player->uQuickSpell ) v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; else v29 = pGlobalTXT_LocalizationStrings[153]; sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" strcat(pTmpBuf.data(), pTmpBuf2.data()); window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); uFramesetIDa = 0; for (uint i = 0; i < 24; ++i) { SpellBuff* buff = &player->pPlayerBuffs[i]; if (buff->uExpireTime > 0) { v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); } } v39 = ""; if ( uFramesetIDa == 0 ) v39 = pGlobalTXT_LocalizationStrings[153]; // "None" sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); } //----- (0041A57E) -------------------------------------------------------- void GameUI_QuickRef_Draw() { unsigned int pTextColor; // eax@7 unsigned int pX; // [sp+14h] [bp-18h]@2 unsigned int pY; // edi@9 int pSkillsCount; // ecx@27 const char *pText; // eax@38 int pFontHeight; // [sp+18h] [bp-14h]@1 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; for ( uint i = 0; i < 4; ++i ) { Player* player = &pParty->pPlayers[i]; pX = 94 * i + 89; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Уров. sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); if ( player->GetActualLevel() <= player->GetBaseLevel()) pTextColor = player->GetExperienceDisplayColor(); else pTextColor = ui_character_bonus_text_color; pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + 47; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Класс pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); pY = pFontHeight + pY; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Здор. sprintf(pTmpBuf.data(), "%d", player->sHealth); pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Мана sprintf(pTmpBuf.data(), "%d", player->sMana); pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Класс брони sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр. pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Стрелять sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр. pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Навыки pSkillsCount = 0; for ( uint j = 0; j <= 36; ++j ) { if ( player->pActiveSkills[j] ) ++pSkillsCount; } sprintf(pTmpBuf.data(), "%lu", pSkillsCount); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Очки sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Сост. pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); pY = pFontHeight + pY; if ( !i ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Б.Прим. if (player->uQuickSpell) pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; else pText = pGlobalTXT_LocalizationStrings[153];//Нет pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); } if ( pParty->GetPartyReputation() >= 0 ) { if ( pParty->GetPartyReputation() <= 5 ) pTextColor = ui_character_default_text_color; else pTextColor = ui_character_bonus_text_color_neg; } else pTextColor = ui_character_bonus_text_color; sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Слава pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); } //----- (0041AD6E) -------------------------------------------------------- void GameUI_DrawRightPanelItems() { if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) GameUI_RightPanel_BookFlashTimer = 0; if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) { GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; static bool byte_50697C = false; // 50697C byte_50697C = !byte_50697C; if ( byte_50697C && pCurrentScreen != SCREEN_REST ) { if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); } else { pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); GameUI_DrawHiredNPCs(); } } } //----- (0041AEBB) -------------------------------------------------------- void GameUI_DrawFoodAndGold() { int text_y; // esi@2 if ( uGameState != GAME_STATE_FINAL_WINDOW ) { text_y = _44100D_should_alter_right_panel() != 0 ? 381 : 322; sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); pPrimaryWindow->DrawText(pFontSmallnum, 0, text_y, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); pPrimaryWindow->DrawText(pFontSmallnum, 0, text_y, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); } } //----- (0041B0C9) -------------------------------------------------------- void GameUI_DrawLifeManaBars() { double v3; // st7@3 double v7; // st7@25 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); for (uint i = 0; i < 4; ++i) { if (pParty->pPlayers[i].sHealth > 0) { int v17 = 0; if (i == 2 || i == 3) v17 = 2; v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); if( v3 > 0.5 ) { if ( v3 > 1.0 ) v3 = 1.0; pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); } else if ( v3 > 0.25 ) pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); else if ( v3 > 0.0 ) pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); if( v3 > 0.0 ) { pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); pRenderer->ResetTextureClipRect(); } } if (pParty->pPlayers[i].sMana > 0) { v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); if ( v7 > 1.0 ) v7 = 1.0; int v17 = 0; if (i == 2) v17 = 1; pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); pRenderer->ResetTextureClipRect(); } } } //----- (0041B3B6) -------------------------------------------------------- void GameUI_DrawRightPanel() { pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); } //----- (0041B3E2) -------------------------------------------------------- void GameUI_DrawRightPanelFrames() { pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); GameUI_DrawFoodAndGold(); GameUI_DrawRightPanelItems(); } //----- (0041C047) -------------------------------------------------------- void GameUI_Footer_2() { char *v1; // edx@2 int v5; // eax@5 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); if (GameUI_Footer_TimeLeft) v1 = GameUI_Footer_TimedString.data(); else { if (!pFooterString[0]) return; v1 = pFooterString.data(); } v5 = pFontLucida->AlignText_Center(450, v1); pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); } //----- (0041C0B8) -------------------------------------------------------- void GameUI_SetFooterString(const char *pStr) { const char *v1; // esi@1 v1 = pStr; if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) { if ( GameUI_Footer_TimeLeft ) { for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; } else { strcpy(pFooterString.data(), v1); for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) pFooterString[strlen(pFooterString.data()) - 1] = 0; } } } //----- (0041C179) -------------------------------------------------------- void GameUI_Footer() { char *v1; // edi@5 int v2; // eax@5 int v6; // eax@9 char v9; // zf@12 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) { pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); if ( GameUI_Footer_TimeLeft ) { v1 = GameUI_Footer_TimedString.data(); v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); while ( v2 > 450 ) { GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); } } else { v1 = pFooterString.data(); v6 = pFontLucida->GetLineWidth(pFooterString.data()); while ( v6 > 450 ) { pFooterString[strlen(pFooterString.data()) - 1] = 0; v6 = pFontLucida->GetLineWidth(pFooterString.data()); } } v9 = *v1 == 0; bForceDrawFooter = 0; if ( !v9 ) pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); } } // 5C35BC: using guessed type int bForceDrawFooter; //----- (00420EFF) -------------------------------------------------------- void GameUI_WritePointedObjectStatusString() { int v1; // ebx@6 GUIWindow *pWindow; // edi@7 GUIButton *pButton; // ecx@11 int v7; // ecx@19 enum UIMessageType pMessageType1; // esi@24 int v14; // eax@41 ItemGen *pItemGen; // ecx@44 int v16; // ecx@46 signed int v18; // eax@55 signed int v18b; signed int v19; // ecx@63 const char *pText; // ecx@79 char *v28; // esi@82 enum UIMessageType pMessageType2; // esi@110 enum UIMessageType pMessageType3; // edx@117 char Str1[200]; // [sp+Ch] [bp-D4h]@129 unsigned int pX; // [sp+D4h] [bp-Ch]@1 unsigned int pY; // [sp+D8h] [bp-8h]@1 unsigned int v45; // [sp+DCh] [bp-4h]@21 int interaction_distance_limit = 512; int monster_info_distance_limit = 5120; pMouse->uPointingObjectID = 0; pMouse->GetClickPos(&pX, &pY); if ( pX < 0 || pX > window->GetWidth() - 1 || pY < 0 || pY > window->GetHeight() - 1 )//границы окна игры return; if ( pX <= 467 && pY <= 351 )//пределы основной области { //окно(область) игры---------------------------------- if ( pCurrentScreen == SCREEN_GAME ) { //if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) v18 = -1; if ( v18 == -1 ) { pMouse->uPointingObjectID = 0; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } } /*else v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/ pMouse->uPointingObjectID = (unsigned __int16)v18; v19 = (signed)PID_ID(v18); //For Items------------------------------------ if (PID_TYPE(v18) == OBJECT_Item) { if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) { pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; uLastPointedObjectID = 0; return; } if ( HIWORD(v18) < interaction_distance_limit && !pParty->pPickedItem.uItemID ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" GameUI_SetFooterString(pTmpBuf.data()); return; } GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //For Decorations---------------------------------- if (PID_TYPE(v18) == OBJECT_Decoration) { if ( !pLevelDecorations[v19].uEventID ) { if ( pLevelDecorations[v19].IsInteractive() ) pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 380].pTopic;//-379 else pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; GameUI_SetFooterString(pText); } else { if ( GetEventHintString(pLevelDecorations[v19].uEventID) ) GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); } if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //For 3D Model------------------------------------- if (PID_TYPE(v18) == OBJECT_BModel) { if ( HIWORD(v18) < interaction_distance_limit ) { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v18b = (signed int)(unsigned __int16)v18 >> 9; if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) { pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; uLastPointedObjectID = 0; return; } GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { if ( pIndoor->pFaces[v19].uAttributes & FACE_INDICATE ) { if ( !pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID || !GetEventHintString(pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID) ) { pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; uLastPointedObjectID = 0; return; } GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID)); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } } } pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; uLastPointedObjectID = 0; return; } if (PID_TYPE(v18) == OBJECT_Actor && HIWORD(v18) < monster_info_distance_limit ) { if ( pActors[v19].dword_000334_unique_name ) pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; else pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; strncpy(pTmpBuf.data(), pText, 2000); GameUI_SetFooterString(pTmpBuf.data()); } if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //окно(область) ящика------------------------------------------- if ( pCurrentScreen == SCREEN_CHEST ) { ChestUI_WritePointedObjectStatusString(); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //окно(область) магазина----------------------------------------- if ( pCurrentScreen == SCREEN_HOUSE ) { v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; if ( v16 != 0 && v16 != -65536 ) { if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) { pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; GameUI_SetFooterString(pItemGen->GetDisplayName()); uLastPointedObjectID = 1; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) { pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; GameUI_SetFooterString(pItemGen->GetDisplayName()); uLastPointedObjectID = 1; } if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL ) { pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1]; GameUI_SetFooterString(pItemGen->GetDisplayName()); uLastPointedObjectID = 1; } } if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //----------------------------------------- for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui { pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) { if ( !pButton ) break; switch ( pButton->uButtonType ) { case 1://for dialogue window if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 2: if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 3:// click on skill if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" else sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" GameUI_SetFooterString(Str1); uLastPointedObjectID = 1; return; } break; } } } } }//конец пределов основного экрана------------------------ if ( pX > 467 && pX <= window->GetWidth() - 1 && pY <= window->GetHeight() - 1 )//пределы правой области { if ( pCurrentScreen == SCREEN_GAME ) { pWindow = &pWindowList[0]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) { if ( !pButton ) break; switch ( pButton->uButtonType ) { case 1://for dialogue window if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 2: if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 3:// click on skill if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" else sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" GameUI_SetFooterString(Str1); uLastPointedObjectID = 1; return; } break; } } } } else { for ( v1 = uNumVisibleWindows; v1 > 0; --v1 ) { pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) { if ( !pButton ) break; switch ( pButton->uButtonType ) { case 1://for dialogue window if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 2: if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 3:// click on skill if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" else sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" GameUI_SetFooterString(Str1); uLastPointedObjectID = 1; return; } break; } } } } } } if ( pX <= 467 && pY > 351 && pY <= 479 )//пределы нижней области { pWindow = &pWindowList[0]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) { if ( !pButton ) break; switch ( pButton->uButtonType ) { case 1://for dialogue window if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 2: if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } break; case 3:// click on skill if ( pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) { v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" else sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" GameUI_SetFooterString(Str1); uLastPointedObjectID = 1; return; } break; } } } } //pMouse->uPointingObjectID = sub_46A99B(); //for software if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //----- (0044158F) -------------------------------------------------------- void GameUI_DrawCharacterSelectionFrame() { if ( uActiveCharacter ) pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); } //----- (0044162D) -------------------------------------------------------- void GameUI_DrawPartySpells() { unsigned int v0; // ebp@1 Texture *spell_texture; // [sp-4h] [bp-1Ch]@12 //Texture *v9; // [sp-4h] [bp-1Ch]@21 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); //v1 = 0; for (uint i = 0; i < 14; ++i) { //v2 = byte_4E5DD8[v1]; if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) { Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); //v3 = pTextureIDs_PartyBuffIcons[i]; pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], pPartySpellbuffsUI_XYs[i][1], tex, tex, v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); } //++v1; } //while ( v1 < 14 ); if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) { if (pParty->FlyActive()) { if ( pParty->bFlying ) spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); else spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(8, 8, spell_texture); /*else pRenderer->DrawTextureTransparent(8, 8, v7);*/ } if ( pParty->WaterWalkActive() ) { if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); else spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(396, 8, spell_texture); /*else pRenderer->DrawTextureTransparent(396, 8, v9);*/ } } for (uint i = 0; i < 4; ++i) { if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); } } //----- (004921C1) -------------------------------------------------------- void GameUI_DrawPortraits(unsigned int _this) { unsigned int face_expression_ID; // eax@17 PlayerFrame *pFrame; // eax@21 int pTextureID; // eax@57 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 if ( _A750D8_player_speech_timer ) { _A750D8_player_speech_timer -= (signed int)pMiscTimer->uTimeElapsed; if ( _A750D8_player_speech_timer <= 0 ) { if ( pPlayers[uSpeakingCharacter]->CanAct() ) pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); _A750D8_player_speech_timer = 0i64; } } for (uint i = 0; i < 4; ++i) { Player* pPlayer = &pParty->pPlayers[i]; if ( pPlayer->IsEradicated() ) { pPortrait = pTexture_PlayerFaceEradicated; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } if (pPlayer->IsDead()) { pPortrait = pTexture_PlayerFaceDead; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } face_expression_ID = 0; for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) { face_expression_ID = j; break; } if ( face_expression_ID == 0 ) face_expression_ID = 1; if (pPlayer->expression == CHARACTER_EXPRESSION_21) pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); else pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) { pPlayer->field_1AA2 = pFrame->uTextureID - 1; pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } } if ( pParty->bTurnBasedModeOn == 1 ) { if ( pTurnEngine->turn_stage != TE_WAIT ) { if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { if ( pTurnEngine->uActorQueueSize > 0 ) { for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) { if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) break; pTextureID = dword_5079D0; if ( pParty->uFlags & 0x10 ) pTextureID = dword_5079CC; else { if ( pParty->uFlags & 0x20 ) pTextureID = dword_5079C8; } pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); } } } } } else { for (uint i = 0; i < 4; ++i) { if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) { pTextureID = dword_5079D0; if ( pParty->uFlags & 0x10 ) pTextureID = dword_5079CC; else { if ( pParty->uFlags & 0x20 ) pTextureID = dword_5079C8; } pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); } } } } //----- (00441D38) -------------------------------------------------------- void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) { int uHeight; // ebx@6 signed int pW; // ebx@23 int v15; // eax@23 double v20; // st7@30 signed int v27; // eax@37 //unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 int pPoint_X; // edi@72 int pPoint_Y; // ebx@72 unsigned int lPitch; // [sp+20h] [bp-34h]@1 signed int pY; // [sp+20h] [bp-34h]@23 signed int pX; // [sp+24h] [bp-30h]@23 signed int v70; // [sp+24h] [bp-30h]@37 signed int uBluea; // [sp+28h] [bp-2Ch]@37 int v73; // [sp+2Ch] [bp-28h]@30 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 signed int uWidth; // [sp+5Ch] [bp+8h]@30 signed int pZ; // [sp+60h] [bp+Ch]@23 float uWb; // [sp+60h] [bp+Ch]@30 unsigned int pColor; uCenterX = (uX + uZ) / 2; uCenterY = (uY + uW) / 2; lPitch = pRenderer->uTargetSurfacePitch; bool bWizardEyeActive = pParty->WizardEyeActive(); int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); if ( CheckHiredNPCSpeciality(Cartographer) ) { bWizardEyeActive = true; uWizardEyeSkillLevel = 2; } if ( wizard_eye ) { bWizardEyeActive = true; uWizardEyeSkillLevel = 3; } pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); uHeight = uW - uY; uWidth = uZ - uX; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); switch (uZoom) { case 512: { v20 = v20 - (double)(uWidth / 2); uWb = uWb - (double)(uHeight / 2); } break; case 1024: { v20 = v20 - (double)(uWidth / 4); uWb = uWb - (double)(uHeight / 4); } break; case 2048: { v20 = v20 - (double)(uWidth / 8); uWb = uWb - (double)(uHeight / 8); } break; default: assert(false); } static unsigned __int16 pOdmMinimap[117][137]; assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); v27 = uBluea >> 16; //v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; if (pMapLod0 && bRedrawOdmMinimap) { assert(uWidth == 137 && uHeight == 117); //auto pMinimap = (unsigned __int16 *)pOdmMinimap; ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; v29 = v70 >> 16; for (int y = 0; y < uHeight; ++y) { uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; for (int x = 0; x < uWidth; ++x) { //*pMinimap++ = pPal[pMapLod0Line[v29]]; pRenderer->WritePixel16(uX + x, uY + y, pPal[pMapLod0Line[v29]]); v29 = (v70 + x * v73) >> 16; } uBluea += v73; v27 = uBluea >> 16; } /*v29 = v70 >> 16; for (int y = 0; y < uHeight; ++y) { uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; for (int x = 0; x < uWidth; ++x) { //*pMinimap++ = pPal[pMapLod0Line[v29]]; pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; v29 = (v70 + x * v73) >> 16; } v29 = v70 >> 16; v28 += 137 - uWidth; uBluea += v73; v27 = uBluea >> 16; }*/ } /*for (int y = 0; y < 117; ++y) { for (int x = 0; x < 137; ++x) { *v28++ = pOdmMinimap[y][x]; } v28 += lPitch - 137; }*/ uNumBlueFacesInBLVMinimap = 0; } else// uCurrentlyLoadedLevelType == LEVEL_Indoor { pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); uNumBlueFacesInBLVMinimap = 0; for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) { BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i]; //BLVFace* pFace1 = &pIndoor->pFaces[pOutline->uFace1ID]; //BLVFace* pFace2 = &pIndoor->pFaces[pOutline->uFace2ID]; if (pIndoor->pFaces[pOutline->uFace1ID].Visible() && pIndoor->pFaces[pOutline->uFace2ID].Visible()) { if ( pOutline->uFlags & 1 ) { if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && (pIndoor->pFaces[pOutline->uFace1ID].Clickable() || pIndoor->pFaces[pOutline->uFace2ID].Clickable()) && (pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace1ID].uFaceExtraID].uEventID || pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace2ID].uFaceExtraID].uEventID)) { if (uNumBlueFacesInBLVMinimap < 49) pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; } else { pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); } continue; } if (pIndoor->pFaces[pOutline->uFace1ID].uAttributes & FACE_UNKNOW4 || pIndoor->pFaces[pOutline->uFace2ID].uAttributes & FACE_UNKNOW4) { pOutline->uFlags = pOutline->uFlags | 1; pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && (pIndoor->pFaces[pOutline->uFace1ID].Clickable() || pIndoor->pFaces[pOutline->uFace2ID].Clickable()) && (pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace1ID].uFaceExtraID].uEventID || pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace2ID].uFaceExtraID].uEventID)) { if (uNumBlueFacesInBLVMinimap < 49) pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; } else { pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); } continue; } } } for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16); pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16); pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); } } //draw arrow on the minimap(include. Ritor1) uint arrow_idx; unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; if ( (signed int)rotate <= 1920 ) arrow_idx = 6; if ( (signed int)rotate < 1664 ) arrow_idx = 5; if ( (signed int)rotate <= 1408 ) arrow_idx = 4; if ( (signed int)rotate < 1152 ) arrow_idx = 3; if ( (signed int)rotate <= 896 ) arrow_idx = 2; if ( (signed int)rotate < 640 ) arrow_idx = 1; if ( (signed int)rotate <= 384 ) arrow_idx = 0; if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) arrow_idx = 7; pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка //draw objects on the minimap if ( bWizardEyeActive ) { if ( uWizardEyeSkillLevel >= 2 ) { for ( uint i = 0; i < uNumSpriteObjects; ++i ) { if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) continue; //if (uWizardEyeSkillLevel == 1 pPoint_X = uCenterX + fixpoint_mul((pSpriteObjects[i].vPosition.x - pParty->vPosition.x), uZoom); pPoint_Y = uCenterY - fixpoint_mul((pSpriteObjects[i].vPosition.y - pParty->vPosition.y), uZoom); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && // pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) { if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) { pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); } else if ( uZoom > 512 ) { pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); } else { pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); } } } } for ( uint i = 0; i < uNumActors; ++i )//draw actors(отрисовка монстров и нпс) { if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled && (pActors[i].uAIState == Dead || pActors[i].uAttributes & 0x8000) ) { pPoint_X = uCenterX + (fixpoint_mul((pActors[i].vPosition.x - pParty->vPosition.x), uZoom)); pPoint_Y = uCenterY - (fixpoint_mul((pActors[i].vPosition.y - pParty->vPosition.y), uZoom)); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { pColor = ui_game_minimap_actor_friendly_color; if ( pActors[i].uAttributes & 0x1000000 ) pColor = ui_game_minimap_actor_hostile_color; if ( pActors[i].uAIState == Dead) pColor = ui_game_minimap_actor_corpse_color; if ( uZoom > 1024 ) { pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); } else { pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); } } } } for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(отрисовка предметов) { if ( pLevelDecorations[i].uFlags & 8 ) { pPoint_X = uCenterX + (fixpoint_mul((pLevelDecorations[i].vPosition.x - pParty->vPosition.x), uZoom)); pPoint_Y = uCenterY - (fixpoint_mul((pLevelDecorations[i].vPosition.y - pParty->vPosition.y), uZoom)); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { if ( (signed int)uZoom > 512 ) { pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); } else pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); } } } } pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop pRenderer->SetTextureClipRect(541, 0, 567, 480); pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas pRenderer->ResetTextureClipRect(); } //----- (00441498) -------------------------------------------------------- void GameUI_DrawTorchlightAndWizardEye() { if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_MENU || pCurrentScreen == SCREEN_OPTIONS || pCurrentScreen == SCREEN_REST || pCurrentScreen == SCREEN_SPELL_BOOK || pCurrentScreen == SCREEN_CHEST || pCurrentScreen == SCREEN_SAVEGAME || pCurrentScreen == SCREEN_LOADGAME || pCurrentScreen == SCREEN_CHEST_INVENTORY || pCurrentScreen == SCREEN_BOOKS || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) { if (pParty->TorchlightActive()) { IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); } if (pParty->WizardEyeActive()) { IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); } } } // 4E28F8: using guessed type int pCurrentScreen; //----- (00491F87) -------------------------------------------------------- void GameUI_DrawHiredNPCs() { unsigned int v13; // eax@23 char pContainer[20]; // [sp+Ch] [bp-30h]@18 signed int uFrameID; // [sp+24h] [bp-18h]@19 int v22; // [sp+34h] [bp-8h]@2 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 if ( bNoNPCHiring != 1 ) { pNPC_limit_ID = 0; v22 = 0; if (pParty->pHirelings[0].pName) pTmpBuf[v22++] = 0; if (pParty->pHirelings[1].pName) pTmpBuf[v22++] = 1; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].uFlags & 128) { if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) { if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) pTmpBuf[v22++] = i + 2; } } } for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) { if ( (unsigned __int8)pTmpBuf[i] >= 2 ) { sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); } else { sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) { uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; v13 = 0; if (pIconsFrameTable->uNumIcons) { for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) { if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) break; } } pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); } } ++pNPC_limit_ID; } } } //----- (004178FE) -------------------------------------------------------- unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) { unsigned __int16 R, G, B; if ( current_pos <= base_pos ) { if ( current_pos == base_pos )//White return 0; if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) R = 255, G = 255, B = 100; else//Red( current_pos < 1/4 ) R = 255, G = 0, B = 0; } else//Green R = 0, G = 255, B = 0; return Color16(R, G, B); } //----- (00417939) -------------------------------------------------------- int GetConditionDrawColor(unsigned int uConditionIdx) { switch (uConditionIdx) { case Condition_Zombie: case Condition_Good: return ui_character_condition_normal_color; case Condition_Cursed: case Condition_Weak: case Condition_Fear: case Condition_Drunk: case Condition_Insane: case Condition_Poison_Weak: case Condition_Disease_Weak: return ui_character_condition_light_color; case Condition_Sleep: case Condition_Poison_Medium: case Condition_Disease_Medium: case Condition_Paralyzed: case Condition_Unconcious: return ui_character_condition_moderate_color; case Condition_Poison_Severe: case Condition_Disease_Severe: case Condition_Dead: case Condition_Pertified: case Condition_Eradicated: return ui_character_condition_severe_color; } Error("Invalid condition (%u)", uConditionIdx); }