Mercurial > mm7
view Engine/MapsLongTimer.h @ 2523:c532d5242055
Hello from Direct3D 11 :)
author | a.parshin |
---|---|
date | Thu, 09 Oct 2014 23:33:36 +0300 |
parents | 68cdef6879a0 |
children |
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#pragma once /* 169 */ #pragma pack(push, 1) struct MapsLongTimer { __int64 NextStartTime; // timer will either fire event at this time (type 2, field_C == 0) __int16 timer_evt_ID; __int16 timer_evt_seq_num; __int16 time_left_to_fire; __int16 IntervalHalfMins; // or fire on these intervals (type 1) __int16 YearsInterval; __int16 MonthsInterval; __int16 WeeksInterval; __int16 HoursInterval; __int16 MinutesInterval; __int16 SecondsInterval; __int16 timer_evt_type; __int16 field_1E; }; #pragma pack(pop) extern MapsLongTimer MapsLongTimersList[100]; //array_5B5928