Mercurial > mm7
view Engine/Graphics/GammaControl.h @ 2523:c532d5242055
Hello from Direct3D 11 :)
author | a.parshin |
---|---|
date | Thu, 09 Oct 2014 23:33:36 +0300 |
parents | 5abd8fc8f1c6 |
children | 407263babde8 |
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#pragma once #include "lib\legacy_dx\d3d.h" #pragma pack(push, 1) class GammaController { public: GammaController(); inline ~GammaController() {} //----- (0044F22E) void Initialize/*_44F4D9*/(float gamma); void GetRamp(); double _44F377(DDGAMMARAMP *a1); void SetGammaRamp(DDGAMMARAMP *pRamp); int InitGammaRamp(DDGAMMARAMP *pRamp); /*protected*/void InitializeFromSurface(struct IDirectDrawSurface4 *a2); void ( ***vdestructor_ptr)(GammaController *, bool); IDirectDrawSurface4 *pSurface; IDirectDrawGammaControl *pGammaControl; DDGAMMARAMP pDefaultRamp; DDGAMMARAMP field_60C; float fGamma;//field_C0C; }; #pragma pack(pop)