Mercurial > mm7
view mm7_4.cpp @ 1442:c3bfa7e7cee1
m
author | Ritor1 |
---|---|
date | Fri, 02 Aug 2013 23:58:57 +0600 |
parents | 2423bc2af692 |
children | 3881d2f94eb1 |
line wrap: on
line source
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <assert.h> #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" #include "OutdoorCamera.h" #include "Mouse.h" #include "stru6.h" #include "LightmapBuilder.h" #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "IndoorCamera.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "DecorationList.h" #include "Time.h" #include "IconFrameTable.h" #include "PlayerFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "Events2D.h" #include "stru159.h" #include "texts.h" #include "Log.h" #include "UI\UIHouses.h" #include "Lights.h" //----- (0046CC4B) -------------------------------------------------------- void __cdecl check_event_triggers() { int v0; // eax@1 LevelDecoration *v1; // esi@2 signed int v2; // edi@2 int v3; // ebx@2 int v4; // eax@3 int v5; // ebx@3 unsigned int v6; // ecx@3 unsigned int v7; // edx@6 unsigned int v8; // edx@8 Actor *v9; // edi@13 int v10; // ebx@14 int v11; // eax@14 int v12; // ebx@14 unsigned int v13; // ecx@14 int v14; // edx@15 unsigned int v15; // edx@17 unsigned int v16; // edx@19 char *v17; // edi@25 int v18; // ebx@26 int v19; // eax@26 int v20; // ebx@26 unsigned int v21; // ecx@26 int v22; // edx@27 unsigned int v23; // edx@29 unsigned int v24; // edx@31 int v25; // [sp+0h] [bp-24h]@3 int v26; // [sp+0h] [bp-24h]@14 int v27; // [sp+0h] [bp-24h]@26 int v28; // [sp+4h] [bp-20h]@3 int v29; // [sp+4h] [bp-20h]@14 int v30; // [sp+4h] [bp-20h]@26 signed int v31; // [sp+8h] [bp-1Ch]@2 int v32; // [sp+Ch] [bp-18h]@2 int v33; // [sp+10h] [bp-14h]@2 int i; // [sp+14h] [bp-10h]@1 int v35; // [sp+18h] [bp-Ch]@2 int v36; // [sp+1Ch] [bp-8h]@3 signed int v37; // [sp+1Ch] [bp-8h]@12 signed int v38; // [sp+20h] [bp-4h]@24 v0 = 0; for ( i = 0; i < _6836C8_num_decorations_6807E8; ++i ) { v1 = &pLevelDecorations[_6807E8_level_decorations_ids[v0]]; v2 = v1->field_18; v3 = v1->vPosition.y; v33 = v1->vPosition.x; v32 = v1->vPosition.y; v35 = v1->vPosition.z; v31 = v1->field_18; if ( v1->field_2 & 1 ) { v36 = abs(v1->vPosition.x - pParty->vPosition.x); v25 = abs(v3 - pParty->vPosition.y); v28 = abs(v35 - pParty->vPosition.z); v4 = v36; v5 = v25; v6 = v28; if ( v36 < v25 ) { v4 = v25; v5 = v36; } if ( v4 < v28 ) { v7 = v4; v4 = v28; v6 = v7; } if ( v5 < (signed int)v6 ) { v8 = v6; v6 = v5; v5 = v8; } if ( (signed int)(((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4) < v2 ) EventProcessor(v1->field_16_event_id, PID(OBJECT_Decoration,i), 1); } if ( v1->field_2 & 2 ) { v37 = 0; if ( (signed int)uNumActors > 0 ) { v9 = pActors.data();//[0].vPosition.y; do { v10 = abs(v33 - v9->vPosition.x); v29 = abs(v32 - v9->vPosition.y); v26 = abs(v35 - v9->vPosition.z); v11 = v10; v12 = v29; v13 = v26; if ( v11 < v29 ) { v14 = v11; v11 = v29; v12 = v14; } if ( v11 < v26 ) { v15 = v11; v11 = v26; v13 = v15; } if ( v12 < (signed int)v13 ) { v16 = v13; v13 = v12; v12 = v16; } if ( (signed int)(((unsigned int)(11 * v12) >> 5) + (v13 >> 2) + v11) < v31 ) EventProcessor(v1->field_16_event_id, 0, 1); ++v37; ++v9; } while ( v37 < (signed int)uNumActors ); } } if ( v1->field_2 & 4 ) { v38 = 0; if ( (signed int)uNumSpriteObjects > 0 ) { v17 = (char *)&pSpriteObjects[0].vPosition.y; do { v18 = abs(v33 - *((int *)v17 - 1)); v30 = abs(v32 - *(int *)v17); v27 = abs(v35 - *((int *)v17 + 1)); v19 = v18; v20 = v30; v21 = v27; if ( v19 < v30 ) { v22 = v19; v19 = v30; v20 = v22; } if ( v19 < v27 ) { v23 = v19; v19 = v27; v21 = v23; } if ( v20 < (signed int)v21 ) { v24 = v21; v21 = v20; v20 = v24; } if ( (signed int)(((unsigned int)(11 * v20) >> 5) + (v21 >> 2) + v19) < v31 ) EventProcessor(v1->field_16_event_id, 0, 1); ++v38; v17 += 112; } while ( v38 < (signed int)uNumSpriteObjects ); } } v0 = i + 1; } } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; //----- (0046D8E3) -------------------------------------------------------- int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4) { int v4; // ebx@1 unsigned int v5; // ecx@1 BSPModel *v6; // edi@3 ODMFace *v7; // esi@10 unsigned __int8 v8; // al@10 signed __int16 *v9; // eax@18 int v10; // edx@19 int v11; // ecx@21 int v12; // ecx@23 signed int v13; // eax@25 int v14; // edx@27 int v15; // edx@29 int v16; // ST18_4@29 signed int v17; // edx@29 signed __int64 v18; // qtt@29 int v19; // eax@35 signed int v20; // ecx@37 signed int v22; // ebx@42 unsigned int v23; // esi@43 int v24; // edx@44 int v25; // eax@44 int v26; // [sp+Ch] [bp-38h]@7 int v27; // [sp+10h] [bp-34h]@21 int v28; // [sp+18h] [bp-2Ch]@21 int v29; // [sp+1Ch] [bp-28h]@2 unsigned int v30; // [sp+20h] [bp-24h]@8 signed int v31; // [sp+24h] [bp-20h]@1 signed int v32; // [sp+28h] [bp-1Ch]@1 int v33; // [sp+2Ch] [bp-18h]@7 bool v34; // [sp+30h] [bp-14h]@21 bool v35; // [sp+34h] [bp-10h]@23 signed int v36; // [sp+38h] [bp-Ch]@17 signed int v37; // [sp+38h] [bp-Ch]@21 signed int v38; // [sp+38h] [bp-Ch]@42 signed int v39; // [sp+3Ch] [bp-8h]@1 signed int v40; // [sp+40h] [bp-4h]@1 dword_720ED0[0] = -1; dword_720E80[0] = -1; v4 = a1; v5 = 0; v40 = a2; v31 = v4; v39 = 1; dword_720F20[0] = 10000; v32 = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v29 = 0; do { v6 = &pOutdoor->pBModels[v29]; if ( v4 <= pOutdoor->pBModels[v29].sMaxX ) { if ( v4 >= v6->sMinX ) { if ( v40 <= v6->sMaxY ) { if ( v40 >= v6->sMinY ) { v33 = v5; v26 = v6->uNumFaces; if ( (signed int)v6->uNumFaces > (signed int)v5 ) { v30 = v5; while ( 1 ) { v7 = (ODMFace *)((char *)v6->pFaces + v30); v8 = v7->uPolygonType; if ( (v8 == 5 || v8 == 6) && !(BYTE3(v7->uAttributes) & 0x20) && v4 <= v7->pBoundingBox.x2 && v4 >= v7->pBoundingBox.x1 && v40 <= v7->pBoundingBox.y2 && v40 >= v7->pBoundingBox.y1 ) { v36 = v5; if ( v7->uNumVertices ) { v9 = v7->pXInterceptDisplacements; do { v10 = 2 * v36; word_720DB0_xs[2 * v36] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].x); word_720CE0_ys[2 * v36] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].y); word_720DB0_xs[2 * v36++ + 1] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].x); word_720CE0_ys[v10 + 1] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].y); ++v9; } while ( v36 < v7->uNumVertices ); v4 = v31; } v27 = 2 * v7->uNumVertices; word_720DB0_xs[2 * v7->uNumVertices] = word_720DB0_xs[0]; word_720CE0_ys[v27] = word_720CE0_ys[0]; v11 = 0; v34 = word_720CE0_ys[0] >= v40; v37 = 0; v28 = 0; if ( v27 > 0 ) { do { if ( v37 >= 2 ) break; v12 = v11; v4 = v31; v35 = word_720CE0_ys[v12 + 1] >= v40; if ( v34 != v35 ) { v13 = word_720DB0_xs[v12 + 1] >= v31 ? 0 : 2; v14 = v13 | (word_720DB0_xs[v12] < v31); if ( v14 != 3 ) { if ( !v14 || (v15 = word_720CE0_ys[v12], v16 = word_720CE0_ys[v12 + 1] - v15, v17 = v40 - v15, LODWORD(v18) = v17 << 16, HIDWORD(v18) = v17 >> 16, (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v12 + 1] - (signed int)word_720DB0_xs[v12]) * v18 / v16) >> 16) + word_720DB0_xs[v12]) >= v31) ) ++v37; } } v11 = v28 + 1; v34 = v35; ++v28; } while ( v28 < v27 ); if ( v37 == 1 ) { if ( v39 >= 20 ) break; if ( v7->uPolygonType == 5 ) v19 = v6->pVertices.pVertices[v7->pVertexIDs[0]].z; else v19 = ((unsigned __int64)(v7->zCalc1 * (signed __int64)v4) >> 16) + ((unsigned __int64)(v7->zCalc2 * (signed __int64)v40) >> 16) + HIWORD(v7->zCalc3); v20 = v39++; dword_720F20[v20] = v19; dword_720ED0[v20] = v32; dword_720E80[v20] = v33; } } } ++v33; v30 += 308; if ( v33 >= v26 ) break; v5 = 0; } } } } } } ++v32; ++v29; v5 = 0; } while ( v32 < (signed int)pOutdoor->uNumBModels ); if ( !v39 ) { *(int *)a4 = 0; return dword_720F20[0]; } } v22 = 0; v38 = v5; if ( v39 <= (signed int)v5 ) goto LABEL_54; v23 = 0; do { v24 = dword_720F20[v5 / 4]; v25 = *(int *)((char *)dword_720F20.data() + v23); if ( v24 == v25 ) goto LABEL_50; if ( v25 > a3 + 15 ) { if ( v24 >= v25 ) goto LABEL_51; LABEL_50: v22 = v38; v23 = v5; goto LABEL_51; } if ( v24 > v25 && v24 <= a3 + 15 ) goto LABEL_50; LABEL_51: ++v38; v5 += 4; } while ( v38 < v39 ); if ( v22 ) { *(int *)a4 = dword_720E80[v22] | (dword_720ED0[v22] << 6); return dword_720F20[v22]; } LABEL_54: *(int *)a4 = 0; return dword_720F20[v22]; } //----- (0046DEF2) -------------------------------------------------------- unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID) { unsigned int result; // eax@1 result = uLayingItemID; if ( pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID].uFlags & 0x10 ) result = _46BFFA_check_object_intercept(uLayingItemID, a2); return result; } //----- (0046E0B2) -------------------------------------------------------- void __cdecl _46E0B2_collide_against_decorations() { BLVSector *v0; // ebp@1 LevelDecoration *v1; // edi@2 DecorationDesc *v2; // esi@3 int v3; // edx@4 int v4; // eax@4 int v5; // ecx@6 int v6; // ebx@8 int v7; // esi@8 int v8; // ebx@10 int v9; // esi@11 int v10; // edi@12 int v11; // eax@12 int v12; // esi@14 unsigned int v13; // eax@17 signed int i; // [sp+4h] [bp-14h]@1 int v15; // [sp+8h] [bp-10h]@10 int v16; // [sp+Ch] [bp-Ch]@10 int v17; // [sp+10h] [bp-8h]@10 int v18; // [sp+14h] [bp-4h]@8 v0 = &pIndoor->pSectors[stru_721530.uSectorID]; for ( i = 0; i < v0->uNumDecorations; ++i ) { v1 = &pLevelDecorations[v0->pDecorationIDs[i]]; if ( !(v1->field_2 & 0x20) ) { v2 = &pDecorationList->pDecorations[v1->uDecorationDescID]; if (!v2->CanMoveThrough()) { v3 = v2->uRadius; v4 = v1->vPosition.x; if ( stru_721530.sMaxX <= v4 + v3 ) { if ( stru_721530.sMinX >= v4 - v3 ) { v5 = v1->vPosition.y; if ( stru_721530.sMaxY <= v5 + v3 ) { if ( stru_721530.sMinY >= v5 - v3 ) { v6 = v2->uDecorationHeight; v7 = v1->vPosition.z; v18 = v6; if ( stru_721530.sMaxZ <= v7 + v6 ) { if ( stru_721530.sMinZ >= v7 ) { v16 = v4 - stru_721530.normal.x; v15 = v5 - stru_721530.normal.y; v8 = stru_721530.prolly_normal_d + v3; v17 = ((v4 - stru_721530.normal.x) * stru_721530.field_58.y - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; if ( abs(v17) <= stru_721530.prolly_normal_d + v3 ) { v9 = (v16 * stru_721530.field_58.x + v15 * stru_721530.field_58.y) >> 16; if ( v9 > 0 ) { v10 = v1->vPosition.z; v11 = stru_721530.normal.z + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v9) >> 16); if ( v11 >= v10 ) { if ( v11 <= v18 + v10 ) { v12 = v9 - integer_sqrt(v8 * v8 - v17 * v17); if ( v12 < 0 ) v12 = 0; if ( v12 < stru_721530.field_7C ) { stru_721530.field_7C = v12; v13 = 8 * v0->pDecorationIDs[i]; LOBYTE(v13) = v13 | 5; stru_721530.uFaceID = v13; } } } } } } } } } } } } } } } //----- (00487DA9) -------------------------------------------------------- void __cdecl sub_487DA9() { char *v0; // eax@1 v0 = &array_77EC08[0].field_108; do { *v0 = 0; v0 += 268; } while ( (signed int)v0 < (signed int)&pVerticesSR_801A10[4] ); } //----- (00487DBE) -------------------------------------------------------- void Software_ResetNewEdges() { int v0; // ecx@1 Edge **v1; // eax@1 signed int v2; // eax@3 v0 = 0; v1 = ptr_80CA10.data(); do { ++v0; *((int *)&pNewEdges[v0] - 9) = (int)&defaultEdge; *v1 = 0; ++v1; } while ( (signed int)v1 < (signed int)&unk_80D190 ); v2 = 2000; do { pSurfs->field_22 = 0; --v2; } while ( v2 ); } //----- (0048A959) -------------------------------------------------------- unsigned int ReplaceHSV(unsigned int uColor, float h_replace, float s_replace, float v_replace) { float r = ((uColor & 0x00FF0000) >> 16) / 255.0f, g = ((uColor & 0x0000FF00) >> 8) / 255.0f, b = (uColor & 0x000000FF) / 255.0f; float h, s, v; RGB2HSV(&h, &s, r, g, b, &v); if ( h_replace != -1.0 ) h = h_replace; if ( s_replace != -1.0 ) s = s_replace; if ( v_replace != -1.0 ) v = v_replace; HSV2RGB(&r, &g, &b, h, s, v); return (((uint)floorf(r * 255.0f + 0.5f) & 0xFF) << 16) | (((uint)floorf(g * 255.0f + 0.5f) & 0xFF) << 8) | ((uint)floorf(b * 255.0f + 0.5f) & 0xFF); } //----- (0048B561) -------------------------------------------------------- int fixpoint_from_float(float val) { // float X.Yf -> int XXXX YYYY int left = floorf((val - 0.5f) + 0.5f); int right = floorf((val - left) * 65536.0f); return (left << 16) | right; } //----- (00491E3A) -------------------------------------------------------- void __cdecl sub_491E3A() { Player *v0; // ebx@1 signed int v1; // esi@3 char *v2; // eax@4 unsigned int v3; // eax@7 unsigned int v4; // edx@8 char *v5; // ecx@9 int v6; // edi@17 Texture *v7; // ebx@18 struct IDirect3DTexture2 **v8; // eax@19 struct IDirect3DTexture2 *v9; // eax@20 struct IDirectDrawSurface **v10; // eax@22 struct IDirectDrawSurface *v11; // eax@23 int v12; // eax@26 v0 = pParty->pPlayers; do { if (SoundSetAction[24][0]) { v1 = 0; if ( (signed int)pSoundList->sNumSounds <= 0 ) { LABEL_7: v3 = 0; } else { v2 = (char *)&pSoundList->pSounds->uSoundID; while ( *(int *)v2 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4998 ) { ++v1; v2 += 120; if ( v1 >= (signed int)pSoundList->sNumSounds ) goto LABEL_7; } v3 = v1; } pSoundList->UnloadSound(v3, 1); v4 = 0; if ( (signed int)pSoundList->sNumSounds <= 0 ) { LABEL_12: v4 = 0; } else { v5 = (char *)&pSoundList->pSounds->uSoundID; while ( *(int *)v5 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4999 ) { ++v4; v5 += 120; if ( (signed int)v4 >= (signed int)pSoundList->sNumSounds ) goto LABEL_12; } } pSoundList->UnloadSound(v4, 1); } ++v0; } while ( (signed int)v0 < (signed int)pParty->pHirelings ); v6 = pIcons_LOD->uNumLoadedFiles - 1; if ( v6 >= pIcons_LOD->pFacesLock ) { v7 = &pIcons_LOD->pTextures[v6]; do { v7->Release(); v8 = pIcons_LOD->pHardwareTextures; if ( v8 ) { v9 = v8[v6]; if ( v9 ) { v9->Release(); pIcons_LOD->pHardwareTextures[v6] = 0; } } v10 = pIcons_LOD->pHardwareSurfaces; if ( v10 ) { v11 = v10[v6]; if ( v11 ) { v11->Release(); pIcons_LOD->pHardwareSurfaces[v6] = 0; } } --v6; --v7; } while ( v6 >= pIcons_LOD->pFacesLock ); } v12 = pIcons_LOD->pFacesLock; pIcons_LOD->pFacesLock = 0; pIcons_LOD->uNumLoadedFiles = v12; } // 4ED498: using guessed type char byte_4ED498; //----- (00493938) -------------------------------------------------------- int __cdecl _493938_regenerate() { int v0; // edi@1 signed __int64 v1; // qax@1 int v2; // ecx@1 int result; // eax@1 int v4; // eax@2 int v5; // edi@5 int *v6; // ecx@5 char v7; // sf@5 int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 __int16 *v11; // edx@16 int v12; // eax@20 int v13; // ebx@20 unsigned int *v14; // esi@21 unsigned int v15; // ecx@21 unsigned int v16; // eax@21 int v17; // edx@21 int v18; // eax@21 signed int v19; // eax@21 signed int v20; // ebx@25 Player *v21; // esi@25 ITEM_EQUIP_TYPE v22; // edi@30 //int v23; // edx@31 signed int v24; // ecx@32 signed int v25; // eax@33 int v26; // eax@35 int v27; // eax@36 int v28; // eax@37 int v29; // eax@40 int v30; // eax@41 signed int v31; // ecx@53 char *v32; // eax@53 char *v33; // edi@82 int v34; // ecx@88 int v35; // eax@88 char *v36; // edi@99 int v37; // edi@104 int v38; // edi@106 int v39; // edi@111 int v40; // ecx@113 char v41[400]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 int v44; // [sp+210h] [bp-20h]@22 int v45; // [sp+214h] [bp-1Ch]@25 int v46; // [sp+218h] [bp-18h]@25 int v47; // [sp+21Ch] [bp-14h]@25 int v48; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 int v50; // [sp+228h] [bp-8h]@25 int v51; // [sp+22Ch] [bp-4h]@2 v0 = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; v1 = (signed __int64)((double)pParty->uLastRegenerationTime * 0.234375); v2 = (signed int)v1 / 60; result = (signed int)v1 / 60 + 5; if ( v0 >= result ) { v51 = 0; v4 = (v0 - v2) / 5; if (pParty->FlyActive()) { if ( pParty->bFlying ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1) ) { // colliding with something in the air - fall down v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; //__debugbreak(); v6 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster].pConditions[0];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 2000]; v7 = *v6 < v5; *v6 -= v5; if ( v7 ) { *v6 = 0; pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = 0; v51 = 1; } } } } if (pParty->WaterWalkActive()) { if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) ) { // taking on water //__debugbreak(); v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster].pConditions[0];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if ( v7 ) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; v51 = 1; } } } } if (pParty->ImmolationActive()) { //SpriteObject::SpriteObject(&a1); v9 = 0; a3.z = 0; a3.y = 0; a3.x = 0; a1.stru_24.Reset(); a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; a1.spell_id = SPELL_FIRE_IMMOLATION; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_19: LOWORD(v10) = 0; } else { v11 = &pObjectList->pObjects->uObjectID; while ( stru_4E3ACC[8].uType != *v11 ) { ++v10; v11 += 28; if ( v10 >= (signed int)pObjectList->uNumObjects ) goto LABEL_19; } } a1.uObjectDescID = v10; a1.field_60_distance_related_prolly_lod = 0; v12 = 8 * pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster; LOBYTE(v12) = v12 | OBJECT_Player; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.spell_caster_pid = v12; a1.uFacing = 0; a1.uSoundID = 0; v13 = sub_46A89E((int)v41, 100, 307); if ( v13 > 0 ) { do { v14 = (unsigned int *)&v41[4 * v9]; v15 = *v14; v16 = *v14; a1.vPosition.x = pActors[v16].vPosition.x; v17 = pActors[v16].vPosition.y; a1.vPosition.z = pActors[v16].vPosition.z; v18 = 8 * v15; LOBYTE(v18) = PID(OBJECT_Actor,v15); a1.vPosition.y = v17; a1.spell_target_pid = v18; v19 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item,v19), *v14, &a3); ++v9; } while ( v9 < v13 ); } } v44 = 0; if (PartyHasDragon()) v44 = 1; v49 = 0; LABEL_25: v20 = 0; v21 = &pParty->pPlayers[v49]; v50 = 0; v47 = 0; v45 = 0; v48 = 0; v46 = 0; if ( v44 && v21->classType == PLAYER_CLASS_WARLOCK ) v50 = 1; if ( v21->classType == PLAYER_CLASS_LICH ) v48 = 1; v22 = (ITEM_EQUIP_TYPE)0; while ( 1 ) { if ( v21->HasItemEquipped(v22) ) { //v23 = v21->pEquipment.pIndices; auto _idx = v21->pEquipment.pIndices[v22]; v24 = v21->pInventoryItemList[_idx].uItemID; if ( v24 > 134 ) { if ( v24 == 529 ) goto LABEL_43; if ( v24 == 535 ) goto LABEL_44; if ( v24 == 515 ) { v47 = 1; } else { if ( v24 == 532 ) goto LABEL_50; } } else { v25 = v21->pInventoryItemList[_idx].uSpecEnchantmentType; if ( v25 <= 50 ) { if ( v25 != 50 ) { v26 = v25 - 37; if ( v26 ) { v27 = v26 - 1; if ( !v27 ) goto LABEL_50; v28 = v27 - 6; if ( v28 ) { if ( v28 != 3 ) goto LABEL_51; LABEL_50: v50 = 1; goto LABEL_51; } } } LABEL_44: v20 = 1; goto LABEL_51; } v29 = v25 - 54; if ( !v29 ) goto LABEL_44; v30 = v29 - 1; if ( !v30 ) goto LABEL_50; if ( v30 == 11 ) { LABEL_43: v20 = 1; v50 = 1; goto LABEL_51; } } } LABEL_51: v22 = (ITEM_EQUIP_TYPE)((int)v22 + 1); if ( (signed int)v22 >= 16 ) { if ( v48 ) { v31 = 0; v32 = (char *)v21->pInventoryItemList; while ( *(int *)v32 != 601 || (unsigned __int8)v32[26] != v49 + 1 ) { ++v31; v32 += 36; if ( v31 >= 138 ) goto LABEL_59; } v48 = 0; v45 = 1; } LABEL_59: if ( v21->pConditions[17] ) v46 = 1; if ( v20 && !v21->pConditions[14] && !v21->pConditions[16] ) { ++v21->sHealth; if ( v21->sHealth > v21->GetMaxHealth() ) v21->sHealth = v21->GetMaxHealth(); if ( v21->pConditions[13] && v21->sHealth > 0 ) { LODWORD(v21->pConditions[13]) = 0; HIDWORD(v21->pConditions[13]) = 0; } v51 = 1; } if ( SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) >= 0 && (SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) > 0 || LODWORD(v21->pPlayerBuffs[12].uExpireTime)) && !v21->pConditions[14] && !v21->pConditions[16] ) { v21->sHealth += 5 * v21->pPlayerBuffs[12].uPower; if ( v21->sHealth > v21->GetMaxHealth() ) v21->sHealth = v21->GetMaxHealth(); if ( v21->pConditions[13] && v21->sHealth > 0 ) { LODWORD(v21->pConditions[13]) = 0; HIDWORD(v21->pConditions[13]) = 0; } v51 = 1; } if ( v50 ) { v33 = (char *)&v21->sMana; ++*(int *)v33; if ( v21->sMana > v21->GetMaxMana() ) *(int *)v33 = v21->GetMaxMana(); v51 = 1; } if ( v47 && !v21->pConditions[14] && !v21->pConditions[16] ) { v34 = LODWORD(v21->pConditions[13]); --v21->sHealth; v35 = v21->sHealth; if ( !(HIDWORD(v21->pConditions[13]) | v34) && v35 < 0 ) v21->pConditions[13] = pParty->uTimePlayed; if ( v35 < 1 ) { if ( v21->sHealth + v21->uEndurance + v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) { v21->pConditions[13] = pParty->uTimePlayed; } else { if ( !v21->pConditions[14] ) v21->pConditions[14] = pParty->uTimePlayed; } } v51 = 1; } if ( v45 ) { v36 = (char *)&v21->sMana; ++*(int *)v36; if ( v21->sMana > v21->GetMaxMana() ) *(int *)v36 = v21->GetMaxMana(); } if ( v48 && !v21->pConditions[14] && !v21->pConditions[16] ) { v37 = v21->sHealth; if ( v37 > v21->GetMaxHealth() / 2 ) v21->sHealth = v37 - 2; v38 = v21->sMana; if ( v38 > v21->GetMaxMana() / 2 ) v21->sMana = v38 - 2; } if ( v46 && !v21->pConditions[14] && !v21->pConditions[16] ) { v39 = v21->sHealth; if ( v39 > v21->GetMaxHealth() / 2 ) v21->sHealth = v39 - 1; v40 = v21->sMana; if ( v40 > 0 ) v21->sMana = v40 - 1; } ++v49; if ( v49 >= 4 ) { result = HIDWORD(pParty->uTimePlayed); pParty->uLastRegenerationTime = pParty->uTimePlayed; if ( !viewparams->bRedrawGameUI ) { result = v51; viewparams->bRedrawGameUI = v51; } return result; } goto LABEL_25; } } } return result; } //----- (00493F79) -------------------------------------------------------- void sub_493F79(stru351_summoned_item *_this, __int64 a2) { signed __int64 v2; // ST2C_8@1 signed __int64 v3; // qax@1 //signed __int64 v4; // ST1C_8@1 unsigned __int64 v5; // qax@1 unsigned int v6; // ebx@1 v2 = (signed __int64)((double)a2 * 0.234375); v3 = v2 / 60 / 60; //v4 = v3; v5 = (unsigned int)v3 / 0x18; v6 = (unsigned int)(v5 / 7) >> 2; _this->field_0_expire_second = v2 % 60; _this->field_4_expire_minute = v2 / 60 % 60; _this->field_8_expire_hour = v3 % 24; _this->field_10_expire_week = v5 / 7 & 3; _this->field_C_expire_day = (unsigned int)v5 % 0x1C; _this->field_14_exprie_month = v6 % 0xC; _this->field_18_expire_year = v6 / 0xC + game_starting_year; } //----- (00494035) -------------------------------------------------------- void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 signed __int64 v1; // ST30_8@1 signed __int64 v2; // ST38_8@1 unsigned __int64 v3; // qax@1 unsigned int v4; // edi@1 //signed int v5; // eax@4 //char *v6; // ecx@5 //Player *v7; // esi@8 //char *v8; // ecx@12 //Player *pPlayer; // esi@15 //void *v10; // esi@25 unsigned int v11; // ecx@27 signed int v12; // edi@29 Player *v13; // ecx@30 Player *v14; // esi@35 double v15; // st7@35 Player **v16; // esi@43 Player *v17; // edi@44 double v18; // st7@44 //float v19; // ST28_4@48 //double v20; // ST38_8@48 Player *v21; // esi@51 signed int v22; // edi@53 int v23; // eax@59 int v24; // ecx@60 int v25; // eax@63 int v26; // ecx@64 int v27; // eax@67 int v28; // ecx@68 int v29; // eax@71 int v30; // ecx@72 int v31; // eax@75 int v32; // ecx@76 int v33; // eax@79 int v34; // ecx@80 int v35; // eax@83 int v36; // ecx@84 int v37; // eax@87 int v38; // ecx@88 int v39; // eax@91 int v40; // ecx@92 int v41; // eax@95 int v42; // ecx@96 bool v43; // ebx@102 //SpellBuff *v44; // edi@104 //signed int v45; // ebp@104 bool v46; // edi@111 //SpellBuff *v47; // esi@113 //Player **v48; // esi@119 //signed int v49; // edi@121 //char *v50; // esi@122 signed int v51; // edx@128 signed int v52; // ecx@130 int v53; // eax@131 Player *v54; // eax@141 //unsigned int v55; // [sp-8h] [bp-38h]@18 unsigned int v56; // [sp-8h] [bp-38h]@55 //int v57; // [sp-4h] [bp-34h]@18 int v58; // [sp-4h] [bp-34h]@33 int v59; // [sp-4h] [bp-34h]@55 //unsigned int v60; // [sp+10h] [bp-20h]@1 unsigned int v61; // [sp+14h] [bp-1Ch]@1 Player **v62; // [sp+14h] [bp-1Ch]@50 //unsigned int a2; // [sp+18h] [bp-18h]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int v65; // [sp+1Ch] [bp-14h]@47 //a2 = pParty->uCurrentHour; v61 = pParty->uDaysPlayed; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = (signed __int64)(pParty->uTimePlayed * 0.234375) / 60; v1 = v0; v0 /= 60i64; v2 = v0; v3 = (unsigned int)v0 / 24; v4 = (unsigned int)(v3 / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = v1 % 60; pParty->uCurrentMonthWeek = v3 / 7 & 3; pParty->uCurrentHour = v2 % 24; pParty->uDaysPlayed = (unsigned int)v3 % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; if ( pParty->uCurrentHour >= 3 && (pParty->uCurrentHour < 3 || pParty->uDaysPlayed > v61) ) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; ++pParty->days_played_without_rest; if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondWeakWithBlockCheck(0); if (pParty->uNumFoodRations) Party::TakeFood(1); else for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { Player* player = pParty->pPlayers + i; player->Zero(); if (!player->IsPertified() && !player->IsEradicated() && !player->IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) player->SetCondDeadWithBlockCheck(0); if (rand() % 100 < 10 * pParty->days_played_without_rest) player->SetCondInsaneWithBlockCheck(0); } } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } v11 = LODWORD(pParty->uTimePlayed); if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed ) { v12 = 1; pParty->field_6FC = LODWORD(pParty->uTimePlayed) + 128; viewparams->bRedrawGameUI = 1; while ( 1 ) { if ( pPlayers[v12]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[v12]->HasEnchantedItemEquipped(71) || pPlayers[v12]->pPlayerBuffs[23].uExpireTime > 0 ) { v58 = 0; } else { v58 = 0; if ( !sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v12) ) { v14 = pPlayers[v12]; v15 = (double)pPlayers[v12]->GetMaxHealth() * 0.1; v14->ReceiveDamage((signed __int64)v15, DMGT_FIRE); if ( pParty->uFlags & 4 ) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]); GameUI_Footer_TimeLeft = 128; } goto LABEL_39; } v13 = pPlayers[v12]; } v13->PlayEmotion(CHARACTER_EXPRESSION_37, v58); LABEL_39: ++v12; if ( v12 > 4 ) { v11 = LODWORD(pParty->uTimePlayed); break; } } } if ( pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)__PAIR__(HIDWORD(pParty->uTimePlayed), v11) ) { viewparams->bRedrawGameUI = 1; pParty->field_6FC = v11 + 128; v16 = &pPlayers[1]; do { v17 = *v16; v18 = (double)(*v16)->GetMaxHealth() * 0.1; v17->ReceiveDamage((signed __int64)v18, DMGT_FIRE); if ( pParty->uFlags & 0x200 ) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); GameUI_Footer_TimeLeft = 128; } ++v16; } while ( (signed int)v16 <= (signed int)&pPlayers[4] ); } _493938_regenerate(); v65 = 4; a2a = pEventTimer->uTimeElapsed; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING ) { //v19 = (double)(signed int)prev_time * 0.5; //v20 = v19 + 6.7553994e15; a2a *= 0.5f; if (a2a < 1) a2a = 1; } v62 = &pPlayers[1]; do { v21 = *v62; if ( (*v62)->uTimeToRecovery ) v21->Recover(a2a); v22 = v21->sHealth; if ( v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) + v22 + v21->uEndurance >= 1 || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) { if ( v22 >= 1 ) goto LABEL_59; v59 = 0; v56 = 13; } else { v59 = 0; v56 = 14; } v21->SetCondition(v56, v59); LABEL_59: v23 = (int)&v21->field_E0; if ( v21->field_E0 ) { v24 = *(int *)v23 - pEventTimer->uTimeElapsed; if ( v24 > 0 ) { *(int *)v23 = v24; } else { *(int *)v23 = 0; viewparams->bRedrawGameUI = 1; } } v25 = (int)&v21->field_E4; if ( v21->field_E4 ) { v26 = *(int *)v25 - pEventTimer->uTimeElapsed; if ( v26 > 0 ) { *(int *)v25 = v26; } else { *(int *)v25 = 0; viewparams->bRedrawGameUI = 1; } } v27 = (int)&v21->field_E8; if ( v21->field_E8 ) { v28 = *(int *)v27 - pEventTimer->uTimeElapsed; if ( v28 > 0 ) { *(int *)v27 = v28; } else { *(int *)v27 = 0; viewparams->bRedrawGameUI = 1; } } v29 = (int)&v21->field_EC; if ( v21->field_EC ) { v30 = *(int *)v29 - pEventTimer->uTimeElapsed; if ( v30 > 0 ) { *(int *)v29 = v30; } else { *(int *)v29 = 0; viewparams->bRedrawGameUI = 1; } } v31 = (int)&v21->field_F0; if ( v21->field_F0 ) { v32 = *(int *)v31 - pEventTimer->uTimeElapsed; if ( v32 > 0 ) { *(int *)v31 = v32; } else { *(int *)v31 = 0; viewparams->bRedrawGameUI = 1; } } v33 = (int)&v21->field_F4; if ( v21->field_F4 ) { v34 = *(int *)v33 - pEventTimer->uTimeElapsed; if ( v34 > 0 ) { *(int *)v33 = v34; } else { *(int *)v33 = 0; viewparams->bRedrawGameUI = 1; } } v35 = (int)&v21->field_F8; if ( v21->field_F8 ) { v36 = *(int *)v35 - pEventTimer->uTimeElapsed; if ( v36 > 0 ) { *(int *)v35 = v36; } else { *(int *)v35 = 0; viewparams->bRedrawGameUI = 1; } } v37 = (int)&v21->field_FC; if ( v21->field_FC ) { v38 = *(int *)v37 - pEventTimer->uTimeElapsed; if ( v38 > 0 ) { *(int *)v37 = v38; } else { *(int *)v37 = 0; viewparams->bRedrawGameUI = 1; } } v39 = (int)&v21->field_100; if ( v21->field_100 ) { v40 = *(int *)v39 - pEventTimer->uTimeElapsed; if ( v40 > 0 ) { *(int *)v39 = v40; } else { *(int *)v39 = 0; viewparams->bRedrawGameUI = 1; } } v41 = (int)&v21->field_104; if ( v21->field_104 ) { v42 = *(int *)v41 - pEventTimer->uTimeElapsed; if ( v42 > 0 ) { *(int *)v41 = v42; } else { *(int *)v41 = 0; viewparams->bRedrawGameUI = 1; } } if ( v21->pConditions[2] | v21->pConditions[12] | v21->pConditions[13] | v21->pConditions[14] | v21->pConditions[15] | v21->pConditions[16] ) --v65; v43 = (signed __int64)v21->pPlayerBuffs[7].uExpireTime > 0; for (uint k = 0; k < 24; ++k) v21->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); if ( v43 && (signed __int64)v21->pPlayerBuffs[7].uExpireTime <= 0 ) v21->SetCondition(1u, 0); ++v62; } while ( (signed int)v62 <= (signed int)&pPlayers[4] ); v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = 1; } if ( v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0 ) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(1, 0); } for (uint i = 0; i < 2; ++i) { auto pBuf = &pParty->pPartyBuffs[dword_4EE07C[i]]; if (pBuf->uExpireTime == 0) continue; if ( !(pBuf->uFlags & 1) ) { if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); if (dword_4EE07C[i] == 7 ) pParty->bFlying = false; } } } v51 = v65; if ( v65 ) goto LABEL_135; if ( pCurrentScreen != SCREEN_REST ) { v52 = (signed int)&pPlayers[1]; while ( 1 ) { v53 = *(int *)v52; if ( *(_QWORD *)(*(int *)v52 + 16) ) break; v52 += 4; if ( v52 > (signed int)&pPlayers[4] ) goto LABEL_135; } *(int *)(v53 + 16) = 0; *(int *)(v53 + 20) = 0; v51 = 1; LABEL_135: if ( pCurrentScreen != SCREEN_REST && (!v51 || dword_5C35C0) ) uGameState = GAME_STATE_PARTY_DIED; } if ( uActiveCharacter ) { if ( pCurrentScreen != SCREEN_REST ) { v54 = pPlayers[uActiveCharacter]; if ( v54->pConditions[2] || v54->pConditions[12] || v54->pConditions[13] || v54->pConditions[14] || v54->pConditions[15] || v54->pConditions[16] ) { viewparams->bRedrawGameUI = 1; uActiveCharacter = pParty->GetNextActiveCharacter(); } } } } //----- (00494820) -------------------------------------------------------- unsigned int __fastcall _494820_training_time(unsigned int a1) { signed int v1; // eax@1 v1 = 5; if ( a1 % 24 >= 5 ) v1 = 29; return v1 - a1 % 24; } //----- (00494836) -------------------------------------------------------- int stru339_spell_sound::_494836(int uSoundID, int a6) { int v3; // esi@1 int result; // eax@1 stru339_spell_sound *v5; // ebx@1 int *v6; // edi@2 unsigned int v7; // eax@3 int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 v3 = 0; result = word_4EE088_sound_ids[uSoundID]; v5 = this; a2a = word_4EE088_sound_ids[uSoundID]; if ( result ) { v9 = 0; v6 = this->pSoundsOffsets; do { v7 = a2a++; result = pSoundList->LoadSound(v7, (char *)v5 + v3, 44744 - v3, &v8, a6); if ( !result ) break; a6 += 4; result = v8 + 256; *v6 = v3; v3 += result; ++v9; *(v6 - 2) = result; ++v6; } while ( v9 < 2 ); } return result; } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (00494AED) -------------------------------------------------------- unsigned int PlayerFrameTable::GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression) { unsigned int _uNumFrames; // edx@1 unsigned int result; // eax@1 PlayerFrame *v4; // ecx@2 _uNumFrames = this->uNumFrames; result = 0; if ( (signed int)this->uNumFrames <= 0 ) { LABEL_5: result = 0; } else { v4 = this->pFrames; while ( v4->expression != expression ) { ++result; ++v4; if ( (signed int)result >= (signed int)_uNumFrames ) goto LABEL_5; } } return result; } //----- (00494B10) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID) { unsigned int v3; // esi@1 PlayerFrame *v4; // edi@1 PlayerFrame *v5; // ecx@1 __int16 v6; // dx@2 int v7; // edx@3 char *i; // eax@3 int v9; // ecx@5 PlayerFrame *result; // eax@6 v3 = uFramesetID; v4 = this->pFrames; v5 = &v4[uFramesetID]; if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 ) { v7 = ((signed int)uFrameID >> 3) % (unsigned __int16)v6; for ( i = (char *)&v5->uAnimTime; ; i += 10 ) { v9 = *(short *)i; if ( v7 <= v9 ) break; v7 -= v9; ++v3; } result = &v4[v3]; } else { result = &v4[uFramesetID]; } return result; } //----- (00494B5E) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *pFramesetID, int *pAnimTime, int a4) { PlayerFrameTable *v4; // edi@1 int v5; // esi@1 int v6; // eax@2 v4 = this; v5 = a4 + *pAnimTime; if ( v5 < 8 * this->pFrames[*pFramesetID].uAnimTime ) { *pAnimTime = v5; } else { v6 = rand() % 4 + 21; *pFramesetID = v6; *pAnimTime = 8 * v5 % v4->pFrames[v6].uAnimTime; } return &v4->pFrames[*pFramesetID]; } //----- (00494BC3) -------------------------------------------------------- void PlayerFrameTable::ToFile() { PlayerFrameTable *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 auto Str = this; v1 = Str; v2 = fopen("data\\dpft.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save dpft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3); fclose(v3); } //----- (00494C0F) -------------------------------------------------------- void PlayerFrameTable::FromFile(void *pSerialized) { uNumFrames = *(int *)pSerialized; pFrames = (PlayerFrame *)pAllocator->AllocNamedChunk(pFrames, 10 * uNumFrames, "P Frames"); memcpy(pFrames, (char *)pSerialized + 4, 10 * uNumFrames); } //----- (00494C5A) -------------------------------------------------------- int PlayerFrameTable::FromFileTxt(const char *Args) { PlayerFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 __int16 v8; // ax@15 const char *v9; // ST10_4@15 unsigned __int16 v10; // ax@15 const char *v11; // ST0C_4@15 int j; // esi@15 int v13; // eax@17 int v14; // edx@22 int v15; // ecx@23 int v16; // eax@24 signed int k; // eax@27 PlayerFrame *v18; // edx@28 int v19; // esi@28 int l; // ecx@29 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v23; // [sp+200h] [bp-104h]@4 FrameTableTxtLine v24; // [sp+27Ch] [bp-88h]@4 int v25; // [sp+2F8h] [bp-Ch]@3 int v26; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@28 v2 = this; //TileTable::dtor((TileTable *)this); v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("PlayerFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v25 = 0; v26 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { if ( v24.uPropCount < 3 ) Abortf("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); ++v25; } ++v26; } while ( fgets(&Buf, 490, File) ); v4 = v25; } v2->uNumFrames = v4; v5 = pAllocator->AllocNamedChunk(v2->pFrames, 10 * v4, "P Frames"); v2->pFrames = (PlayerFrame *)v5; if ( !v5 ) Abortf("PlayerFrameTable::load - Out of Memory!"); v6 = File; v2->uNumFrames = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { v8 = atoi(v24.pProperties[0]); v9 = v24.pProperties[1]; v2->pFrames[v2->uNumFrames].expression = (CHARACTER_EXPRESSION_ID)v8; v10 = atoi(v9); v11 = v24.pProperties[2]; v2->pFrames[v2->uNumFrames].uTextureID = v10; v2->pFrames[v2->uNumFrames].uAnimTime = atoi(v11); v2->pFrames[v2->uNumFrames].uAnimLength = 0; v2->pFrames[v2->uNumFrames].uFlags = 0; for ( j = 3; j < v24.uPropCount; ++j ) { if ( !_stricmp(v24.pProperties[j], "New") ) { v13 = (int)&v2->pFrames[v2->uNumFrames].uFlags; *(char *)v13 |= 4u; } } ++v2->uNumFrames; } } fclose(File); v14 = 0; if ( (signed int)(v2->uNumFrames - 1) > 0 ) { v15 = 0; do { v16 = (int)&v2->pFrames[v15]; if ( !(*(char *)(v16 + 18) & 4) ) *(char *)(v16 + 8) |= 1u; ++v14; ++v15; } while ( v14 < (signed int)(v2->uNumFrames - 1) ); } for ( k = 0; k < (signed int)v2->uNumFrames; *(short *)(Argsa + 6) = v19 ) { v18 = v2->pFrames; Argsa = (int)&v18[k]; v19 = *(short *)(Argsa + 4); if ( *(char *)(Argsa + 8) & 1 ) { ++k; for ( l = (int)&v18[k]; *(char *)(l + 8) & 1; l += 10 ) { v19 += *(short *)(l + 4); ++k; } LOWORD(v19) = v18[k].uAnimTime + v19; } ++k; } return 1; } //----- (00495366) -------------------------------------------------------- char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2) { int v2; // edi@1 int v3; // edx@2 int v4; // esi@3 int v5; // ebx@5 signed int v7; // [sp+Ch] [bp-14h]@1 signed int v8; // [sp+10h] [bp-10h]@1 int **v9; // [sp+14h] [bp-Ch]@4 signed int v10; // [sp+18h] [bp-8h]@3 unsigned __int8 v11; // [sp+1Ch] [bp-4h]@1 v2 = a1; v11 = a2; v8 = 0; v7 = 0; if ( dword_AE336C == a1 ) { v3 = dword_AE3370; } else { v4 = a2; dword_AE336C = a1; v10 = 0; if ( (signed int)pNPCStats->uNumNPCNames[v4] <= 0 ) goto LABEL_17; v9 = (int **)((char *)pNPCStats->pNPCNames + v4 * 4); do { v5 = tolower(*(char *)*v9); if ( v5 == tolower(v2) ) { if ( v8 ) v7 = v10; else v8 = v10; } ++v10; v9 += 2; } while ( v10 < (signed int)pNPCStats->uNumNPCNames[v4] ); if ( v8 && v8 != v7 ) v3 = v8 + rand() % (v7 - v8); else LABEL_17: v3 = rand() % (signed int)pNPCStats->uNumNPCNames[v4]; } dword_AE3370 = v3; return pNPCStats->pNPCNames[0][v11 + 2 * v3]; } // AE336C: using guessed type int dword_AE336C; // AE3370: using guessed type int dword_AE3370; //----- (00495430) -------------------------------------------------------- char * GetReputationString( signed int a1 ) { if (a1 >= 25) return pGlobalTXT_LocalizationStrings[379]; // Hated else if (a1 >= 6) return pGlobalTXT_LocalizationStrings[392]; // Unfriendly else if (a1 >= -5) return pGlobalTXT_LocalizationStrings[399]; // Neutral; else if (a1 >= -24) return pGlobalTXT_LocalizationStrings[402]; // Friendly else return pGlobalTXT_LocalizationStrings[434]; // Respected; } //----- (00495461) -------------------------------------------------------- char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) { unsigned __int8 v6; // bl@1 Player *pPlayer; // ebx@3 //NPCData *v9; // eax@4 //size_t v10; // eax@6 char *v11; // esi@7 //int v12; // edx@7 //ItemGen *v13; // edi@7 //char v14; // cl@8 //char *v15; // ecx@10 //int v16; // edx@10 int v17; // eax@10 signed __int64 v18; // qax@18 unsigned int v19; // edi@32 unsigned __int8 *v20; // ebx@32 int v21; // ecx@34 __int16 v22; // ax@34 int v23; // edx@39 int v24; // eax@39 int v25; // eax@45 float *v26; // esi@68 float v27; // ST18_4@68 signed int v28; // eax@68 int v29; // eax@68 float v30; // ST18_4@72 signed int v31; // eax@72 float v32; // ST18_4@74 signed int v33; // eax@74 double v34; // st7@75 float v35; // ST18_4@76 signed int v36; // eax@76 float *v37; // esi@78 float v38; // ST18_4@78 int v39; // eax@78 float v40; // ST18_4@82 int v41; // eax@82 float v42; // ST18_4@83 int v43; // eax@83 float v44; // ST18_4@85 int v45; // eax@85 const char *v46; // eax@86 unsigned int v47; // eax@87 float v48; // ST18_4@97 __int64 v49; // ST14_8@107 int v50; // eax@107 int v51; // eax@108 Player *v52; // eax@109 int v53; // [sp-4h] [bp-13Ch]@107 int v54; // [sp+0h] [bp-138h]@107 __int16 v55[56]; // [sp+10h] [bp-128h]@34 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 stru351_summoned_item v57; // [sp+9Ch] [bp-9Ch]@115 char a1[100]; // [sp+B8h] [bp-80h]@3 unsigned int v59; // [sp+11Ch] [bp-1Ch]@3 //size_t v60; // [sp+120h] [bp-18h]@3 //Player *v61; // [sp+124h] [bp-14h]@3 //char *Str; // [sp+128h] [bp-10h]@1 int v63; // [sp+12Ch] [bp-Ch]@32 //int v64; // [sp+130h] [bp-8h]@6 //NPCData *v65; // [sp+134h] [bp-4h]@6 //int packed; v6 = uPlayerID; //Str = lpsz; if ( IsBadStringPtrA(lpsz, 1u) ) return "Invalid String Passed"; a1[0] = 0; pPlayer = &pParty->pPlayers[v6]; v59 = TargetColor(255, 255, 155); //v61 = pPlayer; memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); NPCData *npc = nullptr; if ( dword_5C35D4 ) { //__debugbreak(); // fix npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 } else npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); //v65 = v9; //v10 = 0; //v64 = 0; //int i = 0; //if ( (signed int)v60 > 0 ) v11 = a4; auto len = strlen(lpsz); for (int i = 0, dst = 0; i < len; ++i) { //v12 = v64; //v13 = a3; //while ( 1 ) //{ char c = lpsz[i]; if (c != '%') pTmpBuf2[dst++] = c; else { //v15 = &lpsz[v12 + 1]; //v16 = (unsigned __int8)lpsz[v12 + 2]; //packed = 10 * (int)lpsz[v12 + 1] + lpsz[v12 + 2]; //v17 = packed - 528;// 10 * '0' + '0' v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; switch ( v17 ) { case 1: v11 = npc->pName; goto _continue_strcat; case 2: v11 = pPlayer->pName; goto _continue_strcat; case 3: case 4: v11 = a1; goto _continue_strcat; case 5: v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; v11 = pGlobalTXT_LocalizationStrings[397];// "evening" if ( SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0 ) { if ( SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 0xB ) { if ( v18 < 20 ) v11 = pGlobalTXT_LocalizationStrings[396];// "day" } else { v11 = pGlobalTXT_LocalizationStrings[395];// "morning" } } goto _continue_strcat; case 6: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[387];// "lady" else v11 = pGlobalTXT_LocalizationStrings[385];// "sir" goto _continue_strcat; case 7: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[389];// "Lady" else v11 = pGlobalTXT_LocalizationStrings[386];// "Sir" goto _continue_strcat; case 8: v19 = 0; v63 = 0; v20 = (unsigned __int8 *)pPlayer->_guilds_member_bits; do { if ( (unsigned __int16)_449B57_test_bit(v20, word_4EE150[v19]) ) { v21 = v63; v22 = word_4EE150[v19]; ++v63; v55[v21] = v22; } ++v19; } while ( v19 < 28 ); if ( v63 ) { v23 = rand() % v63; v24 = dword_A74CDC; if ( dword_A74CDC == -1 ) { v24 = v23; dword_A74CDC = v23; } v11 = (char *)pAwards[v55[v24]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; } else { v11 = (char *)pNPCTopics[55].pText; } //pPlayer = v61; //v13 = a3; goto _continue_strcat; case 9: if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[384];// "her" else v11 = pGlobalTXT_LocalizationStrings[383];// "his" goto _continue_strcat; case 10: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[389];// "Lady" else v11 = pGlobalTXT_LocalizationStrings[388];// "Lord" goto _continue_strcat; case 11: v25 = GetPartyReputation(); goto LABEL_46; case 12: v25 = npc->rep; LABEL_46: if ( v25 >= 25 ) { v11 = pGlobalTXT_LocalizationStrings[379]; } else { if ( v25 < 6 ) { if ( v25 >= -5 ) { v11 = pGlobalTXT_LocalizationStrings[399]; } else { if ( v25 < -24 ) v11 = pGlobalTXT_LocalizationStrings[434]; else v11 = pGlobalTXT_LocalizationStrings[402]; } } else { v11 = pGlobalTXT_LocalizationStrings[392]; } } goto _continue_strcat; case 13: v11 = sub_495366(pPlayer->pName[0], pPlayer->uSex); goto _continue_strcat; case 14: { if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[391];// "sister" else v11 = pGlobalTXT_LocalizationStrings[390];// "brother" goto _continue_strcat; } case 15: { v11 = pGlobalTXT_LocalizationStrings[393];// "daughter" _continue_strcat: strcat(pTmpBuf2.data(), v11); dst = strlen(pTmpBuf2.data()); //v64 += 2; i += 2; } break; case 16: { if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[391];// "sister" else v11 = pGlobalTXT_LocalizationStrings[390];// "brother" goto _continue_strcat; } case 17: { auto pay_percentage = pNPCStats->pProfessions[npc->uProfession - 1].uHirePrice / 100; if (!pay_percentage) pay_percentage = 1; sprintf(a1, "%lu", pay_percentage); v11 = a1; goto _continue_strcat; } case 18: case 19: case 20: case 21: case 22: case 26: _continue_strncpy: strncpy(a1, lpsz + i + 1, 2); v51 = atoi(a1); sprintf(a1, "%lu", v51); v11 = a1; goto _continue_strcat; case 23: { v47 = pMapStats->GetMapInfo(pCurrentMapName.data()); if ( v47 ) v11 = pMapStats->pInfos[v47].pName; else v11 = pGlobalTXT_LocalizationStrings[394];// "Unknown" goto _continue_strcat; } case 24: { v46 = a3->GetDisplayName(); sprintfex(a1, format_4E2D80, v59, v46); v11 = a1; goto _continue_strcat; } case 25: { v37 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v38 = *v37; v39 = a3->GetValue(); v29 = pPlayer->GetBaseBuyingPrice(v39, v38); switch ( a5 ) { case 3: v44 = *v37; v45 = a3->GetValue(); v29 = pPlayer->GetBaseSellingPrice(v45, v44); break; case 4: v29 = pPlayer->GetBaseIdentifyPrice(*v37); break; case 5: v42 = *v37; v43 = a3->GetValue(); v29 = pPlayer->GetBaseRepairPrice(v43, v42); break; case 6: v40 = *v37; v41 = a3->GetValue(); v29 = pPlayer->GetBaseSellingPrice(v41, v40) / 2; break; } goto _continue_sprintf; } case 27: { v26 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v27 = *v26; v28 = a3->GetValue(); v29 = pPlayer->GetBuyingPrice(v28, v27); if ( a5 == 3 ) { v35 = *v26; v36 = a3->GetValue(); v29 = pPlayer->GetPriceSell(v36, v35); if (a3->Broken()) v29 = 1; goto _continue_sprintf; } if ( a5 != 4 ) { if ( a5 == 5 ) { v32 = *v26; v33 = a3->GetValue(); v29 = pPlayer->GetPriceRepair(v33, v32); } else { if ( a5 == 6 ) { v30 = *v26; v31 = a3->GetValue(); v29 = pPlayer->GetPriceSell(v31, v30) / 2; if (a3->Broken()) v29 = 1; if (!v29) v29 = 1; goto _continue_sprintf; } } _continue_sprintf: sprintfex(a1, "%lu", v29); v11 = a1; goto _continue_strcat; } v34 = *v26; v48 = v34; v29 = pPlayer->GetPriceIdentification(v48); goto _continue_sprintf; } case 28: { //v11 = (char *)p2DEvents_minus1__10[13 * (signed int)a4]; v11 = (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle; goto _continue_strcat; } case 29: { //v34 = p2DEvents_minus1__20[13 * (signed int)a4]; v34 = p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v48 = v34; v29 = pPlayer->GetPriceIdentification(v48); goto _continue_sprintf; } case 30: { if ( !a6 ) goto _continue_strcat; sub_493F79(&v57, *a6); v54 = v57.field_18_expire_year; v53 = v57.field_C_expire_day + 1; v50 = v57.field_14_exprie_month; sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); v11 = a1; goto _continue_strcat; } case 31: case 32: case 33: case 34: v52 = &pParty->pPlayers[v17 - 31]; v11 = v52->pName; goto _continue_strcat; default: if ( v17 <= 50 || v17 > 70 ) goto _continue_strncpy; if ( v17 - 51 >= 20 ) goto _continue_strcat; v49 = pParty->field_3C._s_times[v17-51]; sub_493F79(&v56, v49); v54 = v56.field_18_expire_year; v53 = v56.field_C_expire_day + 1; v50 = v56.field_14_exprie_month; sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); v11 = a1; goto _continue_strcat; } } } return pTmpBuf2.data(); } //----- (0049B04D) -------------------------------------------------------- void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) { //stru154 *v3; // edi@1 //signed int v4; // eax@1 //signed int result; // eax@9 //signed int v6; // [sp-8h] [bp-18h]@8 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 float v7; v.x = 0.0; v.y = 0.0; v.z = 0.0; GetFacePlane(a2, a3, &v, &v7); if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = v.x; face_plane.vNormal.y = v.y; face_plane.vNormal.z = v.z; face_plane.dist = v7; } //----- (0049B0C9) -------------------------------------------------------- void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) { if (fabsf(pNormal->z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(pNormal->x) < 1e-6f && fabsf(pNormal->y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = pNormal->x; face_plane.dist = dist; face_plane.vNormal.y = pNormal->y; face_plane.vNormal.z = pNormal->z; } //----- (0049B13D) -------------------------------------------------------- void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) { ODMFace *v5; // ebx@1 //int v6; // eax@1 //unsigned __int16 *v7; // ebx@2 //Vec3_int_ *v8; // eax@3 Vec3_int_ *v9; // ecx@3 //double v10; // st7@3 //int v11; // ecx@3 Vec3_int_ *v12; // ecx@3 //double v13; // st7@3 //double v14; // st6@3 //double v15; // st5@3 //int v16; // ecx@3 Vec3_int_ *v17; // eax@3 //double v18; // st5@3 Vec3_float_ *v19; // eax@3 //int result; // eax@8 //float v21; // ecx@10 //double v22; // st7@10 //double v23; // st6@10 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 //float v25; // [sp+18h] [bp-50h]@3 float v26; // [sp+1Ch] [bp-4Ch]@3 float v27; // [sp+20h] [bp-48h]@3 float v28; // [sp+24h] [bp-44h]@3 //float v29; // [sp+2Ch] [bp-3Ch]@3 //float v30; // [sp+30h] [bp-38h]@3 //float v31; // [sp+34h] [bp-34h]@3 //float v32; // [sp+38h] [bp-30h]@3 //float v33; // [sp+3Ch] [bp-2Ch]@3 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 //float v35; // [sp+4Ch] [bp-1Ch]@3 //float v36; // [sp+50h] [bp-18h]@3 //float v37; // [sp+54h] [bp-14h]@3 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 //int v39; // [sp+64h] [bp-4h]@1 //v39 = 0; v1.x = 0.0; v5 = pFace; //v6 = pFace->uNumVertices; v1.y = 0.0; v1.z = 0.0; if (pFace->uNumVertices >= 2) { int i = 0; while ( i < pFace->uNumVertices - 2 ) { v9 = &pVertices->pVertices[pFace->pVertexIDs[i]]; v12 = &pVertices->pVertices[pFace->pVertexIDs[i + 1]]; v17 = &pVertices->pVertices[pFace->pVertexIDs[i + 2]]; i++; v1.x = v12->x - v9->x; v26 = v17->x - v12->x; v1.y = v12->y - v9->y; v27 = v17->y - v12->y; v1.z = v12->z - v9->z; v28 = v17->z - v12->z; v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); v38.x = v19->x; v38.y = v19->y; v38.z = v19->z; if ( v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) { v38.Normalize(); pOutNormal->x = v38.x; pOutNormal->y = v38.y; pOutNormal->z = v38.z; *pOutDist = -(v9->x * v38.x + v9->y * v38.y + v9->z * v38.z); return; } } } pOutNormal->x = (double)(v5->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.x >> 16); pOutNormal->y = (double)(v5->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.y >> 16); pOutNormal->z = (double)(v5->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.z >> 16); *pOutDist = (double)(v5->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.dist >> 16); } //----- (0049D700) -------------------------------------------------------- unsigned int __fastcall GetMaxMipLevels(unsigned int uDim) { unsigned int v1; // eax@1 int v2; // ecx@1 unsigned int v3; // eax@1 v1 = uDim; v2 = 0; v3 = v1 - 1; while ( v3 & 1 ) { v3 >>= 1; ++v2; } return v3 == 0 ? v2 : 0; } //----- (004A19D8) -------------------------------------------------------- unsigned int BlendColors(unsigned int a1, unsigned int a2) { /*signed __int64 v2; // ST10_8@1 double v3; // st7@1 float v4; // ST24_4@1 double v5; // ST10_8@1 int v6; // ST1C_4@1 float v7; // ST24_4@1 double v8; // ST10_8@1 unsigned __int8 v9; // ST20_1@1 float v10; // ST24_4@1 double v11; // ST10_8@1 float v12; // ST24_4@1 double v13; // ST08_8@1*/ uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * (a2 >> 24) / 255.0f * 255.0f), red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); return (alpha << 24) | (red << 16) | (green << 8) | blue; /*v2 = a1 >> 24; v3 = (double)v2 / 255.0f; HIDWORD(v2) = 0; LODWORD(v2) = a2 >> 24; v4 = v3 * (double)v2 / 255.0f * 255.0; v5 = v4 + 6.7553994e15; v6 = LODWORD(v5); v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; v8 = v7 + 6.7553994e15; v9 = LOBYTE(v8); v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; v11 = v10 + 6.7553994e15; v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; v13 = v12 + 6.7553994e15; return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ } //----- (004A46E6) -------------------------------------------------------- int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int _z, int a4, unsigned int lightColor) { int v5; // eax@1 int z; // eax@1 unsigned int v7; // eax@9 unsigned int v8; // ecx@9 int v9; // eax@9 unsigned int v10; // eax@10 int *v11; // esi@10 int *v12; // edi@10 int v13; // ecx@10 int v14; // edx@10 unsigned int v15; // eax@22 int *v16; // esi@22 int *v17; // edi@22 int v18; // ecx@22 int v19; // edx@22 unsigned __int16 *pTarget; // [sp+Ch] [bp-8h]@9 int *pTargetZ; // [sp+10h] [bp-4h]@9 unsigned int v22; // [sp+1Ch] [bp+8h]@9 signed int v23; // [sp+20h] [bp+Ch]@1 v5 = a4; v23 = _z >> 16; z = x + v5; if ( z >= (signed int)pViewport->uViewportTL_X && (signed int)x <= (signed int)pViewport->uViewportBR_X && y >= (signed int)pViewport->uViewportTL_Y && y <= (signed int)pViewport->uViewportBR_Y ) { if ( (signed int)x < (signed int)pViewport->uViewportTL_X ) x = pViewport->uViewportTL_X; if ( z > (signed int)pViewport->uViewportBR_X ) z = pViewport->uViewportBR_X; pTarget = &pRenderer->pTargetSurface[x + y * pRenderer->uTargetSurfacePitch]; v22 = z - x; pTargetZ = &pRenderer->pActiveZBuffer[x + 640 * y]; v7 = lightColor >> 3; v8 = lightColor & 0xF0; v9 = v7 & 0x1E0000; if ( pRenderer->uTargetGBits == 5 ) { v10 = (v8 | (((unsigned __int16)(lightColor & 0xF000) | (unsigned int)v9) >> 3)) >> 4; v11 = (int *)pTarget; v12 = pTargetZ; v13 = v22; v14 = (v10 << 16) | v10; z = (unsigned __int8)pTarget & 2; if ( (unsigned __int8)pTarget & 2 ) { z = (unsigned int)*pTargetZ >> 16; if ( z > v23 ) { z = v14 + ((*pTarget & 0x7BDEu) >> 1); *pTarget = z; } v13 = v22 - 1; v11 = (int *)(pTarget + 1); v12 = pTargetZ + 1; } while ( v13 != 1 ) { if ( v13 < 1 ) return z; z = (unsigned int)*v12 >> 16; if ( z <= v23 ) { v13 -= 2; ++v11; v12 += 2; } else { v12 += 2; z = v14 + ((*v11 & 0x7BDE7BDEu) >> 1); v13 -= 2; *v11 = z; ++v11; } } z = (unsigned int)*v12 >> 16; if ( z > v23 ) { z = v14 + ((*(short *)v11 & 0x7BDEu) >> 1); *(short *)v11 = z; } } else { v15 = (v8 | (((unsigned __int16)(lightColor & 0xF800) | (unsigned int)v9) >> 2)) >> 4; v16 = (int *)pTarget; v17 = pTargetZ; v18 = v22; v19 = (v15 << 16) | v15; z = (unsigned __int8)pTarget & 2; if ( (unsigned __int8)pTarget & 2 ) { z = (unsigned int)*pTargetZ >> 16; if ( z > v23 ) { z = v19 + ((*pTarget & 0xF7DEu) >> 1); *pTarget = z; } v18 = v22 - 1; v16 = (int *)(pTarget + 1); v17 = pTargetZ + 1; } while ( v18 != 1 ) { if ( v18 < 1 ) return z; z = (unsigned int)*v17 >> 16; if ( z <= v23 ) { v18 -= 2; ++v16; v17 += 2; } else { v17 += 2; z = v19 + ((*v16 & 0xF7DEF7DEu) >> 1); v18 -= 2; *v16 = z; ++v16; } } z = (unsigned int)*v17 >> 16; if ( z > v23 ) { z = v19 + ((*(short *)v16 & 0xF7DEu) >> 1); *(short *)v16 = z; } } } return z; } //----- (004A57E9) -------------------------------------------------------- void __cdecl Present_ColorKey() { HRESULT v0; // eax@3 HRESULT v1; // eax@3 HRESULT v2; // eax@3 HRESULT v3; // eax@3 HRESULT v4; // eax@3 RECT a2; // [sp+4h] [bp-14h]@3 //CheckHRESULT_stru0 this; // [sp+14h] [bp-4h]@3 if ( !pRenderer->uNumSceneBegins ) { if ( pRenderer->field_40110 ) { a2.bottom = pViewport->uViewportTL_Y; a2.left = 0; a2.top = 0; a2.right = 640; ErrD3D(pRenderer->pBackBuffer4->BltFast(0, 0, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = 640; a2.left = 0; a2.top = pViewport->uViewportBR_Y + 1; a2.bottom = 480; ErrD3D(pRenderer->pBackBuffer4->BltFast( 0, pViewport->uViewportBR_Y + 1, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = pViewport->uViewportTL_X; a2.bottom = pViewport->uViewportBR_Y + 1; a2.left = 0; a2.top = pViewport->uViewportTL_Y; ErrD3D(pRenderer->pBackBuffer4->BltFast( 0, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 16u)); a2.left = pViewport->uViewportBR_X; a2.top = pViewport->uViewportTL_Y; a2.right = 640; a2.bottom = pViewport->uViewportBR_Y + 1; ErrD3D(pRenderer->pBackBuffer4->BltFast( pViewport->uViewportBR_X, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = pViewport->uViewportBR_X; a2.bottom = pViewport->uViewportBR_Y + 1; a2.left = pViewport->uViewportTL_X; a2.top = pViewport->uViewportTL_Y; ErrD3D(pRenderer->pBackBuffer4->BltFast( pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 17u)); } } } //----- (004A597D) -------------------------------------------------------- void Present_NoColorKey() { //unsigned __int16 *v0; // eax@4 unsigned __int16 *v1; // esi@4 void *v2; // edi@4 //signed int v4; // ebx@4 //signed int v5; // ebx@6 //void *v6; // edi@7 //const void *v7; // esi@7 signed int v8; // ebx@8 int v9; // eax@10 unsigned int v10; // esi@10 unsigned __int32 v11; // edi@10 //int v12; // ecx@10 unsigned int v13; // ebx@10 int v14; // eax@11 int v15; // eax@13 int v16; // eax@14 int v17; // eax@16 HRESULT v18; // eax@22 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 int v20; // [sp+88h] [bp-1Ch]@10 int v21; // [sp+8Ch] [bp-18h]@10 __int32 v22; // [sp+90h] [bp-14h]@10 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 unsigned int v24; // [sp+98h] [bp-Ch]@4 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 //LPVOID v26; // [sp+A0h] [bp-4h]@4 if ( !pRenderer->uNumSceneBegins ) { if ( pRenderer->field_40110 ) { memset(&Dst, 0, 0x7Cu); Dst.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { //v26 = Dst.lpSurface; pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; v24 = pRenderer->uTargetGMask | pRenderer->uTargetBMask | ((pRenderer->uTargetGMask | pRenderer->uTargetBMask) << 16); pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; v1 = pRenderer->pTargetSurface; v2 = Dst.lpSurface; /*for (uint y = 0; y < 480; ++y) { auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); for (uint x = 0; x < 640; ++x) pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; }*/ auto pSrc = pRenderer->pTargetSurface; auto pDst = (__int16 *)Dst.lpSurface; for (uint y = 0; y < 8; ++y) memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 640 * sizeof(__int16)); for (uint y = 8; y < 352; ++y) { memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 8 * sizeof(__int16)); memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); } for (uint y = 352; y < 480; ++y) memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 640 * sizeof(__int16)); auto pSrc_x1y1 = pSrc + 640 * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; auto pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); v22 = 4 * ((Dst.lPitch / 4) + v9); v21 = 4 * v9 + 1280; //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); v10 = (int)pSrc_x1y1; v11 = (int)pDst_x1y1; auto uHalfWidth = v20 = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; v13 = v24; for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) { //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) { if (pSrc[y * 640 + x] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; } } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); /* while ( 1 ) { while ( 1 ) { v14 = *(int *)v10; v10 += 4; if ( v14 == v13 ) break; if ( (short)v14 == (short)v13 ) { *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } else { v15 = __ROL__(v14, 16); if ( (short)v15 == (short)v13 ) { v17 = __ROR__(v15, 16); *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } else { v16 = __ROR__(v15, 16); *(int *)v11 = v16; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } } } v11 += 4; --uHalfWidth; if ( !uHalfWidth ) { LABEL_21: v10 += v21; v11 += v22; uHalfWidth = v20; if ( !--uNumLines ) { ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); return; } } }*/ } } } } //----- (004A7063) -------------------------------------------------------- unsigned int ModulateColor(unsigned int diffuse, float multiplier) { float alpha = multiplier * ((diffuse >> 24) & 0xFF); int a = (int)floorf(alpha + 0.5f); a = max(0, min(255, a)); float red = multiplier * ((diffuse >> 16) & 0xFF); int r = (int)floorf(red + 0.5f); r = max(0, min(255, r)); float green = multiplier * ((diffuse >> 8) & 0xFF); int g = (int)floorf(green + 0.5f); g = max(0, min(255, g)); float blue = multiplier * ((diffuse >> 0) & 0xFF); int b = (int)floorf(blue + 0.5f); b = max(0, min(255, b)); return (a << 24) | (r << 16) | (g << 8) | b; } //----- (004B1447) -------------------------------------------------------- Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3) { signed int v3; // esi@1 char v4; // sf@8 int v5; // eax@8 unsigned __int64 v6; // qax@12 DDM_DLV_Header *v7; // eax@14 Player **v8; // edi@18 Player *result; // eax@19 //char *v10; // esi@20 v3 = 0; if ( a2 ) { if ( a2 != 1 ) { if ( a2 == 2 ) v3 = 2; goto LABEL_13; } v3 = 2; } else { v3 = 1; } if ( pParty->uFine < 4000000 ) { v4 = a3 + pParty->uFine < 0; v5 = a3 + pParty->uFine; pParty->uFine += a3; if ( v4 ) { v5 = 0; pParty->uFine = 0; } if ( v5 > 4000000 ) pParty->uFine = 4000000; } pParty->field_3C._shop_ban_times[a1] = pParty->uTimePlayed + 368640; LABEL_13: pParty->InTheShopFlags[a1] = 1; if ( v3 ) { v7 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v7 = &pIndoor->dlv; v7->uReputation += v3; if ( v7->uReputation > 10000 ) v7->uReputation = 10000; } v8 = &pPlayers[1]; do { result = *v8; if ( pParty->uFine ) { //v10 = result->_guilds_member_bits; result = (Player *)_449B57_test_bit((unsigned __int8 *)result->_guilds_member_bits, 1); if ( !(short)result ) __debugbreak(); //result = (Player *)_449B7E_toggle_bit((unsigned char *)v10, 1, 1u); } ++v8; } while ( (signed int)v8 <= (signed int)&pPlayers[4] ); return result; } //----- (004B1523) -------------------------------------------------------- void __thiscall sub_4B1523(int *_this) { int v1; // esi@1 int v2; // edx@1 unsigned int v3; // eax@2 int v4; // eax@4 LONG v5; // ecx@4 int v6; // eax@10 char *v7; // ST44_4@12 unsigned __int16 v8; // ax@12 GUIWindow a1; // [sp+Ch] [bp-68h]@4 unsigned int v11; // [sp+60h] [bp-14h]@1 POINT a2; // [sp+64h] [bp-10h]@1 int v13; // [sp+6Ch] [bp-8h]@4 int v14; // [sp+70h] [bp-4h]@4 v1 = *_this - 399; v2 = (*_this - 400) % 11 + 1; v11 = 4 * (*_this - 400) / 11; // sprintf(pTmpBuf.data(), "%s%03d", spellbook_texture_filename_suffices[v11 / 4], v2); not used if ( pMouse->GetCursorPos(&a2)->y <= 320 ) v3 = pMouse->GetCursorPos(&a2)->y + 30; else v3 = 30; a1.Hint = 0; a1.uFrameY = v3; a1.uFrameWidth = 328; a1.uFrameHeight = 68; a1.uFrameX = 90; a1.uFrameZ = 417; a1.uFrameW = v3 + 67; a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]); v14 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]); v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]); v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]); v5 = a2.y; if ( v14 > a2.y ) v5 = v14; if ( v13 > v5 ) v5 = v13; if ( v4 > v5 ) v5 = v4; sprintf(pTmpBuf2.data(), "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", pSpellStats->pInfos[v1].pDescription, pGlobalTXT_LocalizationStrings[431], // "Normal" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pBasicSkillDesc, pGlobalTXT_LocalizationStrings[433], // "Expert" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pExpertSkillDesc, pGlobalTXT_LocalizationStrings[432], // "Master" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pMasterSkillDesc, pGlobalTXT_LocalizationStrings[96], // "Grand" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pGrandmasterSkillDesc); v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &a1, 0, 0); a1.uFrameHeight += v6; if ( (signed int)a1.uFrameHeight < 150 ) a1.uFrameHeight = 150; a1.uFrameWidth = game_viewport_width; a1.DrawMessageBox(0); a1.uFrameWidth -= 12; a1.uFrameHeight -= 12; v7 = pSpellStats->pInfos[v1].pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0); a1.uFrameZ = a1.uFrameX + 107; a1.uFrameWidth = 108; a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v11 / 4 + 12], 3u); sprintfex(pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1)); a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3); } //----- (004B1ECE) -------------------------------------------------------- void __cdecl sub_4B1ECE() { __int16 *v0; // edi@1 int v1; // ebx@3 Player *v2; // esi@3 int v3; // eax@4 signed int v4; // eax@9 int v5; // ebx@11 Player *v6; // esi@13 ItemGen *v7; // eax@14 signed int v8; // edi@14 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 signed int v10; // [sp+10h] [bp-8h]@13 int v11; // [sp+14h] [bp-4h]@1 Player *v12; // [sp+14h] [bp-4h]@11 contract_approved = 0; v11 = 0; uDialogueType = 84; current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); while ( 1 ) { if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0) ) { v1 = 0; v2 = pParty->pPlayers; do { LOBYTE(v3) = v2->CompareVariable(VAR_PlayerItemInHands, *(v0+1)); if ( v3 ) break; ++v2; ++v1; } while ( (signed int)v2 < (signed int)pParty->pHirelings ); if ( v1 == 4 ) break; } ++v11; v0 += 2; if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) break; } if ( v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) { current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); } if ( contract_approved == 601 ) { v5 = 0; v12 = pParty->pPlayers;//[0].uClass; v9 = 0; while ( 1 ) { if ( v12->classType == PLAYER_CLASS_LICH ) { v10 = 0; v6 = pParty->pPlayers;//[0].pInventoryItems[0].field_1A; do { v7 = v6->pInventoryItemList; v8 = 138; do { if ( v7->uItemID == ITEM_LICH_JAR_FULL ) { if ( !v7->uHolderPlayer ) v9 = v7; if ( v7->uHolderPlayer == v5 ) v10 = 1; } ++v7; --v8; } while ( v8 ); ++v6; } while ( v6 <= &pParty->pPlayers[3] ); if ( !v10 ) break; } ++v12; ++v5; if ( v12 > &pParty->pPlayers[3] ) return; } if ( v9 ) v9->uHolderPlayer = v5; } } // 4F08EC: using guessed type int dword_4F08EC[]; // 722B3C: using guessed type int dword_722B3C; // 722B44: using guessed type int dword_722B44; // F8B1A8: using guessed type int dword_F8B1A8; //----- (004B254D) -------------------------------------------------------- char *__thiscall _4B254D_SkillMasteryTeacher(int _this) { //Player *v1; // esi@1 int v2; // edx@1 int v3; // ecx@1 int v4; // edi@1 int pClassType; // eax@7 int v6; // eax@7 int v7; // ebx@7 //int v8; // ebx@8 signed int v9; // esi@8 int v10; // eax@8 char *v11; // ecx@8 int v12; // edi@9 char *v13; // edx@9 signed int v14; // edi@10 unsigned int v16; // eax@29 //int v17; // eax@36 char v18; // cl@46 __int16 v19; // dx@56 int v20; // eax@60 //char *v21; // [sp-Ch] [bp-38h]@82 //const char *v22; // [sp-8h] [bp-34h]@21 //unsigned int v23; // [sp-8h] [bp-34h]@38 //char *v24; // [sp-8h] [bp-34h]@82 char *v25; // [sp-4h] [bp-30h]@14 //int v26; // [sp-4h] [bp-30h]@38 //int v27; // [sp-4h] [bp-30h]@82 char v28[4]; // [sp+Ch] [bp-20h]@9 int v29; // [sp+10h] [bp-1Ch]@13 int v30; // [sp+14h] [bp-18h]@15 int v31; // [sp+18h] [bp-14h]@16 unsigned __int16 a1[2]; // [sp+1Ch] [bp-10h]@7 //int v33; // [sp+20h] [bp-Ch]@7 int v34; // [sp+24h] [bp-8h]@7 char *v35; // [sp+28h] [bp-4h]@1 contract_approved = 0; v2 = (_this - 200) % 3; v3 = (_this - 200) / 3; v4 = v2; v35 = (char *)pNPCTopics[127].pText; dword_F8B1AC_award_bit_number = v3; if ( v2 ) { if ( v2 == 1 ) { gold_transaction_amount = 5000; dword_F8B1B0 = 3; } else { if ( v2 == 2 ) { gold_transaction_amount = 8000; dword_F8B1B0 = 4; } } } else { gold_transaction_amount = 2000; dword_F8B1B0 = 2; } pClassType = pPlayers[uActiveCharacter]->classType; //v33 = pClassType; v6 = byte_4ED970_skill_learn_ability_by_class_table[pClassType][v3]; *(int *)a1 = pPlayers[uActiveCharacter]->pActiveSkills[v3]; v7 = a1[0] & 0x3F; v34 = v2 + 2; if ( v6 < v2 + 2 ) { //v8 = v33; v9 = 0; v10 = pClassType - pClassType % 4; v11 = &byte_4ED970_skill_learn_ability_by_class_table[pClassType - pClassType % 4][v3]; do { v12 = (unsigned __int8)*v11; v13 = &v28[4 * v9]; *(int *)v13 = 0; if ( v12 < v34 ) { v14 = 1; } else { v14 = 1; *(int *)v13 = 1; } ++v9; v11 += 37; } while ( v9 < 4 ); __debugbreak(); // warning C4700: uninitialized local variable 'v29' used if ( v29 == v14 ) { v25 = pClassNames[v10 + 1]; } else { __debugbreak(); // warning C4700: uninitialized local variable 'v30' used if ( v30 == v14 )//crash { __debugbreak(); // warning C4700: uninitialized local variable 'v31' used if ( v31 == v14 ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[v10 + 2], pClassNames[v10 + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. return pTmpBuf.data(); } v25 = pClassNames[v10 + 2]; } else { if ( v31 != v14 ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. return pTmpBuf.data(); } v25 = pClassNames[v10 + 3]; } } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], v25);//Вы должны достичь звания %s для обучения этому уровню навыка. return pTmpBuf.data(); } if ( !pPlayers[uActiveCharacter]->CanAct() ) return (char *)pNPCTopics[122].pText; if ( !v7 ) return (char *)pNPCTopics[131].pText; v16 = SkillToMastery(a1[0]); if ( (signed int)v16 > v4 + 1 ) return (char *)pNPCTopics[v4 + 128].pText; if ( v34 != 2 ) { if ( v34 == 3 ) { if ( (signed int)v16 >= 2 && v7 >= 7 ) { switch ( dword_F8B1AC_award_bit_number ) { case 12: case 13: case 14: case 15: case 16: case 17: case 18: gold_transaction_amount = 4000; goto LABEL_42; case 19: v19 = 114; if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v19) ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 20: v19 = 110; if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v19) ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 22: v20 = pPlayers[uActiveCharacter]->GetBaseWillpower(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 24: gold_transaction_amount = 2500; v20 = pPlayers[uActiveCharacter]->GetBaseEndurance(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 36: v20 = pPlayers[uActiveCharacter]->GetBaseIntelligence(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 21: case 23: case 25: case 26: case 29: case 32: case 34: case 35: gold_transaction_amount = 2500; goto LABEL_42; case 8: case 9: case 10: case 11: gold_transaction_amount = 3000; goto LABEL_42; case 7: gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; default: if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } } else { if ( v34 != 4 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( (signed int)v16 >= 3 && v7 >= 10 ) { switch ( dword_F8B1AC_award_bit_number ) { case 19: if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x22u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Au, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } return v35; case 20: if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x23u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Bu, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } return v35; case 30: v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[31]); if ( (v18 & 0x3Fu) < 0xA ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 31: v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[30]); if ( (v18 & 0x3Fu) < 0xA ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 21: case 23: case 24: case 25: case 26: case 29: case 32: case 34: case 35: gold_transaction_amount = 6000; goto LABEL_42; case 8: case 9: case 10: case 11: gold_transaction_amount = 7000; goto LABEL_42; case 7: break; default: if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } } return v35; } if ( v7 < 4 ) return v35; if ( dword_F8B1AC_award_bit_number > 27 ) { if ( dword_F8B1AC_award_bit_number != 29 && dword_F8B1AC_award_bit_number != 32 && (dword_F8B1AC_award_bit_number <= 33 || dword_F8B1AC_award_bit_number > 35) ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number >= 23 ) { gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number == 7 ) { gold_transaction_amount = 0; goto LABEL_79; } if ( dword_F8B1AC_award_bit_number <= 7 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number > 18 ) { if ( dword_F8B1AC_award_bit_number != 21 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 1000; LABEL_42: if ( gold_transaction_amount > pParty->uNumGold ) return (char *)pNPCTopics[124].pText; LABEL_79: contract_approved = 1; if ( v34 == 2 ) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт return pTmpBuf2.data(); } if ( v34 == 3 ) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер return pTmpBuf2.data(); } if ( v34 == 4 ) sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр return pTmpBuf2.data(); } //----- (004B3E1E) -------------------------------------------------------- void __cdecl sub_4B3E1E() { NPCData *v0; // ST40_4@1 signed int v1; // edi@1 //GUIWindow *v2; // ecx@1 __debugbreak(); v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); v1 = 0; pDialogueWindow->eWindowType = WINDOW_MainMenu; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, 1, 0); if ( pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) { pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0); v1 = 1; } pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); } // F8B19C: using guessed type int dword_F8B19C; //----- (004B3FE5) -------------------------------------------------------- void __fastcall sub_4B3FE5(int a4) { int v1; // edi@1 char *v2; // edi@1 __debugbreak(); v1 = a4; uDialogueType = 78; current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); v2 = ""; pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; // F8B1A8: using guessed type int dword_F8B1A8; //----- (004B46A5) -------------------------------------------------------- void __fastcall DrawTextAtStatusBar( const char *Str, int a5 ) { int v4; // eax@1 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); v4 = pFontLucida->AlignText_Center(450, Str); pPrimaryWindow->DrawText(pFontLucida, v4 + 11, 357, a5, Str, 0, 0, 0); } //----- (004B46F8) -------------------------------------------------------- int __fastcall sub_4B46F8(int a1) { int v1; // eax@1 int i; // edx@1 v1 = 0; for ( i = 0; i < a1; ++i ) v1 += i + 1; return 1000 * v1; } //----- (004BC49B) -------------------------------------------------------- void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) { //unsigned int v1; // esi@1 NPCData *speakingNPC; // ebp@1 //unsigned int v3; // eax@1 int npc_event_id; // ecx@10 signed int v5; // edi@14 char *v6; // esi@15 const char *v7; // ecx@22 signed int v8; // edi@37 //unsigned int v9; // eax@56 unsigned int v10; // ecx@57 void *v11; // [sp-Ch] [bp-1Ch]@46 int v12; // [sp-8h] [bp-18h]@46 char *v13; // [sp-8h] [bp-18h]@60 size_t v14; // [sp-4h] [bp-14h]@46 const char *v15; // [sp-4h] [bp-14h]@60 //v1 = _this; speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); //v3 = v1; uDialogueType = newDialogueType; if (!speakingNPC->uFlags) { speakingNPC->uFlags = 1; //v3 = uDialogueType; } if(newDialogueType == DIALOGUE_PROFESSION_DETAILS) { dialogue_show_profession_details = ~dialogue_show_profession_details; } else if(newDialogueType == DIALOGUE_76) { if (speakingNPC->Hired()) { v8 = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { v6 = (char *)pNPCStats->pNewNPCData; while ( !(v6[8] & 0x80) || strcmp(speakingNPC->pName, *(const char **)v6) ) { ++v8; v6 += 76; if ( v8 >= (signed int)pNPCStats->uNumNewNPCs ) break; } if( v8 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } pParty->field_709 = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } if ( pParty->pHirelings[0].pName && pParty->pHirelings[1].pName ) { v7 = pGlobalTXT_LocalizationStrings[533]; // ""I cannot join you, you're party is full"" ShowStatusBarString(v7, 2u); } else { //v9 = v2->uProfession; if ( speakingNPC->uProfession != 51 ) { v10 = pNPCStats->pProfessions[speakingNPC->uProfession - 1].uHirePrice; if ( pParty->uNumGold < v10 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);// "You don't have enough gold" dialogue_show_profession_details = false; uDialogueType = 13; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); v7 = pGlobalTXT_LocalizationStrings[155]; ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; return; } Party::TakeGold(v10); } LOBYTE(speakingNPC->uFlags) |= 0x80u; if ( pParty->pHirelings[0].pName ) { memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); v15 = speakingNPC->pName; v13 = pParty->pHireling2Name; } else { memcpy(pParty->pHirelings, speakingNPC, 0x4Cu); v15 = speakingNPC->pName; v13 = pParty->pHireling1Name; } strcpy(v13, v15); pParty->field_709 = 0; pParty->CountHirelings(); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); if ( sDialogue_SpeakingActorNPC_ID >= 0 ) pDialogue_SpeakingActor->uAIState = Removed; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); } } else if ( (signed int)newDialogueType > 84 && (signed int)newDialogueType <= 88 ) { ArenaFight(); return; } else if(newDialogueType == DIALOGUE_9) { if ( !sub_4BB756(speakingNPC->uProfession) ) { if ( speakingNPC->uProfession != 41 ) speakingNPC->bHasUsedTheAbility = 1; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2u); //"Your packs are already full!" } } else if(newDialogueType == DIALOGUE_13) { if (!speakingNPC->Hired()) { sub_4B3E1E(); dialogue_show_profession_details = false; } else { v5 = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { v6 = (char *)pNPCStats->pNewNPCData; while ( !(v6[8] & 0x80) || strcmp(speakingNPC->pName, *(const char **)v6) ) { ++v5; v6 += 76; if ( v5 >= (signed int)pNPCStats->uNumNewNPCs ) break; } if ( v5 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } pParty->field_709 = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } } else if(newDialogueType >= 19 && newDialogueType <= 24) { switch(newDialogueType) { case DIALOGUE_19: npc_event_id = speakingNPC->evt_A; break; case DIALOGUE_20: npc_event_id = speakingNPC->evt_B; break; case DIALOGUE_21: npc_event_id = speakingNPC->evt_C; break; case DIALOGUE_22: npc_event_id = speakingNPC->evt_D; break; case DIALOGUE_23: npc_event_id = speakingNPC->evt_E; break; case DIALOGUE_24: npc_event_id = speakingNPC->evt_F; break; } if ( (npc_event_id >= 200) && (npc_event_id <= 310) ) sub_4B3FE5(npc_event_id); //200-310 else if (( npc_event_id >= 400) && (npc_event_id <= 410) ) { //400-410 dword_F8B1D8 = newDialogueType; DrawJoinGuildWindow(npc_event_id - 400); } else { switch ( npc_event_id ) { case 139: sub_4B1ECE(); break; case 311: sub_4BBA85_bounties(); break; case 399: sub_4BBCDD(); break; default: activeLevelDecoration = (LevelDecoration*)1; current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = NULL; break; } } } if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; } //----- (004BDAAF) -------------------------------------------------------- bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx) { int v6; // edx@8 int v7; // edx@9 int v8; // edx@10 unsigned __int8 v9; // zf@16 char v10; // sf@16 unsigned __int8 v11; // of@16 bool test; if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->Stolen()) return 0; switch( p2DEvents[_2da_idx - 1].uType ) { case BuildingType_WeaponShop: { test = pItemsTable->pItems[item->uItemID].uEquipType <= 2; break; } case BuildingType_ArmorShop: { test = pItemsTable->pItems[item->uItemID].uEquipType >= 3; break; } case BuildingType_MagicShop: { test = pItemsTable->pItems[item->uItemID].uSkillType == 38 || pItemsTable->pItems[item->uItemID].uEquipType == 16; break; } case BuildingType_AlchemistShop: { test = pItemsTable->pItems[item->uItemID].uEquipType == 13 || pItemsTable->pItems[item->uItemID].uEquipType == 14 || (pItemsTable->pItems[item->uItemID].uEquipType > 14 && !(pItemsTable->pItems[item->uItemID].uEquipType != 17 || (signed int)item->uItemID < 740) && item->uItemID != 771); break; } default: { test = false; break; } } return test; /* if ( p2DEvents[a2 - 1].uType == 1 ) { v11 = __OFSUB__(v5, 2); v9 = v5 == 2; v10 = v5 - 2 < 0; goto LABEL_23; } if ( p2DEvents[a2 - 1].uType > 2 ) { if ( p2DEvents[a2 - 1].uType == 3 ) { if ( pItemsTable->pItems[v4].uSkillType != 38 ) return v5 == 16; return 1; } if ( p2DEvents[a2 - 1].uType != 4 || v5 < 13 ) return 0; if ( p2DEvents[a2 - 1].uType == 4) { if ( v5 < 13 ) return 0; if ( v5 <= 14 ) return 1; if ( v5 != 17 || (signed int)v3 < 740 ) return 0; v11 = __OFSUB__(v3, 771); v9 = v3 == 771; v10 = ((v3 - 771) & 0x80000000u) != 0; LABEL_23: if ( !((unsigned __int8)(v10 ^ v11) | v9) ) return 0; return 1; } } if ( p2DEvents[a2 - 1].uType == 2 ) { if ( v5 >= 3 ) { v11 = __OFSUB__(v5, 9); v9 = v5 == 9; v10 = v5 - 9 < 0; goto LABEL_23; } } return 0; */ }