Mercurial > mm7
view UIOptions.cpp @ 996:bdbbdfa77ea6
UIMSG_ClickBooksBtn
author | Ritor1 |
---|---|
date | Tue, 14 May 2013 10:07:21 +0600 |
parents | a079c489118d |
children | e865f349aa41 c45d51b3f4f4 |
line wrap: on
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "Weather.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "mm7_data.h" OptionsMenuSkin options_menu_skin; // 507C60 //----- (004142D3) -------------------------------------------------------- char __cdecl GameMenuUI_DrawKeyBindings() { unsigned int v0; // ebp@1 int v1; // ecx@2 unsigned int v2; // eax@6 GUIWindow *v3; // edx@6 signed int v4; // ecx@7 signed int v5; // eax@8 const char *v6; // ST0C_4@16 unsigned int v7; // eax@16 const char *v8; // ST0C_4@16 unsigned int v9; // eax@16 const char *v10; // ST0C_4@16 unsigned int v11; // eax@16 const char *v12; // ST0C_4@16 unsigned int v13; // eax@16 const char *v14; // ST0C_4@16 unsigned int v15; // eax@16 const char *v16; // ST0C_4@16 unsigned int v17; // eax@16 const char *v18; // ST0C_4@16 unsigned int v19; // eax@16 const char *v20; // ST0C_4@16 unsigned int v21; // eax@16 signed int v22; // ebp@16 const char *v23; // ST0C_4@16 unsigned int v24; // eax@16 const char *v25; // ST0C_4@16 unsigned int v26; // eax@16 const char *v27; // ST0C_4@16 unsigned int v28; // eax@16 const char *v29; // ST0C_4@16 unsigned int v30; // eax@16 const char *v31; // ST0C_4@16 unsigned int v32; // eax@16 const char *v33; // ST0C_4@17 unsigned int v34; // eax@17 const char *v35; // ST0C_4@17 unsigned int v36; // eax@17 const char *v37; // ST0C_4@17 unsigned int v38; // eax@17 const char *v39; // ST0C_4@17 unsigned int v40; // eax@17 const char *v41; // ST0C_4@17 unsigned int v42; // eax@17 const char *v43; // ST0C_4@17 unsigned int v44; // eax@17 const char *v45; // ST0C_4@17 unsigned int v46; // eax@17 const char *v47; // ST0C_4@17 unsigned int v48; // eax@17 const char *v49; // ST0C_4@17 unsigned int v50; // eax@17 const char *v51; // ST0C_4@17 unsigned int v52; // eax@17 const char *v53; // ST0C_4@17 unsigned int v54; // eax@17 const char *v55; // ST0C_4@17 unsigned int v56; // eax@17 const char *v57; // ST0C_4@17 unsigned int v58; // eax@17 unsigned int v59; // eax@18 //int v61; // [sp-14h] [bp-28h]@16 const char *v62; // [sp-10h] [bp-24h]@16 unsigned int a5; // [sp+10h] [bp-4h]@1 v0 = TargetColor(0xFFu, 0xFFu, 0xFFu); a5 = v0; if ( byte_4E28FC ) { v1 = dword_507C0C + 15; dword_507C0C = v1; if ( v1 == 255 ) byte_4E28FC = 0; } else { v1 = dword_507C0C - 15; dword_507C0C = v1; if ( v1 == 15 ) byte_4E28FC = 1; } v2 = TargetColor(v1, 0, 0); v3 = pGUIWindow_CurrentMenu; dword_507C08 = v2; if ( pGUIWindow_CurrentMenu->field_40 == 2 ) { pPrevVirtualCidesMapping[dword_506E68] = pKeyActionMap->pPressedKeysBuffer[0]; memset(&KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray)); v4 = 0; do { v5 = 0; do { if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] ) { KeyButtonFlagChangesArray[v4] = 1; KeyButtonFlagChangesArray[v5] = 1; } ++v5; } while ( v5 < 28 ); ++v4; } while ( v4 < 28 ); dword_506E68 = -1; v3->field_40 = 0; } pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0])); if ( KeyboardPageNum == 1 ) { pRenderer->DrawTextureIndexed(0x13, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[3])); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, "ÂÏÅШÄ", 0, 0, 0); v6 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]); v7 = sub_414D24(0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v7, v6, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, "ÍÀÇÀÄ", 0, 0, 0); v8 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]); v9 = sub_414D24(1); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v9, v8, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, "ÂËÅÂÎ", 0, 0, 0); v10 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]); v11 = sub_414D24(2); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v11, v10, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, "ÂÏÐÀÂÎ", 0, 0, 0); v12 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]); v13 = sub_414D24(3); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v13, v12, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, "ÊÐÈÊ", 0, 0, 0); v14 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]); v15 = sub_414D24(4); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v15, v14, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, "ÏÐÛÆÎÊ", 0, 0, 0); v16 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]); v17 = sub_414D24(5); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v17, v16, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, "Ï.ÐÅÆÈÌ", 0, 0, 0); v18 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]); v19 = sub_414D24(6); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v19, v18, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0); v20 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]); v21 = sub_414D24(7); v22 = 350; pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v21, v20, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, "ÀÒÀÊÀ", 0, 0, 0); v23 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]); v24 = sub_414D24(8); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v24, v23, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, "ÄÅÉÑÒÂ.", 0, 0, 0); v25 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]); v26 = sub_414D24(9); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v26, v25, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, "ÇÀÊËÈÍ.", 0, 0, 0); v27 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]); v28 = sub_414D24(10); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v28, v27, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, "ÈÃÐÎÊ", 0, 0, 0); v29 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]); v30 = sub_414D24(11); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v30, v29, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0); v31 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]); v32 = sub_414D24(12); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v32, v31, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, "ÇÀÄÀÍÈß", 0, 0, 0); v62 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]); v59 = sub_414D24(13); } else { pRenderer->DrawTextureIndexed(0x7F, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[4])); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0); v33 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]); v34 = sub_414D24(14); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v34, v33, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, "ÎÒÄÛÕ", 0, 0, 0); v35 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]); v36 = sub_414D24(15); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v36, v35, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0); v37 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]); v38 = sub_414D24(16); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v38, v37, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0); v39 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]); v40 = sub_414D24(17); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v40, v39, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, "ÊÀÐÒÀ", 0, 0, 0); v41 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]); v42 = sub_414D24(18); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v42, v41, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, "ÁÅÆÀÒÜ", 0, 0, 0); v43 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]); v44 = sub_414D24(19); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v44, v43, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0); v45 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]); v46 = sub_414D24(20); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v46, v45, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, "ÑÌ. ÂÍÈÇ", 0, 0, 0); v47 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]); v48 = sub_414D24(21); v22 = 350; pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v48, v47, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, "ÑÌ. ÂÏÅШÄ", 0, 0, 0); v49 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]); v50 = sub_414D24(22); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v50, v49, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, "ÏÐÈÁËÈÇ", 0, 0, 0); v51 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]); v52 = sub_414D24(23); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v52, v51, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, "ÎÒÄÀËÈÒÜ", 0, 0, 0); v53 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]); v54 = sub_414D24(24); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v54, v53, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, "Ï. ÂÂÅÐÕ", 0, 0, 0); v55 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]); v56 = sub_414D24(25); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v56, v55, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, "Ï. ÂÍÈÇ", 0, 0, 0); v57 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]); v58 = sub_414D24(26); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v58, v57, 0, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, "ÏÐÈÇÅÌË", 0, 0, 0); v62 = pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]); v59 = sub_414D24(27); } return pGUIWindow_CurrentMenu->DrawText(pFontLucida, v22, 268, v59, v62, 0, 0, 0); } //----- (00414D24) -------------------------------------------------------- unsigned int __thiscall sub_414D24(int _this) { int v1; // esi@1 unsigned int v2; // edi@1 unsigned int v3; // ebx@1 unsigned int result; // eax@1 v1 = _this; v2 = TargetColor(0xE1u, 0xCDu, 0x23u); v3 = TargetColor(0xFu, 0, 0); result = TargetColor(0xFFu, 0xFFu, 0xFFu); if ( dword_506E68 == v1 ) { if ( GetTickCount() % 0x3E8 <= 0x1F4 ) result = v3; else result = v2; } else { if ( KeyButtonFlagChangesArray[v1] ) result = dword_507C08; } return result; } //----- (00414D9A) -------------------------------------------------------- void GameMenuUI_DrawVideoOptions() { const char *v0; // ST0C_4@3 unsigned __int16 v1; // ax@3 //int v2; // eax@10 GUIWindow v3; // [sp+8h] [bp-54h]@3 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507C10)); if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() ) { pRenderer->DrawTextureIndexed( 17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40); v3.uFrameX = 22; v0 = pGlobalTXT_LocalizationStrings[226]; // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." v3.uFrameY = 190; v3.uFrameWidth = 211; v3.uFrameHeight = 79; v3.uFrameZ = 232; v3.uFrameW = 268; v1 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v3.DrawTitleText(pFontSmallnum, 0, 0, v1, v0, 3u); } if (!pRenderer->pRenderD3D) { pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C50)); pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C54)); pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C58)); } else { if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C14)); if (pRenderer->bUseColoredLights) pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C18)); if (pRenderer->bTinting) pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C1C)); } } //----- (00414F82) -------------------------------------------------------- void DrawGameOptions() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background)); switch (uTurnSpeed) { case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break; case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break; default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break; } if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)); if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)); if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)); if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)); pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier])); pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier])); pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier])); } OptionsMenuSkin::OptionsMenuSkin(): uTextureID_Background(0), uTextureID_ArrowLeft(0), uTextureID_ArrowRight(0), uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0), uTextureID_FlipOnExit(0), uTextureID_AlwaysRun(0), uTextureID_WalkSound(0), uTextureID_ShowDamage(0) { for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0; for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0; } void OptionsMenuSkin::Relaease() { #define RELEASE(id) \ {\ if (id)\ pIcons_LOD->GetTexture(id)->Release();\ id = 0;\ } RELEASE(uTextureID_Background); for (uint i = 0; i < 3; ++i) RELEASE(uTextureID_TurnSpeed[i]); RELEASE(uTextureID_ArrowLeft); RELEASE(uTextureID_ArrowRight); RELEASE(uTextureID_FlipOnExit); for (uint i = 0; i < 10; ++i) RELEASE(uTextureID_SoundLevels[i]); RELEASE(uTextureID_AlwaysRun); RELEASE(uTextureID_WalkSound); RELEASE(uTextureID_ShowDamage); #undef RELEASE }