Mercurial > mm7
view Game/Game.cpp @ 2542:bacf9809126a
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author | a.parshin |
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date | Sun, 10 May 2015 02:04:52 +0200 |
parents | a902abdfc7f2 |
children | b6140dfeac27 |
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#include "Engine/Engine.h" #include "Engine/Party.h" #include "Engine/LOD.h" #include "Engine/Events.h" #include "Engine/Timer.h" #include "Engine/texts.h" #include "Engine/SaveLoad.h" #include "Engine/Registry.h" #include "Engine/Objects/Actor.h" #include "Engine/Objects/Chest.h" #include "Engine/Objects/ObjectList.h" #include "Engine/Objects/SpriteObject.h" #include "Engine/Graphics/IRender.h" #include "Engine/Graphics/Viewport.h" #include "Engine/Graphics/Outdoor.h" #include "Engine/Graphics/Overlays.h" #include "Engine/Graphics/Sprites.h" #include "Engine/Graphics/Vis.h" #include "Engine/Graphics/PaletteManager.h" #include "Engine/Graphics/DecalBuilder.h" #include "Engine/Graphics/Level/Decoration.h" #include "Engine/Tables/FrameTableInc.h" #include "Engine/TurnEngine/TurnEngine.h" #include "Engine/Spells/CastSpellInfo.h" #include "IO/Keyboard.h" #include "IO/Mouse.h" #include "Arcomage/Arcomage.h" #include "Media/Audio/AudioPlayer.h" #include "Media/Audio/AIL.h" #include "GUI/GUIWindow.h" #include "GUI/GUIProgressBar.h" #include "GUI/UI/UIHouses.h" #include "GUI/UI/UIShops.h" #include "GUI/UI/UIPartyCreation.h" #include "GUI/UI/UIGame.h" #include "Game/Game.h" void DoThatMessageThing() { if (pMessageQueue_50CBD0->uNumMessages) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } void Game_StartDialogue(unsigned int actor_id) { if (uActiveCharacter) { viewparams->field_48 = 1; DoThatMessageThing(); dword_5B65D0_dialogue_actor_npc_id = pActors[actor_id].sNPC_ID; GameUI_InitializeDialogue(&pActors[actor_id], true); } } void Game_StartHirelingDialogue(unsigned int hireling_id) { if (bNoNPCHiring || current_screen_type != 0) return; DoThatMessageThing(); uint hireling_slot = 0; for (uint i = 0; i < 2; ++i) { if (pParty->pHirelings[i].pName) pTmpBuf[hireling_slot++] = i; } for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { NPCData *npc = &pNPCStats->pNewNPCData[i]; if (npc->Hired() && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName))) { pTmpBuf[hireling_slot++] = i + 2; } } if ((signed int)hireling_id + (signed int)pParty->hirelingScrollPosition < hireling_slot) { Actor actor; memset(&actor, 0, sizeof(actor)); actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_id; GameUI_InitializeDialogue(&actor, true); } } void Game_StartNewGameWhilePlaying(bool force_start) { if (dword_6BE138 == 124 || force_start) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure? Click again to start a New Game" pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } stru_506E40.Release(); } void Game_QuitGameWhilePlaying(bool force_quit) { if (dword_6BE138 == 132 || force_quit) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 0, 0, -1, 0, 0, 0, 0); uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } stru_506E40.Release(); } void Game_OpenLoadGameDialog() { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); current_screen_type = SCREEN_LOADGAME; LoadUI_Load(1); } //----- (004304E7) -------------------------------------------------------- void Game_EventLoop() { unsigned int v2; // edx@7 Actor *pActor; // ecx@13 int v4; // ecx@18 unsigned int v10; // ecx@73 int v14; // eax@98 int v18; // eax@106 float v19; // ST64_4@121 float v21; // ST64_4@126 float v22; // ST64_4@127 unsigned int v24; // ecx@149 GUIWindow *pWindow2; // ecx@248 bool pKeyBindingFlag; // eax@269 unsigned int v33; // eax@277 int v37; // eax@341 int v38; // eax@358 SHORT v39; // ax@365 char *v41; // eax@380 int v42; // eax@396 signed int v44; // eax@398 int v45; // edx@398 signed int v46; // ecx@398 char v47; // zf@399 char v48; // zf@405 BLVFace *pBLVFace; // ecx@410 ODMFace *pODMFace; // ecx@412 CastSpellInfo *pSpellInfo; // ecx@415 __int16 v53; // ax@431 int v54; // eax@432 int v55; // ecx@432 int v56; // edx@432 int v57; // eax@432 Player *pPlayer; // edx@442 unsigned int pMapNum; // eax@445 signed int v60; // ST64_4@459 __int16 v63; // dx@479 unsigned int v64; // eax@486 int v65; // ecx@486 int v66; // eax@488 char *v67; // eax@489 __int16 v68; // dx@498 char *v69; // eax@512 int v70; // eax@525 int v71; // edi@527 NPCData *pNPCData3; // esi@527 char *v73; // ecx@533 signed int v74; // edi@535 int v75; // eax@535 int v76; // esi@535 int v77; // eax@537 Player *pPlayer2; // ecx@549 signed int v81; // eax@552 signed int v83; // ecx@554 signed int v84; // ecx@554 GUIButton *pButton; // eax@578 unsigned int v86; // eax@583 const char *v87; // ecx@595 const char *v88; // ecx@596 unsigned int v90; // eax@602 int v91; // edx@605 int v92; // eax@605 int v93; // edx@605 int pPlayerNum; // edx@611 int v95; // eax@611 unsigned int v97; // eax@624 int v98; // eax@636 int v103; // eax@671 Player *pPlayer4; // ecx@718 int v105; // eax@718 Player *pPlayer5; // ST78_4@758 unsigned int v107; // eax@758 unsigned int v108; // eax@758 unsigned int v115; // eax@764 int v116; // eax@776 unsigned int v118; // eax@785 unsigned int v119; // ecx@786 unsigned int v121; // [sp-28h] [bp-624h]@711 unsigned int v123; // [sp-24h] [bp-620h]@711 unsigned int v125; // [sp-20h] [bp-61Ch]@711 int v127; // [sp-1Ch] [bp-618h]@107 unsigned int v128; // [sp-1Ch] [bp-618h]@711 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 const char *v161; // [sp-4h] [bp-600h]@637 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 char *v173; // [sp+0h] [bp-5FCh]@444 char *v174; // [sp+0h] [bp-5FCh]@449 const char *v177; // [sp+0h] [bp-5FCh]@629 char *v178; // [sp+0h] [bp-5FCh]@637 signed int thisb; // [sp+14h] [bp-5E8h]@272 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 char *pMapName; // [sp+14h] [bp-5E8h]@445 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 int thisg; // [sp+14h] [bp-5E8h]@467 int thish; // [sp+14h] [bp-5E8h]@528 signed int thisi; // [sp+14h] [bp-5E8h]@535 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 int uMessageParam; // [sp+18h] [bp-5E4h]@7 int uAction; // [sp+1Ch] [bp-5E0h]@18 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 char v197; // [sp+2Bh] [bp-5D1h]@101 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 unsigned int v199; // [sp+30h] [bp-5CCh]@7 char *v200; // [sp+34h] [bp-5C8h]@518 POINT v202; // [sp+40h] [bp-5BCh]@141 POINT a2; // [sp+48h] [bp-5B4h]@127 POINT v205; // [sp+58h] [bp-5A4h]@171 POINT v207; // [sp+68h] [bp-594h]@155 POINT v211; // [sp+88h] [bp-574h]@704 int v213; // [sp+98h] [bp-564h]@385 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 char pOut[32]; // [sp+BCh] [bp-540h]@370 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 int v217[9]; // [sp+158h] [bp-4A4h]@652 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 char a1[64]; // [sp+1F8h] [bp-404h]@467 char Str2[128]; // [sp+238h] [bp-3C4h]@527 Actor actor; // [sp+2B8h] [bp-344h]@4 int currHour; dword_50CDC8 = 0; if (!pEventTimer->bPaused) { pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uPartyHeight = pParty->uDefaultPartyHeight; } if (bDialogueUI_InitializeActor_NPC_ID) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; GameUI_InitializeDialogue(&actor, false); bDialogueUI_InitializeActor_NPC_ID = 0; } if (pMessageQueue_50CBD0->uNumMessages) { //v1 = ""; while (2) { if (!pMessageQueue_50CBD0->uNumMessages) break; pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); switch (uMessage) { case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; continue; case UIMSG_PlayArcomage: BackToHouseMenu(); pArcomageGame->bGameInProgress = 1; ArcomageGame::PrepareArcomage(); continue; case UIMSG_StartNPCDialogue: Game_StartDialogue(uMessageParam); continue; case UIMSG_StartHireling1Dialogue: case UIMSG_StartHireling2Dialogue: Game_StartHirelingDialogue(uMessage - UIMSG_StartHireling1Dialogue); continue; case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue; case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue; case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue; case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue; case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue; case UIMSG_StartNewGame: Game_StartNewGameWhilePlaying(uMessageParam); continue; case UIMSG_Game_OpenLoadGameDialog: Game_OpenLoadGameDialog(); continue; case UIMSG_Quit: Game_QuitGameWhilePlaying(uMessageParam); continue; case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); current_screen_type = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if (pSaveListPosition < 0) pSaveListPosition = 0; GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if (pSaveListPosition >= uMessageParam) pSaveListPosition = uMessageParam - 1; GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); continue; case UIMSG_SaveLoadBtn: GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam) { v10 = pSaveListPosition + uMessageParam; if (dword_6BE138 == pSaveListPosition + uMessageParam) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v10; dword_6BE138 = v10; } else { pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); if (strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]))// "Empty" strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); } continue; case UIMSG_LoadGame: if (pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) { LoadGame(uLoadGameUI_SelectedSlot); uGameState = GAME_STATE_LOADING_GAME; } stru_506E40.Release(); continue; case UIMSG_SaveGame: if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); stru_506E40.Release(); continue; case UIMSG_Game_OpenSaveGameDialog: { pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = SaveUI_Load(current_screen_type = SCREEN_SAVEGAME); continue; } case UIMSG_Game_OpenOptionsDialog://Open { DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = GameMenuUI_Options_Load(); viewparams->field_48 = 1; current_screen_type = SCREEN_OPTIONS; continue; } case UIMSG_OpenKeyMappingOptions://Open { DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = GameMenuUI_OptionsKeymapping_Load(); viewparams->field_48 = 1; current_screen_type = SCREEN_KEYBOARD_OPTIONS; continue; } case UIMSG_ChangeKeyButton: { if (uGameMenuUI_CurentlySelectedKeyIdx != -1) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); } else { uGameMenuUI_CurentlySelectedKeyIdx = uMessageParam; if (KeyboardPageNum != 1) uGameMenuUI_CurentlySelectedKeyIdx += 14; pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); } continue; } case UIMSG_ResetKeyMapping: { v197 = 1; pKeyActionMap->SetDefaultMapping(); for (uint i = 0; i < 28; i++) { if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i]) { if (v197) { GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1); v197 = 0; } else GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0); } pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i); GameMenuUI_InvaligKeyBindingsFlags[i] = false; } pAudioPlayer->PlaySound(SOUND_chimes, 0, 0, -1, 0, 0, 0, 0); continue; } case UIMSG_SelectKeyPage1: KeyboardPageNum = 1; continue; case UIMSG_SelectKeyPage2: KeyboardPageNum = 2; continue; case UIMSG_OpenVideoOptions: { DoThatMessageThing(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = GameMenuUI_OptionsVideo_Load(); viewparams->field_48 = 1; current_screen_type = SCREEN_VIDEO_OPTIONS; continue; } case UIMSG_1A9: __debugbreak(); if (uMessageParam == 4) { //--uGammaPos; if ((uGammaPos-- - 1) < 0) { uGammaPos = 0; pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0); continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; //pEngine->pGammaController->Initialize(v19); GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0); continue; } if (uMessageParam == 5) { ++uGammaPos; if ((signed int)uGammaPos <= 9) { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; //pEngine->pGammaController->Initialize(v21); GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0); continue; } uGammaPos = 9; } else { uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; //pEngine->pGammaController->Initialize(v22); } pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleBloodsplats: pEngine->ToggleFlags2(0x20u); continue; case UIMSG_ToggleColoredLights: pRenderer->ToggleColoredLights(); continue; case UIMSG_ToggleTint: pRenderer->ToggleTint(); continue; case UIMSG_ChangeMusicVolume: extern bool use_music_folder; if (uMessageParam == 4)//- { --uMusicVolimeMultiplier; if ((char)uMusicVolimeMultiplier < 1) uMusicVolimeMultiplier = 0; GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if (uMusicVolimeMultiplier) pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); if (use_music_folder) alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); else pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } if (uMessageParam == 5)//+ { ++uMusicVolimeMultiplier; if ((char)uMusicVolimeMultiplier > 9) uMusicVolimeMultiplier = 9; GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if (uMusicVolimeMultiplier) pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); if (use_music_folder) alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); else pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse if ((char)uMusicVolimeMultiplier > 9) uMusicVolimeMultiplier = 9; if (uMusicVolimeMultiplier) pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); if (use_music_folder) alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); else pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: if (uMessageParam == 4)//reduce sound level button left { --uSoundVolumeMultiplier; if ((char)uSoundVolumeMultiplier < 1) uSoundVolumeMultiplier = 0; GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0); int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook); //v = v+1; if (v) __debugbreak(); continue; } if (uMessageParam == 5)//Increase sound level button right { ++uSoundVolumeMultiplier; if ((char)uSoundVolumeMultiplier > 8) uSoundVolumeMultiplier = 9; //v168 = 1; v24 = 435; //v154 = (int)pBtn_SliderRight; GUIWindow::Create(v24, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0); continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ((char)uSoundVolumeMultiplier > 8) uSoundVolumeMultiplier = 9; pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; continue; case UIMSG_ToggleAlwaysRun: bAlwaysRun = bAlwaysRun == 0; continue; case UIMSG_ToggleWalkSound: bWalkSound = bWalkSound == 0; continue; case UIMSG_ToggleShowDamage: bShowDamage = bShowDamage == 0; continue; case UIMSG_ChangeVoiceVolume: if (uMessageParam == 4) { --uVoicesVolumeMultiplier; if ((char)uVoicesVolumeMultiplier < 1) uVoicesVolumeMultiplier = 0; GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if (!uVoicesVolumeMultiplier) continue; pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } if (uMessageParam == 5) { ++uVoicesVolumeMultiplier; if ((char)uVoicesVolumeMultiplier > 8) uVoicesVolumeMultiplier = 9; GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if (!uVoicesVolumeMultiplier) continue; pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ((char)uVoicesVolumeMultiplier > 8) uVoicesVolumeMultiplier = 9; if (!uVoicesVolumeMultiplier) continue; pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; case UIMSG_SetTurnSpeed: if (uMessageParam) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; uTurnSpeed = uMessageParam; continue; case UIMSG_SetGraphicsMode: /*if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; MM7Initialization(); continue; } if ( uMessageParam ) { if ( uMessageParam == 1 ) { byte_6BE388_graphicsmode = 0; } else { if ( uMessageParam != 2 ) continue; byte_6BE388_graphicsmode = 1; } MM7Initialization(); continue; }*/ ModalWindow(pNPCTopics[453].pText, UIMSG_0); __debugbreak(); // Nomad: graphicsmode as it was now removed continue; case UIMSG_GameMenu_ReturnToGame: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; stru_506E40.Release(); continue; case UIMSG_OpenQuestBook: DoThatMessageThing(); if (current_screen_type != SCREEN_GAME) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); bFlashQuestBook = 0; continue; case UIMSG_OpenAutonotes: DoThatMessageThing(); if (current_screen_type != SCREEN_GAME) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; continue; case UIMSG_OpenMapBook: DoThatMessageThing(); if (current_screen_type != SCREEN_GAME) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); viewparams->sViewCenterX = pParty->vPosition.x; viewparams->sViewCenterY = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); continue; case UIMSG_OpenCalendar: DoThatMessageThing(); if (current_screen_type != SCREEN_GAME) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: DoThatMessageThing(); if (current_screen_type != SCREEN_GAME) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; case UIMSG_Escape:// нажатие Escape and return to game back_to_game(); DoThatMessageThing(); switch (current_screen_type) { case SCREEN_E: __debugbreak(); case SCREEN_NPC_DIALOGUE: case SCREEN_CHEST: case SCREEN_CHEST_INVENTORY: case SCREEN_CHANGE_LOCATION: case SCREEN_INPUT_BLV: case SCREEN_QUICK_REFERENCE: if (dword_50CDC8) break; CloseWindowBackground(); uMessageParam = 1; break; case SCREEN_HOUSE: if (!dword_50CDC8) { CloseWindowBackground(); uMessageParam = 1; break; } break; } if (!pModalWindow) { pRenderer->ClearZBuffer(0, 479); viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if (current_screen_type != SCREEN_GAME) { if (current_screen_type > SCREEN_67) { if (current_screen_type == SCREEN_QUICK_REFERENCE) { pIcons_LOD->RemoveTexturesPackFromTextureList(); if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } else { if (current_screen_type < SCREEN_64) { switch (current_screen_type) { case SCREEN_CASTING: pIcons_LOD->RemoveTexturesPackFromTextureList(); if (some_active_character) { uActiveCharacter = some_active_character; uActiveCharacter = pParty->GetNextActiveCharacter(); some_active_character = 0; if (pParty->bTurnBasedModeOn) pTurnEngine->ApplyPlayerAction(); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } if (ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID) { LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; _50C9A8_item_enchantment_timer = 0; ptr_50C9A4_ItemToEnchant = nullptr; } if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; case SCREEN_CHEST_INVENTORY: current_screen_type = SCREEN_CHEST; continue; case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_19: __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close options_menu_skin.Relaease(); pIcons_LOD->SyncLoadedFilesCount(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); WriteWindowsRegistryInt("WalkSound", bWalkSound); WriteWindowsRegistryInt("ShowDamage", bShowDamage); //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); if (!uTurnSpeed) { WriteWindowsRegistryInt("TurnDelta", 3); stru_506E40.Release(); break; } if (uTurnSpeed == 64) { WriteWindowsRegistryInt("TurnDelta", 2); stru_506E40.Release(); break; } if (uTurnSpeed != 128) { stru_506E40.Release(); break; } WriteWindowsRegistryInt("TurnDelta", 1); stru_506E40.Release(); break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: //if ( pRenderer->pRenderD3D ) { WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pEngine->uFlags2) >> 5) & 1); } stru_506E40.Release(); break; case SCREEN_KEYBOARD_OPTIONS://Return to game v197 = 1; pKeyBindingFlag = false; for (uint i = 0; i < 28; ++i) { if (GameMenuUI_InvaligKeyBindingsFlags[i]) pKeyBindingFlag = true; } if (!pKeyBindingFlag) { for (uint i = 0; i < 5; i++) { if (uTextureID_Optkb[i]) pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release(); } memset(&uTextureID_Optkb, 0, 20); pIcons_LOD->SyncLoadedFilesCount(); for (uint i = 0; i < 28; ++i) { if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i]) { if (v197) { GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1); v197 = 0; } else GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0); } if (i > 3 && i != 25 && i != 26) pKeyToggleType = TOGGLE_OneTimePress; else pKeyToggleType = TOGGLE_Continuously; pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType); } pKeyActionMap->StoreMappings(); stru_506E40.Release(); break; } pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); break; case SCREEN_REST://close rest screen if (dword_506F14) { Rest(_506F18_num_minutes_to_sleep); pParty->pPlayers[3].SetAsleep(false); pParty->pPlayers[2].SetAsleep(false); pParty->pPlayers[1].SetAsleep(false); pParty->pPlayers[0].SetAsleep(false); } pTexture_RestUI_CurrentSkyFrame->Release(); pTexture_RestUI_CurrentHourglassFrame->Release(); pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { pOutdoor->UpdateSunlightVectors(); pOutdoor->UpdateFog(); } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); current_screen_type = SCREEN_HOUSE; pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if (uDialogueType) uDialogueType = 0; if (uGameState == GAME_STATE_CHANGE_LOCATION) { while (HouseDialogPressCloseBtn()) ; } else { if (HouseDialogPressCloseBtn()) continue; } GetHouseGoodbyeSpeech(); pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 814, 0, -1, 0, 0, 0, 0); pMediaPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if (uCurrentHouse_Animation == 153) PlayHouseSound(0x99u, HouseSound_Greeting_2); pMediaPlayer->Unload(); if (npcIdToDismissAfterDialogue) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } DialogueEnding(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_NPC_DIALOGUE://click escape if (npcIdToDismissAfterDialogue) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } //goto LABEL_317; DialogueEnding(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_BRANCHLESS_NPC_DIALOG://click escape memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); DialogueEnding(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_CHANGE_LOCATION://click escape if (pParty->vPosition.x < -22528) pParty->vPosition.x = -22528; if (pParty->vPosition.x > 22528) pParty->vPosition.x = 22528; if (pParty->vPosition.y < -22528) pParty->vPosition.y = -22528; if (pParty->vPosition.y > 22528) pParty->vPosition.y = 22528; DialogueEnding(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_VIDEO: pMediaPlayer->Unload(); continue; case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } if (pGUIWindow_Settings) { if (current_screen_type == SCREEN_CHARACTERS) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if (pGUIWindow_CurrentMenu == window_SpeakInHouse) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if (!pGUIWindow_Settings)//Draw Menu { dword_6BE138 = -1; GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); current_screen_type = SCREEN_MENU; ++pIcons_LOD->uTexturePacksCount; if (!pIcons_LOD->uNumPrevLoadedFiles) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_CurrentMenu = GameMenuUI_Load(); viewparams->field_48 = 1; stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); continue; } pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } ModalWindow_Release(); continue; case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel if (uMessageParam) { GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; if (pParty->hirelingScrollPosition < v37) { ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? if (pParty->hirelingScrollPosition >= v37) pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; } } else { GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); /*if ( pParty->field_709 ) { --pParty->field_709; if ( pParty->field_709 < 1 ) pParty->field_709 = 0; }*/ } GameUI_DrawHiredNPCs(); continue; case UIMSG_TransitionUI_Confirm: DoThatMessageThing(); dword_50CDC8 = 1; sub_42FBDD(); PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); if (pMovie_Track) pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; if (dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz) { if (dword_59117C_teleportx) { pParty->vPosition.x = dword_59117C_teleportx; _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; } if (dword_591178_teleporty) { pParty->vPosition.y = dword_591178_teleporty; _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; } if (dword_591174_teleportz) { pParty->vPosition.z = dword_591174_teleportz; _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; pParty->uFallStartY = dword_591174_teleportz; } if (dword_591170_teleport_directiony) { pParty->sRotationY = dword_591170_teleport_directiony; _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; } if (dword_59116C_teleport_directionx) { pParty->sRotationX = dword_59116C_teleport_directionx; _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; v38 = dword_591168_teleport_speedz; pParty->uFallSpeed = dword_591168_teleport_speedz; dword_5B65BC = dword_591168_teleport_speedz; } else v38 = dword_5B65BC; if (*dword_591164_teleport_map_name != 48) { pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; OnMapLeave(); Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party); } } else EventProcessor(dword_5C3418, 0, 1, dword_5C341C); if (!_stricmp(byte_6BE3B0.data(), "d05.blv")) pParty->uTimePlayed += 1474560i64; continue; case UIMSG_TransitionWindowCloseBtn: CloseWindowBackground(); pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; continue; case UIMSG_CycleCharacters: v39 = GetAsyncKeyState(VK_SHIFT); uActiveCharacter = CycleCharacter(v39); viewparams->bRedrawGameUI = true; continue; case UIMSG_OnTravelByFoot: DoThatMessageThing(); dword_50CDC8 = 1; sub_42FBDD(); //pNPCData4 = (NPCData *)GetTravelTime(); strcpy(pOutdoor->pLevelFilename, pCurrentMapName); if (bUnderwater != 1 && pParty->bFlying || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1) { viewparams->bRedrawGameUI = 1; CloseWindowBackground(); if (pParty->vPosition.x < -22528) pParty->vPosition.x = -22528; if (pParty->vPosition.x > 22528) pParty->vPosition.x = 22528; if (pParty->vPosition.y < -22528) pParty->vPosition.y = -22528; if (pParty->vPosition.y > 22528) pParty->vPosition.y = 22528; DialogueEnding(); current_screen_type = SCREEN_GAME; } else { pParty->field_6E4 = 0; pParty->field_6E0 = 0; CastSpellInfoHelpers::_427D48(); DialogueEnding(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); ++pGameLoadingUI_ProgressBar->uProgressMax; SaveGame(1, 0); pGameLoadingUI_ProgressBar->Progress(); RestAndHeal(1440 * (signed int)GetTravelTime()); if (pParty->uNumFoodRations) { pParty->RestAndHeal(); if (((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0) { pPlayer7 = pParty->pPlayers.data(); do { pPlayer7->SetCondition(1, 0); ++pPlayer7; } while ((signed int)pPlayer7 < (signed int)pParty->pHirelings.data()); ++pParty->days_played_without_rest; } Party::TakeFood((unsigned int)GetTravelTime()); } else { pPlayer8 = pParty->pPlayers.data(); do { pPlayer8->SetCondition(1, 0); ++pPlayer8; } while ((signed int)pPlayer8 < (signed int)pParty->pHirelings.data()); ++pParty->days_played_without_rest; } pPaletteManager->ResetNonLocked(); pSpriteFrameTable->ResetSomeSpriteFlags(); strcpy(pCurrentMapName, pOut); strcpy(pLevelName, pCurrentMapName); v41 = strtok(pLevelName, "."); strcpy(pLevelName, v41); Level_LoadEvtAndStr(pLevelName); pDecalBuilder->Reset(0); LoadLevel_InitializeLevelEvt(); uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; bNoNPCHiring = 0; pEngine->uFlags2 &= 0xFFFFFFF7u; if (Is_out15odm_underwater()) { bUnderwater = 1; pEngine->uFlags2 |= 8u; } if (!_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv")) bNoNPCHiring = 1; PrepareToLoadODM(1u, (ODMRenderParams *)1); pAudioPlayer->SetMapEAX(); bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pOutdoor->SetFog(); TeleportToStartingPoint(uLevel_StartingPointType); pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); pParty->uFallStartY = pParty->vPosition.z; _461103_load_level_sub(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; current_screen_type = SCREEN_GAME; pGameLoadingUI_ProgressBar->Release(); } viewparams->bRedrawGameUI = 1; continue; case UIMSG_CHANGE_LOCATION_ClickCencelBtn: CloseWindowBackground(); if (pParty->vPosition.x < -22528) pParty->vPosition.x = -22528; if (pParty->vPosition.x > 22528) pParty->vPosition.x = 22528; if (pParty->vPosition.y < -22528) pParty->vPosition.y = -22528; if (pParty->vPosition.y > 22528) pParty->vPosition.y = 22528; DialogueEnding(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case UIMSG_CastSpell_Telekinesis: //if ( pRenderer->pRenderD3D ) LOWORD(v42) = pEngine->pVisInstance->get_picked_object_zbuf_val(); /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); pPoint = pMouse->GetCursorPos(&v208); v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; }*/ v44 = (unsigned __int16)v42; v45 = PID_TYPE(v44); uNumSeconds = v44; v46 = PID_ID(v44); if (v45 == 3) { v47 = pActors[v46].uAIState == Dead; if (!v47) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if (v45 == 2) { v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; if (!v47) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if (v45 == 5) { v48 = pLevelDecorations[v46].uEventID == 0; } else { if (v45 != 6) continue; if (uCurrentlyLoadedLevelType != 1) { pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; if (!pODMFace->Clickable() || !pODMFace->sCogTriggeredID) continue; v44 = uNumSeconds; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } pBLVFace = &pIndoor->pFaces[v46]; if (!pBLVFace->Clickable()) continue; v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; } if (v48) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure case UIMSG_HiredNPC_CastSpell: DoThatMessageThing(); if (_50C9A0_IsEnchantingInProgress) { uActiveCharacter = uMessageParam; viewparams->bRedrawGameUI = 1; } else { if (pGUIWindow_Settings) { pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; switch (uMessage) { case UIMSG_CastSpell_Character_Big_Improvement: pSpellInfo->uFlags &= ~0x02u; break; case UIMSG_CastSpell_Character_Small_Improvement: pSpellInfo->uFlags &= ~0x0100u; break; case UIMSG_HiredNPC_CastSpell: pSpellInfo->uFlags &= ~0x0200u; break; } pSpellInfo->uPlayerID_2 = uMessageParam; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pEventTimer->Resume(); pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; } } continue; case UIMSG_BF: __debugbreak(); dword_50CDC8 = 1; sub_42FBDD(); SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; if (v53 < 0) { v54 = abs(v53) - 1; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; v55 = dword_4E4560[v54]; _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; v56 = dword_4E4590[v54]; v57 = dword_4E45A8[v54]; _5B65A8_npcdata_uflags_or_other = v55; _5B65B4_npcdata_loword_house_or_other = v57; _5B65B0_npcdata_rep_or_other = v56; dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; } HouseDialogPressCloseBtn(); //goto LABEL_434; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; case UIMSG_OnCastTownPortal: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); continue; case UIMSG_OnCastLloydsBeacon: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0); continue; case UIMSG_LloydsBeacon_FlippingBtn: bRecallingBeacon = uMessageParam; v127 = uMessageParam + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_HintBeaconSlot: if (!pGUIWindow_CurrentMenu) continue; pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; if (bRecallingBeacon) { if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels)) continue; v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } pMapNum = pMapStats->GetMapInfo(pCurrentMapName); pMapName = "Not in Map Stats"; if (pMapNum) pMapName = pMapStats->pInfos[pMapNum].pName; if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels) || !pMapNum) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CloseAfterInstallBeacon: dword_50CDC8 = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; case UIMSG_InstallBeacon: pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; if (!pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon) continue; byte_506360 = 1; pPlayer9->CanCastSpell(uRequiredMana); if (pParty->bTurnBasedModeOn) { v60 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; pPlayer9->SetRecoveryTime(v60); pTurnEngine->ApplyPlayerAction(); } else { pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0); if (bRecallingBeacon) { if (_stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID])) { SaveGame(1, 0); OnMapLeave(); strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; dword_5B65C0 = 1; } else { pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); pBooksWindow->Release(); pGUIWindow_CurrentMenu->Release(); pBooksWindow = 0; pGUIWindow_CurrentMenu = 0; } else { sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); pRenderer->SaveScreenshot(a1, 92, 68); LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335); pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); if ((signed int)pGames_LOD->uNumSubDirs / 2 <= 0) continue; for (thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg) { if (!_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName)) pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; } } continue; case UIMSG_ClickTownInTP: if (uMessageParam) { switch (uMessageParam) { case 1: v63 = 208; break; case 2: v63 = 207; break; case 3: v63 = 211; break; case 4: v63 = 209; break; default: if (uMessageParam != 5) { LABEL_486: SaveGame(1, 0); v64 = pMapStats->GetMapInfo(pCurrentMapName); v65 = uMessageParam; if (v64 == TownPortalList[uMessageParam].uMapInfoID) { pParty->vPosition.x = TownPortalList[v65].pos.x; pParty->vPosition.y = TownPortalList[v65].pos.y; pParty->vPosition.z = TownPortalList[v65].pos.z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = TownPortalList[v65].rot_y; pParty->sRotationX = TownPortalList[v65].rot_x; } else { SaveGame(1, 0); OnMapLeave(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); dword_5B65C0 = 1; _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; v66 = TownPortalList[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; Actor::InitializeActors(); } v67 = (char*)pGUIWindow_CurrentMenu->Hint; if (v67) *((int *)v67 + 17) = 1; else pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; } v63 = 210; break; } } else { v63 = 206; } if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63)) return; goto LABEL_486; case UIMSG_HintTownPortal: if (uMessageParam) { switch (uMessageParam) { case 1: v68 = 208; break; case 2: v68 = 207; break; case 3: v68 = 211; break; case 4: v68 = 209; break; default: if (uMessageParam != 5) //goto LABEL_506; { if (uMessageParam) { switch (uMessageParam) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if (uMessageParam != 5) { __debugbreak(); // warning C4700: uninitialized local variable 'v200' used sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; } v68 = 210; break; } } else { v68 = 206; } if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68)) { pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); continue; } //LABEL_506: if (uMessageParam) { switch (uMessageParam) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if (uMessageParam != 5) //goto LABEL_519; { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowFinalWindow: sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); uGameState = GAME_STATE_FINAL_WINDOW; continue; case UIMSG_OnFinalWindowClose: __debugbreak(); uGameState = GAME_STATE_PLAYING; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); __debugbreak(); // missed break/continue? case UIMSG_DD: __debugbreak(); sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); if (v216.uPropCount == 1) { pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); v70 = atoi(v216.pProperties[0]); if (v70 <= 0 || v70 >= 77) continue; v71 = v70; strcpy(Str2, pMapStats->pInfos[v70].pFilename); pNPCData3 = 0; if ((signed int)pNPCData4 > 0) { thish = 0; do { if (!_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2)) break; ++thish; pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); } while ((signed int)pNPCData3 < (signed int)pNPCData4); if ((signed int)pNPCData3 < (signed int)pNPCData4) { strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; OnMapLeave(); continue; } } sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); v73 = Str2; } else { if (v216.uPropCount != 3) continue; v74 = atoi(v216.pProperties[0]); thisi = atoi(v216.pProperties[1]); v75 = atoi(v216.pProperties[2]); v76 = v75; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { if (pIndoor->GetSector(v74, thisi, v75)) { v77 = thisi; pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } else { if (v74 > -32768) { if (v74 < 32768) { v77 = thisi; if (thisi > -32768) { if (thisi < 32768 && v76 >= 0 && v76 < 10000) { pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } } } } pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); v73 = "Can't jump to that location!"; } ShowStatusBarString(v73, 6); continue; case UIMSG_CastQuickSpell: if (bUnderwater == 1) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); continue; } if (!uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery)) continue; _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); continue; case UIMSG_CastSpell_Monster_Improvement: case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, //if ( pRenderer->pRenderD3D ) { v81 = pEngine->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); pPoint2 = pMouse->GetCursorPos(&v201); v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; }*/ v83 = v81; v44 = (unsigned __int16)v81; v84 = v83 >> 16; if (PID_TYPE(v44) != 3 || v84 >= 5120) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; if (uMessage == UIMSG_CastSpell_Shoot_Monster) { pSpellInfo->uFlags &= ~0x08; } else { if (uMessage == UIMSG_CastSpell_Monster_Improvement) pSpellInfo->uFlags &= ~0x0100u; else pSpellInfo->uFlags &= ~0x0200u; } pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_1C: __debugbreak(); if (!uActiveCharacter || current_screen_type) continue; ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0); current_screen_type = SCREEN_19; pEventTimer->Pause(); continue; case UIMSG_STEALFROMACTOR: if (!uActiveCharacter) continue; if (pParty->bTurnBasedModeOn != 1) { if (pActors[uMessageParam].uAIState == 5) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); continue; } if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS)) { if (pActors[uMessageParam].uAIState == 5) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); } continue; case UIMSG_Attack: if (!uActiveCharacter) continue; if (pParty->bTurnBasedModeOn != 1) { Player::_42ECB5_PlayerAttacksActor(); continue; } if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS)) Player::_42ECB5_PlayerAttacksActor(); continue; case UIMSG_ExitRest: GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" continue; case UIMSG_Wait5Minutes: if (dword_506F14 == 2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 5; continue; case UIMSG_Wait1Hour: if (dword_506F14 == 2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60; continue; case UIMSG_RentRoom: dword_506F14 = 2; RestUI_Load(); v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; _506F18_num_minutes_to_sleep = v86; if (uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116) // 107 = Emerald Isle tavern _506F18_num_minutes_to_sleep = v86 + 12 * 60; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); continue; case UIMSG_RestWindow: DoThatMessageThing(); if (current_screen_type) continue; if (CheckActors_proximity()) { if (pParty->bTurnBasedModeOn == 1) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if (pParty->uFlags & 0x88) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2); if (!uActiveCharacter) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; } if (pParty->bTurnBasedModeOn == 1) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } if (!(pParty->uFlags & 0x88)) { RestUI_Load(); continue; } if (pParty->bTurnBasedModeOn == 1) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if (pParty->uFlags & 0x88) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2u); if (!uActiveCharacter) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; case UIMSG_Rest8Hour: if (dword_506F14) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); continue; } if (pParty->uNumFoodRations < uRestUI_FoodRequiredToRest) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" if (uActiveCharacter && pPlayers[uActiveCharacter]->CanAct()) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); } else { pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed; v90 = pMapStats->GetMapInfo(pCurrentMapName); if (!v90) v90 = rand() % (signed int)pMapStats->uNumMaps + 1; pMapInfo = &pMapStats->pInfos[v90]; if (rand() % 100 + 1 <= pMapInfo->Encounter_percent) { v91 = rand() % 100; v92 = pMapInfo->EncM1percent; v93 = v91 + 1; if (v93 > v92) pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); else pNPCData4 = (NPCData *)1; if (!_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4)) pNPCData4 = 0; if (pNPCData4) { pPlayerNum = rand() % 4; pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0; v95 = rand(); Rest(v95 % 6 + 60); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" pAudioPlayer->PlaySound(SOUND_encounter, 0, 0, -1, 0, 0, 0, 0); continue; } } Party::TakeFood(uRestUI_FoodRequiredToRest); _506F18_num_minutes_to_sleep = 480; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); } continue; case UIMSG_AlreadyResting: if (dword_506F14 == 2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" v97 = _494820_training_time(pParty->uCurrentHour); dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; continue; case UIMSG_HintSelectRemoveQuickSpellBtn: if (quick_spell_at_page && byte_506550) { v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); } else { if (pPlayers[uActiveCharacter]->uQuickSpell) v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" else v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" strcpy(pTmpBuf.data(), v177); } GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_SPellbook_ShowHightlightedSpellInfo: if (!uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402))) continue; if (sub_4637E0_is_there_popup_onscreen()) dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; v98 = *(char *)(uNumSeconds + 6734); if (quick_spell_at_page - 1 == uMessageParam) { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[485]; } else { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[486]; } sprintfex(pTmpBuf.data(), v161, v178); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ClickInstallRemoveQuickSpellBtn: GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); if (!uActiveCharacter) continue; pPlayer10 = pPlayers[uActiveCharacter]; if (!byte_506550 || !quick_spell_at_page) { pPlayer10->uQuickSpell = 0; quick_spell_at_page = 0; pAudioPlayer->PlaySound(SOUND_fizzle, 0, 0, -1, 0, 0, 0, 0); continue; } pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter); if (uActiveCharacter) pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab { if (!uActiveCharacter) continue; int skill_count = 0; uAction = 0; for (uint i = 0; i < 9; i++) { if (pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i]) { if (pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i) uAction = skill_count; v217[skill_count++] = i; } } if (!skill_count)//нет скиллов pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0); else { if (GetAsyncKeyState(VK_SHIFT)) { --uAction; if (uAction < 0) uAction = skill_count - 1; } else { ++uAction; if (uAction >= skill_count) uAction = 0; } OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0); } continue; } case UIMSG_OpenSpellbookPage: if (pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage) continue; OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectSpell: { if (pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (!uActiveCharacter) continue; // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; Player* player = pPlayers[uActiveCharacter]; if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) { if (quick_spell_at_page - 1 == uMessageParam) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; current_screen_type = SCREEN_GAME; pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; dword_50C9EC[3 * dword_50C9E8 + 1] = v103; dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; ++dword_50C9E8; }*/ pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); // pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); } else { byte_506550 = 1; quick_spell_at_page = uMessageParam + 1; } } } continue; case UIMSG_CastSpellFromBook: if (pTurnEngine->turn_stage != TE_MOVEMENT) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); continue; case UIMSG_SpellScrollUse: __debugbreak(); if (pTurnEngine->turn_stage != TE_MOVEMENT) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); continue; case UIMSG_SpellBookWindow: if (pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (bUnderwater == true) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); } else { DoThatMessageThing(); if (uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery) { if (current_screen_type == SCREEN_GAME) { GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); current_screen_type = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } if (current_screen_type != SCREEN_REST && current_screen_type != SCREEN_CHARACTERS && (current_screen_type <= SCREEN_63 || current_screen_type > SCREEN_67)) { pGUIWindow_CurrentMenu->Release(); GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); current_screen_type = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } } } continue; case UIMSG_QuickReference: DoThatMessageThing(); if (current_screen_type) pGUIWindow_CurrentMenu->Release(); ++pIcons_LOD->uTexturePacksCount; if (!pIcons_LOD->uNumPrevLoadedFiles) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); viewparams->bRedrawGameUI = 1; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); current_screen_type = SCREEN_QUICK_REFERENCE; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if (current_screen_type) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); //LABEL_453: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; //goto LABEL_770; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; case UIMSG_ClickAwardScrollBar: books_page_number = 1; if (pMouse->GetCursorPos(&v211)->y > 178) books_page_number = -1; continue; case UIMSG_ClickAwardsUpBtn: GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); BtnUp_flag = 1; continue; case UIMSG_ClickAwardsDownBtn: GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); BtnDown_flag = 1; continue; case UIMSG_ChangeDetaliz: bRingsShownInCharScreen ^= 1; pCharacterScreen_DetalizBtn->Release(); pCharacterScreen_DollBtn->Release(); if (bRingsShownInCharScreen) { v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } else { v128 = 30; v125 = 30; v123 = 300; v121 = 600; } pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); viewparams->bRedrawGameUI = 1; continue; case UIMSG_ClickPaperdoll: OnPaperdollLeftClick(); continue; case UIMSG_ClickStatsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); continue; case UIMSG_ClickSkillsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_CreateButtons(); GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); continue; case UIMSG_SkillUp: pPlayer4 = pPlayers[uActiveCharacter]; v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; LOWORD(v2) = *(short *)v105; uNumSeconds = v2; if (pPlayer4->uSkillPoints < (v2 & 0x3F) + 1) { v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" } else { if ((uNumSeconds & 0x3F) < 0x3C) { *(short *)v105 = uNumSeconds + 1; pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; pPlayer4->PlaySound(SPEECH_14, 0); pAudioPlayer->PlaySound((SoundID)SOUND_quest, 0, 0, -1, 0, 0, 0, 0); continue; } v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" } ShowStatusBarString(v87, 2); continue; case UIMSG_ClickInventoryBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); continue; case UIMSG_ClickExitCharacterWindowBtn: GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); continue; case UIMSG_ClickAwardsBtn: ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); CreateAwardsScrollBar(); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); FillAwardsData(); continue; case UIMSG_ClickBooksBtn: switch (uMessageParam) { case 11://Page UP BtnUp_flag = 1; pButton = pBtn_Book_2; break; case 10://Page DOWN BtnDown_flag = 1; pButton = pBtn_Book_1; break; case 0://Zoom plus pButton = pBtn_Book_1; BtnDown_flag = 1; break; case 1://Zoom minus pButton = pBtn_Book_2; BtnUp_flag = 1; break; case 2://Potions Book_PageBtn3_flag = 1; if (dword_506364) continue; pButton = pBtn_Book_3; break; case 3://fountains Book_PageBtn4_flag = 1; if (dword_506364) continue; pButton = pBtn_Book_4; break; case 4://obelisks Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag if (dword_506364) continue; pButton = pBtn_Book_5; break; case 5://seer Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag if (dword_506364) continue; pButton = pBtn_Book_6; break; case 6://misc pButton = pBtn_Autonotes_Misc; Autonotes_Misc_page_flag = 1; break; case 7://Instructors pButton = pBtn_Autonotes_Instructors; Autonotes_Instructors_page_flag = 1; break; default: continue; } GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); continue; case UIMSG_SelectCharacter: DoThatMessageThing(); GameUI_OnPlayerPortraitLeftClick(uMessageParam); continue; case UIMSG_ShowStatus_Funds: v174 = (char *)pParty->uNumGoldInBank; //v158 = pParty->uNumGold + pParty->uNumGoldInBank; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_DateTime: currHour = pParty->uCurrentHour; uNumSeconds = 1; if (pParty->uCurrentHour > 12) { if (pParty->uCurrentHour >= 24) uNumSeconds = 0; currHour = (currHour - 12); } else { if (pParty->uCurrentHour < 12) // 12:00 is PM uNumSeconds = 0; if (pParty->uCurrentHour == 0) currHour = 12; } sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Food: sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Player: pPlayer5 = pPlayers[uMessageParam]; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" strcat(pTmpBuf.data(), ": "); v107 = pPlayer5->GetMajorConditionIdx(); strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); GameUI_SetFooterString(pTmpBuf.data()); v108 = 8 * uMessageParam - 8; LOBYTE(v108) = v108 | 4; pMouse->uPointingObjectID = PID(OBJECT_Player, v108); continue; case UIMSG_ShowStatus_ManaHP: sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), pGlobalTXT_LocalizationStrings[212]); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CHEST_ClickItem: if (current_screen_type == SCREEN_CHEST_INVENTORY) { pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; } Chest::OnChestLeftClick(); continue; case UIMSG_InventoryLeftClick: pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; case UIMSG_MouseLeftClickInGame: /*if ( !pRenderer->pRenderD3D ) { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; }*/ v115 = pMessageQueue_50CBD0->uNumMessages; if (!pMessageQueue_50CBD0->uNumMessages) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; } if (pMessageQueue_50CBD0->pMessages[0].field_8) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*v115 = v0; pMessageQueue_50CBD0->uNumMessages = v0; pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; //goto LABEL_771; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; } v115 = 0; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame DoThatMessageThing(); OnGameViewportClick(); continue; case UIMSG_F: __debugbreak(); //if ( pRenderer->pRenderD3D ) { LOWORD(v116) = pEngine->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); pPoint3 = pMouse->GetCursorPos(&v204); v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; }*/ pButton2 = (GUIButton *)(unsigned __int16)v116; GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); continue; case UIMSG_54: __debugbreak(); pButton2 = (GUIButton *)uMessageParam; GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); continue; case UIMSG_Game_Action: DoThatMessageThing(); OnPressSpace(); continue; case UIMSG_ClickZoomOutBtn: if (current_screen_type) continue; pParty->uFlags |= 2u; GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); uNumSeconds = 131072; v118 = 2 * viewparams->uMinimapZoom; ++viewparams->field_28; viewparams->uMinimapZoom *= 2; if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) { if ((signed int)v118 > 4096) { viewparams->uMinimapZoom = 4096; viewparams->field_28 = 12; } continue; } v119 = 2048; if ((signed int)v118 <= 2048) { _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; break; } viewparams->field_28 = 11; viewparams->uMinimapZoom = v119; _576E2C_current_minimap_zoom = v119; dword_576E28 = viewparams->field_28; break; case UIMSG_ClickZoomInBtn: if (current_screen_type) continue; pParty->uFlags |= 2u; GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); uNumSeconds = 32768; v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; --viewparams->field_28; viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v119 = 512; if ((signed int)v118 < 512) { viewparams->field_28 = 9; v118 = v119; viewparams->uMinimapZoom = v119; } _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; } else { if ((signed int)v118 < 256) { viewparams->uMinimapZoom = 256; viewparams->field_28 = 8; } } default: continue; } } } pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); //dword_50C9E8 = 0; pMessageQueue_50C9E8->uNumMessages = 0; if (dword_50C9DC) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); dword_50C9DC = 0; } else { if (_50C9D0_AfterEnchClickEventId > 0) { _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; if (_50C9D8_AfterEnchClickEventTimeout <= 0) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } } } CastSpellInfoHelpers::_427E01_cast_spell(); } //----- (00463149) -------------------------------------------------------- void Game_Loop() { const char *pLocationName; // [sp-4h] [bp-68h]@74 bool bLoading; // [sp+10h] [bp-54h]@1 signed int v16; // [sp+14h] [bp-50h]@8 MSG Msg; // [sp+28h] [bp-3Ch]@20 char Source[64]; // [sp+44h] [bp-20h]@76 bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu; SetCurrentMenuID((MENU_STATE)-1); if (bLoading) { pParty->Reset(); uGameState = GAME_STATE_PLAYING; LoadGame(uLoadGameUI_SelectedSlot); } for (uint i = 1; i < 5; ++i) for (uint j = 1; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } extern bool use_music_folder; LoadPlayerPortraintsAndVoices(); pIcons_LOD->_inlined_sub1(); if (use_music_folder) alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); else pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); while (2) { v16 = 1; pMessageQueue_50CBD0->Flush(); pPartyActionQueue->uNumActions = 0; if (pParty->bTurnBasedModeOn) { pTurnEngine->End(false); pParty->bTurnBasedModeOn = false; } DoPrepareWorld(bLoading, 1); pEventTimer->Resume(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; current_screen_type = SCREEN_GAME; //if ( pRenderer->pRenderD3D ) pEngine->pVisInstance->_4C1A02(); bool game_finished = false; do { while (PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE)) { if (Msg.message == WM_QUIT) Engine_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pEngine->_44EEA7(); GameUI_WritePointedObjectStatusString(); Keyboard::ProcessInputActions(); Game_EventLoop(); if (pArcomageGame->bGameInProgress) { ArcomageGame::Loop(); pRenderer->Present(); continue; } pMediaPlayer->HouseMovieLoop(); pEventTimer->Update(); pMiscTimer->Update(); OnTimer(0); GameUI_StatusBar_UpdateTimedString(0); if (pMiscTimer->bPaused && !pEventTimer->bPaused) pMiscTimer->Resume(); if (pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn) pEventTimer->bTackGameTime = 0; if (!pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING) { if (!pEventTimer->bTackGameTime) _494035_timed_effects__water_walking_damage__etc(); if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001) dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001; else { Actor::UpdateActorAI(); UpdateUserInput_and_MapSpecificStuff(); } } if (v16) { v16 = 0; viewparams->bRedrawGameUI = true; } pAudioPlayer->UpdateSounds(); if ((signed int)uGameState == GAME_STATE_PLAYING) { pEngine->Draw(); continue; } if (uGameState == GAME_FINISHED) { game_finished = true; continue; } if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации { pAudioPlayer->StopChannels(-1, -1); PrepareWorld(0); uGameState = GAME_STATE_PLAYING; continue; } if ((signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME { game_finished = true; continue; } if (uGameState == GAME_STATE_FINAL_WINDOW) { pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); continue; } if (uGameState != GAME_STATE_PARTY_DIED) { pEngine->Draw(); continue; } if (uGameState == GAME_STATE_PARTY_DIED) { pAudioPlayer->StopChannels(-1, -1); memset(&pParty->pHirelings[0], 0, 0x4Cu); memset(&pParty->pHirelings[1], 0, 0x4Cu); for (int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].field_24) pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu; } pMediaPlayer->bStopBeforeSchedule = 0; pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true); if (pMovie_Track) pMediaPlayer->Unload(); SaveGame(0, 0); ++pParty->uNumDeaths; for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetVariable(VAR_Award, 85); pParty->days_played_without_rest = 0; pParty->uTimePlayed += 0x276000ui64; LOWORD(pParty->uFlags) &= ~0x204; pParty->SetGold(0); pOtherOverlayList->Reset(); memset(pParty->pPartyBuffs.data(), 0, 0x140u); if (pParty->bTurnBasedModeOn == 1) { pTurnEngine->End(true); pParty->bTurnBasedModeOn = 0; } for (int i = 0; i < 4; ++i) { memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160) memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384) pParty->pPlayers[i].sHealth = 1; uActiveCharacter = 1; } if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE)) { pParty->vPosition.x = -17331; // respawn in harmondale pParty->vPosition.y = 12547; pParty->vPosition.z = 465; pParty->sRotationY = 0; pLocationName = "out02.odm"; } else { pParty->vPosition.x = 12552; // respawn on emerald isle pParty->vPosition.y = 1816; pParty->vPosition.z = 0; pParty->sRotationY = 512; pLocationName = "out01.odm"; } strcpy(Source, pLocationName); pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pParty->field_6E4 = 0; pParty->field_6E0 = 0; if (_stricmp(Source, pCurrentMapName)) { strcpy(pCurrentMapName, Source); _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; _5B65AC_npcdata_fame_or_other = pParty->vPosition.y; _5B65B0_npcdata_rep_or_other = pParty->vPosition.z; _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY; _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX; dword_5B65C0 = 1; PrepareWorld(1); } Actor::InitializeActors(); int num_conscious_players = 0; int conscious_players_ids[4] = { -1, -1, -1, -1 }; for (int i = 0; i < 4; ++i) { if (pParty->pPlayers[i].CanAct()) conscious_players_ids[num_conscious_players++] = i; } if (num_conscious_players) { int idx = conscious_players_ids[rand() % num_conscious_players]; Assert(idx >= 0); pParty->pPlayers[idx].PlaySound(SPEECH_99, 0); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …" uGameState = GAME_STATE_PLAYING; } } while (!game_finished); pEventTimer->Pause(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); if (uGameState == GAME_STATE_LOADING_GAME) { sub_491E3A(); LoadPlayerPortraintsAndVoices(); uGameState = GAME_STATE_PLAYING; pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; bLoading = true; continue; } break; } current_screen_type = SCREEN_VIDEO; sub_491E3A(); }