view Game/Game.cpp @ 2542:bacf9809126a

.
author a.parshin
date Sun, 10 May 2015 02:04:52 +0200
parents a902abdfc7f2
children b6140dfeac27
line wrap: on
line source

#include "Engine/Engine.h"
#include "Engine/Party.h"
#include "Engine/LOD.h"
#include "Engine/Events.h"
#include "Engine/Timer.h"
#include "Engine/texts.h"
#include "Engine/SaveLoad.h"
#include "Engine/Registry.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Objects/Chest.h"
#include "Engine/Objects/ObjectList.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Graphics/IRender.h"
#include "Engine/Graphics/Viewport.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Overlays.h"
#include "Engine/Graphics/Sprites.h"
#include "Engine/Graphics/Vis.h"
#include "Engine/Graphics/PaletteManager.h"
#include "Engine/Graphics/DecalBuilder.h"
#include "Engine/Graphics/Level/Decoration.h"
#include "Engine/Tables/FrameTableInc.h"
#include "Engine/TurnEngine/TurnEngine.h"
#include "Engine/Spells/CastSpellInfo.h"

#include "IO/Keyboard.h"
#include "IO/Mouse.h"

#include "Arcomage/Arcomage.h"

#include "Media/Audio/AudioPlayer.h"
#include "Media/Audio/AIL.h"

#include "GUI/GUIWindow.h"
#include "GUI/GUIProgressBar.h"
#include "GUI/UI/UIHouses.h"
#include "GUI/UI/UIShops.h"
#include "GUI/UI/UIPartyCreation.h"
#include "GUI/UI/UIGame.h"

#include "Game/Game.h"


void DoThatMessageThing()
{
    if (pMessageQueue_50CBD0->uNumMessages)
        pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
}



void Game_StartDialogue(unsigned int actor_id)
{
    if (uActiveCharacter)
    {
        viewparams->field_48 = 1;

        DoThatMessageThing();

        dword_5B65D0_dialogue_actor_npc_id = pActors[actor_id].sNPC_ID;
        GameUI_InitializeDialogue(&pActors[actor_id], true);
    }
}

void Game_StartHirelingDialogue(unsigned int hireling_id)
{
    if (bNoNPCHiring || current_screen_type != 0)
        return;

    DoThatMessageThing();

    uint hireling_slot = 0;
    for (uint i = 0; i < 2; ++i)
    {
        if (pParty->pHirelings[i].pName)
            pTmpBuf[hireling_slot++] = i;
    }

    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
    {
        NPCData *npc = &pNPCStats->pNewNPCData[i];
        if (npc->Hired()
            && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName))
            && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)))
        {
            pTmpBuf[hireling_slot++] = i + 2;
        }
    }

    if ((signed int)hireling_id + (signed int)pParty->hirelingScrollPosition < hireling_slot)
    {
        Actor actor;
        memset(&actor, 0, sizeof(actor));
        actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_id;
        GameUI_InitializeDialogue(&actor, true);
    }
}


void Game_StartNewGameWhilePlaying(bool force_start)
{
    if (dword_6BE138 == 124 || force_start)
    {
        pIcons_LOD->SyncLoadedFilesCount();
        pIcons_LOD->RemoveTexturesPackFromTextureList();
        DoThatMessageThing();
        pGUIWindow_CurrentMenu->Release();
        uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
        current_screen_type = SCREEN_GAME;
        viewparams->bRedrawGameUI = 1;
    }
    else
    {
        ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure?  Click again to start a New Game"
        pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
        dword_6BE138 = 124;
    }
    stru_506E40.Release();
}

void Game_QuitGameWhilePlaying(bool force_quit)
{
    if (dword_6BE138 == 132 || force_quit)
    {
        pIcons_LOD->SyncLoadedFilesCount();
        pIcons_LOD->RemoveTexturesPackFromTextureList();
        DoThatMessageThing();
        pGUIWindow_CurrentMenu->Release();
        current_screen_type = SCREEN_GAME;
        viewparams->bRedrawGameUI = 1;
        pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 0, 0, -1, 0, 0, 0, 0);
        uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
    }
    else
    {
        ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure?  Click again to quit"
        pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
        dword_6BE138 = 132;
    }
    stru_506E40.Release();
}

void Game_OpenLoadGameDialog()
{
    pIcons_LOD->SyncLoadedFilesCount();
    pIcons_LOD->RemoveTexturesPackFromTextureList();
    DoThatMessageThing();
    pGUIWindow_CurrentMenu->Release();
    current_screen_type = SCREEN_LOADGAME;
    LoadUI_Load(1);
}



//----- (004304E7) --------------------------------------------------------
void Game_EventLoop()
{
    unsigned int v2; // edx@7
    Actor *pActor; // ecx@13
    int v4; // ecx@18
    unsigned int v10; // ecx@73
    int v14; // eax@98
    int v18; // eax@106
    float v19; // ST64_4@121
    float v21; // ST64_4@126
    float v22; // ST64_4@127
    unsigned int v24; // ecx@149
    GUIWindow *pWindow2; // ecx@248
    bool pKeyBindingFlag; // eax@269
    unsigned int v33; // eax@277
    int v37; // eax@341
    int v38; // eax@358
    SHORT v39; // ax@365
    char *v41; // eax@380
    int v42; // eax@396
    signed int v44; // eax@398
    int v45; // edx@398
    signed int v46; // ecx@398
    char v47; // zf@399
    char v48; // zf@405
    BLVFace *pBLVFace; // ecx@410
    ODMFace *pODMFace; // ecx@412
    CastSpellInfo *pSpellInfo; // ecx@415
    __int16 v53; // ax@431
    int v54; // eax@432
    int v55; // ecx@432
    int v56; // edx@432
    int v57; // eax@432
    Player *pPlayer; // edx@442
    unsigned int pMapNum; // eax@445
    signed int v60; // ST64_4@459
    __int16 v63; // dx@479
    unsigned int v64; // eax@486
    int v65; // ecx@486
    int v66; // eax@488
    char *v67; // eax@489
    __int16 v68; // dx@498
    char *v69; // eax@512
    int v70; // eax@525
    int v71; // edi@527
    NPCData *pNPCData3; // esi@527
    char *v73; // ecx@533
    signed int v74; // edi@535
    int v75; // eax@535
    int v76; // esi@535
    int v77; // eax@537
    Player *pPlayer2; // ecx@549
    signed int v81; // eax@552
    signed int v83; // ecx@554
    signed int v84; // ecx@554
    GUIButton *pButton; // eax@578
    unsigned int v86; // eax@583
    const char *v87; // ecx@595
    const char *v88; // ecx@596
    unsigned int v90; // eax@602
    int v91; // edx@605
    int v92; // eax@605
    int v93; // edx@605
    int pPlayerNum; // edx@611
    int v95; // eax@611
    unsigned int v97; // eax@624
    int v98; // eax@636
    int v103; // eax@671
    Player *pPlayer4; // ecx@718
    int v105; // eax@718
    Player *pPlayer5; // ST78_4@758
    unsigned int v107; // eax@758
    unsigned int v108; // eax@758
    unsigned int v115; // eax@764
    int v116; // eax@776
    unsigned int v118; // eax@785
    unsigned int v119; // ecx@786
    unsigned int v121; // [sp-28h] [bp-624h]@711
    unsigned int v123; // [sp-24h] [bp-620h]@711
    unsigned int v125; // [sp-20h] [bp-61Ch]@711
    int v127; // [sp-1Ch] [bp-618h]@107
    unsigned int v128; // [sp-1Ch] [bp-618h]@711
    GUIButton *pButton2; // [sp-4h] [bp-600h]@59
    const char *v161; // [sp-4h] [bp-600h]@637
    KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
    char *v173; // [sp+0h] [bp-5FCh]@444
    char *v174; // [sp+0h] [bp-5FCh]@449
    const char *v177; // [sp+0h] [bp-5FCh]@629
    char *v178; // [sp+0h] [bp-5FCh]@637
    signed int thisb; // [sp+14h] [bp-5E8h]@272
    Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
    Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
    char *pMapName; // [sp+14h] [bp-5E8h]@445
    Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
    int thisg; // [sp+14h] [bp-5E8h]@467
    int thish; // [sp+14h] [bp-5E8h]@528
    signed int thisi; // [sp+14h] [bp-5E8h]@535
    MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
    Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
    int uMessageParam; // [sp+18h] [bp-5E4h]@7
    int uAction; // [sp+1Ch] [bp-5E0h]@18
    NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
    unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
    char v197; // [sp+2Bh] [bp-5D1h]@101
    enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
    unsigned int v199; // [sp+30h] [bp-5CCh]@7
    char *v200; // [sp+34h] [bp-5C8h]@518
    POINT v202; // [sp+40h] [bp-5BCh]@141
    POINT a2; // [sp+48h] [bp-5B4h]@127
    POINT v205; // [sp+58h] [bp-5A4h]@171
    POINT v207; // [sp+68h] [bp-594h]@155
    POINT v211; // [sp+88h] [bp-574h]@704
    int v213; // [sp+98h] [bp-564h]@385
    char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
    char pOut[32]; // [sp+BCh] [bp-540h]@370
    FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
    int v217[9]; // [sp+158h] [bp-4A4h]@652
    FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
    char a1[64]; // [sp+1F8h] [bp-404h]@467
    char Str2[128]; // [sp+238h] [bp-3C4h]@527
    Actor actor; // [sp+2B8h] [bp-344h]@4
    int currHour;

    dword_50CDC8 = 0;
    if (!pEventTimer->bPaused)
    {
        pParty->sEyelevel = pParty->uDefaultEyelevel;
        pParty->uPartyHeight = pParty->uDefaultPartyHeight;
    }
    if (bDialogueUI_InitializeActor_NPC_ID)
    {
        //Actor::Actor(&actor);
        memset(&actor, 0, 0x344u);
        dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
        actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
        GameUI_InitializeDialogue(&actor, false);
        bDialogueUI_InitializeActor_NPC_ID = 0;
    }
    if (pMessageQueue_50CBD0->uNumMessages)
    {
        //v1 = "";
        while (2)
        {
            if (!pMessageQueue_50CBD0->uNumMessages)
                break;

            pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
            switch (uMessage)
            {
            case UIMSG_ChangeGameState:
                uGameState = GAME_FINISHED;
                continue;
            case UIMSG_PlayArcomage:
                BackToHouseMenu();
                pArcomageGame->bGameInProgress = 1;
                ArcomageGame::PrepareArcomage();
                continue;

            case UIMSG_StartNPCDialogue:          Game_StartDialogue(uMessageParam); continue;
            case UIMSG_StartHireling1Dialogue:
            case UIMSG_StartHireling2Dialogue:    Game_StartHirelingDialogue(uMessage - UIMSG_StartHireling1Dialogue); continue;
            case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue;
            case UIMSG_ClickNPCTopic:             ClickNPCTopic(uMessageParam); continue;
            case UIMSG_SelectShopDialogueOption:  OnSelectShopDialogueOption(uMessageParam); continue;
            case UIMSG_SelectNPCDialogueOption:   OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue;
            case UIMSG_ClickHouseNPCPortrait:     _4B4224_UpdateNPCTopics(uMessageParam); continue;
            case UIMSG_StartNewGame:              Game_StartNewGameWhilePlaying(uMessageParam); continue;
            case UIMSG_Game_OpenLoadGameDialog:   Game_OpenLoadGameDialog(); continue;
            case UIMSG_Quit:                      Game_QuitGameWhilePlaying(uMessageParam); continue;
            case UIMSG_80:
                __debugbreak();
                pIcons_LOD->SyncLoadedFilesCount();
                pIcons_LOD->RemoveTexturesPackFromTextureList();
                pGUIWindow_CurrentMenu->Release();
                current_screen_type = SCREEN_OPTIONS;
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0);
                continue;
            case UIMSG_ArrowUp:
                --pSaveListPosition;
                if (pSaveListPosition < 0)
                    pSaveListPosition = 0;
                GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
                continue;
            case UIMSG_DownArrow:
                ++pSaveListPosition;
                if (pSaveListPosition >= uMessageParam)
                    pSaveListPosition = uMessageParam - 1;
                GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
                continue;
            case UIMSG_Cancel:
                GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0);
                continue;
            case UIMSG_SaveLoadBtn:
                GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
                continue;
            case UIMSG_SelectLoadSlot:
                if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
                    pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
                if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam)
                {
                    v10 = pSaveListPosition + uMessageParam;
                    if (dword_6BE138 == pSaveListPosition + uMessageParam)
                    {
                        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
                        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
                    }
                    uLoadGameUI_SelectedSlot = v10;
                    dword_6BE138 = v10;
                }
                else
                {
                    pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
                    if (strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]))// "Empty"
                        strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
                    pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
                }
                continue;
            case UIMSG_LoadGame:
                if (pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
                {
                    LoadGame(uLoadGameUI_SelectedSlot);
                    uGameState = GAME_STATE_LOADING_GAME;
                }
                stru_506E40.Release();
                continue;
            case UIMSG_SaveGame:
                if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
                {
                    pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
                    strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer);
                }
                DoSavegame(uLoadGameUI_SelectedSlot);
                stru_506E40.Release();
                continue;
            case UIMSG_Game_OpenSaveGameDialog:
            {
                pGUIWindow_CurrentMenu->Release();
                pGUIWindow_CurrentMenu = SaveUI_Load(current_screen_type = SCREEN_SAVEGAME);
                continue;
            }
            case UIMSG_Game_OpenOptionsDialog://Open
            {
                DoThatMessageThing();

                pGUIWindow_CurrentMenu->Release();
                pGUIWindow_CurrentMenu = GameMenuUI_Options_Load();

                viewparams->field_48 = 1;
                current_screen_type = SCREEN_OPTIONS;

                continue;
            }

            case UIMSG_OpenKeyMappingOptions://Open
            {
                DoThatMessageThing();

                pGUIWindow_CurrentMenu->Release();
                pGUIWindow_CurrentMenu = GameMenuUI_OptionsKeymapping_Load();

                viewparams->field_48 = 1;
                current_screen_type = SCREEN_KEYBOARD_OPTIONS;

                continue;
            }

            case UIMSG_ChangeKeyButton:
            {
                if (uGameMenuUI_CurentlySelectedKeyIdx != -1)
                {
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                }
                else
                {
                    uGameMenuUI_CurentlySelectedKeyIdx = uMessageParam;
                    if (KeyboardPageNum != 1)
                        uGameMenuUI_CurentlySelectedKeyIdx += 14;
                    pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
                }
                continue;
            }

            case UIMSG_ResetKeyMapping:
            {
                v197 = 1;
                pKeyActionMap->SetDefaultMapping();
                for (uint i = 0; i < 28; i++)
                {
                    if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
                    {
                        if (v197)
                        {
                            GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1);
                            v197 = 0;
                        }
                        else
                            GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0);
                    }
                    pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i);
                    GameMenuUI_InvaligKeyBindingsFlags[i] = false;
                }
                pAudioPlayer->PlaySound(SOUND_chimes, 0, 0, -1, 0, 0, 0, 0);
                continue;
            }

            case UIMSG_SelectKeyPage1:
                KeyboardPageNum = 1;
                continue;
            case UIMSG_SelectKeyPage2:
                KeyboardPageNum = 2;
                continue;

            case UIMSG_OpenVideoOptions:
            {
                DoThatMessageThing();

                pGUIWindow_CurrentMenu->Release();
                pGUIWindow_CurrentMenu = GameMenuUI_OptionsVideo_Load();
                viewparams->field_48 = 1;
                current_screen_type = SCREEN_VIDEO_OPTIONS;

                continue;
            }

            case UIMSG_1A9:
                __debugbreak();
                if (uMessageParam == 4)
                {
                    //--uGammaPos;
                    if ((uGammaPos-- - 1) < 0)
                    {
                        uGammaPos = 0;
                        pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
                        continue;
                    }
                    v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
                    //pEngine->pGammaController->Initialize(v19);
                    GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
                    pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                if (uMessageParam == 5)
                {
                    ++uGammaPos;
                    if ((signed int)uGammaPos <= 9)
                    {
                        v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
                        //pEngine->pGammaController->Initialize(v21);
                        GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
                        pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
                        continue;
                    }
                    uGammaPos = 9;
                }
                else
                {
                    uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
                    v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
                    //pEngine->pGammaController->Initialize(v22);
                }
                pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
                continue;
            case UIMSG_ToggleBloodsplats:
                pEngine->ToggleFlags2(0x20u);
                continue;
            case UIMSG_ToggleColoredLights:
                pRenderer->ToggleColoredLights();
                continue;
            case UIMSG_ToggleTint:
                pRenderer->ToggleTint();
                continue;
            case UIMSG_ChangeMusicVolume:
                extern bool use_music_folder;
                if (uMessageParam == 4)//-
                {
                    --uMusicVolimeMultiplier;
                    if ((char)uMusicVolimeMultiplier < 1)
                        uMusicVolimeMultiplier = 0;
                    GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
                    if (uMusicVolimeMultiplier)
                        pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);

                    if (use_music_folder)
                        alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
                    else
                        pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);

                    continue;
                }
                if (uMessageParam == 5)//+
                {
                    ++uMusicVolimeMultiplier;
                    if ((char)uMusicVolimeMultiplier > 9)
                        uMusicVolimeMultiplier = 9;
                    GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
                    if (uMusicVolimeMultiplier)
                        pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
                    if (use_music_folder)
                        alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
                    else
                        pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
                    continue;
                }
                uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse
                if ((char)uMusicVolimeMultiplier > 9)
                    uMusicVolimeMultiplier = 9;
                if (uMusicVolimeMultiplier)
                    pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
                if (use_music_folder)
                    alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
                else
                    pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
                continue;
            case UIMSG_ChangeSoundVolume:
                if (uMessageParam == 4)//reduce sound level button left
                {
                    --uSoundVolumeMultiplier;
                    if ((char)uSoundVolumeMultiplier < 1)
                        uSoundVolumeMultiplier = 0;
                    GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
                    pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
                    pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
                    int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
                    //v = v+1;
                    if (v)
                        __debugbreak();
                    continue;
                }
                if (uMessageParam == 5)//Increase sound level button right
                {
                    ++uSoundVolumeMultiplier;
                    if ((char)uSoundVolumeMultiplier > 8)
                        uSoundVolumeMultiplier = 9;
                    //v168 = 1;
                    v24 = 435;
                    //v154 = (int)pBtn_SliderRight;
                    GUIWindow::Create(v24, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
                    pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
                    pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
                if ((char)uSoundVolumeMultiplier > 8)
                    uSoundVolumeMultiplier = 9;
                pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
                pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
                continue;
            case UIMSG_ToggleFlipOnExit:
                bFlipOnExit = bFlipOnExit == 0;
                continue;
            case UIMSG_ToggleAlwaysRun:
                bAlwaysRun = bAlwaysRun == 0;
                continue;
            case UIMSG_ToggleWalkSound:
                bWalkSound = bWalkSound == 0;
                continue;
            case UIMSG_ToggleShowDamage:
                bShowDamage = bShowDamage == 0;
                continue;
            case UIMSG_ChangeVoiceVolume:
                if (uMessageParam == 4)
                {
                    --uVoicesVolumeMultiplier;
                    if ((char)uVoicesVolumeMultiplier < 1)
                        uVoicesVolumeMultiplier = 0;
                    GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
                    if (!uVoicesVolumeMultiplier)
                        continue;
                    pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
                    continue;
                }
                if (uMessageParam == 5)
                {
                    ++uVoicesVolumeMultiplier;
                    if ((char)uVoicesVolumeMultiplier > 8)
                        uVoicesVolumeMultiplier = 9;
                    GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
                    if (!uVoicesVolumeMultiplier)
                        continue;
                    pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
                    continue;
                }
                uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
                if ((char)uVoicesVolumeMultiplier > 8)
                    uVoicesVolumeMultiplier = 9;
                if (!uVoicesVolumeMultiplier)
                    continue;
                pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
                continue;
            case UIMSG_SetTurnSpeed:
                if (uMessageParam)
                    pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
                uTurnSpeed = uMessageParam;
                continue;

            case UIMSG_SetGraphicsMode:
                /*if ( !bUseLoResSprites )
                {
                byte_6BE388_graphicsmode = uMessageParam;
                MM7Initialization();
                continue;
                }
                if ( uMessageParam )
                {
                if ( uMessageParam == 1 )
                {
                byte_6BE388_graphicsmode = 0;
                }
                else
                {
                if ( uMessageParam != 2 )
                continue;
                byte_6BE388_graphicsmode = 1;
                }
                MM7Initialization();
                continue;
                }*/
                ModalWindow(pNPCTopics[453].pText, UIMSG_0);
                __debugbreak(); // Nomad: graphicsmode as it was now removed
                continue;

            case UIMSG_GameMenu_ReturnToGame:
                pGUIWindow_CurrentMenu->Release();
                pEventTimer->Resume();
                current_screen_type = SCREEN_GAME;
                viewparams->bRedrawGameUI = 1;
                stru_506E40.Release();
                continue;
            case UIMSG_OpenQuestBook:
                DoThatMessageThing();
                if (current_screen_type != SCREEN_GAME)
                    pGUIWindow_CurrentMenu->Release();
                pEventTimer->Pause();
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
                pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
                bFlashQuestBook = 0;
                continue;
            case UIMSG_OpenAutonotes:
                DoThatMessageThing();
                if (current_screen_type != SCREEN_GAME)
                    pGUIWindow_CurrentMenu->Release();
                pEventTimer->Pause();
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
                pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
                bFlashAutonotesBook = 0;
                continue;
            case UIMSG_OpenMapBook:
                DoThatMessageThing();
                if (current_screen_type != SCREEN_GAME)
                    pGUIWindow_CurrentMenu->Release();
                pEventTimer->Pause();
                viewparams->sViewCenterX = pParty->vPosition.x;
                viewparams->sViewCenterY = pParty->vPosition.y;
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
                pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
                continue;
            case UIMSG_OpenCalendar:
                DoThatMessageThing();
                if (current_screen_type != SCREEN_GAME)
                    pGUIWindow_CurrentMenu->Release();
                pEventTimer->Pause();
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
                pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
                continue;
            case UIMSG_OpenHistoryBook:
                DoThatMessageThing();
                if (current_screen_type != SCREEN_GAME)
                    pGUIWindow_CurrentMenu->Release();
                pEventTimer->Pause();
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
                pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
                bFlashHistoryBook = 0;
                continue;
            case UIMSG_Escape:// нажатие Escape and return to game
                back_to_game();
                DoThatMessageThing();
                switch (current_screen_type)
                {
                case SCREEN_E:
                    __debugbreak();
                case SCREEN_NPC_DIALOGUE:
                case SCREEN_CHEST:
                case SCREEN_CHEST_INVENTORY:
                case SCREEN_CHANGE_LOCATION:
                case SCREEN_INPUT_BLV:
                case SCREEN_QUICK_REFERENCE:
                    if (dword_50CDC8)
                        break;
                    CloseWindowBackground();
                    uMessageParam = 1;
                    break;
                case SCREEN_HOUSE:
                    if (!dword_50CDC8)
                    {
                        CloseWindowBackground();
                        uMessageParam = 1;
                        break;
                    }
                    break;
                }
                if (!pModalWindow)
                {
                    pRenderer->ClearZBuffer(0, 479);
                    viewparams->bRedrawGameUI = 1;
                    viewparams->field_48 = 1;
                    if (current_screen_type != SCREEN_GAME)
                    {
                        if (current_screen_type > SCREEN_67)
                        {
                            if (current_screen_type == SCREEN_QUICK_REFERENCE)
                            {
                                pIcons_LOD->RemoveTexturesPackFromTextureList();
                                if (pGUIWindow_Settings)
                                {
                                    if (current_screen_type == SCREEN_CHARACTERS)
                                        pMouse->SetCursorBitmap("MICON2");
                                    else
                                    {
                                        pGUIWindow_Settings->Release();
                                        pGUIWindow_Settings = 0;
                                        pMouse->SetCursorBitmap("MICON1");
                                        GameUI_Footer_TimeLeft = 0;
                                        _50C9A0_IsEnchantingInProgress = 0;
                                        back_to_game();
                                    }
                                }
                                if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                    uActiveCharacter = pParty->GetNextActiveCharacter();
                                pGUIWindow_CurrentMenu->Release();
                                if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                    window_SpeakInHouse = 0;
                                pGUIWindow_CurrentMenu = 0;
                                pEventTimer->Resume();
                                current_screen_type = SCREEN_GAME;
                                viewparams->bRedrawGameUI = 1;
                                pIcons_LOD->RemoveTexturesFromTextureList();
                                continue;
                            }
                        }
                        else
                        {
                            if (current_screen_type < SCREEN_64)
                            {
                                switch (current_screen_type)
                                {
                                case SCREEN_CASTING:
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    if (some_active_character)
                                    {
                                        uActiveCharacter = some_active_character;
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                        some_active_character = 0;
                                        if (pParty->bTurnBasedModeOn)
                                            pTurnEngine->ApplyPlayerAction();
                                        _50C9D0_AfterEnchClickEventId = 0;
                                        _50C9D4_AfterEnchClickEventSecondParam = 0;
                                        _50C9D8_AfterEnchClickEventTimeout = 0;
                                    }
                                    if (ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID)
                                    {
                                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
                                        _50C9A8_item_enchantment_timer = 0;
                                        ptr_50C9A4_ItemToEnchant = nullptr;
                                    }
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                case SCREEN_BOOKS:
                                    pBooksWindow->Release();
                                    //crt_deconstruct_ptr_6A0118();
                                    pBooksWindow = 0;
                                    pEventTimer->Resume();
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                case SCREEN_SAVEGAME:
                                case SCREEN_LOADGAME:
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    //crt_deconstruct_ptr_6A0118();
                                    stru_506E40.Release();
                                    break;
                                case SCREEN_CHEST_INVENTORY:
                                    current_screen_type = SCREEN_CHEST;
                                    continue;
                                case SCREEN_CHEST:
                                    pWindow2 = pChestWindow;
                                    pWindow2->Release();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pEventTimer->Resume();
                                    continue;
                                case SCREEN_19:
                                    __debugbreak();
                                    pWindow2 = ptr_507BC8;
                                    pWindow2->Release();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pEventTimer->Resume();
                                    continue;
                                case SCREEN_OPTIONS://Close
                                    options_menu_skin.Relaease();
                                    pIcons_LOD->SyncLoadedFilesCount();
                                    WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
                                    WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
                                    WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
                                    WriteWindowsRegistryInt("WalkSound", bWalkSound);
                                    WriteWindowsRegistryInt("ShowDamage", bShowDamage);
                                    //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
                                    WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
                                    WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
                                    if (!uTurnSpeed)
                                    {
                                        WriteWindowsRegistryInt("TurnDelta", 3);
                                        stru_506E40.Release();
                                        break;
                                    }
                                    if (uTurnSpeed == 64)
                                    {
                                        WriteWindowsRegistryInt("TurnDelta", 2);
                                        stru_506E40.Release();
                                        break;
                                    }
                                    if (uTurnSpeed != 128)
                                    {
                                        stru_506E40.Release();
                                        break;
                                    }
                                    WriteWindowsRegistryInt("TurnDelta", 1);
                                    stru_506E40.Release();
                                    break;
                                case SCREEN_MENU:
                                    pIcons_LOD->SyncLoadedFilesCount();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    pIcons_LOD->SyncLoadedFilesCount();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    stru_506E40.Release();
                                    break;
                                case SCREEN_VIDEO_OPTIONS:
                                    //if ( pRenderer->pRenderD3D )
                                {
                                    WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
                                    WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
                                    WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pEngine->uFlags2) >> 5) & 1);
                                }

                                    stru_506E40.Release();
                                    break;

                                case SCREEN_KEYBOARD_OPTIONS://Return to game
                                    v197 = 1;
                                    pKeyBindingFlag = false;
                                    for (uint i = 0; i < 28; ++i)
                                    {
                                        if (GameMenuUI_InvaligKeyBindingsFlags[i])
                                            pKeyBindingFlag = true;
                                    }
                                    if (!pKeyBindingFlag)
                                    {
                                        for (uint i = 0; i < 5; i++)
                                        {
                                            if (uTextureID_Optkb[i])
                                                pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release();
                                        }
                                        memset(&uTextureID_Optkb, 0, 20);
                                        pIcons_LOD->SyncLoadedFilesCount();
                                        for (uint i = 0; i < 28; ++i)
                                        {
                                            if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
                                            {
                                                if (v197)
                                                {
                                                    GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1);
                                                    v197 = 0;
                                                }
                                                else
                                                    GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0);
                                            }
                                            if (i > 3 && i != 25 && i != 26)
                                                pKeyToggleType = TOGGLE_OneTimePress;
                                            else
                                                pKeyToggleType = TOGGLE_Continuously;
                                            pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType);
                                        }
                                        pKeyActionMap->StoreMappings();
                                        stru_506E40.Release();
                                        break;
                                    }
                                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                                    break;
                                case SCREEN_REST://close rest screen
                                    if (dword_506F14)
                                    {
                                        Rest(_506F18_num_minutes_to_sleep);
                                        pParty->pPlayers[3].SetAsleep(false);
                                        pParty->pPlayers[2].SetAsleep(false);
                                        pParty->pPlayers[1].SetAsleep(false);
                                        pParty->pPlayers[0].SetAsleep(false);
                                    }
                                    pTexture_RestUI_CurrentSkyFrame->Release();
                                    pTexture_RestUI_CurrentHourglassFrame->Release();
                                    pTexture_RestUI_CurrentHourglassFrame = 0;
                                    pTexture_RestUI_CurrentSkyFrame = 0;
                                    pIcons_LOD->SyncLoadedFilesCount();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
                                    {
                                        pOutdoor->UpdateSunlightVectors();
                                        pOutdoor->UpdateFog();
                                    }
                                    _506F18_num_minutes_to_sleep = 0;
                                    dword_506F14 = 0;
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                case SCREEN_E:
                                    __debugbreak();
                                    pGUIWindow_CurrentMenu->Release();
                                    current_screen_type = SCREEN_HOUSE;
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    continue;
                                case SCREEN_HOUSE:
                                    if (uDialogueType)
                                        uDialogueType = 0;
                                    if (uGameState == GAME_STATE_CHANGE_LOCATION)
                                    {
                                        while (HouseDialogPressCloseBtn())
                                            ;
                                    }
                                    else
                                    {
                                        if (HouseDialogPressCloseBtn())
                                            continue;
                                    }
                                    GetHouseGoodbyeSpeech();
                                    pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 814, 0, -1, 0, 0, 0, 0);
                                    pMediaPlayer->Unload();
                                    pGUIWindow_CurrentMenu = window_SpeakInHouse;
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                case SCREEN_INPUT_BLV://click escape
                                    if (uCurrentHouse_Animation == 153)
                                        PlayHouseSound(0x99u, HouseSound_Greeting_2);
                                    pMediaPlayer->Unload();
                                    if (npcIdToDismissAfterDialogue)
                                    {
                                        pParty->hirelingScrollPosition = 0;
                                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
                                        pParty->CountHirelings();
                                        viewparams->bRedrawGameUI = true;
                                        npcIdToDismissAfterDialogue = 0;
                                    }
                                    DialogueEnding();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    continue;
                                case SCREEN_NPC_DIALOGUE://click escape
                                    if (npcIdToDismissAfterDialogue)
                                    {
                                        pParty->hirelingScrollPosition = 0;
                                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
                                        pParty->CountHirelings();
                                        viewparams->bRedrawGameUI = true;
                                        npcIdToDismissAfterDialogue = 0;
                                    }
                                    //goto LABEL_317;
                                    DialogueEnding();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    continue;
                                case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
                                    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
                                    sub_4452BB();
                                    DialogueEnding();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    continue;
                                case SCREEN_CHANGE_LOCATION://click escape
                                    if (pParty->vPosition.x < -22528)
                                        pParty->vPosition.x = -22528;
                                    if (pParty->vPosition.x > 22528)
                                        pParty->vPosition.x = 22528;
                                    if (pParty->vPosition.y < -22528)
                                        pParty->vPosition.y = -22528;
                                    if (pParty->vPosition.y > 22528)
                                        pParty->vPosition.y = 22528;
                                    DialogueEnding();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    continue;
                                case SCREEN_VIDEO:
                                    pMediaPlayer->Unload();
                                    continue;
                                case SCREEN_CHARACTERS:
                                    CharacterUI_ReleaseButtons();
                                    ReleaseAwardsScrollBar();
                                    pIcons_LOD->RemoveTexturesPackFromTextureList();
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = true;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                default:
                                    if (pGUIWindow_Settings)
                                    {
                                        if (current_screen_type == SCREEN_CHARACTERS)
                                            pMouse->SetCursorBitmap("MICON2");
                                        else
                                        {
                                            pGUIWindow_Settings->Release();
                                            pGUIWindow_Settings = 0;
                                            pMouse->SetCursorBitmap("MICON1");
                                            GameUI_Footer_TimeLeft = 0;
                                            _50C9A0_IsEnchantingInProgress = 0;
                                            back_to_game();
                                        }
                                    }
                                    if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                        uActiveCharacter = pParty->GetNextActiveCharacter();
                                    pGUIWindow_CurrentMenu->Release();
                                    if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                        window_SpeakInHouse = 0;
                                    pGUIWindow_CurrentMenu = 0;
                                    pEventTimer->Resume();
                                    current_screen_type = SCREEN_GAME;
                                    viewparams->bRedrawGameUI = 1;
                                    pIcons_LOD->RemoveTexturesFromTextureList();
                                    continue;
                                }
                                if (pGUIWindow_Settings)
                                {
                                    if (current_screen_type == SCREEN_CHARACTERS)
                                        pMouse->SetCursorBitmap("MICON2");
                                    else
                                    {
                                        pGUIWindow_Settings->Release();
                                        pGUIWindow_Settings = 0;
                                        pMouse->SetCursorBitmap("MICON1");
                                        GameUI_Footer_TimeLeft = 0;
                                        _50C9A0_IsEnchantingInProgress = 0;
                                        back_to_game();
                                    }
                                }
                                if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                                    uActiveCharacter = pParty->GetNextActiveCharacter();
                                pGUIWindow_CurrentMenu->Release();
                                if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                                    window_SpeakInHouse = 0;
                                pGUIWindow_CurrentMenu = 0;
                                pEventTimer->Resume();
                                current_screen_type = SCREEN_GAME;
                                viewparams->bRedrawGameUI = true;
                                pIcons_LOD->RemoveTexturesFromTextureList();
                                continue;
                            }
                            CharacterUI_ReleaseButtons();
                            ReleaseAwardsScrollBar();
                            pIcons_LOD->RemoveTexturesPackFromTextureList();
                        }
                        if (pGUIWindow_Settings)
                        {
                            if (current_screen_type == SCREEN_CHARACTERS)
                                pMouse->SetCursorBitmap("MICON2");
                            else
                            {
                                pGUIWindow_Settings->Release();
                                pGUIWindow_Settings = 0;
                                pMouse->SetCursorBitmap("MICON1");
                                GameUI_Footer_TimeLeft = 0;
                                _50C9A0_IsEnchantingInProgress = 0;
                                back_to_game();
                            }
                        }
                        if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
                            uActiveCharacter = pParty->GetNextActiveCharacter();
                        pGUIWindow_CurrentMenu->Release();
                        if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
                            window_SpeakInHouse = 0;
                        pGUIWindow_CurrentMenu = 0;
                        pEventTimer->Resume();
                        current_screen_type = SCREEN_GAME;
                        viewparams->bRedrawGameUI = true;
                        pIcons_LOD->RemoveTexturesFromTextureList();
                        continue;
                    }
                    if (!pGUIWindow_Settings)//Draw Menu
                    {
                        dword_6BE138 = -1;
                        GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1);
                        pEventTimer->Pause();
                        pAudioPlayer->StopChannels(-1, -1);
                        current_screen_type = SCREEN_MENU;

                        ++pIcons_LOD->uTexturePacksCount;
                        if (!pIcons_LOD->uNumPrevLoadedFiles)
                            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;

                        pGUIWindow_CurrentMenu = GameMenuUI_Load();

                        viewparams->field_48 = 1;

                        stru_506E40.Release();
                        pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
                        stru_506E40.LoadPCXFile("gamma.pcx", 0);

                        continue;
                    }
                    pGUIWindow_Settings->Release();
                    pGUIWindow_Settings = 0;
                    pMouse->SetCursorBitmap("MICON1");
                    GameUI_Footer_TimeLeft = 0;
                    _50C9A0_IsEnchantingInProgress = 0;
                    back_to_game();
                    continue;
                }
                ModalWindow_Release();
                continue;

            case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
                if (uMessageParam)
                {
                    GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0);
                    v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
                    if (pParty->hirelingScrollPosition < v37)
                    {
                        ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
                        if (pParty->hirelingScrollPosition >= v37)
                            pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
                    }
                }
                else
                {
                    GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0);
                    /*if ( pParty->field_709 )
                    {
                    --pParty->field_709;
                    if ( pParty->field_709 < 1 )
                    pParty->field_709 = 0;
                    }*/
                }
                GameUI_DrawHiredNPCs();
                continue;

            case UIMSG_TransitionUI_Confirm:
                DoThatMessageThing();
                dword_50CDC8 = 1;
                sub_42FBDD();
                PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);

                if (pMovie_Track)
                    pMediaPlayer->Unload();
                DialogueEnding();
                viewparams->bRedrawGameUI = true;
                if (dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz)
                {
                    if (dword_59117C_teleportx)
                    {
                        pParty->vPosition.x = dword_59117C_teleportx;
                        _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
                    }
                    if (dword_591178_teleporty)
                    {
                        pParty->vPosition.y = dword_591178_teleporty;
                        _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
                    }
                    if (dword_591174_teleportz)
                    {
                        pParty->vPosition.z = dword_591174_teleportz;
                        _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
                        pParty->uFallStartY = dword_591174_teleportz;
                    }
                    if (dword_591170_teleport_directiony)
                    {
                        pParty->sRotationY = dword_591170_teleport_directiony;
                        _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
                    }
                    if (dword_59116C_teleport_directionx)
                    {
                        pParty->sRotationX = dword_59116C_teleport_directionx;
                        _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
                        v38 = dword_591168_teleport_speedz;
                        pParty->uFallSpeed = dword_591168_teleport_speedz;
                        dword_5B65BC = dword_591168_teleport_speedz;
                    }
                    else
                        v38 = dword_5B65BC;
                    if (*dword_591164_teleport_map_name != 48)
                    {
                        pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
                        dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
                        OnMapLeave();
                        Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party);
                    }
                }
                else
                    EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
                if (!_stricmp(byte_6BE3B0.data(), "d05.blv"))
                    pParty->uTimePlayed += 1474560i64;
                continue;
            case UIMSG_TransitionWindowCloseBtn:
                CloseWindowBackground();
                pMediaPlayer->Unload();
                DialogueEnding();
                viewparams->bRedrawGameUI = true;
                continue;
            case UIMSG_CycleCharacters:
                v39 = GetAsyncKeyState(VK_SHIFT);
                uActiveCharacter = CycleCharacter(v39);
                viewparams->bRedrawGameUI = true;
                continue;
            case UIMSG_OnTravelByFoot:
                DoThatMessageThing();
                dword_50CDC8 = 1;
                sub_42FBDD();
                //pNPCData4 = (NPCData *)GetTravelTime();
                strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
                if (bUnderwater != 1 && pParty->bFlying
                    || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1)
                {
                    viewparams->bRedrawGameUI = 1;
                    CloseWindowBackground();
                    if (pParty->vPosition.x < -22528)
                        pParty->vPosition.x = -22528;
                    if (pParty->vPosition.x > 22528)
                        pParty->vPosition.x = 22528;
                    if (pParty->vPosition.y < -22528)
                        pParty->vPosition.y = -22528;
                    if (pParty->vPosition.y > 22528)
                        pParty->vPosition.y = 22528;
                    DialogueEnding();
                    current_screen_type = SCREEN_GAME;
                }
                else
                {
                    pParty->field_6E4 = 0;
                    pParty->field_6E0 = 0;
                    CastSpellInfoHelpers::_427D48();
                    DialogueEnding();
                    pEventTimer->Pause();
                    pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
                    ++pGameLoadingUI_ProgressBar->uProgressMax;
                    SaveGame(1, 0);
                    pGameLoadingUI_ProgressBar->Progress();
                    RestAndHeal(1440 * (signed int)GetTravelTime());
                    if (pParty->uNumFoodRations)
                    {
                        pParty->RestAndHeal();
                        if (((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0)
                        {
                            pPlayer7 = pParty->pPlayers.data();
                            do
                            {
                                pPlayer7->SetCondition(1, 0);
                                ++pPlayer7;
                            } while ((signed int)pPlayer7 < (signed int)pParty->pHirelings.data());
                            ++pParty->days_played_without_rest;
                        }
                        Party::TakeFood((unsigned int)GetTravelTime());
                    }
                    else
                    {
                        pPlayer8 = pParty->pPlayers.data();
                        do
                        {
                            pPlayer8->SetCondition(1, 0);
                            ++pPlayer8;
                        } while ((signed int)pPlayer8 < (signed int)pParty->pHirelings.data());
                        ++pParty->days_played_without_rest;
                    }
                    pPaletteManager->ResetNonLocked();
                    pSpriteFrameTable->ResetSomeSpriteFlags();
                    strcpy(pCurrentMapName, pOut);
                    strcpy(pLevelName, pCurrentMapName);
                    v41 = strtok(pLevelName, ".");
                    strcpy(pLevelName, v41);
                    Level_LoadEvtAndStr(pLevelName);
                    pDecalBuilder->Reset(0);
                    LoadLevel_InitializeLevelEvt();
                    uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
                    bUnderwater = 0;
                    bNoNPCHiring = 0;
                    pEngine->uFlags2 &= 0xFFFFFFF7u;
                    if (Is_out15odm_underwater())
                    {
                        bUnderwater = 1;
                        pEngine->uFlags2 |= 8u;
                    }
                    if (!_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv"))
                        bNoNPCHiring = 1;
                    PrepareToLoadODM(1u, (ODMRenderParams *)1);
                    pAudioPlayer->SetMapEAX();
                    bDialogueUI_InitializeActor_NPC_ID = 0;
                    OnMapLoad();
                    pOutdoor->SetFog();
                    TeleportToStartingPoint(uLevel_StartingPointType);
                    pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
                    pParty->uFallStartY = pParty->vPosition.z;
                    _461103_load_level_sub();
                    pEventTimer->Resume();
                    viewparams->bRedrawGameUI = 1;
                    current_screen_type = SCREEN_GAME;
                    pGameLoadingUI_ProgressBar->Release();
                }
                viewparams->bRedrawGameUI = 1;
                continue;
            case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
                CloseWindowBackground();
                if (pParty->vPosition.x < -22528)
                    pParty->vPosition.x = -22528;
                if (pParty->vPosition.x > 22528)
                    pParty->vPosition.x = 22528;
                if (pParty->vPosition.y < -22528)
                    pParty->vPosition.y = -22528;
                if (pParty->vPosition.y > 22528)
                    pParty->vPosition.y = 22528;
                DialogueEnding();
                current_screen_type = SCREEN_GAME;
                viewparams->bRedrawGameUI = true;
                continue;
            case UIMSG_CastSpell_Telekinesis:
                //if ( pRenderer->pRenderD3D )
                LOWORD(v42) = pEngine->pVisInstance->get_picked_object_zbuf_val();
                /*else
                {
                uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
                pPoint = pMouse->GetCursorPos(&v208);
                v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
                }*/
                v44 = (unsigned __int16)v42;
                v45 = PID_TYPE(v44);
                uNumSeconds = v44;
                v46 = PID_ID(v44);
                if (v45 == 3)
                {
                    v47 = pActors[v46].uAIState == Dead;
                    if (!v47)
                        continue;
                    pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                    pSpellInfo->uFlags &= ~0x40u;
                    pSpellInfo->uPlayerID_2 = uMessageParam;
                    pSpellInfo->spell_target_pid = v44;
                    pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                    pGUIWindow_Settings->Release();
                    pGUIWindow_Settings = 0;
                    pMouse->SetCursorBitmap("MICON1");
                    GameUI_Footer_TimeLeft = 0;
                    _50C9A0_IsEnchantingInProgress = 0;
                    back_to_game();
                    continue;
                }
                if (v45 == 2)
                {
                    v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
                    if (!v47)
                        continue;
                    pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                    pSpellInfo->uFlags &= ~0x40u;
                    pSpellInfo->uPlayerID_2 = uMessageParam;
                    pSpellInfo->spell_target_pid = v44;
                    pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                    pGUIWindow_Settings->Release();
                    pGUIWindow_Settings = 0;
                    pMouse->SetCursorBitmap("MICON1");
                    GameUI_Footer_TimeLeft = 0;
                    _50C9A0_IsEnchantingInProgress = 0;
                    back_to_game();
                    continue;
                }
                if (v45 == 5)
                {
                    v48 = pLevelDecorations[v46].uEventID == 0;
                }
                else
                {
                    if (v45 != 6)
                        continue;
                    if (uCurrentlyLoadedLevelType != 1)
                    {
                        pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
                        if (!pODMFace->Clickable() || !pODMFace->sCogTriggeredID)
                            continue;
                        v44 = uNumSeconds;
                        pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                        pSpellInfo->uFlags &= ~0x40u;
                        pSpellInfo->uPlayerID_2 = uMessageParam;
                        pSpellInfo->spell_target_pid = v44;
                        pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                        pGUIWindow_Settings->Release();
                        pGUIWindow_Settings = 0;
                        pMouse->SetCursorBitmap("MICON1");
                        GameUI_Footer_TimeLeft = 0;
                        _50C9A0_IsEnchantingInProgress = 0;
                        back_to_game();
                        continue;
                    }
                    pBLVFace = &pIndoor->pFaces[v46];
                    if (!pBLVFace->Clickable())
                        continue;
                    v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
                }
                if (v48)
                    continue;
                pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                pSpellInfo->uFlags &= ~0x40u;
                pSpellInfo->uPlayerID_2 = uMessageParam;
                pSpellInfo->spell_target_pid = v44;
                pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                pGUIWindow_Settings->Release();
                pGUIWindow_Settings = 0;
                pMouse->SetCursorBitmap("MICON1");
                GameUI_Footer_TimeLeft = 0;
                _50C9A0_IsEnchantingInProgress = 0;
                back_to_game();
                continue;
            case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
            case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
            case UIMSG_HiredNPC_CastSpell:
                DoThatMessageThing();
                if (_50C9A0_IsEnchantingInProgress)
                {
                    uActiveCharacter = uMessageParam;
                    viewparams->bRedrawGameUI = 1;
                }
                else
                {
                    if (pGUIWindow_Settings)
                    {
                        pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                        switch (uMessage)
                        {
                        case UIMSG_CastSpell_Character_Big_Improvement:
                            pSpellInfo->uFlags &= ~0x02u;
                            break;
                        case UIMSG_CastSpell_Character_Small_Improvement:
                            pSpellInfo->uFlags &= ~0x0100u;
                            break;
                        case UIMSG_HiredNPC_CastSpell:
                            pSpellInfo->uFlags &= ~0x0200u;
                            break;
                        }
                        pSpellInfo->uPlayerID_2 = uMessageParam;
                        pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                        pGUIWindow_Settings->Release();
                        pGUIWindow_Settings = 0;
                        pEventTimer->Resume();
                        pMouse->SetCursorBitmap("MICON1");
                        GameUI_Footer_TimeLeft = 0;
                        _50C9A0_IsEnchantingInProgress = 0;
                    }
                }
                continue;

            case UIMSG_BF:
                __debugbreak();
                dword_50CDC8 = 1;
                sub_42FBDD();
                SaveGame(1, 0);
                strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
                dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                uGameState = GAME_STATE_CHANGE_LOCATION;
                //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
                v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
                if (v53 < 0)
                {
                    v54 = abs(v53) - 1;
                    _5B65B8_npcdata_hiword_house_or_other = 0;
                    dword_5B65BC = 0;
                    v55 = dword_4E4560[v54];
                    _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
                    v56 = dword_4E4590[v54];
                    v57 = dword_4E45A8[v54];
                    _5B65A8_npcdata_uflags_or_other = v55;
                    _5B65B4_npcdata_loword_house_or_other = v57;
                    _5B65B0_npcdata_rep_or_other = v56;
                    dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
                }
                HouseDialogPressCloseBtn();
                //goto LABEL_434;
                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                {
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
                *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                ++pMessageQueue_50CBD0->uNumMessages;
                }*/
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
                continue;

            case UIMSG_OnCastTownPortal:
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam);
                continue;

            case UIMSG_OnCastLloydsBeacon:
                pAudioPlayer->StopChannels(-1, -1);
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0);
                continue;

            case UIMSG_LloydsBeacon_FlippingBtn:
                bRecallingBeacon = uMessageParam;
                v127 = uMessageParam + 204;
                pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
                continue;
            case UIMSG_HintBeaconSlot:
                if (!pGUIWindow_CurrentMenu)
                    continue;
                pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
                uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
                if (bRecallingBeacon)
                {
                    if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels))
                        continue;
                    v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
                    GameUI_SetFooterString(pTmpBuf.data());
                    continue;
                }
                pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
                pMapName = "Not in Map Stats";
                if (pMapNum)
                    pMapName = pMapStats->pInfos[pMapNum].pName;
                if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels) || !pMapNum)
                {
                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
                    GameUI_SetFooterString(pTmpBuf.data());
                    continue;
                }
                v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
                sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_CloseAfterInstallBeacon:
                dword_50CDC8 = 1;
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
                continue;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                ++pMessageQueue_50CBD0->uNumMessages;*/
                continue;
            case UIMSG_InstallBeacon:
                pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
                if (!pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon)
                    continue;
                byte_506360 = 1;
                pPlayer9->CanCastSpell(uRequiredMana);
                if (pParty->bTurnBasedModeOn)
                {
                    v60 = sRecoveryTime;
                    pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
                    pPlayer9->SetRecoveryTime(v60);
                    pTurnEngine->ApplyPlayerAction();
                }
                else
                {
                    pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
                }
                pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0);
                if (bRecallingBeacon)
                {
                    if (_stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]))
                    {
                        SaveGame(1, 0);
                        OnMapLeave();
                        strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
                        dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                        uGameState = GAME_STATE_CHANGE_LOCATION;
                        _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
                        _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
                        _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
                        _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
                        _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
                        dword_5B65C0 = 1;
                    }
                    else
                    {
                        pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
                        pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
                        pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
                        pParty->uFallStartY = pParty->vPosition.z;
                        pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
                        pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
                    }
                    pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
                    pBooksWindow->Release();
                    pGUIWindow_CurrentMenu->Release();
                    pBooksWindow = 0;
                    pGUIWindow_CurrentMenu = 0;
                }
                else
                {
                    sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
                    pRenderer->SaveScreenshot(a1, 92, 68);
                    LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
                    pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335);
                    pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
                    pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
                    pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
                    pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
                    pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
                    if ((signed int)pGames_LOD->uNumSubDirs / 2 <= 0)
                        continue;
                    for (thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg)
                    {
                        if (!_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName))
                            pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
                    }
                }
                continue;
            case UIMSG_ClickTownInTP:
                if (uMessageParam)
                {
                    switch (uMessageParam)
                    {
                    case 1:
                        v63 = 208;
                        break;
                    case 2:
                        v63 = 207;
                        break;
                    case 3:
                        v63 = 211;
                        break;
                    case 4:
                        v63 = 209;
                        break;
                    default:
                        if (uMessageParam != 5)
                        {
                        LABEL_486:
                            SaveGame(1, 0);
                            v64 = pMapStats->GetMapInfo(pCurrentMapName);
                            v65 = uMessageParam;
                            if (v64 == TownPortalList[uMessageParam].uMapInfoID)
                            {
                                pParty->vPosition.x = TownPortalList[v65].pos.x;
                                pParty->vPosition.y = TownPortalList[v65].pos.y;
                                pParty->vPosition.z = TownPortalList[v65].pos.z;
                                pParty->uFallStartY = pParty->vPosition.z;
                                pParty->sRotationY = TownPortalList[v65].rot_y;
                                pParty->sRotationX = TownPortalList[v65].rot_x;
                            }
                            else
                            {
                                SaveGame(1, 0);
                                OnMapLeave();
                                dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                                uGameState = GAME_STATE_CHANGE_LOCATION;
                                strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
                                dword_5B65C0 = 1;
                                _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
                                _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
                                _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
                                v66 = TownPortalList[uMessageParam].rot_x;
                                _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
                                _5B65B8_npcdata_hiword_house_or_other = v66;
                                Actor::InitializeActors();
                            }
                            v67 = (char*)pGUIWindow_CurrentMenu->Hint;
                            if (v67)
                                *((int *)v67 + 17) = 1;
                            else
                                pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
                            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                            {
                            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
                            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                            ++pMessageQueue_50CBD0->uNumMessages;
                            }*/
                            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
                            continue;
                        }
                        v63 = 210;
                        break;
                    }
                }
                else
                {
                    v63 = 206;
                }
                if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63))
                    return;
                goto LABEL_486;
            case UIMSG_HintTownPortal:
                if (uMessageParam)
                {
                    switch (uMessageParam)
                    {
                    case 1:
                        v68 = 208;
                        break;
                    case 2:
                        v68 = 207;
                        break;
                    case 3:
                        v68 = 211;
                        break;
                    case 4:
                        v68 = 209;
                        break;
                    default:
                        if (uMessageParam != 5)
                            //goto LABEL_506;
                        {
                            if (uMessageParam)
                            {
                                switch (uMessageParam)
                                {
                                case 1:
                                    v69 = pMapStats->pInfos[4].pName;
                                    break;
                                case 2:
                                    v69 = pMapStats->pInfos[3].pName;
                                    break;
                                case 3:
                                    v69 = pMapStats->pInfos[10].pName;
                                    break;
                                case 4:
                                    v69 = pMapStats->pInfos[7].pName;
                                    break;
                                default:
                                    if (uMessageParam != 5)
                                    {
                                        __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
                                        sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
                                        GameUI_SetFooterString(pTmpBuf.data());
                                        continue;
                                    }
                                    v69 = pMapStats->pInfos[8].pName;
                                    break;
                                }
                            }
                            else
                            {
                                v69 = pMapStats->pInfos[21].pName;
                            }
                            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
                            GameUI_SetFooterString(pTmpBuf.data());
                            continue;
                        }
                        v68 = 210;
                        break;
                    }
                }
                else
                {
                    v68 = 206;
                }
                if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68))
                {
                    pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
                    continue;
                }
                //LABEL_506:
                if (uMessageParam)
                {
                    switch (uMessageParam)
                    {
                    case 1:
                        v69 = pMapStats->pInfos[4].pName;
                        break;
                    case 2:
                        v69 = pMapStats->pInfos[3].pName;
                        break;
                    case 3:
                        v69 = pMapStats->pInfos[10].pName;
                        break;
                    case 4:
                        v69 = pMapStats->pInfos[7].pName;
                        break;
                    default:
                        if (uMessageParam != 5)
                            //goto LABEL_519;
                        {
                            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
                            GameUI_SetFooterString(pTmpBuf.data());
                            continue;
                        }
                        v69 = pMapStats->pInfos[8].pName;
                        break;
                    }
                }
                else
                {
                    v69 = pMapStats->pInfos[21].pName;
                }
                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_ShowFinalWindow:
                sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
                    pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
                    pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."   
                ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
                uGameState = GAME_STATE_FINAL_WINDOW;
                continue;
            case UIMSG_OnFinalWindowClose:
                __debugbreak();
                uGameState = GAME_STATE_PLAYING;
                strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
                __debugbreak(); // missed break/continue?
            case UIMSG_DD:
                __debugbreak();
                sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
                memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
                if (v216.uPropCount == 1)
                {
                    pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
                    v70 = atoi(v216.pProperties[0]);
                    if (v70 <= 0 || v70 >= 77)
                        continue;
                    v71 = v70;
                    strcpy(Str2, pMapStats->pInfos[v70].pFilename);
                    pNPCData3 = 0;
                    if ((signed int)pNPCData4 > 0)
                    {
                        thish = 0;
                        do
                        {
                            if (!_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2))
                                break;
                            ++thish;
                            pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
                        } while ((signed int)pNPCData3 < (signed int)pNPCData4);
                        if ((signed int)pNPCData3 < (signed int)pNPCData4)
                        {
                            strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename);
                            dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                            uGameState = GAME_STATE_CHANGE_LOCATION;
                            OnMapLeave();
                            continue;
                        }
                    }
                    sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
                    v73 = Str2;
                }
                else
                {
                    if (v216.uPropCount != 3)
                        continue;
                    v74 = atoi(v216.pProperties[0]);
                    thisi = atoi(v216.pProperties[1]);
                    v75 = atoi(v216.pProperties[2]);
                    v76 = v75;
                    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
                    {
                        if (pIndoor->GetSector(v74, thisi, v75))
                        {
                            v77 = thisi;
                            pParty->vPosition.x = v74;
                            pParty->vPosition.y = v77;
                            pParty->vPosition.z = v76;
                            pParty->uFallStartY = v76;
                            continue;
                        }
                    }
                    else
                    {
                        if (v74 > -32768)
                        {
                            if (v74 < 32768)
                            {
                                v77 = thisi;
                                if (thisi > -32768)
                                {
                                    if (thisi < 32768 && v76 >= 0 && v76 < 10000)
                                    {
                                        pParty->vPosition.x = v74;
                                        pParty->vPosition.y = v77;
                                        pParty->vPosition.z = v76;
                                        pParty->uFallStartY = v76;
                                        continue;
                                    }
                                }
                            }
                        }
                    }
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    v73 = "Can't jump to that location!";
                }
                ShowStatusBarString(v73, 6);
                continue;
            case UIMSG_CastQuickSpell:
                if (bUnderwater == 1)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                if (!uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery))
                    continue;
                _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
                continue;
            case UIMSG_CastSpell_Monster_Improvement:
            case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, 
                //if ( pRenderer->pRenderD3D )
            {
                v81 = pEngine->pVisInstance->get_picked_object_zbuf_val();
            }
                /*else
                {
                uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
                pPoint2 = pMouse->GetCursorPos(&v201);
                v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
                }*/
                v83 = v81;
                v44 = (unsigned __int16)v81;
                v84 = v83 >> 16;
                if (PID_TYPE(v44) != 3 || v84 >= 5120)
                    continue;
                pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
                if (uMessage == UIMSG_CastSpell_Shoot_Monster)
                {
                    pSpellInfo->uFlags &= ~0x08;
                }
                else
                {
                    if (uMessage == UIMSG_CastSpell_Monster_Improvement)
                        pSpellInfo->uFlags &= ~0x0100u;
                    else
                        pSpellInfo->uFlags &= ~0x0200u;
                }
                pSpellInfo->uPlayerID_2 = uMessageParam;
                pSpellInfo->spell_target_pid = v44;
                pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
                pGUIWindow_Settings->Release();
                pGUIWindow_Settings = 0;
                pMouse->SetCursorBitmap("MICON1");
                GameUI_Footer_TimeLeft = 0;
                _50C9A0_IsEnchantingInProgress = 0;
                back_to_game();
                continue;
            case UIMSG_1C:
                __debugbreak();
                if (!uActiveCharacter || current_screen_type)
                    continue;
                ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0);
                current_screen_type = SCREEN_19;
                pEventTimer->Pause();
                continue;
            case UIMSG_STEALFROMACTOR:
                if (!uActiveCharacter)
                    continue;
                if (pParty->bTurnBasedModeOn != 1)
                {
                    if (pActors[uMessageParam].uAIState == 5)
                        pActors[uMessageParam].LootActor();
                    else
                        Actor::StealFrom(uMessageParam);
                    continue;
                }
                if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
                    continue;
                if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
                {
                    if (pActors[uMessageParam].uAIState == 5)
                        pActors[uMessageParam].LootActor();
                    else
                        Actor::StealFrom(uMessageParam);
                }
                continue;

            case UIMSG_Attack:
                if (!uActiveCharacter)
                    continue;
                if (pParty->bTurnBasedModeOn != 1)
                {
                    Player::_42ECB5_PlayerAttacksActor();
                    continue;
                }
                if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
                    continue;
                if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
                    Player::_42ECB5_PlayerAttacksActor();
                continue;
            case UIMSG_ExitRest:
                GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
                continue;
            case UIMSG_Wait5Minutes:
                if (dword_506F14 == 2)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
                    (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
                dword_506F14 = 1;
                _506F18_num_minutes_to_sleep = 5;
                continue;
            case UIMSG_Wait1Hour:
                if (dword_506F14 == 2)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
                    (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
                dword_506F14 = 1;
                _506F18_num_minutes_to_sleep = 60;
                continue;
            case UIMSG_RentRoom:
                dword_506F14 = 2;
                RestUI_Load();
                v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
                _506F18_num_minutes_to_sleep = v86;
                if (uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116) // 107 = Emerald Isle tavern
                    _506F18_num_minutes_to_sleep = v86 + 12 * 60;
                dword_506F14 = 2;
                pParty->RestAndHeal();
                pParty->days_played_without_rest = 0;
                pParty->pPlayers[3].SetAsleep(1);
                pParty->pPlayers[2].SetAsleep(1);
                pParty->pPlayers[1].SetAsleep(1);
                pParty->pPlayers[0].SetAsleep(1);
                continue;
            case UIMSG_RestWindow:
                DoThatMessageThing();
                if (current_screen_type)
                    continue;
                if (CheckActors_proximity())
                {
                    if (pParty->bTurnBasedModeOn == 1)
                    {
                        ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
                        continue;
                    }
                    v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
                    if (pParty->uFlags & 0x88)
                        v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
                    ShowStatusBarString(v88, 2);
                    if (!uActiveCharacter)
                        continue;
                    pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
                    continue;
                }
                if (pParty->bTurnBasedModeOn == 1)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
                    continue;
                }
                if (!(pParty->uFlags & 0x88))
                {
                    RestUI_Load();
                    continue;
                }
                if (pParty->bTurnBasedModeOn == 1)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
                    continue;
                }
                v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
                if (pParty->uFlags & 0x88)
                    v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
                ShowStatusBarString(v88, 2u);
                if (!uActiveCharacter)
                    continue;
                pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
                continue;
            case UIMSG_Rest8Hour:
                if (dword_506F14)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                if (pParty->uNumFoodRations < uRestUI_FoodRequiredToRest)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest"
                    if (uActiveCharacter && pPlayers[uActiveCharacter]->CanAct())
                        pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0);
                }
                else
                {
                    pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed;
                    pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed;
                    pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed;
                    pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed;
                    v90 = pMapStats->GetMapInfo(pCurrentMapName);
                    if (!v90)
                        v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
                    pMapInfo = &pMapStats->pInfos[v90];
                    if (rand() % 100 + 1 <= pMapInfo->Encounter_percent)
                    {
                        v91 = rand() % 100;
                        v92 = pMapInfo->EncM1percent;
                        v93 = v91 + 1;
                        if (v93 > v92)
                            pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
                        else
                            pNPCData4 = (NPCData *)1;
                        if (!_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4))
                            pNPCData4 = 0;
                        if (pNPCData4)
                        {
                            pPlayerNum = rand() % 4;
                            pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0;
                            v95 = rand();
                            Rest(v95 % 6 + 60);
                            _506F18_num_minutes_to_sleep = 0;
                            dword_506F14 = 0;
                            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                            {
                            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                            ++pMessageQueue_50CBD0->uNumMessages;
                            }*/
                            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
                            ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
                            pAudioPlayer->PlaySound(SOUND_encounter, 0, 0, -1, 0, 0, 0, 0);
                            continue;
                        }
                    }
                    Party::TakeFood(uRestUI_FoodRequiredToRest);
                    _506F18_num_minutes_to_sleep = 480;
                    dword_506F14 = 2;
                    pParty->RestAndHeal();
                    pParty->days_played_without_rest = 0;
                    pParty->pPlayers[3].SetAsleep(1);
                    pParty->pPlayers[2].SetAsleep(1);
                    pParty->pPlayers[1].SetAsleep(1);
                    pParty->pPlayers[0].SetAsleep(1);
                }
                continue;
            case UIMSG_AlreadyResting:
                if (dword_506F14 == 2)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2,
                    (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
                v97 = _494820_training_time(pParty->uCurrentHour);
                dword_506F14 = 1;
                _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
                continue;
            case UIMSG_HintSelectRemoveQuickSpellBtn:
                if (quick_spell_at_page && byte_506550)
                {
                    v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
                }
                else
                {
                    if (pPlayers[uActiveCharacter]->uQuickSpell)
                        v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
                    else
                        v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
                    strcpy(pTmpBuf.data(), v177);
                }
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_SPellbook_ShowHightlightedSpellInfo:
                if (!uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
                    !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)))
                    continue;
                if (sub_4637E0_is_there_popup_onscreen())
                    dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
                v98 = *(char *)(uNumSeconds + 6734);
                if (quick_spell_at_page - 1 == uMessageParam)
                {
                    v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
                    v161 = pGlobalTXT_LocalizationStrings[485];
                }
                else
                {
                    v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
                    v161 = pGlobalTXT_LocalizationStrings[486];
                }
                sprintfex(pTmpBuf.data(), v161, v178);
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_ClickInstallRemoveQuickSpellBtn:
                GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
                if (!uActiveCharacter)
                    continue;
                pPlayer10 = pPlayers[uActiveCharacter];
                if (!byte_506550 || !quick_spell_at_page)
                {
                    pPlayer10->uQuickSpell = 0;
                    quick_spell_at_page = 0;
                    pAudioPlayer->PlaySound(SOUND_fizzle, 0, 0, -1, 0, 0, 0, 0);
                    continue;
                }
                pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
                AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter);
                if (uActiveCharacter)
                    pPlayer10->PlaySound(SPEECH_12, 0);
                byte_506550 = 0;
                continue;
            case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
            {
                if (!uActiveCharacter)
                    continue;
                int skill_count = 0;
                uAction = 0;
                for (uint i = 0; i < 9; i++)
                {
                    if (pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i])
                    {
                        if (pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i)
                            uAction = skill_count;
                        v217[skill_count++] = i;
                    }
                }
                if (!skill_count)//нет скиллов
                    pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0);
                else
                {
                    if (GetAsyncKeyState(VK_SHIFT))
                    {
                        --uAction;
                        if (uAction < 0)
                            uAction = skill_count - 1;
                    }
                    else
                    {
                        ++uAction;
                        if (uAction >= skill_count)
                            uAction = 0;
                    }
                    OnCloseSpellBookPage();
                    pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
                    pGUIWindow_CurrentMenu->OpenSpellBook();
                    pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0);
                }
                continue;
            }
            case UIMSG_OpenSpellbookPage:
                if (pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage)
                    continue;
                OnCloseSpellBookPage();
                pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
                pGUIWindow_CurrentMenu->OpenSpellBook();
                pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0);
                continue;
            case UIMSG_SelectSpell:
            {
                if (pTurnEngine->turn_stage == TE_MOVEMENT)
                    continue;
                if (!uActiveCharacter)
                    continue;

                //  uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
                Player* player = pPlayers[uActiveCharacter];
                if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
                    //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
                {
                    if (quick_spell_at_page - 1 == uMessageParam)
                    {
                        pGUIWindow_CurrentMenu->Release();
                        pEventTimer->Resume();
                        viewparams->bRedrawGameUI = 1;
                        current_screen_type = SCREEN_GAME;
                        pIcons_LOD->RemoveTexturesPackFromTextureList();
                        v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
                        /*if ( dword_50C9E8 < 40 )
                        {
                        dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
                        dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
                        dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
                        ++dword_50C9E8;
                        }*/
                        pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
                        //  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
                    }
                    else
                    {
                        byte_506550 = 1;
                        quick_spell_at_page = uMessageParam + 1;
                    }
                }
            }
                continue;

            case UIMSG_CastSpellFromBook:
                if (pTurnEngine->turn_stage != TE_MOVEMENT)
                    _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
                continue;

            case UIMSG_SpellScrollUse:
                __debugbreak();
                if (pTurnEngine->turn_stage != TE_MOVEMENT)
                    _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
                continue;
            case UIMSG_SpellBookWindow:
                if (pTurnEngine->turn_stage == TE_MOVEMENT)
                    continue;
                if (bUnderwater == true)
                {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
                    pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                }
                else
                {
                    DoThatMessageThing();
                    if (uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery)
                    {
                        if (current_screen_type == SCREEN_GAME)
                        {
                            GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
                            current_screen_type = SCREEN_SPELL_BOOK;
                            pEventTimer->Pause();
                            pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
                            pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0);
                            viewparams->field_48 = 1;
                            continue;
                        }
                        if (current_screen_type != SCREEN_REST && current_screen_type != SCREEN_CHARACTERS
                            && (current_screen_type <= SCREEN_63 || current_screen_type > SCREEN_67))
                        {
                            pGUIWindow_CurrentMenu->Release();
                            GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
                            current_screen_type = SCREEN_SPELL_BOOK;
                            pEventTimer->Pause();
                            pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
                            pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0);
                            viewparams->field_48 = 1;
                            continue;
                        }
                    }
                }
                continue;
            case UIMSG_QuickReference:
                DoThatMessageThing();
                if (current_screen_type)
                    pGUIWindow_CurrentMenu->Release();
                ++pIcons_LOD->uTexturePacksCount;
                if (!pIcons_LOD->uNumPrevLoadedFiles)
                    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
                GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0);
                viewparams->bRedrawGameUI = 1;
                pEventTimer->Pause();
                pAudioPlayer->StopChannels(-1, -1);
                current_screen_type = SCREEN_QUICK_REFERENCE;
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0);
                papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
                pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
                    pGlobalTXT_LocalizationStrings[79],// "Exit"
                    pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179);
                continue;
            case UIMSG_GameMenuButton:
                if (current_screen_type)
                {
                    pGUIWindow_CurrentMenu->Release();
                    pEventTimer->Resume();
                    current_screen_type = SCREEN_GAME;
                    viewparams->bRedrawGameUI = 1;
                }

                stru_506E40.Release();
                pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
                stru_506E40.LoadPCXFile("gamma.pcx", 0);

                GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0);
                //LABEL_453:
                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
                continue;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                //goto LABEL_770;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                ++pMessageQueue_50CBD0->uNumMessages;*/
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
                continue;
            case UIMSG_ClickAwardScrollBar:
                books_page_number = 1;
                if (pMouse->GetCursorPos(&v211)->y > 178)
                    books_page_number = -1;
                continue;
            case UIMSG_ClickAwardsUpBtn:
                GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0);
                BtnUp_flag = 1;
                continue;
            case UIMSG_ClickAwardsDownBtn:
                GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0);
                BtnDown_flag = 1;
                continue;
            case UIMSG_ChangeDetaliz:
                bRingsShownInCharScreen ^= 1;
                pCharacterScreen_DetalizBtn->Release();
                pCharacterScreen_DollBtn->Release();
                if (bRingsShownInCharScreen)
                {
                    v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight;
                    v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth;
                    v123 = 445;
                    v121 = 470;
                }
                else
                {
                    v128 = 30;
                    v125 = 30;
                    v123 = 300;
                    v121 = 600;
                }
                pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0,
                    pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
                    0);
                pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
                viewparams->bRedrawGameUI = 1;
                continue;
            case UIMSG_ClickPaperdoll:
                OnPaperdollLeftClick();
                continue;
            case UIMSG_ClickStatsBtn:
                pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
                CharacterUI_ReleaseButtons();
                ReleaseAwardsScrollBar();
                GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0);
                continue;
            case UIMSG_ClickSkillsBtn:
                pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
                CharacterUI_ReleaseButtons();
                ReleaseAwardsScrollBar();
                CharacterUI_SkillsTab_CreateButtons();
                GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0);
                continue;
            case UIMSG_SkillUp:
                pPlayer4 = pPlayers[uActiveCharacter];
                v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
                LOWORD(v2) = *(short *)v105;
                uNumSeconds = v2;
                if (pPlayer4->uSkillPoints < (v2 & 0x3F) + 1)
                {
                    v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
                }
                else
                {
                    if ((uNumSeconds & 0x3F) < 0x3C)
                    {
                        *(short *)v105 = uNumSeconds + 1;
                        pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
                        pPlayer4->PlaySound(SPEECH_14, 0);
                        pAudioPlayer->PlaySound((SoundID)SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
                        continue;
                    }
                    v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
                }
                ShowStatusBarString(v87, 2);
                continue;
            case UIMSG_ClickInventoryBtn:
                pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
                ReleaseAwardsScrollBar();
                CharacterUI_ReleaseButtons();
                GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0);
                continue;
            case UIMSG_ClickExitCharacterWindowBtn:
                GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
                continue;
            case UIMSG_ClickAwardsBtn:
                ReleaseAwardsScrollBar();
                CharacterUI_ReleaseButtons();
                CreateAwardsScrollBar();
                pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
                GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0);
                FillAwardsData();
                continue;
            case UIMSG_ClickBooksBtn:
                switch (uMessageParam)
                {
                case 11://Page UP
                    BtnUp_flag = 1;
                    pButton = pBtn_Book_2;
                    break;
                case 10://Page DOWN
                    BtnDown_flag = 1;
                    pButton = pBtn_Book_1;
                    break;
                case 0://Zoom plus
                    pButton = pBtn_Book_1;
                    BtnDown_flag = 1;
                    break;
                case 1://Zoom minus
                    pButton = pBtn_Book_2;
                    BtnUp_flag = 1;
                    break;
                case 2://Potions
                    Book_PageBtn3_flag = 1;
                    if (dword_506364)
                        continue;
                    pButton = pBtn_Book_3;
                    break;
                case 3://fountains
                    Book_PageBtn4_flag = 1;
                    if (dword_506364)
                        continue;
                    pButton = pBtn_Book_4;
                    break;
                case 4://obelisks
                    Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
                    if (dword_506364)
                        continue;
                    pButton = pBtn_Book_5;
                    break;
                case 5://seer
                    Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
                    if (dword_506364)
                        continue;
                    pButton = pBtn_Book_6;
                    break;
                case 6://misc
                    pButton = pBtn_Autonotes_Misc;
                    Autonotes_Misc_page_flag = 1;
                    break;
                case 7://Instructors
                    pButton = pBtn_Autonotes_Instructors;
                    Autonotes_Instructors_page_flag = 1;
                    break;
                default:
                    continue;
                }
                GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
                continue;
            case UIMSG_SelectCharacter:
                DoThatMessageThing();
                GameUI_OnPlayerPortraitLeftClick(uMessageParam);
                continue;
            case UIMSG_ShowStatus_Funds:
                v174 = (char *)pParty->uNumGoldInBank;
                //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_ShowStatus_DateTime:
                currHour = pParty->uCurrentHour;
                uNumSeconds = 1;
                if (pParty->uCurrentHour > 12)
                {
                    if (pParty->uCurrentHour >= 24)
                        uNumSeconds = 0;
                    currHour = (currHour - 12);
                }
                else
                {
                    if (pParty->uCurrentHour < 12) // 12:00 is PM
                        uNumSeconds = 0;
                    if (pParty->uCurrentHour == 0)
                        currHour = 12;
                }
                sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
                    7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_ShowStatus_Food:
                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_ShowStatus_Player:
                pPlayer5 = pPlayers[uMessageParam];
                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
                strcat(pTmpBuf.data(), ": ");
                v107 = pPlayer5->GetMajorConditionIdx();
                strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
                GameUI_SetFooterString(pTmpBuf.data());
                v108 = 8 * uMessageParam - 8;
                LOBYTE(v108) = v108 | 4;
                pMouse->uPointingObjectID = PID(OBJECT_Player, v108);
                continue;
            case UIMSG_ShowStatus_ManaHP:
                sprintf(pTmpBuf.data(), "%d / %d %s    %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(),
                    pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(),
                    pGlobalTXT_LocalizationStrings[212]);
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
            case UIMSG_CHEST_ClickItem:
                if (current_screen_type == SCREEN_CHEST_INVENTORY)
                {
                    pPlayers[uActiveCharacter]->OnInventoryLeftClick();
                    continue;
                }
                Chest::OnChestLeftClick();
                continue;
            case UIMSG_InventoryLeftClick:
                pPlayers[uActiveCharacter]->OnInventoryLeftClick();
                continue;
            case UIMSG_MouseLeftClickInGame:
                /*if ( !pRenderer->pRenderD3D )
                {
                if ( pMessageQueue_50CBD0->uNumMessages )
                pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
                OnGameViewportClick();
                continue;
                }*/
                v115 = pMessageQueue_50CBD0->uNumMessages;
                if (!pMessageQueue_50CBD0->uNumMessages)
                {
                    pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
                    /*if ( (signed int)v115 < 40 )
                    //goto LABEL_769;
                    {
                    pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                    ++pMessageQueue_50CBD0->uNumMessages;
                    continue;
                    }*/
                    continue;
                }
                if (pMessageQueue_50CBD0->pMessages[0].field_8)
                {
                    pMessageQueue_50CBD0->uNumMessages = 1;
                    pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
                    /*v115 = v0;
                    pMessageQueue_50CBD0->uNumMessages = v0;
                    pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                    //goto LABEL_771;
                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                    ++pMessageQueue_50CBD0->uNumMessages;*/
                    continue;
                }
                v115 = 0;
                pMessageQueue_50CBD0->uNumMessages = 0;
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
                /*if ( (signed int)v115 < 40 )
                //goto LABEL_769;
                {
                pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                ++pMessageQueue_50CBD0->uNumMessages;
                continue;
                }*/
                continue;
            case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
                DoThatMessageThing();
                OnGameViewportClick();
                continue;
            case UIMSG_F:
                __debugbreak();
                //if ( pRenderer->pRenderD3D )
                {
                    LOWORD(v116) = pEngine->pVisInstance->get_picked_object_zbuf_val();
                }
                /*else
                {
                uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
                pPoint3 = pMouse->GetCursorPos(&v204);
                v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
                }*/
                pButton2 = (GUIButton *)(unsigned __int16)v116;
                GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
                continue;
            case UIMSG_54:
                __debugbreak();
                pButton2 = (GUIButton *)uMessageParam;
                GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
                continue;
            case UIMSG_Game_Action:
                DoThatMessageThing();
                OnPressSpace();
                continue;
            case UIMSG_ClickZoomOutBtn:
                if (current_screen_type)
                    continue;
                pParty->uFlags |= 2u;
                GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0);
                uNumSeconds = 131072;
                v118 = 2 * viewparams->uMinimapZoom;
                ++viewparams->field_28;
                viewparams->uMinimapZoom *= 2;
                if (uCurrentlyLoadedLevelType != LEVEL_Outdoor)
                {
                    if ((signed int)v118 > 4096)
                    {
                        viewparams->uMinimapZoom = 4096;
                        viewparams->field_28 = 12;
                    }
                    continue;
                }
                v119 = 2048;
                if ((signed int)v118 <= 2048)
                {
                    _576E2C_current_minimap_zoom = v118;
                    dword_576E28 = viewparams->field_28;
                    break;
                }
                viewparams->field_28 = 11;
                viewparams->uMinimapZoom = v119;
                _576E2C_current_minimap_zoom = v119;
                dword_576E28 = viewparams->field_28;
                break;
            case UIMSG_ClickZoomInBtn:
                if (current_screen_type)
                    continue;
                pParty->uFlags |= 2u;
                GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0);
                uNumSeconds = 32768;
                v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
                --viewparams->field_28;
                viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
                if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
                {
                    v119 = 512;
                    if ((signed int)v118 < 512)
                    {
                        viewparams->field_28 = 9;
                        v118 = v119;
                        viewparams->uMinimapZoom = v119;
                    }
                    _576E2C_current_minimap_zoom = v118;
                    dword_576E28 = viewparams->field_28;
                }
                else
                {
                    if ((signed int)v118 < 256)
                    {
                        viewparams->uMinimapZoom = 256;
                        viewparams->field_28 = 8;
                    }
                }
            default:
                continue;
            }
        }
    }
    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
    memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
    //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
    //dword_50C9E8 = 0;


    pMessageQueue_50C9E8->uNumMessages = 0;
    if (dword_50C9DC)
    {
        /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
        {
        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
        *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
        ++pMessageQueue_50CBD0->uNumMessages;
        }*/
        pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
        dword_50C9DC = 0;
    }
    else
    {
        if (_50C9D0_AfterEnchClickEventId > 0)
        {
            _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
            if (_50C9D8_AfterEnchClickEventTimeout <= 0)
            {
                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                {
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
                *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                ++pMessageQueue_50CBD0->uNumMessages;
                }*/
                pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
                _50C9D0_AfterEnchClickEventId = 0;
                _50C9D4_AfterEnchClickEventSecondParam = 0;
                _50C9D8_AfterEnchClickEventTimeout = 0;
            }
        }
    }
    CastSpellInfoHelpers::_427E01_cast_spell();
}





//----- (00463149) --------------------------------------------------------
void Game_Loop()
{
    const char *pLocationName; // [sp-4h] [bp-68h]@74
    bool bLoading; // [sp+10h] [bp-54h]@1
    signed int v16; // [sp+14h] [bp-50h]@8
    MSG Msg; // [sp+28h] [bp-3Ch]@20
    char Source[64]; // [sp+44h] [bp-20h]@76

    bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu;
    SetCurrentMenuID((MENU_STATE)-1);
    if (bLoading)
    {
        pParty->Reset();
        uGameState = GAME_STATE_PLAYING;
        LoadGame(uLoadGameUI_SelectedSlot);
    }

    for (uint i = 1; i < 5; ++i)
        for (uint j = 1; j < 6; ++j)
        {
        sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
        remove(pTmpBuf.data());
        }

    extern bool use_music_folder;
    LoadPlayerPortraintsAndVoices();
    pIcons_LOD->_inlined_sub1();
    if (use_music_folder)
        alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
    else
        pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);

    while (2)
    {
        v16 = 1;
        pMessageQueue_50CBD0->Flush();

        pPartyActionQueue->uNumActions = 0;
        if (pParty->bTurnBasedModeOn)
        {
            pTurnEngine->End(false);
            pParty->bTurnBasedModeOn = false;
        }
        DoPrepareWorld(bLoading, 1);
        pEventTimer->Resume();
        dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
        // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
        current_screen_type = SCREEN_GAME;

        //if ( pRenderer->pRenderD3D )
        pEngine->pVisInstance->_4C1A02();

        bool game_finished = false;
        do
        {
            while (PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE))
            {
                if (Msg.message == WM_QUIT)
                    Engine_DeinitializeAndTerminate(0);
                TranslateMessage(&Msg);
                DispatchMessageA(&Msg);
            }
            if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
            {
                WaitMessage();
                continue;
            }
            pEngine->_44EEA7();
            GameUI_WritePointedObjectStatusString();
            Keyboard::ProcessInputActions();
            Game_EventLoop();
            if (pArcomageGame->bGameInProgress)
            {
                ArcomageGame::Loop();
                pRenderer->Present();
                continue;
            }

            pMediaPlayer->HouseMovieLoop();

            pEventTimer->Update();
            pMiscTimer->Update();

            OnTimer(0);
            GameUI_StatusBar_UpdateTimedString(0);
            if (pMiscTimer->bPaused && !pEventTimer->bPaused)
                pMiscTimer->Resume();
            if (pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn)
                pEventTimer->bTackGameTime = 0;
            if (!pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
            {
                if (!pEventTimer->bTackGameTime)
                    _494035_timed_effects__water_walking_damage__etc();

                if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001)
                    dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
                else
                {
                    Actor::UpdateActorAI();
                    UpdateUserInput_and_MapSpecificStuff();
                }
            }
            if (v16)
            {
                v16 = 0;
                viewparams->bRedrawGameUI = true;
            }
            pAudioPlayer->UpdateSounds();
            if ((signed int)uGameState == GAME_STATE_PLAYING)
            {
                pEngine->Draw();
                continue;
            }
            if (uGameState == GAME_FINISHED)
            {
                game_finished = true;
                continue;
            }
            if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации
            {
                pAudioPlayer->StopChannels(-1, -1);
                PrepareWorld(0);
                uGameState = GAME_STATE_PLAYING;
                continue;
            }
            if ((signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME
            {
                game_finished = true;
                continue;
            }
            if (uGameState == GAME_STATE_FINAL_WINDOW)
            {
                pRenderer->BeginScene();
                GUI_UpdateWindows();
                pRenderer->EndScene();
                pRenderer->Present();
                continue;
            }
            if (uGameState != GAME_STATE_PARTY_DIED)
            {
                pEngine->Draw();
                continue;
            }
            if (uGameState == GAME_STATE_PARTY_DIED)
            {
                pAudioPlayer->StopChannels(-1, -1);
                memset(&pParty->pHirelings[0], 0, 0x4Cu);
                memset(&pParty->pHirelings[1], 0, 0x4Cu);
                for (int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i)
                {
                    if (pNPCStats->pNewNPCData[i].field_24)
                        pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
                }
                pMediaPlayer->bStopBeforeSchedule = 0;
                pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true);
                if (pMovie_Track)
                    pMediaPlayer->Unload();
                SaveGame(0, 0);
                ++pParty->uNumDeaths;
                for (uint i = 0; i < 4; ++i)
                    pParty->pPlayers[i].SetVariable(VAR_Award, 85);
                pParty->days_played_without_rest = 0;
                pParty->uTimePlayed += 0x276000ui64;
                LOWORD(pParty->uFlags) &= ~0x204;
                pParty->SetGold(0);
                pOtherOverlayList->Reset();
                memset(pParty->pPartyBuffs.data(), 0, 0x140u);

                if (pParty->bTurnBasedModeOn == 1)
                {
                    pTurnEngine->End(true);
                    pParty->bTurnBasedModeOn = 0;
                }
                for (int i = 0; i < 4; ++i)
                {
                    memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160)
                    memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
                    pParty->pPlayers[i].sHealth = 1;
                    uActiveCharacter = 1;
                }
                if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
                {
                    pParty->vPosition.x = -17331;            // respawn in harmondale
                    pParty->vPosition.y = 12547;
                    pParty->vPosition.z = 465;
                    pParty->sRotationY = 0;
                    pLocationName = "out02.odm";
                }
                else
                {
                    pParty->vPosition.x = 12552;             // respawn on emerald isle
                    pParty->vPosition.y = 1816;
                    pParty->vPosition.z = 0;
                    pParty->sRotationY = 512;
                    pLocationName = "out01.odm";
                }
                strcpy(Source, pLocationName);
                pParty->uFallStartY = pParty->vPosition.z;
                pParty->sRotationX = 0;
                pParty->uFallSpeed = 0;
                pParty->field_6E4 = 0;
                pParty->field_6E0 = 0;
                if (_stricmp(Source, pCurrentMapName))
                {
                    strcpy(pCurrentMapName, Source);
                    _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
                    _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
                    _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
                    _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
                    _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
                    dword_5B65C0 = 1;
                    PrepareWorld(1);
                }
                Actor::InitializeActors();

                int num_conscious_players = 0;
                int conscious_players_ids[4] = { -1, -1, -1, -1 };
                for (int i = 0; i < 4; ++i)
                {
                    if (pParty->pPlayers[i].CanAct())
                        conscious_players_ids[num_conscious_players++] = i;
                }
                if (num_conscious_players)
                {
                    int idx = conscious_players_ids[rand() % num_conscious_players];
                    Assert(idx >= 0);
                    pParty->pPlayers[idx].PlaySound(SPEECH_99, 0);
                }

                ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …"
                uGameState = GAME_STATE_PLAYING;
            }
        } while (!game_finished);

        pEventTimer->Pause();
        ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
        if (uGameState == GAME_STATE_LOADING_GAME)
        {
            sub_491E3A();
            LoadPlayerPortraintsAndVoices();
            uGameState = GAME_STATE_PLAYING;
            pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
            bLoading = true;
            continue;
        }
        break;
    }
    current_screen_type = SCREEN_VIDEO;
    sub_491E3A();
}