view Engine/Tables/PlayerFrameTable.h @ 2542:bacf9809126a

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author a.parshin
date Sun, 10 May 2015 02:04:52 +0200
parents 68cdef6879a0
children
line wrap: on
line source

#pragma once

#include "Engine/Objects/Player.h"

/*   46 */
#pragma pack(push, 1)
struct PlayerFrame
{
  CHARACTER_EXPRESSION_ID expression;
  unsigned __int16 uTextureID;
  __int16 uAnimTime;
  __int16 uAnimLength;
  __int16 uFlags;
};
#pragma pack(pop)


/*   47 */
#pragma pack(push, 1)
struct PlayerFrameTable
{
  inline PlayerFrameTable():
    uNumFrames(0), pFrames(nullptr)
  {}

  unsigned int GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression);
  PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID);
  PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4);
  void ToFile();
  void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
  int FromFileTxt(const char *Args);

  unsigned int uNumFrames;
  struct PlayerFrame *pFrames;
};
#pragma pack(pop)



extern struct PlayerFrameTable *pPlayerFrameTable; // idb