Mercurial > mm7
view Engine/SaveLoad.h @ 2542:bacf9809126a
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author | a.parshin |
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date | Sun, 10 May 2015 02:04:52 +0200 |
parents | 68cdef6879a0 |
children | d87bfbd3bb3b |
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#pragma once #include<array> #pragma pack(push, 1) struct SaveFile_ { char field_0[20]; char pSaveFileName[260]; }; #pragma pack(pop) /* 243 */ #pragma pack(push, 1) struct SavegameList { static void Initialize(unsigned int a1); SavegameList() {Reset();} inline void Reset() { for ( int j = 0; j < 45; j++ ) { for (int i = 0; i < 20; ++i) this->pFileList[j].field_0[i] = 0; for (int i = 0; i < 260; ++i) this->pFileList[j].pSaveFileName[i] = 0; } } SaveFile_ pFileList[45]; }; #pragma pack(pop) /* 244 */ #pragma pack(push, 1) struct SavegameHeader { char pName[20]; char pLocationName[20]; unsigned __int64 uWordTime; char field_30[52]; }; #pragma pack(pop) void __fastcall LoadGame(unsigned int uSlot); // idb void SaveGame(bool IsAutoSAve, bool NotSaveWorld); void __fastcall DoSavegame(unsigned int uSlot); // idb bool Initialize_GamesLOD_NewLOD(); void SaveNewGame(); extern unsigned int uNumSavegameFiles; extern std::array<unsigned int, 45> pSavegameUsedSlots; extern struct SavegameList *pSavegameList; extern std::array<SavegameHeader, 45> pSavegameHeader;