view Player_wrap.cxx @ 2079:ba5cd8a8a0d3

smacker flags
author Gloval
date Thu, 05 Dec 2013 23:31:48 +0400
parents b7485a6502f2
children
line wrap: on
line source

/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 2.0.11
 *
 * This file is not intended to be easily readable and contains a number of
 * coding conventions designed to improve portability and efficiency. Do not make
 * changes to this file unless you know what you are doing--modify the SWIG
 * interface file instead.
 * ----------------------------------------------------------------------------- */

#define SWIGLUA
#define SWIG_LUA_TARGET SWIG_LUA_FLAVOR_LUA
#define SWIG_LUA_MODULE_GLOBAL


#ifdef __cplusplus
/* SwigValueWrapper is described in swig.swg */
template<typename T> class SwigValueWrapper {
  struct SwigMovePointer {
    T *ptr;
    SwigMovePointer(T *p) : ptr(p) { }
    ~SwigMovePointer() { delete ptr; }
    SwigMovePointer& operator=(SwigMovePointer& rhs) { T* oldptr = ptr; ptr = 0; delete oldptr; ptr = rhs.ptr; rhs.ptr = 0; return *this; }
  } pointer;
  SwigValueWrapper& operator=(const SwigValueWrapper<T>& rhs);
  SwigValueWrapper(const SwigValueWrapper<T>& rhs);
public:
  SwigValueWrapper() : pointer(0) { }
  SwigValueWrapper& operator=(const T& t) { SwigMovePointer tmp(new T(t)); pointer = tmp; return *this; }
  operator T&() const { return *pointer.ptr; }
  T *operator&() { return pointer.ptr; }
};

template <typename T> T SwigValueInit() {
  return T();
}
#endif

/* -----------------------------------------------------------------------------
 *  This section contains generic SWIG labels for method/variable
 *  declarations/attributes, and other compiler dependent labels.
 * ----------------------------------------------------------------------------- */

/* template workaround for compilers that cannot correctly implement the C++ standard */
#ifndef SWIGTEMPLATEDISAMBIGUATOR
# if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x560)
#  define SWIGTEMPLATEDISAMBIGUATOR template
# elif defined(__HP_aCC)
/* Needed even with `aCC -AA' when `aCC -V' reports HP ANSI C++ B3910B A.03.55 */
/* If we find a maximum version that requires this, the test would be __HP_aCC <= 35500 for A.03.55 */
#  define SWIGTEMPLATEDISAMBIGUATOR template
# else
#  define SWIGTEMPLATEDISAMBIGUATOR
# endif
#endif

/* inline attribute */
#ifndef SWIGINLINE
# if defined(__cplusplus) || (defined(__GNUC__) && !defined(__STRICT_ANSI__))
#   define SWIGINLINE inline
# else
#   define SWIGINLINE
# endif
#endif

/* attribute recognised by some compilers to avoid 'unused' warnings */
#ifndef SWIGUNUSED
# if defined(__GNUC__)
#   if !(defined(__cplusplus)) || (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
#     define SWIGUNUSED __attribute__ ((__unused__))
#   else
#     define SWIGUNUSED
#   endif
# elif defined(__ICC)
#   define SWIGUNUSED __attribute__ ((__unused__))
# else
#   define SWIGUNUSED
# endif
#endif

#ifndef SWIG_MSC_UNSUPPRESS_4505
# if defined(_MSC_VER)
#   pragma warning(disable : 4505) /* unreferenced local function has been removed */
# endif
#endif

#ifndef SWIGUNUSEDPARM
# ifdef __cplusplus
#   define SWIGUNUSEDPARM(p)
# else
#   define SWIGUNUSEDPARM(p) p SWIGUNUSED
# endif
#endif

/* internal SWIG method */
#ifndef SWIGINTERN
# define SWIGINTERN static SWIGUNUSED
#endif

/* internal inline SWIG method */
#ifndef SWIGINTERNINLINE
# define SWIGINTERNINLINE SWIGINTERN SWIGINLINE
#endif

/* exporting methods */
#if (__GNUC__ >= 4) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
#  ifndef GCC_HASCLASSVISIBILITY
#    define GCC_HASCLASSVISIBILITY
#  endif
#endif

#ifndef SWIGEXPORT
# if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__)
#   if defined(STATIC_LINKED)
#     define SWIGEXPORT
#   else
#     define SWIGEXPORT __declspec(dllexport)
#   endif
# else
#   if defined(__GNUC__) && defined(GCC_HASCLASSVISIBILITY)
#     define SWIGEXPORT __attribute__ ((visibility("default")))
#   else
#     define SWIGEXPORT
#   endif
# endif
#endif

/* calling conventions for Windows */
#ifndef SWIGSTDCALL
# if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__)
#   define SWIGSTDCALL __stdcall
# else
#   define SWIGSTDCALL
# endif
#endif

/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
# define _CRT_SECURE_NO_DEPRECATE
#endif

/* Deal with Microsoft's attempt at deprecating methods in the standard C++ library */
#if !defined(SWIG_NO_SCL_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_SCL_SECURE_NO_DEPRECATE)
# define _SCL_SECURE_NO_DEPRECATE
#endif


/* -----------------------------------------------------------------------------
 * swigrun.swg
 *
 * This file contains generic C API SWIG runtime support for pointer
 * type checking.
 * ----------------------------------------------------------------------------- */

/* This should only be incremented when either the layout of swig_type_info changes,
   or for whatever reason, the runtime changes incompatibly */
#define SWIG_RUNTIME_VERSION "4"

/* define SWIG_TYPE_TABLE_NAME as "SWIG_TYPE_TABLE" */
#ifdef SWIG_TYPE_TABLE
# define SWIG_QUOTE_STRING(x) #x
# define SWIG_EXPAND_AND_QUOTE_STRING(x) SWIG_QUOTE_STRING(x)
# define SWIG_TYPE_TABLE_NAME SWIG_EXPAND_AND_QUOTE_STRING(SWIG_TYPE_TABLE)
#else
# define SWIG_TYPE_TABLE_NAME
#endif

/*
  You can use the SWIGRUNTIME and SWIGRUNTIMEINLINE macros for
  creating a static or dynamic library from the SWIG runtime code.
  In 99.9% of the cases, SWIG just needs to declare them as 'static'.

  But only do this if strictly necessary, ie, if you have problems
  with your compiler or suchlike.
*/

#ifndef SWIGRUNTIME
# define SWIGRUNTIME SWIGINTERN
#endif

#ifndef SWIGRUNTIMEINLINE
# define SWIGRUNTIMEINLINE SWIGRUNTIME SWIGINLINE
#endif

/*  Generic buffer size */
#ifndef SWIG_BUFFER_SIZE
# define SWIG_BUFFER_SIZE 1024
#endif

/* Flags for pointer conversions */
#define SWIG_POINTER_DISOWN        0x1
#define SWIG_CAST_NEW_MEMORY       0x2

/* Flags for new pointer objects */
#define SWIG_POINTER_OWN           0x1


/*
   Flags/methods for returning states.

   The SWIG conversion methods, as ConvertPtr, return an integer
   that tells if the conversion was successful or not. And if not,
   an error code can be returned (see swigerrors.swg for the codes).

   Use the following macros/flags to set or process the returning
   states.

   In old versions of SWIG, code such as the following was usually written:

     if (SWIG_ConvertPtr(obj,vptr,ty.flags) != -1) {
       // success code
     } else {
       //fail code
     }

   Now you can be more explicit:

    int res = SWIG_ConvertPtr(obj,vptr,ty.flags);
    if (SWIG_IsOK(res)) {
      // success code
    } else {
      // fail code
    }

   which is the same really, but now you can also do

    Type *ptr;
    int res = SWIG_ConvertPtr(obj,(void **)(&ptr),ty.flags);
    if (SWIG_IsOK(res)) {
      // success code
      if (SWIG_IsNewObj(res) {
        ...
	delete *ptr;
      } else {
        ...
      }
    } else {
      // fail code
    }

   I.e., now SWIG_ConvertPtr can return new objects and you can
   identify the case and take care of the deallocation. Of course that
   also requires SWIG_ConvertPtr to return new result values, such as

      int SWIG_ConvertPtr(obj, ptr,...) {
        if (<obj is ok>) {
          if (<need new object>) {
            *ptr = <ptr to new allocated object>;
            return SWIG_NEWOBJ;
          } else {
            *ptr = <ptr to old object>;
            return SWIG_OLDOBJ;
          }
        } else {
          return SWIG_BADOBJ;
        }
      }

   Of course, returning the plain '0(success)/-1(fail)' still works, but you can be
   more explicit by returning SWIG_BADOBJ, SWIG_ERROR or any of the
   SWIG errors code.

   Finally, if the SWIG_CASTRANK_MODE is enabled, the result code
   allows to return the 'cast rank', for example, if you have this

       int food(double)
       int fooi(int);

   and you call

      food(1)   // cast rank '1'  (1 -> 1.0)
      fooi(1)   // cast rank '0'

   just use the SWIG_AddCast()/SWIG_CheckState()
*/

#define SWIG_OK                    (0)
#define SWIG_ERROR                 (-1)
#define SWIG_IsOK(r)               (r >= 0)
#define SWIG_ArgError(r)           ((r != SWIG_ERROR) ? r : SWIG_TypeError)

/* The CastRankLimit says how many bits are used for the cast rank */
#define SWIG_CASTRANKLIMIT         (1 << 8)
/* The NewMask denotes the object was created (using new/malloc) */
#define SWIG_NEWOBJMASK            (SWIG_CASTRANKLIMIT  << 1)
/* The TmpMask is for in/out typemaps that use temporal objects */
#define SWIG_TMPOBJMASK            (SWIG_NEWOBJMASK << 1)
/* Simple returning values */
#define SWIG_BADOBJ                (SWIG_ERROR)
#define SWIG_OLDOBJ                (SWIG_OK)
#define SWIG_NEWOBJ                (SWIG_OK | SWIG_NEWOBJMASK)
#define SWIG_TMPOBJ                (SWIG_OK | SWIG_TMPOBJMASK)
/* Check, add and del mask methods */
#define SWIG_AddNewMask(r)         (SWIG_IsOK(r) ? (r | SWIG_NEWOBJMASK) : r)
#define SWIG_DelNewMask(r)         (SWIG_IsOK(r) ? (r & ~SWIG_NEWOBJMASK) : r)
#define SWIG_IsNewObj(r)           (SWIG_IsOK(r) && (r & SWIG_NEWOBJMASK))
#define SWIG_AddTmpMask(r)         (SWIG_IsOK(r) ? (r | SWIG_TMPOBJMASK) : r)
#define SWIG_DelTmpMask(r)         (SWIG_IsOK(r) ? (r & ~SWIG_TMPOBJMASK) : r)
#define SWIG_IsTmpObj(r)           (SWIG_IsOK(r) && (r & SWIG_TMPOBJMASK))

/* Cast-Rank Mode */
#if defined(SWIG_CASTRANK_MODE)
#  ifndef SWIG_TypeRank
#    define SWIG_TypeRank             unsigned long
#  endif
#  ifndef SWIG_MAXCASTRANK            /* Default cast allowed */
#    define SWIG_MAXCASTRANK          (2)
#  endif
#  define SWIG_CASTRANKMASK          ((SWIG_CASTRANKLIMIT) -1)
#  define SWIG_CastRank(r)           (r & SWIG_CASTRANKMASK)
SWIGINTERNINLINE int SWIG_AddCast(int r) {
  return SWIG_IsOK(r) ? ((SWIG_CastRank(r) < SWIG_MAXCASTRANK) ? (r + 1) : SWIG_ERROR) : r;
}
SWIGINTERNINLINE int SWIG_CheckState(int r) {
  return SWIG_IsOK(r) ? SWIG_CastRank(r) + 1 : 0;
}
#else /* no cast-rank mode */
#  define SWIG_AddCast(r) (r)
#  define SWIG_CheckState(r) (SWIG_IsOK(r) ? 1 : 0)
#endif


#include <string.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef void *(*swig_converter_func)(void *, int *);
typedef struct swig_type_info *(*swig_dycast_func)(void **);

/* Structure to store information on one type */
typedef struct swig_type_info {
  const char             *name;			/* mangled name of this type */
  const char             *str;			/* human readable name of this type */
  swig_dycast_func        dcast;		/* dynamic cast function down a hierarchy */
  struct swig_cast_info  *cast;			/* linked list of types that can cast into this type */
  void                   *clientdata;		/* language specific type data */
  int                    owndata;		/* flag if the structure owns the clientdata */
} swig_type_info;

/* Structure to store a type and conversion function used for casting */
typedef struct swig_cast_info {
  swig_type_info         *type;			/* pointer to type that is equivalent to this type */
  swig_converter_func     converter;		/* function to cast the void pointers */
  struct swig_cast_info  *next;			/* pointer to next cast in linked list */
  struct swig_cast_info  *prev;			/* pointer to the previous cast */
} swig_cast_info;

/* Structure used to store module information
 * Each module generates one structure like this, and the runtime collects
 * all of these structures and stores them in a circularly linked list.*/
typedef struct swig_module_info {
  swig_type_info         **types;		/* Array of pointers to swig_type_info structures that are in this module */
  size_t                 size;		        /* Number of types in this module */
  struct swig_module_info *next;		/* Pointer to next element in circularly linked list */
  swig_type_info         **type_initial;	/* Array of initially generated type structures */
  swig_cast_info         **cast_initial;	/* Array of initially generated casting structures */
  void                    *clientdata;		/* Language specific module data */
} swig_module_info;

/*
  Compare two type names skipping the space characters, therefore
  "char*" == "char *" and "Class<int>" == "Class<int >", etc.

  Return 0 when the two name types are equivalent, as in
  strncmp, but skipping ' '.
*/
SWIGRUNTIME int
SWIG_TypeNameComp(const char *f1, const char *l1,
		  const char *f2, const char *l2) {
  for (;(f1 != l1) && (f2 != l2); ++f1, ++f2) {
    while ((*f1 == ' ') && (f1 != l1)) ++f1;
    while ((*f2 == ' ') && (f2 != l2)) ++f2;
    if (*f1 != *f2) return (*f1 > *f2) ? 1 : -1;
  }
  return (int)((l1 - f1) - (l2 - f2));
}

/*
  Check type equivalence in a name list like <name1>|<name2>|...
  Return 0 if equal, -1 if nb < tb, 1 if nb > tb
*/
SWIGRUNTIME int
SWIG_TypeCmp(const char *nb, const char *tb) {
  int equiv = 1;
  const char* te = tb + strlen(tb);
  const char* ne = nb;
  while (equiv != 0 && *ne) {
    for (nb = ne; *ne; ++ne) {
      if (*ne == '|') break;
    }
    equiv = SWIG_TypeNameComp(nb, ne, tb, te);
    if (*ne) ++ne;
  }
  return equiv;
}

/*
  Check type equivalence in a name list like <name1>|<name2>|...
  Return 0 if not equal, 1 if equal
*/
SWIGRUNTIME int
SWIG_TypeEquiv(const char *nb, const char *tb) {
  return SWIG_TypeCmp(nb, tb) == 0 ? 1 : 0;
}

/*
  Check the typename
*/
SWIGRUNTIME swig_cast_info *
SWIG_TypeCheck(const char *c, swig_type_info *ty) {
  if (ty) {
    swig_cast_info *iter = ty->cast;
    while (iter) {
      if (strcmp(iter->type->name, c) == 0) {
        if (iter == ty->cast)
          return iter;
        /* Move iter to the top of the linked list */
        iter->prev->next = iter->next;
        if (iter->next)
          iter->next->prev = iter->prev;
        iter->next = ty->cast;
        iter->prev = 0;
        if (ty->cast) ty->cast->prev = iter;
        ty->cast = iter;
        return iter;
      }
      iter = iter->next;
    }
  }
  return 0;
}

/*
  Identical to SWIG_TypeCheck, except strcmp is replaced with a pointer comparison
*/
SWIGRUNTIME swig_cast_info *
SWIG_TypeCheckStruct(swig_type_info *from, swig_type_info *ty) {
  if (ty) {
    swig_cast_info *iter = ty->cast;
    while (iter) {
      if (iter->type == from) {
        if (iter == ty->cast)
          return iter;
        /* Move iter to the top of the linked list */
        iter->prev->next = iter->next;
        if (iter->next)
          iter->next->prev = iter->prev;
        iter->next = ty->cast;
        iter->prev = 0;
        if (ty->cast) ty->cast->prev = iter;
        ty->cast = iter;
        return iter;
      }
      iter = iter->next;
    }
  }
  return 0;
}

/*
  Cast a pointer up an inheritance hierarchy
*/
SWIGRUNTIMEINLINE void *
SWIG_TypeCast(swig_cast_info *ty, void *ptr, int *newmemory) {
  return ((!ty) || (!ty->converter)) ? ptr : (*ty->converter)(ptr, newmemory);
}

/*
   Dynamic pointer casting. Down an inheritance hierarchy
*/
SWIGRUNTIME swig_type_info *
SWIG_TypeDynamicCast(swig_type_info *ty, void **ptr) {
  swig_type_info *lastty = ty;
  if (!ty || !ty->dcast) return ty;
  while (ty && (ty->dcast)) {
    ty = (*ty->dcast)(ptr);
    if (ty) lastty = ty;
  }
  return lastty;
}

/*
  Return the name associated with this type
*/
SWIGRUNTIMEINLINE const char *
SWIG_TypeName(const swig_type_info *ty) {
  return ty->name;
}

/*
  Return the pretty name associated with this type,
  that is an unmangled type name in a form presentable to the user.
*/
SWIGRUNTIME const char *
SWIG_TypePrettyName(const swig_type_info *type) {
  /* The "str" field contains the equivalent pretty names of the
     type, separated by vertical-bar characters.  We choose
     to print the last name, as it is often (?) the most
     specific. */
  if (!type) return NULL;
  if (type->str != NULL) {
    const char *last_name = type->str;
    const char *s;
    for (s = type->str; *s; s++)
      if (*s == '|') last_name = s+1;
    return last_name;
  }
  else
    return type->name;
}

/*
   Set the clientdata field for a type
*/
SWIGRUNTIME void
SWIG_TypeClientData(swig_type_info *ti, void *clientdata) {
  swig_cast_info *cast = ti->cast;
  /* if (ti->clientdata == clientdata) return; */
  ti->clientdata = clientdata;

  while (cast) {
    if (!cast->converter) {
      swig_type_info *tc = cast->type;
      if (!tc->clientdata) {
	SWIG_TypeClientData(tc, clientdata);
      }
    }
    cast = cast->next;
  }
}
SWIGRUNTIME void
SWIG_TypeNewClientData(swig_type_info *ti, void *clientdata) {
  SWIG_TypeClientData(ti, clientdata);
  ti->owndata = 1;
}

/*
  Search for a swig_type_info structure only by mangled name
  Search is a O(log #types)

  We start searching at module start, and finish searching when start == end.
  Note: if start == end at the beginning of the function, we go all the way around
  the circular list.
*/
SWIGRUNTIME swig_type_info *
SWIG_MangledTypeQueryModule(swig_module_info *start,
                            swig_module_info *end,
		            const char *name) {
  swig_module_info *iter = start;
  do {
    if (iter->size) {
      register size_t l = 0;
      register size_t r = iter->size - 1;
      do {
	/* since l+r >= 0, we can (>> 1) instead (/ 2) */
	register size_t i = (l + r) >> 1;
	const char *iname = iter->types[i]->name;
	if (iname) {
	  register int compare = strcmp(name, iname);
	  if (compare == 0) {
	    return iter->types[i];
	  } else if (compare < 0) {
	    if (i) {
	      r = i - 1;
	    } else {
	      break;
	    }
	  } else if (compare > 0) {
	    l = i + 1;
	  }
	} else {
	  break; /* should never happen */
	}
      } while (l <= r);
    }
    iter = iter->next;
  } while (iter != end);
  return 0;
}

/*
  Search for a swig_type_info structure for either a mangled name or a human readable name.
  It first searches the mangled names of the types, which is a O(log #types)
  If a type is not found it then searches the human readable names, which is O(#types).

  We start searching at module start, and finish searching when start == end.
  Note: if start == end at the beginning of the function, we go all the way around
  the circular list.
*/
SWIGRUNTIME swig_type_info *
SWIG_TypeQueryModule(swig_module_info *start,
                     swig_module_info *end,
		     const char *name) {
  /* STEP 1: Search the name field using binary search */
  swig_type_info *ret = SWIG_MangledTypeQueryModule(start, end, name);
  if (ret) {
    return ret;
  } else {
    /* STEP 2: If the type hasn't been found, do a complete search
       of the str field (the human readable name) */
    swig_module_info *iter = start;
    do {
      register size_t i = 0;
      for (; i < iter->size; ++i) {
	if (iter->types[i]->str && (SWIG_TypeEquiv(iter->types[i]->str, name)))
	  return iter->types[i];
      }
      iter = iter->next;
    } while (iter != end);
  }

  /* neither found a match */
  return 0;
}

/*
   Pack binary data into a string
*/
SWIGRUNTIME char *
SWIG_PackData(char *c, void *ptr, size_t sz) {
  static const char hex[17] = "0123456789abcdef";
  register const unsigned char *u = (unsigned char *) ptr;
  register const unsigned char *eu =  u + sz;
  for (; u != eu; ++u) {
    register unsigned char uu = *u;
    *(c++) = hex[(uu & 0xf0) >> 4];
    *(c++) = hex[uu & 0xf];
  }
  return c;
}

/*
   Unpack binary data from a string
*/
SWIGRUNTIME const char *
SWIG_UnpackData(const char *c, void *ptr, size_t sz) {
  register unsigned char *u = (unsigned char *) ptr;
  register const unsigned char *eu = u + sz;
  for (; u != eu; ++u) {
    register char d = *(c++);
    register unsigned char uu;
    if ((d >= '0') && (d <= '9'))
      uu = ((d - '0') << 4);
    else if ((d >= 'a') && (d <= 'f'))
      uu = ((d - ('a'-10)) << 4);
    else
      return (char *) 0;
    d = *(c++);
    if ((d >= '0') && (d <= '9'))
      uu |= (d - '0');
    else if ((d >= 'a') && (d <= 'f'))
      uu |= (d - ('a'-10));
    else
      return (char *) 0;
    *u = uu;
  }
  return c;
}

/*
   Pack 'void *' into a string buffer.
*/
SWIGRUNTIME char *
SWIG_PackVoidPtr(char *buff, void *ptr, const char *name, size_t bsz) {
  char *r = buff;
  if ((2*sizeof(void *) + 2) > bsz) return 0;
  *(r++) = '_';
  r = SWIG_PackData(r,&ptr,sizeof(void *));
  if (strlen(name) + 1 > (bsz - (r - buff))) return 0;
  strcpy(r,name);
  return buff;
}

SWIGRUNTIME const char *
SWIG_UnpackVoidPtr(const char *c, void **ptr, const char *name) {
  if (*c != '_') {
    if (strcmp(c,"NULL") == 0) {
      *ptr = (void *) 0;
      return name;
    } else {
      return 0;
    }
  }
  return SWIG_UnpackData(++c,ptr,sizeof(void *));
}

SWIGRUNTIME char *
SWIG_PackDataName(char *buff, void *ptr, size_t sz, const char *name, size_t bsz) {
  char *r = buff;
  size_t lname = (name ? strlen(name) : 0);
  if ((2*sz + 2 + lname) > bsz) return 0;
  *(r++) = '_';
  r = SWIG_PackData(r,ptr,sz);
  if (lname) {
    strncpy(r,name,lname+1);
  } else {
    *r = 0;
  }
  return buff;
}

SWIGRUNTIME const char *
SWIG_UnpackDataName(const char *c, void *ptr, size_t sz, const char *name) {
  if (*c != '_') {
    if (strcmp(c,"NULL") == 0) {
      memset(ptr,0,sz);
      return name;
    } else {
      return 0;
    }
  }
  return SWIG_UnpackData(++c,ptr,sz);
}

#ifdef __cplusplus
}
#endif

/* -----------------------------------------------------------------------------
 * luarun.swg
 *
 * This file contains the runtime support for Lua modules
 * and includes code for managing global variables and pointer
 * type checking.
 * ----------------------------------------------------------------------------- */
 
#include "lib/lua/lua.h"
#ifdef __cplusplus
extern "C" {
#endif

//#include "lua.h"
//#include "lauxlib.h"
#include <stdlib.h>  /* for malloc */
#include <assert.h>  /* for a few sanity tests */

/* -----------------------------------------------------------------------------
 * Lua flavors
 * ----------------------------------------------------------------------------- */

#define SWIG_LUA_FLAVOR_LUA 1
#define SWIG_LUA_FLAVOR_ELUA 2
#define SWIG_LUA_FLAVOR_ELUAC 3

#if !defined(SWIG_LUA_TARGET)
# error SWIG_LUA_TARGET not defined
#endif

#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)
#  define SWIG_LUA_CONSTTAB_INT(B, C) LSTRKEY(B), LNUMVAL(C)
#  define SWIG_LUA_CONSTTAB_FLOAT(B, C) LSTRKEY(B), LNUMVAL(C)
#  define SWIG_LUA_CONSTTAB_STRING(B, C) LSTRKEY(B), LSTRVAL(C)
#  define SWIG_LUA_CONSTTAB_CHAR(B, C) LSTRKEY(B), LNUMVAL(C)
#else /* SWIG_LUA_FLAVOR_LUA */
#  define SWIG_LUA_CONSTTAB_INT(B, C) SWIG_LUA_INT, (char *)B, (long)C, 0, 0, 0
#  define SWIG_LUA_CONSTTAB_FLOAT(B, C) SWIG_LUA_FLOAT, (char *)B, 0, (double)C, 0, 0
#  define SWIG_LUA_CONSTTAB_STRING(B, C) SWIG_LUA_STRING, (char *)B, 0, 0, (void *)C, 0
#  define SWIG_LUA_CONSTTAB_CHAR(B, C) SWIG_LUA_CHAR, (char *)B, (long)C, 0, 0, 0
#endif

#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)
#  define LRO_STRVAL(v) {{.p = (char *) v}, LUA_TSTRING}
#  define LSTRVAL LRO_STRVAL
#endif

/* -----------------------------------------------------------------------------
 * compatibility defines
 * ----------------------------------------------------------------------------- */

/* History of Lua C API length functions:  In Lua 5.0 (and before?)
   there was "lua_strlen".  In Lua 5.1, this was renamed "lua_objlen",
   but a compatibility define of "lua_strlen" was added.  In Lua 5.2,
   this function was again renamed, to "lua_rawlen" (to emphasize that
   it doesn't call the "__len" metamethod), and the compatibility
   define of lua_strlen was removed.  All SWIG uses have been updated
   to "lua_rawlen", and we add our own defines of that here for older
   versions of Lua.  */
#if !defined(LUA_VERSION_NUM) || LUA_VERSION_NUM < 501
# define lua_rawlen lua_strlen
#elif LUA_VERSION_NUM == 501
# define lua_rawlen lua_objlen
#endif


/* lua_pushglobaltable is the recommended "future-proof" way to get
   the global table for Lua 5.2 and later.  Here we define
   lua_pushglobaltable ourselves for Lua versions before 5.2.  */
#if !defined(LUA_VERSION_NUM) || LUA_VERSION_NUM < 502
# define lua_pushglobaltable(L) lua_pushvalue(L, LUA_GLOBALSINDEX)
#endif


/* --------------------------------------------------------------------------
 * Helper functions for error handling
 * -------------------------------------------------------------------------- */

/* Push the string STR on the Lua stack, like lua_pushstring, but
   prefixed with the the location of the innermost Lua call-point
   (as formated by luaL_where).  */
SWIGRUNTIME void
SWIG_Lua_pusherrstring (lua_State *L, const char *str)
{
  luaL_where (L, 1);
  lua_pushstring (L, str);
  lua_concat (L, 2);
}

/* Push a formatted string generated from FMT and following args on
   the Lua stack, like lua_pushfstring, but prefixed with the the
   location of the innermost Lua call-point (as formated by luaL_where).  */
SWIGRUNTIME void
SWIG_Lua_pushferrstring (lua_State *L, const char *fmt, ...)
{
  va_list argp;
  va_start(argp, fmt);
  luaL_where(L, 1);
  lua_pushvfstring(L, fmt, argp);
  va_end(argp);
  lua_concat(L, 2);
}


/* -----------------------------------------------------------------------------
 * global swig types
 * ----------------------------------------------------------------------------- */
/* Constant table */
#define SWIG_LUA_INT     1
#define SWIG_LUA_FLOAT   2
#define SWIG_LUA_STRING  3
#define SWIG_LUA_POINTER 4
#define SWIG_LUA_BINARY  5
#define SWIG_LUA_CHAR    6

/* Structure for variable linking table */
typedef struct {
  const char *name;
  lua_CFunction get;
  lua_CFunction set;
} swig_lua_var_info;

/* Constant information structure */
typedef struct {
    int type;
    char *name;
    long lvalue;
    double dvalue;
    void   *pvalue;
    swig_type_info **ptype;
} swig_lua_const_info;

typedef struct {
  const char     *name;
  lua_CFunction   method;
} swig_lua_method;

typedef struct {
  const char     *name;
  lua_CFunction   getmethod;
  lua_CFunction   setmethod;
} swig_lua_attribute;

// Can be used to create namespaces. Currently used to
// wrap class static methods/variables/constants
typedef struct {
  const char            *name;
  swig_lua_method       *ns_methods;
  swig_lua_attribute    *ns_attributes;
  swig_lua_const_info   *ns_constants;
} swig_lua_namespace;

typedef struct swig_lua_class {
  const char    *name;
  swig_type_info   **type;
  lua_CFunction  constructor;
  void    (*destructor)(void *);
  swig_lua_method   *methods;
  swig_lua_attribute     *attributes;
  swig_lua_namespace    cls_static;
  struct swig_lua_class **bases;
  const char **base_names;
} swig_lua_class;

/* this is the struct for wrapping all pointers in SwigLua
*/
typedef struct {
  swig_type_info   *type;
  int     own;  /* 1 if owned & must be destroyed */
  void        *ptr;
} swig_lua_userdata;

/* this is the struct for wrapping arbitrary packed binary data
(currently it is only used for member function pointers)
the data ordering is similar to swig_lua_userdata, but it is currently not possible
to tell the two structures apart within SWIG, other than by looking at the type
*/
typedef struct {
  swig_type_info   *type;
  int     own;  /* 1 if owned & must be destroyed */
  char data[1];       /* arbitary amount of data */    
} swig_lua_rawdata;

/* Common SWIG API */
#define SWIG_NewPointerObj(L, ptr, type, owner)       SWIG_Lua_NewPointerObj(L, (void *)ptr, type, owner)
#define SWIG_ConvertPtr(L,idx, ptr, type, flags)    SWIG_Lua_ConvertPtr(L,idx,ptr,type,flags)
#define SWIG_MustGetPtr(L,idx, type,flags, argnum,fnname)  SWIG_Lua_MustGetPtr(L,idx, type,flags, argnum,fnname)
/* for C++ member pointers, ie, member methods */
#define SWIG_ConvertMember(L, idx, ptr, sz, ty)       SWIG_Lua_ConvertPacked(L, idx, ptr, sz, ty)
#define SWIG_NewMemberObj(L, ptr, sz, type)      SWIG_Lua_NewPackedObj(L, ptr, sz, type)

/* Runtime API */
#define SWIG_GetModule(clientdata) SWIG_Lua_GetModule((lua_State*)(clientdata))
#define SWIG_SetModule(clientdata, pointer) SWIG_Lua_SetModule((lua_State*) (clientdata), pointer)
#define SWIG_MODULE_CLIENTDATA_TYPE lua_State*

/* Contract support */
#define SWIG_contract_assert(expr, msg)  \
  if (!(expr)) { SWIG_Lua_pusherrstring(L, (char *) msg); goto fail; } else


/* helper #defines */
#define SWIG_fail {goto fail;}
#define SWIG_fail_arg(func_name,argnum,type) \
  {SWIG_Lua_pushferrstring(L,"Error in %s (arg %d), expected '%s' got '%s'",\
  func_name,argnum,type,SWIG_Lua_typename(L,argnum));\
  goto fail;}
#define SWIG_fail_ptr(func_name,argnum,type) \
  SWIG_fail_arg(func_name,argnum,(type && type->str)?type->str:"void*")
#define SWIG_check_num_args(func_name,a,b) \
  if (lua_gettop(L)<a || lua_gettop(L)>b) \
  {SWIG_Lua_pushferrstring(L,"Error in %s expected %d..%d args, got %d",func_name,a,b,lua_gettop(L));\
  goto fail;}


#define SWIG_Lua_get_table(L,n) \
  (lua_pushstring(L, n), lua_rawget(L,-2))

#define SWIG_Lua_add_function(L,n,f) \
  (lua_pushstring(L, n), \
      lua_pushcfunction(L, f), \
      lua_rawset(L,-3))

/* special helper for allowing 'nil' for usertypes */
#define SWIG_isptrtype(L,I) (lua_isuserdata(L,I) || lua_isnil(L,I))

#ifdef __cplusplus
/* Special helper for member function pointers 
it gets the address, casts it, then dereferences it */
//#define SWIG_mem_fn_as_voidptr(a)  (*((char**)&(a)))
#endif

/* storing/access of swig_module_info */
SWIGRUNTIME swig_module_info *
SWIG_Lua_GetModule(lua_State* L) {
  swig_module_info *ret = 0;
  lua_pushstring(L,"swig_runtime_data_type_pointer" SWIG_RUNTIME_VERSION SWIG_TYPE_TABLE_NAME);
  lua_rawget(L,LUA_REGISTRYINDEX);
  if (lua_islightuserdata(L,-1))
    ret=(swig_module_info*)lua_touserdata(L,-1);
  lua_pop(L,1);  /* tidy */
  return ret;
}

SWIGRUNTIME void
SWIG_Lua_SetModule(lua_State* L, swig_module_info *module) {
  /* add this all into the Lua registry: */
  lua_pushstring(L,"swig_runtime_data_type_pointer" SWIG_RUNTIME_VERSION SWIG_TYPE_TABLE_NAME);
  lua_pushlightuserdata(L,(void*)module);
  lua_rawset(L,LUA_REGISTRYINDEX);
}

/* -----------------------------------------------------------------------------
 * global variable support code: modules
 * ----------------------------------------------------------------------------- */

/* this function is called when trying to set an immutable.
default action is to print an error.
This can removed with a compile flag SWIGLUA_IGNORE_SET_IMMUTABLE */
SWIGINTERN int SWIG_Lua_set_immutable(lua_State* L)
{
/*  there should be 1 param passed in: the new value */
#ifndef SWIGLUA_IGNORE_SET_IMMUTABLE
  lua_pop(L,1);  /* remove it */
  luaL_error(L,"This variable is immutable");
#endif
    return 0;   /* should not return anything */
}

/* the module.get method used for getting linked data */
SWIGINTERN int SWIG_Lua_module_get(lua_State* L)
{
/*  there should be 2 params passed in
  (1) table (not the meta table)
  (2) string name of the attribute
  printf("SWIG_Lua_module_get %p(%s) '%s'\n",
   lua_topointer(L,1),lua_typename(L,lua_type(L,1)),
   lua_tostring(L,2));
*/
  /* get the metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  assert(lua_isrotable(L,1)); /* just in case */
#else
  assert(lua_istable(L,1)); /* default Lua action */
#endif
  lua_getmetatable(L,1);  /* get the metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  assert(lua_isrotable(L,-1));  /* just in case */
#else
  assert(lua_istable(L,-1));
#endif
  SWIG_Lua_get_table(L,".get");  /* get the .get table */
  lua_remove(L,3);  /* remove metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  if (lua_isrotable(L,-1))
#else
  if (lua_istable(L,-1))
#endif
  {
    /* look for the key in the .get table */
    lua_pushvalue(L,2);  /* key */
    lua_rawget(L,-2);
    lua_remove(L,3);  /* remove .get */
    if (lua_iscfunction(L,-1))
    {  /* found it so call the fn & return its value */
      lua_call(L,0,1);
      return 1;
    }
    lua_pop(L,1);  /* remove the top */
  }
  lua_pop(L,1);  /* remove the .get */
  lua_pushnil(L);  /* return a nil */
  return 1;
}

/* the module.set method used for setting linked data */
SWIGINTERN int SWIG_Lua_module_set(lua_State* L)
{
/*  there should be 3 params passed in
  (1) table (not the meta table)
  (2) string name of the attribute
  (3) any for the new value
*/
  /* get the metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  assert(lua_isrotable(L,1));  /* just in case */
#else
  assert(lua_istable(L,1)); /* default Lua action */
#endif
  lua_getmetatable(L,1);  /* get the metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  assert(lua_isrotable(L,-1));  /* just in case */
#else
  assert(lua_istable(L,-1));
#endif
  SWIG_Lua_get_table(L,".set");  /* get the .set table */
  lua_remove(L,4);  /* remove metatable */
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
  if (lua_isrotable(L,-1))
#else
  if (lua_istable(L,-1))
#endif
  {
    /* look for the key in the .set table */
    lua_pushvalue(L,2);  /* key */
    lua_rawget(L,-2);
    lua_remove(L,4);  /* remove .set */
    if (lua_iscfunction(L,-1))
    {  /* found it so call the fn & return its value */
      lua_pushvalue(L,3);  /* value */
      lua_call(L,1,0);
      return 0;
    }
#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) 
    else {
      return 0; // Exits stoically if an invalid key is initialized.
    }
#endif
  }
  lua_settop(L,3);  /* reset back to start */
  /* we now have the table, key & new value, so just set directly */
  lua_rawset(L,1);  /* add direct */
  return 0;
}

#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC))
/* registering a module in lua. Pushes the module table on the stack. */
SWIGINTERN void  SWIG_Lua_module_begin(lua_State* L,const char* name)
{
  assert(lua_istable(L,-1));  /* just in case */
  lua_pushstring(L,name);
  lua_newtable(L);   /* the table */
  /* add meta table */
  lua_newtable(L);    /* the meta table */
  SWIG_Lua_add_function(L,"__index",SWIG_Lua_module_get);
  SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_module_set);
  lua_pushstring(L,".get");
  lua_newtable(L);    /* the .get table */
  lua_rawset(L,-3);  /* add .get into metatable */
  lua_pushstring(L,".set");
  lua_newtable(L);    /* the .set table */
  lua_rawset(L,-3);  /* add .set into metatable */
  lua_setmetatable(L,-2);  /* sets meta table in module */
#ifdef SWIG_LUA_MODULE_GLOBAL
  /* If requested, install the module directly into the global namespace. */
  lua_rawset(L,-3);        /* add module into parent */
  SWIG_Lua_get_table(L,name);   /* get the table back out */
#else
  /* Do not install the module table as global name. The stack top has
     the module table with the name below. We pop the top and replace
     the name with it. */
  lua_replace(L,-2);
#endif
}

/* ending the register */
SWIGINTERN void  SWIG_Lua_module_end(lua_State* L)
{
  lua_pop(L,1);       /* tidy stack (remove module) */
}

/* adding a linked variable to the module */
SWIGINTERN void SWIG_Lua_module_add_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn)
{
  assert(lua_istable(L,-1));  /* just in case */
  lua_getmetatable(L,-1);  /* get the metatable */
  assert(lua_istable(L,-1));  /* just in case */
  SWIG_Lua_get_table(L,".get"); /* find the .get table */
  assert(lua_istable(L,-1));  /* should be a table: */
  SWIG_Lua_add_function(L,name,getFn);
  lua_pop(L,1);       /* tidy stack (remove table) */
  if (setFn)  /* if there is a set fn */
  {
    SWIG_Lua_get_table(L,".set"); /* find the .set table */
    assert(lua_istable(L,-1));  /* should be a table: */
    SWIG_Lua_add_function(L,name,setFn);
    lua_pop(L,1);       /* tidy stack (remove table) */
  }
  lua_pop(L,1);       /* tidy stack (remove meta) */
}
#endif

/* adding a function module */
SWIGINTERN void  SWIG_Lua_module_add_function(lua_State* L,const char* name,lua_CFunction fn)
{
  SWIG_Lua_add_function(L,name,fn);
}

/* -----------------------------------------------------------------------------
 * global variable support code: namespaces
 * ----------------------------------------------------------------------------- */

SWIGINTERN int SWIG_Lua_namespace_get(lua_State* L)
{
/*  there should be 2 params passed in
  (1) table (not the meta table)
  (2) string name of the attribute
*/
  assert(lua_istable(L,-2));  /* just in case */
  lua_getmetatable(L,-2);
  assert(lua_istable(L,-1));
  SWIG_Lua_get_table(L,".get"); /* find the .get table */
  assert(lua_istable(L,-1));
  /* look for the key in the .get table */
  lua_pushvalue(L,2);  /* key */
  lua_rawget(L,-2);
  lua_remove(L,-2); /* stack tidy, remove .get table */
  if (lua_iscfunction(L,-1))
  {  /* found it so call the fn & return its value */
    lua_call(L,0,1);  /* 1 value in (userdata),1 out (result) */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  lua_pop(L,1);  /* remove whatever was there */
  /* ok, so try the .fn table */
  SWIG_Lua_get_table(L,".fn"); /* find the .get table */
  assert(lua_istable(L,-1));  /* just in case */
  lua_pushvalue(L,2);  /* key */
  lua_rawget(L,-2);  /* look for the fn */
  lua_remove(L,-2); /* stack tidy, remove .fn table */
  if (lua_isfunction(L,-1)) /* note: whether it's a C function or lua function */
  {  /* found it so return the fn & let lua call it */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  lua_pop(L,1);  /* remove whatever was there */
  return 0;
}

SWIGINTERN int SWIG_Lua_namespace_set(lua_State* L)
{
/*  there should be 3 params passed in
  (1) table (not the meta table)
  (2) string name of the attribute
  (3) any for the new value
*/

  assert(lua_istable(L,1));
  lua_getmetatable(L,1);    /* get the meta table */
  assert(lua_istable(L,-1));

  SWIG_Lua_get_table(L,".set"); /* find the .set table */
  if (lua_istable(L,-1))
  {
    /* look for the key in the .set table */
    lua_pushvalue(L,2);  /* key */
    lua_rawget(L,-2);
    if (lua_iscfunction(L,-1))
    {  /* found it so call the fn & return its value */
      lua_pushvalue(L,3);  /* value */
      lua_call(L,1,0);
      return 0;
    }
    lua_pop(L,1);  /* remove the value */
  }
  lua_pop(L,1);  /* remove the value .set table */
  return 0;
}

SWIGINTERN void SWIG_Lua_InstallConstants(lua_State* L, swig_lua_const_info constants[]); // forward declaration
SWIGINTERN void  SWIG_Lua_add_class_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn); // forward declaration

/* helper function - register namespace methods and attributes into namespace */
SWIGINTERN void SWIG_Lua_add_namespace_details(lua_State* L, swig_lua_namespace* ns)
{
  int i = 0;
  assert(lua_istable(L,-1));
  /* There must be table at the top of the stack */
  SWIG_Lua_InstallConstants(L, ns->ns_constants);

  lua_getmetatable(L,-1);

  /* add fns */
  for(i=0;ns->ns_attributes[i].name;i++){
    SWIG_Lua_add_class_variable(L,ns->ns_attributes[i].name,ns->ns_attributes[i].getmethod,ns->ns_attributes[i].setmethod);
  }

  /* add methods to the metatable */
  SWIG_Lua_get_table(L,".fn"); /* find the .fn table */
  assert(lua_istable(L,-1));  /* just in case */
  for(i=0;ns->ns_methods[i].name;i++){
    SWIG_Lua_add_function(L,ns->ns_methods[i].name,ns->ns_methods[i].method);
  }
  lua_pop(L,1);

  /* clear stack - remove metatble */
  lua_pop(L,1);

}

/* helper function. creates namespace table and add it to module table */
SWIGINTERN void SWIG_Lua_namespace_register(lua_State* L, swig_lua_namespace* ns)
{
  assert(lua_istable(L,-1)); /* just in case. This is supposed to be module table */
  lua_checkstack(L,5);
  lua_pushstring(L, ns->name);
  lua_newtable(L); /* namespace itself */
  lua_newtable(L); /* metatable for namespace */

  /* add a table called ".get" */
  lua_pushstring(L,".get");
  lua_newtable(L);
  lua_rawset(L,-3);
  /* add a table called ".set" */
  lua_pushstring(L,".set");
  lua_newtable(L);
  lua_rawset(L,-3);
  /* add a table called ".fn" */
  lua_pushstring(L,".fn");
  lua_newtable(L);
  lua_rawset(L,-3);

  /* add accessor fns for using the .get,.set&.fn */
  SWIG_Lua_add_function(L,"__index",SWIG_Lua_namespace_get);
  SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_namespace_set);

  lua_setmetatable(L,-2); /* set metatable */
  lua_rawset(L,-3); /* add namespace to module table */
}
/* -----------------------------------------------------------------------------
 * global variable support code: classes
 * ----------------------------------------------------------------------------- */

/* the class.get method, performs the lookup of class attributes */
SWIGINTERN int  SWIG_Lua_class_get(lua_State* L)
{
/*  there should be 2 params passed in
  (1) userdata (not the meta table)
  (2) string name of the attribute
*/
  assert(lua_isuserdata(L,-2));  /* just in case */
  lua_getmetatable(L,-2);    /* get the meta table */
  assert(lua_istable(L,-1));  /* just in case */
  SWIG_Lua_get_table(L,".get"); /* find the .get table */
  assert(lua_istable(L,-1));  /* just in case */
  /* look for the key in the .get table */
  lua_pushvalue(L,2);  /* key */
  lua_rawget(L,-2);
  lua_remove(L,-2); /* stack tidy, remove .get table */
  if (lua_iscfunction(L,-1))
  {  /* found it so call the fn & return its value */
    lua_pushvalue(L,1);  /* the userdata */
    lua_call(L,1,1);  /* 1 value in (userdata),1 out (result) */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  lua_pop(L,1);  /* remove whatever was there */
  /* ok, so try the .fn table */
  SWIG_Lua_get_table(L,".fn"); /* find the .get table */
  assert(lua_istable(L,-1));  /* just in case */
  lua_pushvalue(L,2);  /* key */
  lua_rawget(L,-2);  /* look for the fn */
  lua_remove(L,-2); /* stack tidy, remove .fn table */
  if (lua_isfunction(L,-1)) /* note: if its a C function or lua function */
  {  /* found it so return the fn & let lua call it */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  lua_pop(L,1);  /* remove whatever was there */
  /* NEW: looks for the __getitem() fn
  this is a user provided get fn */
  SWIG_Lua_get_table(L,"__getitem"); /* find the __getitem fn */
  if (lua_iscfunction(L,-1))  /* if its there */
  {  /* found it so call the fn & return its value */
    lua_pushvalue(L,1);  /* the userdata */
    lua_pushvalue(L,2);  /* the parameter */
    lua_call(L,2,1);  /* 2 value in (userdata),1 out (result) */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  return 0;  /* sorry not known */
}

/* the class.set method, performs the lookup of class attributes */
SWIGINTERN int  SWIG_Lua_class_set(lua_State* L)
{
/*  there should be 3 params passed in
  (1) table (not the meta table)
  (2) string name of the attribute
  (3) any for the new value
printf("SWIG_Lua_class_set %p(%s) '%s' %p(%s)\n",
      lua_topointer(L,1),lua_typename(L,lua_type(L,1)),
      lua_tostring(L,2),
      lua_topointer(L,3),lua_typename(L,lua_type(L,3)));*/

  assert(lua_isuserdata(L,1));  /* just in case */
  lua_getmetatable(L,1);    /* get the meta table */
  assert(lua_istable(L,-1));  /* just in case */

  SWIG_Lua_get_table(L,".set"); /* find the .set table */
  if (lua_istable(L,-1))
  {
    /* look for the key in the .set table */
    lua_pushvalue(L,2);  /* key */
    lua_rawget(L,-2);
    if (lua_iscfunction(L,-1))
    {  /* found it so call the fn & return its value */
      lua_pushvalue(L,1);  /* userdata */
      lua_pushvalue(L,3);  /* value */
      lua_call(L,2,0);
      return 0;
    }
    lua_pop(L,1);  /* remove the value */
  }
  lua_pop(L,1);  /* remove the value .set table */
  /* NEW: looks for the __setitem() fn
  this is a user provided set fn */
  SWIG_Lua_get_table(L,"__setitem"); /* find the fn */
  if (lua_iscfunction(L,-1))  /* if its there */
  {  /* found it so call the fn & return its value */
    lua_pushvalue(L,1);  /* the userdata */
    lua_pushvalue(L,2);  /* the parameter */
    lua_pushvalue(L,3);  /* the value */
    lua_call(L,3,0);  /* 3 values in ,0 out */
    lua_remove(L,-2); /* stack tidy, remove metatable */
    return 1;
  }
  return 0;
}

/* the class.destruct method called by the interpreter */
SWIGINTERN int  SWIG_Lua_class_destruct(lua_State* L)
{
/*  there should be 1 params passed in
  (1) userdata (not the meta table) */
  swig_lua_userdata* usr;
  swig_lua_class* clss;
  assert(lua_isuserdata(L,-1));  /* just in case */
  usr=(swig_lua_userdata*)lua_touserdata(L,-1);  /* get it */
  /* if must be destroyed & has a destructor */
  if (usr->own) /* if must be destroyed */
  {
    clss=(swig_lua_class*)usr->type->clientdata;  /* get the class */
    if (clss && clss->destructor)  /* there is a destroy fn */
    {
      clss->destructor(usr->ptr);  /* bye bye */
    }
  }
  return 0;
}

/* the class.__tostring method called by the interpreter and print */
SWIGINTERN int  SWIG_Lua_class_tostring(lua_State* L)
{
/*  there should be 1 param passed in
  (1) userdata (not the metatable) */
  assert(lua_isuserdata(L,1));  /* just in case */
  unsigned long userData = (unsigned long)lua_touserdata(L,1); /* get the userdata address for later */
  lua_getmetatable(L,1);    /* get the meta table */
  assert(lua_istable(L,-1));  /* just in case */
  
  lua_getfield(L, -1, ".type");
  const char* className = lua_tostring(L, -1);
  
  char output[256];
  sprintf(output, "<%s userdata: %lX>", className, userData);
  
  lua_pushstring(L, (const char*)output);
  return 1;
}

/* to manually disown some userdata */
SWIGINTERN int  SWIG_Lua_class_disown(lua_State* L)
{
/*  there should be 1 params passed in
  (1) userdata (not the meta table) */
  swig_lua_userdata* usr;
  assert(lua_isuserdata(L,-1));  /* just in case */
  usr=(swig_lua_userdata*)lua_touserdata(L,-1);  /* get it */
  
  usr->own = 0; /* clear our ownership */
  return 0;
}

/* Constructor proxy. Used when class name entry in module is not class constructor,
but special table instead. */
SWIGINTERN int SWIG_Lua_constructor_proxy(lua_State* L)
{
  /* unlimited number of parameters
     First one is our proxy table and we should remove it
     Other we should pass to real constructor
   */
   assert(lua_istable(L,1));
   lua_pushstring(L,".constructor");
   lua_rawget(L,1);
   assert(!lua_isnil(L,-1));
   lua_replace(L,1); /* replace our table with real constructor */
   lua_call(L,lua_gettop(L)-1,1);
   return 1;
}

/* gets the swig class registry (or creates it) */
SWIGINTERN void  SWIG_Lua_get_class_registry(lua_State* L)
{
  /* add this all into the swig registry: */
  lua_pushstring(L,"SWIG");
  lua_rawget(L,LUA_REGISTRYINDEX);  /* get the registry */
  if (!lua_istable(L,-1))  /* not there */
  {  /* must be first time, so add it */
    lua_pop(L,1);  /* remove the result */
    lua_pushstring(L,"SWIG");
    lua_newtable(L);
    lua_rawset(L,LUA_REGISTRYINDEX);
    /* then get it */
    lua_pushstring(L,"SWIG");
    lua_rawget(L,LUA_REGISTRYINDEX);
  }
}

/* helper fn to get the classes metatable from the register */
SWIGINTERN void  SWIG_Lua_get_class_metatable(lua_State* L,const char* cname)
{
  SWIG_Lua_get_class_registry(L);  /* get the registry */
  lua_pushstring(L,cname);  /* get the name */
  lua_rawget(L,-2);    /* get it */
  lua_remove(L,-2);    /* tidy up (remove registry) */
}

/* helper add a variable to a registered class */
SWIGINTERN void  SWIG_Lua_add_class_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn)
{
  assert(lua_istable(L,-1));  /* just in case */
  SWIG_Lua_get_table(L,".get"); /* find the .get table */
  assert(lua_istable(L,-1));  /* just in case */
  SWIG_Lua_add_function(L,name,getFn);
  lua_pop(L,1);       /* tidy stack (remove table) */
  if (setFn)
  {
    SWIG_Lua_get_table(L,".set"); /* find the .set table */
    assert(lua_istable(L,-1));  /* just in case */
    SWIG_Lua_add_function(L,name,setFn);
    lua_pop(L,1);       /* tidy stack (remove table) */
  }
}

/* helper to recursively add class static details (static attributes, operations and constants) */
SWIGINTERN void SWIG_Lua_add_class_static_details(lua_State* L, swig_lua_class* clss)
{
  int i = 0;
  /* The class namespace table must be on the top of the stack */
  assert(lua_istable(L,-1));
  /* call all the base classes first: we can then override these later: */
  for(i=0;clss->bases[i];i++)
  {
    SWIG_Lua_add_class_static_details(L,clss->bases[i]);
  }

  SWIG_Lua_add_namespace_details(L, &clss->cls_static);
}

/* helper to recursively add class details (attributes & operations) */
SWIGINTERN void  SWIG_Lua_add_class_details(lua_State* L,swig_lua_class* clss)
{
  int i;
  /* call all the base classes first: we can then override these later: */
  for(i=0;clss->bases[i];i++)
  {
    SWIG_Lua_add_class_details(L,clss->bases[i]);
  }
  /* add fns */
  for(i=0;clss->attributes[i].name;i++){
    SWIG_Lua_add_class_variable(L,clss->attributes[i].name,clss->attributes[i].getmethod,clss->attributes[i].setmethod);
  }
  /* add methods to the metatable */
  SWIG_Lua_get_table(L,".fn"); /* find the .fn table */
  assert(lua_istable(L,-1));  /* just in case */
  for(i=0;clss->methods[i].name;i++){
    SWIG_Lua_add_function(L,clss->methods[i].name,clss->methods[i].method);
  }
  lua_pop(L,1);       /* tidy stack (remove table) */
  /*   add operator overloads
    these look ANY method which start with "__" and assume they
    are operator overloads & add them to the metatable
    (this might mess up is someone defines a method __gc (the destructor)*/
  for(i=0;clss->methods[i].name;i++){
    if (clss->methods[i].name[0]=='_' && clss->methods[i].name[1]=='_'){
      SWIG_Lua_add_function(L,clss->methods[i].name,clss->methods[i].method);
    }
  }
}

/* set up the base classes pointers.
Each class structure has a list of pointers to the base class structures.
This function fills them.
It cannot be done at compile time, as this will not work with hireachies
spread over more than one swig file. 
Therefore it must be done at runtime, querying the SWIG type system.
*/
SWIGINTERN void SWIG_Lua_init_base_class(lua_State* L,swig_lua_class* clss)
{
  int i=0;
  swig_module_info* module=SWIG_GetModule(L);
  for(i=0;clss->base_names[i];i++)
  {
    if (clss->bases[i]==0) /* not found yet */
    {
      /* lookup and cache the base class */
      swig_type_info *info = SWIG_TypeQueryModule(module,module,clss->base_names[i]);
      if (info) clss->bases[i] = (swig_lua_class *) info->clientdata;
    }
  }
}

/* Register class static methods,attributes etc as well as constructor proxy */
SWIGINTERN void SWIG_Lua_class_register_static(lua_State* L, swig_lua_class* clss)
{
  lua_checkstack(L,5); /* just in case */
  assert(lua_istable(L,-1));  /* just in case */
  assert(strcmp(clss->name, clss->cls_static.name) == 0); /* in class those 2 must be equal */

  SWIG_Lua_namespace_register(L,&clss->cls_static);

  SWIG_Lua_get_table(L,clss->name); // Get namespace table back
  assert(lua_istable(L,-1)); /* just in case */

  /*  add its constructor to module with the name of the class
  so you can do MyClass(...) as well as new_MyClass(...)
  BUT only if a constructor is defined
  (this overcomes the problem of pure virtual classes without constructors)*/
  if (clss->constructor)
  {
    SWIG_Lua_add_function(L,".constructor", clss->constructor);
    lua_getmetatable(L,-1);
    assert(lua_istable(L,-1)); /* just in case */
    SWIG_Lua_add_function(L,"__call", SWIG_Lua_constructor_proxy);
    lua_pop(L,1);
  }

  assert(lua_istable(L,-1)); /* just in case */
  SWIG_Lua_add_class_static_details(L, clss);

  /* clear stack */
  lua_pop(L,1);
}

/* performs the entire class registration process */
SWIGINTERN void  SWIG_Lua_class_register(lua_State* L,swig_lua_class* clss)
{
  SWIG_Lua_class_register_static(L,clss);

  SWIG_Lua_get_class_registry(L);  /* get the registry */
  lua_pushstring(L,clss->name);  /* get the name */
  lua_newtable(L);    /* create the metatable */
  /* add string of class name called ".type" */
  lua_pushstring(L,".type");
  lua_pushstring(L,clss->name);
  lua_rawset(L,-3);
  /* add a table called ".get" */
  lua_pushstring(L,".get");
  lua_newtable(L);
  lua_rawset(L,-3);
  /* add a table called ".set" */
  lua_pushstring(L,".set");
  lua_newtable(L);
  lua_rawset(L,-3);
  /* add a table called ".fn" */
  lua_pushstring(L,".fn");
  lua_newtable(L);
  /* add manual disown method */
  SWIG_Lua_add_function(L,"__disown",SWIG_Lua_class_disown);
  lua_rawset(L,-3);
  /* add accessor fns for using the .get,.set&.fn */
  SWIG_Lua_add_function(L,"__index",SWIG_Lua_class_get);
  SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_class_set);
  SWIG_Lua_add_function(L,"__gc",SWIG_Lua_class_destruct);
  /* add tostring method for better output */
  SWIG_Lua_add_function(L,"__tostring",SWIG_Lua_class_tostring);
  /* add it */
  lua_rawset(L,-3);  /* metatable into registry */
  lua_pop(L,1);      /* tidy stack (remove registry) */

  SWIG_Lua_get_class_metatable(L,clss->name);
  SWIG_Lua_add_class_details(L,clss);  /* recursive adding of details (atts & ops) */
  lua_pop(L,1);      /* tidy stack (remove class metatable) */
}

/* -----------------------------------------------------------------------------
 * Class/structure conversion fns
 * ----------------------------------------------------------------------------- */

/* helper to add metatable to new lua object */
SWIGINTERN void _SWIG_Lua_AddMetatable(lua_State* L,swig_type_info *type)
{
  if (type->clientdata)  /* there is clientdata: so add the metatable */
  {
    SWIG_Lua_get_class_metatable(L,((swig_lua_class*)(type->clientdata))->name);
    if (lua_istable(L,-1))
    {
      lua_setmetatable(L,-2);
    }
    else
    {
      lua_pop(L,1);
    }
  }
}

/* pushes a new object into the lua stack */
SWIGRUNTIME void SWIG_Lua_NewPointerObj(lua_State* L,void* ptr,swig_type_info *type, int own)
{
  swig_lua_userdata* usr;
  if (!ptr){
    lua_pushnil(L);
    return;
  }
  usr=(swig_lua_userdata*)lua_newuserdata(L,sizeof(swig_lua_userdata));  /* get data */
  usr->ptr=ptr;  /* set the ptr */
  usr->type=type;
  usr->own=own;
#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)
  _SWIG_Lua_AddMetatable(L,type); /* add metatable */
#endif
}

/* takes a object from the lua stack & converts it into an object of the correct type
 (if possible) */
SWIGRUNTIME int  SWIG_Lua_ConvertPtr(lua_State* L,int index,void** ptr,swig_type_info *type,int flags)
{
  swig_lua_userdata* usr;
  swig_cast_info *cast;
  if (lua_isnil(L,index)){*ptr=0; return SWIG_OK;}    /* special case: lua nil => NULL pointer */
  usr=(swig_lua_userdata*)lua_touserdata(L,index);  /* get data */
  if (usr)
  {
    if (flags & SWIG_POINTER_DISOWN) /* must disown the object */
    {
        usr->own=0;
    }
    if (!type)            /* special cast void*, no casting fn */
    {
      *ptr=usr->ptr;
      return SWIG_OK; /* ok */
    }
    cast=SWIG_TypeCheckStruct(usr->type,type); /* performs normal type checking */
    if (cast)
    {
      int newmemory = 0;
      *ptr=SWIG_TypeCast(cast,usr->ptr,&newmemory);
      assert(!newmemory); /* newmemory handling not yet implemented */
      return SWIG_OK;  /* ok */
    }
  }
  return SWIG_ERROR;  /* error */
}

SWIGRUNTIME void* SWIG_Lua_MustGetPtr(lua_State* L,int index,swig_type_info *type,int flags,
       int argnum,const char* func_name){
  void* result;
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,index,&result,type,flags))){
    luaL_error (L,"Error in %s, expected a %s at argument number %d\n",
		func_name,(type && type->str)?type->str:"void*",argnum);
  }
  return result;
}

/* pushes a packed userdata. user for member fn pointers only */
SWIGRUNTIME void SWIG_Lua_NewPackedObj(lua_State* L,void* ptr,size_t size,swig_type_info *type)
{
  swig_lua_rawdata* raw;
  assert(ptr); /* not acceptable to pass in a NULL value */
  raw=(swig_lua_rawdata*)lua_newuserdata(L,sizeof(swig_lua_rawdata)-1+size);  /* alloc data */
  raw->type=type;
  raw->own=0;
  memcpy(raw->data,ptr,size); /* copy the data */
  _SWIG_Lua_AddMetatable(L,type); /* add metatable */
}
    
/* converts a packed userdata. user for member fn pointers only */
SWIGRUNTIME int  SWIG_Lua_ConvertPacked(lua_State* L,int index,void* ptr,size_t size,swig_type_info *type)
{
  swig_lua_rawdata* raw;
  raw=(swig_lua_rawdata*)lua_touserdata(L,index);  /* get data */
  if (!raw) return SWIG_ERROR;  /* error */
  if (type==0 || type==raw->type) /* void* or identical type */
  {
    memcpy(ptr,raw->data,size); /* copy it */
    return SWIG_OK; /* ok */
  }
  return SWIG_ERROR;  /* error */
}

/* a function to get the typestring of a piece of data */
SWIGRUNTIME const char *SWIG_Lua_typename(lua_State *L, int tp)
{
  swig_lua_userdata* usr;
  if (lua_isuserdata(L,tp))
  {
    usr=(swig_lua_userdata*)lua_touserdata(L,tp);  /* get data */
    if (usr && usr->type && usr->type->str)
      return usr->type->str;
    return "userdata (unknown type)";
  }
  return lua_typename(L,lua_type(L,tp));
}

/* lua callable function to get the userdata's type */
SWIGRUNTIME int SWIG_Lua_type(lua_State* L)
{
  lua_pushstring(L,SWIG_Lua_typename(L,1));
  return 1;
}

/* lua callable function to compare userdata's value
the issue is that two userdata may point to the same thing
but to lua, they are different objects */
SWIGRUNTIME int SWIG_Lua_equal(lua_State* L)
{
  int result;
  swig_lua_userdata *usr1,*usr2;
  if (!lua_isuserdata(L,1) || !lua_isuserdata(L,2))  /* just in case */
    return 0;  /* nil reply */
  usr1=(swig_lua_userdata*)lua_touserdata(L,1);  /* get data */
  usr2=(swig_lua_userdata*)lua_touserdata(L,2);  /* get data */
  /*result=(usr1->ptr==usr2->ptr && usr1->type==usr2->type); only works if type is the same*/
  result=(usr1->ptr==usr2->ptr);
   lua_pushboolean(L,result);
  return 1;
}

/* -----------------------------------------------------------------------------
 * global variable support code: class/struct typemap functions
 * ----------------------------------------------------------------------------- */

#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC))
/* Install Constants */
SWIGINTERN void
SWIG_Lua_InstallConstants(lua_State* L, swig_lua_const_info constants[]) {
  int i;
  for (i = 0; constants[i].type; i++) {
    switch(constants[i].type) {
    case SWIG_LUA_INT:
      lua_pushstring(L,constants[i].name);
      lua_pushnumber(L,(lua_Number)constants[i].lvalue);
      lua_rawset(L,-3);
      break;
    case SWIG_LUA_FLOAT:
      lua_pushstring(L,constants[i].name);
      lua_pushnumber(L,(lua_Number)constants[i].dvalue);
      lua_rawset(L,-3);
      break;
    case SWIG_LUA_CHAR:
      lua_pushstring(L,constants[i].name);
      lua_pushfstring(L,"%c",(char)constants[i].lvalue);
      lua_rawset(L,-3);
      break;
    case SWIG_LUA_STRING:
      lua_pushstring(L,constants[i].name);
      lua_pushstring(L,(char *) constants[i].pvalue);
      lua_rawset(L,-3);
      break;
    case SWIG_LUA_POINTER:
      lua_pushstring(L,constants[i].name);
      SWIG_NewPointerObj(L,constants[i].pvalue, *(constants[i]).ptype,0);
      lua_rawset(L,-3);
      break;
    case SWIG_LUA_BINARY:
      lua_pushstring(L,constants[i].name);
      SWIG_NewMemberObj(L,constants[i].pvalue,constants[i].lvalue,*(constants[i]).ptype);
      lua_rawset(L,-3);
      break;
    default:
      break;
    }
  }
}
#endif

/* -----------------------------------------------------------------------------
 * executing lua code from within the wrapper
 * ----------------------------------------------------------------------------- */

#ifndef SWIG_DOSTRING_FAIL /* Allows redefining of error function */
#define SWIG_DOSTRING_FAIL(S) fprintf(stderr,"%s\n",S)
#endif
/* Executes a C string in Lua which is a really simple way of calling lua from C
Unfortunately lua keeps changing its APIs, so we need a conditional compile
In lua 5.0.X its lua_dostring()
In lua 5.1.X its luaL_dostring()
*/
SWIGINTERN int 
SWIG_Lua_dostring(lua_State *L, const char* str) {
  int ok,top;
  if (str==0 || str[0]==0) return 0; /* nothing to do */
  top=lua_gettop(L); /* save stack */
#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
  ok=luaL_dostring(L,str);	/* looks like this is lua 5.1.X or later, good */
#else
  ok=lua_dostring(L,str);	/* might be lua 5.0.x, using lua_dostring */
#endif
  if (ok!=0) {
    SWIG_DOSTRING_FAIL(lua_tostring(L,-1));
  }
  lua_settop(L,top); /* restore the stack */
  return ok;
}    

#ifdef __cplusplus
}
#endif

/* ------------------------------ end luarun.swg  ------------------------------ */


/* -------- TYPES TABLE (BEGIN) -------- */

#define SWIGTYPE_m_PlayerEquipment__unsigned_int swig_types[0]
#define SWIGTYPE_m_Player__unsigned___int16 swig_types[1]
#define SWIGTYPE_m_Player__unsigned_short swig_types[2]
#define SWIGTYPE_p_Actor swig_types[3]
#define SWIGTYPE_p_DAMAGE_TYPE swig_types[4]
#define SWIGTYPE_p_ITEM_EQUIP_TYPE swig_types[5]
#define SWIGTYPE_p_ItemGen swig_types[6]
#define SWIGTYPE_p_LloydBeacon swig_types[7]
#define SWIGTYPE_p_NZIArrayT_Player_p_5_t swig_types[8]
#define SWIGTYPE_p_Player swig_types[9]
#define SWIGTYPE_p_PlayerEquipment swig_types[10]
#define SWIGTYPE_p_PlayerSpellbookChapter swig_types[11]
#define SWIGTYPE_p_PlayerSpells swig_types[12]
#define SWIGTYPE_p___int16 swig_types[13]
#define SWIGTYPE_p_char swig_types[14]
#define SWIGTYPE_p_int swig_types[15]
#define SWIGTYPE_p_std__arrayT_LloydBeacon_5_t swig_types[16]
#define SWIGTYPE_p_std__arrayT_SpellBuff_24_t swig_types[17]
#define SWIGTYPE_p_std__arrayT___int64_20_t swig_types[18]
#define SWIGTYPE_p_std__arrayT_char_11_t swig_types[19]
#define SWIGTYPE_p_std__arrayT_int_126_t swig_types[20]
#define SWIGTYPE_p_unsigned___int16 swig_types[21]
#define SWIGTYPE_p_unsigned___int64 swig_types[22]
#define SWIGTYPE_p_unsigned___int8 swig_types[23]
#define SWIGTYPE_p_unsigned_char swig_types[24]
static swig_type_info *swig_types[26];
static swig_module_info swig_module = {swig_types, 25, 0, 0, 0, 0};
#define SWIG_TypeQuery(name) SWIG_TypeQueryModule(&swig_module, &swig_module, name)
#define SWIG_MangledTypeQuery(name) SWIG_MangledTypeQueryModule(&swig_module, &swig_module, name)

/* -------- TYPES TABLE (END) -------- */

#define SWIG_name      "Player"
#define SWIG_init      luaopen_Player
#define SWIG_init_user luaopen_Player_user

#define SWIG_LUACODE   luaopen_Player_luacode

namespace swig {
typedef struct{} LANGUAGE_OBJ;
}


   #include "Player.h"


SWIGINTERN int SWIG_lua_isnilstring(lua_State *L, int idx) {
  int ret = lua_isstring(L, idx);
  if (!ret)
   ret = lua_isnil(L, idx);
  return ret;
}

#ifdef __cplusplus
extern "C" {
#endif
static int _wrap_LloydBeacon_uBeaconTime_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  unsigned __int64 arg2 ;
  unsigned __int64 *argp2 ;
  
  SWIG_check_num_args("LloydBeacon::uBeaconTime",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::uBeaconTime",1,"LloydBeacon *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::uBeaconTime",2,"unsigned __int64");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_uBeaconTime_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int64,0))){
    SWIG_fail_ptr("LloydBeacon_uBeaconTime_set",2,SWIGTYPE_p_unsigned___int64);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uBeaconTime = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_uBeaconTime_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  unsigned __int64 result;
  
  SWIG_check_num_args("LloydBeacon::uBeaconTime",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::uBeaconTime",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_uBeaconTime_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result =  ((arg1)->uBeaconTime);
  {
    unsigned __int64 * resultptr = new unsigned __int64((const unsigned __int64 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int64,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_X_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_X",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_X",1,"LloydBeacon *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_X",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_X_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->PartyPos_X = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_X_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int result;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_X",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_X",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_X_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result = (int) ((arg1)->PartyPos_X);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_Y_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_Y",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",1,"LloydBeacon *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_Y_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->PartyPos_Y = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_Y_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int result;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_Y",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_Y_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result = (int) ((arg1)->PartyPos_Y);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_Z_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_Z",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",1,"LloydBeacon *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_Z_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->PartyPos_Z = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyPos_Z_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int result;
  
  SWIG_check_num_args("LloydBeacon::PartyPos_Z",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyPos_Z_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result = (int) ((arg1)->PartyPos_Z);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyRot_X_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("LloydBeacon::PartyRot_X",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_X",1,"LloydBeacon *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::PartyRot_X",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_X_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_X_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->PartyRot_X = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyRot_X_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("LloydBeacon::PartyRot_X",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_X",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_X_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result =  ((arg1)->PartyRot_X);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyRot_Y_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("LloydBeacon::PartyRot_Y",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",1,"LloydBeacon *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_Y_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_Y_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->PartyRot_Y = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_PartyRot_Y_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("LloydBeacon::PartyRot_Y",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_PartyRot_Y_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result =  ((arg1)->PartyRot_Y);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_SaveFileID_set(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("LloydBeacon::SaveFileID",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::SaveFileID",1,"LloydBeacon *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::SaveFileID",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_SaveFileID_set",1,SWIGTYPE_p_LloydBeacon);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->SaveFileID = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_LloydBeacon_SaveFileID_get(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *arg1 = (LloydBeacon *) 0 ;
  int result;
  
  SWIG_check_num_args("LloydBeacon::SaveFileID",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::SaveFileID",1,"LloydBeacon *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){
    SWIG_fail_ptr("LloydBeacon_SaveFileID_get",1,SWIGTYPE_p_LloydBeacon);
  }
  
  result = (int) ((arg1)->SaveFileID);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_new_LloydBeacon(lua_State* L) {
  int SWIG_arg = 0;
  LloydBeacon *result = 0 ;
  
  SWIG_check_num_args("LloydBeacon::LloydBeacon",0,0)
  result = (LloydBeacon *)new LloydBeacon();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_LloydBeacon,1); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static void swig_delete_LloydBeacon(void *obj) {
LloydBeacon *arg1 = (LloydBeacon *) obj;
delete arg1;
}
static swig_lua_method swig_LloydBeacon_methods[] = {
    {0,0}
};
static swig_lua_attribute swig_LloydBeacon_attributes[] = {
    { "uBeaconTime", _wrap_LloydBeacon_uBeaconTime_get, _wrap_LloydBeacon_uBeaconTime_set},
    { "PartyPos_X", _wrap_LloydBeacon_PartyPos_X_get, _wrap_LloydBeacon_PartyPos_X_set},
    { "PartyPos_Y", _wrap_LloydBeacon_PartyPos_Y_get, _wrap_LloydBeacon_PartyPos_Y_set},
    { "PartyPos_Z", _wrap_LloydBeacon_PartyPos_Z_get, _wrap_LloydBeacon_PartyPos_Z_set},
    { "PartyRot_X", _wrap_LloydBeacon_PartyRot_X_get, _wrap_LloydBeacon_PartyRot_X_set},
    { "PartyRot_Y", _wrap_LloydBeacon_PartyRot_Y_get, _wrap_LloydBeacon_PartyRot_Y_set},
    { "SaveFileID", _wrap_LloydBeacon_SaveFileID_get, _wrap_LloydBeacon_SaveFileID_set},
    {0,0,0}
};
static swig_lua_attribute swig_LloydBeacon_cls_attributes[] = {
    {0,0,0}
};
static swig_lua_method swig_LloydBeacon_cls_methods[] = {
    {0,0}
};
static swig_lua_const_info swig_LloydBeacon_cls_constants[] = {
    {0,0,0,0,0,0}
};
static swig_lua_class *swig_LloydBeacon_bases[] = {0};
static const char *swig_LloydBeacon_base_names[] = {0};
static swig_lua_class _wrap_class_LloydBeacon = { "LloydBeacon", &SWIGTYPE_p_LloydBeacon,_wrap_new_LloydBeacon, swig_delete_LloydBeacon, swig_LloydBeacon_methods, swig_LloydBeacon_attributes, { "LloydBeacon", swig_LloydBeacon_cls_methods, swig_LloydBeacon_cls_attributes, swig_LloydBeacon_cls_constants }, swig_LloydBeacon_bases, swig_LloydBeacon_base_names };

static int _wrap_PlayerSpellbookChapter_bIsSpellAvailable_set(lua_State* L) {
  int SWIG_arg = 0;
  PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) 0 ;
  std::array< char,11 > arg2 ;
  std::array< char,11 > *argp2 ;
  
  SWIG_check_num_args("PlayerSpellbookChapter::bIsSpellAvailable",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",1,"PlayerSpellbookChapter *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",2,"std::array< char,11 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_PlayerSpellbookChapter,0))){
    SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_set",1,SWIGTYPE_p_PlayerSpellbookChapter);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_char_11_t,0))){
    SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_set",2,SWIGTYPE_p_std__arrayT_char_11_t);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->bIsSpellAvailable = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_PlayerSpellbookChapter_bIsSpellAvailable_get(lua_State* L) {
  int SWIG_arg = 0;
  PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) 0 ;
  std::array< char,11 > result;
  
  SWIG_check_num_args("PlayerSpellbookChapter::bIsSpellAvailable",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",1,"PlayerSpellbookChapter *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_PlayerSpellbookChapter,0))){
    SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_get",1,SWIGTYPE_p_PlayerSpellbookChapter);
  }
  
  result =  ((arg1)->bIsSpellAvailable);
  {
    std::array< char,11 > * resultptr = new std::array< char,11 >((const std::array< char,11 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_char_11_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_new_PlayerSpellbookChapter(lua_State* L) {
  int SWIG_arg = 0;
  PlayerSpellbookChapter *result = 0 ;
  
  SWIG_check_num_args("PlayerSpellbookChapter::PlayerSpellbookChapter",0,0)
  result = (PlayerSpellbookChapter *)new PlayerSpellbookChapter();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpellbookChapter,1); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static void swig_delete_PlayerSpellbookChapter(void *obj) {
PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) obj;
delete arg1;
}
static swig_lua_method swig_PlayerSpellbookChapter_methods[] = {
    {0,0}
};
static swig_lua_attribute swig_PlayerSpellbookChapter_attributes[] = {
    { "bIsSpellAvailable", _wrap_PlayerSpellbookChapter_bIsSpellAvailable_get, _wrap_PlayerSpellbookChapter_bIsSpellAvailable_set},
    {0,0,0}
};
static swig_lua_attribute swig_PlayerSpellbookChapter_cls_attributes[] = {
    {0,0,0}
};
static swig_lua_method swig_PlayerSpellbookChapter_cls_methods[] = {
    {0,0}
};
static swig_lua_const_info swig_PlayerSpellbookChapter_cls_constants[] = {
    {0,0,0,0,0,0}
};
static swig_lua_class *swig_PlayerSpellbookChapter_bases[] = {0};
static const char *swig_PlayerSpellbookChapter_base_names[] = {0};
static swig_lua_class _wrap_class_PlayerSpellbookChapter = { "PlayerSpellbookChapter", &SWIGTYPE_p_PlayerSpellbookChapter,_wrap_new_PlayerSpellbookChapter, swig_delete_PlayerSpellbookChapter, swig_PlayerSpellbookChapter_methods, swig_PlayerSpellbookChapter_attributes, { "PlayerSpellbookChapter", swig_PlayerSpellbookChapter_cls_methods, swig_PlayerSpellbookChapter_cls_attributes, swig_PlayerSpellbookChapter_cls_constants }, swig_PlayerSpellbookChapter_bases, swig_PlayerSpellbookChapter_base_names };

static int _wrap_new_PlayerSpells(lua_State* L) {
  int SWIG_arg = 0;
  PlayerSpells *result = 0 ;
  
  SWIG_check_num_args("PlayerSpells::PlayerSpells",0,0)
  result = (PlayerSpells *)new PlayerSpells();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpells,1); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static void swig_delete_PlayerSpells(void *obj) {
PlayerSpells *arg1 = (PlayerSpells *) obj;
delete arg1;
}
static swig_lua_method swig_PlayerSpells_methods[] = {
    {0,0}
};
static swig_lua_attribute swig_PlayerSpells_attributes[] = {
    {0,0,0}
};
static swig_lua_attribute swig_PlayerSpells_cls_attributes[] = {
    {0,0,0}
};
static swig_lua_method swig_PlayerSpells_cls_methods[] = {
    {0,0}
};
static swig_lua_const_info swig_PlayerSpells_cls_constants[] = {
    {0,0,0,0,0,0}
};
static swig_lua_class *swig_PlayerSpells_bases[] = {0};
static const char *swig_PlayerSpells_base_names[] = {0};
static swig_lua_class _wrap_class_PlayerSpells = { "PlayerSpells", &SWIGTYPE_p_PlayerSpells,_wrap_new_PlayerSpells, swig_delete_PlayerSpells, swig_PlayerSpells_methods, swig_PlayerSpells_attributes, { "PlayerSpells", swig_PlayerSpells_cls_methods, swig_PlayerSpells_cls_attributes, swig_PlayerSpells_cls_constants }, swig_PlayerSpells_bases, swig_PlayerSpells_base_names };

static int _wrap_new_PlayerEquipment(lua_State* L) {
  int SWIG_arg = 0;
  PlayerEquipment *result = 0 ;
  
  SWIG_check_num_args("PlayerEquipment::PlayerEquipment",0,0)
  result = (PlayerEquipment *)new PlayerEquipment();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerEquipment,1); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static void swig_delete_PlayerEquipment(void *obj) {
PlayerEquipment *arg1 = (PlayerEquipment *) obj;
delete arg1;
}
static swig_lua_method swig_PlayerEquipment_methods[] = {
    {0,0}
};
static swig_lua_attribute swig_PlayerEquipment_attributes[] = {
    {0,0,0}
};
static swig_lua_attribute swig_PlayerEquipment_cls_attributes[] = {
    {0,0,0}
};
static swig_lua_method swig_PlayerEquipment_cls_methods[] = {
    {0,0}
};
static swig_lua_const_info swig_PlayerEquipment_cls_constants[] = {
    {0,0,0,0,0,0}
};
static swig_lua_class *swig_PlayerEquipment_bases[] = {0};
static const char *swig_PlayerEquipment_base_names[] = {0};
static swig_lua_class _wrap_class_PlayerEquipment = { "PlayerEquipment", &SWIGTYPE_p_PlayerEquipment,_wrap_new_PlayerEquipment, swig_delete_PlayerEquipment, swig_PlayerEquipment_methods, swig_PlayerEquipment_attributes, { "PlayerEquipment", swig_PlayerEquipment_cls_methods, swig_PlayerEquipment_cls_attributes, swig_PlayerEquipment_cls_constants }, swig_PlayerEquipment_bases, swig_PlayerEquipment_base_names };

static int _wrap_new_Player(lua_State* L) {
  int SWIG_arg = 0;
  Player *result = 0 ;
  
  SWIG_check_num_args("Player::Player",0,0)
  result = (Player *)new Player();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_Player,1); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetVariable(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum VariableType arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::SetVariable",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetVariable",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetVariable",2,"enum VariableType");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SetVariable",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetVariable",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum VariableType)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->SetVariable(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_AddVariable(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum VariableType arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::AddVariable",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddVariable",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddVariable",2,"enum VariableType");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::AddVariable",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_AddVariable",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum VariableType)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->AddVariable(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SubtractVariable(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum VariableType arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::SubtractVariable",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SubtractVariable",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SubtractVariable",2,"enum VariableType");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SubtractVariable",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SubtractVariable",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum VariableType)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->SubtractVariable(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CompareVariable(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum VariableType arg2 ;
  int arg3 ;
  bool result;
  
  SWIG_check_num_args("Player::CompareVariable",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CompareVariable",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CompareVariable",2,"enum VariableType");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CompareVariable",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CompareVariable",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum VariableType)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  result = (bool)(arg1)->CompareVariable(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_UseItem_DrinkPotion_etc(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::UseItem_DrinkPotion_etc",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_UseItem_DrinkPotion_etc",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->UseItem_DrinkPotion_etc(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_AddItem__SWIG_0(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::AddItem",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::AddItem",2,"ItemGen *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_AddItem",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_AddItem",2,SWIGTYPE_p_ItemGen);
  }
  
  result = (bool)(arg1)->AddItem(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualAttribute(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  CHARACTER_ATTRIBUTE_TYPE arg2 ;
  unsigned short Player::*arg3 ;
  unsigned short Player::*arg4 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualAttribute",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAttribute",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualAttribute",2,"CHARACTER_ATTRIBUTE_TYPE");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::GetActualAttribute",3,"unsigned short Player::*");
  if(!lua_isuserdata(L,4)) SWIG_fail_arg("Player::GetActualAttribute",4,"unsigned short Player::*");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualAttribute",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertMember(L,3,(void*)(&arg3),sizeof(unsigned short Player::*),SWIGTYPE_m_Player__unsigned_short)))
  SWIG_fail_ptr("Player_GetActualAttribute",3,SWIGTYPE_m_Player__unsigned_short);
  
  
  if (!SWIG_IsOK(SWIG_ConvertMember(L,4,(void*)(&arg4),sizeof(unsigned short Player::*),SWIGTYPE_m_Player__unsigned_short)))
  SWIG_fail_ptr("Player_GetActualAttribute",4,SWIGTYPE_m_Player__unsigned_short);
  
  result = (int)(arg1)->GetActualAttribute(arg2,arg3,arg4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseStrength(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseStrength",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseStrength",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseStrength",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseStrength();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseIntelligence(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseIntelligence",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseIntelligence",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseIntelligence",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseIntelligence();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseWillpower(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseWillpower",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseWillpower",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseWillpower",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseWillpower();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseEndurance(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseEndurance",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseEndurance",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseEndurance",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseEndurance();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseAccuracy(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseAccuracy",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAccuracy",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseAccuracy",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseAccuracy();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseSpeed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseSpeed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseSpeed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseSpeed",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseSpeed();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseLuck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseLuck",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseLuck",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseLuck",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseLuck();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseLevel",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseLevel",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseLevel",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseLevel();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualLevel",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualLevel",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualLevel",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualLevel();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualMight(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualMight",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualMight",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualMight",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualMight();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualIntelligence(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualIntelligence",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualIntelligence",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualIntelligence",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualIntelligence();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualWillpower(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualWillpower",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualWillpower",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualWillpower",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualWillpower();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualEndurance(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualEndurance",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualEndurance",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualEndurance",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualEndurance();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualAccuracy(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualAccuracy",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAccuracy",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualAccuracy",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualAccuracy();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualSpeed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualSpeed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualSpeed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualSpeed",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualSpeed();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualLuck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualLuck",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualLuck",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualLuck",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualLuck();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualAttack(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualAttack",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAttack",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::GetActualAttack",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualAttack",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  result = (int)(arg1)->GetActualAttack(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMeleeDamageMinimal(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMeleeDamageMinimal",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageMinimal",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMeleeDamageMinimal",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMeleeDamageMinimal();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMeleeDamageMaximal(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMeleeDamageMaximal",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageMaximal",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMeleeDamageMaximal",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMeleeDamageMaximal();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CalculateMeleeDamageTo(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  bool arg3 ;
  unsigned int arg4 ;
  int result;
  
  SWIG_check_num_args("Player::CalculateMeleeDamageTo",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",2,"bool");
  if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",3,"bool");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",4,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CalculateMeleeDamageTo",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  arg3 = (lua_toboolean(L, 3)!=0);
  SWIG_contract_assert((lua_tonumber(L,4)>=0),"number must not be negative")
  arg4 = (unsigned int)lua_tonumber(L, 4);
  result = (int)(arg1)->CalculateMeleeDamageTo(arg2,arg3,arg4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetRangedAttack(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetRangedAttack",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedAttack",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetRangedAttack",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetRangedAttack();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetRangedDamageMin(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetRangedDamageMin",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageMin",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetRangedDamageMin",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetRangedDamageMin();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetRangedDamageMax(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetRangedDamageMax",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageMax",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetRangedDamageMax",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetRangedDamageMax();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CalculateRangedDamageTo(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  int result;
  
  SWIG_check_num_args("Player::CalculateRangedDamageTo",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateRangedDamageTo",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CalculateRangedDamageTo",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CalculateRangedDamageTo",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (int)(arg1)->CalculateRangedDamageTo(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMeleeDamageString(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *result = 0 ;
  
  SWIG_check_num_args("Player::GetMeleeDamageString",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageString",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMeleeDamageString",1,SWIGTYPE_p_Player);
  }
  
  result = (char *)(arg1)->GetMeleeDamageString();
  lua_pushstring(L,(const char *)result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetRangedDamageString(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *result = 0 ;
  
  SWIG_check_num_args("Player::GetRangedDamageString",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageString",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetRangedDamageString",1,SWIGTYPE_p_Player);
  }
  
  result = (char *)(arg1)->GetRangedDamageString();
  lua_pushstring(L,(const char *)result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanTrainToNextLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::CanTrainToNextLevel",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanTrainToNextLevel",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanTrainToNextLevel",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->CanTrainToNextLevel();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetExperienceDisplayColor(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetExperienceDisplayColor",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetExperienceDisplayColor",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetExperienceDisplayColor",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int)(arg1)->GetExperienceDisplayColor();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CalculateIncommingDamage(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  DAMAGE_TYPE arg2 ;
  int arg3 ;
  DAMAGE_TYPE *argp2 ;
  int result;
  
  SWIG_check_num_args("Player::CalculateIncommingDamage",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateIncommingDamage",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::CalculateIncommingDamage",2,"DAMAGE_TYPE");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CalculateIncommingDamage",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CalculateIncommingDamage",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_DAMAGE_TYPE,0))){
    SWIG_fail_ptr("Player_CalculateIncommingDamage",2,SWIGTYPE_p_DAMAGE_TYPE);
  }
  arg2 = *argp2;
  
  arg3 = (int)lua_tonumber(L, 3);
  result = (int)(arg1)->CalculateIncommingDamage(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetEquippedItemEquipType(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ITEM_EQUIP_TYPE arg2 ;
  ITEM_EQUIP_TYPE *argp2 ;
  ITEM_EQUIP_TYPE result;
  
  SWIG_check_num_args("Player::GetEquippedItemEquipType",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetEquippedItemEquipType",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetEquippedItemEquipType",2,"ITEM_EQUIP_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetEquippedItemEquipType",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){
    SWIG_fail_ptr("Player_GetEquippedItemEquipType",2,SWIGTYPE_p_ITEM_EQUIP_TYPE);
  }
  arg2 = *argp2;
  
  result = (arg1)->GetEquippedItemEquipType(arg2);
  {
    ITEM_EQUIP_TYPE * resultptr = new ITEM_EQUIP_TYPE((const ITEM_EQUIP_TYPE &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_ITEM_EQUIP_TYPE,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetEquippedItemSkillType(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ITEM_EQUIP_TYPE arg2 ;
  ITEM_EQUIP_TYPE *argp2 ;
  PLAYER_SKILL_TYPE result;
  
  SWIG_check_num_args("Player::GetEquippedItemSkillType",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetEquippedItemSkillType",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetEquippedItemSkillType",2,"ITEM_EQUIP_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetEquippedItemSkillType",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){
    SWIG_fail_ptr("Player_GetEquippedItemSkillType",2,SWIGTYPE_p_ITEM_EQUIP_TYPE);
  }
  arg2 = *argp2;
  
  result = (PLAYER_SKILL_TYPE)(arg1)->GetEquippedItemSkillType(arg2);
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsUnarmed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsUnarmed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsUnarmed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsUnarmed",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsUnarmed();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_HasItemEquipped(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ITEM_EQUIP_TYPE arg2 ;
  ITEM_EQUIP_TYPE *argp2 ;
  bool result;
  
  SWIG_check_num_args("Player::HasItemEquipped",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasItemEquipped",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::HasItemEquipped",2,"ITEM_EQUIP_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_HasItemEquipped",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){
    SWIG_fail_ptr("Player_HasItemEquipped",2,SWIGTYPE_p_ITEM_EQUIP_TYPE);
  }
  arg2 = *argp2;
  
  result = (bool)(arg1)->HasItemEquipped(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_HasEnchantedItemEquipped(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  bool result;
  
  SWIG_check_num_args("Player::HasEnchantedItemEquipped",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasEnchantedItemEquipped",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasEnchantedItemEquipped",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_HasEnchantedItemEquipped",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (bool)(arg1)->HasEnchantedItemEquipped(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_WearsItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  ITEM_EQUIP_TYPE arg3 ;
  ITEM_EQUIP_TYPE *argp3 ;
  bool result;
  
  SWIG_check_num_args("Player::WearsItem",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearsItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearsItem",2,"int");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::WearsItem",3,"ITEM_EQUIP_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_WearsItem",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){
    SWIG_fail_ptr("Player_WearsItem",3,SWIGTYPE_p_ITEM_EQUIP_TYPE);
  }
  arg3 = *argp3;
  
  result = (bool)(arg1)->WearsItem(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_StealFromShop(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  int arg3 ;
  int arg4 ;
  int arg5 ;
  int *arg6 = (int *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::StealFromShop",6,6)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::StealFromShop",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::StealFromShop",2,"ItemGen *");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::StealFromShop",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::StealFromShop",4,"int");
  if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::StealFromShop",5,"int");
  if(!SWIG_isptrtype(L,6)) SWIG_fail_arg("Player::StealFromShop",6,"int *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_StealFromShop",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_StealFromShop",2,SWIGTYPE_p_ItemGen);
  }
  
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  arg5 = (int)lua_tonumber(L, 5);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,6,(void**)&arg6,SWIGTYPE_p_int,0))){
    SWIG_fail_ptr("Player_StealFromShop",6,SWIGTYPE_p_int);
  }
  
  result = (int)(arg1)->StealFromShop(arg2,arg3,arg4,arg5,arg6);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_StealFromActor(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int arg3 ;
  int arg4 ;
  int result;
  
  SWIG_check_num_args("Player::StealFromActor",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::StealFromActor",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::StealFromActor",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::StealFromActor",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::StealFromActor",4,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_StealFromActor",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  result = (int)(arg1)->StealFromActor(arg2,arg3,arg4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_Heal(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::Heal",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Heal",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Heal",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_Heal",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->Heal(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_ReceiveDamage(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  DAMAGE_TYPE arg3 ;
  DAMAGE_TYPE *argp3 ;
  int result;
  
  SWIG_check_num_args("Player::ReceiveDamage",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ReceiveDamage",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ReceiveDamage",2,"int");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::ReceiveDamage",3,"DAMAGE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_ReceiveDamage",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_DAMAGE_TYPE,0))){
    SWIG_fail_ptr("Player_ReceiveDamage",3,SWIGTYPE_p_DAMAGE_TYPE);
  }
  arg3 = *argp3;
  
  result = (int)(arg1)->ReceiveDamage(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_ReceiveSpecialAttackEffect(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  Actor *arg3 = (Actor *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::ReceiveSpecialAttackEffect",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",2,"int");
  if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",3,"Actor *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_ReceiveSpecialAttackEffect",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_Actor,0))){
    SWIG_fail_ptr("Player_ReceiveSpecialAttackEffect",3,SWIGTYPE_p_Actor);
  }
  
  result = (int)(arg1)->ReceiveSpecialAttackEffect(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetSpellSchool(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetSpellSchool",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSpellSchool",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSpellSchool",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetSpellSchool",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  result = (unsigned int)(arg1)->GetSpellSchool(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetAttackRecoveryTime(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetAttackRecoveryTime",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetAttackRecoveryTime",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::GetAttackRecoveryTime",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetAttackRecoveryTime",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  result = (int)(arg1)->GetAttackRecoveryTime(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMaxHealth(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMaxHealth",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMaxHealth",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMaxHealth",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMaxHealth();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMaxMana(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMaxMana",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMaxMana",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMaxMana",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMaxMana();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseAC(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseAC",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAC",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseAC",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBaseAC();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualAC(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualAC",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAC",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualAC",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetActualAC();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseAge(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetBaseAge",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAge",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseAge",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int)(arg1)->GetBaseAge();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualAge(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetActualAge",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAge",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualAge",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int)(arg1)->GetActualAge();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseResistance(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseResistance",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseResistance",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseResistance",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseResistance",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetBaseResistance(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualResistance(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualResistance",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualResistance",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualResistance",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualResistance",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetActualResistance(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetRecoveryTime(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::SetRecoveryTime",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetRecoveryTime",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetRecoveryTime",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetRecoveryTime",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->SetRecoveryTime(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_RandomizeName(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::RandomizeName",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::RandomizeName",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_RandomizeName",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->RandomizeName();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMajorConditionIdx(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetMajorConditionIdx",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMajorConditionIdx",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMajorConditionIdx",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int)(arg1)->GetMajorConditionIdx();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetParameterBonus(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetParameterBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetParameterBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetParameterBonus",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetParameterBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetParameterBonus(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetSpecialItemBonus(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetSpecialItemBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSpecialItemBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSpecialItemBonus",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetSpecialItemBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetSpecialItemBonus(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetItemsBonus__SWIG_0(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  bool arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetItemsBonus",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemsBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetItemsBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::GetItemsBonus",3,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetItemsBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  arg3 = (lua_toboolean(L, 3)!=0);
  result = (int)(arg1)->GetItemsBonus(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetItemsBonus__SWIG_1(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetItemsBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemsBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetItemsBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetItemsBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetItemsBonus(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetItemsBonus(lua_State* L) {
  int argc;
  int argv[4]={
    1,2,3,4
  };
  
  argc = lua_gettop(L);
  if (argc == 2) {
    int _v;
    {
      void *ptr;
      if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) {
        _v = 0;
      } else {
        _v = 1;
      }
    }
    if (_v) {
      {
        _v = lua_isnumber(L,argv[1]);
      }
      if (_v) {
        return _wrap_Player_GetItemsBonus__SWIG_1(L);
      }
    }
  }
  if (argc == 3) {
    int _v;
    {
      void *ptr;
      if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) {
        _v = 0;
      } else {
        _v = 1;
      }
    }
    if (_v) {
      {
        _v = lua_isnumber(L,argv[1]);
      }
      if (_v) {
        {
          _v = lua_isboolean(L,argv[2]);
        }
        if (_v) {
          return _wrap_Player_GetItemsBonus__SWIG_0(L);
        }
      }
    }
  }
  
  SWIG_Lua_pusherrstring(L,"Wrong arguments for overloaded function 'Player_GetItemsBonus'\n"
    "  Possible C/C++ prototypes are:\n"
    "    Player::GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE,bool)\n"
    "    Player::GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE)\n");
  lua_error(L);return 0;
}


static int _wrap_Player_GetMagicalBonus(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetMagicalBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMagicalBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetMagicalBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMagicalBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetMagicalBonus(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetActualSkillLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_SKILL_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetActualSkillLevel",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualSkillLevel",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualSkillLevel",2,"PLAYER_SKILL_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetActualSkillLevel",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PLAYER_SKILL_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetActualSkillLevel(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetSkillBonus(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_ATTRIBUTE_TYPE arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetSkillBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSkillBonus",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSkillBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetSkillBonus",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetSkillBonus(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetRace(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  enum CHARACTER_RACE result;
  
  SWIG_check_num_args("Player::GetRace",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRace",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetRace",1,SWIGTYPE_p_Player);
  }
  
  result = (enum CHARACTER_RACE)(arg1)->GetRace();
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetSexByVoice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_SEX result;
  
  SWIG_check_num_args("Player::GetSexByVoice",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSexByVoice",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetSexByVoice",1,SWIGTYPE_p_Player);
  }
  
  result = (PLAYER_SEX)(arg1)->GetSexByVoice();
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetInitialStats(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::SetInitialStats",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetInitialStats",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetInitialStats",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->SetInitialStats();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetSexByVoice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::SetSexByVoice",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetSexByVoice",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetSexByVoice",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->SetSexByVoice();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_Reset(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_CLASS_TYPE arg2 ;
  
  SWIG_check_num_args("Player::Reset",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Reset",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Reset",2,"PLAYER_CLASS_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_Reset",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PLAYER_CLASS_TYPE)(int)lua_tonumber(L, 2);
  (arg1)->Reset(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetSkillIdxByOrder(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  PLAYER_SKILL_TYPE result;
  
  SWIG_check_num_args("Player::GetSkillIdxByOrder",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSkillIdxByOrder",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSkillIdxByOrder",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetSkillIdxByOrder",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (PLAYER_SKILL_TYPE)(arg1)->GetSkillIdxByOrder(arg2);
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_DecreaseAttribute(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::DecreaseAttribute",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::DecreaseAttribute",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::DecreaseAttribute",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_DecreaseAttribute",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->DecreaseAttribute(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IncreaseAttribute(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::IncreaseAttribute",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IncreaseAttribute",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::IncreaseAttribute",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IncreaseAttribute",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->IncreaseAttribute(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_Zero(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::Zero",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Zero",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_Zero",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->Zero();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetStatColor(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetStatColor",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetStatColor",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetStatColor",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetStatColor",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (unsigned int)(arg1)->GetStatColor(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_DiscardConditionIfLastsLongerThan(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  unsigned __int64 arg3 ;
  unsigned __int64 *argp3 ;
  bool result;
  
  SWIG_check_num_args("Player::DiscardConditionIfLastsLongerThan",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",2,"unsigned int");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",3,"unsigned __int64");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_DiscardConditionIfLastsLongerThan",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int64,0))){
    SWIG_fail_ptr("Player_DiscardConditionIfLastsLongerThan",3,SWIGTYPE_p_unsigned___int64);
  }
  arg3 = *argp3;
  
  result = (bool)(arg1)->DiscardConditionIfLastsLongerThan(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SelectPhrasesTransaction(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  int arg3 ;
  int arg4 ;
  int arg5 ;
  int result;
  
  SWIG_check_num_args("Player::SelectPhrasesTransaction",5,5)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SelectPhrasesTransaction",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::SelectPhrasesTransaction",2,"ItemGen *");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SelectPhrasesTransaction",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::SelectPhrasesTransaction",4,"int");
  if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::SelectPhrasesTransaction",5,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SelectPhrasesTransaction",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_SelectPhrasesTransaction",2,SWIGTYPE_p_ItemGen);
  }
  
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  arg5 = (int)lua_tonumber(L, 5);
  result = (int)(arg1)->SelectPhrasesTransaction(arg2,arg3,arg4,arg5);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBodybuilding(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetBodybuilding",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBodybuilding",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBodybuilding",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetBodybuilding();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMeditation(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMeditation",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeditation",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMeditation",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMeditation();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanIdentify(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::CanIdentify",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanIdentify",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CanIdentify",2,"ItemGen *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanIdentify",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_CanIdentify",2,SWIGTYPE_p_ItemGen);
  }
  
  result = (bool)(arg1)->CanIdentify(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanRepair(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::CanRepair",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanRepair",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CanRepair",2,"ItemGen *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanRepair",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_CanRepair",2,SWIGTYPE_p_ItemGen);
  }
  
  result = (bool)(arg1)->CanRepair(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMerchant(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetMerchant",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMerchant",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMerchant",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetMerchant();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetPerception(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetPerception",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPerception",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetPerception",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetPerception();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetDisarmTrap(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetDisarmTrap",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetDisarmTrap",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetDisarmTrap",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetDisarmTrap();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetLearningPercent(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::GetLearningPercent",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetLearningPercent",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetLearningPercent",1,SWIGTYPE_p_Player);
  }
  
  result = (char)(arg1)->GetLearningPercent();
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanFitItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  unsigned int arg3 ;
  bool result;
  
  SWIG_check_num_args("Player::CanFitItem",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanFitItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanFitItem",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CanFitItem",3,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanFitItem",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative")
  arg3 = (unsigned int)lua_tonumber(L, 3);
  result = (bool)(arg1)->CanFitItem(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_FindFreeInventoryListSlot(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::FindFreeInventoryListSlot",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::FindFreeInventoryListSlot",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_FindFreeInventoryListSlot",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->FindFreeInventoryListSlot();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CreateItemInInventory(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  unsigned int arg3 ;
  int result;
  
  SWIG_check_num_args("Player::CreateItemInInventory",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CreateItemInInventory",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CreateItemInInventory",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CreateItemInInventory",3,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CreateItemInInventory",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative")
  arg3 = (unsigned int)lua_tonumber(L, 3);
  result = (int)(arg1)->CreateItemInInventory(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_HasSkill(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int result;
  
  SWIG_check_num_args("Player::HasSkill",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasSkill",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasSkill",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_HasSkill",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  result = (int)(arg1)->HasSkill(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_WearItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  
  SWIG_check_num_args("Player::WearItem",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearItem",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_WearItem",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  (arg1)->WearItem(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_AddItem__SWIG_1(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  unsigned int arg3 ;
  int result;
  
  SWIG_check_num_args("Player::AddItem",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddItem",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::AddItem",3,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_AddItem",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative")
  arg3 = (unsigned int)lua_tonumber(L, 3);
  result = (int)(arg1)->AddItem(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_AddItem(lua_State* L) {
  int argc;
  int argv[4]={
    1,2,3,4
  };
  
  argc = lua_gettop(L);
  if (argc == 2) {
    int _v;
    {
      void *ptr;
      if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) {
        _v = 0;
      } else {
        _v = 1;
      }
    }
    if (_v) {
      {
        void *ptr;
        if (SWIG_isptrtype(L,argv[1])==0 || SWIG_ConvertPtr(L,argv[1], (void **) &ptr, SWIGTYPE_p_ItemGen, 0)) {
          _v = 0;
        } else {
          _v = 1;
        }
      }
      if (_v) {
        return _wrap_Player_AddItem__SWIG_0(L);
      }
    }
  }
  if (argc == 3) {
    int _v;
    {
      void *ptr;
      if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) {
        _v = 0;
      } else {
        _v = 1;
      }
    }
    if (_v) {
      {
        _v = lua_isnumber(L,argv[1]);
      }
      if (_v) {
        {
          _v = lua_isnumber(L,argv[2]);
        }
        if (_v) {
          return _wrap_Player_AddItem__SWIG_1(L);
        }
      }
    }
  }
  
  SWIG_Lua_pusherrstring(L,"Wrong arguments for overloaded function 'Player_AddItem'\n"
    "  Possible C/C++ prototypes are:\n"
    "    Player::AddItem(ItemGen *)\n"
    "    Player::AddItem(int,unsigned int)\n");
  lua_error(L);return 0;
}


static int _wrap_Player_AddItem2(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  ItemGen *arg3 = (ItemGen *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::AddItem2",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem2",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddItem2",2,"int");
  if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::AddItem2",3,"ItemGen *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_AddItem2",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_AddItem2",3,SWIGTYPE_p_ItemGen);
  }
  
  result = (int)(arg1)->AddItem2(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CreateItemInInventory2(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  ItemGen *arg3 = (ItemGen *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::CreateItemInInventory2",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CreateItemInInventory2",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CreateItemInInventory2",2,"unsigned int");
  if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::CreateItemInInventory2",3,"ItemGen *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CreateItemInInventory2",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_CreateItemInInventory2",3,SWIGTYPE_p_ItemGen);
  }
  
  result = (int)(arg1)->CreateItemInInventory2(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PutItemArInventoryIndex(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  int arg3 ;
  int arg4 ;
  
  SWIG_check_num_args("Player::PutItemArInventoryIndex",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PutItemArInventoryIndex",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PutItemArInventoryIndex",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PutItemArInventoryIndex",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::PutItemArInventoryIndex",4,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PutItemArInventoryIndex",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  (arg1)->PutItemArInventoryIndex(arg2,arg3,arg4);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_RemoveItemAtInventoryIndex(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  
  SWIG_check_num_args("Player::RemoveItemAtInventoryIndex",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::RemoveItemAtInventoryIndex",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::RemoveItemAtInventoryIndex",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_RemoveItemAtInventoryIndex",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  (arg1)->RemoveItemAtInventoryIndex(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanAct(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::CanAct",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanAct",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanAct",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->CanAct();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanSteal(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::CanSteal",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanSteal",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanSteal",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->CanSteal();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanEquip_RaceAndAlignmentCheck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  bool result;
  
  SWIG_check_num_args("Player::CanEquip_RaceAndAlignmentCheck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanEquip_RaceAndAlignmentCheck",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanEquip_RaceAndAlignmentCheck",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanEquip_RaceAndAlignmentCheck",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  result = (bool)(arg1)->CanEquip_RaceAndAlignmentCheck(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCondition(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::SetCondition",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondition",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondition",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SetCondition",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCondition",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->SetCondition(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_ProfessionOrGuildFlagsCorrect(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int arg3 ;
  bool result;
  
  SWIG_check_num_args("Player::ProfessionOrGuildFlagsCorrect",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_ProfessionOrGuildFlagsCorrect",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  result = (bool)(arg1)->ProfessionOrGuildFlagsCorrect(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlaySound(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpeech arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::PlaySound",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlaySound",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlaySound",2,"PlayerSpeech");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PlaySound",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlaySound",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->PlaySound(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayEmotion(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  CHARACTER_EXPRESSION_ID arg2 ;
  int arg3 ;
  
  SWIG_check_num_args("Player::PlayEmotion",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayEmotion",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayEmotion",2,"CHARACTER_EXPRESSION_ID");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PlayEmotion",3,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayEmotion",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (CHARACTER_EXPRESSION_ID)(int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  (arg1)->PlayEmotion(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_ItemsEnchant(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::ItemsEnchant",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ItemsEnchant",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ItemsEnchant",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_ItemsEnchant",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->ItemsEnchant(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetItemIDAtInventoryIndex(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int *arg2 = (int *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetItemIDAtInventoryIndex",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemIDAtInventoryIndex",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::GetItemIDAtInventoryIndex",2,"int *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetItemIDAtInventoryIndex",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_int,0))){
    SWIG_fail_ptr("Player_GetItemIDAtInventoryIndex",2,SWIGTYPE_p_int);
  }
  
  result = (unsigned int)(arg1)->GetItemIDAtInventoryIndex(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsPlayerHealableByTemple(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsPlayerHealableByTemple",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsPlayerHealableByTemple",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsPlayerHealableByTemple",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsPlayerHealableByTemple();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseIdentifyPrice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  float arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseIdentifyPrice",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseIdentifyPrice",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseIdentifyPrice",2,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseIdentifyPrice",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (float)lua_tonumber(L, 2);
  result = (int)(arg1)->GetBaseIdentifyPrice(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseRepairPrice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseRepairPrice",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseRepairPrice",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseRepairPrice",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseRepairPrice",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseRepairPrice",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetBaseRepairPrice(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseBuyingPrice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseBuyingPrice",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseBuyingPrice",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseBuyingPrice",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseBuyingPrice",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseBuyingPrice",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetBaseBuyingPrice(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBaseSellingPrice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetBaseSellingPrice",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseSellingPrice",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseSellingPrice",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseSellingPrice",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBaseSellingPrice",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetBaseSellingPrice(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetPriceRepair(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetPriceRepair",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceRepair",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceRepair",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetPriceRepair",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetPriceRepair",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetPriceRepair(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetPriceIdentification(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  float arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetPriceIdentification",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceIdentification",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceIdentification",2,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetPriceIdentification",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (float)lua_tonumber(L, 2);
  result = (int)(arg1)->GetPriceIdentification(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBuyingPrice(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetBuyingPrice",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBuyingPrice",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBuyingPrice",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBuyingPrice",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBuyingPrice",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetBuyingPrice(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetPriceSell(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  float arg3 ;
  int result;
  
  SWIG_check_num_args("Player::GetPriceSell",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceSell",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceSell",2,"int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetPriceSell",3,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetPriceSell",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  result = (int)(arg1)->GetPriceSell(arg2,arg3);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetTempleHealCostModifier(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  float arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetTempleHealCostModifier",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetTempleHealCostModifier",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetTempleHealCostModifier",2,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetTempleHealCostModifier",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (float)lua_tonumber(L, 2);
  result = (int)(arg1)->GetTempleHealCostModifier(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetConditionDayOfWeek(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int result;
  
  SWIG_check_num_args("Player::GetConditionDayOfWeek",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetConditionDayOfWeek",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetConditionDayOfWeek",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetConditionDayOfWeek",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  result = (int)(arg1)->GetConditionDayOfWeek(arg2);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_NothingOrJustBlastersEquipped(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::NothingOrJustBlastersEquipped",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::NothingOrJustBlastersEquipped",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_NothingOrJustBlastersEquipped",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->NothingOrJustBlastersEquipped();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SalesProcess(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int arg3 ;
  int arg4 ;
  
  SWIG_check_num_args("Player::SalesProcess",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SalesProcess",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SalesProcess",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SalesProcess",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::SalesProcess",4,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SalesProcess",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  (arg1)->SalesProcess(arg2,arg3,arg4);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_Recover(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  bool result;
  
  SWIG_check_num_args("Player::Recover",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Recover",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Recover",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_Recover",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (bool)(arg1)->Recover(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CanCastSpell(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  bool result;
  
  SWIG_check_num_args("Player::CanCastSpell",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanCastSpell",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanCastSpell",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CanCastSpell",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  result = (bool)(arg1)->CanCastSpell(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::PlayAwardSound",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->PlayAwardSound();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_EquipBody(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ITEM_EQUIP_TYPE arg2 ;
  ITEM_EQUIP_TYPE *argp2 ;
  
  SWIG_check_num_args("Player::EquipBody",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::EquipBody",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::EquipBody",2,"ITEM_EQUIP_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_EquipBody",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){
    SWIG_fail_ptr("Player_EquipBody",2,SWIGTYPE_p_ITEM_EQUIP_TYPE);
  }
  arg2 = *argp2;
  
  (arg1)->EquipBody(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_HasUnderwaterSuitEquipped(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::HasUnderwaterSuitEquipped",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasUnderwaterSuitEquipped",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_HasUnderwaterSuitEquipped",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->HasUnderwaterSuitEquipped();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_HasItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  bool arg3 ;
  bool result;
  
  SWIG_check_num_args("Player::HasItem",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasItem",2,"unsigned int");
  if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::HasItem",3,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_HasItem",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (lua_toboolean(L, 3)!=0);
  result = (bool)(arg1)->HasItem(arg2,arg3);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_OnInventoryLeftClick(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::OnInventoryLeftClick",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::OnInventoryLeftClick",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_OnInventoryLeftClick",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->OnInventoryLeftClick();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMultiplierForSkillLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  int arg3 ;
  int arg4 ;
  int arg5 ;
  int arg6 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::GetMultiplierForSkillLevel",6,6)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",2,"unsigned int");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",3,"int");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",4,"int");
  if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",5,"int");
  if(!lua_isnumber(L,6)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",6,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMultiplierForSkillLevel",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  arg3 = (int)lua_tonumber(L, 3);
  arg4 = (int)lua_tonumber(L, 4);
  arg5 = (int)lua_tonumber(L, 5);
  arg6 = (int)lua_tonumber(L, 6);
  result = (unsigned int)(arg1)->GetMultiplierForSkillLevel(arg2,arg3,arg4,arg5,arg6);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_CalculateMeleeDmgToEnemyWithWeapon(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *arg2 = (ItemGen *) 0 ;
  unsigned int arg3 ;
  bool arg4 ;
  int result;
  
  SWIG_check_num_args("Player::CalculateMeleeDmgToEnemyWithWeapon",4,4)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",2,"ItemGen *");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",3,"unsigned int");
  if(!lua_isboolean(L,4)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",4,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_CalculateMeleeDmgToEnemyWithWeapon",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){
    SWIG_fail_ptr("Player_CalculateMeleeDmgToEnemyWithWeapon",2,SWIGTYPE_p_ItemGen);
  }
  
  SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative")
  arg3 = (unsigned int)lua_tonumber(L, 3);
  arg4 = (lua_toboolean(L, 4)!=0);
  result = (int)(arg1)->CalculateMeleeDmgToEnemyWithWeapon(arg2,arg3,arg4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_WearsItemAnyWhere(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  bool result;
  
  SWIG_check_num_args("Player::WearsItemAnyWhere",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearsItemAnyWhere",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearsItemAnyWhere",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_WearsItemAnyWhere",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (bool)(arg1)->WearsItemAnyWhere(arg2);
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetArmorRecoveryMultiplierFromSkillLevel(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned char arg2 ;
  float arg3 ;
  float arg4 ;
  float arg5 ;
  float arg6 ;
  float result;
  
  SWIG_check_num_args("Player::GetArmorRecoveryMultiplierFromSkillLevel",6,6)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",2,"unsigned char");
  if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",3,"float");
  if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",4,"float");
  if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",5,"float");
  if(!lua_isnumber(L,6)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",6,"float");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetArmorRecoveryMultiplierFromSkillLevel",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned char)lua_tonumber(L, 2);
  arg3 = (float)lua_tonumber(L, 3);
  arg4 = (float)lua_tonumber(L, 4);
  arg5 = (float)lua_tonumber(L, 5);
  arg6 = (float)lua_tonumber(L, 6);
  result = (float)(arg1)->GetArmorRecoveryMultiplierFromSkillLevel(arg2,arg3,arg4,arg5,arg6);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetSkillByEvent(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 Player::*arg2 ;
  unsigned __int16 arg3 ;
  unsigned __int16 *argp3 ;
  
  SWIG_check_num_args("Player::SetSkillByEvent",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetSkillByEvent",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::SetSkillByEvent",2,"unsigned __int16 Player::*");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::SetSkillByEvent",3,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetSkillByEvent",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned __int16 Player::*),SWIGTYPE_m_Player__unsigned___int16)))
  SWIG_fail_ptr("Player_SetSkillByEvent",2,SWIGTYPE_m_Player__unsigned___int16);
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_SetSkillByEvent",3,SWIGTYPE_p_unsigned___int16);
  }
  arg3 = *argp3;
  
  (arg1)->SetSkillByEvent(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_AddSkillByEvent(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 Player::*arg2 ;
  unsigned __int16 arg3 ;
  unsigned __int16 *argp3 ;
  
  SWIG_check_num_args("Player::AddSkillByEvent",3,3)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddSkillByEvent",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::AddSkillByEvent",2,"unsigned __int16 Player::*");
  if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::AddSkillByEvent",3,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_AddSkillByEvent",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned __int16 Player::*),SWIGTYPE_m_Player__unsigned___int16)))
  SWIG_fail_ptr("Player_AddSkillByEvent",2,SWIGTYPE_m_Player__unsigned___int16);
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_AddSkillByEvent",3,SWIGTYPE_p_unsigned___int16);
  }
  arg3 = *argp3;
  
  (arg1)->AddSkillByEvent(arg2,arg3);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->PlayAwardSound_Anim();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim_Face(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpeech arg2 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim_Face",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim_Face",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim_Face",2,"PlayerSpeech");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim_Face",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2);
  (arg1)->PlayAwardSound_Anim_Face(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim97(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim97",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim97",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim97",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->PlayAwardSound_Anim97();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim97_Face(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpeech arg2 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim97_Face",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim97_Face",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim97_Face",2,"PlayerSpeech");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim97_Face",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2);
  (arg1)->PlayAwardSound_Anim97_Face(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim98(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim98",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim98",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim98",1,SWIGTYPE_p_Player);
  }
  
  (arg1)->PlayAwardSound_Anim98();
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_PlayAwardSound_Anim98_Face(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpeech arg2 ;
  
  SWIG_check_num_args("Player::PlayAwardSound_Anim98_Face",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim98_Face",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim98_Face",2,"PlayerSpeech");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_PlayAwardSound_Anim98_Face",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2);
  (arg1)->PlayAwardSound_Anim98_Face(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsWeak(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsWeak",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsWeak",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsWeak",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsWeak();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsDead(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsDead",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsDead",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsDead",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsDead();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsEradicated(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsEradicated",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsEradicated",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsEradicated",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsEradicated();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsZombie(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsZombie",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsZombie",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsZombie",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsZombie();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsCursed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsCursed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsCursed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsCursed",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsCursed();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsPertified(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsPertified",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsPertified",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsPertified",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsPertified();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsUnconcious(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsUnconcious",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsUnconcious",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsUnconcious",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsUnconcious();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsAsleep(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsAsleep",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsAsleep",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsAsleep",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsAsleep();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsParalyzed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsParalyzed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsParalyzed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsParalyzed",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsParalyzed();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsDrunk(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsDrunk",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsDrunk",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsDrunk",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsDrunk();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCursed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetCursed",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCursed",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetCursed",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCursed",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetCursed(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetWeak(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetWeak",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetWeak",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetWeak",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetWeak",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetWeak(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetAsleep(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetAsleep",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetAsleep",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetAsleep",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetAsleep",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetAsleep(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetAfraid(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetAfraid",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetAfraid",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetAfraid",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetAfraid",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetAfraid(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetDrunk(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetDrunk",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDrunk",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDrunk",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetDrunk",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetDrunk(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetInsane(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetInsane",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetInsane",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetInsane",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetInsane",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetInsane(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetPoison1(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetPoison1",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison1",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison1",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetPoison1",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetPoison1(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetDisease1(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetDisease1",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease1",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease1",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetDisease1",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetDisease1(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetPoison2(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetPoison2",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison2",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison2",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetPoison2",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetPoison2(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetDisease2(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetDisease2",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease2",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease2",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetDisease2",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetDisease2(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetPoison3(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetPoison3",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison3",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison3",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetPoison3",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetPoison3(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetDisease3(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetDisease3",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease3",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease3",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetDisease3",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetDisease3(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetParalyzed(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetParalyzed",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetParalyzed",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetParalyzed",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetParalyzed",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetParalyzed(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetUnconcious(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetUnconcious",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetUnconcious",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetUnconcious",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetUnconcious",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetUnconcious(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetDead(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetDead",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDead",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDead",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetDead",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetDead(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetPertified(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetPertified",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPertified",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPertified",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetPertified",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetPertified(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetEradicated(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetEradicated",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetEradicated",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetEradicated",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetEradicated",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetEradicated(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetZombie(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool arg2 ;
  
  SWIG_check_num_args("Player::SetZombie",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetZombie",1,"Player *");
  if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetZombie",2,"bool");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetZombie",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_toboolean(L, 2)!=0);
  (arg1)->SetZombie(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCondWeakWithBlockCheck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::SetCondWeakWithBlockCheck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondWeakWithBlockCheck",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondWeakWithBlockCheck",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCondWeakWithBlockCheck",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->SetCondWeakWithBlockCheck(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCondInsaneWithBlockCheck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::SetCondInsaneWithBlockCheck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondInsaneWithBlockCheck",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondInsaneWithBlockCheck",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCondInsaneWithBlockCheck",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->SetCondInsaneWithBlockCheck(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCondDeadWithBlockCheck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::SetCondDeadWithBlockCheck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondDeadWithBlockCheck",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondDeadWithBlockCheck",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCondDeadWithBlockCheck",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->SetCondDeadWithBlockCheck(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_SetCondUnconsciousWithBlockCheck(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::SetCondUnconsciousWithBlockCheck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondUnconsciousWithBlockCheck",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondUnconsciousWithBlockCheck",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_SetCondUnconsciousWithBlockCheck",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  (arg1)->SetCondUnconsciousWithBlockCheck(arg2);
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsRaceHuman(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsRaceHuman",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceHuman",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsRaceHuman",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsRaceHuman();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsRaceDwarf(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsRaceDwarf",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceDwarf",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsRaceDwarf",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsRaceDwarf();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsRaceElf(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsRaceElf",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceElf",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsRaceElf",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsRaceElf();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsRaceGoblin(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsRaceGoblin",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceGoblin",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsRaceGoblin",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsRaceGoblin();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsMale(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsMale",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsMale",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsMale",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsMale();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_IsFemale(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  bool result;
  
  SWIG_check_num_args("Player::IsFemale",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsFemale",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_IsFemale",1,SWIGTYPE_p_Player);
  }
  
  result = (bool)(arg1)->IsFemale();
  lua_pushboolean(L,(int)(result!=0)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetMainHandItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetMainHandItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMainHandItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetMainHandItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetMainHandItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetOffHandItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetOffHandItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetOffHandItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetOffHandItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetOffHandItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBowItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetBowItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBowItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBowItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetBowItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetArmorItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetArmorItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetArmorItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetArmorItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetArmorItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetHelmItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetHelmItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetHelmItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetHelmItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetHelmItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBeltItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetBeltItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBeltItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBeltItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetBeltItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetCloakItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetCloakItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetCloakItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetCloakItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetCloakItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetGloveItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetGloveItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetGloveItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetGloveItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetGloveItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetBootItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetBootItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBootItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetBootItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetBootItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetAmuletItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetAmuletItem",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetAmuletItem",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetAmuletItem",1,SWIGTYPE_p_Player);
  }
  
  result = (ItemGen *)(arg1)->GetAmuletItem();
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetNthRingItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetNthRingItem",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetNthRingItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetNthRingItem",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetNthRingItem",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (ItemGen *)(arg1)->GetNthRingItem(arg2);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetNthEquippedIndexItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetNthEquippedIndexItem",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetNthEquippedIndexItem",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetNthEquippedIndexItem",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetNthEquippedIndexItem",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  result = (ItemGen *)(arg1)->GetNthEquippedIndexItem(arg2);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetItem(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int PlayerEquipment::*arg2 ;
  ItemGen *result = 0 ;
  
  SWIG_check_num_args("Player::GetItem",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItem",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetItem",2,"unsigned int PlayerEquipment::*");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetItem",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned int PlayerEquipment::*),SWIGTYPE_m_PlayerEquipment__unsigned_int)))
  SWIG_fail_ptr("Player_GetItem",2,SWIGTYPE_m_PlayerEquipment__unsigned_int);
  
  result = (ItemGen *)(arg1)->GetItem(arg2);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_GetPlayerIndex(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::GetPlayerIndex",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPlayerIndex",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_GetPlayerIndex",1,SWIGTYPE_p_Player);
  }
  
  result = (int)(arg1)->GetPlayerIndex();
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pConditions_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< __int64,20 > arg2 ;
  std::array< __int64,20 > *argp2 ;
  
  SWIG_check_num_args("Player::pConditions",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pConditions",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pConditions",2,"std::array< __int64,20 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pConditions_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT___int64_20_t,0))){
    SWIG_fail_ptr("Player_pConditions_set",2,SWIGTYPE_p_std__arrayT___int64_20_t);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->pConditions = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pConditions_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< __int64,20 > result;
  
  SWIG_check_num_args("Player::pConditions",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pConditions",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pConditions_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->pConditions);
  {
    std::array< __int64,20 > * resultptr = new std::array< __int64,20 >((const std::array< __int64,20 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT___int64_20_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExperience_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int64 arg2 ;
  unsigned __int64 *argp2 ;
  
  SWIG_check_num_args("Player::uExperience",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExperience",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExperience",2,"unsigned __int64");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExperience_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int64,0))){
    SWIG_fail_ptr("Player_uExperience_set",2,SWIGTYPE_p_unsigned___int64);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uExperience = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExperience_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int64 result;
  
  SWIG_check_num_args("Player::uExperience",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExperience",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExperience_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uExperience);
  {
    unsigned __int64 * resultptr = new unsigned __int64((const unsigned __int64 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int64,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pName_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *arg2 ;
  
  SWIG_check_num_args("Player::pName",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pName",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::pName",2,"char [16]");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pName_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (char *)lua_tostring(L, 2);
  {
    if(arg2) {
      strncpy((char*)arg1->pName, (const char *)arg2, 16-1);
      arg1->pName[16-1] = 0;
    } else {
      arg1->pName[0] = 0;
    }
  }
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pName_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *result = 0 ;
  
  SWIG_check_num_args("Player::pName",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pName",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pName_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char *)(char *) ((arg1)->pName);
  lua_pushstring(L,(const char *)result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSex_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_SEX arg2 ;
  
  SWIG_check_num_args("Player::uSex",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSex",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uSex",2,"PLAYER_SEX");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSex_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PLAYER_SEX)(int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uSex = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSex_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_SEX result;
  
  SWIG_check_num_args("Player::uSex",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSex",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSex_get",1,SWIGTYPE_p_Player);
  }
  
  result = (PLAYER_SEX) ((arg1)->uSex);
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_classType_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_CLASS_TYPE arg2 ;
  
  SWIG_check_num_args("Player::classType",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::classType",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::classType",2,"PLAYER_CLASS_TYPE");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_classType_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (PLAYER_CLASS_TYPE)(int)lua_tonumber(L, 2);
  if (arg1) (arg1)->classType = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_classType_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PLAYER_CLASS_TYPE result;
  
  SWIG_check_num_args("Player::classType",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::classType",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_classType_get",1,SWIGTYPE_p_Player);
  }
  
  result = (PLAYER_CLASS_TYPE) ((arg1)->classType);
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uCurrentFace_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int8 arg2 ;
  unsigned __int8 *argp2 ;
  
  SWIG_check_num_args("Player::uCurrentFace",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uCurrentFace",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uCurrentFace",2,"unsigned __int8");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uCurrentFace_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int8,0))){
    SWIG_fail_ptr("Player_uCurrentFace_set",2,SWIGTYPE_p_unsigned___int8);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uCurrentFace = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uCurrentFace_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int8 result;
  
  SWIG_check_num_args("Player::uCurrentFace",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uCurrentFace",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uCurrentFace_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uCurrentFace);
  {
    unsigned __int8 * resultptr = new unsigned __int8((const unsigned __int8 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int8,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_BB_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_BB",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_BB",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_BB",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_BB_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_BB = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_BB_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_BB",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_BB",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_BB_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_BB);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uMight_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uMight",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMight",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uMight",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uMight_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uMight_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uMight = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uMight_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uMight",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMight",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uMight_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uMight);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uMightBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uMightBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMightBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uMightBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uMightBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uMightBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uMightBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uMightBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uMightBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMightBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uMightBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uMightBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uIntelligence_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uIntelligence",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligence",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uIntelligence",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uIntelligence_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uIntelligence_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uIntelligence = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uIntelligence_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uIntelligence",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligence",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uIntelligence_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uIntelligence);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uIntelligenceBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uIntelligenceBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligenceBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uIntelligenceBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uIntelligenceBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uIntelligenceBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uIntelligenceBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uIntelligenceBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uIntelligenceBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligenceBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uIntelligenceBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uIntelligenceBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uWillpower_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uWillpower",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpower",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uWillpower",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uWillpower_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uWillpower_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uWillpower = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uWillpower_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uWillpower",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpower",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uWillpower_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uWillpower);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uWillpowerBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uWillpowerBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpowerBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uWillpowerBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uWillpowerBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uWillpowerBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uWillpowerBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uWillpowerBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uWillpowerBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpowerBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uWillpowerBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uWillpowerBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uEndurance_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uEndurance",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEndurance",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uEndurance",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uEndurance_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uEndurance_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uEndurance = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uEndurance_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uEndurance",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEndurance",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uEndurance_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uEndurance);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uEnduranceBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uEnduranceBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEnduranceBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uEnduranceBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uEnduranceBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uEnduranceBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uEnduranceBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uEnduranceBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uEnduranceBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEnduranceBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uEnduranceBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uEnduranceBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSpeed_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uSpeed",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeed",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uSpeed",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSpeed_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uSpeed_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uSpeed = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSpeed_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uSpeed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSpeed_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uSpeed);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSpeedBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uSpeedBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeedBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uSpeedBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSpeedBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uSpeedBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uSpeedBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSpeedBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uSpeedBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeedBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSpeedBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uSpeedBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uAccuracy_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uAccuracy",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracy",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uAccuracy",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uAccuracy_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uAccuracy_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uAccuracy = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uAccuracy_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uAccuracy",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracy",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uAccuracy_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uAccuracy);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uAccuracyBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uAccuracyBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracyBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uAccuracyBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uAccuracyBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uAccuracyBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uAccuracyBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uAccuracyBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uAccuracyBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracyBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uAccuracyBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uAccuracyBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLuck_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uLuck",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuck",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLuck",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLuck_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uLuck_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uLuck = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLuck_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uLuck",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuck",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLuck_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uLuck);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLuckBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uLuckBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuckBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLuckBonus",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLuckBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uLuckBonus_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uLuckBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLuckBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uLuckBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuckBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLuckBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uLuckBonus);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sACModifier_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sACModifier",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sACModifier",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sACModifier",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sACModifier_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sACModifier_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sACModifier = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sACModifier_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sACModifier",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sACModifier",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sACModifier_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sACModifier);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLevel_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uLevel",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLevel",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLevel",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLevel_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uLevel_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uLevel = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uLevel_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uLevel",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLevel",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uLevel_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uLevel);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sLevelModifier_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sLevelModifier",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sLevelModifier",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sLevelModifier",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sLevelModifier_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sLevelModifier_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sLevelModifier = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sLevelModifier_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sLevelModifier",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sLevelModifier",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sLevelModifier_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sLevelModifier);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sAgeModifier_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sAgeModifier",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sAgeModifier",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sAgeModifier",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sAgeModifier_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sAgeModifier_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sAgeModifier = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sAgeModifier_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sAgeModifier",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sAgeModifier",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sAgeModifier_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sAgeModifier);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E0_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_E0",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E0",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E0",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E0_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_E0 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E0_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_E0",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E0",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E0_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_E0);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E4_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_E4",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E4",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E4",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E4_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_E4 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E4_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_E4",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E4",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E4_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_E4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E8_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_E8",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E8",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E8",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E8_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_E8 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_E8_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_E8",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E8",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_E8_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_E8);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_EC_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_EC",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_EC",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_EC",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_EC_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_EC = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_EC_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_EC",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_EC",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_EC_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_EC);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F0_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_F0",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F0",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F0",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F0_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_F0 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F0_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_F0",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F0",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F0_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_F0);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F4_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_F4",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F4",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F4",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F4_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_F4 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F4_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_F4",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F4",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F4_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_F4);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F8_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_F8",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F8",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F8",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F8_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_F8 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_F8_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_F8",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F8",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_F8_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_F8);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_FC_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_FC",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_FC",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_FC",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_FC_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_FC = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_FC_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_FC",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_FC",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_FC_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_FC);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_100_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_100",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_100",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_100",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_100_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_100 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_100_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_100",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_100",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_100_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_100);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_104_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_104",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_104",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_104",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_104_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_104 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_104_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_104",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_104",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_104_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_104);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__achieved_awards_bits_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned char *arg2 ;
  
  SWIG_check_num_args("Player::_achieved_awards_bits",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_achieved_awards_bits",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::_achieved_awards_bits",2,"unsigned char [64]");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__achieved_awards_bits_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_unsigned_char,0))){
    SWIG_fail_ptr("Player__achieved_awards_bits_set",2,SWIGTYPE_p_unsigned_char);
  }
  
  {
    size_t ii;
    unsigned char *b = (unsigned char *) arg1->_achieved_awards_bits;
    for (ii = 0; ii < (size_t)64; ii++) b[ii] = *((unsigned char *) arg2 + ii);
  }
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__achieved_awards_bits_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned char *result = 0 ;
  
  SWIG_check_num_args("Player::_achieved_awards_bits",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_achieved_awards_bits",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__achieved_awards_bits_get",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned char *)(unsigned char *) ((arg1)->_achieved_awards_bits);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_unsigned_char,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_spellbook_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpells *arg2 = (PlayerSpells *) 0 ;
  
  SWIG_check_num_args("Player::spellbook",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::spellbook",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::spellbook",2,"PlayerSpells *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_spellbook_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_PlayerSpells,0))){
    SWIG_fail_ptr("Player_spellbook_set",2,SWIGTYPE_p_PlayerSpells);
  }
  
  if (arg1) (arg1)->spellbook = *arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_spellbook_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerSpells *result = 0 ;
  
  SWIG_check_num_args("Player::spellbook",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::spellbook",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_spellbook_get",1,SWIGTYPE_p_Player);
  }
  
  result = (PlayerSpells *)& ((arg1)->spellbook);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpells,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field__1F5_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *arg2 ;
  
  SWIG_check_num_args("Player::field__1F5",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field__1F5",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field__1F5",2,"char [2]");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field__1F5_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (char *)lua_tostring(L, 2);
  {
    if(arg2) {
      strncpy((char*)arg1->field__1F5, (const char *)arg2, 2-1);
      arg1->field__1F5[2-1] = 0;
    } else {
      arg1->field__1F5[0] = 0;
    }
  }
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field__1F5_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *result = 0 ;
  
  SWIG_check_num_args("Player::field__1F5",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field__1F5",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field__1F5_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char *)(char *) ((arg1)->field__1F5);
  lua_pushstring(L,(const char *)result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_luck_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_luck_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_luck_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_luck_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_luck_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_luck_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_luck_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_luck_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_luck_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_luck_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_luck_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_speed_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_speed_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_speed_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_speed_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_speed_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_speed_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_speed_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_speed_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_speed_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_speed_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_speed_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_intellect_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_intellect_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_intellect_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_intellect_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_intellect_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_intellect_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_intellect_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_intellect_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_intellect_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_intellect_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_intellect_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_endurance_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_endurance_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_endurance_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_endurance_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_endurance_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_endurance_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_endurance_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_endurance_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_endurance_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_endurance_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_endurance_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_willpower_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_willpower_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_willpower_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_willpower_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_willpower_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_willpower_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_willpower_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_willpower_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_willpower_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_willpower_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_willpower_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_accuracy_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_accuracy_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_accuracy_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_accuracy_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_accuracy_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_accuracy_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_accuracy_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_accuracy_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_accuracy_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_accuracy_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_accuracy_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_might_used_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::pure_might_used",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_might_used",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_might_used",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_might_used_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->pure_might_used = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pure_might_used_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::pure_might_used",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_might_used",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pure_might_used_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->pure_might_used);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pInventoryMatrix_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< int,126 > arg2 ;
  std::array< int,126 > *argp2 ;
  
  SWIG_check_num_args("Player::pInventoryMatrix",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInventoryMatrix",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pInventoryMatrix",2,"std::array< int,126 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pInventoryMatrix_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_int_126_t,0))){
    SWIG_fail_ptr("Player_pInventoryMatrix_set",2,SWIGTYPE_p_std__arrayT_int_126_t);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->pInventoryMatrix = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pInventoryMatrix_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< int,126 > result;
  
  SWIG_check_num_args("Player::pInventoryMatrix",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInventoryMatrix",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pInventoryMatrix_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->pInventoryMatrix);
  {
    std::array< int,126 > * resultptr = new std::array< int,126 >((const std::array< int,126 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_int_126_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResFireBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResFireBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResFireBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResFireBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResFireBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResFireBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResFireBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResFireBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResFireBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResFireBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResAirBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResAirBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResAirBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResAirBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResAirBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResAirBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResAirBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResAirBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResAirBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResAirBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResWaterBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResWaterBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResWaterBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResWaterBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResWaterBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResWaterBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResWaterBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResWaterBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResWaterBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResWaterBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResEarthBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResEarthBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResEarthBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResEarthBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResEarthBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResEarthBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResEarthBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResEarthBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResEarthBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResEarthBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_177C_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::field_177C",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_177C",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_177C",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_177C_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_field_177C_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->field_177C = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_177C_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::field_177C",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_177C",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_177C_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->field_177C);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMagicBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResMagicBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMagicBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMagicBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResMagicBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResMagicBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMagicBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResMagicBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMagicBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResMagicBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResSpiritBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResSpiritBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResSpiritBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResSpiritBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResSpiritBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResSpiritBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResSpiritBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResSpiritBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResSpiritBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResSpiritBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMindBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResMindBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMindBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMindBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResMindBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResMindBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMindBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResMindBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMindBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResMindBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResBodyBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResBodyBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResBodyBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResBodyBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResBodyBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResBodyBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResBodyBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResBodyBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResBodyBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResBodyBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResLightBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResLightBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResLightBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResLightBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResLightBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResLightBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResLightBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResLightBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResLightBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResLightBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResDarkBase_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResDarkBase",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBase",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResDarkBase",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResDarkBase_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResDarkBase_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResDarkBase = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResDarkBase_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResDarkBase",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBase",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResDarkBase_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResDarkBase);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResFireBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResFireBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResFireBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResFireBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResFireBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResFireBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResFireBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResFireBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResFireBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResFireBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResAirBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResAirBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResAirBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResAirBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResAirBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResAirBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResAirBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResAirBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResAirBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResAirBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResWaterBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResWaterBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResWaterBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResWaterBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResWaterBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResWaterBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResWaterBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResWaterBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResWaterBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResWaterBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResEarthBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResEarthBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResEarthBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResEarthBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResEarthBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResEarthBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResEarthBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResEarthBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResEarthBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResEarthBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1792_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::field_1792",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1792",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_1792",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1792_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_field_1792_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->field_1792 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1792_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::field_1792",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1792",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1792_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->field_1792);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMagicBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResMagicBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMagicBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMagicBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResMagicBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResMagicBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMagicBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResMagicBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMagicBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResMagicBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResSpiritBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResSpiritBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResSpiritBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResSpiritBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResSpiritBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResSpiritBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResSpiritBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResSpiritBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResSpiritBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResSpiritBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMindBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResMindBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMindBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMindBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResMindBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResMindBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResMindBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResMindBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResMindBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResMindBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResBodyBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResBodyBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResBodyBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResBodyBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResBodyBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResBodyBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResBodyBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResBodyBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResBodyBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResBodyBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResLightBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResLightBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResLightBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResLightBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResLightBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResLightBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResLightBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResLightBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResLightBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResLightBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResDarkBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::sResDarkBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBonus",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResDarkBonus",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResDarkBonus_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_sResDarkBonus_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->sResDarkBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sResDarkBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::sResDarkBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sResDarkBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->sResDarkBonus);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pPlayerBuffs_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< SpellBuff,24 > arg2 ;
  std::array< SpellBuff,24 > *argp2 ;
  
  SWIG_check_num_args("Player::pPlayerBuffs",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pPlayerBuffs",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pPlayerBuffs",2,"std::array< SpellBuff,24 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pPlayerBuffs_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_SpellBuff_24_t,0))){
    SWIG_fail_ptr("Player_pPlayerBuffs_set",2,SWIGTYPE_p_std__arrayT_SpellBuff_24_t);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->pPlayerBuffs = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pPlayerBuffs_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< SpellBuff,24 > result;
  
  SWIG_check_num_args("Player::pPlayerBuffs",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pPlayerBuffs",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pPlayerBuffs_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->pPlayerBuffs);
  {
    std::array< SpellBuff,24 > * resultptr = new std::array< SpellBuff,24 >((const std::array< SpellBuff,24 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_SpellBuff_24_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uVoiceID_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  
  SWIG_check_num_args("Player::uVoiceID",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uVoiceID",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uVoiceID",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uVoiceID_set",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uVoiceID = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uVoiceID_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::uVoiceID",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uVoiceID",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uVoiceID_get",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int) ((arg1)->uVoiceID);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uPrevVoiceID_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::uPrevVoiceID",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevVoiceID",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uPrevVoiceID",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uPrevVoiceID_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uPrevVoiceID = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uPrevVoiceID_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::uPrevVoiceID",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevVoiceID",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uPrevVoiceID_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->uPrevVoiceID);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uPrevFace_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::uPrevFace",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevFace",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uPrevFace",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uPrevFace_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uPrevFace = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uPrevFace_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::uPrevFace",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevFace",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uPrevFace_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->uPrevFace);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_192C_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_192C",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_192C",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_192C",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_192C_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_192C = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_192C_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_192C",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_192C",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_192C_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_192C);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1930_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::field_1930",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1930",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_1930",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1930_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->field_1930 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1930_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::field_1930",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1930",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1930_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->field_1930);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uTimeToRecovery_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uTimeToRecovery",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uTimeToRecovery",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uTimeToRecovery",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uTimeToRecovery_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uTimeToRecovery_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uTimeToRecovery = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uTimeToRecovery_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uTimeToRecovery",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uTimeToRecovery",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uTimeToRecovery_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uTimeToRecovery);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1936_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1936",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1936",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1936",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1936_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1936 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1936_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1936",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1936",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1936_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1936);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1937_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1937",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1937",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1937",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1937_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1937 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1937_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1937",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1937",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1937_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1937);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSkillPoints_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  
  SWIG_check_num_args("Player::uSkillPoints",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSkillPoints",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uSkillPoints",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSkillPoints_set",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uSkillPoints = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uSkillPoints_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::uSkillPoints",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSkillPoints",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uSkillPoints_get",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int) ((arg1)->uSkillPoints);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sHealth_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::sHealth",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sHealth",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::sHealth",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sHealth_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->sHealth = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sHealth_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::sHealth",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sHealth",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sHealth_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->sHealth);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sMana_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::sMana",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sMana",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::sMana",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sMana_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->sMana = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_sMana_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::sMana",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sMana",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_sMana_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->sMana);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uBirthYear_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int arg2 ;
  
  SWIG_check_num_args("Player::uBirthYear",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uBirthYear",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uBirthYear",2,"unsigned int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uBirthYear_set",1,SWIGTYPE_p_Player);
  }
  
  SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative")
  arg2 = (unsigned int)lua_tonumber(L, 2);
  if (arg1) (arg1)->uBirthYear = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uBirthYear_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned int result;
  
  SWIG_check_num_args("Player::uBirthYear",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uBirthYear",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uBirthYear_get",1,SWIGTYPE_p_Player);
  }
  
  result = (unsigned int) ((arg1)->uBirthYear);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pEquipment_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerEquipment *arg2 = (PlayerEquipment *) 0 ;
  
  SWIG_check_num_args("Player::pEquipment",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pEquipment",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::pEquipment",2,"PlayerEquipment *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pEquipment_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_PlayerEquipment,0))){
    SWIG_fail_ptr("Player_pEquipment_set",2,SWIGTYPE_p_PlayerEquipment);
  }
  
  if (arg1) (arg1)->pEquipment = *arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pEquipment_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  PlayerEquipment *result = 0 ;
  
  SWIG_check_num_args("Player::pEquipment",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pEquipment",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pEquipment_get",1,SWIGTYPE_p_Player);
  }
  
  result = (PlayerEquipment *)& ((arg1)->pEquipment);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerEquipment,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1988_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int *arg2 ;
  
  SWIG_check_num_args("Player::field_1988",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1988",1,"Player *");
  if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::field_1988",2,"int [49]");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1988_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_int,0))){
    SWIG_fail_ptr("Player_field_1988_set",2,SWIGTYPE_p_int);
  }
  
  {
    size_t ii;
    int *b = (int *) arg1->field_1988;
    for (ii = 0; ii < (size_t)49; ii++) b[ii] = *((int *) arg2 + ii);
  }
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1988_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int *result = 0 ;
  
  SWIG_check_num_args("Player::field_1988",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1988",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1988_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int *)(int *) ((arg1)->field_1988);
  SWIG_NewPointerObj(L,result,SWIGTYPE_p_int,0); SWIG_arg++; 
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A4C_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A4C",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4C",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A4C",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A4C_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A4C = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A4C_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A4C",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4C",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A4C_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A4C);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A4D_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A4D",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4D",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A4D",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A4D_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A4D = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A4D_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A4D",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4D",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A4D_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A4D);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_lastOpenedSpellbookPage_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::lastOpenedSpellbookPage",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_lastOpenedSpellbookPage_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->lastOpenedSpellbookPage = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_lastOpenedSpellbookPage_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::lastOpenedSpellbookPage",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_lastOpenedSpellbookPage_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->lastOpenedSpellbookPage);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uQuickSpell_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int8 arg2 ;
  unsigned __int8 *argp2 ;
  
  SWIG_check_num_args("Player::uQuickSpell",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uQuickSpell",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uQuickSpell",2,"unsigned __int8");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uQuickSpell_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int8,0))){
    SWIG_fail_ptr("Player_uQuickSpell_set",2,SWIGTYPE_p_unsigned___int8);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uQuickSpell = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uQuickSpell_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int8 result;
  
  SWIG_check_num_args("Player::uQuickSpell",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uQuickSpell",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uQuickSpell_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uQuickSpell);
  {
    unsigned __int8 * resultptr = new unsigned __int8((const unsigned __int8 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int8,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_playerEventBits_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *arg2 ;
  
  SWIG_check_num_args("Player::playerEventBits",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::playerEventBits",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::playerEventBits",2,"char [64]");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_playerEventBits_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (char *)lua_tostring(L, 2);
  {
    if(arg2) {
      strncpy((char*)arg1->playerEventBits, (const char *)arg2, 64-1);
      arg1->playerEventBits[64-1] = 0;
    } else {
      arg1->playerEventBits[0] = 0;
    }
  }
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_playerEventBits_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char *result = 0 ;
  
  SWIG_check_num_args("Player::playerEventBits",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::playerEventBits",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_playerEventBits_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char *)(char *) ((arg1)->playerEventBits);
  lua_pushstring(L,(const char *)result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__some_attack_bonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_some_attack_bonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_some_attack_bonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_some_attack_bonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__some_attack_bonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_some_attack_bonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__some_attack_bonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_some_attack_bonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_some_attack_bonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__some_attack_bonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_some_attack_bonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A91_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A91",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A91",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A91",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A91_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A91 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A91_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A91",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A91",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A91_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A91);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__melee_dmg_bonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_melee_dmg_bonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_melee_dmg_bonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_melee_dmg_bonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__melee_dmg_bonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_melee_dmg_bonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__melee_dmg_bonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_melee_dmg_bonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_melee_dmg_bonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__melee_dmg_bonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_melee_dmg_bonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A93_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A93",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A93",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A93",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A93_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A93 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A93_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A93",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A93",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A93_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A93);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__ranged_atk_bonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_ranged_atk_bonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_atk_bonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_ranged_atk_bonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__ranged_atk_bonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_ranged_atk_bonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__ranged_atk_bonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_ranged_atk_bonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_atk_bonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__ranged_atk_bonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_ranged_atk_bonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A95_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A95",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A95",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A95",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A95_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A95 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A95_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A95",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A95",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A95_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A95);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__ranged_dmg_bonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_ranged_dmg_bonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_dmg_bonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_ranged_dmg_bonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__ranged_dmg_bonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_ranged_dmg_bonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__ranged_dmg_bonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_ranged_dmg_bonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_dmg_bonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__ranged_dmg_bonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_ranged_dmg_bonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A97_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1A97",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A97",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A97",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A97_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1A97 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1A97_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1A97",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A97",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1A97_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1A97);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uFullHealthBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::uFullHealthBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullHealthBonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uFullHealthBonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uFullHealthBonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->uFullHealthBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uFullHealthBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::uFullHealthBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullHealthBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uFullHealthBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->uFullHealthBonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__health_related_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_health_related",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_health_related",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_health_related",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__health_related_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_health_related = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__health_related_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_health_related",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_health_related",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__health_related_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_health_related);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uFullManaBonus_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::uFullManaBonus",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullManaBonus",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uFullManaBonus",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uFullManaBonus_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->uFullManaBonus = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uFullManaBonus_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::uFullManaBonus",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullManaBonus",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uFullManaBonus_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->uFullManaBonus);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__mana_related_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::_mana_related",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_mana_related",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_mana_related",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__mana_related_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->_mana_related = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__mana_related_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::_mana_related",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_mana_related",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__mana_related_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->_mana_related);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_expression_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  CHARACTER_EXPRESSION_ID arg2 ;
  
  SWIG_check_num_args("Player::expression",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::expression",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::expression",2,"CHARACTER_EXPRESSION_ID");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_expression_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (CHARACTER_EXPRESSION_ID)(int)lua_tonumber(L, 2);
  if (arg1) (arg1)->expression = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_expression_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  CHARACTER_EXPRESSION_ID result;
  
  SWIG_check_num_args("Player::expression",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::expression",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_expression_get",1,SWIGTYPE_p_Player);
  }
  
  result = (CHARACTER_EXPRESSION_ID) ((arg1)->expression);
  lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExpressionTimePassed_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uExpressionTimePassed",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimePassed",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExpressionTimePassed",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExpressionTimePassed_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uExpressionTimePassed_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uExpressionTimePassed = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExpressionTimePassed_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uExpressionTimePassed",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimePassed",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExpressionTimePassed_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uExpressionTimePassed);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExpressionTimeLength_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 arg2 ;
  unsigned __int16 *argp2 ;
  
  SWIG_check_num_args("Player::uExpressionTimeLength",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimeLength",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExpressionTimeLength",2,"unsigned __int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExpressionTimeLength_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){
    SWIG_fail_ptr("Player_uExpressionTimeLength_set",2,SWIGTYPE_p_unsigned___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->uExpressionTimeLength = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uExpressionTimeLength_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  unsigned __int16 result;
  
  SWIG_check_num_args("Player::uExpressionTimeLength",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimeLength",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uExpressionTimeLength_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->uExpressionTimeLength);
  {
    unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1AA2_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 arg2 ;
  __int16 *argp2 ;
  
  SWIG_check_num_args("Player::field_1AA2",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1AA2",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_1AA2",2,"__int16");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1AA2_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){
    SWIG_fail_ptr("Player_field_1AA2_set",2,SWIGTYPE_p___int16);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->field_1AA2 = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1AA2_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  __int16 result;
  
  SWIG_check_num_args("Player::field_1AA2",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1AA2",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1AA2_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->field_1AA2);
  {
    __int16 * resultptr = new __int16((const __int16 &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__expression21_animtime_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::_expression21_animtime",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_animtime",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::_expression21_animtime",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__expression21_animtime_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->_expression21_animtime = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__expression21_animtime_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::_expression21_animtime",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_animtime",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__expression21_animtime_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->_expression21_animtime);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__expression21_frameset_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int arg2 ;
  
  SWIG_check_num_args("Player::_expression21_frameset",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_frameset",1,"Player *");
  if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::_expression21_frameset",2,"int");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__expression21_frameset_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (int)lua_tonumber(L, 2);
  if (arg1) (arg1)->_expression21_frameset = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player__expression21_frameset_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  int result;
  
  SWIG_check_num_args("Player::_expression21_frameset",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_frameset",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player__expression21_frameset_get",1,SWIGTYPE_p_Player);
  }
  
  result = (int) ((arg1)->_expression21_frameset);
  lua_pushnumber(L, (lua_Number) result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pInstalledBeacons_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< LloydBeacon,5 > arg2 ;
  std::array< LloydBeacon,5 > *argp2 ;
  
  SWIG_check_num_args("Player::pInstalledBeacons",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInstalledBeacons",1,"Player *");
  if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pInstalledBeacons",2,"std::array< LloydBeacon,5 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pInstalledBeacons_set",1,SWIGTYPE_p_Player);
  }
  
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t,0))){
    SWIG_fail_ptr("Player_pInstalledBeacons_set",2,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t);
  }
  arg2 = *argp2;
  
  if (arg1) (arg1)->pInstalledBeacons = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_pInstalledBeacons_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  std::array< LloydBeacon,5 > result;
  
  SWIG_check_num_args("Player::pInstalledBeacons",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInstalledBeacons",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_pInstalledBeacons_get",1,SWIGTYPE_p_Player);
  }
  
  result =  ((arg1)->pInstalledBeacons);
  {
    std::array< LloydBeacon,5 > * resultptr = new std::array< LloydBeacon,5 >((const std::array< LloydBeacon,5 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumDivineInterventionCastsThisDay_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::uNumDivineInterventionCastsThisDay",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumDivineInterventionCastsThisDay_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->uNumDivineInterventionCastsThisDay = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumDivineInterventionCastsThisDay_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::uNumDivineInterventionCastsThisDay",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumDivineInterventionCastsThisDay_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->uNumDivineInterventionCastsThisDay);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumArmageddonCasts_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::uNumArmageddonCasts",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumArmageddonCasts",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumArmageddonCasts",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumArmageddonCasts_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->uNumArmageddonCasts = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumArmageddonCasts_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::uNumArmageddonCasts",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumArmageddonCasts",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumArmageddonCasts_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->uNumArmageddonCasts);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumFireSpikeCasts_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::uNumFireSpikeCasts",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumFireSpikeCasts",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumFireSpikeCasts",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumFireSpikeCasts_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->uNumFireSpikeCasts = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_uNumFireSpikeCasts_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::uNumFireSpikeCasts",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumFireSpikeCasts",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_uNumFireSpikeCasts_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->uNumFireSpikeCasts);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1B3B_set(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char arg2 ;
  
  SWIG_check_num_args("Player::field_1B3B",2,2)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1B3B",1,"Player *");
  if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1B3B",2,"char");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1B3B_set",1,SWIGTYPE_p_Player);
  }
  
  arg2 = (lua_tostring(L, 2))[0];
  if (arg1) (arg1)->field_1B3B = arg2;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_Player_field_1B3B_get(lua_State* L) {
  int SWIG_arg = 0;
  Player *arg1 = (Player *) 0 ;
  char result;
  
  SWIG_check_num_args("Player::field_1B3B",1,1)
  if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1B3B",1,"Player *");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){
    SWIG_fail_ptr("Player_field_1B3B_get",1,SWIGTYPE_p_Player);
  }
  
  result = (char) ((arg1)->field_1B3B);
  lua_pushfstring(L,"%c",result); SWIG_arg++;
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static void swig_delete_Player(void *obj) {
Player *arg1 = (Player *) obj;
delete arg1;
}
static swig_lua_method swig_Player_methods[] = {
    {"SetVariable", _wrap_Player_SetVariable}, 
    {"AddVariable", _wrap_Player_AddVariable}, 
    {"SubtractVariable", _wrap_Player_SubtractVariable}, 
    {"CompareVariable", _wrap_Player_CompareVariable}, 
    {"UseItem_DrinkPotion_etc", _wrap_Player_UseItem_DrinkPotion_etc}, 
    {"GetActualAttribute", _wrap_Player_GetActualAttribute}, 
    {"GetBaseStrength", _wrap_Player_GetBaseStrength}, 
    {"GetBaseIntelligence", _wrap_Player_GetBaseIntelligence}, 
    {"GetBaseWillpower", _wrap_Player_GetBaseWillpower}, 
    {"GetBaseEndurance", _wrap_Player_GetBaseEndurance}, 
    {"GetBaseAccuracy", _wrap_Player_GetBaseAccuracy}, 
    {"GetBaseSpeed", _wrap_Player_GetBaseSpeed}, 
    {"GetBaseLuck", _wrap_Player_GetBaseLuck}, 
    {"GetBaseLevel", _wrap_Player_GetBaseLevel}, 
    {"GetActualLevel", _wrap_Player_GetActualLevel}, 
    {"GetActualMight", _wrap_Player_GetActualMight}, 
    {"GetActualIntelligence", _wrap_Player_GetActualIntelligence}, 
    {"GetActualWillpower", _wrap_Player_GetActualWillpower}, 
    {"GetActualEndurance", _wrap_Player_GetActualEndurance}, 
    {"GetActualAccuracy", _wrap_Player_GetActualAccuracy}, 
    {"GetActualSpeed", _wrap_Player_GetActualSpeed}, 
    {"GetActualLuck", _wrap_Player_GetActualLuck}, 
    {"GetActualAttack", _wrap_Player_GetActualAttack}, 
    {"GetMeleeDamageMinimal", _wrap_Player_GetMeleeDamageMinimal}, 
    {"GetMeleeDamageMaximal", _wrap_Player_GetMeleeDamageMaximal}, 
    {"CalculateMeleeDamageTo", _wrap_Player_CalculateMeleeDamageTo}, 
    {"GetRangedAttack", _wrap_Player_GetRangedAttack}, 
    {"GetRangedDamageMin", _wrap_Player_GetRangedDamageMin}, 
    {"GetRangedDamageMax", _wrap_Player_GetRangedDamageMax}, 
    {"CalculateRangedDamageTo", _wrap_Player_CalculateRangedDamageTo}, 
    {"GetMeleeDamageString", _wrap_Player_GetMeleeDamageString}, 
    {"GetRangedDamageString", _wrap_Player_GetRangedDamageString}, 
    {"CanTrainToNextLevel", _wrap_Player_CanTrainToNextLevel}, 
    {"GetExperienceDisplayColor", _wrap_Player_GetExperienceDisplayColor}, 
    {"CalculateIncommingDamage", _wrap_Player_CalculateIncommingDamage}, 
    {"GetEquippedItemEquipType", _wrap_Player_GetEquippedItemEquipType}, 
    {"GetEquippedItemSkillType", _wrap_Player_GetEquippedItemSkillType}, 
    {"IsUnarmed", _wrap_Player_IsUnarmed}, 
    {"HasItemEquipped", _wrap_Player_HasItemEquipped}, 
    {"HasEnchantedItemEquipped", _wrap_Player_HasEnchantedItemEquipped}, 
    {"WearsItem", _wrap_Player_WearsItem}, 
    {"StealFromShop", _wrap_Player_StealFromShop}, 
    {"StealFromActor", _wrap_Player_StealFromActor}, 
    {"Heal", _wrap_Player_Heal}, 
    {"ReceiveDamage", _wrap_Player_ReceiveDamage}, 
    {"ReceiveSpecialAttackEffect", _wrap_Player_ReceiveSpecialAttackEffect}, 
    {"GetSpellSchool", _wrap_Player_GetSpellSchool}, 
    {"GetAttackRecoveryTime", _wrap_Player_GetAttackRecoveryTime}, 
    {"GetMaxHealth", _wrap_Player_GetMaxHealth}, 
    {"GetMaxMana", _wrap_Player_GetMaxMana}, 
    {"GetBaseAC", _wrap_Player_GetBaseAC}, 
    {"GetActualAC", _wrap_Player_GetActualAC}, 
    {"GetBaseAge", _wrap_Player_GetBaseAge}, 
    {"GetActualAge", _wrap_Player_GetActualAge}, 
    {"GetBaseResistance", _wrap_Player_GetBaseResistance}, 
    {"GetActualResistance", _wrap_Player_GetActualResistance}, 
    {"SetRecoveryTime", _wrap_Player_SetRecoveryTime}, 
    {"RandomizeName", _wrap_Player_RandomizeName}, 
    {"GetMajorConditionIdx", _wrap_Player_GetMajorConditionIdx}, 
    {"GetParameterBonus", _wrap_Player_GetParameterBonus}, 
    {"GetSpecialItemBonus", _wrap_Player_GetSpecialItemBonus}, 
    {"GetItemsBonus", _wrap_Player_GetItemsBonus}, 
    {"GetMagicalBonus", _wrap_Player_GetMagicalBonus}, 
    {"GetActualSkillLevel", _wrap_Player_GetActualSkillLevel}, 
    {"GetSkillBonus", _wrap_Player_GetSkillBonus}, 
    {"GetRace", _wrap_Player_GetRace}, 
    {"GetSexByVoice", _wrap_Player_GetSexByVoice}, 
    {"SetInitialStats", _wrap_Player_SetInitialStats}, 
    {"SetSexByVoice", _wrap_Player_SetSexByVoice}, 
    {"Reset", _wrap_Player_Reset}, 
    {"GetSkillIdxByOrder", _wrap_Player_GetSkillIdxByOrder}, 
    {"DecreaseAttribute", _wrap_Player_DecreaseAttribute}, 
    {"IncreaseAttribute", _wrap_Player_IncreaseAttribute}, 
    {"Zero", _wrap_Player_Zero}, 
    {"GetStatColor", _wrap_Player_GetStatColor}, 
    {"DiscardConditionIfLastsLongerThan", _wrap_Player_DiscardConditionIfLastsLongerThan}, 
    {"SelectPhrasesTransaction", _wrap_Player_SelectPhrasesTransaction}, 
    {"GetBodybuilding", _wrap_Player_GetBodybuilding}, 
    {"GetMeditation", _wrap_Player_GetMeditation}, 
    {"CanIdentify", _wrap_Player_CanIdentify}, 
    {"CanRepair", _wrap_Player_CanRepair}, 
    {"GetMerchant", _wrap_Player_GetMerchant}, 
    {"GetPerception", _wrap_Player_GetPerception}, 
    {"GetDisarmTrap", _wrap_Player_GetDisarmTrap}, 
    {"GetLearningPercent", _wrap_Player_GetLearningPercent}, 
    {"CanFitItem", _wrap_Player_CanFitItem}, 
    {"FindFreeInventoryListSlot", _wrap_Player_FindFreeInventoryListSlot}, 
    {"CreateItemInInventory", _wrap_Player_CreateItemInInventory}, 
    {"HasSkill", _wrap_Player_HasSkill}, 
    {"WearItem", _wrap_Player_WearItem}, 
    {"AddItem", _wrap_Player_AddItem}, 
    {"AddItem2", _wrap_Player_AddItem2}, 
    {"CreateItemInInventory2", _wrap_Player_CreateItemInInventory2}, 
    {"PutItemArInventoryIndex", _wrap_Player_PutItemArInventoryIndex}, 
    {"RemoveItemAtInventoryIndex", _wrap_Player_RemoveItemAtInventoryIndex}, 
    {"CanAct", _wrap_Player_CanAct}, 
    {"CanSteal", _wrap_Player_CanSteal}, 
    {"CanEquip_RaceAndAlignmentCheck", _wrap_Player_CanEquip_RaceAndAlignmentCheck}, 
    {"SetCondition", _wrap_Player_SetCondition}, 
    {"ProfessionOrGuildFlagsCorrect", _wrap_Player_ProfessionOrGuildFlagsCorrect}, 
    {"PlaySound", _wrap_Player_PlaySound}, 
    {"PlayEmotion", _wrap_Player_PlayEmotion}, 
    {"ItemsEnchant", _wrap_Player_ItemsEnchant}, 
    {"GetItemIDAtInventoryIndex", _wrap_Player_GetItemIDAtInventoryIndex}, 
    {"IsPlayerHealableByTemple", _wrap_Player_IsPlayerHealableByTemple}, 
    {"GetBaseIdentifyPrice", _wrap_Player_GetBaseIdentifyPrice}, 
    {"GetBaseRepairPrice", _wrap_Player_GetBaseRepairPrice}, 
    {"GetBaseBuyingPrice", _wrap_Player_GetBaseBuyingPrice}, 
    {"GetBaseSellingPrice", _wrap_Player_GetBaseSellingPrice}, 
    {"GetPriceRepair", _wrap_Player_GetPriceRepair}, 
    {"GetPriceIdentification", _wrap_Player_GetPriceIdentification}, 
    {"GetBuyingPrice", _wrap_Player_GetBuyingPrice}, 
    {"GetPriceSell", _wrap_Player_GetPriceSell}, 
    {"GetTempleHealCostModifier", _wrap_Player_GetTempleHealCostModifier}, 
    {"GetConditionDayOfWeek", _wrap_Player_GetConditionDayOfWeek}, 
    {"NothingOrJustBlastersEquipped", _wrap_Player_NothingOrJustBlastersEquipped}, 
    {"SalesProcess", _wrap_Player_SalesProcess}, 
    {"Recover", _wrap_Player_Recover}, 
    {"CanCastSpell", _wrap_Player_CanCastSpell}, 
    {"PlayAwardSound", _wrap_Player_PlayAwardSound}, 
    {"EquipBody", _wrap_Player_EquipBody}, 
    {"HasUnderwaterSuitEquipped", _wrap_Player_HasUnderwaterSuitEquipped}, 
    {"HasItem", _wrap_Player_HasItem}, 
    {"OnInventoryLeftClick", _wrap_Player_OnInventoryLeftClick}, 
    {"GetMultiplierForSkillLevel", _wrap_Player_GetMultiplierForSkillLevel}, 
    {"CalculateMeleeDmgToEnemyWithWeapon", _wrap_Player_CalculateMeleeDmgToEnemyWithWeapon}, 
    {"WearsItemAnyWhere", _wrap_Player_WearsItemAnyWhere}, 
    {"GetArmorRecoveryMultiplierFromSkillLevel", _wrap_Player_GetArmorRecoveryMultiplierFromSkillLevel}, 
    {"SetSkillByEvent", _wrap_Player_SetSkillByEvent}, 
    {"AddSkillByEvent", _wrap_Player_AddSkillByEvent}, 
    {"PlayAwardSound_Anim", _wrap_Player_PlayAwardSound_Anim}, 
    {"PlayAwardSound_Anim_Face", _wrap_Player_PlayAwardSound_Anim_Face}, 
    {"PlayAwardSound_Anim97", _wrap_Player_PlayAwardSound_Anim97}, 
    {"PlayAwardSound_Anim97_Face", _wrap_Player_PlayAwardSound_Anim97_Face}, 
    {"PlayAwardSound_Anim98", _wrap_Player_PlayAwardSound_Anim98}, 
    {"PlayAwardSound_Anim98_Face", _wrap_Player_PlayAwardSound_Anim98_Face}, 
    {"IsWeak", _wrap_Player_IsWeak}, 
    {"IsDead", _wrap_Player_IsDead}, 
    {"IsEradicated", _wrap_Player_IsEradicated}, 
    {"IsZombie", _wrap_Player_IsZombie}, 
    {"IsCursed", _wrap_Player_IsCursed}, 
    {"IsPertified", _wrap_Player_IsPertified}, 
    {"IsUnconcious", _wrap_Player_IsUnconcious}, 
    {"IsAsleep", _wrap_Player_IsAsleep}, 
    {"IsParalyzed", _wrap_Player_IsParalyzed}, 
    {"IsDrunk", _wrap_Player_IsDrunk}, 
    {"SetCursed", _wrap_Player_SetCursed}, 
    {"SetWeak", _wrap_Player_SetWeak}, 
    {"SetAsleep", _wrap_Player_SetAsleep}, 
    {"SetAfraid", _wrap_Player_SetAfraid}, 
    {"SetDrunk", _wrap_Player_SetDrunk}, 
    {"SetInsane", _wrap_Player_SetInsane}, 
    {"SetPoison1", _wrap_Player_SetPoison1}, 
    {"SetDisease1", _wrap_Player_SetDisease1}, 
    {"SetPoison2", _wrap_Player_SetPoison2}, 
    {"SetDisease2", _wrap_Player_SetDisease2}, 
    {"SetPoison3", _wrap_Player_SetPoison3}, 
    {"SetDisease3", _wrap_Player_SetDisease3}, 
    {"SetParalyzed", _wrap_Player_SetParalyzed}, 
    {"SetUnconcious", _wrap_Player_SetUnconcious}, 
    {"SetDead", _wrap_Player_SetDead}, 
    {"SetPertified", _wrap_Player_SetPertified}, 
    {"SetEradicated", _wrap_Player_SetEradicated}, 
    {"SetZombie", _wrap_Player_SetZombie}, 
    {"SetCondWeakWithBlockCheck", _wrap_Player_SetCondWeakWithBlockCheck}, 
    {"SetCondInsaneWithBlockCheck", _wrap_Player_SetCondInsaneWithBlockCheck}, 
    {"SetCondDeadWithBlockCheck", _wrap_Player_SetCondDeadWithBlockCheck}, 
    {"SetCondUnconsciousWithBlockCheck", _wrap_Player_SetCondUnconsciousWithBlockCheck}, 
    {"IsRaceHuman", _wrap_Player_IsRaceHuman}, 
    {"IsRaceDwarf", _wrap_Player_IsRaceDwarf}, 
    {"IsRaceElf", _wrap_Player_IsRaceElf}, 
    {"IsRaceGoblin", _wrap_Player_IsRaceGoblin}, 
    {"IsMale", _wrap_Player_IsMale}, 
    {"IsFemale", _wrap_Player_IsFemale}, 
    {"GetMainHandItem", _wrap_Player_GetMainHandItem}, 
    {"GetOffHandItem", _wrap_Player_GetOffHandItem}, 
    {"GetBowItem", _wrap_Player_GetBowItem}, 
    {"GetArmorItem", _wrap_Player_GetArmorItem}, 
    {"GetHelmItem", _wrap_Player_GetHelmItem}, 
    {"GetBeltItem", _wrap_Player_GetBeltItem}, 
    {"GetCloakItem", _wrap_Player_GetCloakItem}, 
    {"GetGloveItem", _wrap_Player_GetGloveItem}, 
    {"GetBootItem", _wrap_Player_GetBootItem}, 
    {"GetAmuletItem", _wrap_Player_GetAmuletItem}, 
    {"GetNthRingItem", _wrap_Player_GetNthRingItem}, 
    {"GetNthEquippedIndexItem", _wrap_Player_GetNthEquippedIndexItem}, 
    {"GetItem", _wrap_Player_GetItem}, 
    {"GetPlayerIndex", _wrap_Player_GetPlayerIndex}, 
    {0,0}
};
static swig_lua_attribute swig_Player_attributes[] = {
    { "pConditions", _wrap_Player_pConditions_get, _wrap_Player_pConditions_set},
    { "uExperience", _wrap_Player_uExperience_get, _wrap_Player_uExperience_set},
    { "pName", _wrap_Player_pName_get, _wrap_Player_pName_set},
    { "uSex", _wrap_Player_uSex_get, _wrap_Player_uSex_set},
    { "classType", _wrap_Player_classType_get, _wrap_Player_classType_set},
    { "uCurrentFace", _wrap_Player_uCurrentFace_get, _wrap_Player_uCurrentFace_set},
    { "field_BB", _wrap_Player_field_BB_get, _wrap_Player_field_BB_set},
    { "uMight", _wrap_Player_uMight_get, _wrap_Player_uMight_set},
    { "uMightBonus", _wrap_Player_uMightBonus_get, _wrap_Player_uMightBonus_set},
    { "uIntelligence", _wrap_Player_uIntelligence_get, _wrap_Player_uIntelligence_set},
    { "uIntelligenceBonus", _wrap_Player_uIntelligenceBonus_get, _wrap_Player_uIntelligenceBonus_set},
    { "uWillpower", _wrap_Player_uWillpower_get, _wrap_Player_uWillpower_set},
    { "uWillpowerBonus", _wrap_Player_uWillpowerBonus_get, _wrap_Player_uWillpowerBonus_set},
    { "uEndurance", _wrap_Player_uEndurance_get, _wrap_Player_uEndurance_set},
    { "uEnduranceBonus", _wrap_Player_uEnduranceBonus_get, _wrap_Player_uEnduranceBonus_set},
    { "uSpeed", _wrap_Player_uSpeed_get, _wrap_Player_uSpeed_set},
    { "uSpeedBonus", _wrap_Player_uSpeedBonus_get, _wrap_Player_uSpeedBonus_set},
    { "uAccuracy", _wrap_Player_uAccuracy_get, _wrap_Player_uAccuracy_set},
    { "uAccuracyBonus", _wrap_Player_uAccuracyBonus_get, _wrap_Player_uAccuracyBonus_set},
    { "uLuck", _wrap_Player_uLuck_get, _wrap_Player_uLuck_set},
    { "uLuckBonus", _wrap_Player_uLuckBonus_get, _wrap_Player_uLuckBonus_set},
    { "sACModifier", _wrap_Player_sACModifier_get, _wrap_Player_sACModifier_set},
    { "uLevel", _wrap_Player_uLevel_get, _wrap_Player_uLevel_set},
    { "sLevelModifier", _wrap_Player_sLevelModifier_get, _wrap_Player_sLevelModifier_set},
    { "sAgeModifier", _wrap_Player_sAgeModifier_get, _wrap_Player_sAgeModifier_set},
    { "field_E0", _wrap_Player_field_E0_get, _wrap_Player_field_E0_set},
    { "field_E4", _wrap_Player_field_E4_get, _wrap_Player_field_E4_set},
    { "field_E8", _wrap_Player_field_E8_get, _wrap_Player_field_E8_set},
    { "field_EC", _wrap_Player_field_EC_get, _wrap_Player_field_EC_set},
    { "field_F0", _wrap_Player_field_F0_get, _wrap_Player_field_F0_set},
    { "field_F4", _wrap_Player_field_F4_get, _wrap_Player_field_F4_set},
    { "field_F8", _wrap_Player_field_F8_get, _wrap_Player_field_F8_set},
    { "field_FC", _wrap_Player_field_FC_get, _wrap_Player_field_FC_set},
    { "field_100", _wrap_Player_field_100_get, _wrap_Player_field_100_set},
    { "field_104", _wrap_Player_field_104_get, _wrap_Player_field_104_set},
    { "_achieved_awards_bits", _wrap_Player__achieved_awards_bits_get, _wrap_Player__achieved_awards_bits_set},
    { "spellbook", _wrap_Player_spellbook_get, _wrap_Player_spellbook_set},
    { "field__1F5", _wrap_Player_field__1F5_get, _wrap_Player_field__1F5_set},
    { "pure_luck_used", _wrap_Player_pure_luck_used_get, _wrap_Player_pure_luck_used_set},
    { "pure_speed_used", _wrap_Player_pure_speed_used_get, _wrap_Player_pure_speed_used_set},
    { "pure_intellect_used", _wrap_Player_pure_intellect_used_get, _wrap_Player_pure_intellect_used_set},
    { "pure_endurance_used", _wrap_Player_pure_endurance_used_get, _wrap_Player_pure_endurance_used_set},
    { "pure_willpower_used", _wrap_Player_pure_willpower_used_get, _wrap_Player_pure_willpower_used_set},
    { "pure_accuracy_used", _wrap_Player_pure_accuracy_used_get, _wrap_Player_pure_accuracy_used_set},
    { "pure_might_used", _wrap_Player_pure_might_used_get, _wrap_Player_pure_might_used_set},
    { "pInventoryMatrix", _wrap_Player_pInventoryMatrix_get, _wrap_Player_pInventoryMatrix_set},
    { "sResFireBase", _wrap_Player_sResFireBase_get, _wrap_Player_sResFireBase_set},
    { "sResAirBase", _wrap_Player_sResAirBase_get, _wrap_Player_sResAirBase_set},
    { "sResWaterBase", _wrap_Player_sResWaterBase_get, _wrap_Player_sResWaterBase_set},
    { "sResEarthBase", _wrap_Player_sResEarthBase_get, _wrap_Player_sResEarthBase_set},
    { "field_177C", _wrap_Player_field_177C_get, _wrap_Player_field_177C_set},
    { "sResMagicBase", _wrap_Player_sResMagicBase_get, _wrap_Player_sResMagicBase_set},
    { "sResSpiritBase", _wrap_Player_sResSpiritBase_get, _wrap_Player_sResSpiritBase_set},
    { "sResMindBase", _wrap_Player_sResMindBase_get, _wrap_Player_sResMindBase_set},
    { "sResBodyBase", _wrap_Player_sResBodyBase_get, _wrap_Player_sResBodyBase_set},
    { "sResLightBase", _wrap_Player_sResLightBase_get, _wrap_Player_sResLightBase_set},
    { "sResDarkBase", _wrap_Player_sResDarkBase_get, _wrap_Player_sResDarkBase_set},
    { "sResFireBonus", _wrap_Player_sResFireBonus_get, _wrap_Player_sResFireBonus_set},
    { "sResAirBonus", _wrap_Player_sResAirBonus_get, _wrap_Player_sResAirBonus_set},
    { "sResWaterBonus", _wrap_Player_sResWaterBonus_get, _wrap_Player_sResWaterBonus_set},
    { "sResEarthBonus", _wrap_Player_sResEarthBonus_get, _wrap_Player_sResEarthBonus_set},
    { "field_1792", _wrap_Player_field_1792_get, _wrap_Player_field_1792_set},
    { "sResMagicBonus", _wrap_Player_sResMagicBonus_get, _wrap_Player_sResMagicBonus_set},
    { "sResSpiritBonus", _wrap_Player_sResSpiritBonus_get, _wrap_Player_sResSpiritBonus_set},
    { "sResMindBonus", _wrap_Player_sResMindBonus_get, _wrap_Player_sResMindBonus_set},
    { "sResBodyBonus", _wrap_Player_sResBodyBonus_get, _wrap_Player_sResBodyBonus_set},
    { "sResLightBonus", _wrap_Player_sResLightBonus_get, _wrap_Player_sResLightBonus_set},
    { "sResDarkBonus", _wrap_Player_sResDarkBonus_get, _wrap_Player_sResDarkBonus_set},
    { "pPlayerBuffs", _wrap_Player_pPlayerBuffs_get, _wrap_Player_pPlayerBuffs_set},
    { "uVoiceID", _wrap_Player_uVoiceID_get, _wrap_Player_uVoiceID_set},
    { "uPrevVoiceID", _wrap_Player_uPrevVoiceID_get, _wrap_Player_uPrevVoiceID_set},
    { "uPrevFace", _wrap_Player_uPrevFace_get, _wrap_Player_uPrevFace_set},
    { "field_192C", _wrap_Player_field_192C_get, _wrap_Player_field_192C_set},
    { "field_1930", _wrap_Player_field_1930_get, _wrap_Player_field_1930_set},
    { "uTimeToRecovery", _wrap_Player_uTimeToRecovery_get, _wrap_Player_uTimeToRecovery_set},
    { "field_1936", _wrap_Player_field_1936_get, _wrap_Player_field_1936_set},
    { "field_1937", _wrap_Player_field_1937_get, _wrap_Player_field_1937_set},
    { "uSkillPoints", _wrap_Player_uSkillPoints_get, _wrap_Player_uSkillPoints_set},
    { "sHealth", _wrap_Player_sHealth_get, _wrap_Player_sHealth_set},
    { "sMana", _wrap_Player_sMana_get, _wrap_Player_sMana_set},
    { "uBirthYear", _wrap_Player_uBirthYear_get, _wrap_Player_uBirthYear_set},
    { "pEquipment", _wrap_Player_pEquipment_get, _wrap_Player_pEquipment_set},
    { "field_1988", _wrap_Player_field_1988_get, _wrap_Player_field_1988_set},
    { "field_1A4C", _wrap_Player_field_1A4C_get, _wrap_Player_field_1A4C_set},
    { "field_1A4D", _wrap_Player_field_1A4D_get, _wrap_Player_field_1A4D_set},
    { "lastOpenedSpellbookPage", _wrap_Player_lastOpenedSpellbookPage_get, _wrap_Player_lastOpenedSpellbookPage_set},
    { "uQuickSpell", _wrap_Player_uQuickSpell_get, _wrap_Player_uQuickSpell_set},
    { "playerEventBits", _wrap_Player_playerEventBits_get, _wrap_Player_playerEventBits_set},
    { "_some_attack_bonus", _wrap_Player__some_attack_bonus_get, _wrap_Player__some_attack_bonus_set},
    { "field_1A91", _wrap_Player_field_1A91_get, _wrap_Player_field_1A91_set},
    { "_melee_dmg_bonus", _wrap_Player__melee_dmg_bonus_get, _wrap_Player__melee_dmg_bonus_set},
    { "field_1A93", _wrap_Player_field_1A93_get, _wrap_Player_field_1A93_set},
    { "_ranged_atk_bonus", _wrap_Player__ranged_atk_bonus_get, _wrap_Player__ranged_atk_bonus_set},
    { "field_1A95", _wrap_Player_field_1A95_get, _wrap_Player_field_1A95_set},
    { "_ranged_dmg_bonus", _wrap_Player__ranged_dmg_bonus_get, _wrap_Player__ranged_dmg_bonus_set},
    { "field_1A97", _wrap_Player_field_1A97_get, _wrap_Player_field_1A97_set},
    { "uFullHealthBonus", _wrap_Player_uFullHealthBonus_get, _wrap_Player_uFullHealthBonus_set},
    { "_health_related", _wrap_Player__health_related_get, _wrap_Player__health_related_set},
    { "uFullManaBonus", _wrap_Player_uFullManaBonus_get, _wrap_Player_uFullManaBonus_set},
    { "_mana_related", _wrap_Player__mana_related_get, _wrap_Player__mana_related_set},
    { "expression", _wrap_Player_expression_get, _wrap_Player_expression_set},
    { "uExpressionTimePassed", _wrap_Player_uExpressionTimePassed_get, _wrap_Player_uExpressionTimePassed_set},
    { "uExpressionTimeLength", _wrap_Player_uExpressionTimeLength_get, _wrap_Player_uExpressionTimeLength_set},
    { "field_1AA2", _wrap_Player_field_1AA2_get, _wrap_Player_field_1AA2_set},
    { "_expression21_animtime", _wrap_Player__expression21_animtime_get, _wrap_Player__expression21_animtime_set},
    { "_expression21_frameset", _wrap_Player__expression21_frameset_get, _wrap_Player__expression21_frameset_set},
    { "pInstalledBeacons", _wrap_Player_pInstalledBeacons_get, _wrap_Player_pInstalledBeacons_set},
    { "uNumDivineInterventionCastsThisDay", _wrap_Player_uNumDivineInterventionCastsThisDay_get, _wrap_Player_uNumDivineInterventionCastsThisDay_set},
    { "uNumArmageddonCasts", _wrap_Player_uNumArmageddonCasts_get, _wrap_Player_uNumArmageddonCasts_set},
    { "uNumFireSpikeCasts", _wrap_Player_uNumFireSpikeCasts_get, _wrap_Player_uNumFireSpikeCasts_set},
    { "field_1B3B", _wrap_Player_field_1B3B_get, _wrap_Player_field_1B3B_set},
    {0,0,0}
};
static swig_lua_attribute swig_Player_cls_attributes[] = {
    {0,0,0}
};
static swig_lua_method swig_Player_cls_methods[] = {
    {0,0}
};
static swig_lua_const_info swig_Player_cls_constants[] = {
    {SWIG_LUA_CONSTTAB_INT("INVETORYSLOTSWIDTH", Player::INVETORYSLOTSWIDTH)},
    {SWIG_LUA_CONSTTAB_INT("INVETORYSLOTSHEIGHT", Player::INVETORYSLOTSHEIGHT)},
    {0,0,0,0,0,0}
};
static swig_lua_class *swig_Player_bases[] = {0};
static const char *swig_Player_base_names[] = {0};
static swig_lua_class _wrap_class_Player = { "Player", &SWIGTYPE_p_Player,_wrap_new_Player, swig_delete_Player, swig_Player_methods, swig_Player_attributes, { "Player", swig_Player_cls_methods, swig_Player_cls_attributes, swig_Player_cls_constants }, swig_Player_bases, swig_Player_base_names };

static int _wrap_pPlayers_set(lua_State* L) {
  int SWIG_arg = 0;
  NZIArray< Player *,5 > arg1 ;
  NZIArray< Player *,5 > *argp1 ;
  
  SWIG_check_num_args("pPlayers",1,1)
  if(!lua_isuserdata(L,1)) SWIG_fail_arg("pPlayers",1,"NZIArray< Player *,5 >");
  
  if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&argp1,SWIGTYPE_p_NZIArrayT_Player_p_5_t,0))){
    SWIG_fail_ptr("pPlayers_set",1,SWIGTYPE_p_NZIArrayT_Player_p_5_t);
  }
  arg1 = *argp1;
  
  pPlayers = arg1;
  
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


static int _wrap_pPlayers_get(lua_State* L) {
  int SWIG_arg = 0;
  NZIArray< Player *,5 > result;
  
  SWIG_check_num_args("pPlayers",0,0)
  result = pPlayers;
  {
    NZIArray< Player *,5 > * resultptr = new NZIArray< Player *,5 >((const NZIArray< Player *,5 > &) result);
    SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_NZIArrayT_Player_p_5_t,1); SWIG_arg++;
  }
  return SWIG_arg;
  
  if(0) SWIG_fail;
  
fail:
  lua_error(L);
  return SWIG_arg;
}


#ifdef __cplusplus
}
#endif

static const struct luaL_Reg swig_commands[] = {
    {0,0}
};

static swig_lua_var_info swig_variables[] = {
    { "pPlayers", _wrap_pPlayers_get, _wrap_pPlayers_set },
    {0,0,0}
};

static swig_lua_const_info swig_constants[] = {
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_AIR", PLAYER_BUFF_RESIST_AIR)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_BLESS", PLAYER_BUFF_BLESS)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_BODY", PLAYER_BUFF_RESIST_BODY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_EARTH", PLAYER_BUFF_RESIST_EARTH)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_FATE", PLAYER_BUFF_FATE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_FIRE", PLAYER_BUFF_RESIST_FIRE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HAMMERHANDS", PLAYER_BUFF_HAMMERHANDS)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HASTE", PLAYER_BUFF_HASTE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HEROISM", PLAYER_BUFF_HEROISM)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_MIND", PLAYER_BUFF_RESIST_MIND)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_PAIN_REFLECTION", PLAYER_BUFF_PAIN_REFLECTION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_PRESERVATION", PLAYER_BUFF_PRESERVATION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_REGENERATION", PLAYER_BUFF_REGENERATION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_SHIELD", PLAYER_BUFF_SHIELD)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_STONESKIN", PLAYER_BUFF_STONESKIN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_ACCURACY", PLAYER_BUFF_ACCURACY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_ENDURANCE", PLAYER_BUFF_ENDURANCE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_INTELLIGENCE", PLAYER_BUFF_INTELLIGENCE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_LUCK", PLAYER_BUFF_LUCK)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_STRENGTH", PLAYER_BUFF_STRENGTH)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_WILLPOWER", PLAYER_BUFF_WILLPOWER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_SPEED", PLAYER_BUFF_SPEED)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_WATER", PLAYER_BUFF_RESIST_WATER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_WATER_WALK", PLAYER_BUFF_WATER_WALK)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__SPIRIT_MEMBERSHIP", 58)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__ARCOMAGE_WIN", 103)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__ARCOMAGE_LOSE", 104)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_1", SPEECH_1)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_2", SPEECH_2)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_3", SPEECH_3)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_4", SPEECH_4)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_5", SPEECH_5)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_6", SPEECH_6)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_7", SPEECH_7)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_8", SPEECH_8)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_9", SPEECH_9)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_10", SPEECH_10)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_11", SPEECH_11)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_12", SPEECH_12)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_14", SPEECH_14)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_NoRoom", SPEECH_NoRoom)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_DO_POTION_FINE", SPEECH_DO_POTION_FINE)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_17", SPEECH_17)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_18", SPEECH_18)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_19", SPEECH_19)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_20", SPEECH_20)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_21", SPEECH_21)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_GoodDay", SPEECH_GoodDay)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_GoodEvening", SPEECH_GoodEvening)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_24", SPEECH_24)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_25", SPEECH_25)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_26", SPEECH_26)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_27", SPEECH_27)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_28", SPEECH_28)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_29", SPEECH_29)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_30", SPEECH_30)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_31", SPEECH_31)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_32", SPEECH_32)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_33", SPEECH_33)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_34", SPEECH_34)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_35", SPEECH_35)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_36", SPEECH_36)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_37", SPEECH_37)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_NotEnoughGold", SPEECH_NotEnoughGold)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_39", SPEECH_39)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_40", SPEECH_40)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_41", SPEECH_41)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_42", SPEECH_42)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_43", SPEECH_43)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_44", SPEECH_44)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_45", SPEECH_45)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_46", SPEECH_46)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_47", SPEECH_47)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_48", SPEECH_48)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_49", SPEECH_49)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_50", SPEECH_50)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_51", SPEECH_51)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_52", SPEECH_52)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_53", SPEECH_53)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_54", SPEECH_54)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_55", SPEECH_55)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_56", SPEECH_56)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_57", SPEECH_57)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_58", SPEECH_58)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_59", SPEECH_59)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_60", SPEECH_60)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_61", SPEECH_61)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_62", SPEECH_62)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_63", SPEECH_63)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_64", SPEECH_64)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_Yell", SPEECH_Yell)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_Falling_scream", SPEECH_Falling_scream)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_67", SPEECH_67)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_68", SPEECH_68)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_69", SPEECH_69)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_70", SPEECH_70)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_CarriageReady", SPEECH_CarriageReady)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_SetSail", SPEECH_SetSail)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_73", SPEECH_73)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_74", SPEECH_74)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_75", SPEECH_75)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_76", SPEECH_76)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_77", SPEECH_77)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_78", SPEECH_78)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_79", SPEECH_79)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_80", SPEECH_80)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_81", SPEECH_81)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_82", SPEECH_82)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_83", SPEECH_83)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_84", SPEECH_84)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_85", SPEECH_85)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_86", SPEECH_86)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_87", SPEECH_87)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_88", SPEECH_88)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_89", SPEECH_89)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_90", SPEECH_90)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_91", SPEECH_91)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_92", SPEECH_92)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_93", SPEECH_93)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_94", SPEECH_94)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_95", SPEECH_95)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_96", SPEECH_96)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_97", SPEECH_97)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_98", SPEECH_98)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_99", SPEECH_99)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_100", SPEECH_100)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_101", SPEECH_101)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_PickMe", SPEECH_PickMe)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_103", SPEECH_103)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_WEAKER", SPEECH_IDENTIFY_MONSTER_WEAKER)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_STRONGER", SPEECH_IDENTIFY_MONSTER_STRONGER)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_106", SPEECH_IDENTIFY_MONSTER_106)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_107", SPEECH_107)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_108", SPEECH_108)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_109", SPEECH_109)},
    {SWIG_LUA_CONSTTAB_INT("SPEECH_110", SPEECH_110)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_HUMAN", CHARACTER_RACE_HUMAN)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_ELF", CHARACTER_RACE_ELF)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_GOBLIN", CHARACTER_RACE_GOBLIN)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_DWARF", CHARACTER_RACE_DWARF)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_STRENGTH", CHARACTER_ATTRIBUTE_STRENGTH)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_INTELLIGENCE", CHARACTER_ATTRIBUTE_INTELLIGENCE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_WILLPOWER", CHARACTER_ATTRIBUTE_WILLPOWER)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ENDURANCE", CHARACTER_ATTRIBUTE_ENDURANCE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ACCURACY", CHARACTER_ATTRIBUTE_ACCURACY)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SPEED", CHARACTER_ATTRIBUTE_SPEED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_LUCK", CHARACTER_ATTRIBUTE_LUCK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_HEALTH", CHARACTER_ATTRIBUTE_HEALTH)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MANA", CHARACTER_ATTRIBUTE_MANA)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_AC_BONUS", CHARACTER_ATTRIBUTE_AC_BONUS)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_FIRE", CHARACTER_ATTRIBUTE_RESIST_FIRE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_AIR", CHARACTER_ATTRIBUTE_RESIST_AIR)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_WATER", CHARACTER_ATTRIBUTE_RESIST_WATER)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_EARTH", CHARACTER_ATTRIBUTE_RESIST_EARTH)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_MIND", CHARACTER_ATTRIBUTE_RESIST_MIND)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_BODY", CHARACTER_ATTRIBUTE_RESIST_BODY)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ALCHEMY", CHARACTER_ATTRIBUTE_SKILL_ALCHEMY)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_STEALING", CHARACTER_ATTRIBUTE_SKILL_STEALING)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM", CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ITEM_ID", CHARACTER_ATTRIBUTE_SKILL_ITEM_ID)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID", CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER", CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_DODGE", CHARACTER_ATTRIBUTE_SKILL_DODGE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_UNARMED", CHARACTER_ATTRIBUTE_SKILL_UNARMED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_LEVEL", CHARACTER_ATTRIBUTE_LEVEL)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ATTACK", CHARACTER_ATTRIBUTE_ATTACK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS", CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_MIN", CHARACTER_ATTRIBUTE_MELEE_DMG_MIN)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_MAX", CHARACTER_ATTRIBUTE_MELEE_DMG_MAX)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_ATTACK", CHARACTER_ATTRIBUTE_RANGED_ATTACK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS", CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_MIN", CHARACTER_ATTRIBUTE_RANGED_DMG_MIN)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_MAX", CHARACTER_ATTRIBUTE_RANGED_DMG_MAX)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_SPIRIT", CHARACTER_ATTRIBUTE_RESIST_SPIRIT)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_FIRE", CHARACTER_ATTRIBUTE_SKILL_FIRE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_AIR", CHARACTER_ATTRIBUTE_SKILL_AIR)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_WATER", CHARACTER_ATTRIBUTE_SKILL_WATER)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_EARTH", CHARACTER_ATTRIBUTE_SKILL_EARTH)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_SPIRIT", CHARACTER_ATTRIBUTE_SKILL_SPIRIT)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MIND", CHARACTER_ATTRIBUTE_SKILL_MIND)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_BODY", CHARACTER_ATTRIBUTE_SKILL_BODY)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_LIGHT", CHARACTER_ATTRIBUTE_SKILL_LIGHT)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_DARK", CHARACTER_ATTRIBUTE_SKILL_DARK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MEDITATION", CHARACTER_ATTRIBUTE_SKILL_MEDITATION)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_BOW", CHARACTER_ATTRIBUTE_SKILL_BOW)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_SHIELD", CHARACTER_ATTRIBUTE_SKILL_SHIELD)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_LEARNING", CHARACTER_ATTRIBUTE_SKILL_LEARNING)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_STAFF", PLAYER_SKILL_STAFF)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SWORD", PLAYER_SKILL_SWORD)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DAGGER", PLAYER_SKILL_DAGGER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_AXE", PLAYER_SKILL_AXE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SPEAR", PLAYER_SKILL_SPEAR)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BOW", PLAYER_SKILL_BOW)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MACE", PLAYER_SKILL_MACE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BLASTER", PLAYER_SKILL_BLASTER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SHIELD", PLAYER_SKILL_SHIELD)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LEATHER", PLAYER_SKILL_LEATHER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_CHAIN", PLAYER_SKILL_CHAIN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_PLATE", PLAYER_SKILL_PLATE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_FIRE", PLAYER_SKILL_FIRE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_AIR", PLAYER_SKILL_AIR)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_WATER", PLAYER_SKILL_WATER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_EARTH", PLAYER_SKILL_EARTH)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SPIRIT", PLAYER_SKILL_SPIRIT)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MIND", PLAYER_SKILL_MIND)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BODY", PLAYER_SKILL_BODY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LIGHT", PLAYER_SKILL_LIGHT)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DARK", PLAYER_SKILL_DARK)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ITEM_ID", PLAYER_SKILL_ITEM_ID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MERCHANT", PLAYER_SKILL_MERCHANT)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_REPAIR", PLAYER_SKILL_REPAIR)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BODYBUILDING", PLAYER_SKILL_BODYBUILDING)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MEDITATION", PLAYER_SKILL_MEDITATION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_PERCEPTION", PLAYER_SKILL_PERCEPTION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DIPLOMACY", PLAYER_SKILL_DIPLOMACY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_TIEVERY", PLAYER_SKILL_TIEVERY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_TRAP_DISARM", PLAYER_SKILL_TRAP_DISARM)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DODGE", PLAYER_SKILL_DODGE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_UNARMED", PLAYER_SKILL_UNARMED)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MONSTER_ID", PLAYER_SKILL_MONSTER_ID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ARMSMASTER", PLAYER_SKILL_ARMSMASTER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_STEALING", PLAYER_SKILL_STEALING)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ALCHEMY", PLAYER_SKILL_ALCHEMY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LEARNING", PLAYER_SKILL_LEARNING)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_CLUB", PLAYER_SKILL_CLUB)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MISC", PLAYER_SKILL_MISC)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_INVALID", PLAYER_SKILL_INVALID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_KNIGHT", PLAYER_CLASS_KNIGHT)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CHEVALIER", PLAYER_CLASS_CHEVALIER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CHAMPION", PLAYER_CLASS_CHAMPION)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_BLACK_KNIGHT", PLAYER_CLASS_BLACK_KNIGHT)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_THEIF", PLAYER_CLASS_THEIF)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ROGUE", PLAYER_CLASS_ROGUE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SPY", PLAYER_CLASS_SPY)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ASSASSIN", PLAYER_CLASS_ASSASSIN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MONK", PLAYER_CLASS_MONK)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_INITIATE", PLAYER_CLASS_INITIATE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MASTER", PLAYER_CLASS_MASTER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_NINJA", PLAYER_CLASS_NINJA)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PALADIN", PLAYER_CLASS_PALADIN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CRUSADER", PLAYER_CLASS_CRUSADER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_HERO", PLAYER_CLASS_HERO)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_VILLIAN", PLAYER_CLASS_VILLIAN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCHER", PLAYER_CLASS_ARCHER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WARRIOR_MAGE", PLAYER_CLASS_WARRIOR_MAGE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MASTER_ARCHER", PLAYER_CLASS_MASTER_ARCHER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SNIPER", PLAYER_CLASS_SNIPER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_RANGER", PLAYER_CLASS_RANGER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_HUNTER", PLAYER_CLASS_HUNTER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_RANGER_LORD", PLAYER_CLASS_RANGER_LORD)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_BOUNTY_HUNTER", PLAYER_CLASS_BOUNTY_HUNTER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CLERIC", PLAYER_CLASS_CLERIC)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST", PLAYER_CLASS_PRIEST)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST_OF_SUN", PLAYER_CLASS_PRIEST_OF_SUN)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST_OF_MOON", PLAYER_CLASS_PRIEST_OF_MOON)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_DRUID", PLAYER_CLASS_DRUID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_GREAT_DRUID", PLAYER_CLASS_GREAT_DRUID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCH_DRUID", PLAYER_CLASS_ARCH_DRUID)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WARLOCK", PLAYER_CLASS_WARLOCK)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SORCERER", PLAYER_CLASS_SORCERER)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WIZARD", PLAYER_CLASS_WIZARD)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCHMAGE", PLAYER_CLASS_ARCHMAGE)},
    {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_LICH", PLAYER_CLASS_LICH)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_INVALID", CHARACTER_EXPRESSION_INVALID)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_1", CHARACTER_EXPRESSION_1)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_CURSED", CHARACTER_EXPRESSION_CURSED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_WEAK", CHARACTER_EXPRESSION_WEAK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_SLEEP", CHARACTER_EXPRESSION_SLEEP)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_FEAR", CHARACTER_EXPRESSION_FEAR)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DRUNK", CHARACTER_EXPRESSION_DRUNK)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_INSANE", CHARACTER_EXPRESSION_INSANE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_POISONED", CHARACTER_EXPRESSION_POISONED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DISEASED", CHARACTER_EXPRESSION_DISEASED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_PARALYZED", CHARACTER_EXPRESSION_PARALYZED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_UNCONCIOUS", CHARACTER_EXPRESSION_UNCONCIOUS)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_PERTIFIED", CHARACTER_EXPRESSION_PERTIFIED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_13", CHARACTER_EXPRESSION_13)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_14", CHARACTER_EXPRESSION_14)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_15", CHARACTER_EXPRESSION_15)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_16", CHARACTER_EXPRESSION_16)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_17", CHARACTER_EXPRESSION_17)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_18", CHARACTER_EXPRESSION_18)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_19", CHARACTER_EXPRESSION_19)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_20", CHARACTER_EXPRESSION_20)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_21", CHARACTER_EXPRESSION_21)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_22", CHARACTER_EXPRESSION_22)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_23", CHARACTER_EXPRESSION_23)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_24", CHARACTER_EXPRESSION_24)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_25", CHARACTER_EXPRESSION_25)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_26", CHARACTER_EXPRESSION_26)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_27", CHARACTER_EXPRESSION_27)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_28", CHARACTER_EXPRESSION_28)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_29", CHARACTER_EXPRESSION_29)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_30", CHARACTER_EXPRESSION_30)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_31", CHARACTER_EXPRESSION_31)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_32", CHARACTER_EXPRESSION_32)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_33", CHARACTER_EXPRESSION_33)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MINOR", CHARACTER_EXPRESSION_DMGRECVD_MINOR)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MODERATE", CHARACTER_EXPRESSION_DMGRECVD_MODERATE)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MAJOR", CHARACTER_EXPRESSION_DMGRECVD_MAJOR)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_37", CHARACTER_EXPRESSION_37)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_38", CHARACTER_EXPRESSION_38)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_39", CHARACTER_EXPRESSION_39)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_SCARED", CHARACTER_EXPRESSION_SCARED)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_54", CHARACTER_EXPRESSION_54)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_55", CHARACTER_EXPRESSION_55)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_56", CHARACTER_EXPRESSION_56)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_57", CHARACTER_EXPRESSION_57)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_FALLING", CHARACTER_EXPRESSION_FALLING)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DEAD", CHARACTER_EXPRESSION_DEAD)},
    {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_ERADICATED", CHARACTER_EXPRESSION_ERADICATED)},
    {SWIG_LUA_CONSTTAB_INT("SEX_MALE", SEX_MALE)},
    {SWIG_LUA_CONSTTAB_INT("SEX_FEMALE", SEX_FEMALE)},
    {SWIG_LUA_CONSTTAB_INT("Player_INVETORYSLOTSWIDTH", Player::INVETORYSLOTSWIDTH)},
    {SWIG_LUA_CONSTTAB_INT("Player_INVETORYSLOTSHEIGHT", Player::INVETORYSLOTSHEIGHT)},
    {0,0,0,0,0,0}
};

/* -------- TYPE CONVERSION AND EQUIVALENCE RULES (BEGIN) -------- */

static swig_type_info _swigt__m_PlayerEquipment__unsigned_int = {"_m_PlayerEquipment__unsigned_int", "unsigned int PlayerEquipment::*", 0, 0, (void*)0, 0};
static swig_type_info _swigt__m_Player__unsigned___int16 = {"_m_Player__unsigned___int16", "unsigned __int16 Player::*", 0, 0, (void*)0, 0};
static swig_type_info _swigt__m_Player__unsigned_short = {"_m_Player__unsigned_short", "unsigned short Player::*", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_Actor = {"_p_Actor", "Actor *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_DAMAGE_TYPE = {"_p_DAMAGE_TYPE", "DAMAGE_TYPE *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_ITEM_EQUIP_TYPE = {"_p_ITEM_EQUIP_TYPE", "ITEM_EQUIP_TYPE *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_ItemGen = {"_p_ItemGen", "ItemGen *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_LloydBeacon = {"_p_LloydBeacon", "LloydBeacon *", 0, 0, (void*)&_wrap_class_LloydBeacon, 0};
static swig_type_info _swigt__p_NZIArrayT_Player_p_5_t = {"_p_NZIArrayT_Player_p_5_t", "NZIArray< Player *,5 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_Player = {"_p_Player", "Player *", 0, 0, (void*)&_wrap_class_Player, 0};
static swig_type_info _swigt__p_PlayerEquipment = {"_p_PlayerEquipment", "PlayerEquipment *", 0, 0, (void*)&_wrap_class_PlayerEquipment, 0};
static swig_type_info _swigt__p_PlayerSpellbookChapter = {"_p_PlayerSpellbookChapter", "PlayerSpellbookChapter *", 0, 0, (void*)&_wrap_class_PlayerSpellbookChapter, 0};
static swig_type_info _swigt__p_PlayerSpells = {"_p_PlayerSpells", "PlayerSpells *", 0, 0, (void*)&_wrap_class_PlayerSpells, 0};
static swig_type_info _swigt__p___int16 = {"_p___int16", "__int16 *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_char = {"_p_char", "char *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_int = {"_p_int", "int *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_std__arrayT_LloydBeacon_5_t = {"_p_std__arrayT_LloydBeacon_5_t", "std::array< LloydBeacon,5 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_std__arrayT_SpellBuff_24_t = {"_p_std__arrayT_SpellBuff_24_t", "std::array< SpellBuff,24 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_std__arrayT___int64_20_t = {"_p_std__arrayT___int64_20_t", "std::array< __int64,20 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_std__arrayT_char_11_t = {"_p_std__arrayT_char_11_t", "std::array< char,11 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_std__arrayT_int_126_t = {"_p_std__arrayT_int_126_t", "std::array< int,126 > *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_unsigned___int16 = {"_p_unsigned___int16", "unsigned __int16 *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_unsigned___int64 = {"_p_unsigned___int64", "unsigned __int64 *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_unsigned___int8 = {"_p_unsigned___int8", "unsigned __int8 *", 0, 0, (void*)0, 0};
static swig_type_info _swigt__p_unsigned_char = {"_p_unsigned_char", "unsigned char *", 0, 0, (void*)0, 0};

static swig_type_info *swig_type_initial[] = {
  &_swigt__m_PlayerEquipment__unsigned_int,
  &_swigt__m_Player__unsigned___int16,
  &_swigt__m_Player__unsigned_short,
  &_swigt__p_Actor,
  &_swigt__p_DAMAGE_TYPE,
  &_swigt__p_ITEM_EQUIP_TYPE,
  &_swigt__p_ItemGen,
  &_swigt__p_LloydBeacon,
  &_swigt__p_NZIArrayT_Player_p_5_t,
  &_swigt__p_Player,
  &_swigt__p_PlayerEquipment,
  &_swigt__p_PlayerSpellbookChapter,
  &_swigt__p_PlayerSpells,
  &_swigt__p___int16,
  &_swigt__p_char,
  &_swigt__p_int,
  &_swigt__p_std__arrayT_LloydBeacon_5_t,
  &_swigt__p_std__arrayT_SpellBuff_24_t,
  &_swigt__p_std__arrayT___int64_20_t,
  &_swigt__p_std__arrayT_char_11_t,
  &_swigt__p_std__arrayT_int_126_t,
  &_swigt__p_unsigned___int16,
  &_swigt__p_unsigned___int64,
  &_swigt__p_unsigned___int8,
  &_swigt__p_unsigned_char,
};

static swig_cast_info _swigc__m_PlayerEquipment__unsigned_int[] = {  {&_swigt__m_PlayerEquipment__unsigned_int, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__m_Player__unsigned___int16[] = {  {&_swigt__m_Player__unsigned___int16, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__m_Player__unsigned_short[] = {  {&_swigt__m_Player__unsigned_short, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_Actor[] = {  {&_swigt__p_Actor, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_DAMAGE_TYPE[] = {  {&_swigt__p_DAMAGE_TYPE, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_ITEM_EQUIP_TYPE[] = {  {&_swigt__p_ITEM_EQUIP_TYPE, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_ItemGen[] = {  {&_swigt__p_ItemGen, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_LloydBeacon[] = {  {&_swigt__p_LloydBeacon, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_NZIArrayT_Player_p_5_t[] = {  {&_swigt__p_NZIArrayT_Player_p_5_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_Player[] = {  {&_swigt__p_Player, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_PlayerEquipment[] = {  {&_swigt__p_PlayerEquipment, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_PlayerSpellbookChapter[] = {  {&_swigt__p_PlayerSpellbookChapter, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_PlayerSpells[] = {  {&_swigt__p_PlayerSpells, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p___int16[] = {  {&_swigt__p___int16, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_char[] = {  {&_swigt__p_char, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_int[] = {  {&_swigt__p_int, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_std__arrayT_LloydBeacon_5_t[] = {  {&_swigt__p_std__arrayT_LloydBeacon_5_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_std__arrayT_SpellBuff_24_t[] = {  {&_swigt__p_std__arrayT_SpellBuff_24_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_std__arrayT___int64_20_t[] = {  {&_swigt__p_std__arrayT___int64_20_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_std__arrayT_char_11_t[] = {  {&_swigt__p_std__arrayT_char_11_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_std__arrayT_int_126_t[] = {  {&_swigt__p_std__arrayT_int_126_t, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_unsigned___int16[] = {  {&_swigt__p_unsigned___int16, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_unsigned___int64[] = {  {&_swigt__p_unsigned___int64, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_unsigned___int8[] = {  {&_swigt__p_unsigned___int8, 0, 0, 0},{0, 0, 0, 0}};
static swig_cast_info _swigc__p_unsigned_char[] = {  {&_swigt__p_unsigned_char, 0, 0, 0},{0, 0, 0, 0}};

static swig_cast_info *swig_cast_initial[] = {
  _swigc__m_PlayerEquipment__unsigned_int,
  _swigc__m_Player__unsigned___int16,
  _swigc__m_Player__unsigned_short,
  _swigc__p_Actor,
  _swigc__p_DAMAGE_TYPE,
  _swigc__p_ITEM_EQUIP_TYPE,
  _swigc__p_ItemGen,
  _swigc__p_LloydBeacon,
  _swigc__p_NZIArrayT_Player_p_5_t,
  _swigc__p_Player,
  _swigc__p_PlayerEquipment,
  _swigc__p_PlayerSpellbookChapter,
  _swigc__p_PlayerSpells,
  _swigc__p___int16,
  _swigc__p_char,
  _swigc__p_int,
  _swigc__p_std__arrayT_LloydBeacon_5_t,
  _swigc__p_std__arrayT_SpellBuff_24_t,
  _swigc__p_std__arrayT___int64_20_t,
  _swigc__p_std__arrayT_char_11_t,
  _swigc__p_std__arrayT_int_126_t,
  _swigc__p_unsigned___int16,
  _swigc__p_unsigned___int64,
  _swigc__p_unsigned___int8,
  _swigc__p_unsigned_char,
};


/* -------- TYPE CONVERSION AND EQUIVALENCE RULES (END) -------- */

/* -----------------------------------------------------------------------------
 * Type initialization:
 * This problem is tough by the requirement that no dynamic
 * memory is used. Also, since swig_type_info structures store pointers to
 * swig_cast_info structures and swig_cast_info structures store pointers back
 * to swig_type_info structures, we need some lookup code at initialization.
 * The idea is that swig generates all the structures that are needed.
 * The runtime then collects these partially filled structures.
 * The SWIG_InitializeModule function takes these initial arrays out of
 * swig_module, and does all the lookup, filling in the swig_module.types
 * array with the correct data and linking the correct swig_cast_info
 * structures together.
 *
 * The generated swig_type_info structures are assigned staticly to an initial
 * array. We just loop through that array, and handle each type individually.
 * First we lookup if this type has been already loaded, and if so, use the
 * loaded structure instead of the generated one. Then we have to fill in the
 * cast linked list. The cast data is initially stored in something like a
 * two-dimensional array. Each row corresponds to a type (there are the same
 * number of rows as there are in the swig_type_initial array). Each entry in
 * a column is one of the swig_cast_info structures for that type.
 * The cast_initial array is actually an array of arrays, because each row has
 * a variable number of columns. So to actually build the cast linked list,
 * we find the array of casts associated with the type, and loop through it
 * adding the casts to the list. The one last trick we need to do is making
 * sure the type pointer in the swig_cast_info struct is correct.
 *
 * First off, we lookup the cast->type name to see if it is already loaded.
 * There are three cases to handle:
 *  1) If the cast->type has already been loaded AND the type we are adding
 *     casting info to has not been loaded (it is in this module), THEN we
 *     replace the cast->type pointer with the type pointer that has already
 *     been loaded.
 *  2) If BOTH types (the one we are adding casting info to, and the
 *     cast->type) are loaded, THEN the cast info has already been loaded by
 *     the previous module so we just ignore it.
 *  3) Finally, if cast->type has not already been loaded, then we add that
 *     swig_cast_info to the linked list (because the cast->type) pointer will
 *     be correct.
 * ----------------------------------------------------------------------------- */

#ifdef __cplusplus
extern "C" {
#if 0
} /* c-mode */
#endif
#endif

#if 0
#define SWIGRUNTIME_DEBUG
#endif


SWIGRUNTIME void
SWIG_InitializeModule(void *clientdata) {
  size_t i;
  swig_module_info *module_head, *iter;
  int found, init;

  /* check to see if the circular list has been setup, if not, set it up */
  if (swig_module.next==0) {
    /* Initialize the swig_module */
    swig_module.type_initial = swig_type_initial;
    swig_module.cast_initial = swig_cast_initial;
    swig_module.next = &swig_module;
    init = 1;
  } else {
    init = 0;
  }

  /* Try and load any already created modules */
  module_head = SWIG_GetModule(clientdata);
  if (!module_head) {
    /* This is the first module loaded for this interpreter */
    /* so set the swig module into the interpreter */
    SWIG_SetModule(clientdata, &swig_module);
    module_head = &swig_module;
  } else {
    /* the interpreter has loaded a SWIG module, but has it loaded this one? */
    found=0;
    iter=module_head;
    do {
      if (iter==&swig_module) {
        found=1;
        break;
      }
      iter=iter->next;
    } while (iter!= module_head);

    /* if the is found in the list, then all is done and we may leave */
    if (found) return;
    /* otherwise we must add out module into the list */
    swig_module.next = module_head->next;
    module_head->next = &swig_module;
  }

  /* When multiple interpreters are used, a module could have already been initialized in
     a different interpreter, but not yet have a pointer in this interpreter.
     In this case, we do not want to continue adding types... everything should be
     set up already */
  if (init == 0) return;

  /* Now work on filling in swig_module.types */
#ifdef SWIGRUNTIME_DEBUG
  printf("SWIG_InitializeModule: size %d\n", swig_module.size);
#endif
  for (i = 0; i < swig_module.size; ++i) {
    swig_type_info *type = 0;
    swig_type_info *ret;
    swig_cast_info *cast;

#ifdef SWIGRUNTIME_DEBUG
    printf("SWIG_InitializeModule: type %d %s\n", i, swig_module.type_initial[i]->name);
#endif

    /* if there is another module already loaded */
    if (swig_module.next != &swig_module) {
      type = SWIG_MangledTypeQueryModule(swig_module.next, &swig_module, swig_module.type_initial[i]->name);
    }
    if (type) {
      /* Overwrite clientdata field */
#ifdef SWIGRUNTIME_DEBUG
      printf("SWIG_InitializeModule: found type %s\n", type->name);
#endif
      if (swig_module.type_initial[i]->clientdata) {
	type->clientdata = swig_module.type_initial[i]->clientdata;
#ifdef SWIGRUNTIME_DEBUG
      printf("SWIG_InitializeModule: found and overwrite type %s \n", type->name);
#endif
      }
    } else {
      type = swig_module.type_initial[i];
    }

    /* Insert casting types */
    cast = swig_module.cast_initial[i];
    while (cast->type) {

      /* Don't need to add information already in the list */
      ret = 0;
#ifdef SWIGRUNTIME_DEBUG
      printf("SWIG_InitializeModule: look cast %s\n", cast->type->name);
#endif
      if (swig_module.next != &swig_module) {
        ret = SWIG_MangledTypeQueryModule(swig_module.next, &swig_module, cast->type->name);
#ifdef SWIGRUNTIME_DEBUG
	if (ret) printf("SWIG_InitializeModule: found cast %s\n", ret->name);
#endif
      }
      if (ret) {
	if (type == swig_module.type_initial[i]) {
#ifdef SWIGRUNTIME_DEBUG
	  printf("SWIG_InitializeModule: skip old type %s\n", ret->name);
#endif
	  cast->type = ret;
	  ret = 0;
	} else {
	  /* Check for casting already in the list */
	  swig_cast_info *ocast = SWIG_TypeCheck(ret->name, type);
#ifdef SWIGRUNTIME_DEBUG
	  if (ocast) printf("SWIG_InitializeModule: skip old cast %s\n", ret->name);
#endif
	  if (!ocast) ret = 0;
	}
      }

      if (!ret) {
#ifdef SWIGRUNTIME_DEBUG
	printf("SWIG_InitializeModule: adding cast %s\n", cast->type->name);
#endif
        if (type->cast) {
          type->cast->prev = cast;
          cast->next = type->cast;
        }
        type->cast = cast;
      }
      cast++;
    }
    /* Set entry in modules->types array equal to the type */
    swig_module.types[i] = type;
  }
  swig_module.types[i] = 0;

#ifdef SWIGRUNTIME_DEBUG
  printf("**** SWIG_InitializeModule: Cast List ******\n");
  for (i = 0; i < swig_module.size; ++i) {
    int j = 0;
    swig_cast_info *cast = swig_module.cast_initial[i];
    printf("SWIG_InitializeModule: type %d %s\n", i, swig_module.type_initial[i]->name);
    while (cast->type) {
      printf("SWIG_InitializeModule: cast type %s\n", cast->type->name);
      cast++;
      ++j;
    }
  printf("---- Total casts: %d\n",j);
  }
  printf("**** SWIG_InitializeModule: Cast List ******\n");
#endif
}

/* This function will propagate the clientdata field of type to
* any new swig_type_info structures that have been added into the list
* of equivalent types.  It is like calling
* SWIG_TypeClientData(type, clientdata) a second time.
*/
SWIGRUNTIME void
SWIG_PropagateClientData(void) {
  size_t i;
  swig_cast_info *equiv;
  static int init_run = 0;

  if (init_run) return;
  init_run = 1;

  for (i = 0; i < swig_module.size; i++) {
    if (swig_module.types[i]->clientdata) {
      equiv = swig_module.types[i]->cast;
      while (equiv) {
        if (!equiv->converter) {
          if (equiv->type && !equiv->type->clientdata)
            SWIG_TypeClientData(equiv->type, swig_module.types[i]->clientdata);
        }
        equiv = equiv->next;
      }
    }
  }
}

#ifdef __cplusplus
#if 0
{ /* c-mode */
#endif
}
#endif



/* Forward declaration of where the user's %init{} gets inserted */
void SWIG_init_user(lua_State* L );
    
#ifdef __cplusplus
extern "C" {
#endif
/* this is the initialization function
  added at the very end of the code
  the function is always called SWIG_init, but an earlier #define will rename it
*/
#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC))
LUALIB_API int SWIG_init(lua_State* L)
#else
SWIGEXPORT int SWIG_init(lua_State* L) /* default Lua action */
#endif
{
#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC) /* valid for both Lua and eLua */
  int i;
  /* start with global table */
  lua_pushglobaltable (L);
  /* SWIG's internal initalisation */
  SWIG_InitializeModule((void*)L);
  SWIG_PropagateClientData();
#endif

#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC))
  /* add a global fn */
  SWIG_Lua_add_function(L,"swig_type",SWIG_Lua_type);
  SWIG_Lua_add_function(L,"swig_equals",SWIG_Lua_equal);
  /* begin the module (its a table with the same name as the module) */
  SWIG_Lua_module_begin(L,SWIG_name);
  /* add commands/functions */
  for (i = 0; swig_commands[i].name; i++){
    SWIG_Lua_module_add_function(L,swig_commands[i].name,swig_commands[i].func);
  }
  /* add variables */
  for (i = 0; swig_variables[i].name; i++){
    SWIG_Lua_module_add_variable(L,swig_variables[i].name,swig_variables[i].get,swig_variables[i].set);
  }
#endif

#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)
  /* set up base class pointers (the hierarchy) */
  for (i = 0; swig_types[i]; i++){
    if (swig_types[i]->clientdata){
      SWIG_Lua_init_base_class(L,(swig_lua_class*)(swig_types[i]->clientdata));
    }
  }
  /* additional registration structs & classes in lua */
  for (i = 0; swig_types[i]; i++){
    if (swig_types[i]->clientdata){
      SWIG_Lua_class_register(L,(swig_lua_class*)(swig_types[i]->clientdata));
    }
  }
#endif

#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC))
  /* constants */
  SWIG_Lua_InstallConstants(L,swig_constants);
#endif

#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)
  /* invoke user-specific initialization */
  SWIG_init_user(L);
  /* end module */
  /* Note: We do not clean up the stack here (Lua will do this for us). At this
     point, we have the globals table and out module table on the stack. Returning
     one value makes the module table the result of the require command. */
  return 1;
#else
  return 0;
#endif
}

#ifdef __cplusplus
}
#endif


const char* SWIG_LUACODE=
  "";

void SWIG_init_user(lua_State* L)
{
  /* exec Lua code if applicable */
  SWIG_Lua_dostring(L,SWIG_LUACODE);
}