Mercurial > mm7
view Level/Decoration.h @ 2125:ba3de1337989
house animations working
round renamed to round_to_int
author | zipi |
---|---|
date | Thu, 26 Dec 2013 22:46:49 +0000 |
parents | 35c1e4ff6ba7 |
children | 9bd7522cdbbb |
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#pragma once #include <cstdint> #include <array> #include "../VectorTypes.h" enum LEVEL_DECORATION_FLAGS: uint16_t { LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01, LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02, LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04, LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08, LEVEL_DECORATION_CHEST = 0x10, LEVEL_DECORATION_INVISIBLE = 0x20, LEVEL_DECORATION_OBELISK_CHEST = 0x40, }; /* 74 */ #pragma pack(push, 1) struct LevelDecoration { LevelDecoration(); int GetGlobalEvent(); bool IsInteractive(); bool IsObeliskChestActive(); uint16_t uDecorationDescID; uint16_t uFlags; Vec3_int_ vPosition; int32_t field_10_y_rot; uint16_t uCog; uint16_t uEventID; uint16_t uTriggerRange; int16_t field_1A; int16_t _idx_in_stru123; int16_t field_1E; }; extern std::array<LevelDecoration, 3000> pLevelDecorations; extern size_t uNumLevelDecorations; extern LevelDecoration* activeLevelDecoration; #pragma pack(pop)