Mercurial > mm7
view Engine/Engine.cpp @ 2562:b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author | Ritor1 |
---|---|
date | Sun, 17 May 2015 22:42:13 +0600 |
parents | 67d837007a4c |
children | 65c97624c047 |
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#define _CRTDBG_MAP_ALLOC #define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> #include <direct.h> #include "Engine/Engine.h" #include "Engine/Party.h" #include "Engine/Timer.h" #include "Engine/LOD.h" #include "Engine/Events.h" #include "Engine/OurMath.h" #include "Engine/texts.h" #include "Engine/stru123.h" #include "Engine/LuaVM.h" #include "Engine/MMT.h" #include "Engine/SaveLoad.h" #include "Engine/Registry.h" #include "Engine/Graphics/Vis.h" #include "Engine/Graphics/Weather.h" #include "Engine/Graphics/LightmapBuilder.h" #include "Engine/Graphics/DecalBuilder.h" #include "Engine/Graphics/ParticleEngine.h" #include "Engine/Graphics/GammaControl.h" #include "Engine/Graphics/stru9.h" #include "Engine/Graphics/stru10.h" #include "Engine/Graphics/Viewport.h" #include "Engine/Graphics/Outdoor.h" #include "Engine/Graphics/Overlays.h" #include "Engine/Graphics/Lights.h" #include "Engine/Graphics/Level/Decoration.h" #include "Engine/Graphics/PaletteManager.h" #include "Engine/Graphics/DecorationList.h" #include "Engine/Graphics/RenderD3D11.h" #include "Engine/Graphics/Sprites.h" #include "Engine/TurnEngine/TurnEngine.h" #include "Engine/Spells/CastSpellInfo.h" #include "Engine/Tables/FrameTableInc.h" #include "Engine/Objects/Actor.h" #include "Engine/Objects/ObjectList.h" #include "Engine/Objects/SpriteObject.h" #include "Engine/Objects/Chest.h" #include "Arcomage\Arcomage.h" #include "IO/Mouse.h" #include "IO/Keyboard.h" #include "GUI/GUIWindow.h" #include "GUI/GUIProgressBar.h" #include "GUI/GUIFont.h" #include "GUI/UI/UIGame.h" #include "GUI/UI/UIHouses.h" #include "GUI/UI/UIShops.h" #include "GUI/UI/UIPartyCreation.h" #include "GUI/NewUI/MainMenu.h" #include "Media/Audio/AudioPlayer.h" #include "Media/Video/Bink_Smacker.h" #include "Engine/Tables/IconFrameTable.h" #include "Engine/Tables/PlayerFrameTable.h" #include "Engine/Tables/StorylineTextTable.h" #include "Engine/Tables/FactionTable.h" #include "Engine/MapsLongTimer.h" #include "Game/Game.h" #include "Game/MainMenu.h" #include "Game/MainMenuLoad.h" #include "Game/CreateParty.h" #include "stru6.h" Engine *pEngine = nullptr; //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_EXIT_GAME: return L"MENU_EXIT_GAME"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu"; case MENU_DebugBLVLevel: return L"MENU_DebugBLVLevel"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; case MENU_MMT_MAIN_MENU: return L"MENU_MMT_MAIN_MENU"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { sCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s \n", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return sCurrentMenuID; } //----- (00464761) -------------------------------------------------------- void Engine_DeinitializeAndTerminate(int exitCode) { SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pEngine->Deinitialize(); pRenderer->Release(); delete window; //if ( !DestroyWindow(hWnd) ) // GetLastError(); exit(exitCode); } //----- (00435694) -------------------------------------------------------- void Engine::ToggleFlags2(unsigned int uFlag) { unsigned int v2; // eax@1 v2 = this->uFlags2; if (v2 & uFlag) this->uFlags2 = v2 & ~uFlag; else this->uFlags2 = uFlag | v2; } //----- (0044103C) -------------------------------------------------------- void Engine::Draw() { int v4; // edi@26 uFlags2 &= ~0x02; if (pParty->_497FC5_check_party_perception_against_level()) uFlags2 |= 2; pIndoorCameraD3D->sRotationX = pParty->sRotationX; pIndoorCameraD3D->sRotationY = pParty->sRotationY; pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * pi_double * pParty->sRotationY / 2048.0); pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * pi_double * pParty->sRotationY / 2048.0); pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353 //pIndoorCamera->Initialize2(); pIndoorCameraD3D->CalculateRotations(pParty->sRotationX, pParty->sRotationY); pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); if (pMovie_Track) { /*if ( !pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); pMouse->DrawCursorToTarget(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); }*/ } else { if (pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.y; pParty->vPrevPosition.z = pParty->vPosition.z; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D(); //if ( !pRenderer->pRenderD3D ) //pMouse->DrawCursorToTarget(); if (!PauseGameDrawing() || viewparams->field_48 == 1) { //if ( pRenderer->pRenderD3D ) { float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; //v3 = v2 + 6.7553994e15; //pRenderer->field_1036A8_bitmapid = LODWORD(v3); pRenderer->hd_water_current_frame = floorf(v2 + 0.5f); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); //if (pRenderer->pRenderD3D) { pDecalBuilder->DrawBloodsplats(); pEngine->pLightmapBuilder->DrawLightmapsType(2); } } pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); } //DEBUG: force redraw gui viewparams->bRedrawGameUI = true; pRenderer->BeginScene(); //if (pRenderer->pRenderD3D) pMouse->DrawCursorToTarget(); if (pOtherOverlayList->bRedraw) viewparams->bRedrawGameUI = true; v4 = viewparams->bRedrawGameUI; GameUI_Footer(); if (!viewparams->bRedrawGameUI) GameUI_DrawRightPanelItems(); else { GameUI_DrawRightPanelFrames(); GameUI_Footer_2(); viewparams->bRedrawGameUI = false; } if (!pMovie_Track)//!pVideoPlayer->pSmackerMovie) { GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2); if (v4) { if (!PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, 0x7FF); viewparams->field_48 = 0; } } viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw; pOtherOverlayList->bRedraw = 0; GameUI_DrawPartySpells(); if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C) GameUI_DrawHiredNPCs(); GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars(); GameUI_DrawCharacterSelectionFrame(); if (_44100D_should_alter_right_panel()) GameUI_DrawRightPanel(); if (!pMovie_Track) { pStru6Instance->DrawPlayerBuffAnims(); pOtherOverlayList->DrawTurnBasedIcon(v4); GameUI_DrawTorchlightAndWizardEye(); } static bool render_framerate = false; static float framerate = 0.0f; static uint frames_this_second = 0; static uint last_frame_time = GetTickCount(); static uint framerate_time_elapsed = 0; if (current_screen_type == SCREEN_GAME && uCurrentlyLoadedLevelType == LEVEL_Outdoor) pWeather->Draw();//Ritor1: my include //while(GetTickCount() - last_frame_time < 33 );//FPS control uint frame_dt = GetTickCount() - last_frame_time; last_frame_time = GetTickCount(); framerate_time_elapsed += frame_dt; if (framerate_time_elapsed >= 1000) { framerate = frames_this_second * (1000.0f / framerate_time_elapsed); framerate_time_elapsed = 0; frames_this_second = 0; render_framerate = true; } ++frames_this_second; if (debug_information) { if (render_framerate) { sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255)); } sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255)); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { uint uFaceID; int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); int floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); } else { int on_water, _a6; int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); } pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255)); } GUI_UpdateWindows(); pParty->UpdatePlayersAndHirelingsEmotions(); _unused_5B5924_is_travel_ui_drawn = false; if (v4) pMouse->bRedraw = true; pMouse->ReadCursorWithItem(); pMouse->DrawCursor(); pMouse->Activate(); pRenderer->EndScene(); pRenderer->Present(); pParty->uFlags &= ~2; } //----- (0047A815) -------------------------------------------------------- void Engine::DrawParticles() { pParticleEngine->Draw(); } //----- (0044F192) -------------------------------------------------------- void Engine::PrepareBloodsplats() { for (uint i = 0; i < uNumBloodsplats; ++i) { pBloodsplatContainer->AddBloodsplat(pBloodsplats[i].x, pBloodsplats[i].y, pBloodsplats[i].z, pBloodsplats[i].radius, pBloodsplats[i].r, pBloodsplats[i].g, pBloodsplats[i].b); } } //----- (0044F120) -------------------------------------------------------- void Engine::PushStationaryLights(int a2) { Game__StationaryLight* pLight; for (int i = 0; i < uNumStationaryLights; ++i) { pLight = &pStationaryLights[i]; pStationaryLightsStack->AddLight(pLight->vPosition.x, pLight->vPosition.y, pLight->vPosition.z, pLight->flt_18, pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, _4E94D0_light_type); } } // 4E94D0: using guessed type char _4E94D0_light_type; //----- (0044F0FD) -------------------------------------------------------- void Engine::_44F0FD() { ToggleFlags(0x40u); if (!(uFlags & 0x40)) { uNumBloodsplats = 0; field_E0C = 0; } } //----- (0044F0D8) -------------------------------------------------------- void Engine::ToggleFlags(uint uMask) { if (uFlags & uMask) uFlags &= ~uMask; else uFlags |= uMask; } //----- (0044F07B) -------------------------------------------------------- bool Engine::_44F07B() { if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 && pKeyboardInstance->WasKeyPressed(VK_F11))) return true; return false; } //----- (0044EEA7) -------------------------------------------------------- bool Engine::_44EEA7() { //Game *v1; // esi@1 //double v2; // st7@2 float depth; // ST00_4@9 //bool result; // eax@9 //unsigned int v5; // eax@14 __int64 v6; // kr00_8@21 //unsigned int y; // [sp+4h] [bp-24h]@2 //unsigned int x; // [sp+8h] [bp-20h]@2 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2 POINT cursor; // [sp+20h] [bp-8h]@1 //v1 = this; ++qword_5C6DF0; pParticleEngine->UpdateParticles(); pMouseInstance->GetCursorPos(&cursor); //x = cursor.y; //y = cursor.x; if (sub_4637E0_is_there_popup_onscreen()) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_2; depth = pIndoorCameraD3D->GetPickDepth(); } else { if (uFlags2 & GAME_FLAGS_2_TARGETING_MODE) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_1; } else { v11 = &vis_face_filter; v10 = &vis_sprite_filter_4; } depth = 5120.0; } //depth = v2; PickMouse(depth, cursor.x, cursor.y, false, v10, v11); pLightmapBuilder->StationaryLightsCount = 0; pLightmapBuilder->MobileLightsCount = 0; pDecalBuilder->std__vector_pDecals_size = 0; pDecalBuilder->field_308008 = 0; if (!_44F07B()) return false; if (uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) pStru10Instance->bDoNotDrawPortalFrustum = false; if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor) pRenderer->uFogColor = GetLevelFogColor() & 0xFFFFFF; if (uFlags & 0x0400) uFlags2 |= 0x01; /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) { uFlags2 |= 0x01; field_E10 = qword_5C6DF0; }*/ v6 = qword_5C6DF0 - field_E10; if (qword_5C6DF0 - field_E10 == 1) uFlags2 |= v6; if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive) { uFlags2 |= 1; uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive; } return true; } //----- (0044EDE4) -------------------------------------------------------- bool Engine::AlterGamma_BLV(BLVFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (0044EE30) -------------------------------------------------------- bool Engine::AlterGamma_ODM(ODMFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (004645FA) -------------------------------------------------------- void Engine::Deinitialize() { WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode); //if (pRenderer->bWindowMode) { WriteWindowsRegistryInt("window X", window->GetX()); WriteWindowsRegistryInt("window Y", window->GetY()); } WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); pItemsTable->Release(); pNPCStats->Release(); if (pMouse) pMouse->Deactivate(); delete pRenderer; pAudioPlayer->Release();//error pNew_LOD->FreeSubIndexAndIO(); pGames_LOD->FreeSubIndexAndIO(); ClipCursor(0); Engine::Destroy(); delete pEventTimer; } //----- (0044EE7C) -------------------------------------------------------- bool Engine::draw_debug_outlines() { if (/*uFlags & 0x04*/ debug_lights) { pLightmapBuilder->DrawDebugOutlines(-1); //pDecalBuilder->DrawDecalDebugOutlines(); } return true; } //----- (0044EC23) -------------------------------------------------------- int Engine::_44EC23(struct Polygon *a2, int *a3, signed int a4) { double v4; // st7@4 //double v5; // ST00_8@4 signed int v6; // eax@5 //double v7; // ST00_8@6 signed int result; // eax@8 //double v9; // ST00_8@9 //double v10; // ST00_8@11 float a2a; // [sp+14h] [bp+8h]@4 float a3a; // [sp+18h] [bp+Ch]@4 float a3b; // [sp+18h] [bp+Ch]@6 float a4a; // [sp+1Ch] [bp+10h]@9 float a4b; // [sp+1Ch] [bp+10h]@11 if (this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2) { v4 = (double)a4; a2a = v4; *a3 |= 2u; a3a = (1.0 - this->fSaturation) * v4; //v5 = a3a + 6.7553994e15; //if ( SLODWORD(v5) >= 0 ) if (floorf(a3a + 0.5f) >= 0) { a3b = (1.0 - this->fSaturation) * a2a; //v7 = a3b + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(a3b + 0.5f); } else v6 = 0; if (a4 >= v6) { a4a = (1.0 - fSaturation) * a2a; //v9 = a4a + 6.7553994e15; //if ( SLODWORD(v9) >= 0 ) if (floorf(a4a + 0.5f) >= 0) { a4b = (1.0 - fSaturation) * a2a; //v10 = a4b + 6.7553994e15; //result = LODWORD(v10); result = floorf(a4b + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (00465C8B) -------------------------------------------------------- Engine *Engine::Create() { return new Engine; } //----- (00465CF3) -------------------------------------------------------- void Engine::Destroy() { delete pEngine; pEngine = nullptr; } //----- (0044ED0A) -------------------------------------------------------- signed int Engine::_44ED0A(BLVFace *a2, int *a3, signed int a4) { double v4; // st7@3 //double v5; // ST00_8@3 signed int v6; // eax@4 //double v7; // ST00_8@5 signed int result; // eax@7 //double v9; // ST00_8@8 //double v10; // ST00_8@10 float v11; // [sp+14h] [bp+8h]@3 float v12; // [sp+18h] [bp+Ch]@3 float v13; // [sp+18h] [bp+Ch]@5 float v14; // [sp+1Ch] [bp+10h]@8 float v15; // [sp+1Ch] [bp+10h]@10 if (this->uFlags2 & 2 && a2->uAttributes & 2) { v4 = (double)a4; v11 = v4; *a3 |= 2u; v12 = (1.0 - this->fSaturation) * v4; //v5 = v12 + 6.7553994e15; if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0) { v13 = (1.0 - this->fSaturation) * v11; //v7 = v13 + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(v13 + 0.5f); } else v6 = 0; if (a4 >= v6) { v14 = (1.0 - fSaturation) * v11; //v9 = v14 + 6.7553994e15; if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0) { v15 = (1.0 - fSaturation) * v11; //v10 = v15 + 6.7553994e15; //result = LODWORD(v10); result = floorf(v15 + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (0044E4B7) -------------------------------------------------------- Engine::Engine() { uNumStationaryLights = 0; uNumBloodsplats = 0; field_E0C = 0; field_E10 = 0; uNumStationaryLights_in_pStationaryLightsStack = 0; uFlags = 0; uFlags2 = 0; //pThreadWardInstance = new ThreadWard; pThreadWardInstance = nullptr; pParticleEngine = new ParticleEngine; pMouse = pMouseInstance = new Mouse; pLightmapBuilder = new LightmapBuilder; pVisInstance = new Vis; pStru6Instance = new stru6; pIndoorCameraD3D = new IndoorCameraD3D; pStru9Instance = new stru9; pStru10Instance = new stru10; //pStru11Instance = new stru11; pStru11Instance = nullptr; //pStru12Instance = new stru12(pStru11Instance); pStru12Instance = nullptr; //pCShow = new CShow; pCShow = nullptr; pKeyboardInstance = new Keyboard; //pGammaController = new GammaController; uFlags |= 0x0800; uFlags2 |= 0x24; _44F0FD(); } //----- (0044E7F3) -------------------------------------------------------- Engine::~Engine() { //delete pGammaController; delete pKeyboardInstance; /*delete pCShow; delete pStru12Instance; delete pStru11Instance;*/ delete pStru10Instance; delete pStru9Instance; delete pIndoorCameraD3D; delete pStru6Instance; delete pVisInstance; delete pLightmapBuilder; delete pMouseInstance; delete pParticleEngine; //delete pThreadWardInstance; } //----- (0044EA5E) -------------------------------------------------------- bool Engine::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { /*if (current_screen_type != SCREEN_GAME|| !pRenderer->pRenderD3D) return false;*/ if (!pVisInstance) { MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0); return false; } if (uMouseX >= (signed int)pViewport->uScreen_TL_X && uMouseX <= (signed int)pViewport->uScreen_BR_X && uMouseY >= (signed int)pViewport->uScreen_TL_Y && uMouseY <= (signed int)pViewport->uScreen_BR_Y) { pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter); if (bOutline) OutlineSelection(); } return true; } // 4E28F8: using guessed type int current_screen_type; //----- (0044EB12) -------------------------------------------------------- bool Engine::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { if (current_screen_type == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/) { bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter); if (bOutline) OutlineSelection(); return r; } return false; } /* Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4) { if (dword_4E28F8_PartyCantJumpIfTrue) return Result::Generic; pVis->PickKeyboard(a3, a4); if (bOutline) Game_outline_selection((int)this); return Result::Success; } */ // 4E28F8: using guessed type int current_screen_type; //----- (0044EB5A) -------------------------------------------------------- void Engine::OutlineSelection() { if (!pVisInstance) return; if (!pVisInstance->default_list.uNumPointers) return; Vis_ObjectInfo* object_info = pVisInstance->default_list.object_pointers[0]; if (object_info) switch (object_info->object_type) { case VisObjectType_Sprite: { Log::Warning(L"Sprite outline currently unsupported"); return; } case VisObjectType_Face: { if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ODMFace* face = (ODMFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { BLVFace* face = (BLVFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else Error("Invalid level type", uCurrentlyLoadedLevelType); } break; default: { MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0); ExitProcess(0); } } } //----- (0042FBDD) -------------------------------------------------------- void sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureIndexedAlpha(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } //----- (0042FC15) -------------------------------------------------------- void CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_StartMainChoice02, -2, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); } //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; return; } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int _0_box_loading_1_fullscreen) { //if ( pRenderer->pRenderD3D ) pEngine->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; CastSpellInfoHelpers::_427D48(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464866) -------------------------------------------------------- void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box) { char *v3; // eax@1 unsigned int v5; // eax@3 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen : GUIProgressBar::TYPE_Box); strcpy(Str1, pCurrentMapName); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = false; uLevelMapStatsID = v5; pEngine->uFlags2 &= 0xFFFFFFF7u; if (!_stricmp(pCurrentMapName, "out15.odm")) { bUnderwater = true; pEngine->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY; } pParty->floor_face_pid = 0; if (_stricmp(Str1, "blv")) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); _461103_load_level_sub(); if (!_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv")) { //spawning grounds & walls of mist - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } void IntegrityTest() { static_assert(sizeof(MovieHeader) == 44, "Wrong type size"); static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size"); static_assert(sizeof(SoundDesc) == 120, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 36, "Wrong type size"); static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 56, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 84, "Wrong type size"); static_assert(sizeof(IconFrame) == 32, "Wrong type size"); static_assert(sizeof(PlayerFrame) == 10, "Wrong type size"); static_assert(sizeof(TextureFrame) == 20, "Wrong type size"); static_assert(sizeof(SpriteFrame) == 60, "Wrong type size"); static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size"); static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size"); static_assert(sizeof(Texture) == 0x48, "Wrong type size"); //static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size"); //static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size"); static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size"); static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size"); //static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size"); static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size"); static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size"); static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size"); static_assert(sizeof(MonsterDesc) == 152, "Wrong type size"); static_assert(sizeof(Timer) == 0x28, "Wrong type size"); static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size"); static_assert(sizeof(ItemGen) == 0x24, "Wrong type size"); static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size"); static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size"); static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size"); static_assert(sizeof(Chest) == 0x14CC, "Wrong type size"); static_assert(sizeof(MapInfo) == 0x44, "Wrong type size"); static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size"); static_assert(sizeof(SpellData) == 0x14, "Wrong type size"); static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size"); static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size"); static_assert(sizeof(ActorJob) == 0xC, "Wrong type size"); static_assert(sizeof(Actor) == 0x344, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size"); static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size"); static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size"); static_assert(sizeof(ODMFace) == 0x134, "Wrong type size"); static_assert(sizeof(BSPNode) == 0x8, "Wrong type size"); static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size"); static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size"); static_assert(sizeof(BLVFace) == 0x60, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size"); static_assert(sizeof(BLVSector) == 0x74, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size"); static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size"); static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size"); //static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size"); static_assert(sizeof(Mouse) == 0x114, "Wrong type size"); static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size"); static_assert(sizeof(Particle) == 0x68, "Wrong type size"); static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size"); static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size"); static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size"); static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size"); static_assert(sizeof(Vis) == 0x20D0, "Wrong type size"); static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size"); static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size"); static_assert(sizeof(stru6) == 0x5F8, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 //static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size"); static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size"); static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size"); static_assert(sizeof(MobileLight) == 0x12, "Wrong type size"); static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size"); static_assert(sizeof(Engine) == 0xE78, "Wrong type size"); static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size"); static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size"); static_assert(sizeof(NPCData) == 0x4C, "Wrong type size"); static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size"); static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size"); static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size"); static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size"); //static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size"); static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size"); static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size"); static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size"); static_assert(sizeof(EventIndex) == 0xC, "Wrong type size"); static_assert(sizeof(_2devent) == 0x34, "Wrong type size"); static_assert(sizeof(MapsLongTimer) == 0x20, "Wrong type size"); static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size"); static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size"); static_assert(sizeof(StorylineText) == 0x160, "Wrong type size"); static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size"); static_assert(sizeof(Decal) == 0xC20, "Wrong type size"); static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size"); static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size"); static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size"); static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size"); // static_assert(sizeof(Render) == 0x129844, "Wrong type size"); static_assert(sizeof(Player) == 0x1B3C, "Wrong type size"); static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size"); static_assert(sizeof(Party) == 0x16238, "Wrong type size"); static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size"); //static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size"); //static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size"); static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size"); // static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size"); //static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size"); static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size"); static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size"); static_assert(sizeof(LightsData) == 0x3FC, "Wrong type size"); static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size"); static_assert(sizeof(stru336) == 0x798, "Wrong type size"); static_assert(sizeof(Vec3_short_) == 6, "Wrong type size"); static_assert(sizeof(BLVFace) == 96, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size"); static_assert(sizeof(BLVSector) == 116, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 32, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size"); static_assert(sizeof(BSPNode) == 8, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size"); static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size"); static_assert(sizeof(Actor) == 836, "Wrong type size"); static_assert(sizeof(SpriteObject) == 112, "Wrong type size"); static_assert(sizeof(Chest) == 5324, "Wrong type size"); static_assert(sizeof(stru123) == 0xC8, "Wrong type size"); static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size"); static_assert(sizeof(LODSprite) == 0x28, "Wrong type size"); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->SetFOV(flt_6BE3A0 * 65536.0f); //pIndoorCamera = new IndoorCamera; //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256] = { 0 }; char strCommand[256] = { 0 }; // [sp+10Ch] [bp-118h]@1 char Filename[20] = { 0 }; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; //Open CD audio wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 255, 0)) { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 255, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 255, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; FILE* f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL(__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if (a2 == 272) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if (v6) { v7 = v6 - 3; if (v7) { v8 = v7 - 2; if (v8) { v9 = v8 - 4; if (v9) { if (v9 != 5) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insйrez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insйrez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if (a2 == 273) { if (a3 == 2) { v12 = 0; EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if (v4) { v12 = 1; EndDialog(hDlg, v12); return 1; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = { 'X', ':', '\\', 0 }; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ | KEY_WOW64_32KEY, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, KEY_READ | KEY_WOW64_32KEY, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, KEY_READ | KEY_WOW64_32KEY, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, KEY_READ | KEY_WOW64_32KEY, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize(int game_width, int game_height) { wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { Log::Warning(L"Checking for CD..."); if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter)) return false; Log::Warning(L"...done."); } srand(GetTickCount()); pEventTimer = Timer::Create(); pEventTimer->Initialize(); window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height);//Create game window bool use_d3d11 = false; if (use_d3d11) pRenderer = RenderD3D11::Create(); else pRenderer = Render::Create();//Create DirectX if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { //bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); //uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); if (!pRenderer->Initialize(window/*, bColoredLights, uLevelOfDetail, bTinting*/)) { Log::Warning(L"Render failed to initialize"); return false; } } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pEngine = Engine::Create(); pMouse = pEngine->pMouseInstance; pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->Load("data\\events.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites("data\\sprites.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } #if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons")) { delete pIcons_LOD_mm6; pIcons_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:icons.lod"); } } else Log::Warning(L"Unable to find mm6:icons.lod"); if (_access("../MM_VI/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm6; pBitmaps_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm6:bitmaps.lod"); auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod" : "../MM_VI/data/sprites.lod"; if (_access(mm6_sprite_container_name, 0) == 0) { pSprites_LOD_mm6 = new LODFile_Sprites; if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name)) { delete pSprites_LOD_mm6; pSprites_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:sprites.lod"); } } else Log::Warning(L"Unable to find mm6:sprites.lod"); if (_access("../mm8/data/icons.lod", 0) == 0) { pIcons_LOD_mm8 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) { delete pIcons_LOD_mm8; pIcons_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:icons.lod"); } } else Log::Warning(L"Unable to find mm8:icons.lod"); if (_access("../mm8/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm8; pBitmaps_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm8:bitmaps.lod"); if (_access("../mm8/data/sprites.lod", 0) == 0) { pSprites_LOD_mm8 = new LODFile_Sprites; if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) { delete pSprites_LOD_mm8; pSprites_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:sprites.lod"); } } else Log::Warning(L"Unable to find mm8:sprites.lod"); #endif { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8); free(sft_mm6); free(sft_mm7); free(sft_mm8); void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr, *tft_mm8 = nullptr; void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8); free(tft_mm6); free(tft_mm7); free(tft_mm8); void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr, *tiles_mm8 = nullptr; void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8); free(tiles_mm6); free(tiles_mm7); free(tiles_mm8); void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr, *pft_mm8 = nullptr; void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8); free(pft_mm6); free(pft_mm7); free(pft_mm8); void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr, *ift_mm8 = nullptr; void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8); free(ift_mm6); free(ift_mm7); free(ift_mm8); void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr, *decs_mm8 = nullptr; void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8); free(decs_mm6); free(decs_mm7); free(decs_mm8); void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr, *objs_mm8 = nullptr; void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8); free(objs_mm6); free(objs_mm7); free(objs_mm8); void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr, *mons_mm8 = nullptr; void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8); free(mons_mm6); free(mons_mm7); free(mons_mm8); void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr, *chests_mm8 = nullptr; void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8); free(chests_mm6); free(chests_mm7); free(chests_mm8); void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr, *overlays_mm8 = nullptr; void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8); free(overlays_mm6); free(overlays_mm7); free(overlays_mm8); void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr, *sounds_mm8 = nullptr; void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8); free(sounds_mm6); free(sounds_mm7); free(sounds_mm8); } if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW) { //window->SetWindowedMode(game_width, game_height); pRenderer->SwitchToWindow(); } else { __debugbreak(); // Nomad window->SetFullscreenMode(); pRenderer->InitializeFullscreen(); } uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9)); uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9)); uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9)); bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4)); //pEngine->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if (ReadWindowsRegistryInt("Bloodsplats", 1)) pEngine->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pEngine->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 3); if (!bNoSound) pAudioPlayer->Initialize(); pMediaPlayer = new Media::MPlayer(); pMediaPlayer->Initialize(window); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch (uTurnSpeed) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = 64; //(unsigned int)uCPUSpeed < 199/*MHz*/ ? 128 : 64; // adjust turn speed to estimated fps break; case 1: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3: // smooth uTurnSpeed = 0; break; } return true; } //----- (00465D0B) -------------------------------------------------------- void SecondaryInitialization() { pMouse->Initialize(window); pItemsTable = new ItemsTable; pItemsTable->Initialize(); //pBitmaps_LOD->can_load_hardware_sprites = 1; //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pBitmaps_LOD->SetupPalettes(5, 6, 5); //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(5, 6, 5); //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); //pSprites_LOD->can_load_hardware_sprites = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); for (uint i = 0; i < 4; ++i) { static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { { 479, 0, 329, 0 }, { 585, 0, 332, 0 }, { 468, 0, 0, 0 }, { 606, 0, 0, 0 } }; pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i) { pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16); } MainMenuUI_Create(); pEngine->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { char container_name[64]; sprintf(container_name, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } Initialize_GamesLOD_NewLOD(); _576E2C_current_minimap_zoom = 512; dword_576E28 = 9; } int max_flight_height = 4000; //maximum altitude bool use_MMT = false; bool use_music_folder = false; bool for_refactoring = false; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { IntegrityTest(); lua = new LuaVM; lua->Initialize(); bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { //if (wcsstr(pCmdLine, L"-usedefs")) // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-nomarg")) bNoMargareth = true; } //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF );//Ritor1: for memory test if (!MM7_Initialize(640, 480)) { Log::Warning(L"MM init: failed"); pEngine->Deinitialize(); return 1; } pEventTimer->Pause(); SetUserInterface(PartyAlignment_Neutral, false); ShowLogoVideo(); //ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; SecondaryInitialization(); //pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); FinalInitialization(); //Ritor1: include if (use_MMT) MMT_MainMenu_Loop(); Log::Warning(L"MM: entering main loop"); while (1) { //MainMenuWindow *main_menu_window = MainMenuWindow::Create(); //window->AddControl(main_menu_window); MainMenu_Loop(); uGameState = GAME_STATE_PLAYING; while (1) { if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME) { pEngine->Deinitialize(); return true; } else if (GetCurrentMenuID() == MENU_SAVELOAD) { MainMenuLoad_Loop(); break; } else if (GetCurrentMenuID() == MENU_NEWGAME) { if (!CreateParty_Loop()) break; bFlashQuestBook = true; pMediaPlayer->PlayFullscreenMovie(MOVIE_Emerald, true); SaveNewGame(); if (bNoMargareth) _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1); Game_Loop(); if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) break; assert(false && "Invalid game state"); } else if (GetCurrentMenuID() == MENU_CREDITS) { if (use_music_folder) alSourceStop(mSourceID); else { if (pAudioPlayer->hAILRedbook) AIL_redbook_stop(pAudioPlayer->hAILRedbook); } MainMenuUI_Credits_Loop(); break; } else if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { uGameState = GAME_STATE_PLAYING; Game_Loop(); } else if (GetCurrentMenuID() == MENU_DebugBLVLevel) { pMouse->ChangeActivation(0); pParty->Reset(); pParty->CreateDefaultParty(1); __debugbreak(); /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->ChangeActivation(1); break; } _chdir("..\\"); strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->ChangeActivation(1); Game_Loop(); } if (uGameState == GAME_STATE_LOADING_GAME) { SetCurrentMenuID(MENU_5); uGameState = GAME_STATE_PLAYING; continue; } if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game { pAudioPlayer->StopChannels(-1, -1); uGameState = GAME_STATE_PLAYING; break; } } if (!bNoSound) { if (use_music_folder) { PlayAudio(L"Music\\14.mp3"); alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); } else if (pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } } //lua_close(L); pEngine->Deinitialize(); return 1; } //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if (pAudioPlayer->uMixerChannels > 16) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (ReadWindowsRegistryInt("startinwindow", 0)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName, "%S", pStartingMapNameW); v9 = 0; if (strlen(pStartingMapName)) { do { if (pStartingMapName[v9] == ' ') pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName); } while (v9 < v2); } pODMRenderParams = new ODMRenderParams; pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); //outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); //outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); //outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 0x2000, pIniFilename);//drawing dist 0x2000 wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if (strlen(pDefaultSkyTexture.data())) { do { if (pDefaultSkyTexture[v3] == ' ') pDefaultSkyTexture[v3] = 0; ++v3; } while (v3 < strlen(pDefaultSkyTexture.data())); } v4 = 0; if (strlen(pDefaultGroundTexture)) { do { if (pDefaultGroundTexture[v4] == ' ') pDefaultGroundTexture[v4] = 0; ++v4; } while (v4 < strlen(pDefaultGroundTexture)); } MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void MM7Initialization() { if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { /*if (byte_6BE388_graphicsmode == 0) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pODMRenderParams->shading_dist_mist = 8192; pODMRenderParams->bNoSky = false; LOBYTE(viewparams->field_20) = 0; }*/ pODMRenderParams->shading_dist_shade = 2048; pODMRenderParams->terrain_gamma = 0; pODMRenderParams->building_gamme = 0; pODMRenderParams->shading_dist_shademist = 4096; pODMRenderParams->outdoor_no_wavy_water = 0; //_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); { pODMRenderParams->outdoor_grid_band_3 = 25;//outdoor_grid_band_3; pODMRenderParams->uPickDepth = 25 * 512;//outdoor_grid_band_3 * 512; } } else LOBYTE(viewparams->field_20) = 0; pParty->uFlags |= 2; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pODMRenderParams->Initialize(); } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2) { pGameLoadingUI_ProgressBar->Reset(27); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_Outdoor; ODM_LoadAndInitialize(pCurrentMapName, a2); if (!bLoading) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } //----- (00464479) -------------------------------------------------------- void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); pParty->armageddon_timer = 0; while (uNumVisibleWindows > 0) { pWindowList[pVisibleWindowsIdxs[uNumVisibleWindows] - 1]->Release(); delete pWindowList[pVisibleWindowsIdxs[uNumVisibleWindows] - 1]; pWindowList[pVisibleWindowsIdxs[uNumVisibleWindows] - 1] = nullptr; uNumVisibleWindows--; } } //----- (00461103) -------------------------------------------------------- void _461103_load_level_sub() { int v4; // edx@8 signed int v6; // esi@14 signed int v8; // ecx@16 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 if(no_actors) uNumActors = 0; GenerateItemsInChest(); pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2; pParty->field_7B5_in_arena_quest = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { //Actor* pActor = &pActors[i]; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ //v3 = pActors[i].pMonsterInfo.uID; v17 = 0; if (pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186 || pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249) v17 = 1; //v1 = 0; v4 = (pActors[i].pMonsterInfo.uID - 1) % 3; if (2 == v4) { if (pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000) continue; } else { if (v4 != 1) { if (v4 == 0 && pActors[i].sNPC_ID == 0) pActors[i].sNPC_ID = 0; continue; } } if (pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000) continue; if (v17) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActors[i].sNPC_ID = v14; continue; } pActors[i].sNPC_ID = 0; //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ for (v8 = 0; v8 < v6; ++v8) { if (v21[v8] == pActors[i].pMonsterInfo.uID - 1) break; } if (v8 == v6) { v21[v6++] = pActors[i].pMonsterInfo.uID - 1; v20 = v6; if (v6 == 16) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); for (int _v0 = 0; _v0 < v6; ++_v0) { for (v18 = 4; v18; --v18) pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1); while (v13); } //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; pGameLoadingUI_ProgressBar->Progress(); if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); pGameLoadingUI_ProgressBar->Progress(); pIndoorCameraD3D->vPartyPos.x = 0; pIndoorCameraD3D->vPartyPos.y = 0; pIndoorCameraD3D->vPartyPos.z = 100; pIndoorCameraD3D->sRotationX = 0; pIndoorCameraD3D->sRotationY = 0; viewparams->bRedrawGameUI = true; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if (pParty->pPickedItem.uItemID != 0) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (0042F3D6) -------------------------------------------------------- void InitializeTurnBasedAnimations(void *_this) { for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i) { char icon_name[32]; sprintf(icon_name, "turn%u", i); pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name); pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]); } uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); } //----- (0046BDA8) -------------------------------------------------------- unsigned int GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pEngine->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (00448B45) -------------------------------------------------------- void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide) { if (bForceHide || GameUI_Footer_TimeLeft && GetTickCount() >= GameUI_Footer_TimeLeft) GameUI_Footer_TimeLeft = 0; } //----- (0044861E) -------------------------------------------------------- void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename) { unsigned int texture; // eax@2 if (uFaceCog) { texture = pBitmaps_LOD->LoadTexture(pFilename); if (texture != -1 ? (int)&pBitmaps_LOD->pTextures[texture] : 0) { pBitmaps_LOD->pTextures[texture].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[texture].palette_id1); if (uCurrentlyLoadedLevelType == 1) { if ((signed int)pIndoor->uNumFaceExtras > 1) { for (uint i = 1; i < (signed int)pIndoor->uNumFaceExtras; ++i) { if (pIndoor->pFaceExtras[i].sCogNumber == uFaceCog) { if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME) { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename); if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID) { pTextureFrameTable->LoadAnimationSequenceAndPalettes(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID); } else { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xFFFFBFFF; } } else { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; } } } } pParty->uFlags |= 2; } else { for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j) { for (uint i = 0; i < pOutdoor->pBModels[j].uNumFaces; ++i) { if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog) { if (pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME) { pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename); if (pOutdoor->pBModels[j].pFaces[i].uTextureID) pTextureFrameTable->LoadAnimationSequenceAndPalettes(pOutdoor->pBModels[j].pFaces[i].uTextureID); else { pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xFFFFBFFF; } } else pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; } } } } pParty->uFlags |= 2; } } } //----- (0044892E) -------------------------------------------------------- void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on) { if (sCogNumber) { if (uCurrentlyLoadedLevelType == 1) { for (uint i = 1; i < (unsigned int)pIndoor->uNumFaceExtras; ++i) { if (pIndoor->pFaceExtras[i].sCogNumber == sCogNumber) { if (on) pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes |= bit; else pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= ~bit; } } pParty->uFlags |= 2; } else { for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j) { for (uint i = 0; i < (unsigned int)pOutdoor->pBModels[j].uNumFaces; ++i) { if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == sCogNumber) { if (on) pOutdoor->pBModels[j].pFaces[i].uAttributes |= bit; else pOutdoor->pBModels[j].pFaces[i].uAttributes &= ~bit; } } } } pParty->uFlags |= 2; } } //----- (0044882F) -------------------------------------------------------- void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName) { for (size_t i = 0; i < uNumLevelDecorations; i++) { if (pLevelDecorations[i].uCog == uCog) { if (pFileName && strcmp(pFileName, "0")) { pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName); pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); } if (bHide) pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE; else pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; pParty->uFlags |= 2; } } } //----- (004356FF) -------------------------------------------------------- void back_to_game() { dword_507BF0_is_there_popup_onscreen = 0; dword_4E455C = 1; extern int no_rightlick_in_inventory; no_rightlick_in_inventory = false; if (pGUIWindow_ScrollWindow) free_book_subwindow(); if (!current_screen_type && !pGUIWindow_CastTargetedSpell) pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; } //----- (00494035) -------------------------------------------------------- void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 unsigned int v4; // edi@1 // signed int v12; // edi@29 int v24; // ecx@60 int v26; // ecx@64 int v28; // ecx@68 int v30; // ecx@72 int v32; // ecx@76 int v34; // ecx@80 int v36; // ecx@84 int v38; // ecx@88 int v40; // ecx@92 int v42; // ecx@96 bool v43; // ebx@102 bool v46; // edi@111 // unsigned int v56; // [sp-8h] [bp-38h]@55 // int v59; // [sp-4h] [bp-34h]@55 // unsigned int v61; // [sp+14h] [bp-1Ch]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int old_day; // [sp+1Ch] [bp-14h]@47 signed int old_hour; old_day = pParty->uDaysPlayed; old_hour = pParty->uCurrentHour; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) / 60i64; v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60; pParty->uCurrentHour = v0 % 24; pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3; pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; if (pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day)) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; ++pParty->days_played_without_rest; if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondWeakWithBlockCheck(0); if (pParty->uNumFoodRations) Party::TakeFood(1); else for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { pParty->pPlayers[i].Zero(); if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated() && !pParty->pPlayers[i].IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondDeadWithBlockCheck(0); if (rand() % 100 < 10 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0); } } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } if (pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed)//water damage { pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; viewparams->bRedrawGameUI = true; for (uint pl = 1; pl <= 4; ++pl) { if (pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[pl]->HasEnchantedItemEquipped(71) || pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0) pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); else { if (!pPlayers[pl]->HasUnderwaterSuitEquipped()) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if (pParty->uFlags & 4) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// Вы тонете! GameUI_Footer_TimeLeft = 128; } } else pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); } } } if (pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed) //lava damage { viewparams->bRedrawGameUI = true; pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; for (uint pl = 1; pl <= 4; pl++) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if (pParty->uFlags & 0x200) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); //Вы горите! GameUI_Footer_TimeLeft = 128; } } } _493938_regenerate(); uint party_condition_flag = 4; a2a = pEventTimer->uTimeElapsed; if (pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)//замедление восстановления при беге { a2a *= 0.5f; if (a2a < 1) a2a = 1; } for (uint pl = 1; pl <= 4; pl++) { if (pPlayers[pl]->uTimeToRecovery) pPlayers[pl]->Recover(a2a);//восстановление активности if (pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1 || (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0) { if (pPlayers[pl]->sHealth < 1) pPlayers[pl]->SetCondition(Condition_Unconcious, 0); } else pPlayers[pl]->SetCondition(Condition_Dead, 0); if (pPlayers[pl]->field_E0) { v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed; if (v24 > 0) pPlayers[pl]->field_E0 = v24; else { pPlayers[pl]->field_E0 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_E4) { v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed; if (v26 > 0) pPlayers[pl]->field_E4 = v26; else { pPlayers[pl]->field_E4 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_E8) { v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed; if (v28 > 0) pPlayers[pl]->field_E8 = v28; else { pPlayers[pl]->field_E8 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_EC) { v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed; if (v30 > 0) pPlayers[pl]->field_EC = v30; else { pPlayers[pl]->field_EC = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F0) { v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed; if (v32 > 0) pPlayers[pl]->field_F0 = v32; else { pPlayers[pl]->field_F0 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F4) { v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed; if (v34 > 0) pPlayers[pl]->field_F4 = v34; else { pPlayers[pl]->field_F4 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F8) { v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed; if (v36 > 0) pPlayers[pl]->field_F8 = v36; else { pPlayers[pl]->field_F8 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_FC) { v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed; if (v38 > 0) pPlayers[pl]->field_FC = v38; else { pPlayers[pl]->field_FC = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_100) { v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed; if (v40 > 0) pPlayers[pl]->field_100 = v40; else { pPlayers[pl]->field_100 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_104) { v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed; if (v42 > 0) pPlayers[pl]->field_104 = v42; else { pPlayers[pl]->field_104 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed] | pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead] | pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated]) --party_condition_flag; v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; //спешка for (uint k = 0; k < 24; ++k) pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); if (v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0) pPlayers[pl]->SetCondition(Condition_Weak, 0); } v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = true; } if (v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(1, 0); } for (uint i = 0; i < 2; ++i)//Проверка в сознании ли перс сделавший закл на полёт и хождение по воде { SpellBuff* pBuf = &pParty->pPartyBuffs[Party_Spec_Motion_status_ids[i]]; if (pBuf->uExpireTime == 0) continue; if (!(pBuf->uFlags & 1)) { if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); if (Party_Spec_Motion_status_ids[i] == PARTY_BUFF_FLY) pParty->bFlying = false; } } } if (!party_condition_flag) { if (current_screen_type != SCREEN_REST) { for (uint pl = 1; pl <= 4; pl++) { if (pPlayers[pl]->pConditions[Condition_Sleep]) { pPlayers[pl]->pConditions[Condition_Sleep] = 0; party_condition_flag = 1; break; } } if (!party_condition_flag || _5C35C0_force_party_death) uGameState = GAME_STATE_PARTY_DIED; } } if (uActiveCharacter)//выбор следующего после пропускающего ход { if (current_screen_type != SCREEN_REST) { if (pPlayers[uActiveCharacter]->pConditions[Condition_Sleep] || pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed] || pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious] || pPlayers[uActiveCharacter]->pConditions[Condition_Dead] || pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] || pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated]) { viewparams->bRedrawGameUI = true; uActiveCharacter = pParty->GetNextActiveCharacter(); } } } } //----- (00493938) -------------------------------------------------------- void _493938_regenerate() { int current_time; // edi@1 int last_reg_time; // qax@1 int v4; // eax@2 int v5; // edi@5 long long *v6; // ecx@5 char v7; // sf@5 int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 // __int16 *v11; // edx@16 // int v12; // eax@20 int numberOfActorsAffected; // ebx@20 unsigned int v14; // esi@21 //unsigned int v15; // ecx@21 //unsigned int v16; // eax@21 // int v18; // eax@21 signed int v19; // eax@21 bool recovery_HP; // ebx@25 // ITEM_EQUIP_TYPE v22; // edi@30 signed int v25; // eax@33 // int v26; // eax@35 // int v27; // eax@36 // int v28; // eax@37 signed int v31; // ecx@53 int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 bool has_dragon_flag; // [sp+210h] [bp-20h]@22 bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25 bool zombie_flag; // [sp+218h] [bp-18h]@25 bool decrease_HP; // [sp+21Ch] [bp-14h]@25 bool lich_flag; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 bool recovery_SP; // [sp+228h] [bp-8h]@25 bool redraw_flag; // [sp+22Ch] [bp-4h]@2 current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60; if (current_time >= (signed int)last_reg_time + 5) { redraw_flag = false; v4 = (current_time - last_reg_time) / 5; if (pParty->FlyActive()) { if (pParty->bFlying) { if (!(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1)) { v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; //cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed //v7 = cursed_flag < v5; //cursed_flag -= v5; v6 = &pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed]; if (*v6 < v5) { v6 = 0; pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = false; redraw_flag = true; } } } } if (pParty->WaterWalkActive()) { if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) { if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1)) { // taking on water v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&AA1058_PartyQuickSpellSound[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if (v7) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; redraw_flag = true; } } } } if (pParty->ImmolationActive())//Жертва { a3.z = 0; a3.y = 0; a3.x = 0; a1.stru_24.Reset(); a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; a1.spell_id = SPELL_FIRE_IMMOLATION; v10 = 0; for (uint i = 0; i > pObjectList->uNumObjects; i++) { if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[8].uType) v10 = i; } a1.uObjectDescID = v10; a1.field_60_distance_related_prolly_lod = 0; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.spell_caster_pid = PID(OBJECT_Player, pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster); a1.uFacing = 0; a1.uSoundID = 0; numberOfActorsAffected = pParty->_46A89E_immolation_effect(actorsAffectedByImmolation, 100, 307); for (v9 = 0; v9 < numberOfActorsAffected; ++v9) { v14 = actorsAffectedByImmolation[v9]; a1.vPosition.x = pActors[v14].vPosition.x; a1.vPosition.y = pActors[v14].vPosition.y; a1.vPosition.z = pActors[v14].vPosition.z; a1.spell_target_pid = PID(OBJECT_Actor, v14); v19 = a1.Create(0, 0, 0, 0); Actor::DamageMonsterFromParty(PID(OBJECT_Item, v19), v14, &a3); } } has_dragon_flag = false; if (PartyHasDragon()) has_dragon_flag = true; for (v49 = 0; v49 < 4; v49++) { recovery_HP = false; recovery_SP = false; decrease_HP = false; lich_flag = false; lich_jar_flag = false; zombie_flag = false; for (int v22 = 0; (signed int)v22 < 16; v22++) { if (pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22)) { uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22]; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134) { if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF) decrease_HP = true; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS) { recovery_HP = true; recovery_SP = true; } if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE) recovery_SP = true; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT) recovery_HP = true; } else { v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType; if (v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc") || v25 == 44 //of Life("HP (+10), Regen hpts") || v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && || v25 == 54)// of The Troll("End (+15), Regen hpts") recovery_HP = true; if (v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc") || v25 == 47 //of The Eclipse("SP (+10), Regen spts") || v25 == 55)//of The Unicorn("Luck (+15), Regen spts") recovery_SP = true; if (v25 == 66)// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.") { recovery_HP = true; recovery_SP = true; } } if (recovery_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth()) ++pParty->pPlayers[v49].sHealth; if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } if (recovery_SP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } if (decrease_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { --pParty->pPlayers[v49].sHealth; if (!(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; if (pParty->pPlayers[v49].sHealth < 1) { if (pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1 || (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; else { if (!pParty->pPlayers[v49].pConditions[Condition_Dead]) pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed; } } redraw_flag = true; } } } //regeneration if (pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0 && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower; if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth()) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } //for warlock if (has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } //for lich if (pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH) { for (v31 = 0; v31 < 126; ++v31) { if (pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL) lich_jar_flag = true; } lich_flag = true; } if (lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2; if (pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2; } if (lich_jar_flag) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; } //for zombie if (pParty->pPlayers[v49].pConditions[Condition_Zombie]) zombie_flag = true; if (zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1; if (pParty->pPlayers[v49].sMana > 0) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1; } } pParty->uLastRegenerationTime = pParty->uTimePlayed; if (!viewparams->bRedrawGameUI) viewparams->bRedrawGameUI = redraw_flag; } } //----- (00491E3A) -------------------------------------------------------- void sub_491E3A() { signed int v1; // esi@3 unsigned int v3; // eax@7 unsigned int v4; // edx@8 int v6; // edi@17 //__debugbreak();//Ritor1 for (uint pl = 0; pl < 4; pl++) { if (SoundSetAction[24][0]) { v3 = 0; for (v1 = 0; v1 < (signed int)pSoundList->sNumSounds; ++v1) { int ps = 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998;//6728 if (pSoundList->pSL_Sounds[v1].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998) v3 = v1; } pSoundList->UnloadSound(v3, 1); for (v4 = 0; (signed int)v4 < (signed int)pSoundList->sNumSounds; ++v4) { if (pSoundList->pSL_Sounds[v4].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4999) pSoundList->UnloadSound(v4, 1); } } } v6 = pIcons_LOD->uNumLoadedFiles - 1; if (v6 >= pIcons_LOD->pFacesLock) { do { pIcons_LOD->pTextures[v6].Release(); if (pIcons_LOD->pHardwareTextures) { if (pIcons_LOD->pHardwareTextures[v6]) { pIcons_LOD->pHardwareTextures[v6]->Release(); pIcons_LOD->pHardwareTextures[v6] = 0; } } if (pIcons_LOD->pHardwareSurfaces) { if (pIcons_LOD->pHardwareSurfaces[v6]) { pIcons_LOD->pHardwareSurfaces[v6]->Release(); pIcons_LOD->pHardwareSurfaces[v6] = 0; } } --v6; } while (v6 >= pIcons_LOD->pFacesLock); } pIcons_LOD->uNumLoadedFiles = pIcons_LOD->pFacesLock; pIcons_LOD->pFacesLock = 0; } //----- (00494820) -------------------------------------------------------- unsigned int __fastcall _494820_training_time(unsigned int a1) { signed int v1; // eax@1 v1 = 5; if (a1 % 24 >= 5) v1 = 29; return v1 - a1 % 24; } //----- (00494836) -------------------------------------------------------- int stru339_spell_sound::AddPartySpellSound(int uSoundID, int a6) { int v3; // esi@1 int result; // eax@1 //stru339_spell_sound *v5; // ebx@1 //int *v6; // edi@2 unsigned int v7; // eax@3 int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 //return 0; v3 = 0; result = word_4EE088_sound_ids[uSoundID]; //v5 = this; a2a = word_4EE088_sound_ids[uSoundID]; if (word_4EE088_sound_ids[uSoundID]) { //v6 = this->pSoundsOffsets; for (v9 = 0; v9 < 2; ++v9) { v7 = a2a++; result = pSoundList->LoadSound(v7, (char *)this + v3, 44744 - v3, &v8, a6); if (!result) break; a6 += 4; result = v8 + 256; this->pSoundsOffsets[v9] = v3; v3 += result; this->pSoundsSizes[v9] = v8 + 256; //++v6; } } return result; } //----- (00443E31) -------------------------------------------------------- void LoadLevel_InitializeLevelStr() { // char Args[100]; int string_num; int max_string_length; // int current_string_length; int prev_string_offset; if (sizeof(pLevelStrOffsets) != 2000) Log::Warning(L"pLevelStrOffsets: deserialization warning"); memset(pLevelStrOffsets.data(), 0, 2000); max_string_length = 0; string_num = 1; prev_string_offset = 0; pLevelStrOffsets[0] = 0; for (uint i = 0; i < uLevelStrFileSize; ++i) { if (!pLevelStr[i]) { pLevelStrOffsets[string_num] = i + 1; ++string_num; if (i - prev_string_offset > max_string_length) max_string_length = i - prev_string_offset; prev_string_offset = i; } } uLevelStrNumStrings = string_num - 1; if (max_string_length > 800) Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length + 1); if (uLevelStrNumStrings > 0) { for (uint i = 0; i <uLevelStrNumStrings; ++i) { if (RemoveQuotes(&pLevelStr[pLevelStrOffsets[i]]) != &pLevelStr[pLevelStrOffsets[i]]) ++pLevelStrOffsets[i]; } } } //----- (00443F95) -------------------------------------------------------- void OnMapLeave() { _evt_raw *test_event; if (uLevelEVT_NumEvents > 0) { for (uint i = 0; i < uLevelEVT_NumEvents; ++i) { test_event = (_evt_raw*)&pLevelEVT[pLevelEVT_Index[i].uEventOffsetInEVT]; if (test_event->_e_type == EVENT_OnMapLeave) { EventProcessor(pLevelEVT_Index[i].uEventID, 0, 1, pLevelEVT_Index[i].event_sequence_num); } } } } //----- (00443FDC) -------------------------------------------------------- void OnMapLoad() { int v6; // eax@9 unsigned __int64 v8; // qax@26 int hours; // ebx@26 unsigned __int64 v18; // [sp+Ch] [bp-44h]@12 unsigned int seconds; // [sp+14h] [bp-3Ch]@26 unsigned __int64 v20; // [sp+1Ch] [bp-34h]@7 unsigned int minutes; // [sp+2Ch] [bp-24h]@26 unsigned int years; // [sp+34h] [bp-1Ch]@26 unsigned int weeks; // [sp+38h] [bp-18h]@26 int v26; // [sp+3Ch] [bp-14h]@15 unsigned int days; // [sp+3Ch] [bp-14h]@26 unsigned int months; // [sp+40h] [bp-10h]@26 for (uint i = 0; i < uLevelEVT_NumEvents; ++i) { EventIndex pEvent = pLevelEVT_Index[i]; _evt_raw* _evt = (_evt_raw *)(&pLevelEVT[pEvent.uEventOffsetInEVT]); if (_evt->_e_type == EVENT_PlaySound) pSoundList->LoadSound(EVT_DWORD(_evt->v5), 0); else if (_evt->_e_type == EVENT_OnMapReload) EventProcessor(pEvent.uEventID, 0, 0, pEvent.event_sequence_num); else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_Initialize) { //v3 = &MapsLongTimersList[MapsLongTimers_count]; v20 = pOutdoor->loc_time.uLastVisitDay; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) v20 = pIndoor->stru1.uLastVisitDay; MapsLongTimersList[MapsLongTimers_count].timer_evt_type = _evt->_e_type; MapsLongTimersList[MapsLongTimers_count].timer_evt_ID = pEvent.uEventID; MapsLongTimersList[MapsLongTimers_count].timer_evt_seq_num = pEvent.event_sequence_num; MapsLongTimersList[MapsLongTimers_count].YearsInterval = _evt->v5; MapsLongTimersList[MapsLongTimers_count].MonthsInterval = _evt->v6; MapsLongTimersList[MapsLongTimers_count].WeeksInterval = _evt->v7; MapsLongTimersList[MapsLongTimers_count].HoursInterval = _evt->v8; MapsLongTimersList[MapsLongTimers_count].MinutesInterval = _evt->v9; MapsLongTimersList[MapsLongTimers_count].SecondsInterval = _evt->v10; v6 = ((unsigned short)_evt->v12 << 8) + _evt->v11; MapsLongTimersList[MapsLongTimers_count].time_left_to_fire = ((unsigned short)_evt->v12 << 8) + _evt->v11; MapsLongTimersList[MapsLongTimers_count].IntervalHalfMins = ((unsigned short)_evt->v12 << 8) + _evt->v11; if (MapsLongTimersList[MapsLongTimers_count].timer_evt_type == EVENT_Initialize && !(short)v6) { if (v20) v18 = pParty->uTimePlayed - v20; else v18 = 0; v26 = (signed int)(signed __int64)((double)(signed __int64)v18 * 0.234375) / 60 / 60 / 24; if (v26 / 7 / 4 / 12 != 0 && MapsLongTimersList[MapsLongTimers_count].YearsInterval || v26 / 7 / 4 != 0 && MapsLongTimersList[MapsLongTimers_count].MonthsInterval != 0 || v26 / 7 != 0 && MapsLongTimersList[MapsLongTimers_count].WeeksInterval != 0 || v26 != 0 || !v20) { ++MapsLongTimers_count; MapsLongTimersList[MapsLongTimers_count].NextStartTime = 0; continue; } } else { v8 = (__int64)((double)pParty->uTimePlayed * 0.234375); seconds = v8 % 60; minutes = (v8 / 60) % 60; hours = ((v8 / 60) / 60) % 24; days = (((v8 / 60) / 60) / 24) % 7; weeks = ((((v8 / 60) / 60) / 24) / 7) % 4; months = (((((v8 / 60) / 60) / 24) / 7) / 4) % 12; years = (((((v8 / 60) / 60) / 24) / 7) / 4) / 12; if (MapsLongTimersList[MapsLongTimers_count].YearsInterval) ++years; else if (MapsLongTimersList[MapsLongTimers_count].MonthsInterval) ++months; else if (MapsLongTimersList[MapsLongTimers_count].WeeksInterval) ++weeks; else { ++days; hours = MapsLongTimersList[MapsLongTimers_count].HoursInterval; minutes = MapsLongTimersList[MapsLongTimers_count].MinutesInterval; seconds = MapsLongTimersList[MapsLongTimers_count].SecondsInterval; } MapsLongTimersList[MapsLongTimers_count].NextStartTime = (signed __int64)((double)((seconds + 60 * minutes + 3600 * hours + 86400 * days + 604800 * weeks + 2419200 * months + 29030400 * years) << 7) * 0.033333335); ++MapsLongTimers_count; } } } } //----- (00444360) -------------------------------------------------------- void Level_LoadEvtAndStr(const char *pLevelName) { char pContainerName[120]; // [sp+8h] [bp-98h]@1 sprintf(pContainerName, "%s.evt", pLevelName); uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216); sprintf(pContainerName, "%s.str", pLevelName); uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216); if (uLevelStrFileSize) LoadLevel_InitializeLevelStr(); } //----- (004452BB) -------------------------------------------------------- void sub_4452BB() { pGUIWindow2->Release(); pGUIWindow2 = 0; activeLevelDecoration = _591094_decoration; EventProcessor(dword_5C3418, 0, 1, dword_5C341C); activeLevelDecoration = nullptr; pEventTimer->Resume(); } //----- (0044100D) -------------------------------------------------------- bool _44100D_should_alter_right_panel() { return current_screen_type == SCREEN_NPC_DIALOGUE || current_screen_type == SCREEN_CHARACTERS || current_screen_type == SCREEN_HOUSE || current_screen_type == SCREEN_E || current_screen_type == SCREEN_CHANGE_LOCATION || current_screen_type == SCREEN_INPUT_BLV || current_screen_type == SCREEN_CASTING; } //----- (0044987B) -------------------------------------------------------- void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint start_point) { pAudioPlayer->StopChannels(-1, -1); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None); if (_stricmp(pCurrentMapName, pMapName)) SaveGame(1, 0); uGameState = GAME_STATE_CHANGE_LOCATION; strcpy(pCurrentMapName, pMapName); uLevel_StartingPointType = start_point; } //----- (004451A8) -------------------------------------------------------- void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4) { if (!pGUIWindow2) { if (pParty->uFlags & 2) pEngine->Draw(); pAudioPlayer->StopChannels(-1, -1); pMiscTimer->Pause(); pEventTimer->Pause(); dword_5C3418 = a1; dword_5C341C = a2; _591094_decoration = activeLevelDecoration; pGUIWindow2 = new GUIWindow_GenericDialogue(0, 0, window->GetWidth(), window->GetHeight(), a4, 0); pGUIWindow2->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); } } //----- (00448B67) -------------------------------------------------------- void OnTimer(int) { if (pEventTimer->bPaused) return; long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128; if (!v13) return; //uint _v2v3 = pParty->uTimePlayed; //v3 = HIDWORD(pParty->uTimePlayed); //v2 = LODWORD(pParty->uTimePlayed); _5773B8_event_timer = pParty->uTimePlayed; for (uint i = 0; i < MapsLongTimers_count; ++i) { //v4 = (char *)&array_5B5928_timers[0].field_C; MapsLongTimer* timer = &MapsLongTimersList[i]; //while ( 1 ) //{ //v5 = *(short *)v4; if (timer->time_left_to_fire) { if (v13 < timer->time_left_to_fire) timer->time_left_to_fire -= v13; else { timer->time_left_to_fire = timer->IntervalHalfMins; EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); } } else { if (timer->NextStartTime < pParty->uTimePlayed) { uint next_trigger_time = 1 * 60 * 60 * 24; // 1 day if (timer->YearsInterval) next_trigger_time = 336 * 60 * 60 * 24; // 1 year else if (timer->MonthsInterval) next_trigger_time = 28 * 60 * 60 * 24; // 1 month else if (timer->WeeksInterval) next_trigger_time = 7 * 60 * 60 * 24; // 1 week timer->NextStartTime += (next_trigger_time * 128) / 3.0f; if (timer->NextStartTime < pParty->uTimePlayed) // make sure in wont fire several times in a row if big time interval has lapsed timer->NextStartTime = pParty->uTimePlayed; EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); } } } } //----- (0044C28F) -------------------------------------------------------- bool TeleportToNWCDungeon() { if (!_stricmp("nwc.blv", pCurrentMapName)) return false; _5B65A8_npcdata_uflags_or_other = 0; _5B65AC_npcdata_fame_or_other = 0; _5B65B0_npcdata_rep_or_other = 0; _5B65B4_npcdata_loword_house_or_other = 0; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; dword_5B65C0 = 0; pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; Transition_StopSound_Autosave("nwc.blv", MapStartPoint_Party); current_screen_type = SCREEN_GAME; return true; } //----- (00401000) -------------------------------------------------------- void mm7__vector_constructor(void *a1, int objSize, int numObjs, int(*constructor)(int)) { void *v4; // esi@2 if (numObjs > 0) { v4 = a1; for (int i = numObjs; i; --i) { constructor((int)v4); v4 = (char *)v4 + objSize; } } }