Mercurial > mm7
view mm7_2.cpp @ 886:b6573b99ca40
SalesProcess function
author | Ritor1 |
---|---|
date | Tue, 02 Apr 2013 17:33:20 +0600 |
parents | b7246c149957 |
children | c684b3fb93eb |
line wrap: on
line source
#include <io.h> #include <direct.h> #include <assert.h> #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "stru287.h" #include "stru176.h" #include "Time.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" #include "Bink_Smacker.h" #include "TileFrameTable.h" #include "PlayerFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" #include "stru277.h" #include "stru298.h" #include "stru12.h" #include "stru351.h" #include "Events2D.h" #include "stru159.h" #include "Log.h" #include "UIHouses.h" #include "texts.h" #include "mm7_data.h" #include "MM7.h" //----- (004BB756) -------------------------------------------------------- signed int __fastcall sub_4BB756(signed int a1) { unsigned int v1; // esi@8 unsigned int v3; // ecx@10 Player *v4; // esi@15 int v5; // ebx@16 int v6; // ST38_4@16 Player *v7; // esi@18 int v8; // ebx@19 int v9; // ST30_4@19 int v10; // ST44_4@19 int v11; // ST48_4@19 int v12; // ST4C_4@19 int v13; // ST50_4@19 int v14; // ST3C_4@19 int v15; // ST40_4@19 int v16; // ST34_4@19 int v17; // ST38_4@19 Player *v18; // esi@21 int v19; // eax@26 int v20; // eax@39 SoundID v21; // [sp-20h] [bp-54h]@25 signed int v22; // [sp-1Ch] [bp-50h]@25 unsigned int v23; // [sp-18h] [bp-4Ch]@25 signed int v24; // [sp-14h] [bp-48h]@25 signed int v25; // [sp-10h] [bp-44h]@25 int v26; // [sp-10h] [bp-44h]@32 int v27; // [sp-Ch] [bp-40h]@25 unsigned int v28; // [sp-Ch] [bp-40h]@32 unsigned int v29; // [sp-8h] [bp-3Ch]@25 __int16 v30; // [sp-8h] [bp-3Ch]@32 int v31; // [sp-4h] [bp-38h]@25 int v32; // [sp-4h] [bp-38h]@32 if ( a1 > 39 ) { if ( a1 != 40 ) { if ( a1 == 41 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ dword_50C9DC = 195; ptr_50C9E0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); return 0; } if ( a1 == 42 ) { v32 = 0; v30 = 0; v28 = 133; v26 = 46; } else { if ( a1 == 43 ) { v32 = 0; v30 = 0; v28 = 133; v26 = 51; } else { if ( a1 != 52 ) return 0; v32 = 0; v30 = 0; v28 = 133; v26 = 86; } } _42777D_CastSpell_UseWand_ShootArrow(v26, 0, v28, v30, v32); return 0; } v20 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pParty->pPartyBuffs[18].Apply(pParty->uTimePlayed + 46080, 3u, 0, v20, 0); pParty->pPartyBuffs[18].uFlags |= 1u; v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)12040; LABEL_40: pAudioPlayer->PlaySound(v21, v22, v23, v24, v25, v27, v29, v31); return 0; } if ( a1 == 39 ) { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2u); v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)203; } else { v19 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); pParty->pPartyBuffs[7].Apply(pParty->uTimePlayed + 30720, 3u, 1u, v19, 0); pParty->pPartyBuffs[7].uFlags |= 1u; v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)11090; } pAudioPlayer->PlaySound(v21, v22, v23, v24, v25, v27, v29, v31); return 0; } if ( a1 == 10 ) { v18 = pParty->pPlayers; do { v18->sHealth = v18->GetMaxHealth(); ++v18; } while ( (signed int)v18 < (signed int)pParty->pHirelings ); return 0; } if ( a1 == 11 ) { v7 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pConditions[15]; do { /*v8 = *((int *)v7 - 2); v9 = *((int *)v7 - 1); v10 = *(int *)v7; v11 = *((int *)v7 + 1); v12 = *((int *)v7 + 2); v13 = *((int *)v7 + 3); v14 = *((int *)v7 + 8); v15 = *((int *)v7 + 9); v16 = *((int *)v7 + 4); v17 = *((int *)v7 + 5);*/ v8 = LODWORD(v7->pConditions[14]); v9 = HIDWORD(v7->pConditions[14]); v10 = LODWORD(v7->pConditions[15]); v11 = HIDWORD(v7->pConditions[15]); v12 = LODWORD(v7->pConditions[16]); v13 = HIDWORD(v7->pConditions[16]); v14 = LODWORD(v7->pConditions[19]); v15 = HIDWORD(v7->pConditions[19]); v16 = LODWORD(v7->pConditions[17]); v17 = HIDWORD(v7->pConditions[17]); memset(v7, 0, 0xA0u); LODWORD(v7->pConditions[16]) = v12; HIDWORD(v7->pConditions[16]) = v13; LODWORD(v7->pConditions[15]) = v10; HIDWORD(v7->pConditions[15]) = v11; HIDWORD(v7->pConditions[14]) = v9; LODWORD(v7->pConditions[19]) = v14; HIDWORD(v7->pConditions[19]) = v15; LODWORD(v7->pConditions[17]) = v16; LODWORD(v7->pConditions[14]) = v8; HIDWORD(v7->pConditions[17]) = v17; v7->sHealth = v7->GetMaxHealth(); ++v7; } while ( v7 <= pPlayers[3] ); return 0; } if ( a1 == 12 ) { v4 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pActiveSkills[8]; do { v5 = LODWORD(v4->pConditions[19]);//*((int *)v4 - 32); v6 = HIDWORD(v4->pConditions[19]);//*((int *)v4 - 31); memset(v4->pConditions, 0, 0xA0u); v4->pActiveSkills[8] = v5; v4->pActiveSkills[10] = v6; v4->sHealth = v4->GetMaxHealth(); ++v4; } while ( v4 <= pPlayers[3] ); return 0; } if ( a1 == 33 ) { v1 = 14; if ( pParty->uNumFoodRations >= 0xE ) return 1; v3 = 1; LABEL_13: Party::GiveFood(v3); if ( pParty->uNumFoodRations > v1 ) pParty->uNumFoodRations = v1; return 0; } if ( a1 == 34 ) { v1 = 14; if ( pParty->uNumFoodRations >= 0xE ) return 1; v3 = 2; goto LABEL_13; } return 0; } // 50C9DC: using guessed type int dword_50C9DC; //----- (004BBA85) -------------------------------------------------------- const char *sub_4BBA85_bounties() { int v0; // edi@1 signed __int64 v1; // qax@2 int i; // eax@2 int v3; // edx@3 int v4; // edi@14 __int16 v5; // ax@14 char v6; // zf@14 Player *v7; // ebx@16 const char *result; // eax@19 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed ) { pParty->field_75A[v0] = 0; __debugbreak(); // starting year-related constant here; v1 = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); pParty->field_3C.field_0[2 * v0] = v1; pParty->field_3C.field_0[2 * v0 + 1] = HIDWORD(v1); for ( i = rand(); ; i = rand() ) { v3 = i % 258 + 1; pParty->field_750[v0] = v3; if ( (unsigned __int16)v3 < 0x73u || (unsigned __int16)v3 > 0x84u ) { if ( ((unsigned __int16)v3 < 0xEBu || (unsigned __int16)v3 > 0xFCu) && ((unsigned __int16)v3 < 0x85u || (unsigned __int16)v3 > 0x96u) && ((unsigned __int16)v3 < 0x97u || (unsigned __int16)v3 > 0xBAu) && ((unsigned __int16)v3 < 0xC4u || (unsigned __int16)v3 > 0xC6u) ) break; } } } v4 = v0; v5 = pParty->field_750[v4]; v6 = pParty->field_75A[v4] == 0; word_F8B1A0 = pParty->field_750[v4]; if ( v6 ) { v6 = v5 == 0; result = pNPCTopics[351].pText; if ( v6 ) result = pNPCTopics[353].pText; } else { if ( v5 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v5].uLevel, 0); v7 = pParty->pPlayers; do { v7->SetVariable(VAR_Award, 86); ++v7; } while ( (signed int)v7 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v4]].uLevel; pParty->field_750[v4] = 0; pParty->field_75A[v4] = 0; } result = pNPCTopics[352].pText; } dword_F8B1A4 = (char *)result; return result; } //----- (004BBCDD) -------------------------------------------------------- void __cdecl sub_4BBCDD() { signed int v0; // ebp@3 Actor *v1; // eax@4 __int16 v2; // cx@5 int v3; // esi@8 Player *v4; // esi@14 GUIButton *v5; // eax@18 GUIButton *v6; // esi@19 size_t v7; // [sp+10h] [bp-4h]@4 if ( pParty->field_7B5_in_arena_quest ) { if ( pParty->field_7B5_in_arena_quest == -1 ) { uDialogueType = 92; } else { v0 = 0; if ( (signed int)uNumActors > 0 ) { v1 = pActors;//[0].uAIState; v7 = uNumActors; do { v2 = v1->uAIState; if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && PID_TYPE(v3) == OBJECT_Player) ++v0; ++v1; --v7; } while ( v7 ); } if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0) { uDialogueType = 91; v4 = pParty->pPlayers; ++*((char *)&pParty->field_75A[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1); do { v4->SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); ++v4; } while ( (signed int)v4 < (signed int)pParty->pHirelings ); party_finds_gold(gold_transaction_amount, 0); pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); pParty->field_7B5_in_arena_quest = -1; } else { uDialogueType = 90; pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } } } else { uDialogueType = 89; v5 = pDialogueWindow->pControlsHead; if ( v5 ) { do { v6 = v5->pNext; pAllocator->FreeChunk(v5); v5 = v6; } while ( v6 ); } pDialogueWindow->pControlsHead = 0; pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x55u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x58u, 0, "", 0); pDialogueWindow->_41D08F(4, 1, 0, 1); } } // F8B1B4: using guessed type int dword_F8B1B4; //----- (004BBF61) -------------------------------------------------------- void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) { size_t v4; // esi@1 int monster_id; // edi@1 __int16 v6; // ax@4 Actor *v7; // esi@5 int v8; // eax@5 MonsterInfo *v9; // edi@5 MonsterDesc *v10; // ebx@5 unsigned __int16 *v11; // ebx@5 int v12; // ebx@7 int v13; // eax@8 __int16 x_; // [sp+8h] [bp-Ch]@1 __int16 v15; // [sp+Ch] [bp-8h]@1 __int16 v16; // [sp+10h] [bp-4h]@3 signed int ya; // [sp+1Ch] [bp+8h]@5 v4 = uNumActors; monster_id = a1; x_ = x; v15 = a1; if ( (signed int)uNumActors < 500 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) { v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v6 = pIndoor->GetSector(x, y, z); v4 = uNumActors; v16 = v6; } v7 = &pActors[v4]; v7->Reset(); v8 = monster_id; v9 = &pMonsterStats->pInfos[monster_id]; v10 = &pMonsterList->pMonsters[v8 - 1]; strcpy(v7->pActorName, v9->pName); v7->sCurrentHP = LOWORD(v9->uHP); memcpy(&v7->pMonsterInfo, v9, 0x58u); v7->word_000086_some_monster_id = v15; v7->uActorRadius = v10->uMonsterRadius; v7->uActorHeight = v10->uMonsterHeight; v7->uMovementSpeed = v10->uMovementSpeed; v7->vInitialPosition.x = x_; v7->vPosition.x = x_; BYTE2(v7->uAttributes) |= 8u; v7->pMonsterInfo.uTreasureType = 0; v7->pMonsterInfo.uTreasureLevel = 0; v7->pMonsterInfo.uTreasureDiceSides = 0; v7->pMonsterInfo.uTreasureDiceRolls = 0; v7->pMonsterInfo.uTreasureDropChance = 0; v7->vInitialPosition.y = y; v7->vPosition.y = y; v7->vInitialPosition.z = z; v7->vPosition.z = z; v7->uTetherDistance = 256; v7->uSectorID = v16; v7->uGroup = 1; v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; v7->PrepareSprites(0); v11 = v10->pSoundSampleIDs; ya = 4; do { pSoundList->LoadSound((signed __int16)*v11, 0); ++v11; --ya; } while ( ya ); v12 = 0; do LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); while ( v13 ); ++uNumActors; } } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (004BC109) -------------------------------------------------------- void __cdecl ArenaFight() { int v0; // edi@1 char *v1; // eax@7 Player *v2; // edi@9 int v3; // eax@10 signed int v4; // esi@10 signed __int64 v5; // qax@18 signed int v6; // ebx@34 char *v7; // edi@34 int v8; // eax@37 int v9; // esi@43 int v10; // eax@44 unsigned __int8 v11; // sf@44 unsigned __int8 v12; // of@44 signed int v13; // eax@49 int v14; // esi@49 int v15; // edx@50 int v16; // eax@51 signed int v17; // ecx@51 int v18; // edx@53 int i; // edi@55 int monster_y; // ST18_4@56 int v21; // eax@56 signed int v22; // [sp-4h] [bp-144h]@51 __int16 v23[100]; // [sp+Ch] [bp-134h]@39 GUIWindow window; // [sp+D4h] [bp-6Ch]@1 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56 int v26; // [sp+134h] [bp-Ch]@1 int v27; // [sp+138h] [bp-8h]@23 int num_monsters; // [sp+13Ch] [bp-4h]@17 v26 = 0; pParty->field_7B5_in_arena_quest = uDialogueType; memcpy(&window, pDialogueWindow, sizeof(window)); window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7; pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pIndoor->Draw(); else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); pRenderer->BeginScene(); if ( pRenderer->pRenderD3D ) pRenderer->FillRectFast( pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask); auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : nullptr); pRenderer->_4A6A68( 8u, 352 - v0, pTex, (pTex ? pTex->uTextureHeight : 26) - v0); pRenderer->DrawTextureIndexed(8u, 347 - v0, pTexture_591428); v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0); pRenderer->EndScene(); pRenderer->Present(); pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); v2 = pParty->pPlayers; do { v3 = v2->GetActualLevel(); v4 = v26; if ( v3 > v26 ) { v26 = v2->GetActualLevel(); v4 = v26; } ++v2; } while ( (signed int)v2 < (signed int)pParty->pHirelings ); if ( uDialogueType == 85 ) { num_monsters = v4; goto LABEL_22; } if ( uDialogueType == 86 ) { v5 = (signed __int64)((double)v26 * 1.5); goto LABEL_20; } if ( uDialogueType == 87 ) { LODWORD(v5) = 2 * v4; LABEL_20: num_monsters = v5; LABEL_22: v4 /= 2; goto LABEL_24; } if ( uDialogueType == 88 ) num_monsters = 2 * v4; else v4 = v27; LABEL_24: if ( v4 < 1 ) v4 = 1; if ( v4 > 100 ) v4 = 100; if ( num_monsters > 100 ) num_monsters = 100; if ( v4 < 2 ) v4 = 2; if ( num_monsters < 2 ) num_monsters = 2; v6 = 0; v27 = 1; v7 = (char *)&pMonsterStats->pInfos[1].uLevel; do { if ( v7[8] != 1 ) { if ( !MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8) ) { v8 = (unsigned __int8)*v7; if ( v8 >= v4 ) { if ( v8 <= num_monsters ) v23[v6++] = v27; } } } ++v27; v7 += 88; } while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel ); num_monsters = 6; if ( v6 < 6 ) num_monsters = v6; v9 = 0; if ( num_monsters > 0 ) { do { v10 = rand(); ++v9; v12 = __OFSUB__(v9, num_monsters); v11 = v9 - num_monsters < 0; *((short *)&window.pControlsTail + v9 + 1) = v23[v10 % v6]; } while ( v11 ^ v12 ); } if ( uDialogueType == 85 ) { v16 = rand(); v17 = 3; v22 = 50; goto LABEL_53; } if ( uDialogueType == 86 ) { v16 = rand(); v17 = 7; v22 = 100; LABEL_53: v18 = v16 % v17; v13 = v22; v14 = v18 + 6; goto LABEL_55; } if ( uDialogueType == 87 ) { v15 = rand() % 11; v13 = 200; v14 = v15 + 10; } else { if ( uDialogueType == 88 ) { v13 = 500; v14 = 20; } else { v14 = v27; v13 = gold_transaction_amount; } } LABEL_55: i = 0; for ( gold_transaction_amount = v26 * v13; i < v14; ++i ) { monster_y = pMonsterArenaPlacements[i].y; v21 = rand(); _4BBF61_summon_actor((unsigned __int16)monster_ids[v21 % num_monsters], pMonsterArenaPlacements[i].x, monster_y, 1); } pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } //----- (004BC8D5) -------------------------------------------------------- void SpellBookGenerator() { int v0; // esi@1 int v1; // ebx@1 signed int v2; // edi@1 signed int v3; // eax@2 int v4; // esi@7 GUIWindow *v5; // ebp@15 Texture *result; // eax@15 int v7; // [sp+10h] [bp-4h]@0 // v0 = v7; v1 = window_SpeakInHouse->par1C - 139; v2 = 0; for(int i=0; i<12; ++i) { //v3 = p2DEvents_minus1___00[26 * (unsigned int)ptr_507BC0->ptr_1C]; v3 = p2DEvents[window_SpeakInHouse->par1C - 1].uType; if ( v3 >= 5 ) { if ( v3 <= 13 ) { v0 = rand() % word_4F0F30[(signed int)v1] //+ 11 * p2DEvents_minus1___00[26 * (unsigned int)ptr_507BC0->ptr_1C] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345; } else { if ( v3 == 14 ) { v4 = rand() % 4; } else if ( v3 == 15 ) { v4 = rand() % 3 + 4; } else if ( v3 == 16 ) v4 = rand() % 2 + 7; if( v3 <= 16 ) v0 = rand() % word_4F0F30[(signed int)v1] + 11 * v4 + 400; } } if ( v0 == 487 ) { if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) ) v0 = 486; } v5 = window_SpeakInHouse; ItemGen * _u = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i]; _u->Reset(); pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID= v0; pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pItemsTable->pItems[v0].pIconName, TEXTURE_16BIT_PALETTE)]; } return; } //----- (004BCA33) -------------------------------------------------------- void UI_CreateEndConversationButton() { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74], //"End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); } //----- (004BD8B5) -------------------------------------------------------- signed int __cdecl sub_4BD8B5() { int v0; // eax@4 int v1; // eax@29 unsigned int v2; // esi@30 //const char *v3; // ebx@31 if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pKeyActionMap->_459ED1(3); pKeyActionMap->ResetKeys(); activeLevelDecoration = NULL; current_npc_text = 0; if ( pDialogueNPCCount ) { v0 = dialog_menu_id; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD && dialog_menu_id != HOUSE_DIALOGUE_SHOP_SELL && dialog_menu_id != HOUSE_DIALOGUE_97 && dialog_menu_id != HOUSE_DIALOGUE_SHOP_REPAIR && dialog_menu_id != HOUSE_DIALOGUE_SHOP_IDENTIFY && ShopTexture ) { ShopTexture->Release(); v0 = dialog_menu_id; ShopTexture = 0; } if ( v0 && v0 != 1 ) { if ( v0 == -1 ) { _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); //LABEL_33: pVideoPlayer->_4BF5B2(); return 1; } if ( v0 != 94 && v0 != 96 && v0 != 101 ) { if ( v0 == 3 || v0 == 5 || v0 == 4 ) { UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; sub_4B3AD4(in_current_building_type); } else { if ( v0 != 102 && v0 != 103 && v0 != 104 ) { pVideoPlayer->_4BF5B2(); //LABEL_28: dialog_menu_id = HOUSE_DIALOGUE_MAIN; sub_4B3B42(in_current_building_type); return 1; } pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; sub_4B3A72(in_current_building_type); } return 1; } pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_MAIN; sub_4B3B42(in_current_building_type); return 1; } pDialogueNPCCount = 0; pDialogueWindow->Release(); dialog_menu_id = HOUSE_DIALOGUE_NULL; pDialogueWindow = 0; pIcons_LOD->_40F9C5(); v1 = uNumDialogueNPCPortraits; if ( uNumDialogueNPCPortraits != 1 ) { v2 = 0; pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; if ( uNumDialogueNPCPortraits > 0 ) { //v3 = byte_591180; do { HouseNPCData[v2 + 7] = (NPCData *)window_SpeakInHouse->CreateButton(pNPCPortraits_x[v1 - 1][v2], pNPCPortraits_y[v1 - 1][v2], 0x3Fu, 0x49u, 1, 0, UIMSG_19A, v2, 0, byte_591180[v2], 0, 0, 0); v1 = uNumDialogueNPCPortraits; ++v2; //v3 += 100; } while ( (signed int)v2 < uNumDialogueNPCPortraits ); } pVideoPlayer->_4BF5B2(); return 1; } } return 0; } //----- (004BDB56) -------------------------------------------------------- void __cdecl UIShop_Buy_Identify_Repair() { Player *v0; // edi@1 signed int v1; // esi@9 unsigned int v2; // eax@11 int v3; // esi@12 float v4; // ST1C_4@12 signed int v5; // eax@12 signed int v6; // eax@12 char v7; // zf@12 int v8; // eax@15 const char *v9; // ecx@15 signed int v10; // esi@18 unsigned int v11; // esi@20 int v12; // esi@21 void *v13; // ecx@26 signed int v14; // esi@31 unsigned int v15; // eax@33 GUIWindow *v16; // esi@34 POINT *v17; // esi@37 int v18; // ecx@37 void *v19; // eax@38 ItemGen *v20; // esi@38 float v21; // ST1C_4@38 signed int v22; // eax@38 int v23; // ebx@38 int v24; // edx@39 int v25; // eax@40 int v26; // ebx@41 Player *v27; // ecx@43 POINT *v28; // esi@49 int v29; // ecx@49 void *v30; // eax@50 int v31; // ecx@50 ItemGen *v32; // esi@51 //float v33; // ST1C_4@53 //signed int v34; // eax@53 //int v35; // eax@53 //bool v36; // eax@53 unsigned int v37; // eax@53 int v38; // eax@55 int v39; // eax@63 //int v40; // eax@64 int v41; // edx@66 int v42; // esi@74 signed int v43; // ebx@74 int v44; // ecx@74 unsigned __int16 *pSkill; // esi@77 signed int v46; // [sp-18h] [bp-CCh]@36 unsigned int v47; // [sp-14h] [bp-C8h]@36 signed int v48; // [sp-10h] [bp-C4h]@36 signed int v49; // [sp-Ch] [bp-C0h]@36 int v50; // [sp-8h] [bp-BCh]@36 int v51; // [sp-4h] [bp-B8h]@28 unsigned int v52; // [sp-4h] [bp-B8h]@36 int v53; // [sp+0h] [bp-B4h]@16 unsigned int v54; // [sp+0h] [bp-B4h]@25 int v55; // [sp+0h] [bp-B4h]@26 int v56; // [sp+0h] [bp-B4h]@36 //POINT v57; // [sp+10h] [bp-A4h]@49 //POINT v58; // [sp+18h] [bp-9Ch]@18 POINT v59; // [sp+20h] [bp-94h]@49 POINT v60; // [sp+28h] [bp-8Ch]@9 POINT v61; // [sp+30h] [bp-84h]@37 POINT v62; // [sp+38h] [bp-7Ch]@18 POINT v63; // [sp+40h] [bp-74h]@37 //POINT v64; // [sp+48h] [bp-6Ch]@19 POINT v65; // [sp+50h] [bp-64h]@32 //POINT v66; // [sp+58h] [bp-5Ch]@18 POINT v67; // [sp+60h] [bp-54h]@31 POINT a2; // [sp+68h] [bp-4Ch]@9 POINT v69; // [sp+70h] [bp-44h]@31 POINT v70; // [sp+78h] [bp-3Ch]@9 POINT v71; // [sp+80h] [bp-34h]@31 POINT v72; // [sp+88h] [bp-2Ch]@10 //bool v73; // [sp+90h] [bp-24h]@53 int v74; // [sp+94h] [bp-20h]@53 int a6; // [sp+98h] [bp-1Ch]@57 int a3; // [sp+9Ch] [bp-18h]@53 //Player *v77; // [sp+A0h] [bp-14h]@1 unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53 unsigned int v79; // [sp+A8h] [bp-Ch]@9 int v80; // [sp+ACh] [bp-8h]@12 ItemGen *_this; // [sp+B0h] [bp-4h]@13 v0 = pPlayers[uActiveCharacter]; //v77 = pPlayers[uActiveCharacter]; if ( pCurrentScreen == SCREEN_E ) { sub_421EA6_OnInventoryLeftClick(); return; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } switch(dialog_menu_id) { case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; sub_421EA6_OnInventoryLeftClick(); break; } case HOUSE_DIALOGUE_GUILD_BUY_BOOKS: { v17 = pMouse->GetCursorPos(&v63); v18 = pRenderer->pActiveZBuffer[v17->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v61)->y]] & 0xFFFF; if ( !v18 ) return; v20 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C)); v21 = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; _this = v20; v22 = v20->GetValue(); v23 = pPlayers[uActiveCharacter]->GetBuyingPrice(v22, v21); v80 = v23; GetAsyncKeyState(VK_CONTROL); if ( pParty->uNumGold < v23 ) { v24 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v24); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); return; } v25 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, v20->uItemID); if ( v25 ) { v26 = 1; v20->SetIdentified(); memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v25-1], v20, 0x24u); dword_F8B1E4 = v26; Party::TakeGold(v80); viewparams->bRedrawGameUI = v26; _this->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5); // "Pack is Full!" break; } case HOUSE_DIALOGUE_SHOP_SELL: { v14 = pMouse->GetCursorPos(&v71)->x - 14; v79 = (v14 >> 5) + 14 * ((pMouse->GetCursorPos(&v69)->y - 17) >> 5); if ( pMouse->GetCursorPos(&v67)->x <= 13 || pMouse->GetCursorPos(&v65)->x >= 462 || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) ) return; v16 = window_SpeakInHouse; if ( sub_4BDAAF(&pPlayers[uActiveCharacter]->pInventoryItems[v15-1], (int)window_SpeakInHouse->ptr_1C) ) { dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)v16->ptr_1C); viewparams->bRedrawGameUI = 1; pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0); pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); break; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: { pMouse->GetCursorPos(&v62); v10 = v62.x - 14; v79 = (v10 >> 5) + 14 * ((v62.y - 17) >> 5); if (v62.x > 13 && v62.x < 462) { v11 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79); if ( v11 ) { //v80 = v0->_4B8179(p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]); v80 = pPlayers[uActiveCharacter]->_4B8179(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); v12 = (int)&pPlayers[uActiveCharacter]->pInventoryItems[v11-1]; if ( !(*(char *)(v12 + 20) & 1) ) { _this = (ItemGen *)window_SpeakInHouse->ptr_1C; if ( sub_4BDAAF((ItemGen *)v12, (int)_this) ) { if ( pParty->uNumGold >= v80 ) { dword_F8B1E4 = 1; Party::TakeGold(v80); *(int *)(v12 + 20) |= 1u; pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0); v9 = pGlobalTXT_LocalizationStrings[569]; ShowStatusBarString(v9, 2); return; } PlayHouseSound((unsigned int)_this, (HouseSoundID)2); return; } pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); return; } } break; } case HOUSE_DIALOGUE_SHOP_REPAIR: { v1 = pMouse->GetCursorPos(&a2)->x - 14; v79 = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v70)->y - 17) >> 5); if ( pMouse->GetCursorPos(&v60)->x > 13 ) { if ( pMouse->GetCursorPos(&v72)->x < 462 ) { v2 = v0->GetItemIDAtInventoryIndex((int *)&v79); if ( v2 ) { v3 = (int)&v0->pInventoryItems[v2-1]; //v4 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; v4 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v2-1]; v5 = _v->GetValue(); v6 = pPlayers[uActiveCharacter]->_4B81C3(v5, v4); v7 = (*(char *)(v3 + 20) & 2) == 0; v80 = v6; if ( !v7 ) { _this = (ItemGen *)window_SpeakInHouse->ptr_1C; if ( sub_4BDAAF((ItemGen *)v3, (int)_this) ) { if ( pParty->uNumGold >= v80 ) { dword_F8B1E4 = 1; Party::TakeGold(v80); v8 = *(int *)(v3 + 20); LOBYTE(v8) = v8 & 0xFD; *(int *)(v3 + 20) = v8 | 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0); v9 = pGlobalTXT_LocalizationStrings[570]; ShowStatusBarString(v9, 2); return; } PlayHouseSound((unsigned int)_this, (HouseSoundID)2); return; } pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); return; } } } break; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { v28 = pMouse->GetCursorPos(&v59); v29 = pRenderer->pActiveZBuffer[v28->x + pSRZBufferLineOffsets[v28->y]] & 0xFFFF; if ( !v29 ) return; v30 = window_SpeakInHouse->ptr_1C; // v31 = 9 * (v29 - 1 + 12 * (int)v30); if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { v32 = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29 - 1]; _this = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29 - 1]; } else { _this =&pParty->SpecialItemsInShops[(int)v30][v29-1]; //(ItemGen *)&pParty->field_C59C[v31 + 724]; v32 = &pParty->SpecialItemsInShops[(int)v30][v29-1];//(ItemGen *)&pParty->field_C59C[v31 + 724]; } //v33 = p2DEvents_minus1__20[13 * (signed int)v30]; //v33 = p2DEvents[(signed int)v30 - 1].fPriceMultiplier; //v34 = v32->GetValue(); v80 = pPlayers[uActiveCharacter]->GetBuyingPrice(v32->GetValue(), p2DEvents[(unsigned int)v30 - 1].fPriceMultiplier); //LOWORD(v35) = GetAsyncKeyState(VK_CONTROL); v74 = GetAsyncKeyState(VK_CONTROL); //v36 = v0->CanSteal(); uNumSeconds = 0; a3 = 0; //v73 = v0->CanSteal(); v37 = pMapStats->GetMapInfo(pCurrentMapName); if ( v37 ) a3 = pMapStats->pInfos[v37]._steal_perm; v38 = GetPartyReputation(); v26 = 1; if (pPlayers[uActiveCharacter]->CanSteal()) { if ( v74 ) { uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(v32, a3, v38, 0, &a6); if ( !uNumSeconds ) { sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6); return; } } } if ( pParty->uNumGold < v80 ) { v24 = 2; if ( uNumSeconds != 2 ) { if ( uNumSeconds != 1 ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v24); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" return; } } } v39 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, v32->uItemID); if ( v39 ) { v32->SetIdentified(); v7 = pPlayers[uActiveCharacter]->CanSteal(); //v40 = (int)((char *)v0 + 36 * v39); //memcpy((void *)(v40 + 496), v32, 0x24u); memcpy(&v0->pInventoryItems[v39 - 1], v32, sizeof(ItemGen)); if ( v7 ) { if ( v74 ) { v41 = uNumSeconds; if ( uNumSeconds == 1 || uNumSeconds == 2 ) { //*(char *)(v40 + 517) |= 1u; pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1].SetStolen(); sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, v41, a6); viewparams->bRedrawGameUI = v26; _this->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } } } dword_F8B1E4 = v26; Party::TakeGold(v80); viewparams->bRedrawGameUI = v26; _this->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); v9 = pGlobalTXT_LocalizationStrings[563]; // "Pack is Full!" ShowStatusBarString(v9, 2); break; } default:// if click video screen in shop { __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU enum if( dialog_menu_id >= 36 && dialog_menu_id <= 72 ) { v42 = dialog_menu_id - 36; //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); v44 = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v44 < v43 / 3 ) v44 = v43 / 3; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] ) { pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42]; if ( !*pSkill ) { if ( pParty->uNumGold < v44 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" if ( in_current_building_type == BildingType_Training ) v55 = 4; else v55 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55); return; } Party::TakeGold(v44); dword_F8B1E4 = 1; *pSkill = 1; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0); return; } } } break; } } } //----- (004BE386) -------------------------------------------------------- void __fastcall log_error(const char *pMessage) { const char *v1; // edi@1 FILE *f; // eax@1 FILE *v3; // esi@1 v1 = pMessage; f = fopen("errorlog.txt", "a"); v3 = f; if ( f ) { fprintf(f, "%s\n", v1); fclose(v3); fflush(v3); } } //----- (004BF91E) -------------------------------------------------------- unsigned int __thiscall GameOverMenu(void *ecx0) { char *v1; // eax@2 unsigned int result; // eax@3 Player *v3; // eax@7 char *v4; // ST24_4@9 int v5; // eax@9 char *v6; // eax@10 char *v7; // edx@10 char *v8; // ecx@12 char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 MSG Msg; // [sp+88h] [bp-48h]@22 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 char *pInString; // [sp+ACh] [bp-24h]@5 unsigned int v17; // [sp+B0h] [bp-20h]@5 unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 Player *i; // [sp+C0h] [bp-10h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 v15 = ecx0; RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); BYTE1(dword_6BE364_game_settings_1) &= 0xBFu; bGameoverLoop = 1; pVideoPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); pRenderer->BeginScene(); pRenderer->ClearBlack(); pRenderer->EndScene(); pRenderer->Present(); pVideoPlayer->pResetflag = 0; _449B57_test_bit(pParty->_quest_bits, 99); _this.Load("winbg.pcx", 2); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &_this); pRenderer->EndScene(); free(_this.pPixels); _this.pPixels = 0; window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pWindow.uFrameX = 75; pWindow.uFrameY = 60; pWindow.uFrameWidth = 469; pWindow.uFrameHeight = 338; pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) { v1 = pGlobalTXT_LocalizationStrings[675]; } else { result = _449B57_test_bit(pParty->_quest_bits, 100); if ( !(short)result ) return result; v1 = pGlobalTXT_LocalizationStrings[676]; } pInString = v1; v23 = pParty->uTimePlayed - 138240; v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18; v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C / 0xC; v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C % 0xC; v17 = v19 % 0x1C; if ( !v19 ) v19 = 1; pRenderer->BeginScene(); pWindow.DrawTitleText(pFont, 1u, 0x23u, 1u, pGlobalTXT_LocalizationStrings[9], 3u); v3 = pParty->pPlayers;//[0].pName; v23 = 0i64; v20 = 0; //for ( i = (int)pParty->pPlayers[0].pName; ; v3 = (char *)i ) for ( i = pParty->pPlayers; ; v3 = i ) { v4 = pClassNames[v3->classType]; v5 = v3->GetBaseLevel(); sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[129], i->pName, v5, v4); pWindow.DrawTitleText( pFont, 1u, v20 * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1u, pTmpBuf, 3u); v23 += i->uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8)); ++v20; ++i; if ( i > &pParty->pPlayers[3] ) break; } v23 = (signed __int64)v23 / v19; v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xCu, 0); pWindow.DrawTitleText(pFont, 1u, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1u, v6, 0); strcpy(pTmpBuf, pGlobalTXT_LocalizationStrings[37]); v7 = pGlobalTXT_LocalizationStrings[56]; if ( v17 != 1 ) v7 = pGlobalTXT_LocalizationStrings[57]; v8 = pGlobalTXT_LocalizationStrings[146]; if ( v18 != 1 ) v8 = pGlobalTXT_LocalizationStrings[148]; v9 = pGlobalTXT_LocalizationStrings[245]; if ( v14 != 1 ) v9 = pGlobalTXT_LocalizationStrings[132]; sprintf(pTmpBuf2, " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7); strcat(pTmpBuf, pTmpBuf2); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf, 3u); sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight, 1u, pTmpBuf, 3u); BYTE1(dword_6BE364_game_settings_1) |= 0x40u; pRenderer->EndScene(); pRenderer->Present(); if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->_49F1BC("MM7_Win.Pcx"); pAllocator->FreeChunk(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( v15 == (void *)2 ) { result = pMessageQueue_50CBD0->uNumMessages; } else { LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; while ( 1 ) { v10 = PeekMessageA(&Msg, 0, 0, 0, 1u); if ( !v10 ) break; if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = v10; } pKeyActionMap->ResetKeys(); pKeyActionMap->uLastKeyPressed = 0; do { while ( PeekMessageA(&Msg, 0, 0, 0, 1u) ) { if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } } while ( !pKeyActionMap->uLastKeyPressed ); result = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } } if ( v15 ) { /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit; goto LABEL_42; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Quit, 1, 0); goto LABEL_43; } else { pMessageQueue_50CBD0->AddMessage(UIMSG_ShowFinalWindow, 1, 0); goto LABEL_43; /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5; LABEL_42: pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; goto LABEL_43; }*/ } LABEL_43: bGameoverLoop = 0; return result; } //----- (004D6FB0) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(stru315 *a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 int v7; // ebx@3 __int16 v8; // cx@3 int v9; // ebx@4 unsigned __int8 v10; // sf@5 unsigned __int8 v11; // of@5 v1 = a1->field_8; v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_5; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v9 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v2 >> 16)) + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); result += 4; v2 += *(int *)(v1 + 4); v3 += *(int *)v1; *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9); LABEL_5: v11 = __OFSUB__(*(int *)(v1 + 40), 2); v10 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v10 ^ v11 ) break; v7 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v2 >> 16)) + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); v2 += *(int *)(v1 + 4); v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(short *)result = v8; *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } *(int *)(v1 + 64) = result; *(int *)(v1 + 48) = v2; *(int *)(v1 + 44) = v3; return result; } //----- (004D705A) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D705A/*<eax>*/(stru315 *a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 unsigned int v7; // ebx@3 unsigned int v8; // edx@3 __int16 v9; // cx@11 unsigned int v10; // ebx@12 unsigned int v11; // edx@12 unsigned __int8 v12; // sf@21 unsigned __int8 v13; // of@21 v1 = a1->field_8; v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_21; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v10 = v3; v11 = v2; if ( (signed int)v2 < *(int *)(v1 + 20) ) v11 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v10 = *(int *)(v1 + 28); if ( (signed int)v11 > *(int *)(v1 + 24) ) v11 = *(int *)(v1 + 24); if ( (signed int)v10 > *(int *)(v1 + 32) ) v10 = *(int *)(v1 + 32); result += 4; v2 += *(int *)(v1 + 4); v3 += *(int *)v1; *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v11 >> 16)) + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16)))); LABEL_21: v13 = __OFSUB__(*(int *)(v1 + 40), 2); v12 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v12 ^ v13 ) break; v7 = v3; v8 = v2; if ( (signed int)v2 < *(int *)(v1 + 20) ) v8 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v7 = *(int *)(v1 + 28); if ( (signed int)v8 > *(int *)(v1 + 24) ) v8 = *(int *)(v1 + 24); if ( (signed int)v7 > *(int *)(v1 + 32) ) v7 = *(int *)(v1 + 32); v2 += *(int *)(v1 + 4); v9 = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v8 >> 16)) + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(short *)result = v9; *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } *(int *)(v1 + 64) = result; *(int *)(v1 + 48) = v2; *(int *)(v1 + 44) = v3; return result; } //----- (004D714C) -------------------------------------------------------- int __cdecl sr_sub_4D714C(stru315 *a1) { stru315 *v1; // ebp@0 stru315 *v2; // ebp@1 unsigned int v3; // esi@1 int v4; // edi@1 int result; // eax@1 unsigned int *v6; // ebx@2 int v7; // edx@2 int v8; // ebx@3 unsigned __int16 v9; // cx@3 unsigned int *v10; // ebx@3 int v11; // edx@3 int v12; // ebx@4 unsigned __int8 v13; // sf@5 unsigned __int8 v14; // of@5 v2 = (stru315 *)v1->field_8; v3 = v2->field_30; v4 = v2->field_2C; result = (int)v2->pColorBuffer; if ( !(v2->field_28 & 1) ) goto LABEL_5; --v2->field_28; result += 2; v6 = v2->pDepthBuffer; v7 = v2->field_24; --v2->pDepthBuffer; *v6 = v7; while ( 1 ) { v12 = *((char *)v2->pTextureLOD + (v2->field_C & (v3 >> 16)) + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); result -= 4; v3 += v2->field_4; v4 += v2->field_0; *(short *)(result + 2) = v2->field_34_palette[v12]; LABEL_5: v14 = __OFSUB__(v2->field_28, 2); v13 = v2->field_28 - 2 < 0; v2->field_28 -= 2; if ( v13 ^ v14 ) break; v8 = *((char *)v2->pTextureLOD + (v2->field_C & (v3 >> 16)) + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); v3 += v2->field_4; v9 = v2->field_34_palette[v8]; v4 += v2->field_0; v10 = v2->pDepthBuffer; v11 = v2->field_24; *(short *)result = v9; v2->pDepthBuffer -= 2; *v10 = v11; *(v10 - 1) = v11; } v2->pColorBuffer = (unsigned __int16 *)result; v2->field_30 = v3; v2->field_2C = v4; return result; } // 4D714C: inconsistent function type and number of purged bytes //----- (004D71F8) -------------------------------------------------------- int __cdecl sr_sub_4D71F8(stru315 *a1) { stru315 *v1; // ebp@0 stru315 *v2; // ebp@1 int v3; // esi@1 int v4; // edi@1 int result; // eax@1 unsigned int *v6; // ebx@2 int v7; // edx@2 int v8; // ebx@3 unsigned int v9; // edx@3 unsigned __int16 v10; // cx@11 unsigned int *v11; // ebx@11 int v12; // edx@11 int v13; // ebx@12 unsigned int v14; // edx@12 unsigned __int8 v15; // sf@21 unsigned __int8 v16; // of@21 v2 = (stru315 *)v1->field_8; v3 = v2->field_30; v4 = v2->field_2C; result = (int)v2->pColorBuffer; if ( !(v2->field_28 & 1) ) goto LABEL_21; --v2->field_28; result += 2; v6 = v2->pDepthBuffer; v7 = v2->field_24; --v2->pDepthBuffer; *v6 = v7; while ( 1 ) { v13 = v4; v14 = v3; if ( v3 < v2->field_14 ) v14 = v2->field_14; if ( v4 < v2->field_1C ) v13 = v2->field_1C; if ( (signed int)v14 > v2->field_18 ) v14 = v2->field_18; if ( v13 > v2->field_20 ) v13 = v2->field_20; result -= 4; v3 += v2->field_4; v4 += v2->field_0; *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD + (v2->field_C & (v14 >> 16)) + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))]; LABEL_21: v16 = __OFSUB__(v2->field_28, 2); v15 = v2->field_28 - 2 < 0; v2->field_28 -= 2; if ( v15 ^ v16 ) break; v8 = v4; v9 = v3; if ( v3 < v2->field_14 ) v9 = v2->field_14; if ( v4 < v2->field_1C ) v8 = v2->field_1C; if ( (signed int)v9 > v2->field_18 ) v9 = v2->field_18; if ( v8 > v2->field_20 ) v8 = v2->field_20; v3 += v2->field_4; v10 = v2->field_34_palette[*((char *)v2->pTextureLOD + (v2->field_C & (v9 >> 16)) + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))]; v4 += v2->field_0; v11 = v2->pDepthBuffer; v12 = v2->field_24; *(short *)result = v10; v2->pDepthBuffer -= 2; *v11 = v12; *(v11 - 1) = v12; } v2->pColorBuffer = (unsigned __int16 *)result; v2->field_30 = v3; v2->field_2C = v4; return result; } // 4D71F8: inconsistent function type and number of purged bytes //----- (004D72EC) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 unsigned int v7; // edx@3 unsigned int v8; // ebx@3 int v9; // ebx@11 unsigned int v10; // edx@14 unsigned int v11; // ebx@14 int v12; // ebx@22 unsigned __int8 v13; // sf@25 unsigned __int8 v14; // of@25 v1 = *(int *)(a1 + 8); v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_25; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v10 = v2; v11 = v3; if ( (signed int)v2 < *(int *)(v1 + 20) ) v10 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v11 = *(int *)(v1 + 28); if ( (signed int)v10 > *(int *)(v1 + 24) ) v10 = *(int *)(v1 + 24); if ( (signed int)v11 > *(int *)(v1 + 32) ) v11 = *(int *)(v1 + 32); v12 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v10 >> 16)) + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16))); result += 4; v2 += *(int *)(v1 + 4); if ( v12 ) *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12); v3 += *(int *)v1; LABEL_25: v14 = __OFSUB__(*(int *)(v1 + 40), 2); v13 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v13 ^ v14 ) break; v7 = v2; v8 = v3; if ( (signed int)v2 < *(int *)(v1 + 20) ) v7 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v8 = *(int *)(v1 + 28); if ( (signed int)v7 > *(int *)(v1 + 24) ) v7 = *(int *)(v1 + 24); if ( (signed int)v8 > *(int *)(v1 + 32) ) v8 = *(int *)(v1 + 32); v9 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v7 >> 16)) + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16))); v2 += *(int *)(v1 + 4); if ( v9 ) *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } return result; } //----- (004D73DF) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 int v7; // edx@3 int v8; // edx@6 unsigned __int8 v9; // sf@9 unsigned __int8 v10; // of@9 v1 = *(int *)(a1 + 8); v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_9; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v8 = *(int *)(v1 + 12) & (v2 >> 16); result += 4; v2 += *(int *)(v1 + 4); if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; LABEL_9: v10 = __OFSUB__(*(int *)(v1 + 40), 2); v9 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v9 ^ v10 ) break; v7 = *(int *)(v1 + 12) & (v2 >> 16); v2 += *(int *)(v1 + 4); if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } return result; } //----- (004D754B) -------------------------------------------------------- void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@11 int v8; // ecx@13 unsigned __int16 v9; // bx@16 int v10; // ecx@16 unsigned __int16 *v11; // eax@16 unsigned int *v12; // edx@16 int v13; // ecx@16 int v14; // eax@16 int v15; // ebx@16 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( a2->field_20 ) { v7 = (unsigned int)a2->field_10 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pColorBuffer; v12 = a1->pDepthBuffer; *v11 = v9; *v12 = v10; a1->pColorBuffer = v11 + 1; a1->pDepthBuffer = v12 + 1; v13 = a1->field_30; a2->field_10 += a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (004D7630) -------------------------------------------------------- void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2) { int v2; // ecx@1 int v3; // eax@2 unsigned __int16 *v4; // edx@2 int v5; // ebx@3 int v6; // ecx@5 unsigned __int16 v7; // bx@8 int v8; // ecx@8 unsigned __int16 *v9; // eax@8 unsigned int *v10; // edx@8 int v11; // ecx@8 int v12; // eax@8 int v13; // ebx@8 int v14; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v14 = v2; v3 = *((char *)a1->pTextureLOD + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); v4 = a1->field_34_palette; if ( a2->field_20 ) { v5 = (unsigned int)a2->field_14 >> 16; if ( v5 >= a2->field_C ) v5 = a2->field_C; v6 = 0; if ( a2->field_8 - v5 >= 0 ) v6 = a2->field_8 - v5; v3 += v6 << 8; v4 = a2->field_24_palette; } v7 = v4[v3]; v8 = a1->field_24; v9 = a1->pColorBuffer; v10 = a1->pDepthBuffer; *v9 = v7; *v10 = v8; a1->pColorBuffer = v9 - 1; a1->pDepthBuffer = v10 - 1; v11 = a1->field_30; a2->field_14 -= a2->field_18; v12 = a1->field_2C; v13 = a1->field_0; a1->field_30 = a1->field_4 + v11; a1->field_2C = v13 + v12; v2 = v14 - 1; } while ( v14 != 1 ); } } //----- (004D76ED) -------------------------------------------------------- void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@11 int v8; // ecx@13 unsigned __int16 v9; // bx@16 int v10; // ecx@16 unsigned __int16 *v11; // eax@16 unsigned int *v12; // edx@16 int v13; // ecx@16 int v14; // eax@16 int v15; // ebx@16 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( a2->field_20 ) { v7 = (unsigned int)a2->field_14 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pColorBuffer; v12 = a1->pDepthBuffer; *v11 = v9; *v12 = v10; a1->pColorBuffer = v11 - 1; a1->pDepthBuffer = v12 - 1; v13 = a1->field_30; a2->field_14 -= a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (004D77D2) -------------------------------------------------------- void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned __int16 *v3; // ebx@2 int v4; // eax@2 unsigned __int16 *v5; // edx@2 int v6; // ebx@4 int v7; // ecx@6 unsigned __int16 v8; // bx@9 int v9; // ecx@9 unsigned int *v10; // edx@9 unsigned int *v11; // edx@10 int v12; // ecx@10 int v13; // eax@10 int v14; // ebx@10 int v15; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v15 = v2; v3 = a1->pTextureLOD; v4 = *((char *)v3 + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); v5 = a1->field_34_palette; if ( *((char *)v3 + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) ) { if ( a2->field_20 ) { v6 = (unsigned int)a2->field_10 >> 16; if ( v6 >= a2->field_C ) v6 = a2->field_C; v7 = 0; if ( a2->field_8 - v6 >= 0 ) v7 = a2->field_8 - v6; v4 += v7 << 8; v5 = a2->field_24_palette; } v8 = v5[v4]; v9 = a1->field_24; v10 = a1->pDepthBuffer; *a1->pColorBuffer = v8; *v10 = v9; } v11 = a1->pDepthBuffer + 1; ++a1->pColorBuffer; a1->pDepthBuffer = v11; v12 = a1->field_30; a2->field_10 += a2->field_18; v13 = a1->field_2C; v14 = a1->field_0; a1->field_30 = a1->field_4 + v12; a1->field_2C = v14 + v13; v2 = v15 - 1; } while ( v15 != 1 ); } } //----- (004D789A) -------------------------------------------------------- void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@12 int v8; // ecx@14 unsigned __int16 v9; // bx@17 int v10; // ecx@17 unsigned int *v11; // edx@17 unsigned int *v12; // edx@18 int v13; // ecx@18 int v14; // eax@18 int v15; // ebx@18 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( v5 ) { if ( a2->field_20 ) { v7 = (unsigned int)a2->field_10 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pDepthBuffer; *a1->pColorBuffer = v9; *v11 = v10; } v12 = a1->pDepthBuffer + 1; ++a1->pColorBuffer; a1->pDepthBuffer = v12; v13 = a1->field_30; a2->field_10 += a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (00451007) -------------------------------------------------------- int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch, unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch, int a10, int a11) { int v11; // esi@1 int result; // eax@1 int v13; // edi@8 int v14; // ecx@10 double v15; // st7@11 double v16; // st6@11 float v17; // ST3C_4@12 float v18; // ST38_4@12 unsigned int v19; // esi@12 int v20; // eax@16 int v21; // eax@18 unsigned int v22; // ecx@25 unsigned int v23; // eax@29 unsigned __int16 *v24; // ecx@29 int v25; // edi@33 int v26; // ecx@35 double v27; // st7@36 double v28; // st6@36 float v29; // ST34_4@37 float v30; // ST30_4@37 unsigned int v31; // esi@37 int v32; // eax@41 int v33; // eax@43 unsigned int v34; // ecx@50 unsigned __int16 v35; // ax@54 unsigned __int16 *v36; // ecx@54 int v37; // edi@58 int v38; // ecx@60 double v39; // st7@61 double v40; // st6@61 float v41; // ST34_4@62 float v42; // ST30_4@62 unsigned int v43; // esi@62 int v44; // eax@66 int v45; // eax@68 unsigned int v46; // ecx@75 char v47; // al@79 unsigned __int16 *v48; // ecx@79 int v49; // edi@86 int v50; // ecx@88 double v51; // st7@89 double v52; // st6@89 float v53; // ST34_4@90 float v54; // ST30_4@90 unsigned int v55; // esi@90 int v56; // eax@94 int v57; // eax@96 unsigned int v58; // ecx@103 unsigned int v59; // eax@107 unsigned __int16 *v60; // ecx@107 int v61; // edi@111 int v62; // ecx@113 double v63; // st7@114 double v64; // st6@114 float v65; // ST34_4@115 float v66; // ST30_4@115 unsigned int v67; // esi@115 int v68; // eax@119 int v69; // eax@121 unsigned int v70; // ecx@128 unsigned __int16 v71; // ax@132 unsigned __int16 *v72; // ecx@132 int v73; // edi@136 int v74; // ecx@138 double v75; // st7@139 double v76; // st6@139 float v77; // ST34_4@140 float v78; // ST30_4@140 unsigned int v79; // esi@140 int v80; // eax@144 int v81; // eax@146 unsigned int v82; // ecx@153 char v83; // al@157 unsigned __int16 *v84; // ecx@157 int v85; // edi@164 int v86; // ecx@166 double v87; // st7@167 double v88; // st6@167 float v89; // ST34_4@168 float v90; // ST30_4@168 unsigned int v91; // esi@168 signed int v92; // eax@170 int v93; // eax@171 int v94; // eax@173 unsigned int v95; // ecx@181 unsigned int v96; // eax@185 unsigned __int16 *v97; // ecx@185 int v98; // edi@189 int v99; // ecx@191 double v100; // st7@192 double v101; // st6@192 float v102; // ST34_4@193 float v103; // ST30_4@193 unsigned int v104; // esi@193 signed int v105; // eax@195 int v106; // eax@196 int v107; // eax@198 unsigned int v108; // ecx@206 unsigned __int16 v109; // ax@210 unsigned __int16 *v110; // ecx@210 int v111; // edi@214 int v112; // ecx@216 double v113; // st7@217 double v114; // st6@217 float v115; // ST34_4@218 float v116; // ST30_4@218 unsigned int v117; // esi@218 signed int v118; // eax@220 int v119; // eax@221 int v120; // eax@223 unsigned int v121; // ecx@231 char v122; // al@235 unsigned __int16 *v123; // ecx@235 double v124; // [sp+Ch] [bp-7Ch]@12 double v125; // [sp+Ch] [bp-7Ch]@37 double v126; // [sp+Ch] [bp-7Ch]@62 double v127; // [sp+Ch] [bp-7Ch]@90 //double v128; // [sp+Ch] [bp-7Ch]@115 uint _v128; double v129; // [sp+Ch] [bp-7Ch]@140 double v130; // [sp+Ch] [bp-7Ch]@168 double v131; // [sp+Ch] [bp-7Ch]@193 double v132; // [sp+Ch] [bp-7Ch]@218 double v133; // [sp+14h] [bp-74h]@12 double v134; // [sp+14h] [bp-74h]@37 double v135; // [sp+14h] [bp-74h]@62 double v136; // [sp+14h] [bp-74h]@90 //double v137; // [sp+14h] [bp-74h]@115 uint _v137; double v138; // [sp+14h] [bp-74h]@140 double v139; // [sp+14h] [bp-74h]@168 double v140; // [sp+14h] [bp-74h]@193 double v141; // [sp+14h] [bp-74h]@218 double v142; // [sp+1Ch] [bp-6Ch]@12 double v143; // [sp+1Ch] [bp-6Ch]@37 double v144; // [sp+1Ch] [bp-6Ch]@62 double v145; // [sp+1Ch] [bp-6Ch]@90 //double v146; // [sp+1Ch] [bp-6Ch]@115 uint _v146; double v147; // [sp+1Ch] [bp-6Ch]@140 double v148; // [sp+1Ch] [bp-6Ch]@168 double v149; // [sp+1Ch] [bp-6Ch]@193 double v150; // [sp+1Ch] [bp-6Ch]@218 double v151; // [sp+24h] [bp-64h]@12 double v152; // [sp+24h] [bp-64h]@37 double v153; // [sp+24h] [bp-64h]@62 double v154; // [sp+24h] [bp-64h]@90 //double v155; // [sp+24h] [bp-64h]@115 uint _v155; double v156; // [sp+24h] [bp-64h]@140 double v157; // [sp+24h] [bp-64h]@168 double v158; // [sp+24h] [bp-64h]@193 double v159; // [sp+24h] [bp-64h]@218 int v160; // [sp+3Ch] [bp-4Ch]@13 int v161; // [sp+40h] [bp-48h]@15 int v162; // [sp+44h] [bp-44h]@40 int v163; // [sp+44h] [bp-44h]@65 int v164; // [sp+44h] [bp-44h]@93 int v165; // [sp+44h] [bp-44h]@118 int v166; // [sp+44h] [bp-44h]@143 int v167; // [sp+44h] [bp-44h]@169 int v168; // [sp+44h] [bp-44h]@194 int v169; // [sp+44h] [bp-44h]@219 int v170; // [sp+48h] [bp-40h]@38 int v171; // [sp+48h] [bp-40h]@63 int v172; // [sp+48h] [bp-40h]@91 int v173; // [sp+48h] [bp-40h]@116 int v174; // [sp+48h] [bp-40h]@141 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 int *v176; // [sp+50h] [bp-38h]@15 int *v177; // [sp+50h] [bp-38h]@40 int *v178; // [sp+50h] [bp-38h]@65 int *v179; // [sp+50h] [bp-38h]@93 int *v180; // [sp+50h] [bp-38h]@118 int *v181; // [sp+50h] [bp-38h]@143 char *v182; // [sp+50h] [bp-38h]@169 char *v183; // [sp+50h] [bp-38h]@194 char *v184; // [sp+50h] [bp-38h]@219 unsigned __int16 *v185; // [sp+54h] [bp-34h]@38 unsigned __int16 *v186; // [sp+54h] [bp-34h]@63 unsigned __int16 *v187; // [sp+54h] [bp-34h]@91 unsigned __int16 *v188; // [sp+54h] [bp-34h]@116 unsigned __int16 *v189; // [sp+54h] [bp-34h]@141 signed int v190; // [sp+54h] [bp-34h]@170 signed int v191; // [sp+54h] [bp-34h]@195 signed int v192; // [sp+54h] [bp-34h]@220 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 unsigned __int16 *v194; // [sp+5Ch] [bp-2Ch]@32 unsigned __int16 *v195; // [sp+5Ch] [bp-2Ch]@57 unsigned __int16 *v196; // [sp+5Ch] [bp-2Ch]@85 unsigned __int16 *v197; // [sp+5Ch] [bp-2Ch]@110 unsigned __int16 *v198; // [sp+5Ch] [bp-2Ch]@135 unsigned __int16 *v199; // [sp+5Ch] [bp-2Ch]@163 unsigned __int16 *v200; // [sp+5Ch] [bp-2Ch]@188 unsigned __int16 *v201; // [sp+5Ch] [bp-2Ch]@213 //stru350 *v202; // [sp+60h] [bp-28h]@1 int v203; // [sp+64h] [bp-24h]@12 int v204; // [sp+64h] [bp-24h]@37 int v205; // [sp+64h] [bp-24h]@62 int v206; // [sp+64h] [bp-24h]@90 int v207; // [sp+64h] [bp-24h]@115 int v208; // [sp+64h] [bp-24h]@140 int v209; // [sp+64h] [bp-24h]@168 int v210; // [sp+64h] [bp-24h]@193 int v211; // [sp+64h] [bp-24h]@218 float v212; // [sp+6Ch] [bp-1Ch]@11 float v213; // [sp+6Ch] [bp-1Ch]@36 float v214; // [sp+6Ch] [bp-1Ch]@61 float v215; // [sp+6Ch] [bp-1Ch]@89 float v216; // [sp+6Ch] [bp-1Ch]@114 float v217; // [sp+6Ch] [bp-1Ch]@139 float v218; // [sp+6Ch] [bp-1Ch]@167 float v219; // [sp+6Ch] [bp-1Ch]@192 float v220; // [sp+6Ch] [bp-1Ch]@217 float v221; // [sp+70h] [bp-18h]@11 float v222; // [sp+70h] [bp-18h]@36 float v223; // [sp+70h] [bp-18h]@61 float v224; // [sp+70h] [bp-18h]@89 float v225; // [sp+70h] [bp-18h]@114 float v226; // [sp+70h] [bp-18h]@139 float v227; // [sp+70h] [bp-18h]@167 float v228; // [sp+70h] [bp-18h]@192 float v229; // [sp+70h] [bp-18h]@217 signed int v230; // [sp+74h] [bp-14h]@1 signed int v231; // [sp+78h] [bp-10h]@7 signed int v232; // [sp+78h] [bp-10h]@32 signed int v233; // [sp+78h] [bp-10h]@57 signed int v234; // [sp+78h] [bp-10h]@85 signed int v235; // [sp+78h] [bp-10h]@110 signed int v236; // [sp+78h] [bp-10h]@135 signed int v237; // [sp+78h] [bp-10h]@163 signed int v238; // [sp+78h] [bp-10h]@188 signed int v239; // [sp+78h] [bp-10h]@213 __int64 v240; // [sp+7Ch] [bp-Ch]@12 __int64 v241; // [sp+7Ch] [bp-Ch]@37 __int64 v242; // [sp+7Ch] [bp-Ch]@62 __int64 v243; // [sp+7Ch] [bp-Ch]@90 __int64 v244; // [sp+7Ch] [bp-Ch]@115 __int64 v245; // [sp+7Ch] [bp-Ch]@140 unsigned int v246; // [sp+7Ch] [bp-Ch]@168 unsigned int v247; // [sp+7Ch] [bp-Ch]@193 unsigned int v248; // [sp+7Ch] [bp-Ch]@218 unsigned int v249; // [sp+80h] [bp-8h]@168 unsigned int v250; // [sp+80h] [bp-8h]@193 unsigned int v251; // [sp+80h] [bp-8h]@218 unsigned int v252; // [sp+84h] [bp-4h]@12 unsigned int v253; // [sp+84h] [bp-4h]@37 unsigned int v254; // [sp+84h] [bp-4h]@62 unsigned int v255; // [sp+84h] [bp-4h]@90 unsigned int v256; // [sp+84h] [bp-4h]@115 unsigned int v257; // [sp+84h] [bp-4h]@140 unsigned int v258; // [sp+84h] [bp-4h]@168 unsigned int v259; // [sp+84h] [bp-4h]@193 unsigned int v260; // [sp+84h] [bp-4h]@218 signed int a6a; // [sp+A0h] [bp+18h]@10 float a6s; // [sp+A0h] [bp+18h]@12 float a6t; // [sp+A0h] [bp+18h]@12 unsigned int a6b; // [sp+A0h] [bp+18h]@12 signed int a6c; // [sp+A0h] [bp+18h]@35 float a6u; // [sp+A0h] [bp+18h]@37 float a6v; // [sp+A0h] [bp+18h]@37 unsigned int a6d; // [sp+A0h] [bp+18h]@37 signed int a6e; // [sp+A0h] [bp+18h]@60 float a6w; // [sp+A0h] [bp+18h]@62 float a6x; // [sp+A0h] [bp+18h]@62 unsigned int a6f; // [sp+A0h] [bp+18h]@62 signed int a6g; // [sp+A0h] [bp+18h]@88 float a6y; // [sp+A0h] [bp+18h]@90 float a6z; // [sp+A0h] [bp+18h]@90 unsigned int a6h; // [sp+A0h] [bp+18h]@90 signed int a6i; // [sp+A0h] [bp+18h]@113 float a6ba; // [sp+A0h] [bp+18h]@115 float a6bb; // [sp+A0h] [bp+18h]@115 unsigned int a6j; // [sp+A0h] [bp+18h]@115 signed int a6k; // [sp+A0h] [bp+18h]@138 float a6bc; // [sp+A0h] [bp+18h]@140 float a6bd; // [sp+A0h] [bp+18h]@140 unsigned int a6l; // [sp+A0h] [bp+18h]@140 signed int a6m; // [sp+A0h] [bp+18h]@166 float a6be; // [sp+A0h] [bp+18h]@168 float a6bf; // [sp+A0h] [bp+18h]@168 unsigned int a6n; // [sp+A0h] [bp+18h]@168 signed int a6o; // [sp+A0h] [bp+18h]@191 float a6bg; // [sp+A0h] [bp+18h]@193 float a6bh; // [sp+A0h] [bp+18h]@193 unsigned int a6p; // [sp+A0h] [bp+18h]@193 signed int a6q; // [sp+A0h] [bp+18h]@216 float a6bi; // [sp+A0h] [bp+18h]@218 float a6bj; // [sp+A0h] [bp+18h]@218 unsigned int a6r; // [sp+A0h] [bp+18h]@218 int a9a; // [sp+ACh] [bp+24h]@8 int a9b; // [sp+ACh] [bp+24h]@33 int a9c; // [sp+ACh] [bp+24h]@86 int a9d; // [sp+ACh] [bp+24h]@111 int a9e; // [sp+ACh] [bp+24h]@164 int a9f; // [sp+ACh] [bp+24h]@189 v11 = 0; result = this->field_0.field_C; //v202 = this; v230 = 0; if ( result != 8 ) { if ( result != 16 ) { if ( result != 32 ) return result; result = this->field_20.field_C; if ( result != 8 ) { if ( result != 16 ) { if ( result != 32 || (result = (int)pDst, v193 = pDst, v231 = 0, dstHeight <= 0) ) return result; v13 = dstWidth; a9a = 4 * (dstPitch - dstWidth); while ( 1 ) { v14 = 0; a6a = 0; if ( dstWidth > v11 ) break; LABEL_30: v193 = (unsigned __int16 *)((char *)v193 + a9a); ++v231; result = v231; if ( v231 >= dstHeight ) return result; v11 = 0; } v221 = (double)dstWidth; v212 = (double)srcWidth; v15 = (double)dstHeight; v16 = (double)srcHeight; while ( 1 ) { a6s = (double)a6a / v221 * v212; v151 = floorf(a6s + 0.5f);//a6s + 6.7553994e15; v203 = v14 + 1; a6t = (double)(v14 + 1) / v221 * v212; v142 = floorf(a6t + 0.5f);//a6t + 6.7553994e15; v17 = (double)v231 / v15 * v16; v133 = floorf(v17 + 0.5f);//v17 + 6.7553994e15; v18 = (double)(v231 + 1) / v15 * v16; v124 = floorf(v18 + 0.5f);//v18 + 6.7553994e15; v19 = (LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151)); v252 = 0; a6b = 0; v240 = 0i64; if ( SLODWORD(v133) < SLODWORD(v124) ) break; LABEL_25: v22 = (unsigned int)v240 / ((LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151))); if ( v19 ) { a6b /= v19; v252 /= v19; HIDWORD(v240) /= v19; } if ( v22 != 255 ) v22 &= 0x7FFFFFFFu; v23 = _450F55(HIDWORD(v240) | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); v24 = v193; v193 += 2; *(_DWORD *)v24 = v23; v14 = v203; a6a = v203; if ( v203 >= dstWidth ) goto LABEL_30; } v160 = LODWORD(v124) - LODWORD(v133); v175 = &pSrc[2 * (LODWORD(v151) + srcPitch * LODWORD(v133))]; while ( SLODWORD(v151) >= SLODWORD(v142) ) { LABEL_24: v175 += 2 * srcPitch; --v160; if ( !v160 ) goto LABEL_25; } v176 = (int *)v175; v161 = LODWORD(v142) - LODWORD(v151); while ( 1 ) { v20 = *v176; if ( a10 ) { v230 = 1; v13 = v20 != a11 ? 0xFF : 0; } v21 = _450FB1(v20); if ( !v230 ) break; LODWORD(v240) = v13 + v240; v230 = 0; if ( v13 ) goto LABEL_22; --v19; LABEL_23: ++v176; --v161; if ( !v161 ) goto LABEL_24; } LODWORD(v240) = ((unsigned int)v21 >> 24) + v240; LABEL_22: a6b += BYTE2(v21); v252 += BYTE1(v21); HIDWORD(v240) += (unsigned __int8)v21; goto LABEL_23; } result = (int)pDst; v194 = pDst; v232 = 0; if ( dstHeight <= 0 ) return result; v25 = dstWidth; a9b = 2 * (dstPitch - dstWidth); while ( 1 ) { v26 = 0; a6c = 0; if ( dstWidth > v11 ) break; LABEL_55: v194 = (unsigned __int16 *)((char *)v194 + a9b); ++v232; result = v232; if ( v232 >= dstHeight ) return result; v11 = 0; } v222 = (double)dstWidth; v213 = (double)srcWidth; v27 = (double)dstHeight; v28 = (double)srcHeight; while ( 1 ) { a6u = (double)a6c / v222 * v213; v125 = a6u + 6.7553994e15; v204 = v26 + 1; a6v = (double)(v26 + 1) / v222 * v213; v134 = a6v + 6.7553994e15; v29 = (double)v232 / v27 * v28; v143 = v29 + 6.7553994e15; v30 = (double)(v232 + 1) / v27 * v28; v152 = v30 + 6.7553994e15; v31 = (LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125)); v253 = 0; a6d = 0; v241 = 0i64; if ( SLODWORD(v143) < SLODWORD(v152) ) break; LABEL_50: v34 = (unsigned int)v241 / ((LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125))); if ( v31 ) { a6d /= v31; v253 /= v31; HIDWORD(v241) /= v31; } if ( v34 != 255 ) v34 &= 0x7FFFFFFFu; v35 = _450F55(HIDWORD(v241) | ((v253 | ((a6d | (v34 << 8)) << 8)) << 8)); v36 = v194; ++v194; *v36 = v35; v26 = v204; a6c = v204; if ( v204 >= dstWidth ) goto LABEL_55; } v170 = LODWORD(v152) - LODWORD(v143); v185 = &pSrc[2 * (LODWORD(v125) + srcPitch * LODWORD(v143))]; while ( SLODWORD(v125) >= SLODWORD(v134) ) { LABEL_49: v185 += 2 * srcPitch; --v170; if ( !v170 ) goto LABEL_50; } v177 = (int *)v185; v162 = LODWORD(v134) - LODWORD(v125); while ( 1 ) { v32 = *v177; if ( a10 ) { v230 = 1; v25 = v32 != a11 ? 0xFF : 0; } v33 = _450FB1(v32); if ( !v230 ) break; LODWORD(v241) = v25 + v241; v230 = 0; if ( v25 ) goto LABEL_47; --v31; LABEL_48: ++v177; --v162; if ( !v162 ) goto LABEL_49; } LODWORD(v241) = ((unsigned int)v33 >> 24) + v241; LABEL_47: a6d += BYTE2(v33); v253 += BYTE1(v33); HIDWORD(v241) += (unsigned __int8)v33; goto LABEL_48; } result = (int)pDst; v195 = pDst; v233 = 0; if ( dstHeight <= 0 ) return result; v37 = dstWidth; while ( 1 ) { v38 = 0; a6e = 0; if ( dstWidth > v11 ) break; LABEL_80: v195 = (unsigned __int16 *)((char *)v195 + dstPitch - dstWidth); ++v233; result = v233; if ( v233 >= dstHeight ) return result; v11 = 0; } v223 = (double)dstWidth; v214 = (double)srcWidth; v39 = (double)dstHeight; v40 = (double)srcHeight; while ( 1 ) { a6w = (double)a6e / v223 * v214; v126 = a6w + 6.7553994e15; v205 = v38 + 1; a6x = (double)(v38 + 1) / v223 * v214; v135 = a6x + 6.7553994e15; v41 = (double)v233 / v39 * v40; v144 = v41 + 6.7553994e15; v42 = (double)(v233 + 1) / v39 * v40; v153 = v42 + 6.7553994e15; v43 = (LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126)); v254 = 0; a6f = 0; v242 = 0i64; if ( SLODWORD(v144) < SLODWORD(v153) ) break; LABEL_75: v46 = (unsigned int)v242 / ((LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126))); if ( v43 ) { a6f /= v43; v254 /= v43; HIDWORD(v242) /= v43; } if ( v46 != 255 ) v46 &= 0x7FFFFFFFu; v47 = _450F55(HIDWORD(v242) | ((v254 | ((a6f | (v46 << 8)) << 8)) << 8)); v48 = v195; v195 = (unsigned __int16 *)((char *)v195 + 1); *(_BYTE *)v48 = v47; v38 = v205; a6e = v205; if ( v205 >= dstWidth ) goto LABEL_80; } v171 = LODWORD(v153) - LODWORD(v144); v186 = &pSrc[2 * (LODWORD(v126) + srcPitch * LODWORD(v144))]; while ( SLODWORD(v126) >= SLODWORD(v135) ) { LABEL_74: v186 += 2 * srcPitch; --v171; if ( !v171 ) goto LABEL_75; } v178 = (int *)v186; v163 = LODWORD(v135) - LODWORD(v126); while ( 1 ) { v44 = *v178; if ( a10 ) { v230 = 1; v37 = v44 != a11 ? 0xFF : 0; } v45 = _450FB1(v44); if ( !v230 ) break; LODWORD(v242) = v37 + v242; v230 = 0; if ( v37 ) goto LABEL_72; --v43; LABEL_73: ++v178; --v163; if ( !v163 ) goto LABEL_74; } LODWORD(v242) = ((unsigned int)v45 >> 24) + v242; LABEL_72: a6f += BYTE2(v45); v254 += BYTE1(v45); HIDWORD(v242) += (unsigned __int8)v45; goto LABEL_73; } result = this->field_20.field_C; if ( result != 8 ) { if ( result != 16 ) { if ( result != 32 || (result = (int)pDst, v196 = pDst, v234 = 0, dstHeight <= 0) ) return result; v49 = dstWidth; a9c = 4 * (dstPitch - dstWidth); while ( 1 ) { v50 = 0; a6g = 0; if ( dstWidth > v11 ) break; LABEL_108: v196 = (unsigned __int16 *)((char *)v196 + a9c); ++v234; result = v234; if ( v234 >= dstHeight ) return result; v11 = 0; } v224 = (double)dstWidth; v215 = (double)srcWidth; v51 = (double)dstHeight; v52 = (double)srcHeight; while ( 1 ) { a6y = (double)a6g / v224 * v215; v127 = a6y + 6.7553994e15; v206 = v50 + 1; a6z = (double)(v50 + 1) / v224 * v215; v136 = a6z + 6.7553994e15; v53 = (double)v234 / v51 * v52; v145 = v53 + 6.7553994e15; v54 = (double)(v234 + 1) / v51 * v52; v154 = v54 + 6.7553994e15; v55 = (LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127)); v255 = 0; a6h = 0; v243 = 0i64; if ( SLODWORD(v145) < SLODWORD(v154) ) break; LABEL_103: v58 = (unsigned int)v243 / ((LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127))); if ( v55 ) { a6h /= v55; v255 /= v55; HIDWORD(v243) /= v55; } if ( v58 != 255 ) v58 &= 0x7FFFFFFFu; v59 = _450F55(HIDWORD(v243) | ((v255 | ((a6h | (v58 << 8)) << 8)) << 8)); v60 = v196; v196 += 2; *(_DWORD *)v60 = v59; v50 = v206; a6g = v206; if ( v206 >= dstWidth ) goto LABEL_108; } v172 = LODWORD(v154) - LODWORD(v145); v187 = &pSrc[LODWORD(v127) + srcPitch * LODWORD(v145)]; while ( SLODWORD(v127) >= SLODWORD(v136) ) { LABEL_102: v187 += srcPitch; --v172; if ( !v172 ) goto LABEL_103; } v179 = (int *)v187; v164 = LODWORD(v136) - LODWORD(v127); while ( 1 ) { v56 = *(_WORD *)v179; if ( a10 ) { v230 = 1; v49 = v56 != a11 ? 0xFF : 0; } v57 = _450FB1(v56); if ( !v230 ) break; LODWORD(v243) = v49 + v243; v230 = 0; if ( v49 ) goto LABEL_100; --v55; LABEL_101: v179 = (int *)((char *)v179 + 2); --v164; if ( !v164 ) goto LABEL_102; } LODWORD(v243) = ((unsigned int)v57 >> 24) + v243; LABEL_100: a6h += BYTE2(v57); v255 += BYTE1(v57); HIDWORD(v243) += (unsigned __int8)v57; goto LABEL_101; } result = (int)pDst; v197 = pDst; v235 = 0; if ( dstHeight <= 0 ) return result; v61 = dstWidth; a9d = 2 * (dstPitch - dstWidth); while ( 1 ) { v62 = 0; a6i = 0; if ( dstWidth > v11 ) break; LABEL_133: v197 = (unsigned __int16 *)((char *)v197 + a9d); ++v235; result = v235; if ( v235 >= dstHeight ) return result; v11 = 0; } v225 = (double)dstWidth; v216 = (double)srcWidth; v63 = (double)dstHeight; v64 = (double)srcHeight; while ( 1 ) { a6ba = (double)a6i / v225 * v216; _v128 = floorf(a6ba + 0.5f); //v128 = a6ba + 6.7553994e15; v207 = v62 + 1; a6bb = (double)(v62 + 1) / v225 * v216; //v137 = a6bb + 6.7553994e15; _v137 = floorf(a6bb + 0.5f); v65 = (double)v235 / v63 * v64; //v146 = v65 + 6.7553994e15; _v146 = floorf(v65 + 0.5f); v66 = (double)(v235 + 1) / v63 * v64; //v155 = v66 + 6.7553994e15; _v155 = floorf(v66 + 0.5f); //v67 = (LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128)); v67 = (_v155 - _v146) * (_v137 - _v128); v256 = 0; a6j = 0; v244 = 0i64; //if ( SLODWORD(v146) < SLODWORD(v155) ) if (_v146 < _v155) break; LABEL_128: //v70 = (unsigned int)v244 / ((LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128))); v70 = (unsigned int)v244 / ((_v155 - _v146) * (_v137 - _v128)); if ( v67 ) { a6j /= v67; v256 /= v67; HIDWORD(v244) /= v67; } if ( v70 != 255 ) v70 &= 0x7FFFFFFFu; v71 = _450F55(HIDWORD(v244) | ((v256 | ((a6j | (v70 << 8)) << 8)) << 8)); v72 = v197; ++v197; *v72 = v71; v62 = v207; a6i = v207; if ( v207 >= dstWidth ) goto LABEL_133; } //v173 = LODWORD(v155) - LODWORD(v146); v173 = _v155 - _v146; //v188 = &pSrc[LODWORD(v128) + srcPitch * LODWORD(v146)]; v188 = &pSrc[_v128 + srcPitch * _v146]; //while ( SLODWORD(v128) >= SLODWORD(v137) ) while (_v128 >= _v137) { LABEL_127: v188 += srcPitch; --v173; if ( !v173 ) goto LABEL_128; } v180 = (int *)v188; //v165 = LODWORD(v137) - LODWORD(v128); v165 = _v137 - _v128; while ( 1 ) { v68 = *(_WORD *)v180; if ( a10 ) { v230 = 1; v61 = v68 != a11 ? 0xFF : 0; } v69 = _450FB1(v68); if ( !v230 ) break; LODWORD(v244) = v61 + v244; v230 = 0; if ( v61 ) goto LABEL_125; --v67; LABEL_126: v180 = (int *)((char *)v180 + 2); --v165; if ( !v165 ) goto LABEL_127; } LODWORD(v244) = ((unsigned int)v69 >> 24) + v244; LABEL_125: a6j += BYTE2(v69); v256 += BYTE1(v69); HIDWORD(v244) += (unsigned __int8)v69; goto LABEL_126; } result = (int)pDst; v198 = pDst; v236 = 0; if ( dstHeight <= 0 ) return result; v73 = dstWidth; while ( 1 ) { v74 = 0; a6k = 0; if ( dstWidth > v11 ) break; LABEL_158: v198 = (unsigned __int16 *)((char *)v198 + dstPitch - dstWidth); ++v236; result = v236; if ( v236 >= dstHeight ) return result; v11 = 0; } v226 = (double)dstWidth; v217 = (double)srcWidth; v75 = (double)dstHeight; v76 = (double)srcHeight; while ( 1 ) { a6bc = (double)a6k / v226 * v217; v129 = a6bc + 6.7553994e15; v208 = v74 + 1; a6bd = (double)(v74 + 1) / v226 * v217; v138 = a6bd + 6.7553994e15; v77 = (double)v236 / v75 * v76; v147 = v77 + 6.7553994e15; v78 = (double)(v236 + 1) / v75 * v76; v156 = v78 + 6.7553994e15; v257 = 0; v79 = (LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129)); a6l = 0; v245 = 0i64; if ( SLODWORD(v147) < SLODWORD(v156) ) break; LABEL_153: v82 = (unsigned int)v245 / ((LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129))); if ( v79 ) { a6l /= v79; v257 /= v79; HIDWORD(v245) /= v79; } if ( v82 != 255 ) v82 &= 0x7FFFFFFFu; v83 = _450F55(HIDWORD(v245) | ((v257 | ((a6l | (v82 << 8)) << 8)) << 8)); v84 = v198; v198 = (unsigned __int16 *)((char *)v198 + 1); *(_BYTE *)v84 = v83; v74 = v208; a6k = v208; if ( v208 >= dstWidth ) goto LABEL_158; } v174 = LODWORD(v156) - LODWORD(v147); v189 = &pSrc[LODWORD(v129) + srcPitch * LODWORD(v147)]; while ( SLODWORD(v129) >= SLODWORD(v138) ) { LABEL_152: v189 += srcPitch; --v174; if ( !v174 ) goto LABEL_153; } v166 = LODWORD(v138) - LODWORD(v129); v181 = (int *)v189; while ( 1 ) { v80 = *(_WORD *)v181; if ( a10 ) { v230 = 1; v73 = v80 != a11 ? 0xFF : 0; } v81 = _450FB1(v80); if ( !v230 ) break; LODWORD(v245) = v73 + v245; v230 = 0; if ( v73 ) goto LABEL_150; --v79; LABEL_151: v181 = (int *)((char *)v181 + 2); --v166; if ( !v166 ) goto LABEL_152; } LODWORD(v245) = ((unsigned int)v81 >> 24) + v245; LABEL_150: a6l += BYTE2(v81); v257 += BYTE1(v81); HIDWORD(v245) += (unsigned __int8)v81; goto LABEL_151; } result = this->field_20.field_C; if ( result == 8 ) { result = (int)pDst; v201 = pDst; v239 = 0; if ( dstHeight <= 0 ) return result; v111 = dstWidth; while ( 1 ) { v112 = 0; a6q = 0; if ( dstWidth <= v11 ) goto LABEL_236; v229 = (double)dstWidth; v220 = (double)srcWidth; v113 = (double)dstHeight; v114 = (double)srcHeight; do { a6bi = (double)a6q / v229 * v220; v132 = a6bi + 6.7553994e15; v211 = v112 + 1; a6bj = (double)(v112 + 1) / v229 * v220; v141 = a6bj + 6.7553994e15; v115 = (double)v239 / v113 * v114; v150 = v115 + 6.7553994e15; v116 = (double)(v239 + 1) / v113 * v114; v159 = v116 + 6.7553994e15; v251 = 0; v117 = (LODWORD(v159) - LODWORD(v150)) * (LODWORD(v141) - LODWORD(v132)); v260 = 0; a6r = 0; v248 = 0; if ( SLODWORD(v150) >= SLODWORD(v159) ) goto LABEL_231; v169 = LODWORD(v159) - LODWORD(v150); v184 = (char *)pSrc + srcPitch * LODWORD(v150); do { v118 = LODWORD(v132); v192 = LODWORD(v132); while ( v118 < SLODWORD(v141) ) { v119 = (unsigned __int8)v184[v192]; if ( a10 ) { v230 = 1; v111 = v119 != a11 ? 0xFF : 0; } v120 = _450FB1(v119); if ( v230 ) { v248 += v111; v230 = 0; if ( !v111 ) { --v117; goto LABEL_228; } } else { v248 += (unsigned int)v120 >> 24; } a6r += BYTE2(v120); v260 += BYTE1(v120); v251 += (unsigned __int8)v120; LABEL_228: ++v192; v118 = v192; } v184 += srcPitch; --v169; } while ( v169 ); LABEL_231: v121 = v248 / ((LODWORD(v159) - LODWORD(v150)) * (LODWORD(v141) - LODWORD(v132))); if ( v117 ) { a6r /= v117; v260 /= v117; v251 /= v117; } if ( v121 != 255 ) v121 &= 0x7FFFFFFFu; v122 = _450F55(v251 | ((v260 | ((a6r | (v121 << 8)) << 8)) << 8)); v123 = v201; v201 = (unsigned __int16 *)((char *)v201 + 1); *(_BYTE *)v123 = v122; v112 = v211; a6q = v211; } while ( v211 < dstWidth ); LABEL_236: v201 = (unsigned __int16 *)((char *)v201 + dstPitch - dstWidth); ++v239; result = v239; if ( v239 >= dstHeight ) return result; v11 = 0; } } if ( result == 16 ) { result = (int)pDst; v200 = pDst; v238 = 0; if ( dstHeight <= 0 ) return result; v98 = dstWidth; a9f = 2 * (dstPitch - dstWidth); while ( 1 ) { v99 = 0; a6o = 0; if ( dstWidth <= v11 ) goto LABEL_211; v228 = (double)dstWidth; v219 = (double)srcWidth; v100 = (double)dstHeight; v101 = (double)srcHeight; do { a6bg = (double)a6o / v228 * v219; v131 = a6bg + 6.7553994e15; v210 = v99 + 1; a6bh = (double)(v99 + 1) / v228 * v219; v140 = a6bh + 6.7553994e15; v102 = (double)v238 / v100 * v101; v149 = v102 + 6.7553994e15; v103 = (double)(v238 + 1) / v100 * v101; v158 = v103 + 6.7553994e15; v250 = 0; v104 = (LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131)); v259 = 0; a6p = 0; v247 = 0; if ( SLODWORD(v149) >= SLODWORD(v158) ) goto LABEL_206; v168 = LODWORD(v158) - LODWORD(v149); v183 = (char *)pSrc + srcPitch * LODWORD(v149); do { v105 = LODWORD(v131); v191 = LODWORD(v131); while ( v105 < SLODWORD(v140) ) { v106 = (unsigned __int8)v183[v191]; if ( a10 ) { v230 = 1; v98 = v106 != a11 ? 0xFF : 0; } v107 = _450FB1(v106); if ( v230 ) { v247 += v98; v230 = 0; if ( !v98 ) { --v104; goto LABEL_203; } } else { v247 += (unsigned int)v107 >> 24; } a6p += BYTE2(v107); v259 += BYTE1(v107); v250 += (unsigned __int8)v107; LABEL_203: ++v191; v105 = v191; } v183 += srcPitch; --v168; } while ( v168 ); LABEL_206: v108 = v247 / ((LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131))); if ( v104 ) { a6p /= v104; v259 /= v104; v250 /= v104; } if ( v108 != 255 ) v108 &= 0x7FFFFFFFu; v109 = _450F55(v250 | ((v259 | ((a6p | (v108 << 8)) << 8)) << 8)); v110 = v200; ++v200; *v110 = v109; v99 = v210; a6o = v210; } while ( v210 < dstWidth ); LABEL_211: v200 = (unsigned __int16 *)((char *)v200 + a9f); ++v238; result = v238; if ( v238 >= dstHeight ) return result; v11 = 0; } } if ( result != 32 || (result = (int)pDst, v199 = pDst, v237 = 0, dstHeight <= 0) ) return result; v85 = dstWidth; a9e = 4 * (dstPitch - dstWidth); while ( 2 ) { v86 = 0; a6m = 0; if ( dstWidth <= v11 ) goto LABEL_186; v227 = (double)dstWidth; v218 = (double)srcWidth; v87 = (double)dstHeight; v88 = (double)srcHeight; do { a6be = (double)a6m / v227 * v218; v130 = a6be + 6.7553994e15; v209 = v86 + 1; a6bf = (double)(v86 + 1) / v227 * v218; v139 = a6bf + 6.7553994e15; v89 = (double)v237 / v87 * v88; v148 = v89 + 6.7553994e15; v90 = (double)(v237 + 1) / v87 * v88; v157 = v90 + 6.7553994e15; v249 = 0; v91 = (LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130)); v258 = 0; a6n = 0; v246 = 0; if ( SLODWORD(v148) >= SLODWORD(v157) ) goto LABEL_181; v167 = LODWORD(v157) - LODWORD(v148); v182 = (char *)pSrc + srcPitch * LODWORD(v148); do { v92 = LODWORD(v130); v190 = LODWORD(v130); while ( v92 < SLODWORD(v139) ) { v93 = (unsigned __int8)v182[v190]; if ( a10 ) { v230 = 1; v85 = v93 != a11 ? 0xFF : 0; } v94 = _450FB1(v93); if ( v230 ) { v246 += v85; v230 = 0; if ( !v85 ) { --v91; goto LABEL_178; } } else { v246 += (unsigned int)v94 >> 24; } a6n += BYTE2(v94); v258 += BYTE1(v94); v249 += (unsigned __int8)v94; LABEL_178: ++v190; v92 = v190; } v182 += srcPitch; --v167; } while ( v167 ); LABEL_181: v95 = v246 / ((LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130))); if ( v91 ) { a6n /= v91; v258 /= v91; v249 /= v91; } if ( v95 != 255 ) v95 &= 0x7FFFFFFFu; v96 = _450F55(v249 | ((v258 | ((a6n | (v95 << 8)) << 8)) << 8)); v97 = v199; v199 += 2; *(_DWORD *)v97 = v96; v86 = v209; a6m = v209; } while ( v209 < dstWidth ); LABEL_186: v199 = (unsigned __int16 *)((char *)v199 + a9e); ++v237; result = v237; if ( v237 < dstHeight ) { v11 = 0; continue; } return result; } } //----- (0044E1EC) -------------------------------------------------------- int TextureFrameTable::FromFileTxt(const char *Args) { TextureFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 const void *v5; // ST0C_4@10 void *v6; // eax@10 FILE *v7; // ST0C_4@12 char *i; // eax@12 signed int v9; // esi@15 int v10; // eax@17 int v11; // edx@22 int v12; // ecx@23 int v13; // eax@24 signed int j; // eax@27 TextureFrame *v15; // edx@28 int v16; // esi@28 int k; // ecx@29 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4 int v21; // [sp+27Ch] [bp-88h]@4 char *Str1; // [sp+280h] [bp-84h]@5 char *Str; // [sp+284h] [bp-80h]@15 int v24; // [sp+2F8h] [bp-Ch]@3 int v25; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@28 v2 = this; v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("CTextureFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v24 = 0; v25 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { if ( v21 < 2 ) Abortf("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); ++v24; } ++v25; } while ( fgets(&Buf, 490, File) ); v4 = v24; } v5 = v2->pTextures; v2->sNumTextures = v4; v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) Abortf("CTextureFrameTable::load - Out of Memory!"); v7 = File; v2->sNumTextures = 0; fseek(v7, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1); v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str); v9 = 2; for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) { if ( !_strcmpi((&Str1)[4 * v9], "New") ) { v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; *(char *)v10 |= 2u; } } ++v2->sNumTextures; } } fclose(File); v11 = 0; if ( (signed int)(v2->sNumTextures - 1) > 0 ) { v12 = 0; do { v13 = (int)&v2->pTextures[v12]; if ( !(*(char *)(v13 + 38) & 2) ) *(char *)(v13 + 18) |= 1u; ++v11; ++v12; } while ( v11 < (signed int)(v2->sNumTextures - 1) ); } for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 ) { v15 = v2->pTextures; Argsa = (int)&v15[j]; v16 = *(short *)(Argsa + 14); if ( *(char *)(Argsa + 18) & 1 ) { ++j; for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 ) { v16 += *(short *)(k + 14); ++j; } LOWORD(v16) = v15[j].uAnimTime + v16; } ++j; } return 1; } //----- (0044F57C) -------------------------------------------------------- void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) { //MapInfo *v5; // esi@1 //SpawnPointMM7 *v6; // ebx@1 int v7; // eax@2 char v8; // zf@5 int v9; // edi@9 int v10; // eax@9 int v11; // ecx@9 int v12; // edx@9 int v13; // eax@9 int v14; // eax@14 int v15; // ecx@14 int v16; // eax@19 int v17; // ecx@19 int v18; // esi@31 //int pPosX; // ecx@32 //int v20; // edx@32 //int v21; // eax@32 Actor *pMonster; // esi@35 int v23; // edx@36 signed int v24; // edi@36 int v25; // ecx@36 unsigned __int16 v26; // ax@47 MonsterDesc *v27; // edi@48 signed int v28; // eax@48 __int16 v29; // cx@50 __int16 v30; // ax@50 __int16 v31; // ax@50 int v32; // eax@50 int v33; // edi@50 int v34; // eax@50 int v35; // eax@50 int v36; // eax@50 int v37; // eax@51 int v38; // eax@52 int v39; // edi@52 std::string v40; // [sp-18h] [bp-100h]@60 void *v41; // [sp-14h] [bp-FCh]@50 //void *v42; // [sp-10h] [bp-F8h]@50 //size_t v43; // [sp-Ch] [bp-F4h]@50 const char *v44; // [sp-8h] [bp-F0h]@13 char *pTexture; // [sp-4h] [bp-ECh]@9 char Str[32]; // [sp+Ch] [bp-DCh]@60 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 int v50; // [sp+ACh] [bp-3Ch]@47 char Source[32]; // [sp+B0h] [bp-38h]@20 int v52; // [sp+D0h] [bp-18h]@34 int v53; // [sp+D4h] [bp-14h]@34 int pSector; // [sp+D8h] [bp-10h]@32 int pPosX; // [sp+DCh] [bp-Ch]@32 int v56; // [sp+E0h] [bp-8h]@8 int v57; // [sp+E4h] [bp-4h]@1 //auto a2 = spawn; v57 = 0; //v5 = pMapInfo; //v6 = spawn; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v7 = pOutdoor->ddm.field_C_alert; else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) v7 = pIndoor->dlv.field_C_alert; else v7 = 0; if (v7) v8 = (spawn->uAttributes & 1) == 0; else v8 = (spawn->uAttributes & 1) == 1; if (v8) return; //result = (void *)(spawn->uIndex - 1); v56 = 1; switch (spawn->uIndex - 1) { case 0u: v9 = pMapInfo->uEncounterMonster1AtLeast; v10 = rand(); v11 = pMapInfo->uEncounterMonster1AtMost; pTexture = pMapInfo->pEncounterMonster1Texture; v12 = v10 % (v11 - v9 + 1); v13 = pMapInfo->Dif_M1; goto LABEL_20; case 3u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s A"; goto LABEL_25; case 4u: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s A"; goto LABEL_25; case 5u: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s A"; goto LABEL_25; case 1u: v9 = pMapInfo->uEncounterMonster2AtLeast; v14 = rand(); v15 = pMapInfo->uEncounterMonster2AtMost; pTexture = pMapInfo->pEncounterMonster2Texture; v12 = v14 % (v15 - v9 + 1); v13 = pMapInfo->Dif_M2; goto LABEL_20; case 6u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s B"; goto LABEL_25; case 7u: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s B"; goto LABEL_25; case 8u: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s B"; goto LABEL_25; case 2u: v9 = pMapInfo->uEncounterMonster3AtLeast; v16 = rand(); v17 = pMapInfo->uEncounterMonster3AtMost; pTexture = pMapInfo->pEncounterMonster3Texture; v12 = v16 % (v17 - v9 + 1); v13 = pMapInfo->Dif_M3; LABEL_20: v57 = v13; v56 = v9 + v12; strcpy(Source, pTexture); goto LABEL_26; case 9u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s C"; goto LABEL_25; case 0xAu: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s C"; goto LABEL_25; case 0xBu: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s C"; LABEL_25: sprintf(Source, v44, pTexture); LABEL_26: if (Source[0] == '0') return; v57 += a3; if ( v57 > 4 ) v57 = 4; strcpy(Str2, Source); if ( a4 ) v56 = a4; v18 = v56; if ( (signed int)(v56 + uNumActors) >= 500 ) return; pSector = 0; pPosX = spawn->vPosition.x; a4 = spawn->vPosition.y; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); v53 = 0; v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; if ( v18 <= 0 ) return; break; default: return; } for (uint i = v53; i < v56; ++i) { pMonster = &pActors[uNumActors]; pActors[uNumActors].Reset(); if ( v57 ) { v23 = rand() % 100; v24 = 3; v25 = (unsigned __int16)word_4E8152[3 * v57]; if ( v23 >= v25 ) { if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) v24 = 2; } else { v24 = 1; } if ( v24 == 1 ) { pTexture = Source; v44 = "%s A"; } else { if ( v24 == 2 ) { pTexture = Source; v44 = "%s B"; } else { if ( v24 != 3 ) goto LABEL_58; pTexture = Source; v44 = "%s C"; } } sprintf(Str2, v44, pTexture); } v50 = pMonsterList->GetMonsterIDByName(Str2); pTexture = Str2; if ( (signed __int16)v50 == -1 ) { sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); MessageBoxA(nullptr, Str, nullptr, 0); ExitProcess(0); } v27 = &pMonsterList->pMonsters[(signed __int16)v50]; v28 = pMonsterStats->FindMonsterByTextureName(pTexture); if ( !v28 ) v28 = 1; Src = &pMonsterStats->pInfos[v28]; strcpy(pMonster->pActorName, Src->pName); pMonster->sCurrentHP = Src->uHP; assert(sizeof(MonsterInfo) == 88); memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); pMonster->word_000086_some_monster_id = v50 + 1; pMonster->uActorRadius = v27->uMonsterRadius; pMonster->uActorHeight = v27->uMonsterHeight; pMonster->uMovementSpeed = v27->uMovementSpeed; pMonster->vInitialPosition.x = spawn->vPosition.x; pMonster->vPosition.x = spawn->vPosition.x; pMonster->uTetherDistance = 256; pMonster->vInitialPosition.y = a4; pMonster->vPosition.y = a4; pTexture = 0; pMonster->vInitialPosition.z = a3; pMonster->vPosition.z = a3; pMonster->uSectorID = pSector; pMonster->uGroup = spawn->uGroup; pMonster->PrepareSprites((char)pTexture); pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v32 = rand(); v33 = v32 % 2048; v34 = stru_5C6E00->Cos(v32 % 2048); a4 = v34; a3 = (unsigned __int64)(v34 * (signed __int64)v52) >> 16; pPosX = a3 + spawn->vPosition.x; v35 = stru_5C6E00->Sin(v33); a4 = v35; a3 = (unsigned __int64)(v35 * (signed __int64)v52) >> 16; a4 = a3 + spawn->vPosition.y; v36 = spawn->vPosition.z; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) goto LABEL_55; v37 = pIndoor->GetSector(pPosX, a4, v36); if ( v37 == pSector ) { v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); v39 = v38; if ( v38 != -30000 ) { if ( abs(v38 - a3) <= 1024 ) { a3 = v39; LABEL_55: if ( a5 ) pMonster->uAttributes |= 0x080000; ++uNumActors; goto LABEL_58; } } } LABEL_58: ; //v53 = (char *)v53 + 1; //result = v53; } //while ( (signed int)v53 < v56 ); } //----- (0044FA4C) -------------------------------------------------------- signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) { signed int v3; // ecx@6 Actor *v4; // edx@7 signed int result; // eax@13 Actor *v6; // esi@16 char *v7; // ebx@16 MonsterDesc *v8; // edi@16 unsigned __int16 v9; // ax@16 int v10; // ebx@16 int v11; // edi@16 int v12; // eax@16 int v13; // ecx@16 int v14; // ebx@16 const char *v15; // [sp-4h] [bp-24h]@2 unsigned __int16 v16; // [sp+0h] [bp-20h]@1 int v17; // [sp+4h] [bp-1Ch]@1 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 int v19; // [sp+Ch] [bp-14h]@16 size_t v20; // [sp+10h] [bp-10h]@6 int v21; // [sp+14h] [bp-Ch]@14 int v22; // [sp+18h] [bp-8h]@14 unsigned int v23; // [sp+1Ch] [bp-4h]@6 v16 = a2; v17 = a1; if ( a2 == 4 ) { v15 = "Elemental Light C"; } else { if ( a2 == 3 ) v15 = "Elemental Light B"; else v15 = "Elemental Light A"; } v23 = pMonsterList->GetMonsterIDByName(v15); v3 = 0; v20 = uNumActors; if ( (signed int)uNumActors > 0 ) { v4 = pActors;//[0].uAIState; while ( v4->uAIState != Removed ) { ++v3; ++v4; if ( v3 >= (signed int)uNumActors ) break; } if( v3 < (signed int)uNumActors ) v20 = v3; } if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) { v21 = 0; v22 = pParty->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v6 = &pActors[v20]; v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; v6->Reset(); v8 = &pMonsterList->pMonsters[v23]; strcpy(v6->pActorName, *(const char **)v7); v6->sCurrentHP = *((short *)v7 + 32); memcpy(&v6->pMonsterInfo, v7, 0x58u); v6->word_000086_some_monster_id = v23 + 1; v6->uActorRadius = v8->uMonsterRadius; v6->uActorHeight = v8->uMonsterHeight; v9 = v8->uMovementSpeed; v6->pMonsterInfo.uTreasureDiceRolls = 0; v6->pMonsterInfo.uTreasureType = 0; v6->pMonsterInfo.uExp = 0; v6->uMovementSpeed = v9; v10 = rand() % 2048; v11 = ((unsigned __int64)(stru_5C6E00->Cos(v10) * (signed __int64)v19) >> 16) + pParty->vPosition.x; uFaceID = stru_5C6E00->Sin(v10); v23 = (unsigned __int64)(uFaceID * (signed __int64)v19) >> 16; v12 = pParty->vPosition.y; v13 = (unsigned __int64)(uFaceID * (signed __int64)v19) >> 16; v6->vInitialPosition.x = v11; v14 = v13 + v12; LOWORD(v12) = v22; v6->vInitialPosition.z = v22; v6->vPosition.z = v12; LOWORD(v12) = v21; v6->vPosition.x = v11; v6->vInitialPosition.y = v14; v6->vPosition.y = v14; v6->uTetherDistance = 256; v6->uSectorID = v12; v6->PrepareSprites(0); v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v6->uAlly = 9999; v6->uGroup = 0; v6->uCurrentActionTime = 0; v6->uAIState = Summoned; v6->uCurrentActionLength = 256; v6->UpdateAnimation(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor || (v22 = pParty->vPosition.z, result = pIndoor->GetSector(v11, v14, pParty->vPosition.z), result == v21) && (result = BLV_GetFloorLevel(v11, v14, v22, result, &uFaceID), result != -30000) && (result = abs(result - v22), result <= 1024) ) { if ( v20 == uNumActors ) ++uNumActors; v6->uSummonerID = PID(OBJECT_Player,v17); result = v6->pActorBuffs[2].Apply( pParty->uTimePlayed + (signed __int64)((double)(a3 << 7) * 0.033333335), v16, v17, 0, 0); } } return result; } //----- (0044FFD8) -------------------------------------------------------- int MapInfo::SpawnRandomTreasure(SpawnPointMM7 *a2) { //MapInfo *v2; // ebx@1 //SpawnPointMM7 *v3; // esi@1 //int v4; // eax@1 int v5; // edx@1 int v6; // eax@1 int v7; // ecx@1 int v8; // ebx@1 int v9; // eax@1 signed int v10; // ebx@1 signed int result; // eax@1 signed __int64 v12; // qtt@1 int v13; // ebx@1 int v14; // edx@10 signed int v15; // ebx@20 unsigned __int16 v16; // dx@20 char *v17; // ecx@21 unsigned __int16 v18; // ax@24 int v19; // ST0C_4@27 int v20; // ST08_4@27 int v21; // ST04_4@27 int v22; // eax@27 signed int v23; // ebx@29 unsigned __int16 v24; // dx@29 char *v25; // ecx@30 unsigned __int16 v26; // ax@33 //int v27; // ecx@35 //int v28; // eax@35 //int v29; // esi@35 //__int16 v30; // ax@35 SpriteObject a1a; // [sp+Ch] [bp-7Ch]@1 //int v32; // [sp+7Ch] [bp-Ch]@1 //int v33; // [sp+80h] [bp-8h]@1 int v34; // [sp+84h] [bp-4h]@1 //auto a1 = this; //v2 = a1; //v3 = a2; //v4 = rand(); v34 = 0; v5 = rand() % 100; // v6 = 2 * (v2->Treasure_prob + 7 * v3->uIndex) - 14; v7 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob]; v8 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob + 1]; //v32 = v5; //v33 = v7; v9 = rand(); v10 = v8 - v7 + 1; v12 = v9; result = v9 / v10; v13 = v7 + (unsigned __int64)(v12 % v10); if ( v13 < 7 ) { if ( v5 < 20 ) return result; if ( v5 >= 60 ) { v19 = a2->vPosition.z; v20 = a2->vPosition.y; v21 = a2->vPosition.x; v22 = rand(); return sub_450521_ProllyDropItemAt(v13, v22 % 27 + 20, v21, v20, v19, 0); } if ( a2->uIndex == 1 ) { v14 = rand() % 51 + 50; } else { if ( a2->uIndex != 2 ) { if ( a2->uIndex == 3 ) { v14 = rand() % 301 + 200; } else { if ( a2->uIndex != 4 ) { if ( a2->uIndex == 5 ) { v14 = rand() % 1001 + 1000; } else { if ( a2->uIndex != 6 ) { LABEL_20: v15 = 0; v16 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_24: v18 = 0; } else { v17 = (char *)&pObjectList->pObjects->uObjectID; while ( v16 != *(short *)v17 ) { ++v15; v17 += 56; if ( v15 >= (signed int)pObjectList->uNumObjects ) goto LABEL_24; } v18 = v15; } a1a.stru_24.SetIdentified(); a1a.uObjectDescID = v18; a1a.stru_24.uSpecEnchantmentType = v34; goto LABEL_35; } v14 = rand() % 3001 + 2000; } a1a.stru_24.uItemID = 199; LABEL_19: v34 = v14; goto LABEL_20; } v14 = rand() % 501 + 500; } a1a.stru_24.uItemID = 198; goto LABEL_19; } v14 = rand() % 101 + 100; } a1a.stru_24.uItemID = 197; goto LABEL_19; } result = a1a.stru_24.GenerateArtifact(); if ( !result ) return result; v23 = 0; v24 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_33: v26 = 0; } else { v25 = (char *)&pObjectList->pObjects->uObjectID; while ( v24 != *(short *)v25 ) { ++v23; v25 += 56; if ( v23 >= (signed int)pObjectList->uNumObjects ) goto LABEL_33; } v26 = v23; } a1a.uObjectDescID = v26; a1a.stru_24.Reset(); LABEL_35: a1a.vPosition.y = a2->vPosition.y; a1a.uAttributes = 0; a1a.uSoundID = 0; a1a.uFacing = 0; a1a.vPosition.z = a2->vPosition.z; a1a.vPosition.x = a2->vPosition.x; a1a.spell_skill = 0; a1a.spell_level = 0; a1a.spell_id = 0; a1a.spell_target_pid = 0; a1a.spell_caster_pid = 0; a1a.uSpriteFrameID = 0; a1a.uSectorID = pIndoor->GetSector(a2->vPosition.x, a2->vPosition.y, a2->vPosition.z);; return a1a.Create(0, 0, 0, 0); } //----- (00450521) -------------------------------------------------------- signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) { int v6; // edi@1 int v7; // esi@1 signed int v8; // edi@1 unsigned __int16 v9; // cx@1 char *v10; // edx@2 unsigned __int16 v11; // ax@5 SpriteObject a1; // [sp+8h] [bp-70h]@1 v6 = ecx0; v7 = a2; pItemsTable->GenerateItem(v6, v7, &a1.stru_24); v8 = 0; v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v11 = 0; } else { v10 = (char *)&pObjectList->pObjects->uObjectID; while ( v9 != *(short *)v10 ) { ++v8; v10 += 56; if ( v8 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v11 = v8; } a1.uObjectDescID = v11; a1.vPosition.y = a4; a1.vPosition.x = a3; a1.vPosition.z = a5; a1.uFacing = a6; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a3, a4, a5); a1.uSpriteFrameID = 0; return a1.Create(0, 0, 0, 0); } //----- (0045063B) -------------------------------------------------------- int __fastcall sub_45063B(MapInfo *a1, int a2) { signed int v2; // edi@1 Actor *v3; // esi@2 signed __int64 v4; // qax@3 int result; // eax@8 int v6; // edi@11 int v7; // ebx@11 int v8; // edi@11 int v9; // ebx@12 int v10; // eax@12 char v11; // zf@16 int v12; // edi@20 int v13; // eax@20 int v14; // ebx@20 int v15; // eax@20 int v16; // eax@20 int v17; // eax@20 int v18; // eax@21 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 int v20; // [sp+24h] [bp-20h]@11 MapInfo *v21; // [sp+28h] [bp-1Ch]@1 int v22; // [sp+2Ch] [bp-18h]@3 int v23; // [sp+30h] [bp-14h]@11 int v24; // [sp+34h] [bp-10h]@1 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 int v26; // [sp+3Ch] [bp-8h]@11 int v27; // [sp+40h] [bp-4h]@11 v21 = a1; v24 = a2; v2 = 0; if ( (signed int)uNumActors <= 0 ) goto LABEL_8; v3 = pActors; while ( 1 ) { v22 = v3->pMonsterInfo.uID - 1; v4 = (signed __int64)((double)v22 * 0.3333333333333333); if ( (int)v4 != 40 ) { if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) break; } ++v2; ++v3; if ( v2 >= (signed int)uNumActors ) goto LABEL_8; } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { v22 = 0; uFaceID = 0; while ( 1 ) { ++uFaceID; v6 = rand() % 1024 + 512; v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; v20 = stru_5C6E00->Cos(v7); v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16; v19.vPosition.x = pParty->vPosition.x + v23; v20 = stru_5C6E00->Sin(v7); v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16; v8 = 0; v19.uIndex = v24; v19.vPosition.y = v23 + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v26 = 0; v27 = 0; v19.vPosition.z = ODM_GetFloorLevel( v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); v23 = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { while ( 1 ) { v9 = abs(v19.vPosition.y - pOutdoor->pBModels[v8].vBoundingCenter.y); v10 = abs(v19.vPosition.x - pOutdoor->pBModels[v8].vBoundingCenter.x); if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[v8].sBoundingRadius + 256 ) break; ++v23; ++v8; if ( v23 >= (signed int)pOutdoor->uNumBModels ) goto LABEL_16; } v22 = 1; } LABEL_16: v11 = uFaceID == 100; if ( uFaceID >= 100 ) break; if ( v22 ) { v11 = uFaceID == 100; break; } } } else { v26 = 0; v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); do { ++v26; v12 = rand() % 512 + 256; v13 = rand(); v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v20 = v15; v23 = (unsigned __int64)(v15 * (signed __int64)v12) >> 16; v19.vPosition.x = pParty->vPosition.x + v23; v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v20 = v16; v23 = (unsigned __int64)(v16 * (signed __int64)v12) >> 16; v19.vPosition.y = v23 + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v19.uIndex = v24; v17 = pIndoor->GetSector(v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z); if ( v17 == v22 ) { v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); v19.vPosition.z = v18; if ( v18 != -30000 ) { if ( abs(v18 - pParty->vPosition.z) <= 1024 ) break; } } } while ( v26 < 100 ); v11 = v26 == 100; } if ( v11 ) { LABEL_8: result = 0; } else { SpawnEncounter(v21, &v19, 0, 0, 1); result = v24; } return result; } //----- (00450929) -------------------------------------------------------- int LevelDecoration::GetGlobalEvent() { LevelDecoration *v1; // esi@1 signed int v2; // eax@1 int v3; // eax@5 int v4; // eax@6 int v5; // eax@7 int v6; // eax@8 int v7; // eax@9 int result; // eax@14 int v9; // eax@18 int v10; // eax@19 int v11; // eax@20 int v12; // eax@21 int v13; // eax@22 v1 = this; rand(); v2 = v1->uDecorationDescID; if ( v2 > 208 ) { switch ( v2 ) { case 209: result = rand() % 7 + 183; break; case 210: result = 150; break; case 211: result = 151; break; case 212: result = 152; break; case 213: result = 153; break; case 214: result = 154; break; case 215: result = 155; break; case 216: result = 156; break; case 217: result = 157; break; case 218: result = 158; break; case 219: result = 159; break; case 220: result = 160; break; case 221: result = 161; break; default: goto LABEL_45; } } else { if ( v2 == 208 ) { result = rand() % 7 + 176; } else { if ( v2 > 24 ) { v9 = v2 - 34; if ( !v9 ) return rand() % 6 + 4; v10 = v9 - 150; if ( !v10 ) return 33; v11 = v10 - 3; if ( !v11 || (v12 = v11 - 3) == 0 ) return 37; v13 = v12 - 16; if ( !v13 ) return rand() % 7 + 162; if ( v13 == 1 ) return rand() % 7 + 169; } else { if ( v2 == 24 ) return 36; v3 = v2 - 4; if ( !v3 ) return 16; v4 = v3 - 1; if ( !v4 ) return 32; v5 = v4 - 1; if ( !v5 ) return rand() % 4 + 12; v6 = v5 - 5; if ( !v6 ) return 34; v7 = v6 - 2; if ( !v7 ) return 17; if ( v7 == 1 ) return 18; } LABEL_45: result = 0; } } return result; } //----- (00450AAA) -------------------------------------------------------- void RespawnGlobalDecorations() { memset(stru_5E4C90._decor_events, 0, 125); uint decorEventIdx = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) { auto decor = pLevelDecorations + i; if (!decor->field_16_event_id) { if (decor->IsInteractive()) { if (decorEventIdx < 124) { decor->_idx_in_stru123 = decorEventIdx + 75; stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); } } } } } //----- (00450B0A) -------------------------------------------------------- bool __fastcall SpawnActor(unsigned int uMonsterID) { unsigned int v1; // ebx@1 bool result; // eax@2 MonsterDesc *v3; // esi@5 MonsterInfo *v4; // edi@5 Vec3_int_ v5; // ST08_12@5 unsigned int v6; // ecx@5 Actor *v7; // eax@7 Actor actor; // [sp+4h] [bp-350h]@5 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 v1 = uMonsterID; if ( uNumActors == 499 ) { result = 0; } else { if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) v1 = 0; v3 = &pMonsterList->pMonsters[v1]; v4 = &pMonsterStats->pInfos[v1 + 1]; memset(&actor, 0, 0x344u); strcpy(actor.pActorName, v4->pName); actor.sCurrentHP = LOWORD(v4->uHP); memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); actor.word_000086_some_monster_id = v1 + 1; actor.uActorRadius = v3->uMonsterRadius; actor.uActorHeight = v3->uMonsterHeight; actor.uMovementSpeed = v3->uMovementSpeed; v5 = pParty->vPosition; Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); actor.vInitialPosition.x = pOut.x; actor.vPosition.x = pOut.x; actor.uTetherDistance = 256; actor.vInitialPosition.y = LOWORD(pOut.z); actor.vPosition.y = LOWORD(pOut.z); actor.vInitialPosition.z = LOWORD(pOut.y); actor.vPosition.z = LOWORD(pOut.y); pSprites_LOD->DeleteSomeSprites(); pPaletteManager->ResetNonTestLocked(); v6 = uNumActors - 1; if ( dword_5C6DF8 == 1 ) { dword_5C6DF8 = 0; v6 = uNumActors++; } v7 = &pActors[v6]; memcpy(v7, &actor, 0x344u); v7->PrepareSprites(1); result = 1; } return result; } // 5C6DF8: using guessed type int dword_5C6DF8; //----- (00450DA3) -------------------------------------------------------- int __cdecl GetAlertStatus() { int result; // eax@2 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) result = pOutdoor->ddm.field_C_alert; else result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; return result; } //----- (00450DDE) -------------------------------------------------------- stru350 *stru350::_450DDE() { _450DF1(&stru_4E82A4, &stru_4E82A4); return this; } //----- (00450DF1) -------------------------------------------------------- bool stru350::_450DF1(const stru355 *p1, const stru355 *p2) { //stru350 *v3; // esi@1 //void *result; // eax@1 unsigned int v5; // ecx@2 int v6; // edi@2 int v7; // edx@2 unsigned int v8; // ecx@8 int v9; // edi@8 int v10; // edx@8 int v11; // ecx@12 int v12; // edi@12 unsigned int v13; // ecx@12 int v14; // edx@12 int v15; // ecx@16 unsigned int v16; // edx@16 int v17; // ecx@16 int v18; // edi@16 char v19; // zf@20 unsigned int v20; // ecx@21 int v21; // edi@21 int v22; // edx@21 unsigned int v23; // ecx@27 int v24; // edi@27 int v25; // edx@27 int v26; // ecx@31 int v27; // edi@31 unsigned int v28; // ecx@31 int v29; // edx@31 int v30; // ebx@35 int v31; // ecx@35 int v32; // edi@35 int v33; // edx@35 unsigned int i; // ecx@35 int v35; // ecx@39 unsigned int v36; // edx@39 int v37; // ecx@39 int v38; // ebx@39 //v3 = this; memcpy(&field_0, p1, sizeof(stru355)); memcpy(&field_20, p2, sizeof(stru355)); //result = memcpy(&v3->field_20, p2, 0x20u); //LOBYTE(result) = 1; if (field_0.field_4 & 1) { v5 = field_0.field_1C; v6 = 0; v7 = 0; while ( !(v5 & 1) ) { ++v6; v5 >>= 1; } do { v5 >>= 1; ++v7; } while ( v5 & 1 ); field_40 = 32 - v7 - v6; } else { field_40 = 0; } v8 = field_0.field_10; v9 = 0; v10 = 0; while ( !(v8 & 1) ) { ++v9; v8 >>= 1; } do { v8 >>= 1; ++v10; } while ( v8 & 1 ); v11 = 24 - v10 - v9; v12 = 0; field_48 = v11; v13 = field_0.field_14; v14 = 0; while ( !(v13 & 1) ) { ++v12; v13 >>= 1; } do { v13 >>= 1; ++v14; } while ( v13 & 1 ); v15 = 16 - v14; v16 = field_0.field_18; field_50 = v15 - v12; v17 = 0; v18 = 0; while ( !(v16 & 1) ) { ++v17; v16 >>= 1; } do { v16 >>= 1; ++v18; } while ( v16 & 1 ); v19 = (field_20.field_4 & 1) == 0; field_58 = v17 - v18 + 8; if ( v19 ) { field_44 = 0; } else { v20 = field_20.field_1C; v21 = 0; v22 = 0; while ( !(v20 & 1) ) { ++v21; v20 >>= 1; } do { v20 >>= 1; ++v22; } while ( v20 & 1 ); field_44 = 32 - v22 - v21; } v23 = field_20.field_10; v24 = 0; v25 = 0; while ( !(v23 & 1) ) { ++v24; v23 >>= 1; } do { v23 >>= 1; ++v25; } while ( v23 & 1 ); v26 = 24 - v25 - v24; v27 = 0; field_4C = v26; v28 = field_20.field_14; v29 = 0; while ( !(v28 & 1) ) { ++v27; v28 >>= 1; } do { v28 >>= 1; ++v29; } while ( v28 & 1 ); v30 = 0; v31 = 16 - v29 - v27; v32 = field_20.field_18; field_54 = v31; v33 = 0; for ( i = v32; !(i & 1); i >>= 1 ) ++v30; do { i >>= 1; ++v33; } while ( i & 1 ); v35 = 32 - v33; v36 = v32; field_5C = v35 - v30; v37 = 0; v38 = 0; while ( !(v36 & 1) ) { ++v37; v36 >>= 1; } do { v36 >>= 1; ++v38; } while ( v36 & 1 ); field_5C = v37 - v38 + 8; return true; } //----- (00450F55) -------------------------------------------------------- unsigned int stru350::_450F55(int a2) { int v2 = a2 & stru_4E82A4.field_1C; if (field_20.field_4 & 1) v2 = (unsigned int)v2 >> this->field_44; return v2 & field_20.field_1C | field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) | field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) | field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C); } //----- (00450FB1) -------------------------------------------------------- int stru350::_450FB1(int a2) { int v2 = 0; int v4 = field_0.field_4 & 1; if ( v4 ) v2 = a2 & field_0.field_1C; if ( v4 ) v2 <<= field_40; return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58); } //----- (00452442) -------------------------------------------------------- unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4) { int v4; // ebx@0 __int16 v5; // ST14_2@1 __int16 v6; // dx@1 int v7; // ecx@1 __int16 v8; // ST10_2@1 int v9; // edi@1 unsigned __int16 v10; // dh@1@1 int v11; // ebx@1 int v12; // ebx@1 __int16 a3a; // [sp+1Ch] [bp+8h]@1 v5 = a2 >> 2; v6 = (unsigned __int16)a4 >> 2; v8 = a1 >> 2; a3a = (unsigned __int16)a3 >> 2; LOWORD(v7) = a3a; v9 = v7; LOWORD(v4) = ((unsigned __int16)a4 >> 2) & 0xE0; LOWORD(v7) = a3a & 0xE0; LOWORD(v9) = v9 & 0x1C00; v11 = v7 + v4; LOWORD(v7) = v5 & 0xE0; v12 = v7 + v11; LOWORD(v7) = v8 & 0xE0; return (PID_TYPE(v8) + PID_TYPE(v5) + PID_TYPE(a3a) + PID_TYPE(v6)) | (v7 + v12) | ((v8 & 0x1C00) + (v5 & 0x1C00) + v9 + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00)); } //----- (0045281E) -------------------------------------------------------- // Calculates atan2(y/x) // return value: angle in integer format (multiplier of Pi/1024) unsigned int stru193_math::Atan2(int x, int y) { signed int quadrant; __int64 dividend; int quotient; int lowIdx; int highIdx; int angle; auto X = x; auto Y = y; if ( abs(X) < 65536 ) { if ( (abs(Y) >> 15) >= abs(X) ) X = 0; } if ( !X ) { if ( Y > 0 ) { return uIntegerHalfPi; //Pi/2 } else { return uIntegerHalfPi + uIntegerPi; //3*(Pi/2) } } if ( Y ) { if ( X < 0 ) { X = -X; if ( Y > 0 ) { quadrant = 4; } else { quadrant = 3; } } else { if ( Y > 0 ) { quadrant = 1; } else { quadrant = 2; } } if ( Y < 0 ) Y = -Y; LODWORD(dividend) = Y << 16; HIDWORD(dividend) = Y >> 16; quotient = dividend / X; //looks like binary search { int i; highIdx = uIntegerHalfPi; lowIdx = 0; for (i = 0; i < 6; ++i) { if (quotient <= pTanTable[(lowIdx + highIdx) / 2]) highIdx = (lowIdx + highIdx) / 2; else lowIdx = (lowIdx + highIdx) / 2; } } angle = lowIdx + 1; while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] ) ++angle; switch (quadrant) { case 1: //X > 0, Y > 0 return angle; case 2: //X > 0, Y < 0 return uIntegerDoublePi - angle; //2*Pi - angle case 3: //X > 0, Y < 0 return uIntegerPi + angle; //Pi + angle case 4: //X < 0, Y > 0 return uIntegerPi - angle; //Pi - angle } //should newer get here return 0; } if ( X < 0 ) //Y == 0, X < 0 return uIntegerPi; return 0; } //----- (00452969) -------------------------------------------------------- stru193_math::stru193_math() { stru193_math *v1; // esi@1 char *v2; // edi@1 double v3; // ST18_8@2 signed int v4; // edx@3 int v5; // eax@4 int v6; // ecx@4 signed int v7; // [sp+20h] [bp-4h]@1 v1 = this; this->uIntegerDoublePi = 2048; this->uIntegerPi = 1024; this->uIntegerHalfPi = 512; this->uDoublePiMask = 2047; this->uPiMask = 1023; this->uHalfPiMask = 511; this->pTanTable[0] = 0; this->pCosTable[0] = 65536; this->pInvCosTable[0] = 65536; v7 = 1; v2 = (char *)&this->pInvCosTable[1]; do { v3 = (double)v7 * 3.141592653589793 * 0.0009765625; *((int *)v2 - 1040) = (signed __int64)(tan(v3) * (double)v1->pCosTable[0] + 0.5); *((int *)v2 - 520) = (signed __int64)(cos(v3) * (double)v1->pCosTable[0] + 0.5); ++v7; *(int *)v2 = (signed __int64)(1.0 / cos(v3) * (double)v1->pCosTable[0] + 0.5); v2 += 4; } while ( v7 < (signed int)v1->uIntegerHalfPi ); v4 = v1->uIntegerHalfPi; if ( v4 < 520 ) { v5 = (int)&v1->pCosTable[v4]; v6 = 520 - v4; do { *(int *)v5 = 0; *(int *)(v5 + 2080) = 0xEFFFFFFFu; *(int *)(v5 - 2080) = 0xEFFFFFFFu; v5 += 4; --v6; } while ( v6 ); } } //----- (00452A9E) -------------------------------------------------------- int integer_sqrt(int val) { signed int result; // eax@2 unsigned int v2; // edx@3 unsigned int v3; // edi@3 //signed int v4; // ebx@3 int v5; // esi@4 if (val < 1) return val; v2 = 0; v3 = val; result = 0; //v4 = 16; for (uint i = 0; i < 16; ++i) { result *= 2; v2 = (v3 >> 30) | 4 * v2; v5 = 2 * result + 1; v3 *= 4; if ( v2 >= v5 ) { ++result; v2 -= v5; } //--v4; } //while ( v4 ); if ( val - result * result >= (unsigned int)(result - 1) ) ++result; return result; } //----- (00452AE2) -------------------------------------------------------- int __fastcall MakeColorMaskFromBitDepth(int a1) { signed __int64 v1; // qax@1 v1 = 4294967296i64; if ( a1 > 0 ) { do { LODWORD(v1) = HIDWORD(v1) + v1; HIDWORD(v1) *= 2; --a1; } while ( a1 ); } return v1; } //----- (00452AF3) -------------------------------------------------------- void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) { void *v3; // edi@1 unsigned int v4; // eax@1 unsigned __int16 *v5; // edi@3 unsigned int i; // ecx@3 v3 = pPixels; v4 = a1 | (a1 << 16); if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels { *pPixels = v4; v3 = pPixels + 1; --uNumPixels; } memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); for ( i = uNumPixels & 1; i; --i ) // leftover pixels { *v5 = v4; ++v5; } } //----- (00452B2E) -------------------------------------------------------- int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides) { signed int v2; // edi@1 int v3; // esi@1 int result; // eax@2 unsigned int v5; // ebx@4 v2 = uDiceSides; v3 = 0; if ( uDiceSides ) { if ( (signed int)uNumDice > 0 ) { v5 = uNumDice; do { --v5; v3 += rand() % v2 + 1; } while ( v5 ); } result = v3; } else { result = 0; } return result; } //----- (00453F62) -------------------------------------------------------- void MapStats::Initialize() { char work_str[32]; // [sp+Ch] [bp-34h]@3 int work_str_pos; int work_str_len; int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pMapStatsTXT_Raw ) pAllocator->FreeChunk(pMapStatsTXT_Raw); pMapStatsTXT_Raw = NULL; pMapStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("MapStats.txt", 0); strtok(pMapStatsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for (i=1; i<77; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 1: pInfos[i].pName = RemoveQuotes(test_string); break; case 2: pInfos[i].pFilename = RemoveQuotes(test_string); break; case 3: pInfos[i].uNumResets = atoi(test_string); break; case 4: pInfos[i].uFirstVisitedAt = atoi(test_string); break; case 5: pInfos[i]._per = atoi(test_string); break; case 6: pInfos[i].uRespawnIntervalDays = atoi(test_string); break; case 7: pInfos[i]._alert_days = atoi(test_string); break; case 8: pInfos[i]._steal_perm = atoi(test_string); break; case 9: pInfos[i].LockX5 = atoi(test_string); break; case 10: pInfos[i].Trap_D20 = atoi(test_string); break; case 11: pInfos[i].Treasure_prob = atoi(test_string); break; case 12: pInfos[i].Encounter_percent = atoi(test_string); break; case 13: pInfos[i].EncM1percent = atoi(test_string); break; case 14: pInfos[i].EncM2percent = atoi(test_string); break; case 15: pInfos[i].EncM3percent = atoi(test_string); break; case 16: pInfos[i].pEncounterMonster1Texture = RemoveQuotes(test_string); break; case 18: pInfos[i].Dif_M1 = atoi(test_string); break; case 19: pInfos[i].uEncounterMonster1AtLeast = 1; pInfos[i].uEncounterMonster1AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster1AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster1AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster1AtMost = pInfos[i].uEncounterMonster1AtLeast; } break; case 20: pInfos[i].pEncounterMonster2Texture = RemoveQuotes(test_string); break; case 22: pInfos[i].Dif_M2 = atoi(test_string); break; case 23: pInfos[i].uEncounterMonster2AtLeast = 1; pInfos[i].uEncounterMonster2AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster2AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster2AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster2AtMost = pInfos[i].uEncounterMonster2AtLeast; } break; case 24: pInfos[i].pEncounterMonster3Texture = RemoveQuotes(test_string); break; case 26: pInfos[i].Dif_M3 = atoi(test_string); break; case 27: pInfos[i].uEncounterMonster3AtLeast = 1; pInfos[i].uEncounterMonster3AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster3AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster3AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster3AtMost = pInfos[i].uEncounterMonster3AtLeast; } break; case 28: pInfos[i].uRedbookTrackID = atoi(test_string); break; case 29: { if ( !strcmp(test_string, "CAVE") ) { pInfos[i].uEAXEnv = 8; break; } if ( !strcmp(test_string, "STONEROOM") ) { pInfos[i].uEAXEnv = 5; break; } if ( !strcmp(test_string, "MOUNTAINS") ) { pInfos[i].uEAXEnv = 17; break; } if ( !strcmp(test_string, "PLAIN") ) { pInfos[i].uEAXEnv = 19; break; } if ( !strcmp(test_string, "FOREST") ) { pInfos[i].uEAXEnv = 15; break; } if ( !strcmp(test_string, "CITY") ) { pInfos[i].uEAXEnv = 16; break; } if ( !strcmp(test_string, "UNDERWATER") ) { pInfos[i].uEAXEnv = 22; break; } if ( !strcmp(test_string, "ARENA") ) { pInfos[i].uEAXEnv = 9; break; } if ( !strcmp(test_string, "GENERIC") ) { pInfos[i].uEAXEnv = 0; break; } if ( !strcmp(test_string, "PADDEDCELL") ) { pInfos[i].uEAXEnv = 1; break; } if ( !strcmp(test_string, "ROOM") ) { pInfos[i].uEAXEnv = 2; break; } if ( !strcmp(test_string, "BATHROOM") ) { pInfos[i].uEAXEnv = 3; break; } if ( !strcmp(test_string, "LIVINGROOM") ) { pInfos[i].uEAXEnv = 4; break; } if ( !strcmp(test_string, "AUDITORIUM") ) { pInfos[i].uEAXEnv = 6; break; } if ( !strcmp(test_string, "CONCERTHALL") ) { pInfos[i].uEAXEnv = 7; break; } if ( !strcmp(test_string, "HANGAR") ) { pInfos[i].uEAXEnv = 10; break; } if ( !strcmp(test_string, "CARPETEDHALLWAY") ) { pInfos[i].uEAXEnv = 11; break; } if ( !strcmp(test_string, "HALLWAY") ) { pInfos[i].uEAXEnv = 12; break; } if ( !strcmp(test_string, "STONECORRIDOR") ) { pInfos[i].uEAXEnv = 13; break; } if ( !strcmp(test_string, "ALLEY") ) { pInfos[i].uEAXEnv = 14; break; } if ( !strcmp(test_string, "QUARRY") ) { pInfos[i].uEAXEnv = 18; break; } if ( !strcmp(test_string, "PARKINGLOT") ) { pInfos[i].uEAXEnv = 20; break; } if ( !strcmp(test_string, "SEWERPIPE") ) { pInfos[i].uEAXEnv = 21; break; } if ( !strcmp(test_string, "DRUGGED") ) { pInfos[i].uEAXEnv = 23; break; } if ( !strcmp(test_string, "DIZZY") ) { pInfos[i].uEAXEnv = 24; break; } if ( !strcmp(test_string, "PSYCHOTIC") ) { pInfos[i].uEAXEnv = 25; break; } pInfos[i].uEAXEnv = 26; } break; } } else { break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<31)&&!break_loop); } uNumMaps = 77; } // 453F62: using guessed type char Str[32]; //----- (004547A3) -------------------------------------------------------- MAP_TYPE MapStats::GetMapInfo(const char *Str2) { assert(uNumMaps >= 2); for (uint i = 1; i < uNumMaps; ++i) if (!strcmpi(pInfos[i].pFilename, Str2)) return (MAP_TYPE)i; assert(false && "Map not found!"); } //----- (004547E4) -------------------------------------------------------- void FactionTable::Initialize() { int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pHostileTXT_Raw ) pAllocator->FreeChunk(pHostileTXT_Raw); pHostileTXT_Raw = NULL; pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0); strtok(pHostileTXT_Raw, "\r"); for (i=0; i<89; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { if ( decode_step >= 1 && decode_step < 90 ) relations[decode_step-1][i] = atoi(test_string); } else { break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<92)&&!break_loop); } if ( pHostileTXT_Raw) { pAllocator->FreeChunk(pHostileTXT_Raw); pHostileTXT_Raw = NULL; } } //----- (00458244) -------------------------------------------------------- unsigned int __fastcall SkillToMastery(unsigned __int16 a1) { unsigned int result; // eax@1 result = 1; // Normal if ( HIBYTE(a1) & 1 ) { result = 4; // Grandmaster } else { if ( (a1 & 0x80u) == 0 ) { if ( a1 & 0x40 ) result = 2; // Expert } else { result = 3; // Master } } return result; } //----- (0045828B) -------------------------------------------------------- unsigned int __fastcall GetSpellColor(signed int a1) { unsigned __int16 v1; // dx@3 unsigned __int16 v2; // cx@6 unsigned __int16 v4; // [sp-4h] [bp-4h]@3 if ( a1 < 1 ) { if ( a1 < 12 ) { if ( a1 < 23 ) { if ( a1 < 34 ) { if ( a1 < 45 ) { if ( a1 < 56 ) { if ( a1 < 67 ) { if ( a1 < 78 ) { if ( a1 < 89 ) goto LABEL_31; goto LABEL_28; } LABEL_25: if ( a1 < 89 ) { v4 = 155; v2 = 255; goto LABEL_30; } LABEL_28: if ( a1 < 100 ) { v4 = 240; v2 = 192; goto LABEL_30; } LABEL_31: v4 = 0; v1 = 0; goto LABEL_32; } LABEL_21: if ( a1 < 78 ) { v4 = 0; v1 = 128; goto LABEL_23; } goto LABEL_25; } LABEL_18: if ( a1 < 67 ) { v4 = 255; v1 = 15; v2 = 235; return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); } goto LABEL_21; } LABEL_15: if ( a1 < 56 ) { v2 = 225; goto LABEL_13; } goto LABEL_18; } LABEL_11: if ( a1 < 45 ) { v2 = 128; LABEL_13: v4 = v2; LABEL_30: v1 = v2; return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); } goto LABEL_15; } LABEL_8: if ( a1 < 34 ) { v4 = 255; v1 = 128; LABEL_32: v2 = 0; return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); } goto LABEL_11; } } else { if ( a1 < 12 ) { v4 = 0; v1 = 85; LABEL_23: v2 = 255; return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); } } if ( a1 >= 23 ) goto LABEL_8; v4 = 255; v1 = 212; v2 = 150; return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); } //----- (004583B0) -------------------------------------------------------- LevelDecoration::LevelDecoration() { this->field_1A = 0; this->field_18 = 0; this->vPosition.z = 0; this->vPosition.y = 0; this->vPosition.x = 0; this->uDecorationDescID = 0; this->field_2 = 0; this->field_16_event_id = 0; this->uCog = 0; } //----- (00458600) -------------------------------------------------------- void DecorationList::ToFile() { DecorationList *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 v1 = this; v2 = fopen("data\\ddeclist.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save ddeclist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pDecorations, 0x54u, v1->uNumDecorations, v3); fclose(v3); } //----- (0045864C) -------------------------------------------------------- void DecorationList::FromFile(void *pSerialized) { uNumDecorations = *(int *)pSerialized; pDecorations = (DecorationDesc *)pAllocator->AllocNamedChunk(pDecorations, 84 * uNumDecorations, "Dec Descrip"); memcpy(pDecorations, (char *)pSerialized + 4, 84 * uNumDecorations); } //----- (00458693) -------------------------------------------------------- void DecorationList::InitializeDecorationSprite(unsigned int uDecID) { pSpriteFrameTable->InitializeSprite(this->pDecorations[uDecID].uSpriteID); } //----- (004586B0) -------------------------------------------------------- bool DecorationList::FromFileTxt(const char *Args) { DecorationList *v2; // ebx@1 FILE *v3; // eax@1 unsigned int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST18_4@12 char *i; // eax@12 unsigned __int16 v8; // ax@16 const char *v9; // ST20_4@16 const char *v10; // ST18_4@16 __int16 v11; // ax@16 const char *v12; // ST14_4@16 unsigned __int16 v13; // ax@16 const char *v14; // ST10_4@16 __int16 v15; // ax@16 const char *v16; // ST0C_4@16 unsigned __int8 v17; // al@16 const char *v18; // ST08_4@16 unsigned __int8 v19; // al@16 const char *v20; // ST04_4@16 unsigned __int8 v21; // al@16 const char *v22; // ST00_4@16 unsigned __int8 v23; // zf@16 char v24; // sf@16 unsigned __int8 v25; // of@16 int j; // edi@17 const char *v27; // esi@18 int v28; // eax@19 int v29; // eax@21 int v30; // eax@23 int v31; // eax@25 int v32; // eax@27 int v33; // eax@29 int v34; // eax@31 int v35; // eax@33 FrameTableTxtLine v37; // [sp+Ch] [bp-460h]@17 FrameTableTxtLine v38; // [sp+88h] [bp-3E4h]@13 char Dest; // [sp+104h] [bp-368h]@17 char Buf; // [sp+17Ch] [bp-2F0h]@3 FrameTableTxtLine v41; // [sp+370h] [bp-FCh]@4 FrameTableTxtLine v42; // [sp+3ECh] [bp-80h]@4 FILE *File; // [sp+468h] [bp-4h]@1 unsigned int Argsa; // [sp+474h] [bp+8h]@3 v2 = this; v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("DecorationDescriptionList::load - Unable to open file: %s."); v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v42, frame_table_txt_parser(&Buf, &v41), sizeof(v42)); if ( v42.uPropCount && *v42.pProperties[0] != 47 && v42.uPropCount >= 3 ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v4 = Argsa; } v2->uNumDecorations = v4; v5 = pAllocator->AllocNamedChunk(v2->pDecorations, 84 * v4, "Dec Descrip"); v2->pDecorations = (DecorationDesc *)v5; if ( !v5 ) Abortf("DecorationDescriptionList::load - Out of Memory!"); v6 = File; v2->uNumDecorations = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v42, frame_table_txt_parser(&Buf, &v38), sizeof(v42)); if ( v42.uPropCount && *v42.pProperties[0] != 47 && v42.uPropCount >= 3 ) { strcpy(v2->pDecorations[v2->uNumDecorations].pName, v42.pProperties[1]); v8 = pSpriteFrameTable->FastFindSprite(v2->pDecorations[v2->uNumDecorations].pName); v9 = v42.pProperties[2]; v2->pDecorations[v2->uNumDecorations].uSpriteID = v8; strcpy(v2->pDecorations[v2->uNumDecorations].field_20, v9); v10 = v42.pProperties[3]; v2->pDecorations[v2->uNumDecorations].uType = 0; v11 = atoi(v10); v12 = v42.pProperties[4]; v2->pDecorations[v2->uNumDecorations].uRadius = v11; v13 = atoi(v12); v14 = v42.pProperties[5]; v2->pDecorations[v2->uNumDecorations].uDecorationHeight = v13; v15 = atoi(v14); v16 = v42.pProperties[6]; v2->pDecorations[v2->uNumDecorations].uLightRadius = v15; v17 = atoi(v16); v18 = v42.pProperties[7]; v2->pDecorations[v2->uNumDecorations].uColoredLightRed = v17; v19 = atoi(v18); v20 = v42.pProperties[8]; v2->pDecorations[v2->uNumDecorations].uColoredLightGreen = v19; v21 = atoi(v20); v22 = v42.pProperties[9]; v2->pDecorations[v2->uNumDecorations].uColoredLightBlue = v21; v2->pDecorations[v2->uNumDecorations].uSoundID = atoi(v22); v25 = __OFSUB__(v42.uPropCount, 10); v23 = v42.uPropCount == 10; v24 = v42.uPropCount - 10 < 0; v2->pDecorations[v2->uNumDecorations].uFlags = 0; if ( !((unsigned __int8)(v24 ^ v25) | v23) ) { strcpy(&Dest, v42.pProperties[10]); memcpy(&v41, frame_table_txt_parser(&Dest, &v37), sizeof(v41)); for ( j = 0; j < v41.uPropCount; ++j ) { v27 = v41.pProperties[j]; if ( _strcmpi(v41.pProperties[j], "NBM") ) { if ( _strcmpi(v27, "Invisible") ) { if ( _strcmpi(v27, "FS") ) { if ( _strcmpi(v27, "FM") ) { if ( _strcmpi(v27, "FF") ) { if ( _strcmpi(v27, "Marker") ) { if ( _strcmpi(v27, "LoopSlow") ) { if ( _strcmpi(v27, "EmitFire") ) { if ( _strcmpi(v27, "Dawn") ) { if ( !_strcmpi(v27, "Dusk") ) HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 2u; } else { HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 1u; } } else { v35 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v35 |= 0x80u; } } else { v34 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v34 |= 0x40u; } } else { v33 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v33 |= 0x20u; } } else { v32 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v32 |= 0x10u; } } else { v31 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v31 |= 8u; } } else { v30 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v30 |= 4u; } } else { v29 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v29 |= 2u; } } else { v28 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v28 |= 1u; } } } ++v2->uNumDecorations; } } fclose(File); return 1; } //----- (00459064) -------------------------------------------------------- void ObjectList::InitializeSprites() { for (uint i = 0; i < uNumObjects; ++i) pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID); } //----- (00459090) -------------------------------------------------------- void ObjectList::ToFile() { ObjectList *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 v1 = this; v2 = fopen("data\\dobjlist.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save dobjlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); fclose(v3); } //----- (004590DC) -------------------------------------------------------- void ObjectList::FromFile(void *pSerialized) { uNumObjects = *(int *)pSerialized; pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip"); memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects); } //----- (00459123) -------------------------------------------------------- bool ObjectList::FromFileTxt(const char *Args) { ObjectList *v2; // ebx@1 __int32 v3; // edi@1 FILE *v4; // eax@1 unsigned int v5; // esi@3 void *v6; // eax@9 FILE *v7; // ST0C_4@11 char *i; // eax@11 unsigned __int16 v9; // ax@14 const char *v10; // ST20_4@14 __int16 v11; // ax@14 const char *v12; // ST1C_4@14 __int16 v13; // ax@14 const char *v14; // ST18_4@14 __int16 v15; // ax@14 const char *v16; // ST14_4@14 __int16 v17; // ax@14 const char *v18; // ST10_4@14 __int16 v19; // ax@14 const char *v20; // ST0C_4@14 int v21; // esi@16 const char *v22; // edi@16 int v23; // eax@17 int v24; // eax@19 int v25; // eax@21 int v26; // eax@21 int v27; // eax@21 int v28; // eax@23 int v29; // eax@25 int v30; // eax@27 int v31; // eax@29 const char *v32; // edi@30 const char *v33; // ST20_4@35 int v34; // eax@35 char v35; // al@35 const char *v36; // ST1C_4@35 char v37; // al@35 const char *v38; // ST18_4@35 FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14 FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12 char Dest; // [sp+100h] [bp-368h]@14 char Buf; // [sp+178h] [bp-2F0h]@3 FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4 FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4 FILE *File; // [sp+464h] [bp-4h]@1 unsigned int Argsa; // [sp+470h] [bp+8h]@3 int Argsb; // [sp+470h] [bp+8h]@15 v2 = this; pAllocator->FreeChunk(this->pObjects); v3 = 0; v2->pObjects = 0; v2->uNumObjects = 0; v4 = fopen(Args, "r"); File = v4; if ( !v4 ) Abortf("ObjectDescriptionList::load - Unable to open file: %s."); v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45)); if ( v45.uPropCount && *v45.pProperties[0] != '/' ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v5 = Argsa; v3 = 0; } v2->uNumObjects = v5; v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); v2->pObjects = (ObjectDesc *)v6; if ( v6 == (void *)v3 ) Abortf("ObjectDescriptionList::load - Out of Memory!"); memset(v6, v3, 56 * v2->uNumObjects); v7 = File; v2->uNumObjects = v3; fseek(v7, v3, v3); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45)); if ( v45.uPropCount && *v45.pProperties[0] != 47 ) { strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]); v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]); v10 = v45.pProperties[2]; v2->pObjects[v2->uNumObjects].uSpriteID = v9; v11 = atoi(v10); v12 = v45.pProperties[3]; v2->pObjects[v2->uNumObjects].uObjectID = v11; v13 = atoi(v12); v14 = v45.pProperties[4]; v2->pObjects[v2->uNumObjects].uRadius = v13; v15 = atoi(v14); v16 = v45.pProperties[5]; v2->pObjects[v2->uNumObjects].uHeight = v15; v17 = atoi(v16); v18 = v45.pProperties[6]; v2->pObjects[v2->uNumObjects].uLifetime = v17; v19 = atoi(v18); v20 = v45.pProperties[7]; v2->pObjects[v2->uNumObjects].uSpeed = v19; strcpy(&Dest, v20); memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44)); if ( v45.uPropCount > 7 ) { for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb ) { v21 = Argsb; v22 = v44.pProperties[Argsb]; if ( !_strcmpi(v44.pProperties[Argsb], "NoDraw") ) { v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v23 |= 1u; } if ( !_strcmpi(v22, "Lifetime") ) { v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v24 |= 4u; } if ( !_strcmpi(v22, "FTLifetime") ) { v25 = (int)&v2->pObjects[v2->uNumObjects]; *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength; v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v26 |= 8u; v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v27 |= 4u; } if ( !_strcmpi(v22, "NoPickup") ) { v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v28 |= 0x10u; } if ( !_strcmpi(v22, "NoGravity") ) { v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v29 |= 0x20u; } if ( !_strcmpi(v22, "FlagOnIntercept") ) { v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v30 |= 0x40u; } if ( !_strcmpi(v22, "Bounce") ) { v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v31 |= 0x80u; } v32 = v45.pProperties[v21]; if ( !_strcmpi(v45.pProperties[v21], "Fire") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u; if ( !_strcmpi(v32, "Lines") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u; if ( !_strcmpi(v44.pProperties[v21], "bits") ) { v33 = v44.pProperties[v21 + 1]; v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)(v34 + 1) |= 1u; v35 = atoi(v33); v36 = v44.pProperties[v21 + 2]; v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35; v37 = atoi(v36); v38 = v44.pProperties[v21 + 3]; v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37; v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38); } } } ++v2->uNumObjects; } } fclose(File); return 1; } //----- (0045E03A) -------------------------------------------------------- unsigned short * MakeScreenshot( signed int width, signed int height ) { //signed int v2; // edi@1 unsigned __int16 *v3; // ebx@1 int v4; // edx@7 unsigned __int8 v5; // cf@9 unsigned int v6; // ecx@9 unsigned __int16 *v7; // edi@9 int j; // ecx@9 //unsigned __int16 *v9; // edi@15 //int v10; // ecx@15 //LONG v11; // esi@15 //signed __int64 v12; // qax@18 //unsigned int v13; // ST10_4@21 HRESULT v14; // eax@21 int v15; // edi@29 signed __int64 v16; // qax@30 signed int v17; // edx@34 unsigned __int16 *v18; // edi@36 int k; // ecx@36 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 float v23; // [sp+84h] [bp-20h]@1 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 float v25; // [sp+8Ch] [bp-18h]@1 unsigned int v26; // [sp+90h] [bp-14h]@17 //int v27; // [sp+94h] [bp-10h]@1 int v28; // [sp+98h] [bp-Ch]@16 int v29; // [sp+9Ch] [bp-8h]@15 //int v30; // [sp+A0h] [bp-4h]@1 //v30 = width; //v2 = height; //v27 = height; v23 = game_viewport_width / (double)width; v25 = game_viewport_height / (double)height; pPixels = (unsigned __int16 *)malloc(2 * height * width); memset(pPixels, 0 , 2 * height * width); v3 = pPixels; if ( pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); memset(&Dst, 0, 0x7Cu); Dst.dwSize = sizeof(Dst); if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { auto src = (unsigned __int16 *)Dst.lpSurface; auto src_width = (Dst.lPitch / sizeof(short)); auto src_height = Dst.dwHeight; auto dst = pPixels; for (uint y = 0; y < height; ++y) { //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short)); uint src_y = game_viewport_y + y * v25; assert(game_viewport_y + y * v25 < src_height); assert(y < height); for (uint x = 0; x < width; ++x) { //uint src_x = game_viewport_x + x * v23; uint src_x = game_viewport_x + x * v23; assert(src_x < src_width); assert(x < width); dst[y * width + x] = (((63*y)/117) << 5) | 31*x/155;//31*y/117;//src[src_y * src_width + src_x]; } } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); } else { __debugbreak(); // unrefactored v4 = height; if ( height > 0 ) { do { if ( width > 0 ) { v5 = width & 1; v6 = (unsigned int)width >> 1; memset(v3, 0, 4 * ((unsigned int)width >> 1)); v7 = &v3[2 * v6]; for ( j = v5; j; --j ) { *v7 = 0; ++v7; } v3 += width; } --v4; } while ( v4 ); } } } else { pRenderer->BeginScene(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { pIndoor->Draw(); } else { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); } _this = pRenderer->pTargetSurface; v26 = pRenderer->uTargetSurfacePitch; if ( pRenderer->pTargetSurface ) { v29 = 0; if ( height > 0 ) { do { v28 = 0; if ( width > 0 ) { v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); do { v16 = (signed __int64)((double)v28++ * v23 + 8.0); *v3 = _this[v15 + (int)v16]; ++v3; } while ( v28 < width ); } ++v29; } while ( v29 < height ); } } else { if ( height > 0 ) { v17 = height; do { if ( width > 0 ) { memset(v3, 0, 4 * ((unsigned int)width >> 1)); v18 = &v3[2 * ((unsigned int)width >> 1)]; for ( k = width & 1; k; --k ) { *v18 = 0; ++v18; } v3 += width; } --v17; } while ( v17 ); } } pRenderer->EndScene(); } return pPixels; } //----- (0045E26C) -------------------------------------------------------- void __thiscall SaveScreenshot(const char *pFilename) { const char *v1; // edi@1 unsigned __int16 *v2; // esi@1 v1 = pFilename; v2 = MakeScreenshot(92, 68); pRenderer->SavePCXImage(v1, (char *)v2, 92, 68); free(v2); } //----- (00460706) -------------------------------------------------------- void TryLoadLevelFromLOD() { FILE *v0; // eax@1 FILE *v1; // esi@1 __int32 v2; // edi@2 char Ext[256]; // [sp+4h] [bp-40Ch]@1 char Dir[256]; // [sp+104h] [bp-30Ch]@1 char Filename[256]; // [sp+204h] [bp-20Ch]@1 char a1[260]; // [sp+304h] [bp-10Ch]@1 char Drive[4]; // [sp+408h] [bp-8h]@1 int DstBuf; // [sp+40Ch] [bp-4h]@2 strcpy(a1, pCurrentMapName); _splitpath(a1, Drive, Dir, Filename, Ext); sprintf(a1, "levels\\%s%s", Filename, ".lod"); v0 = fopen(a1, "rb"); v1 = v0; if ( v0 ) { fseek(v0, 0, 2); v2 = ftell(v1); rewind(v1); ptr_6A0D08 = pAllocator->AllocNamedChunk(ptr_6A0D08, v2, "LevelLod"); fread(ptr_6A0D08, v2, 1u, v1); fseek(v1, v2 - 6, 0); DstBuf = 0; fread(&DstBuf, 4u, 1u, v1); fread(&_6A0D10_txt_lod_loading__unused, 2u, 1u, v1); _6A0D0C_txt_lod_loading = (int)((char *)ptr_6A0D08 + DstBuf); fclose(v1); } } //----- (0046080D) -------------------------------------------------------- void __cdecl sub_46080D() { pAllocator->FreeChunk(ptr_6A0D08); ptr_6A0D08 = 0; _6A0D0C_txt_lod_loading = 0; } //----- (0046082C) -------------------------------------------------------- bool Initialize_GamesLOD_NewLOD() { pGames_LOD = new LODWriteableFile; pGames_LOD->AllocSubIndicesAndIO(300, 0); if (pGames_LOD->LoadFile("data\\games.lod", 1)) { pNew_LOD = new LODWriteableFile; pNew_LOD->AllocSubIndicesAndIO(300, 100000); return true; } return false; } //----- (0046086A) -------------------------------------------------------- void SaveNewGame() { FILE *v3; // eax@7 LOD::FileHeader this_; // [sp+Ch] [bp-16Ch]@3 LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9 LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 void *pSave; // [sp+170h] [bp-8h]@3 if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->Unload(); pSave = pAllocator->AllocNamedChunk(0, 1000000, 0); pNew_LOD->CloseWriteFile(); remove("data\\new.lod"); this_.Reset(); strcpy(this_.LodVersion, "MMVII"); strcpy(this_.LodDescription, "newmaps for MMVII"); this_.LODSize = 100; this_.dword_0000A8 = 0; a3.dword_000018 = 0; a3.word_00001E = 0; strcpy(a3.pFilename, "current"); pNew_LOD->CreateNewLod(&this_, &a3, "data\\new.lod"); if ( pNew_LOD->LoadFile("data\\new.lod", 0) ) { pNew_LOD->CreateTempFile(); pNew_LOD->uNumSubDirs = 0; pDir.Reset(); for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i) { memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir)); v3 = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3); pNew_LOD->AppendDirectory(&pDir, pSave); } save_game_dir.Reset(); strcpy(pSavegameHeader[0].pLocationName, "out01.odm"); strcpy(save_game_dir.pFilename, "header.bin"); save_game_dir.uDataSize = 100; pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); pNew_LOD->FixDirectoryOffsets(); pParty->vPrevPosition.y = 0; pParty->vPrevPosition.x = 12552; pParty->vPosition.x = 12552; pParty->vPosition.z = 0; pParty->uFallStartY = 0; pParty->sPrevRotationX = 0; pParty->sRotationX = 0; pParty->vPrevPosition.z = 1816; pParty->vPosition.y = 1816; pParty->sPrevRotationY = 512; pParty->sRotationY = 512; SaveGame(1, 1); } pAllocator->FreeChunk(pSave); } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, OutdoorCamera *a2) { unsigned int v2; // edi@1 OutdoorCamera *v3; // esi@1 v2 = bLoading; v3 = a2; pGameLoadingUI_ProgressBar->Reset(0x1Bu); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = (LEVEL_TYPE)2; ODM_LoadAndInitialize(pCurrentMapName, v3); if ( !v2 ) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (00461103) -------------------------------------------------------- void __cdecl sub_461103() { //GUIProgressBar *v0; // ebx@1 //signed int v1; // ebp@1 //char *v2; // esi@2 __int16 v3; // cx@3 int v4; // edx@8 //size_t v5; // edi@14 signed int v6; // esi@14 //char *v7; // edx@15 signed int v8; // ecx@16 int v9; // ecx@23 MonsterInfo *v10; // ebx@23 //int *v11; // esi@23 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 //signed int v15; // [sp+10h] [bp-4Ch]@1 //signed int v16; // [sp+10h] [bp-4Ch]@14 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 GenerateItemsInChest(); //v0 = pGameLoadingUI_ProgressBar; pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2u; pParty->field_7B5_in_arena_quest = 0; //v1 = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { auto pActor = pActors + i; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ v3 = pActor->pMonsterInfo.uID; v17 = 0; if ( v3 >= 115 && v3 <= 186 || v3 >= 232 && v3 <= 249 ) v17 = 1; //v1 = 0; v4 = (v3 - 1) % 3; if ( 2 == v4 ) { if ( pActor->sNPC_ID && pActor->sNPC_ID < 5000 ) continue; } else { if ( v4 != 1 ) { if ( v4 != 0 || pActor->sNPC_ID ) continue; goto LABEL_12; } } if ( pActor->sNPC_ID > 0 && pActor->sNPC_ID < 5000 ) continue; if ( v17 ) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], v3, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActor->sNPC_ID = v14; continue; } LABEL_12: pActor->sNPC_ID = 0; //LABEL_13: //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { auto pActor = pActors + i; //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ v8 = 0; if ( v6 > 0 ) { do { if ( v21[v8] == pActor->pMonsterInfo.uID - 1 ) break; ++v8; } while ( v8 < v6 ); } if ( v8 == v6 ) { v21[v6++] = pActor->pMonsterInfo.uID - 1; v20 = v6; if ( v6 == 16 ) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); if ( v6 > 0 ) { int _v0 = 0; do { v9 = v21[_v0]; v18 = 4; v10 = &pMonsterStats->pInfos[v9 + 1]; //v11 = (int *)pMonsterList->pMonsters[v9].pSoundSampleIDs; auto v11 = &pMonsterList->pMonsters[v9]; do { pSoundList->LoadSound(v11->pSoundSampleIDs[4 - v18], 0); //v11 = (int *)((char *)v11 + 2); --v18; } while ( v18 ); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v10->uSpell1ID], 1); while ( v13 ); ++_v0; } while ( _v0 < v6 ); //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; } pGameLoadingUI_ProgressBar->Progress(); if ( dword_6BE368_debug_settings_2 & 4 ) uNumActors = 0; if ( dword_6BE368_debug_settings_2 & 8 ) uNumLevelDecorations = 0; sub_4613C4(); pGameLoadingUI_ProgressBar->Progress(); pIndoorCamera->pos.y = 0; pIndoorCamera->pos.x = 0; pIndoorCamera->pos.z = 100; pIndoorCamera->sRotationY = 0; pIndoorCamera->sRotationX = 0; viewparams->bRedrawGameUI = 1; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if ( pParty->pPickedItem.uItemID != 0 ) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (004613C4) -------------------------------------------------------- int __cdecl sub_4613C4() { unsigned __int16 v0; // ax@1 size_t v1; // ecx@1 int v2; // esi@1 int result; // eax@1 LevelDecoration *v4; // edx@2 int v5; // edi@4 _6836C8_num_decorations_6807E8 = 0; v0 = pDecorationList->GetDecorIdByName("Event Trigger"); v1 = uNumLevelDecorations; v2 = (signed __int16)v0; result = 0; if ( (signed int)uNumLevelDecorations > 0 ) { v4 = pLevelDecorations; do { if ( v4->uDecorationDescID == v2 ) { v5 = _6836C8_num_decorations_6807E8++; _6807E8_level_decorations_ids[v5] = result; } ++result; ++v4; } while ( result < (signed int)v1 ); } return result; } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; //----- (004621DA) -------------------------------------------------------- int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3) { signed int v3; // eax@2 signed int v4; // eax@3 signed int v5; // esi@4 signed int v6; // esi@6 if ( a1 < a2 ) { v3 = a1; a1 = a2; a2 = v3; } v4 = a3; if ( a1 < a3 ) { v5 = a1; a1 = a3; v4 = v5; } if ( a2 < v4 ) { v6 = a2; a2 = v4; v4 = v6; } return (11 * a2 >> 5) + a1 + (v4 >> 2); } OPENFILENAMEA ofn; //----- (0046271C) -------------------------------------------------------- void __cdecl crt_init_globals_46271C() { ofn.lStructSize = 0x4Cu; ofn.hwndOwner = hWnd; ofn.hInstance = 0; ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; ofn.lpstrCustomFilter = 0; ofn.nMaxCustFilter = 0; ofn.nFilterIndex = 0; ofn.lpstrFile = 0; ofn.nMaxFile = 260; ofn.nMaxFileTitle = 512; ofn.lpstrInitialDir = "levels"; ofn.lpstrTitle = "Might and Magic® VII - Load Which Level?"; ofn.Flags = 4; ofn.nFileOffset = 0; ofn.nFileExtension = 0; ofn.lpstrDefExt = "blv"; ofn.lCustData = 0; ofn.lpfnHook = 0; ofn.lpTemplateName = 0; ofn.lpstrFileTitle = pTmpBuf; } //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 int v10; // ecx@36 int v11; // ecx@37 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 pCurrentScreen = SCREEN_GAME; if (pAsyncMouse) pAsyncMouse->Resume(); if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Resume(); pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1); pMouse->RemoveHoldingItem(); pIcons_LOD->_inlined_sub2(); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", pNew, 0); auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 76, "", pLoad, 0); auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 67, "", pCredits, 0); auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(hWnd); SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); pWindow = pWindow_MainMenu; if ( GetCurrentMenuID() == MENU_SAVELOAD) { if ( pCurrentScreen != SCREEN_LOADGAME ) { pTexture_PCX.Release(); pTexture_PCX.Load("lsave640.pcx", 0); pGUIWindow2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pCurrentScreen = SCREEN_LOADGAME; GameUI_DrawLoadMenu(0); } pWindow = pGUIWindow_CurrentMenu; } MSG msg; while ( PeekMessageA(&msg, 0, 0, 0, PM_REMOVE) ) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageA(&msg); } if (dword_6BE364_game_settings_1 & 0x0100) { WaitMessage(); } else { pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); if (pAsyncMouse) pAsyncMouse->_46B736_consume_click_lists(1); GUI_MainMenuMessageProc(); GUI_UpdateWindows(); if (pAsyncMouse) pAsyncMouse->_46B736_consume_click_lists(1); if (GetCurrentMenuID() != MENU_MAIN) { if (GetCurrentMenuID() == MENU_LOADINGPROC) { pIcons_LOD->_4114F2(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } } else { if ( !ptr_507BDC )// ??? { pButton = pWindow->pControlsHead; for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu ) { pControlParam = pButton->msg_param; switch (pControlParam) // ïîäñâåòêà êíîïîê { case 0: pTexture = pNew; pY = 172; break; case 1: pTexture = pLoad; pY = 227; break; case 2: pTexture = pCredits; pY = 282; break; case 3: pTexture = pExit; pY = 337; break; } pRenderer->DrawTextureIndexed(495, pY, pTexture); //ïîäñâåòêà êíîïîê } } } } pRenderer->EndScene(); pRenderer->Present(); } } /*GUI_MainMenuMessageProc(); //Ritor1: unknow pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release();*/ if ( pGUIWindow2 ) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MainMenu->Release(); pIcons_LOD->_4114F2(); } //----- (004637EB) -------------------------------------------------------- int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) { //unsigned int v4; // esi@1 Render *v5; // ecx@14 HANDLE v6; // eax@32 Keyboard *v7; // eax@33 //HDC v9; // edi@41 HDC v10; // edi@50 int v11; // esi@50 //char v12; // zf@132 signed int v13; // eax@135 int v14; // eax@139 int v15; // eax@140 int v16; // eax@141 int v17; // eax@142 int v18; // eax@150 int v19; // eax@151 int v20; // eax@152 int v21; // eax@161 int v22; // eax@162 int v23; // eax@163 int v24; // eax@170 int v25; // eax@171 int v26; // eax@172 char v27; // al@174 bool v28; // ebx@201 char v29; // dl@209 char v30; // cl@210 bool v31; // ebx@211 void *v32; // ebx@214 float v33; // ST04_4@246 float v34; // ST04_4@254 HWND v35; // [sp+8h] [bp-64h]@103 UINT v36; // [sp+Ch] [bp-60h]@103 WPARAM v37; // [sp+10h] [bp-5Ch]@103 LPARAM v38; // [sp+14h] [bp-58h]@103 struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 int pXY[2]; // [sp+64h] [bp-8h]@261 int a2; // [sp+7Ch] [bp+10h]@50 switch (Msg) { case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam); case WM_CHAR: { if (!pKeyActionMap->_459F10(wParam) && !viewparams->field_4C) GUI_HandleHotkey(wParam); } return DefWindowProcA(hWnd, Msg, wParam, lParam); }; if ( Msg > WM_SYSCOMMAND ) { switch ( Msg ) { default: goto _def_wnd_proc; case WM_DEVICECHANGE: if ( wParam == 0x8000 ) PostMessageA(hInsertCDWindow, WM_CHOOSEFONT_GETLOGFONT, 0, 0); return 0; case WM_SIZING: return 1; case WM_LBUTTONDOWN: v28 = 0; if ( pArcomageGame->bGameInProgress ) { if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 7; v29 = 1; LABEL_210: v30 = 0; goto LABEL_263; } if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; if ( !pAsyncMouse ) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if (GetCurrentMenuID() != MENU_CREATEPARTY) goto LABEL_230; goto LABEL_229; case WM_RBUTTONDOWN: v31 = 0; if ( !pArcomageGame->bGameInProgress ) goto LABEL_240; if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 8; v29 = 1; goto LABEL_262; case WM_LBUTTONUP: v32 = 0; if ( !pArcomageGame->bGameInProgress ) goto LABEL_218; if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 3; v29 = 0; goto LABEL_210; case WM_RBUTTONUP: v32 = 0; if ( !pArcomageGame->bGameInProgress ) { LABEL_218: if ( pAsyncMouse != v32 ) goto _def_wnd_proc; back_to_game(); return DefWindowProcA(hWnd, Msg, wParam, lParam); } if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 4; v29 = 0; goto LABEL_262; case WM_LBUTTONDBLCLK: v28 = 0; if ( pArcomageGame->bGameInProgress ) { if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 7; return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; if ( !pAsyncMouse ) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if ( uCurrentMenuID != 6 ) goto LABEL_230; if ( !pAsyncMouse ) { LABEL_229: sub_41CD4F(0x29u); LABEL_230: if ( pAsyncMouse == (void *)v28 ) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); } if ( pGame != (Game *)v28 ) { if ( pAsyncMouse != (void *)v28 ) goto _def_wnd_proc; pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, v28, &vis_sprite_filter_3, &vis_door_filter); } if ( pAsyncMouse == (void *)v28 ) { UI_OnMouseLeftClick(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; case WM_RBUTTONDBLCLK: v31 = 0; if ( !pArcomageGame->bGameInProgress ) { LABEL_240: if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) pVideoPlayer->bStopBeforeSchedule = 1; if (!pAsyncMouse) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if (pGame) { if (pAsyncMouse) goto _def_wnd_proc; v33 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); } if (!pAsyncMouse) { sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 8; return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MBUTTONDOWN: if ( pRenderer->pRenderD3D ) { if ( pGame && !pAsyncMouse ) { v34 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } if ( !pGame ) goto _def_wnd_proc; sub_417871(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MOUSEMOVE: if ( pArcomageGame->bGameInProgress ) { if (pAsyncMouse) goto _def_wnd_proc; pXY[0] = (unsigned __int16)lParam; pXY[1] = lParam >> 16; ArcomageGame::OnMouseMove((POINT *)pXY); ArcomageGame::OnMouseClick(0, wParam & 1); v29 = (wParam >> 1) & 1; LABEL_262: v30 = 1; LABEL_263: ArcomageGame::OnMouseClick(v30, v29); } else { if (pAsyncMouse) goto _def_wnd_proc; pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); } return DefWindowProcA(hWnd, Msg, wParam, lParam); } } if ( Msg == WM_SYSCOMMAND ) { if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) return 0; goto _def_wnd_proc; } if ( Msg > WM_ACTIVATEAPP ) { if ( Msg == WM_WINDOWPOSCHANGED ) { if (pVideoPlayer) { if (pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer) { BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } } goto _def_wnd_proc; } if ( Msg != WM_KEYFIRST ) { if ( Msg == WM_KEYUP ) { if ( wParam == VK_CONTROL ) { dword_507B98_ctrl_pressed = 0; return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } if ( Msg != WM_COMMAND ) goto _def_wnd_proc; if ( wParam != 101 ) { if ( wParam == 103 ) { pRenderer->SavePCXScreenshot(); return 0; } if ( wParam == 104 ) { pRenderer->ChangeBetweenWinFullscreenModes(); if ( pArcomageGame->bGameInProgress ) pArcomageGame->field_F6 = 1; return 0; } if ( wParam != 40001 ) return DefWindowProcA(hWnd, Msg, wParam, lParam); } v38 = 0; v37 = 0; v36 = 2; v35 = ::hWnd; //LABEL_104: SendMessageA(::hWnd, WM_DESTROY, v37, v38); return 0; } if ( dword_506E68 != -1 ) { pKeyActionMap->_459F10(wParam); return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( !pArcomageGame->bGameInProgress ) { if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; if ( wParam != VK_RETURN ) { if ( wParam == VK_CONTROL ) { dword_507B98_ctrl_pressed = 1; return 0; } if ( wParam == VK_ESCAPE ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { v12 = window_SpeakInHouse == 0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = !v12; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ return 0; } if ( wParam <= VK_HOME ) return 0; if ( wParam > VK_DOWN ) { if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) return 0; v38 = 0; v37 = 104; LABEL_126: v36 = 273; v35 = hWnd; SendMessageA(hWnd, WM_COMMAND, v37, v38); return 0; } if ( pCurrentScreen && pCurrentScreen != SCREEN_PRESS_ESCAPE_MESSAGE ) return 0; } if ( !viewparams->field_4C ) sub_41CD4F(wParam); return 0; } pArcomageGame->stru1.field_0 = 1; if ( (unsigned __int16)GetAsyncKeyState(VK_SHIFT) >> 8 >= 0 ) { v27 = MapVirtualKeyA((unsigned __int16)wParam, 2u); } else { v13 = (unsigned __int16)MapVirtualKeyA((unsigned __int16)wParam, 2u); if ( (signed int)(unsigned __int16)v13 > 54 ) { if ( v13 > 61 ) { v24 = v13 - 91; if ( !v24 ) { LOBYTE(pArcomageGame->stru1.field_8) = 123; goto LABEL_181; } v25 = v24 - 1; if ( !v25 ) { LOBYTE(pArcomageGame->stru1.field_8) = 124; goto LABEL_181; } v26 = v25 - 1; if ( !v26 ) { LOBYTE(pArcomageGame->stru1.field_8) = 125; goto LABEL_181; } if ( v26 == 3 ) { LOBYTE(pArcomageGame->stru1.field_8) = 126; goto LABEL_181; } } else { if ( v13 == 61 ) { LOBYTE(pArcomageGame->stru1.field_8) = 43; goto LABEL_181; } v21 = v13 - 55; if ( !v21 ) { LOBYTE(pArcomageGame->stru1.field_8) = 38; goto LABEL_181; } v22 = v21 - 1; if ( !v22 ) { LOBYTE(pArcomageGame->stru1.field_8) = 42; goto LABEL_181; } v23 = v22 - 1; if ( !v23 ) { LOBYTE(pArcomageGame->stru1.field_8) = 40; goto LABEL_181; } if ( v23 == 2 ) { LOBYTE(pArcomageGame->stru1.field_8) = 58; goto LABEL_181; } } } else { if ( (unsigned __int16)v13 == 54 ) { LOBYTE(pArcomageGame->stru1.field_8) = 94; goto LABEL_181; } if ( v13 > 49 ) { v18 = v13 - 50; if ( !v18 ) { LOBYTE(pArcomageGame->stru1.field_8) = 64; goto LABEL_181; } v19 = v18 - 1; if ( !v19 ) { LOBYTE(pArcomageGame->stru1.field_8) = 35; goto LABEL_181; } v20 = v19 - 1; if ( !v20 ) { LOBYTE(pArcomageGame->stru1.field_8) = 36; goto LABEL_181; } if ( v20 == 1 ) { LOBYTE(pArcomageGame->stru1.field_8) = 37; goto LABEL_181; } } else { if ( v13 == 49 ) { LOBYTE(pArcomageGame->stru1.field_8) = 33; goto LABEL_181; } v14 = v13 - 39; if ( !v14 ) { LOBYTE(pArcomageGame->stru1.field_8) = 34; goto LABEL_181; } v15 = v14 - 5; if ( !v15 ) { LOBYTE(pArcomageGame->stru1.field_8) = 60; goto LABEL_181; } v16 = v15 - 2; if ( !v16 ) { LOBYTE(pArcomageGame->stru1.field_8) = 62; goto LABEL_181; } v17 = v16 - 1; if ( !v17 ) { LOBYTE(pArcomageGame->stru1.field_8) = 63; goto LABEL_181; } if ( v17 == 1 ) { LOBYTE(pArcomageGame->stru1.field_8) = 41; LABEL_181: if ( wParam == 27 ) { pArcomageGame->field_F5 = 1; pArcomageGame->field_F4 = 1; pArcomageGame->uGameResult = 2; pArcomageGame->field_B0 = -2; goto _def_wnd_proc; } if ( wParam != 114 ) { if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) SendMessageA(hWnd, 0x111u, 0x68u, 0); goto _def_wnd_proc; } v38 = 0; v37 = 103; goto LABEL_126; } } } v27 = MapVirtualKeyA((unsigned __int16)wParam, 2u); } LOBYTE(pArcomageGame->stru1.field_8) = v27; goto LABEL_181; } if ( Msg == WM_ACTIVATEAPP ) { if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) { if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) { dword_4E98BC_bApplicationActive = 1; if ( pRenderer->bWindowMode ) { v10 = GetDC(0); a2 = GetDeviceCaps(v10, BITSPIXEL); v11 = GetDeviceCaps(v10, PLANES); ReleaseDC(0, v10); if ( a2 != 16 || v11 != 1 ) Abortf(pGlobalTXT_LocalizationStrings[62]); } BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; if (pAsyncMouse) pAsyncMouse->Resume(); if ( pArcomageGame->bGameInProgress ) { pArcomageGame->field_F9 = 1; } else { if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; else pEventTimer->Resume(); if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; else pMiscTimer->Resume(); if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Resume(); viewparams->bRedrawGameUI = 1; if ( pVideoPlayer->pSmackerMovie ) { pRenderer->RestoreFrontBuffer(); pRenderer->_4A184C(); pVideoPlayer->_4BF5B2(); } } if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) AIL_redbook_resume(pAudioPlayer->hAILRedbook); } } else { if ( !(dword_6BE364_game_settings_1 & 0x100) ) { while(initing); //ADDED spinlock to allow int players ets! Gloval dword_4E98BC_bApplicationActive = 0; if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) pVideoPlayer->bStopBeforeSchedule = 1; if (pAsyncMouse) pAsyncMouse->Suspend(); if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); dword_6BE364_game_settings_1 |= 0x100u; if ( pEventTimer->bPaused ) BYTE1(dword_6BE364_game_settings_1) |= 2u; else pEventTimer->Pause(); if ( pMiscTimer->bPaused ) BYTE1(dword_6BE364_game_settings_1) |= 4u; else pMiscTimer->Pause(); if ( pGame && LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Suspend(); pAudioPlayer->StopChannels(-1, -1); if ( pAudioPlayer->hAILRedbook ) AIL_redbook_pause(pAudioPlayer->hAILRedbook); } } return 0; } if (Msg == WM_CREATE) { auto hDC = GetDC(hWnd); { if (GetDeviceCaps(hDC, BITSPIXEL) < 8) { ReleaseDC(hWnd, hDC); Log::Warning(L"You must be running in 256 color mode or higher."); Abortf("You must be running in 256 color mode or higher. You can change the screen depth with the control panel display icon."); } } ReleaseDC(hWnd, hDC); return 0; } if ( Msg == WM_DESTROY ) { v6 = GetCurrentProcess(); SetPriorityClass(v6, 0x20u); if ( pGame ) { v7 = pGame->pKeyboardInstance; if ( v7 ) { if ( LOBYTE(v7->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->_45B3A4(); } } if (pAsyncMouse) pAsyncMouse->_46B1DD(); PostQuitMessage(0); return 0; } if ( Msg == WM_SETFOCUS ) { if ( ::hWnd == (HWND)wParam ) { dword_4E98BC_bApplicationActive = 0; if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); if (pAsyncMouse) { pAsyncMouse->Suspend(); return DefWindowProcA(hWnd, Msg, wParam, lParam); } } _def_wnd_proc: return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( Msg != WM_KILLFOCUS ) { if ( Msg == WM_PAINT ) { if ( !GetUpdateRect(hWnd, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) return 0; BeginPaint(hWnd, &Paint); if ( pArcomageGame->bGameInProgress ) { pArcomageGame->field_F9 = 1; v5 = pRenderer; } else { if ( !pRenderer->pRenderD3D && !pRenderer->UsingDirect3D() || !AreRenderSurfacesOk() ) goto LABEL_20; v5 = pRenderer; } pRenderer->Present(); LABEL_20: EndPaint(hWnd, &Paint); return 0; } goto _def_wnd_proc; } if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || !pAsyncMouse ) return DefWindowProcA(hWnd, Msg, wParam, lParam); pAsyncMouse->Resume(); if ( !pAsyncMouse ) goto _def_wnd_proc; pAsyncMouse->Clip(); return DefWindowProcA(hWnd, Msg, wParam, lParam); } //----- (00464479) -------------------------------------------------------- void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { int v0; // esi@9 if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (pRenderer->pRenderD3D) { pRenderer->field_1036B8 = 0; pRenderer->_gpu_memory_used = 0; } sub_46080D(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release2(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); v0 = uNumVisibleWindows; pParty->armageddon_timer = 0; while ( v0 > 0 ) pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int this_) { unsigned int v1; // ebx@1 v1 = this_; if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; pStru277->_427D48(1); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (v1 == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464761) -------------------------------------------------------- void __thiscall Game_DeinitializeAndTerminate(int exitCode) { int v1; // esi@1 HANDLE v2; // eax@1 v1 = exitCode; v2 = GetCurrentProcess(); SetPriorityClass(v2, 0x20u); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); pRenderer->Release2(); if ( !DestroyWindow(hWnd) ) GetLastError(); hWnd = 0; exit(v1); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->_4C02F8((signed __int64)(flt_6BE3A0 * 65536.0)); pIndoorCamera = new IndoorCamera; pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (00464839) -------------------------------------------------------- char __cdecl Is_out15odm_underwater() { return _strcmpi(pCurrentMapName, "out15.odm") == 0; } //----- (00464851) -------------------------------------------------------- void __cdecl SetUnderwaterFog() { day_fogrange_1 = 50; day_fogrange_2 = 5000; } //----- (00464866) -------------------------------------------------------- void __fastcall DoPrepareWorld(unsigned int bLoading, int a2) { int v2; // esi@1 char *v3; // eax@1 //char *v4; // eax@1 unsigned int v5; // eax@3 //size_t v6; // ecx@10 //char *v7; // eax@11 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v2 = a2; v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize((GUIProgressBar::Type)v2); strcpy(Str1, pCurrentMapName); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_strcmpi(pCurrentMapName, "out15.odm") ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } pParty->floor_face_pid = 0; if ( _strcmpi(Str1, "blv") ) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); sub_461103(); if ( !_strcmpi(pCurrentMapName, "d11.blv") || !_strcmpi(pCurrentMapName, "d10.blv") ) { //spawning grounds & good analogue - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } //----- (004649EF) -------------------------------------------------------- int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue) { int v3; // [sp+4h] [bp-24h]@1 DWORD cbData; // [sp+8h] [bp-20h]@1 LPCSTR lpValueName; // [sp+Ch] [bp-1Ch]@1 DWORD dwDisposition; // [sp+10h] [bp-18h]@2 BYTE Data[4]; // [sp+14h] [bp-14h]@5 HKEY hKey; // [sp+18h] [bp-10h]@1 HKEY phkResult; // [sp+1Ch] [bp-Ch]@1 HKEY v10; // [sp+20h] [bp-8h]@1 HKEY v11; // [sp+24h] [bp-4h]@1 v3 = uDefValue; lpValueName = pKey; v11 = 0; v10 = 0; hKey = 0; phkResult = 0; cbData = 4; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hKey) )// for 64 bit { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v10, &dwDisposition) ) { if ( !RegCreateKeyExA(v10, "1.0", 0, "", 0, 0xF003Fu, 0, &v11, &dwDisposition) ) { if ( RegQueryValueExA(v11, lpValueName, 0, 0, Data, &cbData) ) { *(int *)Data = v3; RegSetValueExA(v11, lpValueName, 0, 4u, Data, 4u); } RegCloseKey(v11); } RegCloseKey(v10); } RegCloseKey(phkResult); } RegCloseKey(hKey); } return *(int *)Data; } //----- (00464B02) -------------------------------------------------------- void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString) { size_t v2; // eax@5 const char *lpValueName; // [sp+4h] [bp-1Ch]@1 const char *Str; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v8; // [sp+18h] [bp-8h]@1 HKEY v9; // [sp+1Ch] [bp-4h]@1 Str = pString; lpValueName = pKey; v9 = 0; v8 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { if ( !RegCreateKeyExA(v8, "1.0", 0, "", 0, 0xF003Fu, 0, &v9, &dwDisposition) ) { v2 = strlen(Str); RegSetValueExA(v9, lpValueName, 0, 1u, (const BYTE *)Str, v2 + 1); RegCloseKey(v9); } RegCloseKey(v8); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464BEF) -------------------------------------------------------- void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue) { LSTATUS (__stdcall *v4)(HKEY); // esi@1 LSTATUS result; // eax@7 DWORD Type; // [sp+Ch] [bp-24h]@5 LPCSTR lpValueName; // [sp+10h] [bp-20h]@1 DWORD cbData; // [sp+14h] [bp-1Ch]@1 LPBYTE Dest; // [sp+18h] [bp-18h]@1 DWORD dwDisposition; // [sp+1Ch] [bp-14h]@2 HKEY phkResult; // [sp+20h] [bp-10h]@1 HKEY hKey; // [sp+24h] [bp-Ch]@1 HKEY v13; // [sp+28h] [bp-8h]@1 HKEY v14; // [sp+2Ch] [bp-4h]@1 cbData = uBufLen; Dest = (LPBYTE)pOutString; lpValueName = pKeyName; v14 = 0; v13 = 0; hKey = 0; phkResult = 0; v4 = RegCloseKey; if ( RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) || RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v13, &dwDisposition) || RegCreateKeyExA(v13, "1.0", 0, "", 0, 0xF003Fu, 0, &v14, &dwDisposition) ) goto LABEL_7; if ( RegQueryValueExA(v14, lpValueName, 0, &Type, Dest, &cbData) ) { RegCloseKey(v14); v14 = 0; LABEL_7: result = (LSTATUS)strncpy((char *)Dest, pDefaultValue, uBufLen); goto LABEL_8; } v4 = RegCloseKey; RegCloseKey(v14); v14 = 0; RegCloseKey(v13); v13 = 0; RegCloseKey(phkResult); phkResult = 0; result = RegCloseKey(hKey); hKey = 0; LABEL_8: if ( v14 ) result = v4(v14); if ( v13 ) result = v4(v13); if ( hKey ) result = v4(hKey); if ( phkResult ) result = v4(phkResult); } //----- (00464D32) -------------------------------------------------------- void __fastcall WriteWindowsRegistryInt(const char *pKey, int val) { const char *lpValueName; // [sp+4h] [bp-1Ch]@1 BYTE Data[4]; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v7; // [sp+18h] [bp-8h]@1 HKEY v8; // [sp+1Ch] [bp-4h]@1 *(int *)Data = val; lpValueName = pKey; v8 = 0; v7 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v7, &dwDisposition) ) { if ( !RegCreateKeyExA(v7, "1.0", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { RegSetValueExA(v8, lpValueName, 0, 4u, Data, 4u); RegCloseKey(v8); } RegCloseKey(v7); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256]; // [sp+Ch] [bp-218h]@1 char strCommand[256]; // [sp+10Ch] [bp-118h]@1 char Filename[20]; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 0xFFu, 0)) { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; auto f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1u, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL (__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if ( a2 == 272 ) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if ( v6 ) { v7 = v6 - 3; if ( v7 ) { v8 = v7 - 2; if ( v8 ) { v9 = v8 - 4; if ( v9 ) { if ( v9 != 5 ) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insérez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insérez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if ( a2 == 273 ) { if ( a3 == 2 ) { v12 = 0; LABEL_9: EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if ( v4 ) { v12 = 1; goto LABEL_9; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = {'X', ':', '\\', 0}; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, 0x2001Fu, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, 0x2001Fu, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, 0x2001Fu, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", ::hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize() { initing=true; //ADDED Gloval wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { if (!FindMM7CD(hWnd, &cMM7GameCDDriveLetter)) return false; } srand(GetTickCount()); WNDCLASSEXW wcxw; { wcxw.cbSize = sizeof(wcxw); wcxw.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS; wcxw.lpfnWndProc = (WNDPROC)aWinProc; wcxw.cbClsExtra = 0; wcxw.cbWndExtra = 0; wcxw.hInstance = GetModuleHandleW(nullptr); wcxw.hCursor = 0; wcxw.hIcon = wcxw.hIconSm = LoadIconW(wcxw.hInstance, L"MM7_ICON"); wcxw.lpszMenuName = nullptr; wcxw.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH); wcxw.lpszClassName = L"M&MTrilogy"; } if (!RegisterClassExW(&wcxw)) { Log::Warning(L"Cannot register window class"); return false; } auto hDesktopDC = GetDC(nullptr); uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES); uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES); if (GetDeviceCaps(hDesktopDC, BITSPIXEL) != 16 || GetDeviceCaps(hDesktopDC, PLANES) != 1 ) dword_6BE364_game_settings_1 |= 2; ReleaseDC(nullptr, hDesktopDC); uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640; uint uTotalWinHeight = GetSystemMetrics(SM_CYCAPTION) + 2 * GetSystemMetrics(SM_CYFRAME) + 480; uint uWinCenteredPosX = (uDesktopWidth - uTotalWinWidth) / 2; uint uWinCenteredPosY = (uDesktopHeight - uTotalWinHeight) / 2; uWindowX = ReadWindowsRegistryInt("window X", uWinCenteredPosX); uWindowX = uDesktopWidth / 2 - 640 / 2; WriteWindowsRegistryInt("window X", uWindowX); uWindowY = ReadWindowsRegistryInt("window Y", uWinCenteredPosY); uWindowY = uDesktopHeight / 2 - 480 / 2; WriteWindowsRegistryInt("window Y", uWindowY); hWnd = CreateWindowExW(0, wcxw.lpszClassName, L"Might and Magic® VII", uWindowStyle = WS_SYSMENU | WS_GROUP | WS_DLGFRAME | WS_BORDER, uWindowX, uWindowY, 640, 480, nullptr, hOSMenu = nullptr, wcxw.hInstance, nullptr); SetWindowTextW(hWnd, L"Might and Magic® VII"); HMENU menu = CreateMenu(); { HMENU file = CreatePopupMenu(); AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)file, L"&File"); { AppendMenuW(file, MF_ENABLED | MF_STRING, 40001, L"Exit"); } HMENU debug = CreatePopupMenu(); AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug, L"&Debug"); { HMENU debug_party = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party, L"&Party"); { AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40007, L"Give Gold (10 000)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40008, L"Give Exp (20 000)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40059, L"Give Skills (50 each)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40013, L"Remove Gold"); HMENU debug_party_setconditions = CreatePopupMenu(); AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_setconditions, L"Set Condition"); { AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40044, L"Afraid"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40043, L"Asleep"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40037, L"Curse"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40036, L"Disease1"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40035, L"Disease2"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40034, L"Disease3"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40041, L"Dead"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40039, L"Drunk"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40042, L"Eradicated"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40038, L"Insane"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40045, L"Paralyzed"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40033, L"Poison1"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40032, L"Poison2"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40031, L"Poison3"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40029, L"&Stone"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40040, L"Unconscious"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40030, L"Weak"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40073, L"Zombie"); } AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40006, L"Set Food (20)"); HMENU debug_party_alignment = CreatePopupMenu(); AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_alignment, L"Alignment"); { AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40062, L"Good"); AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING | MF_CHECKED, 40063, L"Neutral"); AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40064, L"Evil"); } } HMENU debug_time = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_time, L"&Time"); { AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40009, L"Add 1 Day"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40010, L"Add 1 Week"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40011, L"Add 1 Month"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40012, L"Add 1 Year"); } HMENU debug_items = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_items, L"&Items"); { AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40015, L"Generate level &1 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40016, L"Generate level &2 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40017, L"Generate level &3 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40018, L"Generate level &4 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40019, L"Generate level &5 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40020, L"Generate level &6 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40061, L"Generate special item"); } HMENU debug_graphics = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_graphics, L"&Graphics"); { AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40023, L"Lighting Mode"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40024, L"Lighting Geometry"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING | MF_GRAYED, 40104, L"Lights Off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40105, L"Colored Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40025, L"Debug Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40101, L"Debug Decals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40027, L"HWID Portals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40047, L"SWID Portals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40051, L"OD Frustum"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40054, L"SWOD Constant Redraw"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40055, L"SWOD Lit Rasterizer"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40056, L"Party Light off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40060, L"SWOD Nice Lighting off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40067, L"HWOD Additive Fog Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40072, L"HWID Nice Lighting"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40048, L"Wireframe"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40049, L"Fog"); } HMENU debug_misc = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_misc, L"&Misc"); { AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40066, L"Object Viewcone Culling"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40068, L"Red Tint"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40071, L"Display Secrets"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40102, L"Massive Bloodsplat"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40103, L"Underwater Gravity"); } HMENU debug_eax = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_eax, L"EAX Environs"); { AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40074, L"NONE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40075, L"GENERIC"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40076, L"PADDEDCELL"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40077, L"ROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40078, L"BATHROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40079, L"LIVINGROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40080, L"STONEROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40081, L"AUDITORIUM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40082, L"CONCERTHALL"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40083, L"CAVE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40084, L"ARENA"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40085, L"HANGAR"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40086, L"CARPETEDHALLWAY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40087, L"HALLWAY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40088, L"STONECORRIDOR"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40089, L"ALLEY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40090, L"FOREST"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40091, L"CITY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40092, L"MOUNTAINS"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40093, L"QUARRY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40094, L"PLAIN"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40095, L"PARKINGLOT"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40096, L"SEWERPIPE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40097, L"UNDERWATER"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40098, L"DRUGGED"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40099, L"DIZZY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40100, L"PSICHOTIC"); } } } SetMenu(hWnd, menu); SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); pRenderer = Render::Create(); if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false); uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1); uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0; if (!pRenderer->Initialize(bWindowMode, uDefaultDevice, bColoredLights, uLevelOfDetail, bTinting)) { Log::Warning(L"Render failed to initialize"); return false; } } pAllocator = Allocator::Create(); if (!pAllocator->Initialize(48 * 1024)) { MessageBoxW(nullptr, L"Unable to Allocate 48Mb of RAM", L"More RAM Memory Required", MB_ICONEXCLAMATION); return false; } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; bUseRegistry = GetPrivateProfileIntW(L"settings", L"registry", 1, pMM6IniFile); MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; pEventTimer = Timer::Create(); pEventTimer->Initialize(); OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pGame = Game::Create(); pMouse = pGame->pMouseInstance; RECT rcWindow; GetWindowRect(hWnd, &rcWindow); RECT rcClient; GetClientRect(hWnd, &rcClient); uWindowWidth = rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640; uWindowHeight = rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480; MoveWindow(hWnd, uWindowX, uWindowY, rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640, rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0); ShowWindow(hWnd, SW_SHOWNORMAL); pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->LoadIconsOrEvents("data\\icons.lod")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->LoadIconsOrEvents("data\\events.lod")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->LoadBitmaps("data\\bitmaps.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } if (bUseRegistry) bUseLoResSprites = ReadWindowsRegistryInt("resolution", 0); else bUseLoResSprites = GetPrivateProfileIntW(L"settings", L"resolution", 0, pMM6IniFile); const char *pSpritesFile = nullptr; if (bUseLoResSprites) pSpritesFile = "data\\spriteLO.lod"; else pSpritesFile = "data\\sprites.lod"; pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites(pSpritesFile)) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } if (bDebugResouces) { pSpriteFrameTable = new SpriteFrameTable; if (!pSpriteFrameTable->FromFileTxt("data\\sft.txt")) Abortf("Unable to open sft.txt"); pDecorationList = new DecorationList; if (!pDecorationList->FromFileTxt("data\\declist.txt")) Abortf("Unable to open declist.txt"); pObjectList = new ObjectList; if (!pObjectList->FromFileTxt("data\\objlist.txt")) Abortf("Unable to open objlist.txt"); pMonsterList = new MonsterList; if (!pMonsterList->FromFileTxt("data\\monlist.txt")) Abortf("Unable to open monlist.txt"); pIconsFrameTable = new IconFrameTable; if (!pIconsFrameTable->FromFileTxt("data\\ift.txt")) Abortf("Unable to open ift.txt"); pTextureFrameTable = new TextureFrameTable; if (!pTextureFrameTable->FromFileTxt("data\\tft.def")) Abortf("Unable to open tft.def"); pTileTable = new TileTable; if (!pTileTable->FromFileTxt("data\\tile.def")) Abortf("Unable to open tile.def"); pPlayerFrameTable = new PlayerFrameTable; if (!pPlayerFrameTable->FromFileTxt("data\\pft.def")) Abortf("Unable to open pft.def"); pChestList = new ChestList; if (!pChestList->FromFileTxt("data\\chest.def")) Abortf("Unable to open chest.def"); pOverlayList = new OverlayList; if (!pOverlayList->FromFileTxt("data\\overlay.def")) Abortf("Unable to open overlay.def"); pSoundList = new SoundList; if (!pSoundList->FromFileTxt("data\\sounds.def")) Abortf("Unable to open sounds.def"); } else { auto pSFT = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(pSFT); free(pSFT); auto pTFT = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(pTFT); free(pTFT); auto pTiles = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(pTiles); free(pTiles); auto pPFT = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pPFT); free(pPFT); auto pIFT = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(pIFT); free(pIFT); auto pDecs = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(pDecs); free(pDecs); auto pObjs = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(pObjs); free(pObjs); auto pMons = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(pMons); free(pMons); auto pChests = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(pChests); free(pChests); auto pOverlays = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(pOverlays); free(pOverlays); auto pSounds = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(pSounds); free(pSounds); } if (bDebugResouces) { pSpriteFrameTable->ToFile(); pDecorationList->ToFile(); pObjectList->ToFile(); pMonsterList->ToFile(); pIconsFrameTable->ToFile(); pTextureFrameTable->ToFile(); pTileTable->ToFile(); pPlayerFrameTable->ToFile(); pChestList->ToFile(); pOverlayList->ToFile(); pSoundList->ToFile(); } if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// // color depth != 16 // or // not in window { SetMenu(hWnd, 0); SetWindowLongA(hWnd, GWL_EXSTYLE, 0); SetWindowLongA(hWnd, GWL_STYLE, WS_VISIBLE); if (pAsyncMouse) pAsyncMouse->Clip(); pRenderer->InitializeFullscreen(hWnd); } else { ClipCursor(nullptr); pRenderer->SwitchToWindow(hWnd); } uSoundVolumeMultiplier = ReadWindowsRegistryInt("soundflag", 9); if (uSoundVolumeMultiplier > 9) uSoundVolumeMultiplier = 9; uMusicVolimeMultiplier = ReadWindowsRegistryInt("musicflag", 9); if (uMusicVolimeMultiplier > 9) uMusicVolimeMultiplier = 9; uVoicesVolumeMultiplier = ReadWindowsRegistryInt("CharVoices", 9); if (uVoicesVolumeMultiplier > 9) uVoicesVolumeMultiplier = 9; bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; byte_6BE388_graphicsmode = ReadWindowsRegistryInt("graphicsmode", 1); if (byte_6BE388_graphicsmode < 0 || byte_6BE388_graphicsmode > 2) byte_6BE388_graphicsmode = 0; uGammaPos = ReadWindowsRegistryInt("GammaPos", 4); if (uGammaPos > 9) uGammaPos = 4; pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if ( ReadWindowsRegistryInt("Bloodsplats", 1) ) pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 0); dword_6BE384_2dacceloff = ReadWindowsRegistryInt("2dacceloff", 0); if (!bNoSound) pAudioPlayer->Initialize(hWnd); pVideoPlayer = new VideoPlayer; pVideoPlayer->Initialize(); dword_6BE364_game_settings_1 |= 0x4000; switch ( uTurnSpeed ) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps break; case 1u: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2u: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3u: // smooth uTurnSpeed = 0; break; } initing = false; //ADDED Gloval return true; } //----- (00465D0B) -------------------------------------------------------- void __cdecl SecondaryInitialization() { __int16 v4; // ax@4 signed int v5; // esi@5 int v6; // ecx@6 int v7; // edx@7 ObjectDesc *v8; // eax@7 char pContainer[32]; // [sp+10h] [bp-Ch]@9 pMouse->Initialize(hWnd); CreateAsyncMouse(); CreateAsyncKeyboard(); pItemsTable = new ItemsTable; pItemsTable->Initialize(); pBitmaps_LOD->dword_011BA8 = 1; pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); pSprites_LOD->field_ECAC = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { {479, 0, 329, 0}, {585, 0, 332, 0}, {468, 0, 0, 0}, {606, 0, 0, 0} }; for (uint i = 0; i < 4; ++i) { pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } v5 = 0; if ( (signed int)pObjectList->uNumObjects > 0 ) { v6 = 0; do { BYTE3(v7) = 0; v8 = &pObjectList->pObjects[v6]; ++v6; *(short *)((char *)&v7 + 1) = v8->uParticleTrailColorR; LOBYTE(v7) = v8->uParticleTrailColorG; ++v5; v8->uParticleTrailColor = v8->uParticleTrailColorB | (v7 << 8); } while ( v5 < (signed int)pObjectList->uNumObjects ); } flt_6BE3A0 = 0.55000001f; MainMenuUI_Create(); pGame->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { sprintf(pContainer, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(pContainer); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf); } Initialize_GamesLOD_NewLOD(); dword_576E2C = 512; dword_576E28 = 9; } void IntegrityTest() { assert(sizeof(RenderVertexSoft) == 0x30); assert(sizeof(RenderBillboard) == 0x34); assert(sizeof(Texture) == 0x48); assert(sizeof(RGBTexture) == 0x28); assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4); // + virtual dtor ptr assert(sizeof(AudioPlayer) == 0xC84); assert(sizeof(SoundDesc) == 0x78); assert(sizeof(stru339_spell_sound) == 0xAFD8); assert(sizeof(VideoPlayer) == 0x108 + 4); assert(sizeof(MovieHeader) == 0x2C); assert(sizeof(DecorationDesc) == 0x54); assert(sizeof(ObjectDesc) == 0x38); assert(sizeof(OverlayDesc) == 0x8); assert(sizeof(ChestDesc) == 0x24); assert(sizeof(TileDesc) == 0x1A); assert(sizeof(MonsterDesc) == 0x98); assert(sizeof(Timer) == 0x28); assert(sizeof(OtherOverlay) == 0x14); assert(sizeof(ItemGen) == 0x24); assert(sizeof(SpriteObject) == 0x70); assert(sizeof(ItemDesc) == 0x30); assert(sizeof(ItemsTable) == 0x117A0); assert(sizeof(Chest) == 0x14CC); assert(sizeof(MapInfo) == 0x44); assert(sizeof(SpellInfo) == 0x24); assert(sizeof(SpellData) == 0x14); assert(sizeof(SpellBuff) == 0x10); assert(sizeof(AIDirection) == 0x1C); assert(sizeof(ActorJob) == 0xC); assert(sizeof(Actor) == 0x344); assert(sizeof(LevelDecoration) == 0x20); assert(sizeof(KeyboardActionMapping) == 0x20C); assert(sizeof(UIAnimation) == 0xD); assert(sizeof(SpawnPointMM7) == 0x18); assert(sizeof(ODMFace) == 0x134); assert(sizeof(BSPNode) == 0x8); assert(sizeof(BSPModel) == 0xBC); assert(sizeof(OutdoorLocation) == 0x1C28C); assert(sizeof(BLVFace) == 0x60); assert(sizeof(BLVFaceExtra) == 0x24); assert(sizeof(BLVSector) == 0x74); assert(sizeof(BLVLightMM7) == 0x10); assert(sizeof(BLVDoor) == 0x50); assert(sizeof(IndoorLocation) == 0x690); assert(sizeof(OutdoorCamera) == 0x74); assert(sizeof(Mouse) == 0x114); assert(sizeof(Particle_sw) == 0x68); assert(sizeof(Particle) == 0x68); assert(sizeof(ParticleEngine) == 0xE430); assert(sizeof(Lightmap) == 0xC1C); assert(sizeof(LightmapBuilder) == 0x3CBC38); assert(sizeof(Vis_SelectionList) == 0x2008); assert(sizeof(Vis) == 0x20D0); assert(sizeof(PlayerBuffAnim) == 0x10); assert(sizeof(ProjectileAnim) == 0x1C); assert(sizeof(stru6) == 0x5F8); assert(sizeof(IndoorCameraD3D_Vec3) == 0x10); assert(sizeof(IndoorCameraD3D_Vec4) == 0x18); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 assert(sizeof(IndoorCameraD3D) == 0x1A1384); assert(sizeof(StationaryLight) == 0xC); assert(sizeof(LightsStack_StationaryLight_) == 0x12C8); assert(sizeof(MobileLight) == 0x12); assert(sizeof(LightsStack_MobileLight_) == 0x1C28); assert(sizeof(Game) == 0xE78); assert(sizeof(stru141) == 0xA8); assert(sizeof(ActionQueue) == 0x7C); assert(sizeof(NPCData) == 0x4C); assert(sizeof(NPCStats) == 0x17FFC); assert(sizeof(BspRenderer) == 0x53740); assert(sizeof(PaletteManager) == 0x267AF0); assert(sizeof(ViewingParams) == 0x26C); assert(sizeof(IndoorCamera) == 0x50); assert(sizeof(Bloodsplat) == 0x28); assert(sizeof(BloodsplatContainer) == 0xA0C); assert(sizeof(stru167) == 0x18); assert(sizeof(EventIndex) == 0xC); assert(sizeof(_2devent) == 0x34); assert(sizeof(stru176) == 0x20); assert(sizeof(SavegameHeader) == 0x64); assert(sizeof(SavegameList) == 0x3138); assert(sizeof(StorylineText) == 0x160); assert(sizeof(FactionTable) == 0x1EF1); assert(sizeof(Decal) == 0xC20); assert(sizeof(DecalBuilder) == 0x30C038); assert(sizeof(MonsterInfo) == 0x58); assert(sizeof(MonsterStats) == 0x5BA0); assert(sizeof(RenderD3D) == 0x148); assert(sizeof(Render) == 0x129844); assert(sizeof(Player) == 0x1B3C); assert(sizeof(Party_stru0) == 0x678); assert(sizeof(Party) == 0x16238); assert(sizeof(GUIButton) == 0xBC); assert(sizeof(GUIWindow) == 0x54); assert(sizeof(GUIProgressBar) == 0x1B8); assert(sizeof(GUIFont) == 0x1020); assert(sizeof(stru262_TurnBased) == 0x40); assert(sizeof(ArcomageGame) == 0xFB); assert(sizeof(stru277) == 0x14); assert(sizeof(ArcomageCard) == 0x6C); assert(sizeof(stru320) == 0x3FC); assert(sizeof(TravelInfo) == 0x20); assert(sizeof(stru336) == 0x798); assert(sizeof(Vec3_short_) == 6); assert(sizeof(BLVFace) == 96); assert(sizeof(BLVFaceExtra) == 36); assert(sizeof(BLVSector) == 116); assert(sizeof(LevelDecoration) == 32); assert(sizeof(BLVLightMM7) == 16); assert(sizeof(BSPNode) == 8); assert(sizeof(SpawnPointMM7) == 24); assert(sizeof(DDM_DLV_Header) == 40); assert(sizeof(Actor) == 836); assert(sizeof(SpriteObject) == 112); assert(sizeof(Chest) == 5324); assert(sizeof(stru123) == 0xC8); assert(sizeof(BLVMapOutline) == 12); assert(sizeof(LODSprite) == 0x28); } bool new_sky = false; bool change_seasons = false; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { HWND hPrevWnd; // eax@1 HWND hPrevWnd_; // esi@1 HWND v6; // eax@4 int v8; // eax@15 //bool v9; // edx@16 //OtherOverlay *v10; // esi@44 //signed int v11; // edi@44 unsigned int v12; // ecx@56 HANDLE v13; // eax@68 unsigned int startms; // [sp+8h] [bp-24h]@55 RECT Rect; // [sp+Ch] [bp-20h]@15 int a2[4]; // [sp+1Ch] [bp-10h]@15 IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: çíàõàð^R[ü;êà;]", "Çîëòàí"); if (pCmdLine && *pCmdLine) { if (wcsstr(pCmdLine, L"-usedefs")) bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= 1u; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= 0x40; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; } stru_51076C.registry_debug_flags = ReadWindowsRegistryInt("debug flags", 0); /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); Rect.left = *(int *)v8; Rect.top = *(int *)(v8 + 4); Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom;*/ uCPUSpeed = 2048; // about 2GHz if (!MM7_Initialize()) { Log::Warning(L"MM init: failed"); pGame->Deinitialize(); return 1; } Log::Warning(L"MM init: ok"); pEventTimer->Pause(); if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) { SetWindowPos(hWnd, (HWND)((int)HWND_MESSAGE|0x2), 320, 240, 640, 480, 0); Rect.left = 325; Rect.top = 245; Rect.right = 326; Rect.bottom = 246; ClipCursor(&Rect); } SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= 0x4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, 639u, 479u); FinalInitialization(); Log::Warning(L"MM: entering main loop"); while ( 1 ) { MainMenu_Loop(); uGameState = 0; //LABEL_21: while ( 1 ) { switch (uGameState) { case GAME_FINISHED: pGame->Deinitialize(); return true; } if (GetCurrentMenuID() == MENU_FINISHED) { uGameState = GAME_FINISHED; continue; } if (GetCurrentMenuID() == MENU_NEWGAME) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); pParty->Reset(); pOtherOverlayList->Reset(); strcpy(pCurrentMapName, pStartingMapName); pParty->CreateDefaultParty(0); PlayerCreationUI_Initialize(); if ( PlayerCreationUI_Loop() ) { DeleteCCharFont(); break; } DeleteCCharFont(); bFlashQuestBook = true; pGame->pCShow->PlayMovie(MOVIE_Emerald, 0); SaveNewGame(); pGame->Loop(); if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU ) { SetCurrentMenuID(MENU_NEWGAME); uGameState = 0; continue; } break; } if (GetCurrentMenuID() == MENU_CREDITS) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); extern MENU_STATE __cdecl CreditsMenu__Loop(); CreditsMenu__Loop(); break; } if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOADINGPROC) { uGameState = 0; } else __debugbreak(); { /* if (GetCurrentMenuID() != MENU_10) goto LABEL_49; pMouse->Activate(0); if (pAsyncMouse) pAsyncMouse->Suspend(); if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Suspend(); pParty->Reset(); pParty->CreateDefaultParty(1); crt_init_globals_46271C(); extern OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->Activate(1); if (pAsyncMouse) pAsyncMouse->Resume(); if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Resume(); break; } _chdir("..\\"); strcpy(pCurrentMapName, ofn.lpstrFileTitle); pMouse->Activate(1); if (pAsyncMouse) pAsyncMouse->Resume(); if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) pAsyncKeyboard->Resume();*/ } //LABEL_48: pGame->Loop(); LABEL_49: if ( uGameState == 3 ) __debugbreak(); /*{ v12 = 5; SetCurrentMenuID((MENU_STATE)v12); //goto LABEL_21; uGameState = 0; continue; }*/ if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU ) { SetCurrentMenuID(MENU_NEWGAME); uGameState = 0; continue; } if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) __debugbreak(); /*{ pAudioPlayer->StopChannels(-1, -1); uGameState = 0; break; }*/ } if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } pGame->Deinitialize(); return 1; } //----- (004637E0) -------------------------------------------------------- char __cdecl sub_4637E0_is_there_popup_onscreen() { return dword_507BF0_is_there_popup_onscreen == 1; } // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; //----- (00465F5A) -------------------------------------------------------- void __cdecl CreateAsyncMouse() { LOG_DECOMPILATION_WARNING(); /* if (!pAsyncMouse && pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1) { pAsyncMouse = new AsyncMouse(&pRenderer->pDirectDraw4); if (pAsyncMouse) pAsyncMouse->Resume(); }*/ } //----- (00465FF0) -------------------------------------------------------- void __cdecl CreateAsyncKeyboard() { LOG_DECOMPILATION_WARNING(); /* if (!pAsyncKeyboard && pGame->pKeyboardInstance->bUsingAsynKeyboard) { pAsyncKeyboard = new AsyncKeyboard; if (pAsyncKeyboard) pAsyncKeyboard->Resume(); }*/ } //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { //int v0; // eax@1 UINT v1; // eax@18 size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 //char v5[120]; // [sp+Ch] [bp-17Ch]@1 //char String[120]; // [sp+84h] [bp-104h]@32 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 //char pIniFilename[120]; // [sp+10Ch] [bp-7Ch]@1 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if ( pAudioPlayer->uMixerChannels > 16 ) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 4; if (bUseRegistry) v1 = ReadWindowsRegistryInt("startinwindow", 0); else v1 = GetPrivateProfileIntW(L"debug", L"startinwindow", 0, pIniFilename); if (v1) dword_6BE368_debug_settings_2 |= 1; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 2; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 0x10; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 8; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName, "%S", pStartingMapNameW); v9 = 0; if ( strlen(pStartingMapName) ) { do { if ( pStartingMapName[v9] == 32 ) pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName); } while ( v9 < v2 ); } pOutdoorCamera = new OutdoorCamera; outdoor_day_top_r = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.r", 81, pIniFilename); outdoor_day_top_g = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.g", 121, pIniFilename); outdoor_day_top_b = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.b", 236, pIniFilename); outdoor_day_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.r", 153, pIniFilename); outdoor_day_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.g", 193, pIniFilename); outdoor_day_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.b", 237, pIniFilename); outdoor_night_top_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.r", 0, pIniFilename); outdoor_night_top_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.g", 0, pIniFilename); outdoor_night_top_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.b", 0, pIniFilename); outdoor_night_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.r", 11, pIniFilename); outdoor_night_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.g", 41, pIniFilename); outdoor_night_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.b", 129, pIniFilename); pOutdoorCamera->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pOutdoorCamera->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pOutdoorCamera->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pOutdoorCamera->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pOutdoorCamera->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pOutdoorCamera->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); mipmapping_terrain_mm1 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm1", 2048, pIniFilename); mipmapping_terrain_mm2 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm2", 4096, pIniFilename); mipmapping_terrain_mm3 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm3", 8192, pIniFilename); mipmapping_building_mm1 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm1", 1024, pIniFilename); mipmapping_building_mm2 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm2", 2048, pIniFilename); mipmapping_building_mm3 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm3", 4096, pIniFilename); pOutdoorCamera->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pOutdoorCamera->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); pOutdoorCamera->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 8192, pIniFilename); wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture, "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if ( strlen(pDefaultSkyTexture) ) { do { if ( pDefaultSkyTexture[v3] == ' ' ) pDefaultSkyTexture[v3] = 0; ++v3; } while ( v3 < strlen(pDefaultSkyTexture) ); } v4 = 0; if ( strlen(pDefaultGroundTexture) ) { do { if ( pDefaultGroundTexture[v4] == ' ' ) pDefaultGroundTexture[v4] = 0; ++v4; } while ( v4 < strlen(pDefaultGroundTexture) ); } texmapping_terrain_subdivsize = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivsize", 16, pIniFilename); texmapping_terrain_subdivpow2 = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivpow2", 4, pIniFilename); texmapping_building_subdivsize = GetPrivateProfileIntW(L"texmapping", L"building_subdivsize", 32, pIniFilename); texmapping_building_subdivpow2 = GetPrivateProfileIntW(L"texmapping", L"building_subdivpow2", 5, pIniFilename); MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void __cdecl MM7Initialization() { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( !byte_6BE388_graphicsmode ) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pOutdoorCamera->shading_dist_mist = 8192; pOutdoorCamera->bNoSky = 0; LOBYTE(viewparams->field_20) = 0; } mipmapping_terrain_mm1 = 1024; mipmapping_terrain_mm2 = 2048; mipmapping_building_mm1 = 1024; mipmapping_building_mm2 = 2048; pOutdoorCamera->shading_dist_shade = 2048; pOutdoorCamera->terrain_gamma = 0; pOutdoorCamera->building_gamme = 0; mipmapping_terrain_mm3 = 4096; mipmapping_building_mm3 = 4096; pOutdoorCamera->shading_dist_shademist = 4096; pOutdoorCamera->outdoor_no_wavy_water = 0; sub_47F4D3(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); } else { LOBYTE(viewparams->field_20) = 0; } pParty->uFlags |= 2u; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoorCamera->_485F64(); } //----- (00466B8C) -------------------------------------------------------- int __cdecl AbortWithError() { if ( !aborting_app ) { ClipCursor(0); aborting_app = 1; if ( !pRenderer->bWindowMode ) pRenderer->ChangeBetweenWinFullscreenModes(); if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) SaveGame(1, 0); // "Internal Error" // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" Game_DeinitializeAndTerminate(1); } return 0; } // 720018: using guessed type int aborting_app; //----- (00466BE5) -------------------------------------------------------- void Abortf(const char *Format, ...) { va_list va; // [sp+8h] [bp+8h]@1 va_start(va, Format); if ( !pRenderer->bWindowMode ) pRenderer->ChangeBetweenWinFullscreenModes(); vsprintf(pTmpBuf, Format, va); if ( pMouse ) pMouse->Activate(0); ClipCursor(0); MessageBoxA(0, pTmpBuf, "Error", 0x30u); Game_DeinitializeAndTerminate(1); } //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_FINISHED: return L"MENU_FINISHED"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LOADINGPROC: return L"MENU_LOADINGPROC"; case MENU_10: return L"MENU_10"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { if ((int)uCurrentMenuID != -1) { if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard) pAsyncKeyboard->Resume(); } uCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return uCurrentMenuID; } //----- (00467D5D) -------------------------------------------------------- int __thiscall sub_467D5D(int _this) { return *(int *)(_this + 7204); } //----- (00467E7F) -------------------------------------------------------- void __thiscall sub_467E7F_EquipBody(unsigned int uEquipType) { unsigned int v1; // esi@1 int v2; // ebx@1 Player *v3; // eax@1 int v4; // edx@1 int v5; // esi@2 int v6; // eax@2 unsigned int v7; // eax@3 ItemGen _this; // [sp+Ch] [bp-30h]@1 Player *v9; // [sp+30h] [bp-Ch]@1 int v10; // [sp+34h] [bp-8h]@1 int *v11; // [sp+38h] [bp-4h]@1 v1 = uEquipType; _this.Reset(); v2 = (unsigned __int8)byte_4E8394[v1 + 4]; v3 = pPlayers[uActiveCharacter]; v9 = v3; v11 = (int *)((char *)&v3->pEquipment + 4 * v2); v4 = *v11; v10 = *v11; if ( v10 ) { memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v5 = (int)((char *)v3 + 4 * (9 * v4 - 9)); *(char *)(v5 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v5 + 532)); v6 = v10; _this.uBodyAnchor = v2 + 1; memcpy((void *)(v5 + 532), &_this, 0x24u); *v11 = v6; } else { v7 = v3->FindFreeInventorySlot(); if ( (v7 & 0x80000000u) == 0 ) { pParty->pPickedItem.uBodyAnchor = v2 + 1; memcpy(&v9->pInventoryItems[v7], &pParty->pPickedItem, sizeof(v9->pInventoryItems[v7])); *v11 = v7 + 1; pMouse->RemoveHoldingItem(); } } } //----- (00467F48) -------------------------------------------------------- void __fastcall sub_467F48(signed int a1) { signed int v1; // esi@1 v1 = a1; if ( !pGUIWindow_ScrollWindow && a1 >= 700 ) { if ( a1 <= 782 ) { uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Scroll, v1 - 700, 0); } } } // 720980: using guessed type int uTextureID_720980; //----- (00467F9F) -------------------------------------------------------- void __cdecl free_book_subwindow() { if ( pGUIWindow_ScrollWindow ) { pGUIWindow_ScrollWindow->Release(); pGUIWindow_ScrollWindow = 0; } } //----- (00467FB6) -------------------------------------------------------- char __cdecl CreateScrollWindow() { unsigned int v0; // eax@1 char *v1; // ST18_4@3 unsigned int v2; // eax@3 GUIWindow a1; // [sp+Ch] [bp-54h]@1 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); a1.Hint = 0; a1.uFrameX = 1; a1.uFrameY = 1; a1.uFrameWidth = 468; v0 = pFontSmallnum->CalcTextHeight(pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], &a1, 0, 0) + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; a1.uFrameHeight = v0; if ( (signed int)(v0 + a1.uFrameY) > 479 ) { v0 = 479 - a1.uFrameY; a1.uFrameHeight = 479 - a1.uFrameY; } a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = v0 + a1.uFrameY - 1; a1.DrawMessageBox(0); a1.uFrameX += 12; a1.uFrameWidth -= 24; a1.uFrameY += 12; a1.uFrameHeight -= 12; a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, format_4E2D80, v2, v1); a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); return a1.DrawText( pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); } //----- (00468F8A) -------------------------------------------------------- void __cdecl OnPaperdollLeftClick() { Player *v0; // ebx@1 int v1; // ecx@1 unsigned int v2; // edi@1 unsigned int v3; // edx@4 unsigned int v4; // esi@5 unsigned __int16 v5; // ax@7 unsigned int v6; // edi@19 int v7; // esi@27 unsigned int v8; // eax@29 int v9; // edx@32 int v10; // esi@34 int v11; // eax@34 int v12; // esi@38 int v13; // eax@38 char v14; // zf@38 int v15; // esi@42 int v16; // eax@42 int v17; // eax@44 unsigned int v18; // ecx@55 unsigned int v19; // eax@55 int v20; // esi@60 int v21; // eax@60 unsigned int v22; // eax@61 unsigned int v23; // eax@62 int v24; // esi@65 int v25; // eax@65 unsigned int v26; // eax@69 int v27; // esi@81 int v28; // eax@81 int v29; // esi@84 int v30; // eax@84 int v31; // eax@85 unsigned int v32; // ecx@88 unsigned int v33; // eax@88 int v34; // esi@90 unsigned int v35; // eax@91 int v36; // esi@93 int v37; // edi@93 ItemGen *v38; // edi@93 __int16 v39; // dx@99 signed int v40; // [sp-1Ch] [bp-68h]@80 unsigned int v41; // [sp-18h] [bp-64h]@80 signed int v42; // [sp-14h] [bp-60h]@80 signed int v43; // [sp-10h] [bp-5Ch]@80 int v44; // [sp-Ch] [bp-58h]@80 unsigned int v45; // [sp-8h] [bp-54h]@80 int v46; // [sp-4h] [bp-50h]@80 ItemGen _this; // [sp+Ch] [bp-40h]@1 unsigned int v48; // [sp+30h] [bp-1Ch]@88 unsigned int v49; // [sp+34h] [bp-18h]@57 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 unsigned int v52; // [sp+40h] [bp-Ch]@5 int v53; // [sp+44h] [bp-8h]@1 unsigned int v54; // [sp+48h] [bp-4h]@1 v51 = 0; _this.Reset(); v0 = pPlayers[uActiveCharacter]; v1 = v0->pEquipment.uMainHand; v2 = v0->pEquipment.uOffHand; v54 = v0->pEquipment.uOffHand; v53 = v1; if ( v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uEquipType == 1 ) v51 = v1; v3 = pParty->pPickedItem.uItemID; if ( pParty->pPickedItem.uItemID ) { v52 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; v4 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSkillType; if ( v4 == 4 ) { if ( v2 ) { LOBYTE(v5) = v0->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { v0->PlaySound(SPEECH_39, 0); return; } v3 = pParty->pPickedItem.uItemID; } } else { if ( (v4 == 8 || v4 == 1 || v4 == 2) && v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uSkillType == 4 ) { LOBYTE(v5) = v0->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { v0->PlaySound(SPEECH_39, 0); return; } } } if ( !v0->CanEquip_RaceAndAlignmentCheck(v3) ) { v0->PlaySound(SPEECH_39, 0); return; } if ( pParty->pPickedItem.uItemID == 604 ) { sub_467E7F_EquipBody(3u); WetsuitOn(uActiveCharacter); return; } v6 = v52; switch ( v52 ) { case 2u: case 3u: case 5u: case 6u: case 7u: case 8u: case 9u: case 0xBu: if ( !v0->HasSkill(v4) ) { v0->PlaySound(SPEECH_39, 0); return; } if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && (v6 != 3 || bUnderwater) ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } sub_467E7F_EquipBody(v6); if ( pParty->pPickedItem.uItemID == 604 ) WetsuitOff(uActiveCharacter); return; case 0xAu: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } v52 = 10; v7 = (int)&v0->pEquipment.field_28; while ( 1 ) { if ( !*(int *)v7 ) { v8 = v0->FindFreeInventorySlot(); if ( (v8 & 0x80000000u) == 0 ) { v9 = v52; pParty->pPickedItem.uBodyAnchor = v52 + 1; memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8])); *(&v0->pEquipment.uOffHand + v9) = v8 + 1; pMouse->RemoveHoldingItem(); break; } } ++v52; v7 += 4; if ( (signed int)v52 > 15 ) break; } if ( v52 == 16 ) { v52 = v0->pEquipment.field_3C - 1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v10 = (int)((char *)v0 + 36 * v52); *(char *)(v10 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v10 + 532)); _this.uBodyAnchor = 16; v11 = v52 + 1; memcpy((void *)(v10 + 532), &_this, 0x24u); v0->pEquipment.field_3C = v11; } return; case 4u: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } if ( !v0->HasSkill(v4) ) { v0->PlaySound(SPEECH_39, 0); return; } if ( v54 ) { --v54; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v12 = (int)((char *)v0 + 36 * v54); *(char *)(v12 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v12 + 532)); _this.uBodyAnchor = 1; v13 = v54 + 1; v14 = v51 == 0; memcpy((void *)(v12 + 532), &_this, 0x24u); v0->pEquipment.uOffHand = v13; if ( v14 ) return; } else { v52 = v0->FindFreeInventorySlot(); if ( (v52 & 0x80000000u) != 0 ) return; if ( !v51 ) { pParty->pPickedItem.uBodyAnchor = 1; v17 = v52 + 1; memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52])); v0->pEquipment.uOffHand = v17; pMouse->RemoveHoldingItem(); return; } memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v15 = (int)((char *)v0 + 36 * (v53 - 1)); *(char *)(v15 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v15 + 532)); _this.uBodyAnchor = 1; v16 = v52 + 1; memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52])); v0->pEquipment.uOffHand = v16; } v0->pEquipment.uMainHand = 0; return; case 0u: case 0xCu: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && pParty->pPickedItem.uItemID != 64 && pParty->pPickedItem.uItemID != 65 ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } if ( !v0->HasSkill(v4) ) { v0->PlaySound(SPEECH_39, 0); return; } v50 = 0; if ( v4 == 2 && (unsigned __int16)(v0->pActiveSkills[2] & 0xFFC0) || v4 == 1 && (signed int)SkillToMastery(v0->pActiveSkills[1]) >= 3 ) { if (pAsyncMouse) { v18 = *((int *)pAsyncMouse + 6); v19 = *((int *)pAsyncMouse + 7); } else { v18 = pMouse->uMouseClickX; v19 = pMouse->uMouseClickY; } v49 = v19; if ( (signed int)v18 >= 560 ) { if ( !v51 ) { if ( v54 ) { --v54; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v20 = (int)((char *)v0 + 36 * v54); *(char *)(v20 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v20 + 532)); _this.uBodyAnchor = 1; v21 = v54 + 1; v14 = v52 == 12; memcpy((void *)(v20 + 532), &_this, 0x24u); v0->pEquipment.uOffHand = v21; if ( !v14 ) return; v22 = _this.uItemID; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } v23 = v0->FindFreeInventorySlot(); if ( (v23 & 0x80000000u) != 0 ) return; pParty->pPickedItem.uBodyAnchor = 1; v50 = (unsigned int)&v0->pInventoryItems[v23]; memcpy(&v0->pInventoryItems[v23], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v23])); v0->pEquipment.uOffHand = v23 + 1; pMouse->RemoveHoldingItem(); if ( v52 != 12 ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } } } if ( !v53 ) { v26 = v0->FindFreeInventorySlot(); if ( (v26 & 0x80000000u) != 0 ) return; pParty->pPickedItem.uBodyAnchor = 2; v50 = (unsigned int)&v0->pInventoryItems[v26]; memcpy(&v0->pInventoryItems[v26], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v26])); v0->pEquipment.uMainHand = v26 + 1; pMouse->RemoveHoldingItem(); if ( v52 != 12 ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } --v53; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v24 = (int)((char *)v0 + 36 * v53); *(char *)(v24 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v24 + 532)); _this.uBodyAnchor = 2; v25 = v53 + 1; v14 = v52 == 12; memcpy((void *)(v24 + 532), &_this, 0x24u); v0->pEquipment.uMainHand = v25; if ( v14 ) v50 = _this.uItemID; if ( v51 ) v0->pEquipment.uOffHand = 0; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; case 1u: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } if ( !v0->HasSkill(v4) ) { v0->PlaySound(SPEECH_39, 0); return; } if ( v53 ) { if ( v54 ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } --v53; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v27 = (int)((char *)v0 + 36 * v53); *(char *)(v27 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v27 + 532)); _this.uBodyAnchor = 2; v28 = v53 + 1; memcpy((void *)(v27 + 532), &_this, 0x24u); v0->pEquipment.uMainHand = v28; } else { v52 = v0->FindFreeInventorySlot(); if ( (v52 & 0x80000000u) == 0 ) { if ( v54 ) { memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v29 = (int)((char *)v0 + 36 * (v54 - 1)); *(char *)(v29 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v29 + 532)); _this.uBodyAnchor = 2; v30 = v52 + 1; memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52])); v0->pEquipment.uOffHand = 0; v0->pEquipment.uMainHand = v30; } else { pParty->pPickedItem.uBodyAnchor = 2; v31 = v52 + 1; memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52])); v0->pEquipment.uMainHand = v31; pMouse->RemoveHoldingItem(); } } } return; default: v0->UseItem_DrinkPotion_etc(uActiveCharacter, 0); return; } return; } if (pAsyncMouse) { v32 = *((int *)pAsyncMouse + 6); v33 = *((int *)pAsyncMouse + 7); v49 = *((int *)pAsyncMouse + 7); v48 = v32; } else { v32 = pMouse->uMouseClickX; v33 = pMouse->uMouseClickY; } v34 = pRenderer->pActiveZBuffer[v32 + pSRZBufferLineOffsets[v33]] & 0xFFFF; if ( v34 ) { v36 = v34 - 1; v37 = (int)((char *)v0 + 36 * v36); v50 = v37; v38 = (ItemGen *)(v37 + 532); v14 = v38->uItemID == 604; v52 = pItemsTable->pItems[v38->uItemID].uEquipType; if ( v14 ) { if ( bUnderwater ) { v46 = 0; v45 = 0; v44 = 0; v43 = 0; v42 = -1; v41 = 0; v40 = 0; pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46); return; } WetsuitOff(uActiveCharacter); } if ( unk_50C9A0 ) { *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; v39 = v52; *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; *((short *)pGUIWindow_Settings->ptr_1C + 3) = v39; ptr_50C9A4 = v38; unk_50C9A0 = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMouse->SetCursorBitmap("MICON1"); dword_50C9D4 = 0; dword_50C9D0 = 113; dword_50C9D8 = 256; } else { if ( !ptr_50C9A4 ) { pParty->SetHoldingItem(v38); *(&v0->uBirthYear + *(char *)(v50 + 556)) = 0; v38->Reset(); } } } else { v35 = v0->pEquipment.uBow; if ( v35 ) { auto _a = (ItemGen *)&v0->pInventoryItems[v35-1]; pParty->SetHoldingItem(_a); _a->Reset(); v0->pEquipment.uBow = 0; } } } //----- (0046A0A1) -------------------------------------------------------- int __thiscall UnprojectX(int x) { double v1; // st7@3 int v3; // [sp-4h] [bp-8h]@5 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { if ( pRenderer->pRenderD3D ) v1 = pGame->pIndoorCameraD3D->fov; else v1 = pIndoorCamera->flt_1C_fov; v3 = (signed __int64)v1; } else { v3 = pOutdoorCamera->int_fov_rad; } return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi; } //----- (0046A0F6) -------------------------------------------------------- int __thiscall UnprojectY(int _this) { double v1; // st7@3 int v3; // [sp-4h] [bp-8h]@5 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { if ( pRenderer->pRenderD3D ) v1 = pGame->pIndoorCameraD3D->fov; else v1 = pIndoorCamera->flt_1C_fov; v3 = (signed __int64)v1; } else { v3 = pOutdoorCamera->int_fov_rad; } return stru_5C6E00->Atan2(_this - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi; } //----- (0046A14B) -------------------------------------------------------- void OnPressSpace() { //SHORT v0; // ax@2 int *v1; // eax@2 char *v2; // ebx@5 unsigned int v3; // esi@5 signed int v4; // edi@7 unsigned int v5; // edx@7 int v6; // ecx@8 int v7; // eax@8 int v8; // ecx@17 int *v9; // esi@22 signed int v10; // ebx@22 int i; // edi@23 int v12; // edx@24 int v13; // ecx@24 int j; // esi@28 int v16; // [sp+4h] [bp-1Ch]@0 char *v17; // [sp+8h] [bp-18h]@5 unsigned int v18; // [sp+Ch] [bp-14h]@5 int v19; // [sp+10h] [bp-10h]@8 int *v20; // [sp+14h] [bp-Ch]@5 int *v21; // [sp+18h] [bp-8h]@7 int v22; // [sp+1Ch] [bp-4h]@4 if ( pRenderer->pRenderD3D ) { pGame->PickKeyboard(GetAsyncKeyState(VK_CONTROL) & 0x8001, &vis_sprite_filter_3, &vis_door_filter); v1 = (int *)pGame->pVisInstance->get_picked_object_zbuf_val(); if ( v1 != (int *)-1 ) DoInteractionWithTopmostZObject((unsigned __int16)v1, (signed int)(unsigned __int16)v1 >> 3); } v22 = 0; v1 = (int *)((signed int)(viewparams->uScreen_BttmR_X + viewparams->uScreen_topL_X) >> 1);//wrong pointer if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v2 = (char *)v1 - 50; v1 = (int *)((char *)v1 + 50); v3 = 640 * viewparams->uScreen_topL_Y; v17 = v2; v20 = v1; v18 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; do { if ( (signed int)v2 < (signed int)v20 ) { v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v4 = v22; v5 = (((char *)v20 - v2 - 1) >> 1) + 1; do { v6 = 0; v7 = *v1 & 0xFFFF; v19 = 0; if ( v4 > 0 ) { do { if ( dword_7207F0[v6] == v7 ) break; ++v6; v19 = v6; } while ( v6 < v22 ); } if ( PID_TYPE(v7) == OBJECT_Decoration) { v16 = (unsigned int)PID_ID(v7); if ( (signed int)(((unsigned int)*v21 >> 16) - pDecorationList->pDecorations[pLevelDecorations[(unsigned int)PID_ID(v7)].uDecorationDescID].uRadius) <= 512 ) if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207EC[v4] = v7; dword_72065C[v4] = v8; } } else if ( (unsigned int)*v21 <= 0x2000000 ) { if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207EC[v4] = v7; dword_72065C[v4] = v8; } } v1 = v21 + 2; --v5; v21 += 2; } while ( v5 ); v2 = v17; } v3 += 1280; --v18; } while ( v18 ); } if ( v22 > 0 ) { v9 = dword_720660; v10 = 1; do { for ( i = v10; i < v22; ++i ) { v12 = *v9; v13 = dword_720660[i]; if ( v13 < *v9 ) { *v9 = v13; dword_720660[i] = v12; } } ++v10; ++v9; LOBYTE(v1) = v10 - 1; } while ( v10 - 1 < v22 ); } for ( j = 0; j < v22; ++j ) { LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16); if ( !(char)v1 ) break; } } //----- (0046A334) -------------------------------------------------------- char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) { int v2; // edx@1 BLVFace *v4; // eax@9 unsigned int v5; // ecx@9 unsigned __int16 v6; // ax@11 ODMFace *v7; // eax@16 LevelDecoration *v8; // esi@19 __int16 v9; // ax@19 int v10; // eax@22 int v11; // ecx@22 int v12; // edi@23 Actor *v13; // esi@23 unsigned __int16 v14; // ax@23 unsigned __int16 v15; // ax@33 const char *v16; // eax@34 int v17; // edi@36 int v18; // eax@36 ItemGen *v19; // esi@39 unsigned int v20; // eax@39 int v21; // ecx@40 std::string v22; // [sp-18h] [bp-2Ch]@5 const char *v23; // [sp-8h] [bp-1Ch]@5 int v24; // [sp-4h] [bp-18h]@5 char v25; // [sp+8h] [bp-Ch]@5 int v26; // [sp+Ch] [bp-8h]@1 int a3; // [sp+13h] [bp-1h]@5 v26 = a2; v2 = a1; switch ( PID_TYPE(a1) ) { case OBJECT_Item: // take the item v17 = PID_ID(a1); v26 = PID_ID(a1); v18 = PID_ID(a1); if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v18].uObjectDescID ) return 1; v19 = &pSpriteObjects[v18].stru_24; v20 = pSpriteObjects[v18].stru_24.uItemID; if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) { party_finds_gold(v19->uSpecEnchantmentType, 0); viewparams->bRedrawGameUI = 1; v21 = v17; } else { if ( pParty->pPickedItem.uItemID ) return 1; v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v24); ShowStatusBarString(pTmpBuf2, 2u); if ( v19->uItemID == 506 ) _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); if ( v19->uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); if ( !pParty->AddItem(v19) ) pParty->SetHoldingItem(v19); v21 = v26; } SpriteObject::OnInteraction(v21); break; case OBJECT_Actor: v12 = PID_ID(a1); v13 = &pActors[PID_ID(a1)]; v14 = v13->uAIState; if ( v14 == 4 || v14 == 17 ) return 1; if ( v14 == 5 ) { stru_50C198.LootActor(&pActors[PID_ID(a1)]); } else { if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) { Actor::FaceObject(v12, 4u, 0, 0); if ( v13->sNPC_ID ) { pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)161; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } else { v15 = pNPCStats->pGroups_copy[v13->uGroup]; if ( v15 ) { v16 = pNPCStats->pCatchPhrases[v15]; if ( v16 ) { pParty->uFlags |= 2u; strcpy(byte_5B0938, v16); sub_4451A8_press_any_key(0, 0, 0); } } } } } break; case OBJECT_Decoration: v8 = &pLevelDecorations[PID_ID(a1)]; v9 = v8->field_16_event_id; if ( v9 ) { EventProcessor(v9, a1, 1); LOBYTE(v8->field_2) |= 8u; } else { if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) return 1; v10 = v8->_idx_in_stru123; v24 = 1; v11 = stru_5E4C90._decor_events[v10 - 75] + 380; activeLevelDecoration = v8; EventProcessor(v11, 0, 1); activeLevelDecoration = NULL; } break; default: if ( PID_TYPE(a1) != OBJECT_BModel) { MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); return 1; } if ( uCurrentlyLoadedLevelType != LEVEL_Indoor ) { if ( a1 >> 9 >= pOutdoor->uNumBModels || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(PID_ID(a1)) & 0x3F], BYTE2(v7->uAttributes) & 0x10) || (v6 = v7->sCogTriggeredID) == 0 ) return 1; EventProcessor((signed __int16)v6, v2, 1); return 0; } v4 = &pIndoor->pFaces[PID_ID(a1)]; v5 = v4->uAttributes; if ( !(v5 & 0x2000000) ) { ShowNothingHereStatus(); return 1; } if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) return 1; if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) { EventProcessor((signed __int16)v6, v2, 1); return 0; } break; } return 0; } // 4E28F8: using guessed type int pCurrentScreen; //----- (0046A6AC) -------------------------------------------------------- int __fastcall sub_46A6AC(int a1, int a2, int a3) { int result; // eax@2 unsigned int v4; // edx@3 int *v5; // esi@6 unsigned int v6; // ebx@6 signed int v7; // edi@9 unsigned __int16 v8; // ax@9 int i; // eax@14 int v10; // ecx@19 int v11; // [sp+0h] [bp-18h]@1 unsigned int v12; // [sp+4h] [bp-14h]@3 unsigned int v13; // [sp+8h] [bp-10h]@4 int v14; // [sp+Ch] [bp-Ch]@1 int *v15; // [sp+10h] [bp-8h]@4 int v16; // [sp+14h] [bp-4h]@3 v11 = a2; v14 = a1; if ( pRenderer->pRenderD3D ) { result = sub_46A7C8(a1, a2, a3); } else { v16 = 0; v4 = viewparams->uScreen_topL_X; v12 = viewparams->uScreen_BttmR_X; if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v15 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; v13 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; do { if ( (signed int)v4 < (signed int)v12 ) { v5 = v15; v6 = ((v12 - v4 - 1) >> 1) + 1; do { if ( PID_TYPE(*(char *)v5) == OBJECT_Actor) { if ( *v5 <= a3 << 16 ) { v7 = PID_ID((signed int)(unsigned __int16)*v5); v8 = pActors[v7].uAIState; if ( v8 != 5 ) { if ( v8 != 4 && v8 != 11 && v8 != 17 && v8 != 19 ) { for ( i = 0; i < v16; ++i ) { if ( *(int *)(v14 + 4 * i) == v7 ) break; } if ( i == v16 ) { if ( i < v11 - 1 ) { v10 = v16++; *(int *)(v14 + 4 * v10) = v7; } } } } } } v5 += 2; --v6; } while ( v6 ); } v15 += 1280; --v13; } while ( v13 ); } result = v16; } return result; } //----- (0046A7C8) -------------------------------------------------------- int __fastcall sub_46A7C8(int a1, int a2, signed int a3) { unsigned int v3; // eax@2 int v4; // ecx@2 unsigned int v5; // eax@2 unsigned int v6; // eax@4 unsigned int v7; // edi@4 unsigned __int16 v8; // ax@4 float v9; // ST00_4@9 int v10; // ecx@11 unsigned int v12; // [sp+10h] [bp-14h]@1 int v13; // [sp+14h] [bp-10h]@1 int v14; // [sp+18h] [bp-Ch]@1 int v15; // [sp+1Ch] [bp-8h]@1 unsigned int a1a; // [sp+20h] [bp-4h]@1 v13 = a1; v14 = a2; v15 = 0; a1a = 0; v12 = pRenderer->GetBillboardDrawListSize(); if ( (signed int)v12 > 0 ) { do { v3 = pRenderer->GetParentBillboardID(a1a); v4 = pBillboardRenderList[v3].sZValue; v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; if ( PID_TYPE(v5) == OBJECT_Actor) { if ( v4 <= (unsigned int)(a3 << 16) ) { v6 = PID_ID(v5); v7 = v6; v8 = pActors[v6].uAIState; if ( v8 != 5 ) { if ( v8 != 4 ) { if ( v8 != 11 ) { if ( v8 != 19 ) { if ( v8 != 17 ) { v9 = (double)a3; if ( pGame->pVisInstance->DoesRayIntersectBillboard(v9, a1a) ) { if ( v15 < v14 - 1 ) { v10 = v15++; *(int *)(v13 + 4 * v10) = v7; } } } } } } } } } ++a1a; } while ( (signed int)a1a < (signed int)v12 ); } return v15; } //----- (0046A89E) -------------------------------------------------------- int __fastcall sub_46A89E(int a1, int a2, signed int a3) { signed int v3; // edi@1 Actor *v4; // esi@2 int v5; // ebx@3 int v6; // eax@3 int v7; // ebx@3 unsigned int v8; // ecx@3 int v9; // edx@4 unsigned int v10; // edx@6 unsigned int v11; // edx@8 __int16 v12; // ax@10 int v13; // ecx@15 int v15; // [sp+4h] [bp-18h]@1 int v16; // [sp+8h] [bp-14h]@1 int v17; // [sp+Ch] [bp-10h]@3 int v18; // [sp+10h] [bp-Ch]@3 int v19; // [sp+18h] [bp-4h]@1 v3 = 0; v15 = a2; v16 = a1; v19 = 0; if ( (signed int)uNumActors > 0 ) { v4 = pActors;//[0].uAIState; do { v5 = abs(v4->vPosition.x - pParty->vPosition.x); v17 = abs(v4->vPosition.y - pParty->vPosition.y); v18 = abs(v4->vPosition.z - pParty->vPosition.z); v6 = v5; v7 = v17; v8 = v18; if ( v6 < v17 ) { v9 = v6; v6 = v17; v7 = v9; } if ( v6 < v18 ) { v10 = v6; v6 = v18; v8 = v10; } if ( v7 < (signed int)v8 ) { v11 = v8; v8 = v7; v7 = v11; } if ( (signed int)(((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6) <= a3 ) { v12 = v4->uAIState; if ( v4->uAIState != 5 ) { if ( v12 != 4 ) { if ( v12 != 11 ) { if ( v12 != 19 ) { if ( v12 != 17 ) { v13 = v19++; *(int *)(v16 + 4 * v13) = v3; if ( v19 >= v15 - 1 ) break; } } } } } } ++v3; ++v4; } while ( v3 < (signed int)uNumActors ); } return v19; } //----- (0046A99B) -------------------------------------------------------- int __cdecl sub_46A99B() { int v0; // ebx@1 signed int v1; // ecx@1 signed int v2; // esi@1 int v3; // edx@1 signed int v4; // eax@1 int v5; // ecx@2 int *v6; // eax@3 int v7; // ecx@3 int v8; // edx@5 int v9; // edi@6 unsigned __int8 v10; // zf@14 char v11; // sf@14 char v12; // of@14 int *v14; // esi@19 signed int v15; // ebx@19 int i; // edi@20 int v17; // ecx@21 int v18; // edi@26 int v19; // esi@27 unsigned int v20; // ecx@27 BLVFace *v21; // eax@32 unsigned int v22; // ecx@33 const char *v23; // eax@35 const char *v24; // ecx@36 LevelDecoration *v25; // ecx@43 LevelDecoration *v26; // edi@43 __int16 v27; // ax@43 int v28; // [sp+Ch] [bp-18h]@1 int v29; // [sp+14h] [bp-10h]@2 int v30; // [sp+18h] [bp-Ch]@1 signed int v31; // [sp+1Ch] [bp-8h]@3 int v32; // [sp+20h] [bp-4h]@1 v0 = 0; v1 = (signed int)(viewparams->uScreen_BttmR_Y + viewparams->uScreen_topL_Y) >> 1; v2 = (signed int)(viewparams->uScreen_topL_X + viewparams->uScreen_BttmR_X) >> 1; v3 = v1 - 50; v32 = 0; v4 = 100; v30 = v1 - 50; v28 = v1 + 50; if ( v1 - 50 >= v1 + 50 ) return 0; v5 = 640 * v3; v29 = 640 * v3; while ( 2 ) { v31 = 100; v6 = &pRenderer->pActiveZBuffer[v2 + v5 - v4 / 2]; v7 = v0; while ( 1 ) { v8 = *v6; --v31; if ( (unsigned int)*v6 <= 0x2000000 ) { v9 = 0; if ( v7 > 0 ) { do { if ( dword_7201B0_zvalues[v9] == (unsigned __int16)v8 ) break; ++v9; } while ( v9 < v0 ); } if ( v9 == v0 ) { if ( v8 & 7 ) { dword_720020_zvalues[v7] = v8; dword_7201B0_zvalues[v7] = (unsigned __int16)v8; ++v7; ++v0; v32 = v0; if ( v7 == 99 ) { v12 = 0; v10 = v0 == 0; v11 = v0 < 0; goto LABEL_18; } } } } if ( !v31 ) break; ++v6; } v4 = -1; ++v30; v5 = v29 + 640; v29 += 640; if ( v30 < v28 ) continue; break; } v12 = 0; v10 = v0 == 0; v11 = v0 < 0; if ( !v0 ) return 0; LABEL_18: if ( !((unsigned __int8)(v11 ^ v12) | v10) ) { v14 = dword_720020_zvalues; v15 = 1; do { for ( i = v15; i < v32; ++i ) { v17 = dword_720020_zvalues[i]; if ( v17 < *v14 ) { dword_720020_zvalues[i] = *v14; *v14 = v17; } } ++v15; ++v14; } while ( v15 - 1 < v32 ); v0 = v32; } v18 = 0; if ( v0 <= 0 ) return 0; while ( 1 ) { v19 = dword_720020_zvalues[v18] & 0xFFFF; v20 = PID_ID(dword_720020_zvalues[v18]); if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Item) { if ( v20 >= 0x3E8 ) return 0; if ( !(pSpriteObjects[v20].uAttributes & 0x10) ) { v23 = pSpriteObjects[v20].stru_24.GetDisplayName(); LABEL_36: v24 = v23; goto LABEL_51; } goto LABEL_41; } if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Actor) { if ( v20 >= 0xBB8 ) return 0; v24 = (const char *)&pActors[v20]; goto LABEL_51; } if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Decoration) break; if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_BModel) { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v21 = &pIndoor->pFaces[v20]; if ( !(BYTE3(v21->uAttributes) & 2) ) goto LABEL_41; v22 = pIndoor->pFaceExtras[v21->uFaceExtraID].uEventID; } else { if ( (dword_720020_zvalues[v18] & 0xFFFFu) >> 9 >= pOutdoor->uNumBModels ) goto LABEL_41; v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[v20 & 0x3F].sCogTriggeredID; } if ( v22 ) { v23 = GetEventHintString(v22); if ( v23 ) goto LABEL_36; } } LABEL_41: ++v18; if ( v18 >= v0 ) return 0; } v25 = &pLevelDecorations[v20]; v26 = v25; v27 = v25->field_16_event_id; if ( v27 ) { v23 = GetEventHintString(v27); if ( !v23 ) return v19; goto LABEL_36; } if ( v25->IsInteractive() ) v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; else v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20; LABEL_51: sub_41C0B8_set_status_string(v24); return v19; } //----- (0046BDA8) -------------------------------------------------------- unsigned int __cdecl GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pGame->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (0046BDC0) -------------------------------------------------------- void __cdecl UpdateUserInput_and_MapSpecificStuff() { if ( dword_6BE364_game_settings_1 & 0x80 ) { LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 & 0x7F; } else { if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } } //----- (0046BDF1) -------------------------------------------------------- void __cdecl BLV_UpdateUserInputAndOther() { UpdateObjects(); BLV_ProcessPartyActions(); UpdateActors_BLV(); BLV_UpdateDoors(); check_event_triggers(); } //----- (0046BE0A) -------------------------------------------------------- void __cdecl ODM_UpdateUserInputAndOther() { bool v0; // eax@5 char pOut[32]; // [sp+8h] [bp-20h]@5 UpdateObjects(); ODM_ProcessPartyActions(); if ( pParty->vPosition.x < -22528 || pParty->vPosition.x > 22528 || pParty->vPosition.y < -22528 || pParty->vPosition.y > 22528 ) { strcpy(pOutdoor->pLevelFilename, pCurrentMapName); v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) { if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; } else { pAudioPlayer->StopChannels(-1, -1); UI_CreateTravelDialogue(); } } UpdateActors_ODM(); check_event_triggers(); } //----- (0046BEF1) -------------------------------------------------------- void SpriteObject::_46BEF1_apply_spells() { SpriteObject *v1; // edi@1 Actor *v2; // esi@2 __int16 v3; // fps@4 unsigned __int8 v4; // c0@4 unsigned __int8 v5; // c3@4 signed int v6; // [sp+8h] [bp-4h]@1 v6 = 0; v1 = this; if ( (signed int)uNumActors > 0 ) { v2 = pActors;//[0].vPosition.y; do { if ( v2->CanAct() ) { //UNDEF(v3); if ( !(v4 | v5) ) { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { v2->pActorBuffs[v1->spell_id].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->spell_level << 7) * 0.033333335), v1->spell_skill, 4u, 0, 0); HIWORD(v2->uAttributes) |= 8u; } } } ++v6; ++v2; } while ( v6 < (signed int)uNumActors ); } } //----- (0046BFFA) -------------------------------------------------------- bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2) { SpriteObject *v2; // esi@1 ObjectDesc *v3; // ebx@1 unsigned __int16 v5; // cx@9 unsigned __int16 v6; // cx@14 signed int v7; // edx@14 unsigned int v8; // eax@19 unsigned int v9; // edi@19 signed int v10; // ebx@19 char *v11; // edx@20 unsigned __int16 v12; // ax@23 int v13; // eax@27 unsigned int v14; // ebx@33 unsigned __int16 v15; // ax@35 int v16; // eax@36 unsigned int v17; // eax@37 __int16 v18; // di@37 signed int v19; // edx@37 unsigned __int8 v20; // sf@37 char *v21; // ecx@38 unsigned __int16 v22; // ax@41 unsigned int v23; // eax@46 signed int v24; // ebx@46 char *v25; // edx@47 int v26; // edx@54 int v27; // edx@55 int v28; // edx@56 int v29; // edx@57 unsigned __int16 v30; // ax@60 unsigned int v31; // ecx@60 int v32; // edi@60 unsigned int v33; // eax@65 signed int v34; // edx@65 char *v35; // ecx@66 unsigned __int16 v36; // ax@69 int v37; // ST14_4@72 int v38; // eax@72 int v39; // ST10_4@72 int v40; // ST0C_4@72 int v41; // edx@76 int v42; // edx@77 int v43; // edx@78 unsigned __int8 v44; // zf@79 int v45; // edx@79 unsigned __int16 v46; // ax@80 int v47; // eax@81 int v48; // edx@87 int v49; // edx@88 int v50; // edx@89 unsigned int v51; // eax@93 signed int v52; // ebx@93 char *v53; // edx@94 unsigned __int16 v54; // ax@98 unsigned int v55; // ecx@98 signed int v56; // ebx@98 char *v57; // edx@99 unsigned __int16 v58; // ax@102 unsigned __int16 v59; // ax@107 unsigned int v60; // ecx@107 signed int v61; // ebx@107 char *v62; // edx@108 unsigned __int16 v63; // ax@111 int v64; // ebx@114 signed int v65; // eax@114 unsigned int v66; // edi@123 unsigned __int16 v67; // ax@124 unsigned int v68; // ecx@124 signed int v69; // ebx@124 char *v70; // edx@125 unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v73; // ST14_4@132 int v74; // ST10_4@132 int v75; // ebx@132 int v76; // ST0C_4@132 unsigned __int16 v77; // ax@132 int v78; // eax@133 char v79; // zf@139 unsigned int v80; // eax@140 signed int v81; // edx@140 char *v82; // ecx@141 unsigned __int16 v83; // ax@144 unsigned __int16 v84; // ax@151 unsigned int v85; // ecx@151 signed int v86; // ebx@151 char *v87; // edx@152 unsigned __int16 v88; // ax@155 unsigned int v89; // eax@158 int v90; // ST34_4@159 int v91; // eax@159 unsigned int v92; // eax@163 unsigned int v93; // eax@177 char *v94; // ecx@178 unsigned __int16 v95; // ax@181 unsigned __int16 v96; // ax@184 int v97; // eax@185 unsigned __int16 v98; // ax@191 unsigned int v99; // ecx@191 char v100; // ST18_1@198 int v101; // ST14_4@198 int v102; // eax@198 int v103; // ST10_4@198 int v104; // ST0C_4@198 unsigned __int16 v105; // ax@200 signed int v106; // eax@208 unsigned int v107; // edx@220 signed int v108; // ebx@225 unsigned int v109; // eax@234 signed int v110; // ebx@234 char *v111; // ecx@235 unsigned __int16 v112; // ax@238 unsigned __int16 v113; // si@241 int v114; // eax@242 int v115; // eax@245 signed int v116; // eax@245 unsigned __int16 v117; // ax@251 unsigned int v118; // ecx@251 signed int v119; // ebx@251 char *v120; // edx@252 unsigned __int16 v121; // ax@255 unsigned int v122; // eax@260 char *v123; // edx@261 int v124; // eax@267 int v125; // [sp-20h] [bp-4Ch]@28 signed int v126; // [sp-1Ch] [bp-48h]@27 unsigned int v127; // [sp-18h] [bp-44h]@27 signed int v128; // [sp-14h] [bp-40h]@27 signed int v129; // [sp-10h] [bp-3Ch]@27 int v130; // [sp-Ch] [bp-38h]@27 unsigned int v131; // [sp-8h] [bp-34h]@27 char v132; // [sp-8h] [bp-34h]@131 int v133; // [sp-4h] [bp-30h]@27 char v134; // [sp-4h] [bp-30h]@131 signed int v135; // [sp-4h] [bp-30h]@217 int v136; // [sp+Ch] [bp-20h]@208 int v137; // [sp+10h] [bp-1Ch]@208 signed int v138; // [sp+14h] [bp-18h]@207 signed int v139; // [sp+18h] [bp-14h]@208 char *v140; // [sp+1Ch] [bp-10h]@61 signed int v141; // [sp+1Ch] [bp-10h]@117 unsigned int v142; // [sp+1Ch] [bp-10h]@158 signed int v143; // [sp+1Ch] [bp-10h]@172 char *v144; // [sp+1Ch] [bp-10h]@192 signed int v145; // [sp+20h] [bp-Ch]@1 signed int v146; // [sp+20h] [bp-Ch]@60 int v147; // [sp+20h] [bp-Ch]@72 signed int v148; // [sp+20h] [bp-Ch]@158 int v149; // [sp+20h] [bp-Ch]@198 unsigned __int16 v150; // [sp+20h] [bp-Ch]@208 int v151; // [sp+24h] [bp-8h]@1 signed int v152; // [sp+24h] [bp-8h]@208 unsigned int v153; // [sp+28h] [bp-4h]@1 v153 = uLayingItemID; v2 = &pSpriteObjects[uLayingItemID]; v3 = &pObjectList->pObjects[v2->uObjectDescID]; v145 = a2; v151 = PID_TYPE(a2); if ( PID_TYPE(a2) == OBJECT_Actor) { if ( PID_TYPE(v2->spell_caster_pid) == OBJECT_Actor && !pActors[PID_ID(v2->spell_caster_pid)].GetActorsRelation(&pActors[PID_ID(a2)]) ) return 1; } else { if ( PID_TYPE(a2) == OBJECT_Player && PID_TYPE(v2->spell_caster_pid) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) { v5 = v2->uAttributes; if ( v5 & 4 ) { --pTurnEngine->field_1C; v2->uAttributes = v5 & 0xFFFB; } } if ( v151 == OBJECT_BModel && PID_TYPE(v2->spell_caster_pid) != OBJECT_Player) BYTE2(pActors[PID_ID(v2->spell_caster_pid)].uAttributes) |= 4u; v6 = v2->uType; v7 = v2->uType; if ( v7 > 3060 ) { if ( v7 > 6090 ) { if ( v7 > 8090 ) { if ( v7 == 9010 ) goto LABEL_247; if ( v7 != 9030 ) { if ( v7 != 9040 ) { if ( v7 != 9080 ) return 0; LABEL_191: v98 = v6 + 1; v99 = pObjectList->uNumObjects; v32 = 0; v2->uType = v98; v146 = 0; if ( (signed int)v99 > 0 ) { v144 = (char *)&pObjectList->pObjects->uObjectID; while ( v98 != *(short *)v144 ) { ++v146; v144 += 56; if ( v146 >= (signed int)v99 ) goto LABEL_195; } goto LABEL_80; } LABEL_195: v46 = 0; goto LABEL_196; } goto LABEL_93; } LABEL_172: v143 = 17030; switch ( v6 ) { case 0x1798u: v143 = 15040; break; case 0xFAAu: v143 = 13010; break; case 0x2346u: v143 = 18030; break; } v138 = 1; if ( v151 != OBJECT_Actor) { if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; v2->_46BEF1_apply_spells(); LABEL_233: if ( !v138 ) { v109 = pObjectList->uNumObjects; ++v2->uType; v110 = 0; if ( (signed int)v109 <= 0 ) { LABEL_238: v112 = 0; } else { v111 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v111 ) { ++v110; v111 += 56; if ( v110 >= (signed int)v109 ) goto LABEL_238; } v112 = v110; } v2->uObjectDescID = v112; if ( !v112 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; v113 = v2->uSoundID; if ( v113 ) v114 = (signed __int16)v113 + 4; else v114 = 0; v133 = 0; v131 = 0; v130 = v114; v115 = 8 * v153; v129 = 0; v128 = -1; LOBYTE(v115) = PID(OBJECT_Item,v153); v127 = 0; v126 = v115; v116 = v143; goto LABEL_269; } LABEL_246: SpriteObject::OnInteraction(v153); return 0; } v106 = v145; v150 = 0; v139 = PID_ID(v106); v137 = v2->spell_level; v152 = v2->spell_skill; v136 = v2->spell_id; if ( v6 == 9030 ) { v150 = 2; if ( v152 == 2 ) { v150 = 3; } else { if ( v152 >= 3 ) v150 = 4; } BYTE2(pActors[v139].uAttributes) |= 8u; } if ( v7 == 6040 ) { v135 = 7; } else { if ( v7 == 8030 ) { v135 = 9; } else { if ( v7 != 9030 ) { v107 = v136; LABEL_222: if ( v6 != 9030 || v152 != 4 ) { v108 = v139; if ( stru_50C198.GetMagicalResistance(&pActors[v139], v107) ) { v138 = 0; if ( v2->uType == 8030 ) { pActors[v108].uAIState = Standing; pActors[v108].UpdateAnimation(); } pActors[v108].pActorBuffs[v136].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v137 << 7) * 0.033333335), v152, v150, 0, 0); } } else { v2->_46BEF1_apply_spells(); } v2->spell_level = 0; v2->spell_skill = 0; v2->spell_id = 0; goto LABEL_233; } v135 = 10; } } v107 = v135; goto LABEL_222; } if ( v7 == 8090 || v7 == 7030 || v7 == 7090 || v7 == 8000 ) goto LABEL_93; if ( v7 == 8010 ) { if ( v151 == 3 && MonsterStats::BelongsToSupertype(pActors[PID_ID(v145)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) sub_43A97E(v153, v145); v93 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v93 > 0 ) { v94 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v94 ) { ++v52; v94 += 56; if ( v52 >= (signed int)v93 ) goto LABEL_181; } goto LABEL_202; } goto LABEL_181; } v79 = v7 == 8030; } else { if ( v7 == 6090 ) goto LABEL_93; if ( v7 <= 4070 ) { if ( v7 != 4070 ) { v48 = v7 - 3090; if ( v48 ) { v49 = v48 - 2; if ( v49 ) { v50 = v49 - 908; if ( !v50 ) goto LABEL_93; v45 = v50 - 30; v44 = v45 == 0; goto LABEL_91; } v54 = v6 - 1; v55 = pObjectList->uNumObjects; v9 = 0; v56 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v54; if ( v20 | v44 ) { LABEL_102: v58 = 0; } else { v57 = (char *)&pObjectList->pObjects->uObjectID; while ( v54 != *(short *)v57 ) { ++v56; v57 += 56; if ( v56 >= (signed int)v55 ) goto LABEL_102; } v58 = v56; } v2->uObjectDescID = v58; if ( !v58 ) SpriteObject::OnInteraction(v153); v14 = v153; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; sub_43A97E(v153, v145); LABEL_35: v15 = v2->uSoundID; if ( v15 == (short)v9 ) v16 = 0; else v16 = (signed __int16)v15 + 4; v133 = v9; v131 = v9; v130 = v16; v92 = v14; LABEL_267: v124 = 8 * v92; v129 = v9; v128 = -1; LOBYTE(v124) = v124 | 2; v127 = v9; v126 = v124; LABEL_268: v116 = word_4EE088_sound_ids[v2->spell_id]; LABEL_269: v125 = v116 + 1; goto LABEL_29; } v59 = v6 + 2; v60 = pObjectList->uNumObjects; v9 = 0; v61 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v59; if ( v20 | v44 ) { LABEL_111: v63 = 0; } else { v62 = (char *)&pObjectList->pObjects->uObjectID; while ( v59 != *(short *)v62 ) { ++v61; v62 += 56; if ( v61 >= (signed int)v60 ) goto LABEL_111; } v63 = v61; } v2->uObjectDescID = v63; if ( !v63 ) SpriteObject::OnInteraction(v153); v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v44 = v2->spell_skill == 4; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v65 = 7; if ( v44 ) v65 = 9; if ( v65 > 0 ) { v141 = v65; do { v64 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; v2->Create(v64, 0, 1000, 0); --v141; } while ( v141 ); } LABEL_160: v14 = v153; LABEL_34: SpriteObject::OnInteraction(v14); goto LABEL_35; } if ( v151 == 6 || v151 == 5 || (v66 = 0, !v151) ) return 1; v67 = v6 + 1; v68 = pObjectList->uNumObjects; v69 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v67; if ( v20 | v44 ) { LABEL_128: v71 = 0; } else { v70 = (char *)&pObjectList->pObjects->uObjectID; while ( v67 != *(short *)v70 ) { ++v69; v70 += 56; if ( v69 >= (signed int)v68 ) goto LABEL_128; } v71 = v69; } v2->uObjectDescID = v71; if ( !v71 ) SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = 0; LABEL_132: v73 = v2->vPosition.z; v74 = v2->vPosition.y; v75 = PID(OBJECT_Item,v72); v2->vVelocity.z = v66; v2->vVelocity.y = v66; v76 = v2->vPosition.x; v2->vVelocity.x = v66; v2->uSpriteFrameID = v66; stru_50FE08.Add(v75, 512, v76, v74, v73, v132, v134); v77 = v2->uSoundID; if ( v77 == (short)v66 ) v78 = 0; else v78 = (signed __int16)v77 + 4; v133 = v66; v131 = v66; v130 = v78; v129 = v66; v128 = -1; v127 = v66; v126 = v75; goto LABEL_268; } if ( v7 == 4090 ) { v84 = v6 + 2; v85 = pObjectList->uNumObjects; v9 = 0; v86 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v84; if ( v20 | v44 ) { LABEL_155: v88 = 0; } else { v87 = (char *)&pObjectList->pObjects->uObjectID; while ( v84 != *(short *)v87 ) { ++v86; v87 += 56; if ( v86 >= (signed int)v85 ) goto LABEL_155; } v88 = v86; } v2->uObjectDescID = v88; if ( !v88 ) SpriteObject::OnInteraction(v153); v89 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v142 = v89; v148 = 7; do { pRnd->SetRange(-128, 128); v90 = pRnd->GetInRange(); pRnd->SetRange(5, 500); v91 = pRnd->GetInRange(); v142 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; v2->Create(v90 + v142, 0, v91, 0); --v148; } while ( v148 ); goto LABEL_160; } if ( v7 == 4092 ) { v80 = pObjectList->uNumObjects; v66 = 0; v81 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 4091; if ( v20 | v44 ) { LABEL_144: v83 = 0; } else { v82 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v82 != 4091 ) { ++v81; v82 += 56; if ( v81 >= (signed int)v80 ) goto LABEL_144; } v83 = v81; } v2->uObjectDescID = v83; if ( !v83 ) SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = v2->field_61; goto LABEL_132; } if ( v7 == 4100 || v7 == 6010 ) goto LABEL_93; v79 = v7 == 6040; } if ( !v79 ) return 0; goto LABEL_172; } if ( v7 == 3060 ) goto LABEL_93; if ( v7 <= 555 ) { if ( v7 == 555 ) { sub_43A97E(v153, v145); v23 = pObjectList->uNumObjects; ++v2->uType; v18 = 0; v24 = 0; if ( (signed int)v23 <= 0 ) { LABEL_41: v22 = 0; } else { v25 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v25 ) { ++v24; v25 += 56; if ( v24 >= (signed int)v23 ) goto LABEL_41; } v22 = v24; } LABEL_42: v2->uObjectDescID = v22; if ( v22 == v18 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = v18; v2->vVelocity.y = v18; v2->vVelocity.x = v18; v2->uSpriteFrameID = v18; } else { switch ( v7 ) { case 500: case 505: case 510: case 515: case 520: case 525: case 530: case 535: case 540: sub_43A97E(v153, v145); v8 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v10 = 0; if ( (signed int)v8 <= 0 ) goto LABEL_23; v11 = (char *)&pObjectList->pObjects->uObjectID; break; case 545: case 550: if ( v2->stru_24.uItemID != 405 && v2->stru_24.uSpecEnchantmentType != 3 ) { v14 = v153; v9 = 0; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; sub_43A97E(v153, v145); goto LABEL_34; } v17 = pObjectList->uNumObjects; v18 = 0; v19 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 600; if ( v20 | v44 ) goto LABEL_41; v21 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v21 != 600 ) { ++v19; v21 += 56; if ( v19 >= (signed int)v17 ) goto LABEL_41; } v22 = v19; goto LABEL_42; default: return 0; } while ( v2->uType != *(short *)v11 ) { ++v10; v11 += 56; if ( v10 >= (signed int)v8 ) { LABEL_23: v12 = 0; goto LABEL_24; } } v12 = v10; LABEL_24: v2->uObjectDescID = v12; if ( !v12 ) SpriteObject::OnInteraction(v153); v44 = v2->uType == 555; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; if ( !v44 ) goto LABEL_27; } return 0; } if ( v7 > 1100 ) { v41 = v7 - 2030; if ( !v41 ) goto LABEL_247; v42 = v41 - 30; if ( v42 ) { v43 = v42 - 40; if ( !v43 ) goto LABEL_59; v45 = v43 - 910; v44 = v45 == 0; LABEL_91: if ( !v44 && v45 != 20 ) return 0; } LABEL_93: sub_43A97E(v153, v145); v51 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v51 > 0 ) { v53 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v53 ) { ++v52; v53 += 56; if ( v52 >= (signed int)v51 ) goto LABEL_181; } goto LABEL_202; } LABEL_181: v95 = 0; LABEL_182: v2->uObjectDescID = v95; if ( v95 == (short)v9 ) SpriteObject::OnInteraction(v153); v96 = v2->uSoundID; v2->vVelocity.z = v9; v2->vVelocity.y = v9; v2->vVelocity.x = v9; v2->uSpriteFrameID = v9; if ( v96 == (short)v9 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v133 = v9; v131 = v9; v130 = v97; v92 = v153; goto LABEL_267; } if ( v7 == 1100 ) goto LABEL_93; v26 = v7 - 600; if ( !v26 ) { v33 = pObjectList->uNumObjects; v34 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 601; if ( v20 | v44 ) { LABEL_69: v36 = 0; } else { v35 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v35 != 601 ) { ++v34; v35 += 56; if ( v34 >= (signed int)v33 ) goto LABEL_69; } v36 = v34; } v2->uObjectDescID = v36; if ( !v36 ) SpriteObject::OnInteraction(v153); v37 = v2->vPosition.z; v2->vVelocity.z = 0; v38 = 8 * v153; v39 = v2->vPosition.y; LOBYTE(v38) = PID(OBJECT_Item,v153); v2->vVelocity.y = 0; v2->vVelocity.x = 0; v40 = v2->vPosition.x; v2->uSpriteFrameID = 0; v147 = v38; stru_50FE08.Add(v38, 512, v40, v39, v37, 0, 0); if ( HIBYTE(v3->uFlags) & 1 ) array_5118E8._440E91(v2->vPosition.x, v2->vPosition.y, v2->vPosition.z, 0, v3->uParticleTrailColor); v133 = 0; v131 = 0; v130 = 0; v129 = 0; v128 = -1; v127 = 0; v126 = v147; goto LABEL_28; } v27 = v26 - 410; if ( !v27 ) goto LABEL_93; v28 = v27 - 40; if ( !v28 ) goto LABEL_191; v29 = v28 - 10; if ( v29 ) { if ( v29 != 20 ) return 0; LABEL_59: if ( v151 != 3 ) { v30 = v6 + 1; v31 = pObjectList->uNumObjects; v32 = 0; v2->uType = v30; v146 = 0; if ( (signed int)v31 > 0 ) { v140 = (char *)&pObjectList->pObjects->uObjectID; while ( v30 != *(short *)v140 ) { ++v146; v140 += 56; if ( v146 >= (signed int)v31 ) goto LABEL_195; } LABEL_80: v46 = v146; LABEL_196: v2->uObjectDescID = v46; if ( v46 == (short)v32 ) SpriteObject::OnInteraction(v153); v100 = v2->field_61; v101 = v2->vPosition.z; v2->uSpriteFrameID = v32; v102 = 8 * v153; v103 = v2->vPosition.y; LOBYTE(v102) = PID(OBJECT_Item,v153); v2->vVelocity.x = v32; v2->vVelocity.y = v32; v104 = v2->vPosition.x; v2->vVelocity.z = v32; v149 = v102; stru_50FE08.Add(v102, 512, v104, v103, v101, v100, v32); if ( HIBYTE(v3->uFlags) & 1 ) array_5118E8._440E91( v2->vPosition.x, v2->vPosition.y, v2->vPosition.z, v32, v3->uParticleTrailColor); v105 = v2->uSoundID; if ( v105 == (short)v32 ) v47 = 0; else v47 = (signed __int16)v105 + 4; v133 = v32; v131 = v32; v130 = v47; v129 = v32; v128 = -1; v127 = v32; v126 = v149; goto LABEL_268; } goto LABEL_195; } return 1; } LABEL_247: if ( v151 == 6 || v151 == 5 || (v9 = 0, !v151) ) return 1; if ( v151 != 2 ) { sub_43A97E(v153, v145); v122 = pObjectList->uNumObjects; ++v2->uType; v52 = 0; if ( (signed int)v122 > 0 ) { v123 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v123 ) { ++v52; v123 += 56; if ( v52 >= (signed int)v122 ) goto LABEL_181; } LABEL_202: v95 = v52; goto LABEL_182; } goto LABEL_181; } v117 = v6 + 1; v118 = pObjectList->uNumObjects; v119 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v117; if ( v20 | v44 ) { LABEL_255: v121 = 0; } else { v120 = (char *)&pObjectList->pObjects->uObjectID; while ( v117 != *(short *)v120 ) { ++v119; v120 += 56; if ( v119 >= (signed int)v118 ) goto LABEL_255; } v121 = v119; } v2->uObjectDescID = v121; if ( !v121 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; LABEL_27: v133 = v9; v131 = v9; v130 = v9; v13 = 8 * v153; v129 = v9; v128 = -1; LOBYTE(v13) = PID(OBJECT_Item,v153); v127 = v9; v126 = v13; LABEL_28: v125 = 8; LABEL_29: pAudioPlayer->PlaySound((SoundID)v125, v126, v127, v128, v129, v130, v131, v133); return 0; }