view UITransition.cpp @ 1180:b542660e7302

Слияние
author Ritor1
date Wed, 05 Jun 2013 17:40:17 +0600
parents 29a8defbad9e
children 8c02e6f74b29
line wrap: on
line source

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#include <assert.h>
#include <io.h>

#include "Mouse.h"
#include "Keyboard.h"
#include "VideoPlayer.h"
#include "MapInfo.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "GUIProgressBar.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "IndoorCamera.h"
#include "Overlays.h"
#include "Monsters.h"
#include "Arcomage.h"
#include "LOD.h"
#include "Actor.h"
#include "Allocator.h"
#include "Events.h"
#include "Viewport.h"
#include "FrameTableInc.h"
#include "Math.h"
#include "SpriteObject.h"
#include "ObjectList.h"
#include "Chest.h"
#include "PaletteManager.h"
#include "DecorationList.h"
#include "SaveLoad.h"
#include "stru123.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "Awards.h"
#include "Autonotes.h"
#include "stru159.h"
#include "stru160.h"
#include "TurnEngine.h"
#include "CastSpellInfo.h"
#include "Weather.h"
#include "stru298.h"
#include "StorylineTextTable.h"
#include "Events2D.h"
#include "texts.h"
#include "UIHouses.h"

#include "mm7_data.h"





//----- (00444839) --------------------------------------------------------
void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName)
{
  //unsigned int v9; // ebx@1
  //int v10; // edi@1
  //signed int v11; // eax@1
  unsigned int v12; // eax@6
  const char *v13; // ST0C_4@6
  unsigned int v14; // eax@8
  const char *v15; // eax@14
  unsigned int v16; // eax@16
  //unsigned int result; // eax@26
  const char *v18; // [sp-8h] [bp-40h]@9
  //const char *v19; // [sp-4h] [bp-3Ch]@2
  char *v20; // [sp-4h] [bp-3Ch]@9
  const char *v21; // [sp-4h] [bp-3Ch]@11
  char pContainer[40]; // [sp+Ch] [bp-2Ch]@1
  unsigned int v23; // [sp+34h] [bp-4h]@1

  //v9 = a1;
  //v10 = a2;
  v23 = IndoorLocation::GetLocationIndex(pLocationName);
  dword_59117C_teleportx = x;
  dword_591178_teleporty = y;
  dword_591174_teleportz = z;
  dword_591170_teleport_directiony = directiony;
  dword_59116C_teleport_directionx = directionx;
  dword_591168_teleport_speedz = a8;
  dword_591164_teleport_map_name = (char *)pLocationName;
  uCurrentHouse_Animation = anim_id;
  pEventTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);

  switch (pParty->alignment)
  {
    case PartyAlignment_Good:    sprintfex(pContainer, "evt%02d-b", const_2()); break;
    case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2());   break;
    case PartyAlignment_Evil:    sprintfex(pContainer, "evt%02d-c", const_2()); break;
    default: assert(false);
  }

  v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
  v13 = pHouse_ExitPictures[exit_pic_id];
  pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v12];
  pTexture_outside = pIcons_LOD->LoadTexturePtr(v13, TEXTURE_16BIT_PALETTE);
  if (anim_id)
  {
    if ( !v23 )
      //pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_0, 1u);
      pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1);
  }
  else if ( !v23 )
  {
      v14 = pMapStats->GetMapInfo(pCurrentMapName);
      if ( v14 )
      {
        sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v14].pName); // "Leave %s"
        goto LABEL_20;
      }
      v21 = pGlobalTXT_LocalizationStrings[79];
      goto LABEL_19;
  }
  v15 = pLocationName;
  if ( *pLocationName == 48 )
    v15 = pCurrentMapName;
  v16 = pMapStats->GetMapInfo(v15);
  if ( v16 )
  {
    sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[v16].pName);
    goto LABEL_20;
  }
  v21 = pGlobalTXT_LocalizationStrings[73];
LABEL_19:
  strcpy(sHouseName, v21);
LABEL_20:
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, (int)sHouseName);
  //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) )
  if ( pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].uRoomSoundId )
    PlayHouseSound(anim_id, HouseSound_Greeting);
  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
    pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
  if ( v23 )
    uCurrentHouse_Animation = v23;
}




//----- (00444C8F) --------------------------------------------------------
void TravelUI_Load()
{
  //signed int v0; // eax@1
  unsigned int v1; // eax@6
  GUIWindow *result; // eax@9
  //const char *v3; // [sp-4h] [bp-2Ch]@2
  char pContainer[32]; // [sp+0h] [bp-28h]@1

  pEventTimer->Pause();

  switch (pParty->alignment)
  {
    case PartyAlignment_Good:    sprintfex(pContainer, "evt%02d-b", const_2()); break;
    case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2());   break;
    case PartyAlignment_Evil:    sprintfex(pContainer, "evt%02d-c", const_2()); break;
    default: assert(false);
  }

  pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE);
  v1 = pMapStats->GetMapInfo(pCurrentMapName);
  if ( v1 )
    sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s"
  else
    strcpy(sHouseName, pGlobalTXT_LocalizationStrings[79]);// "Exit"
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, (int)sHouseName);
}



//----- (00444DCA) --------------------------------------------------------
void TravelUI_Draw()
{
  unsigned int v0; // edi@1
  MapInfo *v1; // edi@2
  signed int v3; // eax@2
  int v4; // eax@5
  const char *v5; // [sp-Ch] [bp-90h]@3
  signed int v6; // [sp-8h] [bp-8Ch]@3
  GUIWindow v7; // [sp+Ch] [bp-78h]@1
  char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1
  unsigned int v9; // [sp+80h] [bp-4h]@1

  memcpy(&v7, pPrimaryWindow, sizeof(v7));
  v9 = pMapStats->GetMapInfo(pCurrentMapName);
  pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20);
  v0 = pMapStats->GetMapInfo(pDestinationMapName);
  pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
  pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
  pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_x_u));
  pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
  if ( v0 )
  {
    v1 = &pMapStats->pInfos[v0];
    v7.uFrameX = 493;
    v7.uFrameWidth = 126;
    v7.uFrameZ = 366;
    v7.DrawTitleText(pFontCreate, 0, 4u, 0, v1->pName, 3);
    v7.uFrameX = 483;
    v7.uFrameWidth = 148;
    v7.uFrameZ = 334;
    v3 = GetTravelTime();
    if ( v3 == 1 )
    {
      v6 = 1;
      v5 = pGlobalTXT_LocalizationStrings[663]; // "It will take %d day to cross to %s."
    }
    else
    {
      v6 = v3;
      v5 = pGlobalTXT_LocalizationStrings[128]; // "It will take %d days to travel to %s."
    }
    sprintfex(pTmpBuf, v5, v6, v1->pName);
    strcat(pTmpBuf, "\n \n");
    sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName);
    strcat(pTmpBuf, pTmpBuf2);
    v4 = pFontCreate->CalcTextHeight(pTmpBuf, &v7, 0, 0);
    v7.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, pTmpBuf, 3);
    _unused_5B5924_is_travel_ui_drawn = 1;
  }
}



//----- (00444A51) --------------------------------------------------------
void TransitionUI_Draw()
{
  MapInfo *pMapInfo; // esi@5
  char *v1; // eax@6
  std::string v3; // [sp-18h] [bp-84h]@11
  unsigned int v4; // [sp-10h] [bp-7Ch]@12
  int v5; // [sp-Ch] [bp-78h]@12
  const char *v6; // [sp-8h] [bp-74h]@11
  signed int v7; // [sp-4h] [bp-70h]@11
  GUIWindow v8; // [sp+Ch] [bp-60h]@1
  unsigned int v9; // [sp+60h] [bp-Ch]@1
  unsigned int v10; // [sp+64h] [bp-8h]@1
  int a3; // [sp+6Bh] [bp-1h]@11

  memcpy(&v8, pPrimaryWindow, sizeof(v8));
  v10 = pMapStats->GetMapInfo(pCurrentMapName);
  v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name);
  pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
  uTextureID_right_panel_loop = uTextureID_right_panel;
  pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
  pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
  pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
  if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' )
    v10 = pMapStats->GetMapInfo(dword_591164_teleport_map_name);
  pMapInfo = &pMapStats->pInfos[v10];
  v8.uFrameX = 493;
  v8.uFrameWidth = 126;
  v8.uFrameZ = 366;
  v8.DrawTitleText(pFontCreate, 0, 5u, 0, pMapInfo->pName, 3);
  v8.uFrameX = 483;
  v8.uFrameWidth = 148;
  v8.uFrameZ = 334;

  v1 = "";
  if ( uCurrentHouse_Animation )
  {
    v1 = pTransitionStrings[uCurrentHouse_Animation];
    v4 = (212 - pFontCreate->CalcTextHeight(v1, &v8, 0, 0)) / 2 + 101;
    v8.DrawTitleText(pFontCreate, 0, v4, 0, v1, 3);
  }
  else if ( v10 )
  {
    sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[409], pMapInfo->pName);// "Do you wish to leave %s?"
    v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf, &v8, 0, 0)) / 2 + 101;
    v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf, 3);
  }
  else assert(false);

  _unused_5B5924_is_travel_ui_drawn = true;
}