Mercurial > mm7
view mm7_6.cpp @ 783:b27dd658ea77
Taveling by foot fixed.
author | Nomad |
---|---|
date | Sun, 24 Mar 2013 21:14:28 +0200 |
parents | 6daaa2f18d0d |
children | b3e08a496778 |
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#include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "stru277.h" #include "Weather.h" #include "stru272.h" #include "stru298.h" #include "texts.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "Log.h" #include "mm7_data.h" //----- (00424EE0) -------------------------------------------------------- signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID) { unsigned int v1; // edx@1 double v2; // st7@1 signed int v3; // edi@1 char *v4; // esi@4 char *v5; // ecx@4 unsigned int v6; // eax@4 char *v7; // edx@4 double v8; // st6@10 double v9; // st5@10 double v10; // st6@11 unsigned __int8 v11; // c2@15 unsigned __int8 v12; // c3@15 void *v13; // edi@22 char *v14; // eax@22 double v15; // st6@22 char *v16; // ecx@22 signed int result; // eax@24 unsigned int v18; // [sp+8h] [bp-2Ch]@4 bool v19; // [sp+Ch] [bp-28h]@6 char *v20; // [sp+10h] [bp-24h]@4 char *v21; // [sp+14h] [bp-20h]@4 signed int v22; // [sp+18h] [bp-1Ch]@1 char *v23; // [sp+1Ch] [bp-18h]@4 RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4 char *v25; // [sp+24h] [bp-10h]@4 char *v26; // [sp+28h] [bp-Ch]@4 char *v27; // [sp+2Ch] [bp-8h]@4 char *v28; // [sp+30h] [bp-4h]@4 v1 = uVertexID; v2 = (double)pOutdoorCamera->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v3 = 0; v22 = 0; if ( array_50AC10[0].vWorldViewPosition.x <= v2 ) v3 = 1; if ( (signed int)(uVertexID + 1) <= 1 ) return 0; v4 = (char *)&array_507D30[0].vWorldViewPosition.z; v5 = (char *)&array_507D30[0].vWorldViewPosition.y; v6 = v1; v23 = (char *)&array_507D30[0].flt_2C; v26 = (char *)&array_507D30[0]._rhw; v24 = array_507D30; v20 = (char *)&array_507D30[0].vWorldViewPosition.z; v21 = (char *)&array_507D30[0].vWorldViewPosition.y; v25 = (char *)&array_507D30[0].vWorldViewPosition; v27 = (char *)&array_507D30[0].v; v28 = (char *)&array_507D30[0].u; v7 = (char *)&array_50AC10[0].v; v18 = v6; do { v19 = v2 >= *((float *)v7 + 5); if ( v3 != v19 ) { if ( v19 ) { v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7)); *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6); *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5); *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1); v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7; } else { v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5)); *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6); *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7); *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11); v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12); } *(float *)v27 = v9; *(float *)v25 = v2; *(float *)v26 = 1.0 / v2; if ( v3 ) { if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) ) { v11 = 0; v12 = *(float *)v4 == *((float *)v7 - 5); goto LABEL_19; } } else { if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) ) { v11 = 0; v12 = *(float *)v4 == *((float *)v7 + 7); LABEL_19: if ( v12 | v11 ) goto LABEL_21; goto LABEL_20; } } LABEL_20: v26 += 48; ++v24; v25 += 48; v27 += 48; v28 += 48; v5 += 48; v4 += 48; ++v22; v23 += 48; v21 = v5; v20 = v4; } LABEL_21: if ( v19 ) { v13 = v24; v14 = v26; v21 += 48; v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001); v20 += 48; ++v22; v28 += 48; v27 += 48; v25 += 48; ++v24; v26 += 48; memcpy(v13, v7 + 8, 0x30u); v16 = v23; v23 += 48; v4 = v20; *(float *)v14 = v15; *(int *)v16 = *((int *)v7 + 13); v5 = v21; } v3 = v19; v7 += 48; --v18; } while ( v18 ); result = v22; if ( v22 < 3 ) return 0; return result; } //----- (004250FE) -------------------------------------------------------- signed int __fastcall sr_4250FE(unsigned int uVertexID) { unsigned int v1; // edx@1 char *v2; // edi@5 char *v3; // esi@5 char *v4; // ecx@5 int v5; // ebx@6 double v6; // st6@11 double v7; // st5@11 double v8; // st6@12 unsigned __int8 v9; // c2@16 unsigned __int8 v10; // c3@16 void *v11; // edi@23 double v12; // st6@23 char *v13; // ecx@23 char v14; // zf@24 signed int result; // eax@25 unsigned int v16; // [sp+8h] [bp-28h]@5 bool v17; // [sp+Ch] [bp-24h]@2 bool v18; // [sp+10h] [bp-20h]@7 char *v19; // [sp+14h] [bp-1Ch]@5 char *v20; // [sp+18h] [bp-18h]@5 signed int v21; // [sp+1Ch] [bp-14h]@1 RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5 char *v23; // [sp+24h] [bp-Ch]@5 char *v24; // [sp+28h] [bp-8h]@5 char *v25; // [sp+2Ch] [bp-4h]@5 v1 = uVertexID; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v21 = 0; v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0; if ( (signed int)(uVertexID + 1) <= 1 ) return 0; v2 = (char *)&array_507D30[0].vWorldViewPosition.z; v3 = (char *)&array_507D30[0].vWorldViewPosition.y; v24 = (char *)&array_507D30[0]._rhw; v22 = array_507D30; v19 = (char *)&array_507D30[0].vWorldViewPosition.z; v20 = (char *)&array_507D30[0].vWorldViewPosition.y; v23 = (char *)&array_507D30[0].vWorldViewPosition; v25 = (char *)&array_507D30[0].flt_2C; v4 = (char *)&array_50AC10[0].vWorldViewPosition; v16 = v1; do { v5 = (int)(v4 + 48); v18 = *((float *)v4 + 12) >= 8.0; if ( v17 != v18 ) { if ( v18 ) { v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4); *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1); *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2); v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8); } else { v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5); *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13); *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14); v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20); } *(float *)v25 = v7; *(float *)v23 = 8.0; *(int *)v24 = 0x3E000000u; if ( v17 ) { if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) ) { v9 = 0; v10 = *(float *)v2 == *((float *)v4 + 2); goto LABEL_20; } } else { if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) ) { v9 = 0; v10 = *(float *)v2 == *((float *)v4 + 14); LABEL_20: if ( v10 | v9 ) goto LABEL_22; goto LABEL_21; } } LABEL_21: ++v22; v23 += 48; v25 += 48; v3 += 48; v2 += 48; ++v21; v24 += 48; v20 = v3; v19 = v2; } LABEL_22: if ( v18 ) { v11 = v22; v20 += 48; v19 += 48; v12 = 1.0 / (*(float *)v5 + 0.0000001); ++v21; v25 += 48; v23 += 48; ++v22; memcpy(v11, v4 + 36, 0x30u); v13 = v24; v24 += 48; v3 = v20; v2 = v19; *(float *)v13 = v12; } v14 = v16-- == 1; v17 = v18; v4 = (char *)v5; } while ( !v14 ); result = v21; if ( v21 < 3 ) return 0; return result; } //----- (004252E8) -------------------------------------------------------- signed int __fastcall sr_4252E8(unsigned int uVertexID) { unsigned int v1; // edx@1 double v2; // st7@1 char *v3; // edi@5 char *v4; // esi@5 char *v5; // ecx@5 int v6; // ebx@6 double v7; // st6@11 double v8; // st5@11 double v9; // st6@12 unsigned __int8 v10; // c2@16 unsigned __int8 v11; // c3@16 void *v12; // edi@23 double v13; // st6@23 char *v14; // ecx@23 char v15; // zf@24 signed int result; // eax@25 unsigned int v17; // [sp+8h] [bp-28h]@5 bool v18; // [sp+Ch] [bp-24h]@2 bool v19; // [sp+10h] [bp-20h]@7 char *v20; // [sp+14h] [bp-1Ch]@5 char *v21; // [sp+18h] [bp-18h]@5 signed int v22; // [sp+1Ch] [bp-14h]@1 RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5 char *v24; // [sp+24h] [bp-Ch]@5 char *v25; // [sp+28h] [bp-8h]@5 char *v26; // [sp+2Ch] [bp-4h]@5 v1 = uVertexID; v2 = (double)pOutdoorCamera->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v22 = 0; v18 = array_50AC10[0].vWorldViewPosition.x <= v2; if ( (signed int)(uVertexID + 1) <= 1 ) return 0; v3 = (char *)&array_507D30[0].vWorldViewPosition.z; v4 = (char *)&array_507D30[0].vWorldViewPosition.y; v25 = (char *)&array_507D30[0]._rhw; v23 = array_507D30; v20 = (char *)&array_507D30[0].vWorldViewPosition.z; v21 = (char *)&array_507D30[0].vWorldViewPosition.y; v24 = (char *)&array_507D30[0].vWorldViewPosition; v26 = (char *)&array_507D30[0].flt_2C; v5 = (char *)&array_50AC10[0].vWorldViewPosition; v17 = v1; do { v6 = (int)(v5 + 48); v19 = v2 >= *((float *)v5 + 12); if ( v18 != v19 ) { if ( v19 ) { v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5); *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1); *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2); v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8); } else { v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6); *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13); *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14); v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20); } *(float *)v26 = v8; *(float *)v24 = v2; *(float *)v25 = 1.0 / v2; if ( v18 ) { if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) ) { v10 = 0; v11 = *(float *)v3 == *((float *)v5 + 2); goto LABEL_20; } } else { if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) ) { v10 = 0; v11 = *(float *)v3 == *((float *)v5 + 14); LABEL_20: if ( v11 | v10 ) goto LABEL_22; goto LABEL_21; } } LABEL_21: ++v23; v24 += 48; v26 += 48; v4 += 48; v3 += 48; ++v22; v25 += 48; v21 = v4; v20 = v3; } LABEL_22: if ( v19 ) { v12 = v23; v21 += 48; v20 += 48; v13 = 1.0 / (*(float *)v6 + 0.0000001); ++v22; v26 += 48; v24 += 48; ++v23; memcpy(v12, v5 + 36, 0x30u); v14 = v25; v25 += 48; v4 = v21; v3 = v20; *(float *)v14 = v13; } v15 = v17-- == 1; v18 = v19; v5 = (char *)v6; } while ( !v15 ); result = v22; if ( v22 < 3 ) return 0; return result; } //----- (004361EF) -------------------------------------------------------- IndoorCameraD3D::IndoorCameraD3D() { IndoorCameraD3D *v1; // esi@1 //double v2; // st7@1 //double v3; // st6@1 //double v4; // st5@1 //double v5; // st7@1 //double v6; // st6@1 //double v7; // st5@1 v1 = this; //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4); //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14); //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24); /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum, 24, 6, (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4, (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor);*/ //v2 = 0;//(double)pBLVRenderParams->vPartyPos.z; //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y; //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x; v1->field_108 = 0.0; v1->blv_party_x = 0; v1->blv_party_y = 0; v1->blv_party_z = 0; //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z; //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y; //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300); v1->field_138 = 0.0; v1->blv_party_x_2 = 300; v1->blv_party_y_2 = 0; v1->blv_party_z_2 = 0; v1->field_168 = 0.0; v1->field_198 = 0.0; v1->field_1C8 = 0.0; v1->field_1F8 = 0.0; v1->field_228 = 0.0; v1->field_258 = 0.0; v1->field_288 = 0.0; v1->field_2B8 = 0.0; v1->field_2E8 = 0.0; v1->field_2BC = 0.0; v1->field_2C0 = 0.0; v1->field_2C4 = 0.0; v1->field_318 = 0.0; v1->field_2EC = 0.0; v1->field_2F0 = 0.0; v1->field_2F4 = 0.0; v1->field_348 = 0.0; v1->field_31C = 0.0; v1->field_320 = 0.0; v1->field_324 = 0.0; v1->field_378 = 0.0; v1->field_34C = 0.0; v1->field_350 = 0.0; v1->field_354 = 0.0; for (uint i = 0; i < 16384; ++i) { list_0037C[i].field_0 = 0; list_0037C[i].flt_30 = 0.0f; } list_0037C_size = 0; for (uint i = 0; i < 256; ++i) list_E0380[i].mm7__vector_000004_size = 0; /*v10 = v1->list_E0380; v12 = 256; do { v10->mm7__vector_000004_size = 0; //mm7__vector_constructor( // v10->mm7__vector_000004, // 48, // 64, // (int (__thiscall *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1); //++v10; --v12; } while ( v12 );*/ list_E0380_size = 0; //v1->vdestructor_ptr = &stru8_pvdtor; } //----- (004254D2) -------------------------------------------------------- int __fastcall sr_4254D2(signed int a1) { signed int v1; // ebx@2 int v2; // ecx@2 int result; // eax@11 double v4; // ST74_8@12 bool v5; // edi@12 char *v6; // esi@13 char *v7; // ebx@13 double v8; // st7@15 double v9; // st7@16 double v10; // st6@16 double v11; // st7@17 float v12; // eax@18 double v13; // ST4C_8@19 double v14; // ST10_8@19 double v15; // ST28_8@20 double v16; // ST34_8@20 char v17; // zf@20 double v18; // ST18_8@21 double v19; // ST3C_8@21 double v20; // ST44_8@22 double v21; // ST54_8@22 void *v22; // edi@26 double v23; // ST54_8@29 bool v24; // esi@29 char *v25; // edi@30 char *v26; // ebx@30 bool v27; // ecx@32 double v28; // st7@33 double v29; // st7@34 double v30; // st6@34 double v31; // st7@35 double v32; // ST44_8@37 double v33; // ST3C_8@37 double v34; // ST18_8@38 double v35; // ST34_8@38 char v36; // zf@38 double v37; // ST28_8@39 double v38; // ST10_8@39 double v39; // ST20_8@40 double v40; // ST5C_8@40 void *v41; // edi@44 double v42; // ST5C_8@47 bool v43; // edi@47 char *v44; // esi@48 char *v45; // ebx@48 bool v46; // ecx@49 double v47; // st6@50 double v48; // st6@51 double v49; // st5@51 double v50; // st6@52 double v51; // ST20_8@54 double v52; // ST54_8@54 double v53; // ST44_8@55 double v54; // ST3C_8@55 char v55; // zf@55 double v56; // ST18_8@56 double v57; // ST34_8@56 double v58; // ST28_8@57 double v59; // ST10_8@57 void *v60; // edi@61 double v61; // ST5C_8@64 bool v62; // edi@64 char *v63; // esi@65 char *v64; // ebx@65 bool v65; // ecx@66 double v66; // st6@67 double v67; // st6@68 double v68; // st5@68 double v69; // st6@69 double v70; // ST20_8@71 double v71; // ST54_8@71 double v72; // ST44_8@72 double v73; // ST3C_8@72 char v74; // zf@72 double v75; // ST18_8@73 double v76; // ST34_8@73 double v77; // ST28_8@74 double v78; // ST10_8@74 void *v79; // edi@78 int v80; // ebx@81 char *v81; // ecx@82 signed int v82; // esi@82 float v83; // ST78_4@83 double v84; // ST5C_8@83 float v85; // eax@84 double v86; // ST20_8@85 double v87; // ST54_8@88 float v88; // eax@89 double v89; // ST44_8@90 unsigned __int8 v90; // sf@94 unsigned __int8 v91; // of@94 int v92; // edx@97 int v93; // esi@97 int v94; // edi@97 int v95; // eax@97 int v96; // eax@104 double v97; // [sp+4Ch] [bp-8Ch]@32 double v98; // [sp+54h] [bp-84h]@49 double v99; // [sp+54h] [bp-84h]@66 float v100; // [sp+5Ch] [bp-7Ch]@1 float v101; // [sp+60h] [bp-78h]@1 float v102; // [sp+64h] [bp-74h]@1 double v103; // [sp+6Ch] [bp-6Ch]@14 float v104; // [sp+A8h] [bp-30h]@1 signed int v105; // [sp+A8h] [bp-30h]@96 bool v106; // [sp+ACh] [bp-2Ch]@14 bool v107; // [sp+ACh] [bp-2Ch]@32 bool v108; // [sp+ACh] [bp-2Ch]@49 bool v109; // [sp+ACh] [bp-2Ch]@66 signed int v110; // [sp+B0h] [bp-28h]@12 char *v111; // [sp+B8h] [bp-20h]@30 signed int v112; // [sp+B8h] [bp-20h]@48 signed int v113; // [sp+B8h] [bp-20h]@65 char *v114; // [sp+BCh] [bp-1Ch]@13 signed int v115; // [sp+BCh] [bp-1Ch]@29 signed int v116; // [sp+BCh] [bp-1Ch]@64 signed int v117; // [sp+C0h] [bp-18h]@1 char *v118; // [sp+C0h] [bp-18h]@30 char *v119; // [sp+C0h] [bp-18h]@48 char *v120; // [sp+C0h] [bp-18h]@65 char *v121; // [sp+C4h] [bp-14h]@13 char *v122; // [sp+C4h] [bp-14h]@30 signed int v123; // [sp+C4h] [bp-14h]@47 char *v124; // [sp+C8h] [bp-10h]@30 char *v125; // [sp+C8h] [bp-10h]@48 char *v126; // [sp+C8h] [bp-10h]@65 signed int v127; // [sp+CCh] [bp-Ch]@2 char *v128; // [sp+CCh] [bp-Ch]@13 char *v129; // [sp+CCh] [bp-Ch]@30 RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48 RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65 RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13 char *v133; // [sp+D0h] [bp-8h]@30 char *v134; // [sp+D0h] [bp-8h]@48 char *v135; // [sp+D0h] [bp-8h]@65 signed int v136; // [sp+D4h] [bp-4h]@1 char *v137; // [sp+D4h] [bp-4h]@13 RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30 char *v139; // [sp+D4h] [bp-4h]@48 char *v140; // [sp+D4h] [bp-4h]@65 v101 = (double)(signed int)pViewport->uViewportTL_X; v100 = (double)(signed int)pViewport->uViewportBR_X; v117 = a1; v136 = 1; v104 = (double)(signed int)pViewport->uViewportTL_Y; v102 = (double)(pViewport->uViewportBR_Y + 1); if ( a1 <= 0 ) return v117; v127 = a1; v1 = a1; memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2)); v2 = 0; do { if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 ) v136 = 0; if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 ) v136 = 0; ++v2; --v127; } while ( v127 ); if ( v136 ) return v117; v110 = 0; memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1])); v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15; v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X; if ( v117 < 1 ) goto LABEL_112; v6 = (char *)&array_50A2B0[0].vWorldViewProjY; v132 = array_50A2B0; v137 = (char *)&array_50A2B0[0].vWorldViewProjX; v128 = (char *)&array_50A2B0[0].vWorldViewProjY; v121 = (char *)&array_50A2B0[0].flt_2C; v114 = (char *)&array_50A2B0[0]._rhw; v7 = (char *)&array_50AC10[0].flt_2C; do { v103 = *((float *)v7 + 7) + 6.7553994e15; v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X; if ( !(v5 ^ v106) ) goto LABEL_25; v8 = v101; if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X ) { v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5)); *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4); *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3); v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7; } else { v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7)); *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8); *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9); v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12); } *(float *)v121 = v10; *(int *)v137 = LODWORD(v101); LODWORD(v12) = *(int *)v6; if ( v5 ) { v13 = v12 + 6.7553994e15; v14 = *((float *)v7 - 4) + 6.7553994e15; if ( LODWORD(v13) == LODWORD(v14) ) { v15 = *(float *)v137 + 6.7553994e15; v16 = *((float *)v7 - 5) + 6.7553994e15; v17 = LODWORD(v15) == LODWORD(v16); goto LABEL_23; } } else { v18 = v12 + 6.7553994e15; v19 = *((float *)v7 + 8) + 6.7553994e15; if ( LODWORD(v18) == LODWORD(v19) ) { v20 = *(float *)v137 + 6.7553994e15; v21 = *((float *)v7 + 7) + 6.7553994e15; v17 = LODWORD(v20) == LODWORD(v21); LABEL_23: if ( v17 ) goto LABEL_25; goto LABEL_24; } } LABEL_24: v121 += 48; v114 += 48; v6 += 48; ++v110; ++v132; v128 = v6; v137 += 48; LABEL_25: if ( v106 ) { v22 = v132; v128 += 48; ++v110; v114 += 48; v121 += 48; v137 += 48; ++v132; memcpy(v22, v7 + 4, 0x30u); v6 = v128; } v5 = v106; v7 += 48; --v117; } while ( v117 ); if ( v110 < 3 || (v115 = 0, memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])), v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15, v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X, v110 < 1) ) goto LABEL_112; v25 = (char *)&array_509950[0]._rhw; v138 = array_509950; v129 = (char *)&array_50A2B0[0].vWorldViewProjX; v118 = (char *)&array_50A2B0[0].vWorldViewProjY; v133 = (char *)&array_509950[0].vWorldViewProjX; v122 = (char *)&array_509950[0].vWorldViewProjY; v124 = (char *)&array_509950[0].flt_2C; v111 = (char *)&array_509950[0]._rhw; v26 = (char *)&array_50A2B0[0].flt_2C; while ( 2 ) { v97 = *((float *)v26 + 7) + 6.7553994e15; v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; if ( v24 != v27 ) { v28 = v100; if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X ) { v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5)); *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4); *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3); v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26; } else { v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7)); *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8); *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9); v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12); } *(float *)v124 = v30; *(int *)v133 = LODWORD(v100); if ( v24 ) { v32 = *(float *)v122 + 6.7553994e15; v33 = *((float *)v26 - 4) + 6.7553994e15; if ( LODWORD(v32) == LODWORD(v33) ) { v34 = *(float *)v133 + 6.7553994e15; v35 = *((float *)v26 - 5) + 6.7553994e15; v36 = LODWORD(v34) == LODWORD(v35); goto LABEL_41; } goto LABEL_42; } v37 = *(float *)v118 + 6.7553994e15; v38 = *((float *)v26 + 8) + 6.7553994e15; if ( LODWORD(v37) != LODWORD(v38) ) goto LABEL_42; v39 = *(float *)v129 + 6.7553994e15; v40 = *((float *)v26 + 7) + 6.7553994e15; v36 = LODWORD(v39) == LODWORD(v40); LABEL_41: if ( !v36 ) { LABEL_42: v129 += 48; v118 += 48; v133 += 48; v122 += 48; v124 += 48; v111 += 48; ++v115; ++v138; } } if ( v27 ) { v41 = v138; ++v115; v111 += 48; v124 += 48; v122 += 48; v133 += 48; v118 += 48; v129 += 48; ++v138; memcpy(v41, v26 + 4, 0x30u); } v24 = v107; v26 += 48; --v110; if ( v110 ) { v25 = v111; continue; } break; } if ( v115 < 3 || (v123 = 0, memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])), v42 = array_509950[0].vWorldViewProjY + 6.7553994e15, v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y, v115 < 1) ) goto LABEL_112; v44 = (char *)&array_508FF0[0].vWorldViewProjX; v130 = array_508FF0; v119 = (char *)&array_508FF0[0].vWorldViewProjX; v139 = (char *)&array_508FF0[0].vWorldViewProjY; v125 = (char *)&array_508FF0[0].flt_2C; v134 = (char *)&array_508FF0[0]._rhw; v45 = (char *)&array_509950[0].flt_2C; v112 = v115; while ( 2 ) { v98 = *((float *)v45 + 8) + 6.7553994e15; v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; if ( v43 != v46 ) { v47 = v104; if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y ) { v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4)); *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5); *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3); v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45; } else { v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8)); *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7); *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9); v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12); } *(float *)v125 = v49; *(float *)v139 = v104; if ( v43 ) { v51 = v104 + 6.7553994e15; v52 = *((float *)v45 - 4) + 6.7553994e15; if ( LODWORD(v51) == LODWORD(v52) ) { v53 = *(float *)v44 + 6.7553994e15; v54 = *((float *)v45 - 5) + 6.7553994e15; v55 = LODWORD(v53) == LODWORD(v54); goto LABEL_58; } goto LABEL_59; } v56 = v104 + 6.7553994e15; v57 = *((float *)v45 + 8) + 6.7553994e15; if ( LODWORD(v56) != LODWORD(v57) ) goto LABEL_59; v58 = *(float *)v44 + 6.7553994e15; v59 = *((float *)v45 + 7) + 6.7553994e15; v55 = LODWORD(v58) == LODWORD(v59); LABEL_58: if ( !v55 ) { LABEL_59: v139 += 48; v125 += 48; v134 += 48; v44 += 48; ++v123; ++v130; v119 = v44; } } if ( v46 ) { v60 = v130; v119 += 48; ++v123; v134 += 48; v125 += 48; v139 += 48; ++v130; memcpy(v60, v45 + 4, 0x30u); v44 = v119; } v43 = v108; v45 += 48; --v112; if ( v112 ) continue; break; } if ( v123 < 3 || (v116 = 0, memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])), v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15, v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y, v123 < 1) ) goto LABEL_112; v63 = (char *)&array_508690[0].vWorldViewProjX; v131 = array_508690; v120 = (char *)&array_508690[0].vWorldViewProjX; v140 = (char *)&array_508690[0].vWorldViewProjY; v126 = (char *)&array_508690[0].flt_2C; v135 = (char *)&array_508690[0]._rhw; v64 = (char *)&array_508FF0[0].flt_2C; v113 = v123; while ( 2 ) { v99 = *((float *)v64 + 8) + 6.7553994e15; v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; if ( v62 != v65 ) { v66 = v102; if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y ) { v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4)); *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5); *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3); v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64; } else { v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8)); *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7); *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9); v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12); } *(float *)v126 = v68; *(float *)v140 = v102; if ( v62 ) { v70 = v102 + 6.7553994e15; v71 = *((float *)v64 - 4) + 6.7553994e15; if ( LODWORD(v70) == LODWORD(v71) ) { v72 = *(float *)v63 + 6.7553994e15; v73 = *((float *)v64 - 5) + 6.7553994e15; v74 = LODWORD(v72) == LODWORD(v73); goto LABEL_75; } goto LABEL_76; } v75 = v102 + 6.7553994e15; v76 = *((float *)v64 + 8) + 6.7553994e15; if ( LODWORD(v75) != LODWORD(v76) ) goto LABEL_76; v77 = *(float *)v63 + 6.7553994e15; v78 = *((float *)v64 + 7) + 6.7553994e15; v74 = LODWORD(v77) == LODWORD(v78); LABEL_75: if ( !v74 ) { LABEL_76: v140 += 48; v126 += 48; v135 += 48; v63 += 48; ++v116; ++v131; v120 = v63; } } if ( v65 ) { v79 = v131; v120 += 48; ++v116; v135 += 48; v126 += 48; v140 += 48; ++v131; memcpy(v79, v64 + 4, 0x30u); v63 = v120; } v62 = v109; v64 += 48; --v113; if ( v113 ) continue; break; } if ( v116 < 3 ) goto LABEL_112; v80 = v116; memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116])); if ( v116 > 0 ) { v81 = (char *)&array_508690[0].vWorldViewProjX; v82 = v116; do { LODWORD(v83) = *(int *)v81; *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2); v84 = v83 + 6.7553994e15; if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X ) { v86 = *(float *)v81 + 6.7553994e15; if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X ) goto LABEL_88; v85 = v101; } else { v85 = v100; } *(int *)v81 = LODWORD(v85); LABEL_88: v87 = *((float *)v81 + 1) + 6.7553994e15; if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y ) { v88 = v102; LABEL_92: *((int *)v81 + 1) = LODWORD(v88); goto LABEL_93; } v89 = *((float *)v81 + 1) + 6.7553994e15; if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y ) { v88 = v104; goto LABEL_92; } LABEL_93: v81 += 48; --v82; } while ( v82 ); } v91 = __OFSUB__(v116, 3); v90 = v116 - 3 < 0; if ( v116 > 3 ) { memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1])); if ( v116 > 0 ) { v105 = 1; do { v92 = v105; v93 = v105 - 1; v94 = v105 + 1; v95 = v105 + 1; if ( v105 - 1 >= v80 ) v93 -= v80; if ( v105 >= v80 ) v92 = v105 - v80; if ( v94 >= v80 ) v95 = v94 - v80; if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX) * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY) - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX) * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 ) { ++v105; } else { v96 = v105; if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) ) memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2)); --v80; } } while ( v105 - 1 < v80 ); } v91 = __OFSUB__(v80, 3); v90 = v80 - 3 < 0; } if ( v90 ^ v91 ) LABEL_112: result = 0; else result = v80; return result; } //----- (0042620A) -------------------------------------------------------- bool __thiscall sr_42620A(RenderVertexSoft *p) { __int16 v1; // fps@1 unsigned __int8 v2; // c0@2 char v3; // c2@2 unsigned __int8 v4; // c3@2 bool result; // eax@2 unsigned __int8 v6; // c0@4 char v7; // c2@4 unsigned __int8 v8; // c3@4 unsigned __int8 v9; // c0@6 char v10; // c2@6 unsigned __int8 v11; // c3@6 double v12; // st6@7 float v13; // ST04_4@7 float v14; // ST00_4@7 double v15; // st7@7 double v16; // st6@8 float v17; // ST04_4@8 float v18; // ST00_4@8 double v19; // st7@8 //UNDEF(v1); if ( p->vWorldViewPosition.x < 300.0 || (v2 = 300.0 < p[1].vWorldViewPosition.x, v3 = 0, v4 = 300.0 == p[1].vWorldViewPosition.x, BYTE1(result) = HIBYTE(v1), !(v2 | v4)) ) { if ( p->vWorldViewPosition.x < 300.0 ) { v6 = 300.0 < p[1].vWorldViewPosition.x; v7 = 0; v8 = 300.0 == p[1].vWorldViewPosition.x; BYTE1(result) = HIBYTE(v1); if ( !(v6 | v8) ) { LOBYTE(result) = 0; return result; } } v9 = 300.0 < p->vWorldViewPosition.x; v10 = 0; v11 = 300.0 == p->vWorldViewPosition.x; BYTE1(result) = HIBYTE(v1); if ( v9 | v11 ) { v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; v19 = 300.0 - p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; } else { v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; v15 = 300.0 - p->vWorldViewPosition.x; p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; } } LOBYTE(result) = 1; return result; } //----- (004268E3) -------------------------------------------------------- int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor) { unsigned int v1; // eax@1 unsigned int v2; // edx@1 int v3; // eax@1 int v4; // edx@1 unsigned int v5; // ecx@1 v1 = uColor >> 9; v2 = uColor >> 6; LOWORD(v1) = (uColor >> 9) & 0x7C00; LOWORD(v2) = (uColor >> 6) & 0x3E0; v3 = v2 | v1; v4 = (unsigned __int8)uColor >> 3; v5 = uColor >> 16; LOWORD(v5) = v5 & 0x8000; return v5 | v4 | v3; } //----- (0042690D) -------------------------------------------------------- int __fastcall _42690D_colors_cvt(unsigned int a1) { unsigned int v1; // eax@1 unsigned int v2; // edx@1 v1 = a1 >> 8; v2 = a1 >> 5; LOWORD(v1) = (a1 >> 8) & 0xF800; LOWORD(v2) = (a1 >> 5) & 0x7E0; return ((unsigned __int8)a1 >> 3) | v2 | v1; } //----- (00426947) -------------------------------------------------------- void __cdecl sub_426947() { dword_50C968 = 0; dword_50C994 = 0; dword_50C998_turnbased_icon_1A = 0; } // 50C968: using guessed type int dword_50C968; // 50C994: using guessed type int dword_50C994; // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; //----- (004269A2) -------------------------------------------------------- int __fastcall sub_4269A2_GivePartyExp(unsigned int a1) { //unsigned __int64 v1; // qax@1 Player *v1; int v1b; signed int v2; // ecx@1 int *v3; // esi@1 bool v4; // edi@6 int *v5; // edi@10 Player *v6; // esi@10 int v7; // eax@13 unsigned __int8 v8; // cf@13 int v10[4]; // [sp+Ch] [bp-14h]@1 int v11; // [sp+1Ch] [bp-4h]@10 //v1 = __PAIR__((int)((char *)&pParty + 2620), a1); v1 = pParty->pPlayers; v1b = a1; v2 = 0; v3 = v10; do { /*v4 = !(*(int *)(HIDWORD(v1) - 4) | *(int *)(HIDWORD(v1) - 8)) && !*(int *)HIDWORD(v1) && !*(_QWORD *)(HIDWORD(v1) + 8) && !*(_QWORD *)(HIDWORD(v1) + 16);*/ v4 = !(HIDWORD(v1->pConditions[13]) | LODWORD(v1->pConditions[13])) && !v1->pConditions[14] && !v1->pConditions[15] && !v1->pConditions[16]; *v3 = v4; //HIDWORD(v1) += 6972; ++v1; v2 += v4; ++v3; } while ( v1 <= &pParty->pPlayers[3] ); if ( v2 ) { v1b = v1b / v2; v5 = v10; v6 = pParty->pPlayers;//[0].uExperience; v11 = v1b; do { if ( *v5 ) { if ( v11 ) { LOBYTE(v7) = v6->GetLearningPercent(); v1b = v11 + v11 * v7 / 100; //v8 = __CFADD__((int)v1, LODWORD(v6->uExperience)); //need review LODWORD(v6->uExperience) += v1b; //HIDWORD(v6->uExperience) += HIDWORD(v1) + v8; if ( v6->uExperience > 4000000000i64 ) { HIDWORD(v6->uExperience) = 0; LODWORD(v6->uExperience) = -294967296; } } } ++v6; ++v5; } while ( v6 <= &pParty->pPlayers[3] ); } return v1b; } //----- (00426A5A) -------------------------------------------------------- void stru319::LootActor(Actor *pActor) { signed int v2; // edi@1 char v3; // zf@1 unsigned int v4; // eax@13 unsigned int v5; // esi@13 int v6; // eax@14 unsigned __int8 v7; // al@30 Party *v8; // esi@34 char *v9; // [sp-4h] [bp-3Ch]@10 char *v10; // [sp-4h] [bp-3Ch]@31 char *v11; // [sp-4h] [bp-3Ch]@38 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 int v13; // [sp+30h] [bp-8h]@1 int v14; // [sp+34h] [bp-4h]@1 sub_421B2C_PlaceInInventory_or_DropPickedItem(); Dst.Reset(); v2 = 0; v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0; v13 = 0; v14 = 0; if ( v3 ) { if ( !pActor->pMonsterInfo.uTreasureDiceRolls ) goto LABEL_9; do { ++v2; v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1; } while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls ); } else { if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType != 18 ) goto LABEL_9; v14 = pActor->array_000234[3].uSpecEnchantmentType; pActor->array_000234[3].Reset(); } if ( v14 ) { party_finds_gold(v14, 0); viewparams->bRedrawGameUI = 1; } LABEL_9: if ( pActor->uCarriedItemID ) { Dst.Reset(); Dst.uItemID = pActor->uCarriedItemID; v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[490], v14, v9); else sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], v9); ShowStatusBarString(pTmpBuf2, 2u); v4 = Dst.uItemID; v5 = Dst.uItemID; if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 ) { v5 = Dst.uItemID; v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1; Dst.uNumCharges = v6; Dst.uMaxCharges = v6; v4 = Dst.uItemID; } if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) Dst.uEnchantmentType = 2 * rand() % 4 + 2; pItemsTable->SetSpecialBonus(&Dst); if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); pActor->uCarriedItemID = 0; if ( pActor->array_000234[0].uItemID ) { if ( !pParty->AddItem(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(pActor->array_000234); } pActor->array_000234[0].Reset(); } if ( pActor->array_000234[1].uItemID ) { if ( !pParty->AddItem(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(&pActor->array_000234[1]); } pActor->array_000234[1].Reset(); } LABEL_55: pActor->Remove(); return; } if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes ) { if ( pActor->array_000234[3].uItemID ) { memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst)); pActor->array_000234[3].Reset(); v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v11); else sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v11); ShowStatusBarString(pTmpBuf2, 2u); if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; } goto LABEL_44; } if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 ) { LABEL_44: v8 = pParty; goto LABEL_45; } pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst); v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v10); else sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v10); ShowStatusBarString(pTmpBuf2, 2u); v8 = pParty; if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; LABEL_45: if ( pActor->array_000234[0].uItemID ) { if ( !v8->AddItem(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(pActor->array_000234); v13 = 1; } pActor->array_000234[0].Reset(); } if ( pActor->array_000234[1].uItemID ) { if ( !v8->AddItem(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(&pActor->array_000234[1]); v13 = 1; } pActor->array_000234[1].Reset(); } if ( !v13 || rand() % 100 < 90 ) goto LABEL_55; } //----- (00426E10) -------------------------------------------------------- int stru319::which_player_would_attack(Actor *pActor) { signed int v2; // ebx@1 int v3; // ecx@2 signed int v4; // edx@3 char v5; // zf@3 unsigned int v6; // eax@3 int v7; // eax@6 int v8; // eax@7 int v9; // eax@8 int v10; // eax@9 int v11; // eax@10 int v12; // eax@11 int v13; // esi@35 signed int v14; // edi@37 enum CHARACTER_RACE v15; // eax@44 Player *v16; // ecx@47 unsigned __int8 v17; // sf@50 unsigned __int8 v18; // of@50 int v19; // esi@52 Player *v20; // ecx@53 int result; // eax@57 int v22[16]; // [sp+8h] [bp-140h]@3 int v23[60]; // [sp+48h] [bp-100h]@48 int v24; // [sp+138h] [bp-10h]@2 int v25; // [sp+13Ch] [bp-Ch]@1 int v26; // [sp+140h] [bp-8h]@1 int v27; // [sp+144h] [bp-4h]@1 v27 = -1; v26 = -1; v25 = -1; v2 = 0; if ( pActor->pMonsterInfo.uAttackPreference ) { v3 = 0; v24 = 0; do { v4 = 1; v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3); v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0; v22[v3] = v6; if ( !v5 ) { if ( (signed int)v6 > 128 ) { switch ( v6 ) { case 0x100u: v27 = 8; break; case 0x200u: v25 = 0; break; case 0x400u: v25 = 1; break; case 0x800u: v26 = 0; break; case 0x1000u: v26 = 1; break; case 0x2000u: v26 = 3; break; case 0x4000u: v26 = 2; break; } } else { if ( v6 == 128 ) { v27 = 4; } else { v7 = v6 - 1; if ( v7 ) { v8 = v7 - 1; if ( v8 ) { v9 = v8 - 2; if ( v9 ) { v10 = v9 - 4; if ( v10 ) { v11 = v10 - 8; if ( v11 ) { v12 = v11 - 16; if ( v12 ) { if ( v12 == 32 ) v27 = 20; } else { v27 = 32; } } else { v27 = 24; } } else { v27 = 28; } } else { v27 = 16; } } else { v27 = 12; } } else { v27 = 0; } } } v2 = 0; v13 = 0; while ( 1 ) { v14 = 0; if ( v27 != -1 && v27 == pPlayers[v13 + 1]->classType ) v14 = v4; if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex ) v14 = v4; if ( v26 != -1 ) { v15 = pPlayers[v13 + 1]->GetRace(); if ( v26 == v15 ) v14 = 1; } if ( v14 == 1 ) { v16 = pPlayers[v13 + 1]; if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) ) v23[v2++] = v13; } ++v13; if ( v13 >= 4 ) break; v4 = 1; } } v3 = v24 + 1; v18 = __OFSUB__(v24 + 1, 15); v17 = v24++ - 14 < 0; } while ( v17 ^ v18 ); if ( v2 ) goto LABEL_61; } v19 = 0; do { v20 = pPlayers[v19 + 1]; if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) ) v23[v2++] = v19; ++v19; } while ( v19 < 4 ); if ( v2 ) LABEL_61: result = v23[rand() % v2]; else result = 0; return result; } //----- (0042704B) -------------------------------------------------------- bool stru319::special_ability_use_check(Actor *pActor, int a2) { stru319 *v3; // edi@1 signed int v4; // ebx@5 signed int v5; // edi@5 v3 = this; if ( pActor->pMonsterInfo.uSpecialAbilityType == 2 && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u && rand() % 100 < 5 ) pActor->_44FD29(a2); v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID); v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID); if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance ) return 2; if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance ) return 3; return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance; } //----- (00427102) -------------------------------------------------------- int stru319::_427102(Actor *pActor, signed int a2) { unsigned __int8 v3; // cf@11 unsigned __int8 v4; // zf@11 SpellBuff *v6; // ecx@46 Player *v7; // esi@49 signed int v8; // edx@50 SpellBuff *v9; // ecx@50 switch(a2) { case 77: { if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP ) return 0; return 1; } case 80: { v6 = pParty->pPartyBuffs; while ( (signed __int64)v6->uExpireTime <= 0 ) { ++v6; if ( v6 > &pParty->pPartyBuffs[19] ) { v7 = pParty->pPlayers;//[0].pPlayerBuffs; v8 = 0; v9 = v7->pPlayerBuffs; while ( v9->uExpireTime <= 0i64 ) { ++v8; ++v9; if ( v8 >= 24 ) { ++v7; if ( v7 <= &pParty->pPlayers[3] ) { v8 = 0; v9 = v7->pPlayerBuffs; } else return 0; } } return 1; } } return 1; } case 85: { if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0; break; } case 86: { if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0; break; } case 95: { if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0; break; } case 73: { if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0; break; } case 5: { if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0; break; } case 17: { if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0; break; } case 38: { if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0; } case 46: { if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0; break; } case 47: { if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0; break; } case 51: { if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 ) { v3 = 0; v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0; } else return 0; break; } default: { return 1; } } if ( !(v3 | v4) ) return 0; return 1; } //----- (004272F5) -------------------------------------------------------- int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4) { signed int v5; // esi@1 signed int v6; // edi@1 int v7; // esi@8 int v8; // eax@9 int v9; // edx@11 int v10; // edx@13 int v11; // esi@13 unsigned __int8 v12; // sf@13 unsigned __int8 v13; // of@13 int v14; // edx@14 int v15; // eax@14 signed int result; // eax@17 v5 = pActor->pMonsterInfo.uAC; v6 = 0; if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 ) v5 /= 2; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v6 = pActor->pActorBuffs[15].uPower; if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 ) v6 = pActor->pActorBuffs[16].uPower; v7 = v6 + v5; if ( a3 ) v8 = pPlayer->GetRangedAttack(); else v8 = pPlayer->GetActualAttack(0); v9 = rand() % (v7 + 2 * v8 + 30); if ( a3 == 2 ) { v14 = a4 + v9; v15 = ((v7 + 15) >> 1) + v7 + 15; } else { if ( a3 != 3 ) { v10 = a4 + v9; v11 = v7 + 15; v13 = __OFSUB__(v10, v11); v12 = v10 - v11 < 0; goto LABEL_16; } v14 = a4 + v9; v15 = 2 * v7 + 30; } v13 = __OFSUB__(v14, v15); v12 = v14 - v15 < 0; LABEL_16: if ( v12 ^ v13 ) result = 0; else result = 1; return result; } //----- (004273BB) -------------------------------------------------------- bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4) { Actor *v5; // ecx@1 signed int v6; // ebx@1 signed int v7; // esi@1 unsigned __int8 v8; // zf@1 unsigned __int8 v9; // sf@1 int v10; // ebx@10 signed int a2a; // [sp+18h] [bp+Ch]@1 v5 = a2; v6 = a2->pMonsterInfo.uAC; v7 = 0; v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0; v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0; a2a = 0; if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) ) v6 /= 2; if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 ) v7 = v5->pActorBuffs[14].uPower; if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 ) v7 = v5->pActorBuffs[16].uPower; v10 = v7 + v6; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) a2a = pActor->pActorBuffs[14].uPower; if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a ) a2a = pActor->pActorBuffs[17].uPower; if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) { a2a += pActor->pActorBuffs[11].uPower; pActor->pActorBuffs[11].Reset(); } return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5; } //----- (004274AD) -------------------------------------------------------- bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer) { signed int v3; // edi@1 signed int v4; // esi@8 int v5; // esi@8 v3 = 0; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v3 = pActor->pActorBuffs[14].uPower; if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 ) v3 = pActor->pActorBuffs[17].uPower; if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) { v3 += pActor->pActorBuffs[11].uPower; pActor->pActorBuffs[11].Reset(); } v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10; v5 = rand() % v4 + 1; return v3 + v5 > pPlayer->GetActualAC() + 5; } //----- (00427546) -------------------------------------------------------- int stru319::_427546(int a2) { int result; // eax@2 if ( a2 >= 0 ) { if ( a2 >= 1 ) result = (a2 >= 2) + 2; else result = 1; } else { result = 0; } return result; } //----- (0042756B) -------------------------------------------------------- int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3) { int v4; // edx@1 int v5; // ecx@1 signed int v6; // eax@4 signed int result; // eax@17 signed int v8; // esi@18 v4 = 0; v5 = 0; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v5 = pActor->pActorBuffs[14].uPower; switch ( a2 ) { case 4: v6 = pActor->pMonsterInfo.uResPhysical; break; case 0: v6 = pActor->pMonsterInfo.uResFire; goto LABEL_12; case 1: v6 = pActor->pMonsterInfo.uResAir; goto LABEL_12; case 2: v6 = pActor->pMonsterInfo.uResWater; goto LABEL_12; case 3: v6 = pActor->pMonsterInfo.uResEarth; goto LABEL_12; case 6: v6 = pActor->pMonsterInfo.uResSpirit; break; case 7: v6 = pActor->pMonsterInfo.uResMind; goto LABEL_12; case 8: v6 = pActor->pMonsterInfo.uResBody; LABEL_12: v4 = v5; break; case 9: v6 = pActor->pMonsterInfo.uResLight; break; case 10: v6 = pActor->pMonsterInfo.uResDark; break; default: v6 = 0; break; } if ( v6 < 200 ) { v8 = v4 + v6 + 30; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) a3 >>= 1; } } } result = a3; } else { result = 0; } return result; } //----- (00427662) -------------------------------------------------------- bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType) { Actor *v3; // edi@2 signed int v4; // esi@2 bool result; // eax@13 switch ( uType ) { case 0u: v3 = pActor; v4 = pActor->pMonsterInfo.uResFire; goto LABEL_12; case 1u: v3 = pActor; v4 = pActor->pMonsterInfo.uResAir; goto LABEL_12; case 2u: v3 = pActor; v4 = pActor->pMonsterInfo.uResWater; goto LABEL_12; case 3u: v3 = pActor; v4 = pActor->pMonsterInfo.uResEarth; goto LABEL_12; case 7u: v3 = pActor; v4 = pActor->pMonsterInfo.uResMind; goto LABEL_12; case 6u: v3 = pActor; v4 = pActor->pMonsterInfo.uResSpirit; goto LABEL_12; case 8u: v3 = pActor; v4 = pActor->pMonsterInfo.uResBody; goto LABEL_12; case 9u: v3 = pActor; v4 = pActor->pMonsterInfo.uResLight; goto LABEL_12; case 0xAu: v3 = pActor; v4 = pActor->pMonsterInfo.uResDark; goto LABEL_12; case 4u: v3 = pActor; v4 = pActor->pMonsterInfo.uResPhysical; LABEL_12: if ( v4 < 200 ) result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30; else result = 0; break; default: result = 1; break; } return result; } //----- (00427769) -------------------------------------------------------- bool __fastcall sub_427769_spell(unsigned int uSpellID) { bool result; // eax@2 __debugbreak(); // refactor if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) result = 1; else result = 0; return result; } //----- (0042777D) -------------------------------------------------------- void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) { //bool result; // eax@2 //__int16 v6; // bx@4 //Player *v7; // eax@4 //char v8; // zf@12 unsigned __int16 v9; // cx@16 unsigned int v10; // eax@18 unsigned __int8 v11; // sf@18 unsigned __int8 v12; // of@18 unsigned __int16 v13; // cx@21 unsigned int v14; // eax@23 //stru277 *v15; // esi@27 //stru277 *v16; // eax@28 GUIWindow *v17; // eax@43 GUIWindow *v18; // [sp-30h] [bp-48h]@44 unsigned int v19; // [sp-2Ch] [bp-44h]@44 unsigned int v20; // [sp-28h] [bp-40h]@44 unsigned int v21; // [sp-24h] [bp-3Ch]@44 unsigned int v22; // [sp-20h] [bp-38h]@44 int v23; // [sp-1Ch] [bp-34h]@44 int v24; // [sp-18h] [bp-30h]@44 unsigned int v25; // [sp-14h] [bp-2Ch]@43 unsigned int v26; // [sp-10h] [bp-28h]@43 unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 char *v28; // [sp-8h] [bp-20h]@43 Texture *v29; // [sp-4h] [bp-1Ch]@43 //__int16 a3a; // [sp+10h] [bp-8h]@1 //__int16 a2a; // [sp+14h] [bp-4h]@1 //a3a = uPlayerID; //a2a = a1; //if ( pParty->bTurnBasedModeOn != 1 // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) if (pParty->bTurnBasedModeOn) { if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) return; } //v6 = a5; //v7 = &pParty->pPlayers[uPlayerID]; assert(uPlayerID < 4); auto player = &pParty->pPlayers[uPlayerID]; if ( !(a5 & 0x10) ) { switch ( a1 ) { case SPELL_SPIRIT_FATE: case SPELL_BODY_FIRST_AID: case SPELL_DARK_REANIMATE: //HIBYTE(v6) = HIBYTE(a5) | 1; a5 |= 0x0100; break; case SPELL_FIRE_FIRE_AURA: case SPELL_WATER_RECHARGE_ITEM: case SPELL_WATER_ENCHANT_ITEM: case SPELL_DARK_VAMPIRIC_WEAPON: //LOBYTE(v6) = a5 | 0x80; a5 |= 0x0080; break; case SPELL_FIRE_FIRE_BOLT: case SPELL_FIRE_FIREBALL: case SPELL_FIRE_INCINERATE: case SPELL_AIR_LIGHNING_BOLT: case SPELL_AIR_IMPLOSION: case SPELL_WATER_POISON_SPRAY: case SPELL_WATER_ICE_BOLT: case SPELL_WATER_ACID_BURST: case SPELL_WATER_ICE_BLAST: case SPELL_EARTH_STUN: case SPELL_EARTH_SLOW: case SPELL_EARTH_DEADLY_SWARM: case SPELL_EARTH_BLADES: case SPELL_EARTH_MASS_DISTORTION: case SPELL_SPIRIT_SPIRIT_LASH: case SPELL_MIND_MIND_BLAST: case SPELL_MIND_CHARM: case SPELL_MIND_PSYCHIC_SHOCK: case SPELL_BODY_HARM: case SPELL_BODY_FLYING_FIST: case SPELL_LIGHT_LIGHT_BOLT: case SPELL_LIGHT_DESTROY_UNDEAD: case SPELL_LIGHT_SUNRAY: case SPELL_DARK_TOXIC_CLOUD: case SPELL_DARK_SHRINKING_RAY: case SPELL_DARK_SHARPMETAL: case SPELL_DARK_DRAGON_BREATH: if ( !a6 ) a5 |= 0x0008; break; case SPELL_MIND_TELEPATHY: case SPELL_MIND_BERSERK: case SPELL_MIND_ENSLAVE: case SPELL_LIGHT_PARALYZE: case SPELL_DARK_CONTROL_UNDEAD: //LABEL_9: //v6 = a5 | 8; a5 |= 0x0008; break; case SPELL_EARTH_TELEKINESIS: a5 |= 0x0040; break; case SPELL_SPIRIT_BLESS: if (a4 && ~a4 & 0x01C0) goto LABEL_25; else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0); goto LABEL_25; break; case SPELL_SPIRIT_PRESERVATION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; goto LABEL_18; case SPELL_DARK_PAIN_REFLECTION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; LABEL_18: v10 = SkillToMastery(v9); v12 = __OFSUB__(v10, 3); v11 = ((v10 - 3) & 0x80000000u) != 0; goto LABEL_24; case SPELL_BODY_HAMMERHANDS: v13 = a4; if ( !a4 ) v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; v14 = SkillToMastery(v13); v12 = __OFSUB__(v14, 4); v11 = ((v14 - 4) & 0x80000000u) != 0; LABEL_24: if ( v11 ^ v12 ) goto LABEL_25; break; case SPELL_EARTH_STONE_TO_FLESH: case SPELL_SPIRIT_REMOVE_CURSE: case SPELL_SPIRIT_RAISE_DEAD: case SPELL_SPIRIT_RESSURECTION: case SPELL_MIND_REMOVE_FEAR: case SPELL_MIND_CURE_PARALYSIS: case SPELL_MIND_CURE_INSANITY: case SPELL_BODY_CURE_WEAKNESS: case SPELL_BODY_REGENERATION: case SPELL_BODY_CURE_POISON: case SPELL_BODY_CURE_DISEASE: LABEL_25: //v6 = a5 | 2; a5 |= 0x0002; break; case SPELL_DARK_SACRIFICE: //HIBYTE(v6) = HIBYTE(a5) | 2; a5 |= 0x0200; break; default: break; } } if (a5 & 0x3CA) { assert(sizeof(pStru277) / sizeof(*pStru277) == 10); for (uint i = 0; i < 10; ++i) if (pStru277[i].field_8 & 0x3CA) { pStru277[i].spellnum = 0; break; } } assert(sizeof(pStru277) / sizeof(*pStru277) == 10); for (uint i = 0; i < 10; ++i) { auto spell = pStru277 + i; if (!spell->spellnum) continue; spell->spellnum = 0; if (spell->field_8 & 0x3CA) { pGUIWindow_Settings->Release(); pGUIWindow_Settings = nullptr; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; unk_50C9A0 = 0; back_to_game(); } } int result = pStru277->PushStru277(a1, uPlayerID, a4, a5, a6); if ( result != -1 ) { if ( a5 & 2 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, "", 0); pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 8 ) { if ( pGUIWindow_Settings ) return; v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); v29 = 0; v28 = ""; v27 = 0; v26 = 0; v25 = 70; LABEL_44: v24 = 0; v23 = 1; v22 = 344; v21 = 460; v20 = 8; v19 = 8; pGUIWindow_Settings = v17; v18 = v17; LABEL_56: v18->CreateButton(v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 0x40 ) { if ( pGUIWindow_Settings ) return; v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); v29 = 0; v28 = ""; v27 = 0; v26 = 0; v25 = 190; goto LABEL_44; } if ( (char)a5 < 0 ) { if ( pGUIWindow_Settings ) return; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_Settings = pStru277[result].sub_4219BE(); unk_50C9A0 = 1; some_active_character = uActiveCharacter; sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( HIBYTE(a5) & 1 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0); pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0); pGUIWindow_Settings->CreateButton(8, 8, 460, 344, 1, 0, 140, 0, 0, "", NULL); sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) { pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); pBtn_NPCLeft = pGUIWindow_Settings->CreateButton( 0x1D5u, 0xB2u, (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), 1, 0, 0xBCu, 0, 0, "", (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0); pBtn_NPCRight = pGUIWindow_Settings->CreateButton( 0x272u, 0xB2u, (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), 1, 0, 0xBCu, 1u, 0, "", (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0); pGUIWindow_Settings->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, "", 0); pGUIWindow_Settings->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 5u, 0x36u, "", 0); } } } //----- (00427D48) -------------------------------------------------------- void stru277::_427D48(unsigned int uPlayerID) { stru277 *v2; // esi@1 signed int v3; // ebx@1 v2 = this; v3 = 10; do { if ( v2->spellnum ) { if ( v2->field_8 & 0x3CA ) { v2->spellnum = 0; pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; unk_50C9A0 = 0; back_to_game(); } } ++v2; --v3; } while ( v3 ); } //----- (00427DA0) -------------------------------------------------------- unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6) { unsigned int result; // eax@1 stru277 *v7; // edx@1 stru277 *v8; // ecx@5 result = 0; v7 = this; while ( v7->spellnum ) { ++result; ++v7; if ( (signed int)result >= 10 ) goto LABEL_8; } v8 = &this[result]; v8->spellnum = a2; v8->uPlayerID = uPlayerID; if ( a5 & 0x10 ) v8->uPlayerID_2 = uPlayerID; v8->field_6 = 0; v8->spell_target_pid = 0; v8->field_8 = a5; v8->forced_spell_skill_level = skill_level; v8->field_10 = a6; LABEL_8: if ( result == 10 ) result = -1; return result; } //----- (00427E01) -------------------------------------------------------- void stru277::_427E01_cast_spell() { //int v1; // esi@1 int v2; // edi@1 stru277 *v3; // ebx@2 //signed int v4; // eax@8 //__int16 v5; // ax@9 signed int v6; // eax@14 //__int16 v7; // ax@23 //__int16 v8; // ax@24 //char v9; // al@44 //int v10; // eax@45 unsigned __int16 v11; // cx@45 signed int v12; // ecx@48 //int v13; // eax@53 unsigned __int8 v14; // zf@53 //unsigned int v15; // edx@53 //signed int v16; // eax@53 Player *v17; // esi@70 int v18; // eax@72 int v19; // eax@74 char *v20; // eax@74 signed int i; // esi@76 int v22; // eax@88 __int16 v23; // ax@88 //int v24; // ecx@93 //int v25; // ecx@94 //signed __int64 v26; // qax@100 //char *v27; // ecx@100 //unsigned __int64 v28; // qax@102 int v29; // ecx@105 int v30; // ecx@106 //int v31; // eax@112 //int v32; // eax@112 //char *v33; // edx@113 int v34; // eax@121 int v35; // eax@123 int v36; // edx@125 int v37; // eax@129 signed int v38; // edi@129 signed int v39; // eax@129 int v40; // ecx@129 int v41; // eax@129 signed int v42; // eax@129 int *v43; // ecx@129 int v44; // eax@132 int v45; // ecx@132 int v46; // eax@132 unsigned int v47; // edx@133 int v48; // eax@137 int v49; // eax@137 int v50; // eax@141 int v51; // eax@146 __int16 v52; // ax@153 int v53; // eax@153 signed __int64 v54; // qax@164 int v55; // edi@164 //stru6 *v56; // eax@165 int v57; // eax@169 signed __int64 v58; // qax@177 int v59; // edi@177 unsigned __int16 v60; // ax@184 int v61; // ecx@184 int v62; // eax@186 int v63; // ecx@187 int v64; // ecx@188 int v65; // ecx@189 //const char *v66; // ecx@200 //unsigned int v67; // edx@201 char v68; // al@207 ItemGen *v69; // esi@211 int v70; // ecx@214 int v71; // ecx@215 int v72; // ecx@216 //__int16 v73; // ST1C_2@222 //__int16 v74; // ST18_2@222 //stru6 *v75; // eax@222 int v76; // ecx@223 int v77; // ecx@224 int v78; // ecx@225 int v79; // eax@227 //int v80; // eax@232 //__int16 v81; // ST18_2@245 //stru6 *v82; // eax@245 signed int v83; // edi@245 //__int16 v84; // ST18_2@245 //stru6 *v85; // eax@245 //__int16 v86; // ST18_2@245 //stru6 *v87; // eax@245 //__int16 v88; // ST18_2@245 //stru6 *v89; // eax@245 double v90; // st7@245 int v91; // eax@250 Player *v92; // eax@255 //__int16 v93; // ST18_2@260 //stru6 *v94; // eax@260 //__int16 v95; // ST18_2@260 //stru6 *v96; // eax@260 //__int16 v97; // ST18_2@260 //stru6 *v98; // eax@260 //__int16 v99; // ST18_2@260 //stru6 *v100; // eax@260 int v101; // ecx@261 int v102; // ecx@262 int v103; // ecx@263 int v104; // eax@265 int v105; // edi@271 //__int16 v106; // ST18_2@272 //stru6 *v107; // eax@272 __int16 v108; // ST1C_2@274 __int16 v109; // ST18_2@274 stru6 *v110; // eax@274 int v111; // eax@274 Actor *v112; // esi@278 int v113; // eax@278 int v114; // ebx@278 unsigned int v115; // ecx@278 int v116; // edx@279 int v117; // edx@281 int v118; // edx@283 int v119; // edi@286 int v120; // eax@286 int v121; // eax@286 signed int v122; // eax@286 int v123; // ecx@288 int v124; // ecx@289 int v125; // ecx@290 int v126; // eax@292 int v127; // eax@296 //__int16 v128; // ST18_2@303 //stru6 *v129; // eax@303 //__int16 v130; // ST18_2@303 //stru6 *v131; // eax@303 //__int16 v132; // ST18_2@303 //stru6 *v133; // eax@303 //__int16 v134; // ST18_2@303 //stru6 *v135; // eax@303 //unsigned __int64 v136; // qax@304 //char *v137; // ecx@304 int v138; // ecx@305 int v139; // ecx@306 int v140; // eax@308 //__int16 v141; // ST18_2@311 //stru6 *v142; // eax@311 //__int16 v143; // ST18_2@311 //stru6 *v144; // eax@311 //__int16 v145; // ST18_2@311 //stru6 *v146; // eax@311 //__int16 v147; // ST18_2@311 //stru6 *v148; // eax@311 int v149; // ecx@312 int v150; // ecx@313 int v151; // ecx@314 signed int v152; // eax@322 int v153; // ecx@322 int v154; // eax@322 int v155; // eax@323 int v156; // eax@323 int v157; // eax@326 double v158; // st7@326 double v159; // st6@326 signed __int64 v160; // qtt@334 int v161; // eax@339 int v162; // edi@340 int v163; // eax@340 signed int v164; // eax@340 signed int v165; // edi@340 //stru6 *v166; // eax@340 //stru6 *v167; // eax@340 signed int v168; // edi@343 int v169; // eax@344 int v170; // ecx@346 int v171; // ecx@347 int v172; // ecx@348 int v173; // edi@350 signed int v174; // edi@355 //__int16 v175; // ST18_2@357 //stru6 *v176; // eax@357 //__int16 v177; // ST18_2@357 //stru6 *v178; // eax@357 //__int16 v179; // ST18_2@357 //stru6 *v180; // eax@357 //__int16 v181; // ST18_2@357 //stru6 *v182; // eax@357 //signed __int64 v183; // qax@357 int v184; // ecx@358 int v185; // ecx@359 int v186; // ecx@360 int v187; // eax@367 int v188; // esi@369 int v189; // edi@369 //const char *v190; // ecx@377 signed int v191; // edi@379 int v192; // ecx@382 int v193; // ecx@383 int v194; // ecx@384 int v195; // eax@386 int v196; // eax@387 //__int16 v197; // ST18_2@395 //stru6 *v198; // eax@395 //__int16 v199; // ST18_2@395 //stru6 *v200; // eax@395 //__int16 v201; // ST18_2@395 //stru6 *v202; // eax@395 //__int16 v203; // ST18_2@395 //stru6 *v204; // eax@395 signed int v205; // edi@405 int v206; // eax@407 __int16 v207; // cx@407 int v208; // eax@411 signed int v209; // ecx@412 int v210; // edx@412 signed int v211; // ecx@412 int v212; // eax@413 int v213; // eax@413 int v214; // eax@413 int v215; // eax@415 double v216; // st7@415 double v217; // st6@415 signed __int64 v218; // qtt@423 int v219; // ecx@425 int v220; // ecx@426 int v221; // edi@428 char *v222; // edi@434 char v223; // al@438 int v224; // ecx@442 int v225; // ecx@443 int v226; // eax@451 int v227; // esi@453 unsigned int v228; // edi@454 int v229; // edi@466 //__int16 v230; // ST18_2@469 //stru6 *v231; // eax@469 //signed int v232; // esi@469 //__int16 v233; // ST18_2@469 //stru6 *v234; // eax@469 //__int16 v235; // ST18_2@469 //stru6 *v236; // eax@469 //__int16 v237; // ST18_2@469 //stru6 *v238; // eax@469 __int16 v239; // ST1C_2@469 char *v240; // ecx@472 double v241; // st7@478 signed __int64 v242; // qax@484 char *v243; // ecx@484 char *v244; // eax@488 int v245; // edi@492 int v246; // eax@492 char *v247; // eax@497 char v248; // al@497 char v249; // cf@500 float v250; // esi@507 char v251; // al@507 int v252; // edx@510 int m; // esi@510 int v254; // eax@513 int v255; // esi@513 int v256; // ecx@513 int v257; // edx@514 int v258; // ecx@514 char v259; // al@516 int v260; // eax@518 int v261; // esi@519 int v262; // edx@521 int v263; // ecx@521 int v264; // esi@521 int v265; // edx@521 int *ii; // eax@522 int v267; // eax@524 int v268; // eax@524 int v269; // eax@526 char *v270; // eax@531 char v271; // al@531 char v272; // cf@534 float v273; // esi@541 char v274; // al@541 int v275; // edx@544 int k; // esi@544 int v277; // edx@548 int v278; // ecx@548 char v279; // al@550 int v280; // eax@552 int v281; // esi@553 int v282; // edx@555 int v283; // ecx@555 int v284; // esi@555 int v285; // edx@555 int *l; // eax@556 int v287; // eax@558 int v288; // eax@558 ItemGen *v289; // eax@560 signed int v290; // eax@560 unsigned __int8 v291; // al@564 char v292; // al@573 int v293; // eax@575 ItemGen *v294; // esi@575 int v295; // edx@575 int kk; // edi@575 int v297; // edx@579 int v298; // ecx@579 char v299; // al@581 int v300; // eax@583 int v301; // edi@584 int v302; // edx@586 int v303; // ecx@586 int v304; // edi@586 int v305; // edx@586 int *jj; // eax@587 int v307; // eax@589 int v308; // eax@589 char *v309; // ecx@593 char v310; // sf@593 unsigned __int8 v311; // of@593 char v312; // cl@597 char v313; // al@606pGame->GetStru6() int v314; // edx@607 int j; // esi@607 unsigned int v316; // eax@613 const char *v317; // ecx@617 Player *v318; // ecx@619 unsigned int v319; // edi@627 int v320; // ecx@629 int v321; // ecx@630 int v322; // edi@632 int v323; // edi@635 char *v324; // eax@635 Player *v325; // ecx@640 int v326; // eax@643 int v327; // eax@648 int v328; // ecx@651 int v329; // ecx@652 int v330; // edi@654 //__int16 v331; // ST18_2@658 //stru6 *v332; // eax@658 //__int16 v333; // ST18_2@658 //stru6 *v334; // eax@658 //__int16 v335; // ST18_2@658 //stru6 *v336; // eax@658 //__int16 v337; // ST18_2@658 //stru6 *v338; // eax@658 int v339; // ecx@659 int v340; // ecx@660 int v341; // eax@663 signed int v342; // edi@668 signed int v343; // edi@670 unsigned __int64 v344; // ST08_8@670 //__int16 v345; // ST1C_2@671 //__int16 v346; // ST18_2@671 //stru6 *v347; // eax@671 int v348; // ecx@672 int v349; // ecx@673 int v350; // edi@676 Player *v351; // edi@680 //__int16 v352; // ST18_2@685 //stru6 *v353; // eax@685 int v354; // ecx@686 int v355; // ecx@687 int v356; // eax@689 Player *v357; // edi@694 //unsigned __int16 v358; // ST1C_2@695 //__int16 v359; // ST18_2@695 //stru6 *v360; // eax@695 //__int16 v361; // ST1C_2@697 //__int16 v362; // ST18_2@697 //stru6 *v363; // eax@697 int v364; // ecx@698 int v365; // ecx@699 int v366; // eax@701 //stru6 *v367; // eax@704 int v368; // eax@704 Actor *v369; // edi@705 int v370; // eax@706 int v371; // ecx@709 int v372; // ecx@710 int v373; // eax@715 int v374; // eax@717 Player *v375; // edi@717 int v376; // eax@717 Player *v377; // ecx@719 int v378; // ecx@721 int v379; // ecx@722 int v380; // eax@724 int v381; // edi@727 int v382; // ecx@727 Player *v383; // eax@728 int v384; // eax@733 int v385; // edi@736 signed int v386; // eax@736 Player *v387; // edi@738 int v388; // edi@740 //unsigned __int16 v389; // ST1C_2@740 //__int16 v390; // ST18_2@740 //stru6 *v391; // eax@740 int v392; // ecx@742 int v393; // ecx@743 int v394; // ecx@744 int v395; // edi@747 int v396; // eax@752 int v397; // eax@757 int v398; // eax@757 int v399; // eax@757 char *v400; // esi@757 //Game *v401; // ecx@759 //__int16 v402; // ST1C_2@759 //__int16 v403; // ST18_2@759 //stru6 *v404; // eax@759 int v405; // ecx@761 int v406; // ecx@762 int v407; // edi@765 //__int16 v408; // ST1C_2@769 //__int16 v409; // ST18_2@769 //stru6 *v410; // eax@769 int v411; // ecx@772 int v412; // ecx@773 int v413; // edi@775 //__int16 v414; // ST1C_2@781 //__int16 v415; // ST18_2@781 //stru6 *v416; // eax@781 int v417; // eax@787 int v418; // ecx@789 __int16 v419; // ax@791 signed int v420; // eax@793 int v421; // edx@793 const char *v422; // eax@801 int v423; // ecx@808 int v424; // ecx@809 int v425; // eax@811 signed int v426; // eax@815 signed int v427; // eax@820 int v428; // ecx@825 int v429; // ecx@826 int v430; // eax@828 //stru6 *v431; // eax@831 int v432; // eax@831 Actor *v433; // edi@832 int v434; // eax@833 int v435; // ecx@837 int v436; // ecx@838 //__int16 v437; // ST1C_2@843 //__int16 v438; // ST18_2@843 //stru6 *v439; // eax@843 int v440; // eax@843 int v441; // eax@847 int v442; // ecx@850 int v443; // ecx@851 int v444; // eax@853 signed int v445; // edi@857 int v446; // ecx@862 LevelDecoration *v447; // edi@864 __int16 v448; // ax@864 char *v449; // esi@870 int v450; // eax@870 int v451; // ecx@875 int v452; // ecx@876 int v453; // edi@878 //__int16 v454; // ST1C_2@884 //__int16 v455; // ST18_2@884 //stru6 *v456; // eax@884 int v457; // ecx@887 int v458; // ecx@888 int v459; // eax@890 signed int v460; // eax@895 Actor *v461; // eax@897 unsigned __int16 v462; // cx@897 signed int v463; // edx@897 int v464; // ecx@905 int v465; // ecx@906 int v466; // edi@909 //__int16 v467; // ST1C_2@913 //__int16 v468; // ST18_2@913 //stru6 *v469; // eax@913 int v470; // edi@913 int v471; // eax@917 int v472; // eax@917 char *v473; // esi@918 //__int16 v474; // ST18_2@920 //stru6 *v475; // eax@920 //__int16 v476; // ST18_2@920 //stru6 *v477; // eax@920 //__int16 v478; // ST18_2@920 //stru6 *v479; // eax@920 //__int16 v480; // ST18_2@920 //stru6 *v481; // eax@920 //__int16 v482; // ST18_2@923 //stru6 *v483; // eax@923 //__int16 v484; // ST18_2@923 //stru6 *v485; // eax@923 //__int16 v486; // ST18_2@923 //stru6 *v487; // eax@923 //__int16 v488; // ST18_2@923 //stru6 *v489; // eax@923 //__int16 v490; // ST1C_2@924 //__int16 v491; // ST18_2@924 //stru6 *v492; // eax@924 int v493; // ecx@925 int v494; // ecx@926 //__int16 v495; // ST1C_2@931 //__int16 v496; // ST18_2@931 //stru6 *v497; // eax@931 int v498; // edi@931 int v499; // eax@935 int v500; // eax@935 Player *v501; // edi@939 //__int16 v502; // ST18_2@940 //stru6 *v503; // eax@940 //stru6 *v504; // eax@943 int v505; // eax@943 int v506; // eax@943 int v507; // edi@944 int v508; // eax@944 signed int v509; // eax@944 signed int v510; // edi@944 Actor *v511; // edi@946 int v512; // eax@946 SpellBuff *v513; // edi@946 int v514; // ecx@950 int v515; // ecx@951 int v516; // eax@953 int v517; // eax@956 Actor *v518; // edx@957 __int16 v519; // cx@958 int v520; // ecx@968 int v521; // ecx@969 int v522; // eax@971 //__int16 v523; // ST18_2@975 //stru6 *v524; // eax@975 //__int16 v525; // ST18_2@975 //stru6 *v526; // eax@975 //__int16 v527; // ST18_2@975 //stru6 *v528; // eax@975 //__int16 v529; // ST18_2@975 //stru6 *v530; // eax@975 int v531; // eax@982 int v532; // eax@982 int v533; // edi@983 int v534; // eax@983 signed int v535; // eax@983 signed int v536; // edi@983 stru6 *v537; // eax@984 int v538; // ecx@985 int v539; // ecx@986 int v540; // eax@988 //__int16 v541; // ST18_2@991 //stru6 *v542; // eax@991 //__int16 v543; // ST18_2@991 //stru6 *v544; // eax@991 //__int16 v545; // ST18_2@991 //stru6 *v546; // eax@991 //__int16 v547; // ST18_2@991 stru6 *v548; // eax@991 double v549; // st7@991 unsigned __int16 v550; // di@991 int v551; // ecx@993 int v552; // ecx@994 Player *v553; // edi@1001 //__int16 v554; // ST18_2@1002 //stru6 *v555; // eax@1002 //__int16 v556; // ST18_2@1002 //stru6 *v557; // eax@1002 //__int16 v558; // ST18_2@1002 //stru6 *v559; // eax@1002 //__int16 v560; // ST18_2@1002 //stru6 *v561; // eax@1002 unsigned __int16 v562; // di@1005 signed int v563; // eax@1010 unsigned int v564; // ecx@1011 signed int v565; // eax@1012 Player **v566; // ecx@1012 int v567; // eax@1012 //unsigned __int16 v568; // ST1C_2@1012 //__int16 v569; // ST18_2@1012 //stru6 *v570; // eax@1012 Player *v571; // eax@1013 char *v572; // ecx@1013 int v573; // ecx@1017 int v574; // ecx@1018 int v575; // eax@1020 signed int v576; // eax@1025 Player *v577; // eax@1026 int v578; // eax@1028 __int16 v579; // ax@1029 int v580; // eax@1031 int v581; // edi@1031 int v582; // eax@1031 //__int16 v583; // ST1C_2@1034 //__int16 v584; // ST18_2@1034 char *v585; // esi@1034 //stru6 *v586; // eax@1034 signed int v587; // eax@1035 int v588; // ecx@1036 int v589; // ecx@1037 int v590; // ecx@1038 char v591; // al@1048 int v592; // esi@1052 int v593; // ecx@1057 int v594; // ecx@1058 int v595; // eax@1064 int v596; // esi@1066 unsigned int v597; // edi@1067 int v598; // eax@1079 signed int v599; // eax@1082 int v600; // edi@1086 int v601; // edx@1086 int v602; // eax@1086 int v603; // ecx@1086 int v604; // eax@1087 char *v605; // eax@1089 int v606; // edx@1091 int v607; // ecx@1100 __int16 v608; // ax@1102 signed int v609; // eax@1104 int v610; // edi@1106 unsigned int v611; // eax@1106 Player *v612; // edi@1106 DDM_DLV_Header *v613; // eax@1108 int v614; // eax@1116 int v615; // edi@1119 //__int16 v616; // ST1C_2@1122 //__int16 v617; // ST18_2@1122 //stru6 *v618; // eax@1122 Player *v619; // edi@1123 //unsigned __int16 v620; // ST1C_2@1124 //__int16 v621; // ST18_2@1124 //stru6 *v622; // eax@1124 signed __int64 v623; // qax@1127 int v624; // eax@1127 int v625; // edi@1129 int v626; // eax@1129 signed int v627; // eax@1129 signed int v628; // edi@1129 int v629; // ecx@1130 Player *v630; // eax@1131 int v631; // eax@1137 int v632; // edi@1140 Player *v633; // eax@1140 signed int v634; // eax@1140 int v635; // edi@1142 //unsigned __int16 v636; // ST1C_2@1142 //__int16 v637; // ST18_2@1142 //stru6 *v638; // eax@1142 //stru6 *v639; // eax@1143 int v640; // ecx@1146 int v641; // ecx@1147 int v642; // edi@1156 int v643; // eax@1156 int v644; // eax@1156 signed int v645; // eax@1158 //Player *v646; // ebx@1169 //int v647; // edi@1169 //signed int v648; // ST1C_4@1170 //Player *v649; // ecx@1170 //unsigned __int64 v650; // [sp-10h] [bp-E94h]@103 //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 int v654; // [sp-4h] [bp-E88h]@124 //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 unsigned int v656; // [sp-4h] [bp-E88h]@639 int v657; // [sp-4h] [bp-E88h]@807 //int v658; // [sp+0h] [bp-E84h]@100 int v659; // [sp+0h] [bp-E84h]@123 int v660; // [sp+0h] [bp-E84h]@146 Actor *v661; // [sp+0h] [bp-E84h]@164 //int v662; // [sp+0h] [bp-E84h]@304 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 const char *v664; // [sp+0h] [bp-E84h]@802 int v665; // [sp+0h] [bp-E84h]@807 int v666; // [sp+4h] [bp-E80h]@12 enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 int v669; // [sp+4h] [bp-E80h]@123 Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 int v671; // [sp+4h] [bp-E80h]@146 unsigned int v672; // [sp+4h] [bp-E80h]@164 //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 __int16 v674; // [sp+4h] [bp-E80h]@684 const char *v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 int v677; // [sp+4h] [bp-E80h]@861 int v678; // [sp+4h] [bp-E80h]@997 int v679; // [sp+14h] [bp-E70h]@515 AIDirection a3; // [sp+C94h] [bp-1F0h]@21 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 int v682[4]; // [sp+CC0h] [bp-1C4h]@731 ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 int v684; // [sp+D04h] [bp-180h]@416 unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 int x; // [sp+D20h] [bp-164h]@327 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 int v688; // [sp+D2Ch] [bp-158h]@943 int v689; // [sp+D30h] [bp-154h]@943 int v690; // [sp+D34h] [bp-150h]@943 int v691; // [sp+D38h] [bp-14Ch]@137 int v692; // [sp+D3Ch] [bp-148h]@137 int v693; // [sp+D40h] [bp-144h]@137 int v694; // [sp+D44h] [bp-140h]@982 int v695; // [sp+D48h] [bp-13Ch]@982 int v696; // [sp+D4Ch] [bp-138h]@982 int v697; // [sp+D50h] [bp-134h]@129 int v698; // [sp+D54h] [bp-130h]@129 int v699; // [sp+D58h] [bp-12Ch]@129 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 int v701; // [sp+D68h] [bp-11Ch]@286 int v702; // [sp+D6Ch] [bp-118h]@286 int v703; // [sp+D70h] [bp-114h]@286 int v704; // [sp+D74h] [bp-110h]@132 int v705; // [sp+D78h] [bp-10Ch]@132 int v706; // [sp+D7Ch] [bp-108h]@132 int v707; // [sp+D80h] [bp-104h]@1127 int v708; // [sp+D84h] [bp-100h]@1127 int v709; // [sp+D88h] [bp-FCh]@1127 char v710; // [sp+D8Ch] [bp-F8h]@1156 stru277 *v711; // [sp+D90h] [bp-F4h]@1 __int64 v712; // [sp+D94h] [bp-F0h]@991 int v713; // [sp+D9Ch] [bp-E8h]@324 int n; // [sp+DA0h] [bp-E4h]@1 AIDirection v715; // [sp+DA4h] [bp-E0h]@21 int v716; // [sp+DC0h] [bp-C4h]@272 __int64 v717; // [sp+DC4h] [bp-C0h]@271 float v718; // [sp+DCCh] [bp-B8h]@176 signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 char *y; // [sp+DD4h] [bp-B0h]@325 int v721; // [sp+DD8h] [bp-ACh]@163 //SpriteObject a1; // [sp+DDCh] [bp-A8h]@1 int v723; // [sp+E4Ch] [bp-38h]@1 ItemGen *_this; // [sp+E50h] [bp-34h]@23 float v725; // [sp+E54h] [bp-30h]@23 Player *v726; // [sp+E58h] [bp-2Ch]@131 int v726b; float v727; // [sp+E5Ch] [bp-28h]@1 unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 Player *pPlayer; // [sp+E64h] [bp-20h]@8 int v730; // [sp+E68h] [bp-1Ch]@53 Player *v730b; ItemGen *v730c; int v731; // [sp+E6Ch] [bp-18h]@48 signed int v732; // [sp+E70h] [bp-14h]@325 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 signed int a2; // [sp+E7Ch] [bp-8h]@14 int amount; // [sp+E80h] [bp-4h]@1 auto ecx0 = this; v711 = ecx0; SpriteObject a1; // [sp+DDCh] [bp-A8h]@1 //SpriteObject::SpriteObject(&a1); //v1 = 0; v2 = 0; amount = 0; LODWORD(v733) = 0; v723 = 0; v727 = 0.0; n = 0; while ( 1 ) { v3 = &v711[n]; HIDWORD(v733) = (int)v3; if ( v3->spellnum == 0 ) goto LABEL_1166; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); if ( v3->field_8 & 0x3CA ) { if ( !pParty->pPlayers[v3->uPlayerID].CanAct() ) v711->_427D48(1u); goto LABEL_1166; } pPlayer = &pParty->pPlayers[v3->uPlayerID]; a2 = v3->spell_target_pid; if (!a2) { if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD || v3->spellnum == SPELL_DARK_CONTROL_UNDEAD ) v666 = 1; else v666 = 0; a2 = stru_50C198.FindClosestActor(5120, 1, v666); v6 = pMouse->uPointingObjectID; if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() ) a2 = pMouse->uPointingObjectID; } a1.uType = stru_4E3ACC[v3->spellnum].field_0; if (a1.uType) { if ( (a2 & 7) == OBJECT_Actor) { memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715)); v2 = v723; } else { v715.uYawAngle = pParty->sRotationY; v715.uPitchAngle = pParty->sRotationX; } } LODWORD(v725) = 0; _this = 0; if (v3->forced_spell_skill_level) { v11 = v3->forced_spell_skill_level; v723 = v11 & 0x3F; v2 = v723; } else { //v667 = PLAYER_SKILL_STAFF; if (v3->spellnum < SPELL_AIR_WIZARD_EYE) v667 = PLAYER_SKILL_FIRE; else if (v3->spellnum < SPELL_WATER_AWAKEN) v667 = PLAYER_SKILL_AIR; else if (v3->spellnum < SPELL_EARTH_STUN) v667 = PLAYER_SKILL_WATER; else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE) v667 = PLAYER_SKILL_EARTH; else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR) v667 = PLAYER_SKILL_SPIRIT; else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS) v667 = PLAYER_SKILL_MIND; else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT) v667 = PLAYER_SKILL_BODY; else if (v3->spellnum < SPELL_DARK_REANIMATE) v667 = PLAYER_SKILL_LIGHT; else if (v3->spellnum < SPELL_BOW_ARROW) v667 = PLAYER_SKILL_DARK; else if (v3->spellnum == SPELL_BOW_ARROW) v667 = PLAYER_SKILL_BOW; else assert(false && "Unknown spell"); LODWORD(v725) = v667; v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; v2 = v723; v11 = pPlayer->pActiveSkills[LODWORD(v725)]; } if ( HIBYTE(v11) & 1 ) { v12 = 4; v731 = 4; } else { if ( (v11 & 0x80u) == 0 ) { v731 = ((v11 & 0x40) != 0) + 1; } else { v731 = 3; } v12 = v731; } v730 = v3->spellnum; if (v3->forced_spell_skill_level) uRequiredMana = 0; else uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v12 - 1]; sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v12 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) uRequiredMana = 0; if (v3->spellnum >= PLAYER_SKILL_BOW || pPlayer->sMana >= uRequiredMana) break; ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" LABEL_203: v3->spellnum = 0; LABEL_1166: ++n; if ( n >= 10 ) return; } if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW) if (rand() % 100 < 50) { if ( pParty->bTurnBasedModeOn == 0 ) { //v646 = pPlayer; pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); //v647 = n; } else { //v647 = n; //v646 = pPlayer; //v648 = sRecoveryTime; //v649 = pPlayer; pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; pPlayer->SetRecoveryTime(sRecoveryTime); pTurnEngine->_40471C(); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v711[n].spellnum = 0; pPlayer->sMana -= uRequiredMana; return; } switch ( v3->spellnum ) { case SPELL_101: assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); case SPELL_BOW_ARROW: v17 = pPlayer; _this = (ItemGen *)1; if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) _this = (ItemGen *)2; sRecoveryTime = v17->GetAttackRecoveryTime(1); a1.stru_24.Reset(); v18 = v3->spellnum; a1.field_4C = v2; a1.field_48 = v18; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); if ( v17->WearsItem(510, 2) ) a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v19 = 8 * v3->uPlayerID; LOBYTE(v19) = v19 | OBJECT_Player; a1.field_58_pid = v19; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); v20 = (char *)&pParty->pPlayers[v3->uPlayerID]; memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24)); a1.uAttributes = 256; if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 260; for ( i = 0; i < (signed int)this; ++i ) { if ( i ) a1.vPosition.z += 32; a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); if ( a1.Create( v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } goto play_sound_and_continue; case SPELL_LASER_PROJECTILE: sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v723; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v22 = 8 * v3->uPlayerID; LOBYTE(v22) = v22 | OBJECT_Player; a1.field_58_pid = v22; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); memcpy( &a1.stru_24, &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand + 5], sizeof(a1.stru_24)); v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z); HIBYTE(a1.uAttributes) |= 1u; a1.uSectorID = v23; if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; if ( a1.Create( v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; goto play_sound_and_continue; case SPELL_FIRE_TORCH_LIGHT: LODWORD(v733) = 3600 * v2; switch (v12) { case 1: amount = 2; break; case 2: amount = 3; break; case 3: case 4: amount = 4; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); goto LABEL_1056; case SPELL_FIRE_FIRE_SPIKE: v29 = v12 - 2; if ( v29 ) { v30 = v29 - 1; if ( v30 ) { if ( v30 == 1 ) amount = 9; else amount = 3; } else { amount = 7; } } else { amount = 5; } //v31 = v3->uPlayerID; //v32 = 8 * v31; //LOBYTE(v32) = v32 | OBJECT_Player; //if ( (signed int)uNumSpriteObjects > 0 ) HIDWORD(v733) = 0; for (uint i = 0; i < uNumSpriteObjects; ++i) { auto object = pSpriteObjects + i; if (object->uType && object->field_48 == 7 && object->field_58_pid == 8 * (int)v3->uPlayerID | OBJECT_Player) ++HIDWORD(v733); /*v33 = (char *)&pSpriteObjects[0].field_48; v730 = uNumSpriteObjects; do { if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) ++HIDWORD(v733); v33 += 112; --v730; } while ( v730 );*/ } if ( SHIDWORD(v733) > amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v34 = 8 * v3->uPlayerID; LOBYTE(v34) = v34 | OBJECT_Player; a1.field_58_pid = v34; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v669 = v3->uPlayerID + 1; v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v35 = pParty->sRotationX + 10; goto LABEL_124; case 20: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if (!a2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v699 = 0; v698 = 0; v697 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v37 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; v37 *= 8; LOBYTE(v37) = v37 | OBJECT_Player; a1.uFacing = 0; a1.field_58_pid = v37; v38 = a2 >> 3; a1.uSoundID = LOWORD(v3->field_10); v39 = a2 >> 3; a1.vPosition.x = pActors[v39].vPosition.x; v40 = pActors[v39].vPosition.y; a1.vPosition.z = pActors[v39].vPosition.z; v41 = 8 * (a2 >> 3); a1.vPosition.y = v40; LOBYTE(v41) = v41 | OBJECT_Actor; a1.field_5C = v41; v42 = a1.Create(0, 0, 0, 0); v43 = &v697; goto LABEL_133; case 44: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)(a2 >> 3); HIDWORD(v733) = 836 * (a2 >> 3); if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) ) goto LABEL_1056; pActors[a2 >> 3].pActorBuffs[10].Apply( pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); v706 = 0; v705 = 0; v704 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v44 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v44 *= 8; LOBYTE(v44) = v44 | OBJECT_Player; v38 = (signed int)v726; a1.field_58_pid = v44; a1.uSoundID = LOWORD(v3->field_10); a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733)); v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733)); a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733)); v46 = 8 * (int)v726; a1.vPosition.y = v45; LOBYTE(v46) = 8 * (char)v726 | OBJECT_Actor; a1.field_5C = v46; v42 = a1.Create(0, 0, 0, 0); v43 = &v704; LABEL_133: v670 = (Vec3_int_ *)v43; v47 = v38; goto LABEL_139; case 79: if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor) goto play_sound_and_continue; v730 = a2 >> 3; v693 = 0; HIDWORD(v733) = (int)&pActors[a2 >> 3]; v692 = 0; v691 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = *(short *)(HIDWORD(v733) + 142); a1.vPosition.y = *(short *)(HIDWORD(v733) + 144); v48 = *(short *)(HIDWORD(v733) + 138); a1.vPosition.z = *(short *)(HIDWORD(v733) + 138); a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48); a1.uSpriteFrameID = 0; v49 = 8 * v3->uPlayerID; LOBYTE(v49) = v49 | OBJECT_Player; a1.field_58_pid = v49; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); LOWORD(v49) = LOWORD(v3->field_10); LOBYTE(a1.uAttributes) |= 0x80u; a1.uSoundID = v49; v726 = (Player *)a1.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v47 = v730; v670 = (Vec3_int_ *)&v691; v42 = (signed int)v726; LABEL_139: DamageMonsterFromParty(8 * v42 | 2, v47, v670); goto LABEL_1056; case SPELL_FIRE_FIRE_BOLT: case 6: case 11: case 18: case 26: case 32: case 34: case 37: case 57: case 65: case 70: case 78: case 97: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v50 = 8 * v3->uPlayerID; LOBYTE(v50) = v50 | OBJECT_Player; a1.field_58_pid = v50; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; if ( v3->spellnum == 18 ) LOBYTE(a1.uAttributes) |= 0x40u; goto LABEL_156; case 29: case 39: case 76: case 90: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; a1.vPosition.y = pParty->vPosition.y; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v660 = pParty->vPosition.y; goto LABEL_153; case 87: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( pPlayer->CanCastSpell(uRequiredMana) ) goto LABEL_152; goto play_sound_and_continue; case 81: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( !a2 || (a2 & 7) != OBJECT_Actor || (v730 = a2 >> 3, v721 = (int)&pActors[a2 >> 3], !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) ) goto LABEL_1056; Actor::AI_Stand(v730, 4u, 0x80u, 0); v726 = (Player *)(23040 * v2); v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); v55 = v721; ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); *(char *)(v55 + 38) |= 8u; *(short *)(v55 + 148) = 0; v672 = 0; *(short *)(v55 + 150) = 0; v661 = (Actor *)v55; goto LABEL_165; case 35: if ( v12 == 2 ) { v57 = 300 * v2; } else { if ( v12 == 3 ) { amount = 4; v57 = 300 * v2; goto LABEL_174; } if ( v12 == 4 ) { v57 = 300 * v2; amount = 8; goto LABEL_174; } v57 = 180 * v2; } amount = 2; LABEL_174: LODWORD(v733) = v57; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( (a2 & 7) != OBJECT_Actor || (v721 = 836 * (a2 >> 3), LODWORD(v718) = (int)&pActors[a2 >> 3], !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u)) ) goto LABEL_1056; v726 = (Player *)(23040 * v2); v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); v59 = v721; //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( pActors[a2 >> 3].pActorBuffs[7].Apply( pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0); *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; v672 = 0; v661 = (Actor *)LODWORD(v718); goto LABEL_165; case 60: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v730 = 836 * (a2 >> 3); if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) ) goto LABEL_1056; LODWORD(v733) = 300 * v2; if ( v731 == 2 ) { LODWORD(v733) = 600 * v2; } else { if ( v731 == 3 ) LODWORD(v733) = 29030400; } //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); pActors[a2 >> 3].pActorBuffs[9].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); pActors[a2 >> 3].pActorBuffs[12].Reset(); v726 = (Player *)((int)v733 << 7); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( pActors[a2 >> 3].pActorBuffs[1].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = a2 >> 3; goto LABEL_1086; case 92: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v62 = 8 * v3->uPlayerID; LOBYTE(v62) = v62 | OBJECT_Player; a1.field_58_pid = v62; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); a1.field_50 = v731; a1.field_48 = 3; a1.field_4C = 300 * v2; goto LABEL_154; case 4: v63 = v12 - 1; if ( !v63 ) { amount = 10; goto LABEL_195; } v64 = v63 - 1; if ( !v64 ) { amount = 11; goto LABEL_195; } v65 = v64 - 1; if ( !v65 ) { amount = 12; LABEL_195: LODWORD(v733) = 3600 * v2; goto LABEL_196; } if ( v65 == 1 ) { LODWORD(v733) = 0; amount = 12; } LABEL_196: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 ) { if (!v730c->Broken()) { if (!v730c->uSpecEnchantmentType) { if (!v730c->uEnchantmentType) { v68 = BYTE4(v726->pConditions[3]); if ( !v68 || v68 == 1 || v68 == 2 ) { if ( !pItemsTable->IsMaterialNonCommon(v730c) ) { v69 = v730c; v14 = v731 == 4; *(int *)(v730 + 12) = amount; if ( !v14 ) { v726 = (Player *)((int)v733 << 7); *(_QWORD *)(v69 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); *(int *)(v69 + 20) |= 8u; } *(int *)(v69 + 20) |= 0x10u; LABEL_1055: dword_50C9A8 = 256; LABEL_1056: LODWORD(v727) = 1; play_sound_and_continue: if ( v3->field_8 & 0x20 ) { LABEL_1162: if ( v727 != 0.0 ) pAudioPlayer->PlaySound( (SoundID)word_4EE088_sound_ids[v3->spellnum], 0, 0, -1, 0, v3->field_10, 0, 0); } else { if ( sRecoveryTime < 0 ) sRecoveryTime = 0; if ( pParty->bTurnBasedModeOn ) { v645 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime; pPlayer->SetRecoveryTime(v645); if ( !some_active_character ) pTurnEngine->_40471C(); } else { pPlayer->SetRecoveryTime( (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } if ( v727 != 0.0 ) { pPlayer->PlaySound(SPEECH_49, 0); goto LABEL_1162; } } v3->spellnum = 0; //v1 = 0; LABEL_1165: v2 = v723; goto LABEL_1166; } } } } } } dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; case SPELL_BODY_REGENERATION: v70 = v12 - 1; LODWORD(v733) = 3600 * v2; if ( v70 && (v71 = v70 - 1) != 0 ) { v72 = v71 - 1; if ( v72 ) { if ( v72 == 1 ) amount = 10; } else { amount = 3; } } else { amount = 1; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); goto LABEL_1056; case SPELL_FIRE_PROTECTION_FROM_FIRE: case SPELL_AIR_PROTECTION_FROM_AIR: case SPELL_WATER_PROTECTION_FROM_WATER: case SPELL_EARTH_PROTECTION_FROM_EARTH: case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: v76 = v12 - 1; LODWORD(v733) = 3600 * v2; if ( v76 ) { v77 = v76 - 1; if ( v77 ) { v78 = v77 - 1; if ( v78 ) { if ( v78 != 1 ) goto LABEL_232; v79 = 4 * v2; } else { v79 = 3 * v2; } } else { v79 = 2 * v2; } amount = v79; } else { amount = v2; } LABEL_232: //v80 = v3->spellnum; switch (v3->spellnum) { case SPELL_FIRE_PROTECTION_FROM_FIRE: LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; break; case SPELL_AIR_PROTECTION_FROM_AIR: LODWORD(v725) = PARTY_BUFF_RESIST_AIR; break; case SPELL_WATER_PROTECTION_FROM_WATER: LODWORD(v725) = PARTY_BUFF_RESIST_WATER; break; case SPELL_EARTH_PROTECTION_FROM_EARTH: LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; break; case SPELL_MIND_PROTECTION_FROM_MIND: LODWORD(v725) = PARTY_BUFF_RESIST_MIND; break; case SPELL_BODY_PROTECTION_FROM_BODY: LODWORD(v725) = PARTY_BUFF_RESIST_BODY; break; default: assert(false); goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v90 = (double)(signed int)v733 * 4.2666669; pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); LODWORD(v727) = 1; goto play_sound_and_continue; case SPELL_FIRE_HASTE: if ( v12 <= 0 ) goto LABEL_254; if ( v12 <= 2 ) { v91 = 60 * (v2 + 60); } else { if ( v12 == 3 ) { v91 = 180 * (v2 + 20); } else { if ( v12 != 4 ) goto LABEL_254; v91 = 240 * (v2 + 15); } } LODWORD(v733) = v91; LABEL_254: if ( pPlayer->CanCastSpell(uRequiredMana) ) { v92 = pParty->pPlayers;//[0].pConditions[1]; LODWORD(v727) = 1; do { if ( v92->pConditions ) LODWORD(v727) = 0; ++v92; } while ( v92 <= &pParty->pPlayers[3] ); if (LODWORD(v727)) { v726 = (Player *)((int)v733 << 7); pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); } } goto play_sound_and_continue; case SPELL_SPIRIT_BLESS: v101 = v12 - 1; if ( v101 && (v102 = v101 - 1) != 0 ) { v103 = v102 - 1; if ( v103 ) { if ( v103 != 1 ) goto LABEL_269; v104 = 3600 * (v2 + 1); } else { v104 = 900 * (v2 + 4); } } else { v104 = 300 * (v2 + 12); } LODWORD(v733) = v104; LABEL_269: amount = v2 + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( v731 == 1 ) { v108 = v3->uPlayerID_2; v109 = v3->spellnum; v110 = pGame->GetStru6(); pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536); //v668 = 0; v716 = v111; //v658 = v111; //v653 = amount; v726 = (Player *)((int)v733 << 7); //v651 = 1; //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; //LABEL_103: //HIDWORD(v650) = HIDWORD(v28); //LABEL_104: //LODWORD(v650) = v28; pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); goto LABEL_1056; } v105 = 0; v726 = (Player *)((int)v733 << 7); v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++v730b; ++v105; } while ( v730b <= &pParty->pPlayers[3] ); goto LABEL_1056; case 52: if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor) { v730 = a2 >> 3; v112 = &pActors[a2 >> 3]; v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); v721 = abs(v112->vPosition.y - pParty->vPosition.y); v113 = abs(v112->vPosition.x - pParty->vPosition.x); _this = (ItemGen *)v113; v114 = v721; v115 = (unsigned int)v726; if ( v113 < v721 ) { v116 = v113; v113 = v721; v114 = v116; } if ( v113 < (signed int)v726 ) { v117 = v113; v113 = (int)v726; v115 = v117; } if ( v114 < (signed int)v115 ) { v118 = v115; v115 = v114; v114 = v118; } _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); if ( (double)(signed int)this <= 307.2 ) { v703 = 0; v702 = 0; v701 = 0; a1.stru_24.Reset(); v119 = HIDWORD(v733); a1.field_48 = *(int *)HIDWORD(v733); a1.field_4C = v723; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v120 = 8 * *(short *)(v119 + 2); LOBYTE(v120) = v120 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; a1.field_58_pid = v120; a1.uFacing = 0; a1.uSoundID = *(short *)(v119 + 16); a1.vPosition.x = v112->vPosition.x; a1.vPosition.y = v112->vPosition.y; v726 = (Player *)v112->uActorHeight; v121 = 8 * a2; a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548); LOBYTE(v121) = 8 * a2 | 3; a1.field_5C = v121; v122 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701); LODWORD(v727) = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); *(int *)HIDWORD(v733) = 0; } v3 = (stru277 *)HIDWORD(v733); } goto play_sound_and_continue; case SPELL_AIR_SHIELD: case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: v123 = v12 - 1; if ( v123 && (v124 = v123 - 1) != 0 ) { v125 = v124 - 1; if ( v125 ) { if ( v125 != 1 ) goto LABEL_296; v126 = 3600 * (v2 + 1); } else { v126 = 900 * (v2 + 4); } } else { v126 = 300 * (v2 + 12); } LODWORD(v733) = v126; LABEL_296: v127 = v3->spellnum; if ( v127 == 17 ) { amount = 0; LODWORD(v725) = 14; } else { if ( v127 == 38 ) { LODWORD(v725) = 15; amount = v2 + 5; } else { if ( v127 != 51 ) goto LABEL_1166; LODWORD(v725) = 9; amount = v2 + 5; } } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v726 = (Player *)((int)v733 << 7); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); LODWORD(v727) = v83; goto play_sound_and_continue; case SPELL_FIRE_IMMOLATION: v138 = v12 - 2; if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) v140 = 600 * v2; else v140 = 60 * v2; LODWORD(v733) = v140; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v726 = (Player *)((int)v733 << 7); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); goto LABEL_1056; case 9: v149 = v12 - 1; if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) { if ( v151 == 1 ) _this = (ItemGen *)20; } else { _this = (ItemGen *)16; } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; LODWORD(v725) = a2 & 7; if ( (a2 & 7) == OBJECT_Actor) { v152 = a2 >> 3; uRequiredMana = pActors[v152].vPosition.x; v153 = pActors[v152].vPosition.y; v154 = pActors[v152].vPosition.z; LODWORD(v727) = v153; } else { v155 = stru_5C6E00->Cos(pParty->sRotationY); uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); v156 = stru_5C6E00->Sin(pParty->sRotationY); LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); v154 = pParty->vPosition.z; } HIDWORD(v733) = v154; v713 = v154 + 2500; v721 = 0; LODWORD(v718) = 0; if ( (signed int)this > 0 ) { *(float *)&y = (double)SHIDWORD(v733); *(float *)&v732 = (double)v713; v730 = LODWORD(v725) == 3 ? a2 : 0; v726 = (Player *)this; do { v157 = rand(); v158 = (double)SLODWORD(v718); v718 = v158; v159 = (double)v721; *(float *)&v721 = v159; a2 = v157 % 1000; *((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732; v725 = v159 * v159; *(float *)&_this = v158 * v158; if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) { LODWORD(v687) = 0; HIDWORD(v687) = 0; } else { x = (signed __int64)sqrt(*(float *)&_this + v725); v687 = __PAIR__( stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); } a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = uRequiredMana; a1.vPosition.y = LODWORD(v727); a1.uSectorID = 0; a1.vPosition.z = a2 + v713; a1.uSpriteFrameID = 0; a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; a1.field_5C = v730; a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); a1.uFacing = v687; a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v718) = rand() % 1024 - 512; v160 = rand(); v14 = v726 == (Player *)1; v726 = (Player *)((char *)v726 - 1); v721 = (unsigned __int64)(v160 % 1024) - 512; } while ( !v14 ); } goto LABEL_1056; case 10: //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); v700.z = 0; v700.y = 0; v700.x = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v161 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v161 *= 8; LOBYTE(v161) = v161 | OBJECT_Player; a1.field_58_pid = v161; a1.uSoundID = LOWORD(v3->field_10); a2 = 0; if ( (signed int)v726 > 0 ) { do { v162 = dword_50BF30[a2]; a1.vPosition.x = pActors[v162].vPosition.x; a1.vPosition.y = pActors[v162].vPosition.y; v732 = pActors[v162].uActorHeight; a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v163 = 8 * dword_50BF30[a2]; LOBYTE(v163) = v163 | OBJECT_Actor; a1.field_5C = v163; v164 = a1.Create(0, 0, 0, 0); v165 = a2; DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700); pGame->GetStru6()->_4A81CA(&a1); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); a2 = v165 + 1; } while ( v165 + 1 < (signed int)v726 ); } goto LABEL_1056; case SPELL_AIR_WIZARD_EYE: LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v168 = 0; do { v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536); v716 = v169; } while ( v168 < 4 ); v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); goto LABEL_1056; case SPELL_AIR_FEATHER_FALL: v170 = v12 - 1; if ( !v170 ) { v173 = 300 * v2; goto LABEL_353; } v171 = v170 - 1; if ( !v171 ) { v173 = 600 * v2; goto LABEL_353; } v172 = v171 - 1; if ( !v172 || v172 == 1 ) { v173 = 3600 * v2; LABEL_353: LODWORD(v733) = v173; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v174 = 0; do pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); while ( v174 < 4 ); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = v83; goto play_sound_and_continue; case SPELL_AIR_SPARKS: v184 = v12 - 1; if ( v184 ) { v185 = v184 - 1; if ( v185 ) { v186 = v185 - 1; if ( v186 ) { if ( v186 == 1 ) amount = 9; } else { amount = 7; } } else { amount = 5; } } else { amount = 3; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v187 = 8 * v3->uPlayerID; LOBYTE(v187) = v187 | OBJECT_Player; a1.field_58_pid = v187; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v188 = (signed int)v726 / -2; v189 = (signed int)v726 / 2; while ( v188 <= v189 ) { a1.uFacing = v188 + LOWORD(v715.uYawAngle); if ( a1.Create( (signed __int16)(v188 + LOWORD(v715.uYawAngle)), v715.uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v188 += v732; } goto LABEL_1056; case 16: if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto play_sound_and_continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v191 = 0; do pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); while ( v191 < 4 ); BYTE1(pParty->uFlags) |= 1u; pParty->uFallSpeed = 1000; goto LABEL_1056; case SPELL_AIR_INVISIBILITY: v192 = v12 - 1; if ( !v192 ) { amount = v2; goto LABEL_391; } v193 = v192 - 1; if ( !v193 ) { v196 = 2 * v2; LABEL_389: amount = v196; LABEL_391: v195 = 600 * v2; goto LABEL_392; } v194 = v193 - 1; if ( !v194 ) { v196 = 3 * v2; goto LABEL_389; } if ( v194 != 1 ) goto LABEL_393; amount = 4 * v2; v195 = 3600 * v2; LABEL_392: LODWORD(v733) = v195; LABEL_393: if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = v83; } goto play_sound_and_continue; case 21: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto play_sound_and_continue; } if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto play_sound_and_continue; } LODWORD(v733) = 3600 * v2; if ( v731 == 2 || v731 == 3 || (amount = 0, v731 != 4) ) amount = 1; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v205 = 0; do pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); while ( v205 < 4 ); v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); v207 = v3->uPlayerID + 1; v716 = v206; v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); goto LABEL_1056; case 22: //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v208 = a2 & 7; LODWORD(v725) = a2 & 7; if ( v208 == 3 ) { v209 = a2 >> 3; LODWORD(v718) = pActors[v209].vPosition.x; v210 = pActors[v209].vPosition.y; v211 = pActors[v209].vPosition.z; v713 = v210; } else { v212 = stru_5C6E00->Cos(pParty->sRotationY); LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); v213 = stru_5C6E00->Sin(pParty->sRotationY); v214 = sub_42EBBE(2048, v213); v211 = pParty->vPosition.z; v713 = pParty->vPosition.y + v214; v208 = LODWORD(v725); } v726 = (Player *)v211; HIDWORD(v733) = 0; *(float *)&v732 = (double)v211; LODWORD(v725) = v211 + 2500; v721 = 0; *(float *)&y = (double)(v211 + 2500); v730 = v208 == 3 ? a2 : 0; a2 = 20; do { v215 = rand(); v216 = (double)v721; v727 = v216; v217 = (double)SHIDWORD(v733); *(float *)&uRequiredMana = v217; _this = (ItemGen *)(v215 % 1000); *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; *(float *)&v721 = v217 * v217; *(float *)&v726 = v216 * v216; if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 ) { LODWORD(v685) = 0; HIDWORD(v685) = 0; } else { v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721); v685 = __PAIR__( stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana)); } a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = LODWORD(v718); a1.vPosition.y = v713; a1.uSectorID = 0; a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); a1.uSpriteFrameID = 0; a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; a1.field_5C = v730; a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); a1.uFacing = v685; a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v721 = rand() % 1024 - 512; v218 = rand(); v14 = a2-- == 1; HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512; } while ( !v14 ); goto LABEL_1056; case 23: v219 = v12 - 2; if ( v219 ) { v220 = v219 - 1; if ( v220 ) { if ( v220 == 1 ) { amount = 0; goto LABEL_433; } v221 = 180 * v2; } else { v221 = 86400 * v2; } } else { v221 = 3600 * v2; } amount = v221; LABEL_433: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v222 = (char *)pParty->pPlayers; HIDWORD(v733) = (int)(char *)&pParty + 2508; break; case 24: v224 = v12 - 2; if ( v224 ) { v225 = v224 - 1; if ( v225 ) { if ( v225 == 1 ) amount = 7; else amount = 1; } else { amount = 5; } } else { amount = 3; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; if ( amount == 1 ) { LABEL_152: a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_50 = v731; a1.field_4C = v2; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; LABEL_153: a1.uAttributes = 0; a1.vPosition.x = pParty->vPosition.x; a1.vPosition.z = v51; v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); a1.uSpriteFrameID = 0; a1.uSectorID = v52; v53 = 8 * v3->uPlayerID; LOBYTE(v53) = v53 | OBJECT_Player; a1.field_58_pid = v53; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); a1.uSoundID = LOWORD(v3->field_10); LABEL_154: if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; LABEL_156: v669 = v3->uPlayerID + 1; v36 = v715.uYawAngle; v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v654 = v715.uPitchAngle; LABEL_157: if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } else { v732 = SHIDWORD(v733) / (amount - 1); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v226 = 8 * v3->uPlayerID; LOBYTE(v226) = v226 | OBJECT_Player; a1.field_58_pid = v226; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v227 = SHIDWORD(v733) / -2; y = (char *)(SHIDWORD(v733) / 2); if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 ) { v228 = v715.uYawAngle; do { a1.uFacing = v227 + v228; if ( a1.Create( v227 + v228, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v227 += v732; } while ( v227 <= (signed int)y ); } } goto LABEL_1056; case 27: if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto play_sound_and_continue; } if ( v731 == 2 || v731 != 3 && v731 != 4 ) v229 = 600 * v2; else v229 = 3600 * v2; LODWORD(v733) = v229; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v239 = v3->uPlayerID + 1; v732 = v229 << 7; pParty->pPartyBuffs[18].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), v731, amount, v716, v239); if ( v731 == 4 ) pParty->pPartyBuffs[18].uFlags = 1; LODWORD(v727) = 1; goto play_sound_and_continue; case 28: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; y = v240; if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) { dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( v731 == 1 || v731 == 2 ) { v241 = (double)v723 * 0.0099999998 + 0.5; } else { if ( v731 == 3 ) { v241 = (double)v723 * 0.0099999998 + 0.69999999; } else { if ( v731 != 4 ) { v241 = 0.0; goto LABEL_484; } v241 = (double)v723 * 0.0099999998 + 0.80000001; } } if ( v241 > 1.0 ) v241 = 1.0; LABEL_484: v732 = (unsigned __int8)v240[25]; v242 = (signed __int64)((double)v732 * v241); v243 = y; y[25] = v242; *((int *)v243 + 4) = (unsigned __int8)v242; if ( (unsigned __int8)v242 <= 0 ) { *(int *)v243 = 0; dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v3->spellnum = 0; goto LABEL_1165; } *((int *)v243 + 5) |= 0x40u; goto LABEL_1055; case 30: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; uRequiredMana = 0; HIDWORD(v733) = 10 * v2; v730 = 1; v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; v726 = &pParty->pPlayers[v3->uPlayerID_2]; if ( v731 == 1 ) { v245 = (int)&v244[36 * a2 + 532]; v309 = (char *)&pItemsTable->pItems[*(int *)v245].pIconName; v311 = __OFSUB__(*(int *)v245, 134); v14 = *(int *)v245 == 134; v310 = *(int *)v245 - 134 < 0; LODWORD(v725) = (int)(char *)&pItemsTable + 48 * *(int *)v245 + 4; if ( (unsigned __int8)(v310 ^ v311) | v14 ) { if ( *(int *)&v244[36 * a2 + 544] == 0 ) { if ( *(int *)&v244[36 * a2 + 536] == 0 ) { if ( *(int *)&v244[36 * a2 + 540] == 0 ) { v312 = v309[28]; if ( v312 ) { if ( v312 != 1 ) { if ( v312 != 2 ) { _this = (ItemGen *)&v244[36 * a2 + 552]; if ( !(v244[36 * a2 + 552] & 2) ) { if ( ((ItemGen *)v245)->GetValue() < 0x1C2 ) { uRequiredMana = 1; v730 = 0; } if ( rand() % 100 >= SHIDWORD(v733) ) uRequiredMana = 1; if (!uRequiredMana) { v313 = *(char *)(LODWORD(v725) + 28); if ( v313 == 3 | v313 == 4 | v313 == 5 | v313 == 6 | v313 == 7 | v313 == 8 | v313 == 9 | v313 == 10 | v313 == 11 ) { v314 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; *(int *)(v245 + 4) = 0; for ( j = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; ; j += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1] ) { ++*(int *)(v245 + 4); if ( j >= v314 ) break; } v254 = rand(); v255 = 10;//pItemsTable->field_116D8[17]; v256 = 10;//pItemsTable->field_116D8[16]; LABEL_611: *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); LABEL_612: _this->uItemID |= 0x20u; goto LABEL_1055; } goto LABEL_615; } LABEL_613: v316 = _this->uItemID; if ( !(BYTE1(v316) & 2) ) { LOBYTE(v316) = v316 | 2; _this->uItemID = v316; } } } } } } } } } LABEL_616: if ( LODWORD(v727) == 0 ) { v317 = pGlobalTXT_LocalizationStrings[428]; if ( v730 == 0 ) v317 = pGlobalTXT_LocalizationStrings[585]; ShowStatusBarString(v317, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v318 = v726; v3->spellnum = 0; v318->PlaySound(SPEECH_43, 0); } goto play_sound_and_continue; } if ( v731 != 2 ) { if ( v731 == 3 ) { v245 = (int)&v244[36 * a2 + 532]; v269 = *(int *)v245; if ( *(int *)v245 > 134 || *(int *)(v245 + 12) != 0 || *(int *)(v245 + 4) != 0 || *(int *)(v245 + 8) != 0 || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) ) goto LABEL_616; v270 = (char *)&pItemsTable->pItems[v269].pIconName; LODWORD(v725) = (int)v270; v271 = v270[28]; if ( v271 && v271 != 1 && v271 != 2 ) v272 = ((ItemGen *)v245)->GetValue() < 0x1C2; else v272 = ((ItemGen *)v245)->GetValue() < 0xFA; if ( v272 ) { uRequiredMana = 1; v730 = 0; } if ( rand() % 100 >= SHIDWORD(v733) ) uRequiredMana = 1; if (uRequiredMana) goto LABEL_613; v273 = v725; v274 = *(char *)(LODWORD(v725) + 28); if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 ) { if ( rand() % 100 < 80 && !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) ) { v275 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; *(int *)(v245 + 4) = 0; for ( k = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; ; k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1] ) { ++*(int *)(v245 + 4); if ( k >= v275 ) break; } v254 = rand(); v255 = 10;//pItemsTable->field_116D8[19]; v256 = 10;//pItemsTable->field_116D8[18]; goto LABEL_611; } v277 = pItemsTable->pSpecialEnchantments_count; v278 = 0; v725 = 0.0; HIDWORD(v733) = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { v730 = (int)&v679; do { v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pBonusStatement); if ( !v279 || v279 == 1 ) { v280 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4] + v278 * 28); LODWORD(v725) += v280; if ( v280 ) { v281 = v730; v730 += 4; *(int *)v281 = HIDWORD(v733); } } ++HIDWORD(v733); ++v278; } while ( SHIDWORD(v733) < v277 ); } v282 = rand() % SLODWORD(v725); v283 = v679; *(int *)(v245 + 12) = v679; v284 = pItemsTable->pSpecialEnchantments[v283].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; v285 = v282 + 1; if ( v284 < v285 ) { for ( l = &v679; ; l = (int *)v732 ) { v287 = (int)(l + 1); v732 = v287; v288 = *(int *)v287; *(int *)(v245 + 12) = v288; v284 += pItemsTable->pSpecialEnchantments[v288].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; if ( v284 >= v285 ) break; } } goto LABEL_525; } } else { if ( v731 != 4 || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) || v726->pInventoryItems[a2].uSpecEnchantmentType != 0 || v726->pInventoryItems[a2].uEnchantmentType != 0 || v726->pInventoryItems[a2]._bonus_strength != 0 || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) ) goto LABEL_616; v247 = (char *)&pItemsTable->pItems[v246].pIconName; LODWORD(v725) = (int)v247; v248 = v247[28]; if ( v248 && v248 != 1 && v248 != 2 ) v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2; else v249 = v726->pInventoryItems[a2].GetValue() < 0xFA; if ( v249 ) { uRequiredMana = 1; v730 = 0; } if ( rand() % 100 >= SHIDWORD(v733) ) uRequiredMana = 1; if (uRequiredMana) goto LABEL_613; v250 = v725; v251 = *(char *)(LODWORD(v725) + 28); if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 ) { if ( rand() % 100 < 80 && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) ) { v252 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; *(int *)(v245 + 4) = 0; for ( m = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; ; m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1] ) { ++*(int *)(v245 + 4); if ( m >= v252 ) break; } v254 = rand(); v255 = 10;// pItemsTable->field_116D8[21]; v256 = 10;//pItemsTable->field_116D8[20]; goto LABEL_611; } v257 = pItemsTable->pSpecialEnchantments_count; v258 = 0; v725 = 0.0; HIDWORD(v733) = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { v730 = (int)&v679; do { v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); if ( !v259 || v259 == 1 ) { v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4] + v258 * 28); LODWORD(v725) += v260; if ( v260 ) { v261 = v730; v730 += 4; *(int *)v261 = HIDWORD(v733); } } ++HIDWORD(v733); ++v258; } while ( SHIDWORD(v733) < v257 ); } v262 = rand() % SLODWORD(v725); v263 = v679; *(int *)(v245 + 12) = v679; v264 = pItemsTable->pSpecialEnchantments[v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; v265 = v262 + 1; if ( v264 < v265 ) { for ( ii = &v679; ; ii = (int *)v732 ) { v267 = (int)(ii + 1); v732 = v267; v268 = *(int *)v267; *(int *)(v245 + 12) = v268; v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; if ( v264 >= v265 ) break; } } LABEL_525: ++*(int *)(v245 + 12); goto LABEL_612; } } LABEL_615: //v1 = 0; goto LABEL_616; } v289 = (ItemGen *)&v244[36 * a2 + 532]; _this = v289; v290 = v289->uItemID; LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4; if ( v290 > 134 || _this->uSpecEnchantmentType != 0 || _this->uEnchantmentType != 0 || _this->_bonus_strength != 0 || (v291 = pItemsTable->pItems[v290].uEquipType) == 0 || v291 == 1 || v291 == 2 || _this->Broken()) goto LABEL_616; if ( _this->GetValue() < 0x1C2 ) uRequiredMana = 1; if ( rand() % 100 >= SHIDWORD(v733) ) uRequiredMana = 1; if ( uRequiredMana != 0 ) { dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v292 = *(char *)(LODWORD(v725) + 28); if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) ) { v2 = v723; //v1 = 0; dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( rand() % 100 >= 80 ) { v297 = pItemsTable->pSpecialEnchantments_count; v294 = _this; v298 = 0; v725 = 0.0; HIDWORD(v733) = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { v730 = (int)&v679; do { v299 = LOBYTE(pItemsTable->pSpecialEnchantments[v298 + 1].pBonusStatement); if ( !v299 || v299 == 1 ) { v300 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4] + v298 * 28); LODWORD(v725) += v300; if ( v300 ) { v301 = v730; v730 += 4; *(int *)v301 = HIDWORD(v733); } } ++HIDWORD(v733); ++v298; } while ( SHIDWORD(v733) < v297 ); } v302 = rand() % SLODWORD(v725); v303 = v679; v294->uSpecEnchantmentType = v679; v304 = pItemsTable->pSpecialEnchantments[v303].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; v305 = v302 + 1; if ( v304 < v305 ) { for ( jj = &v679; ; jj = (int *)v732 ) { v307 = (int)(jj + 1); v732 = v307; v308 = *(int *)v307; v294->uSpecEnchantmentType = v308; v304 += pItemsTable->pSpecialEnchantments[v308].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; if ( v304 >= v305 ) break; } } ++v294->uSpecEnchantmentType; } else { v293 = rand(); v294 = _this; v295 = v293 % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; _this->uEnchantmentType = 0; for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v294->uItemID].uEquipType + 1]; ; kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v294->uItemID].uEquipType + 1] ) { ++v294->uEnchantmentType; if ( kk >= v295 ) break; } v294->_bonus_strength = 10//pItemsTable->field_116D8[18] + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1); } v294->uAttributes |= 0x20u; goto LABEL_1055; case SPELL_WATER_TOWN_PORTAL: amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) goto play_sound_and_continue; if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } town_portal_caster_id = LOBYTE(v3->uPlayerID); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); goto LABEL_1056; case 33: LODWORD(v733) = 604800 * v2; if ( !_strcmpi(pCurrentMapName, "d05.blv") ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v319 = uRequiredMana; if ( pPlayer->sMana >= (signed int)uRequiredMana ) { pEventTimer->Pause(); pMessageQueue_50CBD0->AddMessage(UIMSG_B1, 0, 0); qword_506350 = (signed int)v733; _506348_current_lloyd_playerid = v3->uPlayerID; ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; dword_50633C = v3->field_10; dword_506338 = v3->spellnum; LOBYTE(v3->field_8) |= 0x20u; } goto play_sound_and_continue; case 40: v320 = v12 - 2; if ( !v320 ) goto LABEL_632; v321 = v320 - 1; if ( v321 ) { if ( v321 == 1 ) goto LABEL_634; LABEL_632: v322 = 3600 * v2; } else { v322 = 86400 * v2; } amount = v322; LABEL_634: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; if ( !pParty->pPlayers[v323].pConditions[15] ) goto LABEL_1056; if ( v731 == 4 ) goto LABEL_637; v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 15; goto LABEL_640; case 41: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; v326 = 8 * v3->uPlayerID; LOBYTE(v326) = v326 | OBJECT_Player; a1.field_58_pid = v326; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(pParty->sRotationY); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v669 = v3->uPlayerID + 1; v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v654 = pParty->sRotationX; goto LABEL_125; case 43: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.uType = 4090; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v327 = 8 * v3->uPlayerID; LOBYTE(v327) = v327 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; a1.field_58_pid = v327; a1.field_5C = a2; a1.uFacing = LOWORD(pParty->sRotationY); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; v669 = 0; v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; LABEL_124: v654 = v35; LABEL_125: v36 = pParty->sRotationY; goto LABEL_157; case SPELL_SPIRIT_DETECT_LIFE: v328 = v12 - 2; if ( v328 ) { v329 = v328 - 1; if ( v329 && v329 != 1 ) v330 = 600 * v2; else v330 = 3600 * v2; } else { v330 = 1800 * v2; } LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = v83; goto play_sound_and_continue; case SPELL_SPIRIT_FATE: LODWORD(v733) = 300; v339 = v12 - 2; if ( v339 ) { v340 = v339 - 1; if ( v340 ) { if ( v340 != 1 ) { amount = v2; goto LABEL_667; } v341 = 6 * v2; } else { v341 = 4 * v2; } } else { v341 = 2 * v2; } amount = v341; LABEL_667: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v342 = v3->spell_target_pid; if ( v342 == 0 ) { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); goto LABEL_1056; } if ( (v342 & 7) == OBJECT_Actor) { v343 = v342 >> 3; HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0); BYTE2(pActors[v343].uAttributes) |= 8u; v672 = 0; v661 = &pActors[v343]; LABEL_165: pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); } goto LABEL_1056; case 49: v348 = v12 - 2; if ( !v348 ) goto LABEL_677; v349 = v348 - 1; if ( v349 ) { if ( v349 == 1 ) { amount = 0; goto LABEL_679; } LABEL_677: v350 = 3600 * v2; } else { v350 = 86400 * v2; } amount = v350; LABEL_679: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v351 = &pParty->pPlayers[v3->uPlayerID_2]; if ( !v351->pConditions[0] ) goto LABEL_1056; if ( v731 == 4 ) { LODWORD(v351->pConditions[0]) = 0; HIDWORD(v351->pConditions[0]) = 0; goto LABEL_904; } v732 = amount << 7; v351->DiscardConditionIfLastsLongerThan( 0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) goto LABEL_1056; v674 = v3->uPlayerID_2; goto LABEL_685; case SPELL_SPIRIT_PRESERVATION: v354 = v12 - 2; if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) v356 = 900 * (v2 + 4); else v356 = 300 * (v2 + 12); LODWORD(v733) = v356; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( v731 == 1 || v731 == 2 ) { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v732 = (int)v733 << 7; pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); goto LABEL_1056; } a2 = 0; v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); } while ( v357 <= &pParty->pPlayers[3] ); goto LABEL_1056; case 48: v364 = v12 - 2; if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 ) v366 = 60 * (v2 + 3); else v366 = 300 * v2 + 180; LODWORD(v733) = v366; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++a1.uType; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v368 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v368 *= 8; LOBYTE(v368) = v368 | OBJECT_Player; a1.field_58_pid = v368; a1.uSoundID = LOWORD(v3->field_10); for ( a2 = 0; a2 < (signed int)v726; ++a2 ) { v369 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { a1.vPosition.x = v369->vPosition.x; a1.vPosition.y = v369->vPosition.y; v732 = v369->uActorHeight; a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v370 = 8 * dword_50BF30[a2]; LOBYTE(v370) = v370 | OBJECT_Actor; a1.field_5C = v370; a1.Create(0, 0, 0, 0); v732 = (int)v733 << 7; v369->pActorBuffs[4].Apply( pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); } } goto LABEL_1056; case 53: v371 = v12 - 2; if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536); v373 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) goto LABEL_1056; v14 = v731 == 4; pParty->pPlayers[v373].sHealth = 1; if ( v14 ) { v374 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; v376 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; } else { v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } v377 = &pParty->pPlayers[v3->uPlayerID_2]; goto LABEL_720; case 54: v378 = v12 - 2; if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 ) v380 = 4 * v2; else v380 = 3 * v2; amount = v380; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v381 = 0; HIDWORD(v733) = amount; v730 = 0; v382 = 1; do { v383 = pPlayers[v382]; if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) v682[v381++] = v382; ++v382; } while ( v382 <= 4 ); v384 = 0; v730 = v381; if ( v381 > 0 ) { do HIDWORD(v733) += pPlayers[v682[v384++]]->sHealth; while ( v384 < v381 ); } v732 = (signed __int64)((double)SHIDWORD(v733) / (double)v730); HIDWORD(v733) = 0; if ( v381 > 0 ) { do { v385 = 4 * v682[HIDWORD(v733)] + 10965188; pPlayers[v682[HIDWORD(v733)]]->sHealth = v732; v726 = *(Player **)v385; v386 = v726->GetMaxHealth(); if ( v726->sHealth > v386 ) *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth(); v387 = *(Player **)v385; if ( v387->sHealth > 0 ) { LODWORD(v387->pConditions[13]) = 0; HIDWORD(v387->pConditions[13]) = 0; } v388 = HIDWORD(v733); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1); HIDWORD(v733) = v388 + 1; } while ( v388 + 1 < v730 ); } goto LABEL_1056; case 55: v392 = v12 - 1; if ( !v392 ) { v395 = 180 * v2; goto LABEL_750; } v393 = v392 - 1; if ( !v393 ) { v395 = 10800 * v2; goto LABEL_750; } v394 = v393 - 1; if ( !v394 ) { v395 = 259200 * v2; LABEL_750: amount = v395; goto LABEL_751; } if ( v394 == 1 ) amount = 0; LABEL_751: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v396 = v3->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) { if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { v397 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; v398 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; v399 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; } else { v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } v83 = 1; pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1); pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); } else { v83 = 1; } LODWORD(v727) = v83; goto play_sound_and_continue; case 61: v405 = v12 - 2; if ( !v405 ) goto LABEL_766; v406 = v405 - 1; if ( v406 ) { if ( v406 == 1 ) { amount = 0; goto LABEL_768; } LABEL_766: v407 = 3600 * v2; } else { v407 = 86400 * v2; } amount = v407; LABEL_768: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) goto LABEL_1056; if ( v731 == 4 ) goto LABEL_637; v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 12; goto LABEL_640; case 56: v411 = v12 - 2; if ( v411 ) { v412 = v411 - 1; if ( v412 ) { if ( v412 == 1 ) { amount = 0; goto LABEL_780; } v413 = 180 * v2; } else { v413 = 86400 * v2; } } else { v413 = 3600 * v2; } amount = v413; LABEL_780: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) goto LABEL_1056; if ( v731 == 4 ) goto LABEL_637; v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 3; goto LABEL_640; case 59: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( a2 == 0 || (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v417 = (int)&pActors[a2 >> 3]; v730 = v417; if ( !(*(char *)(v417 + 38) & 0x80) ) { ((Actor *)v417)->SetRandomGoldIfTheresNoItem(); v417 = v730; } v418 = *(int *)(v417 + 672); HIDWORD(v733) = 0; if ( pItemsTable->pItems[v418].uEquipType == 18 ) HIDWORD(v733) = *(int *)(v417 + 684); //ItemGen::ItemGen(&v683); v683.Reset(); v419 = *(short *)(v730 + 180); if (v419) { v683.uItemID = v419; goto LABEL_799; } v420 = 0; v421 = v730 + 564; while ( !*(int *)v421 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 ) { ++v420; v421 += 36; if ( v420 >= 4 ) goto LABEL_799; } memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683)); v2 = v723; //v1 = 0; LABEL_799: if ( HIDWORD(v733) != 0 ) { v675 = (const char *)HIDWORD(v733); if (v683.uItemID) { v422 = v683.GetDisplayName(); sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); goto LABEL_807; } v664 = "%d gold"; goto LABEL_803; } if (v683.uItemID) { v675 = v683.GetDisplayName(); v664 = "(%s)"; LABEL_803: sprintf(pTmpBuf2, v664, v675); goto LABEL_807; } strcpy(pTmpBuf2, "nothing"); LABEL_807: ShowStatusBarString(pTmpBuf2, 2u); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = *(short *)(v730 + 142); a1.vPosition.y = *(short *)(v730 + 144); v676 = *(short *)(v730 + 138); v665 = a1.vPosition.y; a1.vPosition.z = *(short *)(v730 + 138); v657 = a1.vPosition.x; goto LABEL_1087; case 62: v423 = v12 - 2; if ( !v423 ) goto LABEL_813; v424 = v423 - 1; if ( v424 ) { if ( v424 == 1 ) v425 = 3600 * v2; else LABEL_813: v425 = 300 * v2; } else { v425 = 600 * v2; } amount = v425; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v426 = a2 >> 3; if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v730 = 836 * v426; if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) { pActors[v426].pActorBuffs[1].Reset(); pActors[v426].pActorBuffs[12].Reset(); v732 = amount << 7; pActors[v426].pActorBuffs[9].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v426; goto LABEL_1086; case 66: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; amount = 600 * v2; v427 = a2 >> 3; if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v730 = 836 * v427; if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) goto play_sound_and_continue; if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) ) { pActors[v427].pActorBuffs[9].Reset(); pActors[v427].pActorBuffs[1].Reset(); v732 = amount << 7; pActors[v427].pActorBuffs[12].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v427; goto LABEL_1086; case 63: v428 = v12 - 2; if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 ) v430 = 300 * v2; else v430 = 180 * v2; amount = v430; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++a1.uType; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v432 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v432 *= 8; LOBYTE(v432) = v432 | OBJECT_Player; a1.field_58_pid = v432; a1.uSoundID = LOWORD(v3->field_10); for ( a2 = 0; a2 < (signed int)v726; ++a2 ) { v433 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; a1.vPosition.x = v433->vPosition.x; a1.vPosition.y = v433->vPosition.y; v732 = v433->uActorHeight; a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v434 = 8 * dword_50BF30[a2]; LOBYTE(v434) = v434 | OBJECT_Actor; a1.field_5C = v434; a1.Create(0, 0, 0, 0); if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { v732 = amount << 7; v433->pActorBuffs[4].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } } goto LABEL_1056; case 64: v435 = v12 - 2; if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v440 = v3->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) { if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { v441 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; } else { v732 = amount << 7; pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 5u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } v377 = &pParty->pPlayers[v3->uPlayerID_2]; LABEL_720: v377->SetCondition(1, 0); } goto LABEL_1056; case 42: v442 = v12 - 2; if ( !v442 ) goto LABEL_855; v443 = v442 - 1; if ( v443 ) { if ( v443 == 1 ) v444 = 4 * v2; else LABEL_855: v444 = 2 * v2; } else { v444 = 3 * v2; } amount = v444; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v445 = a2 >> 3; if ( (a2 & 7) == OBJECT_Item) { v449 = (char *)&pSpriteObjects[v445].stru_24; v450 = *(int *)v449; if ( pItemsTable->pItems[v450].uEquipType == 18 ) { party_finds_gold(*((int *)v449 + 3), 0); viewparams->bRedrawGameUI = 1; } else { sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); ShowStatusBarString(pTmpBuf2, 2u); if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); } SpriteObject::OnInteraction(v445); } else { if ( (a2 & 7) == OBJECT_Actor) { stru_50C198.LootActor(&pActors[v445]); } else { if ( (a2 & 7) != OBJECT_Decoration) { if ( (a2 & 7) != OBJECT_BModel) goto LABEL_1056; dword_507CD8 = 1; v677 = 1; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; else v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; goto LABEL_866; } v447 = &pLevelDecorations[v445]; dword_507CD8 = 1; v448 = v447->field_16_event_id; if (v448) { v677 = 1; v446 = v448; LABEL_866: EventProcessor(v446, a2, v677); goto LABEL_1056; } if ( v447->IsInteractive() ) { activeLevelDecoration = v447; EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); activeLevelDecoration = NULL; } } } goto LABEL_1056; case 67: v451 = v12 - 2; if ( v451 ) { v452 = v451 - 1; if ( v452 ) { if ( v452 == 1 ) { amount = 0; goto LABEL_883; } v453 = 180 * v2; } else { v453 = 86400 * v2; } } else { v453 = 3600 * v2; } amount = v453; LABEL_883: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) goto LABEL_1056; if ( v731 == 4 ) { LABEL_637: *(int *)v324 = 0; *((int *)v324 + 1) = 0; goto LABEL_1056; } v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 1; LABEL_640: v325 = &pParty->pPlayers[v323]; goto LABEL_641; case 68: v457 = v12 - 2; if ( v457 ) { v458 = v457 - 1; if ( v458 ) { if ( v458 == 1 ) v459 = 5 * v2 + 5; else v459 = 2 * v2 + 5; } else { v459 = 4 * v2 + 5; } } else { v459 = 3 * v2 + 5; } amount = v459; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v460 = v3->spell_target_pid; if (!v460) { pParty->pPlayers[v3->uPlayerID_2].Heal(amount); LABEL_904: v674 = v3->uPlayerID_2; LABEL_685: pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674); } else { if ( (v460 & 7) == OBJECT_Actor) { v461 = &pActors[v460 >> 3]; v462 = v461->uAIState; v463 = v461->pMonsterInfo.uHP; if ( v462 != 5 ) { if ( v462 != 4 ) { if ( v462 != 19 ) { if ( v462 != 11 ) { v461->sCurrentHP += amount; if ( v461->sCurrentHP > v463 ) v461->sCurrentHP = v463; } } } } } } goto LABEL_1056; case 72: v464 = v12 - 2; if ( !v464 ) goto LABEL_910; v465 = v464 - 1; if ( v465 ) { if ( v465 == 1 ) { amount = 0; goto LABEL_912; } LABEL_910: v466 = 3600 * v2; } else { v466 = 86400 * v2; } amount = v466; LABEL_912: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v470 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) goto LABEL_1056; if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; v471 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; v472 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; goto LABEL_1056; } v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( 6u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 8u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 10; goto LABEL_937; case 75: amount = v2; LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); goto LABEL_1056; case 73: LODWORD(v733) = 3600 * v2; amount = v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( v731 == 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); goto LABEL_1056; //goto LABEL_104; } pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v732 = (int)v733 << 7; pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); goto LABEL_1056; case 74: v493 = v12 - 2; if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v498 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) goto LABEL_1056; if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; v499 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; v500 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; } else { v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( 7u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 9u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 11; LABEL_937: v325 = &pParty->pPlayers[v3->uPlayerID_2]; LABEL_641: v325->DiscardConditionIfLastsLongerThan(v656, v663); } goto LABEL_1056; case 77: { amount = 5 * v2 + 10; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v501 = pParty->pPlayers; int v1 = 0; do { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1); v501->Heal(amount); ++v501; ++v1; } while ( (signed int)v501 < (signed int)pParty->pHirelings ); goto LABEL_1056; } case 80: sRecoveryTime -= v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uType; HIDWORD(v733) = v505; v690 = 0; v689 = 0; v688 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v506 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v506 *= 8; LOBYTE(v506) = v506 | OBJECT_Player; a1.field_58_pid = v506; a1.uSoundID = LOWORD(v3->field_10); a2 = 0; if ( SHIDWORD(v733) > 0 ) { do { v507 = dword_50BF30[a2]; a1.vPosition.x = pActors[v507].vPosition.x; a1.vPosition.y = pActors[v507].vPosition.y; v732 = pActors[v507].uActorHeight; a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v508 = 8 * dword_50BF30[a2]; LOBYTE(v508) = v508 | OBJECT_Actor; a1.field_5C = v508; v509 = a1.Create(0, 0, 0, 0); v510 = a2; DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688); a2 = v510 + 1; } while ( v510 + 1 < SHIDWORD(v733) ); } for ( a2 = 0; a2 < SHIDWORD(v733); ++a2 ) { v511 = &pActors[dword_50BF30[a2]]; a1.vPosition.x = v511->vPosition.x; a1.vPosition.y = v511->vPosition.y; v732 = v511->uActorHeight; a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v512 = 8 * dword_50BF30[a2]; LOBYTE(v512) = v512 | OBJECT_Actor; a1.field_5C = v512; a1.Create(0, 0, 0, 0); v513 = v511->pActorBuffs; v726 = (Player *)22; do { v513->Reset(); ++v513; v726 = (Player *)((char *)v726 - 1); } while ( *(float *)&v726 != 0.0 ); } goto LABEL_1056; case 82: v514 = v12 - 2; if ( !v514 ) goto LABEL_955; v515 = v514 - 1; if ( v515 ) { if ( v515 == 1 ) { v516 = 900 * v2; amount = 5; } else { LABEL_955: v516 = 300 * v2; amount = 1; } } else { v516 = 900 * v2; amount = 3; } v733 = __PAIR__(0, v516); v517 = 8 * v3->uPlayerID; LOBYTE(v517) = v517 | 4; if ( (signed int)uNumActors > 0 ) { v518 = pActors;//[0].uAIState; v726b = uNumActors; do { v519 = v518->uAIState; if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && v517 == v518->uSummonerID ) ++HIDWORD(v733); ++v518; --v726; } while ( v726 != 0 ); } if ( SHIDWORD(v733) >= amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); goto LABEL_1056; case 83: v520 = v12 - 2; if ( !v520 ) goto LABEL_973; v521 = v520 - 1; if ( v521 ) { if ( v521 == 1 ) { LODWORD(v733) = 18000 * v2; v522 = 5 * v2 + 10; } else { LABEL_973: LODWORD(v733) = 10800 * v2; v522 = 3 * v2 + 10; } } else { LODWORD(v733) = 14400 * v2; v522 = 4 * v2 + 10; } amount = v522; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = v83; goto play_sound_and_continue; case 84: //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uType; v726 = (Player *)v531; v696 = 0; v695 = 0; v694 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v532 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v532 *= 8; LOBYTE(v532) = v532 | OBJECT_Player; a1.field_58_pid = v532; a1.uSoundID = LOWORD(v3->field_10); a2 = 0; if ( (signed int)v726 > 0 ) { do { v533 = dword_50BF30[a2]; a1.vPosition.x = pActors[v533].vPosition.x; a1.vPosition.y = pActors[v533].vPosition.y; v732 = pActors[v533].uActorHeight; a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v534 = 8 * dword_50BF30[a2]; LOBYTE(v534) = v534 | OBJECT_Actor; a1.field_5C = v534; v535 = a1.Create(0, 0, 0, 0); v536 = a2; DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694); a2 = v536 + 1; } while ( v536 + 1 < (signed int)v726 ); } v537 = pGame->GetStru6(); pGame->GetStru6()->_4A8BFC(); goto LABEL_1056; case SPELL_LIGHT_DAY_OF_PROTECTION: v538 = v12 - 2; if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) { amount = 5 * v2; v540 = 18000 * v2; } else { amount = 4 * v2; v540 = 14400 * v2; } v730 = v540; LODWORD(v733) = v540; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v732 = v730 << 7; v549 = (double)(v730 << 7) * 0.033333335; *((float *)&v733 + 1) = v549; v712 = (signed __int64)v549; pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); v550 = v2 + 5; pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); goto LABEL_1056; case 86: v551 = v12 - 2; if ( !v551 ) goto LABEL_998; v552 = v551 - 1; if ( v552 ) { if ( v552 == 1 ) { amount = 15; HIDWORD(v733) = 20; goto LABEL_1000; } LABEL_998: v678 = 4; } else { v678 = 12; } amount = v678; HIDWORD(v733) = v678; LABEL_1000: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); v732 = (300 * amount * v2 + 60) << 7; v730 = v2 + 5; v726 = 0; v553 = pParty->pPlayers;//[0].pConditions[1]; *((float *)&v733 + 1) = (double)v732 * 0.033333335; do { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); //((SpellBuff *)(v553 + 6056))->Apply( v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); if ( *(_QWORD *)v553 ) v726 = (Player *)1; ++v553; } while ( v553 <= &pParty->pPlayers[3] ); v562 = v731; pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0); if (v726) goto LABEL_1056; v732 = (int)y << 7; pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); goto LABEL_1056; case 88: amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a2 = 0; _this = (ItemGen *)&pPlayers[1]; do { v563 = 0; do { v564 = _this->uItemID; *(int *)(v563 + _this->uItemID) = 0; v563 += 8; *(int *)(v563 + v564 - 4) = 0; } while ( v563 <= 128 ); v565 = ((Player *)_this->uItemID)->GetMaxHealth(); v566 = (Player **)_this; *(int *)(_this->uItemID + 6460) = v565; v567 = (*v566)->GetMaxMana(); *(int *)(_this->uItemID + 6464) = v567; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); ++a2; _this = (ItemGen *)((char *)_this + 4); } while ( (signed int)this < (signed int)&qword_A750D8 ); v571 = pPlayer; v572 = (char *)&pPlayer->sAgeModifier; if ( pPlayer->sAgeModifier + 10 >= 120 ) *(short *)v572 = 120; else *(short *)v572 = pPlayer->sAgeModifier + 10; sRecoveryTime += -5 * v2; ++v571->uNumDivineInterventionCastsThisDay; goto LABEL_1056; case 89: v573 = v12 - 2; if ( v573 ) { v574 = v573 - 1; if ( v574 ) { if ( v574 == 1 ) v575 = 5 * v2; else v575 = 2 * v2; } else { v575 = 4 * v2; } } else { v575 = 3 * v2; } amount = v575; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v576 = v3->spell_target_pid; if (!v576) { v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); if ( *((_QWORD *)v585 + 14) ) { ((Player *)v585)->SetCondition(0x11u, 1); v587 = ((Player *)v585)->GetSexByVoice(); ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23); *((_QWORD *)v585 + 17) = pParty->uTimePlayed; } goto play_sound_and_continue; } v577 = (Player *)(v576 >> 3); v726 = v577; if ( v577 == (Player *)-1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v578 = (int)&pActors[(int)v577]; v721 = v578; if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } ++a1.uType; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v580 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; v581 = v721; v580 *= 8; LOBYTE(v580) = v580 | OBJECT_Player; a1.uFacing = 0; a1.field_58_pid = v580; a1.uSoundID = LOWORD(v3->field_10); a1.vPosition.x = *(short *)(v721 + 142); a1.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); v582 = 8 * (int)v726; a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); LOBYTE(v582) = 8 * (char)v726 | OBJECT_Actor; a1.field_5C = v582; a1.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) goto play_sound_and_continue; Actor::Resurrect((unsigned int)v726); *(char *)(v581 + 61) = 0; *(char *)(v581 + 53) = 0; *(char *)(v581 + 54) = 0; *(char *)(v581 + 55) = 0; *(char *)(v581 + 56) = 0; *(char *)(v581 + 57) = 0; *(int *)(v581 + 712) = 9999; *(char *)(v581 + 38) &= 0xF7u; *(int *)(v581 + 708) = 0; ((SpellBuff *)(v581 + 356))->Reset(); ((SpellBuff *)(v581 + 228))->Reset(); ((SpellBuff *)(v581 + 404))->Reset(); if ( *(short *)(v581 + 40) > 10 * amount ) *(short *)(v581 + 40) = 10 * amount; goto LABEL_1056; case 91: v588 = v12 - 1; amount = 16; if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 ) { if ( v590 == 1 ) LODWORD(v733) = 0; } else { LODWORD(v733) = 3600 * v2; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65 || *(char *)(HIDWORD(v733) + 20) & 2 || *(int *)(HIDWORD(v733) + 12) != 0 || *(int *)(HIDWORD(v733) + 4) != 0 || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2 || pItemsTable->IsMaterialNonCommon((ItemGen *)HIDWORD(v733)) ) { dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v592 = HIDWORD(v733); v14 = v731 == 4; *(int *)(HIDWORD(v733) + 12) = 16; if ( !v14 ) { v732 = (int)v733 << 7; *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); *(int *)(v592 + 20) |= 8u; } *(char *)(v592 + 20) |= 0x80u; goto LABEL_1055; case 93: v593 = v12 - 2; if ( !v593 ) goto LABEL_1062; v594 = v593 - 1; if ( v594 ) { if ( v594 == 1 ) amount = 9; else LABEL_1062: amount = 5; } else { amount = 7; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); a1.uSpriteFrameID = 0; v595 = 8 * v3->uPlayerID; LOBYTE(v595) = v595 | OBJECT_Player; a1.field_58_pid = v595; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uSoundID = LOWORD(v3->field_10); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v596 = (signed int)v726 / -2; y = (char *)((signed int)v726 / 2); if ( (signed int)v726 / -2 <= (signed int)v726 / 2 ) { v597 = v715.uYawAngle; do { a1.uFacing = v596 + v597; if ( a1.Create( v596 + v597, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v596 += v732; } while ( v596 <= (signed int)y ); } goto LABEL_1056; case 94: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( v731 == 1 || v731 == 2 ) { v598 = 180 * v2; goto LABEL_1081; } if ( v731 == 3 ) { v598 = 300 * v2; LABEL_1081: LODWORD(v733) = v598; goto LABEL_1082; } if ( v731 == 4 ) LODWORD(v733) = 29030400; LABEL_1082: v599 = a2 >> 3; if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v730 = 836 * v599; if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) goto play_sound_and_continue; if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } pActors[v599].pActorBuffs[9].Reset(); pActors[v599].pActorBuffs[1].Reset(); v732 = (int)v733 << 7; pActors[v599].pActorBuffs[12].Apply( pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v599; LABEL_1086: v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; a1.uObjectDescID = v60; a1.vPosition.x = v601; v602 = pActors[v61].uActorHeight; v603 = pActors[v61].vPosition.z; a1.vPosition.y = v600; v676 = v603 + v602; v665 = v600; a1.vPosition.z = v603 + v602; v657 = v601; LABEL_1087: a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v657, v665, v676); a1.uSpriteFrameID = 0; v604 = 8 * v3->uPlayerID; LOBYTE(v604) = v604 | OBJECT_Player; a1.field_58_pid = v604; a1.field_5C = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); LOWORD(v604) = LOWORD(v3->field_10); LOBYTE(a1.uAttributes) |= 0x80u; a1.uSoundID = v604; a1.Create(0, 0, 0, v3->uPlayerID + 1); goto LABEL_1056; case 96: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; HIDWORD(v733) = 0; memset(&achievedAwardsIndex, 0, 4000); _this = 0; v605 = (char *)pParty->pHirelings; do { if ( *(int *)v605) { v606 = HIDWORD(v733)++; achievedAwardsIndex[v606] = (int)((char *)&_this->uItemID + 1); } _this = (ItemGen *)((char *)_this + 1); v605 += 76; } while ( (signed int)v605 < (signed int)&pParty->pPickedItem ); _this = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0) { v730 = (int)pNPCStats->pNewNPCData; HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; do { if ( *(char *)(v730 + 8) & 0x80 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v730, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) ) { v607 = HIDWORD(v733); HIDWORD(v733) += 4; *(int *)v607 = (int)_this + 3; } _this = (ItemGen *)((char *)_this + 1); v730 += 76; } while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); } v608 = v3->uPlayerID_2; if ( v608 != 4 && v608 != 5 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v610 = 76 * v609; *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; v611 = pIconsFrameTable->FindIcon("spell96"); *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; v612 = pParty->pPlayers; do { v612->sHealth = v612->GetMaxHealth(); v612->sMana = v612->GetMaxMana(); ++v612; } while ( v612 <= &pParty->pPlayers[3] ); v613 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) v613 = &pIndoor->dlv; v613->uReputation += 15; if ( v613->uReputation > 10000 ) v613->uReputation = 10000; LODWORD(v727) = 1; goto play_sound_and_continue; case 95: if ( v12 <= 0 ) goto LABEL_1119; if ( v12 <= 3 ) { v614 = 300 * (v2 + 12); } else { if ( v12 != 4 ) goto LABEL_1119; v614 = 900 * (v2 + 4); } LODWORD(v733) = v614; LABEL_1119: v615 = v2 + 5; amount = v615; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if ( v731 != 3 && v731 != 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v732 = (int)v733 << 7; pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); goto LABEL_1056; } a2 = 0; v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++a2; ++v619; } while ( v619 <= &pParty->pPlayers[3] ); goto LABEL_1056; case 99: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v726 = 0; pGame->GetIndoorCamera(); v623 = (signed __int64)GetPickDepth(); HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); v709 = 0; v708 = 0; v707 = 0; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; v624 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; v624 *= 8; LOBYTE(v624) = v624 | OBJECT_Player; a1.field_58_pid = v624; a1.uSoundID = LOWORD(v3->field_10); a2 = 0; if ( SHIDWORD(v733) > 0 ) { v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25)); do { v625 = dword_50BF30[a2]; a1.vPosition.x = pActors[v625].vPosition.x; a1.vPosition.y = pActors[v625].vPosition.y; v732 = pActors[v625].uActorHeight; a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v626 = 8 * dword_50BF30[a2]; LOBYTE(v626) = v626 | OBJECT_Actor; a1.field_5C = v626; v627 = a1.Create(0, 0, 0, 0); v628 = a2; DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707); a2 = v628 + 1; } while ( v628 + 1 < SHIDWORD(v733) ); } v730 = 0; v629 = 1; do { v630 = pPlayers[v629]; if ( !v630->pConditions[2] && !v630->pConditions[12] && !v630->pConditions[13] && !v630->pConditions[14] && !v630->pConditions[15] && !v630->pConditions[16] ) { v631 = v730++; v681[v631] = v629; } ++v629; } while ( v629 <= 4 ); v732 = (signed __int64)((double)(signed int)v726 / (double)v730); HIDWORD(v733) = 0; if ( v730 > 0 ) { do { v632 = 4 * v681[HIDWORD(v733)] + 10965188; v633 = pPlayers[v681[HIDWORD(v733)]]; v633->sHealth += v732; v726 = *(Player **)v632; v634 = v726->GetMaxHealth(); if ( v726->sHealth > v634 ) *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth(); v635 = HIDWORD(v733); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733)); HIDWORD(v733) = v635 + 1; } while ( v635 + 1 < v730 ); } pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); goto LABEL_1056; case 98: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } v640 = v12 - 2; if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pParty->armageddon_timer = 256; pParty->field_16140 = v2; ++pPlayer->uNumArmageddonCasts; if ( pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v726 = (Player *)50; do { v642 = rand() % 4096 - 2048; v643 = rand(); v721 = v642 + pParty->vPosition.x; y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); v726 = (Player *)((char *)v726 - 1); } while ( *(float *)&v726 != 0.0 ); goto LABEL_1056; default: goto play_sound_and_continue; } while ( 2 ) { if ( v731 == 4 ) { if ( *((_QWORD *)v222 + 2) ) { *((int *)v222 + 4) = 0; *((int *)v222 + 5) = 0; goto LABEL_439; } } else { v732 = amount << 7; v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan( 2u, pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); v222 = (char *)HIDWORD(v733); if ( v223 ) LABEL_439: ((Player *)v222)->PlaySound(SPEECH_103, 0); } v222 += 6972; HIDWORD(v733) = (int)v222; if ( (signed int)v222 >= (signed int)pParty->pHirelings ) goto LABEL_1056; continue; } } //----- (0042EB42) -------------------------------------------------------- __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) { unsigned int v2; // edx@1 signed int v3; // eax@1 char *v4; // ecx@2 v2 = this->uNumObjects; v3 = 0; if ( (signed int)this->uNumObjects <= 0 ) { LABEL_5: LOWORD(v3) = 0; } else { v4 = (char *)&this->pObjects->uObjectID; while ( uItemID != *(short *)v4 ) { ++v3; v4 += 56; if ( v3 >= (signed int)v2 ) goto LABEL_5; } } return v3; } //----- (0042EB78) -------------------------------------------------------- int IconFrameTable::GetIconAnimLength(unsigned int uIconID) { return 8 * this->pIcons[uIconID].uAnimLength; } const wchar_t *UIMessage2String(UIMessageType msg) { #define CASE(xxx) case xxx: _swprintf(b, L"%03X/%s", msg, L#xxx); return b; static wchar_t b[256]; // bad for threads switch (msg) { CASE(UIMSG_SelectSpell) CASE(UIMSG_ChangeGameState) CASE(UIMSG_Attack) CASE(UIMSG_PlayArcomage) CASE(UIMSG_MainMenu_ShowPartyCreationWnd) CASE(UIMSG_MainMenu_ShowLoadWindow) CASE(UIMSG_ShowCredits) CASE(UIMSG_ExitToWindows) CASE(UIMSG_PlayerCreationChangeName) CASE(UIMSG_PlayerCreationClickPlus) CASE(UIMSG_PlayerCreationClickMinus) CASE(UIMSG_PlayerCreationSelectActiveSkill) CASE(UIMSG_PlayerCreationSelectClass) CASE(UIMSG_PlayerCreationClickOK) CASE(UIMSG_PlayerCreationClickReset) CASE(UIMSG_AutonotesBook) CASE(UIMSG_PlayerCreationRemoveUpSkill) CASE(UIMSG_PlayerCreationRemoveDownSkill) CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) CASE(UIMSG_LoadGame) CASE(UIMSG_SaveGame) CASE(UIMSG_ShowStatus_DateTime) CASE(UIMSG_ShowStatus_ManaHP) CASE(UIMSG_ShowStatus_Player) CASE(UIMSG_Wait5Minutes) CASE(UIMSG_Wait1Hour) CASE(UIMSG_ShowStatus_Food) CASE(UIMSG_ShowStatus_Funds) CASE(UIMSG_QuickReference) CASE(UIMSG_GameMenuButton) CASE(UIMSG_AlreadyResting) CASE(UIMSG_SelectCharacter) CASE(UIMSG_ChangeSoundVolume) CASE(UIMSG_ChangeMusicVolume) CASE(UIMSG_Escape) CASE(UIMSG_PlayerCreation_SelectAttribute) CASE(UIMSG_InventoryLeftClick) CASE(UIMSG_SkillUp) CASE(UIMSG_GameMenu_ReturnToGame) CASE(UIMSG_StartNewGame) CASE(UIMSG_Game_OpenLoadGameDialog) CASE(UIMSG_Game_OpenSaveGameDialog) CASE(UIMSG_Game_OpenOptionsDialog) CASE(UIMSG_SetGraphicsMode) CASE(UIMSG_Quit) CASE(UIMSG_StartHireling1Dialogue) CASE(UIMSG_StartHireling2Dialogue) CASE(UIMSG_SelectNPCDialogueOption) CASE(UIMSG_CastSpellFromBook) CASE(UIMSG_PlayerCreation_VoicePrev) CASE(UIMSG_PlayerCreation_VoiceNext) CASE(UIMSG_StartNPCDialogue) CASE(UIMSG_ArrowUp) CASE(UIMSG_DownArrow) CASE(UIMSG_LoadSlot) CASE(UIMSG_SelectLoadSlot) CASE(UIMSG_Cancel) CASE(UIMSG_ExitRest) CASE(UIMSG_PlayerCreation_FacePrev) CASE(UIMSG_PlayerCreation_FaceNext) CASE(UIMSG_CycleCharacters) CASE(UIMSG_SetTurnSpeed) CASE(UIMSG_ToggleWalkSound) CASE(UIMSG_ChangeVoiceVolume) CASE(UIMSG_ToggleShowDamage) CASE(UIMSG_ScrollNPCPanel) CASE(UIMSG_ShowFinalWindow) CASE(UIMSG_OpenQuestBook) CASE(UIMSG_OpenAutonotes) CASE(UIMSG_OpenMapBook) CASE(UIMSG_OpenCalendar) CASE(UIMSG_OpenHistoryBook) CASE(UIMSG_ToggleAlwaysRun) CASE(UIMSG_ToggleFlipOnExit) CASE(UIMSG_Game_Action) CASE(UIMSG_OpenRestUI) CASE(UIMSG_TransitionUI_Confirm) CASE(UIMSG_OpenKeyMappingOptions) CASE(UIMSG_SelectKeyPage1) CASE(UIMSG_SelectKeyPage2) CASE(UIMSG_ResetKeyMapping) CASE(UIMSG_ChangeKeyButton) CASE(UIMSG_OpenVideoOptions) CASE(UIMSG_ToggleBloodsplats) CASE(UIMSG_ToggleColoredLights) CASE(UIMSG_ToggleTint) default: _swprintf(b, L"UIMSG_%03X", msg); return b; }; #undef CASE } //----- (0042EB8D) -------------------------------------------------------- void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) { //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); if (uNumMessages < 40) { files[uNumMessages] = file; lines[uNumMessages] = line; pMessages[uNumMessages].eType = msg; pMessages[uNumMessages].param = param; pMessages[uNumMessages++].field_8 = a4; } } //----- (0042EBBE) -------------------------------------------------------- int __fastcall sub_42EBBE(int a1, int a2) { return (unsigned __int64)(a2 * (signed __int64)a1) >> 16; } // 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int); //----- (0042EBDB) -------------------------------------------------------- int stru193_math::Sin(int angle) { return Cos(angle - this->uIntegerHalfPi); } //----- (0042ECB5) -------------------------------------------------------- void _42ECB5_PlayerAttacksActor() { //unsigned int v0; // ebx@1 //Player *v1; // esi@1 //bool result; // eax@1 //int v3; // edi@2 //unsigned int v4; // eax@7 char *v5; // eax@8 //int v6; // ecx@9 //signed int v7; // eax@16 //Actor *v8; // edi@20 unsigned int v9; // ecx@21 //char *v10; // eax@26 char *v11; // eax@26 unsigned int v12; // eax@47 //char *v13; // eax@47 //char *v14; // eax@47 //unsigned int v15; // ebx@54 //int v16; // [sp-10h] [bp-4Ch]@24 //int v17; // [sp-10h] [bp-4Ch]@44 //unsigned int v18; // [sp-Ch] [bp-48h]@24 //unsigned int v19; // [sp-Ch] [bp-48h]@44 //__int16 v20; // [sp-8h] [bp-44h]@24 //__int16 v21; // [sp-8h] [bp-44h]@44 //int v22; // [sp-4h] [bp-40h]@24 //int v23; // [sp-4h] [bp-40h]@44 SoundID v24; // [sp-4h] [bp-40h]@58 //Vec3_int_ a3; // [sp+Ch] [bp-30h]@19 //unsigned int a2; // [sp+18h] [bp-24h]@20 //unsigned int v27; // [sp+1Ch] [bp-20h]@1 //int v28; // [sp+20h] [bp-1Ch]@9 //unsigned int *v28b; //int v29; // [sp+24h] [bp-18h]@16 //int v30; // [sp+28h] [bp-14h]@16 //int v31; // [sp+2Ch] [bp-10h]@4 //int v32; // [sp+30h] [bp-Ch]@7 //int v33; // [sp+34h] [bp-8h]@7 //int v34; // [sp+38h] [bp-4h]@17 //v0 = uActiveCharacter; //v27 = 6972 * uActiveCharacter; //v1 = &pParty->pPlayers[uActiveCharacter-1]; //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); auto player = &pParty->pPlayers[uActiveCharacter - 1]; if (!player->CanAct()) return; pStru277->_427D48(uActiveCharacter); //v3 = 0; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); //v31 = player->pEquipment.uBow; int bow_idx = player->pEquipment.uBow; if (bow_idx && player->pInventoryItems[bow_idx - 1].Broken()) bow_idx = 0; //v32 = 0; int wand_item_id = 0; //v33 = 0; //v4 = v1->pEquipment.uMainHand; int laser_weapon_item_id = 0; int main_hand_idx = player->pEquipment.uMainHand; if (main_hand_idx) { auto item = &player->pInventoryItems[main_hand_idx - 1]; //v5 = (char *)v1 + 36 * v4; if (!item->Broken()) { //v28b = &v1->pInventoryItems[v4].uItemID; //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124); if (pItemsTable->pItems[item->uItemID].uEquipType == EQUIP_WAND) { if (item->uNumCharges <= 0) player->pEquipment.uMainHand = 0; // wand discharged - unequip else wand_item_id = item->uItemID;//*((int *)v5 + 124); } else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE) laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124); } } //v30 = 0; //v29 = 0; //v28 = 0; //v7 = pMouse->uPointingObjectID; int target_pid = pMouse->uPointingObjectID; int target_type = target_pid & 7, target_id = target_pid >> 3; if (target_type != OBJECT_Actor || !pActors[target_id].CanAct()) { target_pid = stru_50C198.FindClosestActor(5120, 0, 0); target_type = target_pid & 7; target_id = target_pid >> 3; } auto actor = &pActors[target_id]; int actor_distance = 0; if (target_type == OBJECT_Actor) { int distance_x = actor->vPosition.x - pParty->vPosition.x, distance_y = actor->vPosition.y - pParty->vPosition.y, distance_z = actor->vPosition.z - pParty->vPosition.z; actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius; if (actor_distance < 0) actor_distance = 0; } bool shooting_bow = false, shotting_laser = false, shooting_wand = false; if (laser_weapon_item_id) { shotting_laser = true; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8); } else if (wand_item_id) { shooting_wand = true; int main_hand_idx = player->pEquipment.uMainHand; _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItems[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8); if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges) player->pEquipment.uMainHand = 0; } else if (target_type == OBJECT_Actor && actor_distance <= 407.2) { Vec3_int_ a3; a3.x = actor->vPosition.x - pParty->vPosition.x; a3.y = actor->vPosition.y - pParty->vPosition.y; a3.z = actor->vPosition.z - pParty->vPosition.z; Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); DamageMonsterFromParty((8 * (uActiveCharacter - 1)) | OBJECT_Player, target_id, &a3); if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0)) _42FA66_do_explosive_impact( actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); } else if (bow_idx) { shooting_bow = true; _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0); } else { ; // actor out of range or no actor; no ranged weapon so melee attacking air } if (!pParty->bTurnBasedModeOn) { int recovery = player->GetAttackRecoveryTime(0); if (recovery < 30 ) recovery = 30; player->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333)); } int v34 = 0; if (shooting_wand) return; else if (shooting_bow) { v34 = 5; player->PlaySound(SPEECH_50, 0); } if (shotting_laser) v34 = 7; else { int main_hand_idx = player->pEquipment.uMainHand; if (player->HasItemEquipped(EQUIP_TWO_HANDED)) v34 = pItemsTable->pItems[*(int *)&player->pInventoryItems[main_hand_idx - 1]].uSkillType; pTurnEngine->_40471C(); } switch (v34) { case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break; case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break; case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break; case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break; case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break; case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break; case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break; case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break; } } //----- (0042F184) -------------------------------------------------------- int stru319::FindClosestActor(int pick_depth, int a3, int a4) { int v4; // edi@1 stru319 *v5; // esi@1 int v6; // eax@2 int v7; // eax@4 int result; // eax@5 int *v9; // edx@8 signed int v10; // ebx@10 int v11; // edi@11 Actor *v12; // esi@12 unsigned __int16 v13; // ax@12 int v14; // eax@22 char v15; // zf@30 int v16; // esi@32 int v17; // ecx@34 stru319 *v18; // eax@39 int v19; // edx@39 int v20; // ecx@41 unsigned __int16 v21; // ax@42 unsigned int v22; // [sp+8h] [bp-24h]@11 unsigned int v23; // [sp+Ch] [bp-20h]@7 stru319 *v24; // [sp+10h] [bp-1Ch]@1 unsigned int v25; // [sp+14h] [bp-18h]@8 int *v26; // [sp+18h] [bp-14h]@8 int v27; // [sp+1Ch] [bp-10h]@10 int *v28; // [sp+20h] [bp-Ch]@10 unsigned int v29; // [sp+24h] [bp-8h]@7 int v30; // [sp+28h] [bp-4h]@6 int i; // [sp+38h] [bp+Ch]@33 signed int v32; // [sp+3Ch] [bp+10h]@32 v4 = 0; v5 = this; v24 = this; if ( pRenderer->pRenderD3D ) { v6 = a3 != 0; if ( a4 ) LOBYTE(v6) = v6 | 8; v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1); if ( v7 != -1 ) return (unsigned __int16)v7; else return 0; } else { v30 = 0; if ( pRenderer->pActiveZBuffer ) { v29 = viewparams->uScreen_topL_X; v23 = viewparams->uScreen_BttmR_X; if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y; v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; do { if ( (signed int)v29 < (signed int)v23 ) { v28 = v9; v10 = v4; v27 = v23 - v29; do { v22 = *v28; v11 = *v28 & 0xFFFF; if ( (*(char *)v28 & 7) == OBJECT_Actor) { v12 = &pActors[(unsigned int)v11 >> 3]; v13 = v12->uAIState; if ( v13 != 5 ) { if ( v13 != 4 && v13 != 11 && v13 != 19 && v13 != 17 && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) ) { if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) && v22 <= pick_depth << 16 ) { v14 = 0; if ( v10 > 0 ) { do { if ( dword_50BDA0[v14] == v11 ) break; ++v14; } while ( v14 < v30 ); } if ( v14 == v30 && v10 < 100 ) { ++v30; dword_50BC10[v10] = v22; dword_50BDA0[v10] = v11; ++v10; } } } } } ++v28; --v27; } while ( v27 ); v4 = v30; v5 = v24; } v9 = v26 + 640; v15 = v25-- == 1; v26 += 640; } while ( !v15 ); } if ( v4 > 0 ) { v32 = 1; v16 = (int)dword_50BC10; do { for ( i = v32; i < v4; ++i ) { v17 = dword_50BC10[i]; if ( v17 < *(int *)v16 ) { dword_50BC10[i] = *(int *)v16; *(int *)v16 = v17; } } ++v32; v16 += 4; } while ( v32 - 1 < v4 ); v5 = v24; if ( v4 > 0 ) { v18 = v24; v19 = v4; do { *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10 - (char *)v24].field_0 >> 3) & 0x1FFF; v18 += 4; --v19; } while ( v19 ); } } v20 = 0; for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 ) { v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState; if ( v21 != 4 && v21 != 5 ) break; } if ( v20 != v4 ) { result = 8 * *(int *)&v5[4 * v20].field_0; LOBYTE(result) = result | 3; return result; } } } return 0; } //----- (0042F3D6) -------------------------------------------------------- void InitializeTurnBasedAnimations(void *_this) { unsigned int *v1; // edi@1 pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0"); pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1"); pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2"); pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3"); pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4"); uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); v1 = pIconIDs_Turn; do { pIconsFrameTable->InitializeAnimation(*v1); ++v1; } while ( (signed int)v1 < (signed int)&uIconID_TurnStop ); pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); } //----- (0042F4DA) -------------------------------------------------------- signed int __cdecl sub_42F4DA() { signed int v0; // edi@1 Actor *v1; // esi@4 int v2; // ebx@5 int v3; // eax@5 int v4; // ebx@5 unsigned int v5; // ecx@5 int v6; // edx@6 unsigned int v7; // edx@8 unsigned int v8; // edx@10 __int16 v9; // ax@12 signed int result; // eax@20 int v11; // [sp+Ch] [bp-10h]@5 int v12; // [sp+10h] [bp-Ch]@5 signed int v13; // [sp+14h] [bp-8h]@3 v0 = 5120; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v0 = 2560; v13 = 0; if ( (signed int)uNumActors <= 0 ) { LABEL_20: result = 0; } else { v1 = pActors; while ( 1 ) { v2 = abs(v1->vInitialPosition.x - pParty->vPosition.x); v11 = abs(v1->vInitialPosition.y - pParty->vPosition.y); v12 = abs(v1->vInitialPosition.z - pParty->vPosition.z); v3 = v2; v4 = v11; v5 = v12; if ( v3 < v11 ) { v6 = v3; v3 = v11; v4 = v6; } if ( v3 < v12 ) { v7 = v3; v3 = v12; v5 = v7; } if ( v4 < (signed int)v5 ) { v8 = v5; v5 = v4; v4 = v8; } if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 ) { v9 = v1->uAIState; if ( v1->uAIState != 5 ) { if ( v9 != 4 && v9 != 11 && v9 != 19 && v9 != 17 && (BYTE2(v1->uAttributes) & 8 || ((Actor *)nullptr)->GetActorsRelation( v1)) ) break; } } ++v13; ++v1; if ( v13 >= (signed int)uNumActors ) goto LABEL_20; } result = 1; } return result; } //----- (0042F7EB) -------------------------------------------------------- bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9) { unsigned int v9; // edi@1 signed int v10; // edx@3 char *v11; // ecx@4 unsigned __int16 v12; // ax@7 unsigned int v13; // edx@9 char *v14; // ecx@10 int v15; // esi@17 int v16; // eax@18 int v17; // edi@20 int v18; // esi@20 //SpriteObject a1a; // [sp+Ch] [bp-78h]@1 int v21; // [sp+7Ch] [bp-8h]@1 unsigned int v22; // [sp+80h] [bp-4h]@1 v9 = uSpriteID; v21 = x; v22 = uSpriteID; SpriteObject a1a; // [sp+Ch] [bp-78h]@1 //SpriteObject::SpriteObject(&a1a); a1a.stru_24.Reset(); if ( a9 ) { memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24)); v9 = v22; } v10 = 0; a1a.field_50 = 0; a1a.field_4C = 0; a1a.field_48 = 0; a1a.field_54 = 0; a1a.uType = v9; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_7: v12 = 0; } else { v11 = (char *)&pObjectList->pObjects->uObjectID; while ( (short)v9 != *(short *)v11 ) { ++v10; v11 += 56; if ( v10 >= (signed int)pObjectList->uNumObjects ) goto LABEL_7; } v12 = v10; } a1a.uObjectDescID = v12; a1a.vPosition.z = z; a1a.vPosition.x = v21; a1a.vPosition.y = y; a1a.uSoundID = 0; a1a.uAttributes = attributes; a1a.uSectorID = pIndoor->GetSector(v21, y, z); a1a.uSpriteFrameID = 0; a1a.field_58_pid = 0; a1a.field_5C = 0; if ( !(a1a.uAttributes & 0x10) ) { v13 = 0; if ( (signed int)pItemsTable->uAllItemsCount > 0 ) { v14 = (char *)&pItemsTable->pItems[0].uSpriteID; while ( *(short *)v14 != v9 ) { ++v13; v14 += 48; if ( (signed int)v13 >= (signed int)pItemsTable->uAllItemsCount ) goto LABEL_16; } a1a.stru_24.uItemID = v13; } } LABEL_16: if ( a7 ) { v15 = count; if ( count > 0 ) { do { a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; v16 = rand(); a1a.Create( (signed __int16)a1a.uFacing, ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1), a4, 0); --v15; } while ( v15 ); } } else { v17 = count; v18 = stru_5C6E00->uIntegerHalfPi; a1a.uFacing = 0; if ( count > 0 ) { do { a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0); --v17; } while ( v17 ); } } return 1; } //----- (0042F960) -------------------------------------------------------- void __fastcall sub_42F960_create_object(int x, int y, int z) { int v3; // ebx@1 int v4; // edi@1 signed int v5; // edx@1 char *v6; // ecx@2 unsigned __int16 v7; // ax@5 signed int v8; // eax@6 signed int v9; // eax@7 //SpriteObject a1; // [sp+Ch] [bp-70h]@1 v3 = x; v4 = y; SpriteObject a1; // [sp+Ch] [bp-70h]@1 //SpriteObject::SpriteObject(&a1); a1.stru_24.Reset(); v5 = 0; a1.field_50 = 0; a1.field_4C = 0; a1.field_48 = 0; a1.field_54 = 0; a1.uType = 800; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v7 = 0; } else { v6 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v6 != 800 ) { ++v5; v6 += 56; if ( v5 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v7 = v5; } a1.uObjectDescID = v7; a1.vPosition.x = v3; a1.vPosition.y = v4; a1.vPosition.z = z; a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v3, v4, z); a1.uSpriteFrameID = 0; a1.field_58_pid = 0; a1.field_5C = 0; v8 = a1.Create(0, 0, 0, 0); if ( v8 != -1 ) { v9 = 8 * v8; LOBYTE(v9) = v9 | 2; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); } } //----- (0042FA22) -------------------------------------------------------- SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list() { size_t v0; // edx@1 int v1; // ebp@1 SpriteObject *result; // eax@1 SpriteObject *v3; // ebx@1 v0 = 0; v1 = 0; //result = (char *)&pSpriteObjects[0].uObjectDescID; result = pSpriteObjects; v3 = pSpriteObjects; do { if ( result->uObjectDescID ) { if ( v1 != v0 ) { memcpy(v3, result, 0x70u); result->uObjectDescID = 0; } ++v0; ++v3;// = (char *)v3 + 112; } ++result;// += 112; ++v1; } //while ( (signed int)result < (signed int)((char *)&pObjectList->uNumObjects + 2) ); while( result <= &pSpriteObjects[999] ); uNumSpriteObjects = v0; return result; } //----- (0042FA66) -------------------------------------------------------- int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) { int v6; // edi@1 int v7; // esi@1 char *v8; // ecx@2 unsigned __int16 v9; // ax@5 int v10; // eax@10 signed int result; // eax@11 __int16 v12; // ax@12 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 int v14; // [sp+7Ch] [bp-4h]@1 v6 = a1; v7 = a2; SpriteObject a1a; // [sp+Ch] [bp-74h]@1 //SpriteObject::SpriteObject(&a1a); a1a.uType = 600; a1a.stru_24.Reset(); a1a.field_48 = 6; a1a.field_4C = 8; a1a.field_50 = 3; v14 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v9 = 0; } else { v8 = (char *)&pObjectList->pObjects->uObjectID; while ( (short)a1a.uType != *(short *)v8 ) { ++v14; v8 += 56; if ( v14 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v9 = v14; } a1a.uObjectDescID = v9; a1a.vPosition.x = v6; a1a.vPosition.y = v7; a1a.vPosition.z = a3; a1a.uAttributes = 0; a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); a1a.uSpriteFrameID = 0; a1a.field_5C = 0; a1a.field_60_distance_related_prolly_lod = 0; a1a.uFacing = 0; a1a.uSoundID = 0; if ( a6 >= 1 || a6 <= 4 ) { v10 = 8 * a6 - 8; LOBYTE(v10) = v10 | OBJECT_Player; a1a.field_58_pid = v10; } else { a1a.field_58_pid = 0; } result = a1a.Create(0, 0, 0, 0); if ( result != -1 ) { v12 = 8 * result; LOBYTE(v12) = v12 | 2; result = stru_50FE08.Add( v12, a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), SLOWORD(a1a.vPosition.z), 0, 0); } return result; } //----- (0042FB5C) -------------------------------------------------------- bool __fastcall sub_42FB5C(signed int a1) { int v1; // ecx@3 int v2; // ecx@4 int v3; // ecx@5 int v4; // ecx@6 int v5; // ecx@7 int v6; // ecx@8 char v7; // zf@9 if ( a1 > 39 ) { if ( a1 > 77 ) { if ( a1 == 80 ) return 0; if ( a1 > 84 ) { if ( a1 <= 86 ) return 0; v7 = a1 == 95; goto LABEL_20; } } else { if ( a1 == 77 ) return 0; if ( a1 >= 46 ) { if ( a1 <= 47 || a1 == 51 ) return 0; v7 = a1 == 73; goto LABEL_20; } } return 1; } if ( a1 == 39 || (v1 = a1 - 2) == 0 ) return 1; v2 = v1 - 3; if ( !v2 ) return 0; v3 = v2 - 1; if ( !v3 || (v4 = v3 - 3) == 0 ) return 1; v5 = v4 - 8; if ( !v5 ) return 0; v6 = v5 - 1; if ( !v6 ) return 1; v7 = v6 == 20; LABEL_20: if ( !v7 ) return 1; return 0; } //----- (0042FBDD) -------------------------------------------------------- void __cdecl sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } //----- (0042FC15) -------------------------------------------------------- void __cdecl CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); } //----- (0042FC4E) -------------------------------------------------------- void __cdecl ProcessInputActions() { ActionQueue *pActionQueue; // esi@7 Keyboard *v3; // ecx@8 char v4; // al@9 ActionQueue *v5; // ecx@19 Player *v6; // ecx@86 Player *v7; // esi@100 char v8; // bl@100 unsigned __int16 v9; // ax@102 int v10; // eax@103 unsigned int v11; // eax@127 signed int v12; // esi@157 Keyboard *v13; // ecx@158 char v14; // al@159 unsigned int v15; // eax@168 void *v16; // esi@177 int v17; // [sp-14h] [bp-1Ch]@8 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 PartyAction partyAction_; // [sp-14h] [bp-1Ch]@54 //__int16 v20; // [sp-14h] [bp-1Ch]@60 int v21; // [sp-14h] [bp-1Ch]@68 int v22; // [sp-Ch] [bp-14h]@158 InputAction inputAction; // [sp+0h] [bp-8h]@7 int v24; // [sp+4h] [bp-4h]@87 pGame->pKeyboardInstance->EnterCriticalSection(); auto pKeyboard = pGame->pKeyboardInstance; if (!bAlwaysRun) { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; } else { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; } //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; //LABEL_6: if ( !pEventTimer->bPaused ) { inputAction = (InputAction)0; pActionQueue = pPartyActionQueue; while ( 1 ) { v3 = pGame->pKeyboardInstance; v17 = pKeyActionMap->pVirtualKeyCodesMapping[inputAction]; if ( pKeyActionMap->pToggleTypes[inputAction] ) v4 = v3->WasKeyPressed(v17); else v4 = v3->IsKeyBeingHeld(v17); if ( v4 ) { switch ( inputAction ) { case INPUT_MoveForward: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) //goto _do_move_forward; { v5 = pActionQueue; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; //goto _add_action_and_continue; v5->Add(partyAction); break; } if (pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; //_do_move_forward: v5 = pActionQueue; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; //goto _add_action_and_continue; v5->Add(partyAction); break; } break; case INPUT_MoveBackwards: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) //goto _do_move_backwards; { v5 = pActionQueue; if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; //goto _add_action_and_continue; v5->Add(partyAction); break; } if ( pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; //_do_move_backwards: v5 = pActionQueue; if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; //goto _add_action_and_continue; v5->Add(partyAction); break; } break; case INPUT_StrafeLeft: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) //goto _do_strafe_left; { partyAction = PARTY_StrafeLeft; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; } if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; //_do_strafe_left: partyAction = PARTY_StrafeLeft; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_StrafeRight: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) //goto _do_strafe_right; { partyAction = PARTY_StrafeRight; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; } if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; //_do_strafe_right: partyAction = PARTY_StrafeRight; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_TurnLeft: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(VK_CONTROL) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } partyAction_ = PARTY_StrafeLeft; } else { if ( pParty->uFlags2 & 2 ) partyAction_ = PARTY_FastTurnLeft; else partyAction_ = PARTY_TurnLeft; } pActionQueue->Add(partyAction_); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) { pWeather->OnPlayerTurn(10); } break; case INPUT_TurnRight: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(17) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } v21 = PARTY_StrafeRight; } else { if ( pParty->uFlags2 & 2 ) v21 = PARTY_FastTurnRight; else v21 = PARTY_TurnRight; } pActionQueue->Add((PartyAction)v21); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) { pWeather->OnPlayerTurn(-10); } break; case INPUT_Jump: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn) break; partyAction = (PartyAction)12; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_Yell: if (!pCurrentScreen && uActiveCharacter) { pParty->Yell(); pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0); } break; case INPUT_Pass: //__debugbreak(); if ( pCurrentScreen ) break; if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) //goto LABEL_118; { pTurnEngine->field_18 |= 8u; break; } if ( uActiveCharacter ) { v6 = pPlayers[uActiveCharacter]; if ( !v6->uTimeToRecovery ) { v24 = v6->GetAttackRecoveryTime(0); if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime( (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); pStru277->_427D48(uActiveCharacter); pTurnEngine->_40471C(); } } break; case INPUT_Combat: //__debugbreak(); if (pCurrentScreen == SCREEN_GAME) { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->field_4 == OBJECT_Actor || (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) { pParty->bTurnBasedModeOn = 0; pTurnEngine->End(true); } } else { pTurnEngine->Start(); pParty->bTurnBasedModeOn = true; } } break; case INPUT_CastReady: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME) break; if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) //goto LABEL_118; { pTurnEngine->field_18 |= 8u; break; } if ( !uActiveCharacter ) break; v7 = pPlayers[uActiveCharacter]; v8 = v7->uQuickSpell; if ( !v8 || bUnderwater || ((v9 = v7->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), v10 > v7->sMana) ) { pActionQueue = pPartyActionQueue; LABEL_120: pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); break; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Attack; //goto _send_message; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; break; }*/ } else { pActionQueue = pPartyActionQueue; if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = 25; dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8; } } break; case INPUT_Attack: //__debugbreak(); if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn || pTurnEngine->field_4 != 3) goto LABEL_120; //LABEL_118: pTurnEngine->field_18 |= 8u; break; case INPUT_EventTrigger: if (pCurrentScreen == SCREEN_GAME) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) break; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Game_Action; //goto _send_message; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; break;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); break; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE ) { v11 = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { v11 = 0; pMessageQueue_50CBD0->uNumMessages = 0; if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { v11 = 1; pMessageQueue_50CBD0->uNumMessages = 1; //LABEL_132: pMessageQueue_50CBD0->pMessages[v11].eType = UIMSG_Escape; //_send_message: pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; break; } break; } /*if ( (signed int)v11 < 40 ) //goto LABEL_132; { pMessageQueue_50CBD0->pMessages[v11].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; break; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); } break; case INPUT_CharCycle: //__debugbreak(); if ( pCurrentScreen == SCREEN_SPELL_BOOK || dword_50C9E8 >= 40 ) break; dword_50C9EC[3 * dword_50C9E8] = 176; //goto LABEL_155; dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8; break; case INPUT_LookUp: //__debugbreak(); if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)7; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_CenterView: //__debugbreak(); if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)9; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_LookDown: //__debugbreak(); if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)8; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_FlyUp: //__debugbreak(); if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)13; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_Land: //__debugbreak(); if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)15; //goto _add_action_and_continue_; v5 = pActionQueue; v5->Add(partyAction); break; case INPUT_FlyDown: //__debugbreak(); if ( !pCurrentScreen && !pEventTimer->bPaused ) { partyAction = (PartyAction)14; //_add_action_and_continue_: v5 = pActionQueue; //_add_action_and_continue: v5->Add(partyAction); } break; case INPUT_ZoomIn: //__debugbreak(); if ( dword_50C9E8 >= 40 ) break; dword_50C9EC[3 * dword_50C9E8] = 367; //goto LABEL_155; dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8; break; case INPUT_ZoomOut: //__debugbreak(); if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = 368; //LABEL_155: dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8; } break; case INPUT_AlwaysRun: bAlwaysRun = bAlwaysRun == 0; break; default: //__debugbreak(); break; } } inputAction = (InputAction)((int)inputAction + 1); if ( (signed int)inputAction >= 30 ) goto LABEL_176; } } v12 = 0; do { v22 = pKeyActionMap->pVirtualKeyCodesMapping[v12]; v13 = pGame->pKeyboardInstance; if ( pKeyActionMap->pToggleTypes[v12] ) v14 = v13->WasKeyPressed(v22); else v14 = v13->IsKeyBeingHeld(v22); if ( v14 && v12 == 9 ) { if ( !pCurrentScreen ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) goto LABEL_175; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404; //goto LABEL_174; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); goto LABEL_175; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) { v15 = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { v15 = 0; if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { v15 = 1; pMessageQueue_50CBD0->uNumMessages = 0; //goto LABEL_173; pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; goto LABEL_175; } pMessageQueue_50CBD0->uNumMessages = 0; } /*if ( (signed int)v15 >= 40 ) goto LABEL_175; //LABEL_173: pMessageQueue_50CBD0->pMessages[v15].eType = (UIMessageType)113; //LABEL_174: pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); goto LABEL_175; } } LABEL_175: ++v12; } while ( v12 < 30 ); LABEL_176: if (pGame->pKeyboardInstance->bUsingAsynKeyboard) { AsyncKeyboard::LeaveCriticalSection(); v16 = pAsyncKeyboard; AsyncKeyboard::EnterCriticalSection(); memset((char *)v16 + 521, 0, 0x100u); AsyncKeyboard::LeaveCriticalSection(); } }