Mercurial > mm7
view Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2230:afca92154795
Merge
author | Grumpy7 |
---|---|
date | Sat, 22 Feb 2014 18:25:53 +0100 |
parents | d44b7775fc06 |
children | 8673f3aedfb9 |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{5DA49362-EF43-4753-85DC-88CC41F26764}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>WorldofMightandMagic</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <IntDir>$(Configuration)\</IntDir> <OutDir>$(WoMM_MM7_INSTALL_DIR)\</OutDir> <GenerateManifest>false</GenerateManifest> <CustomBuildBeforeTargets> </CustomBuildBeforeTargets> <IncludePath>$(SolutionDirectory)../../;$(IncludePath)</IncludePath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ObjectFileName>$(IntDir)%(Directory)</ObjectFileName> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>..\..\lib\legacy_dx\lib\ddraw.lib;..\..\lib\legacy_dx\lib\dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Link> <PostBuildEvent> <Command>XCOPY "$(SolutionDir)../../Scripts" "$(OutDir)data/scripts/lua/core" /E /I /F /R /Y</Command> <Message>-------------------------------------------------------Post-Build Event</Message> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\Actor.cpp" /> <ClCompile Include="..\..\AIL.cpp" /> <ClCompile Include="..\..\Arcomage.cpp" /> <ClCompile Include="..\..\ArcomageCards.cpp" /> <ClCompile Include="..\..\AudioPlayer.cpp" /> <ClCompile Include="..\..\Bink_Smacker.cpp" /> <ClCompile Include="..\..\BSPModel.cpp" /> <ClCompile Include="..\..\CastSpellInfo.cpp" /> <ClCompile Include="..\..\Chest.cpp" /> <ClCompile Include="..\..\Conditions.cpp" /> <ClCompile Include="..\..\CShow.cpp" /> <ClCompile Include="..\..\DecalBuilder.cpp" /> <ClCompile Include="..\..\DecorationList.cpp" /> <ClCompile Include="..\..\Events.cpp" /> <ClCompile Include="..\..\FrameTableInc.cpp" /> <ClCompile Include="..\..\Game.cpp" /> <ClCompile Include="..\..\GammaControl.cpp" /> <ClCompile Include="..\..\GUIButton.cpp" /> <ClCompile Include="..\..\GUIFont.cpp" /> <ClCompile Include="..\..\GUIProgressBar.cpp" /> <ClCompile Include="..\..\GUIWindow.cpp" /> <ClCompile Include="..\..\IconFrameTable.cpp" /> <ClCompile Include="..\..\Indoor.cpp" /> <ClCompile Include="..\..\IndoorCameraD3D.cpp" /> <ClCompile Include="..\..\Items.cpp" /> <ClCompile Include="..\..\Keyboard.cpp" /> <ClCompile Include="..\..\Level\Decoration.cpp" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lapi.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lauxlib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbaselib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbitlib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcode.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcorolib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lctype.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldblib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldebug.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldo.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldump.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lfunc.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lgc.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\linit.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\liolib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\llex.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmathlib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmem.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\loadlib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lobject.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lopcodes.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\loslib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lparser.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstate.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstring.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstrlib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltable.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltablib.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltm.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lua.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" /> <ClCompile Include="..\..\lib\zlib\adler32.c" /> <ClCompile Include="..\..\lib\zlib\compress.c" /> <ClCompile Include="..\..\lib\zlib\crc32.c" /> <ClCompile Include="..\..\lib\zlib\deflate.c" /> <ClCompile Include="..\..\lib\zlib\infblock.c" /> <ClCompile Include="..\..\lib\zlib\infcodes.c" /> <ClCompile Include="..\..\lib\zlib\inffast.c" /> <ClCompile Include="..\..\lib\zlib\inflate.c" /> <ClCompile Include="..\..\lib\zlib\inftrees.c" /> <ClCompile Include="..\..\lib\zlib\infutil.c" /> <ClCompile Include="..\..\lib\zlib\trees.c" /> <ClCompile Include="..\..\lib\zlib\uncompr.c" /> <ClCompile Include="..\..\lib\zlib\zutil.c" /> <ClCompile Include="..\..\LightmapBuilder.cpp" /> <ClCompile Include="..\..\LightsStack.cpp" /> <ClCompile Include="..\..\LOD.cpp" /> <ClCompile Include="..\..\Log.cpp" /> <ClCompile Include="..\..\LuaVM.cpp" /> <ClCompile Include="..\..\mm7text_ru.cpp" /> <ClCompile Include="..\..\mm7_2.cpp" /> <ClCompile Include="..\..\mm7_3.cpp" /> <ClCompile Include="..\..\mm7_4.cpp" /> <ClCompile Include="..\..\mm7_5.cpp" /> <ClCompile Include="..\..\mm7_6.cpp" /> <ClCompile Include="..\..\mm7_7.cpp" /> <ClCompile Include="..\..\mm7_data.cpp" /> <ClCompile Include="..\..\Monsters.cpp" /> <ClCompile Include="..\..\Mouse.cpp" /> <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" /> <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> <ClCompile Include="..\..\NPC.cpp" /> <ClCompile Include="..\..\ObjectList.cpp" /> <ClCompile Include="..\..\OSAPI.cpp" /> <ClCompile Include="..\..\OSWindow.cpp" /> <ClCompile Include="..\..\Outdoor.cpp" /> <ClCompile Include="..\..\Overlays.cpp" /> <ClCompile Include="..\..\PaletteManager.cpp" /> <ClCompile Include="..\..\ParticleEngine.cpp" /> <ClCompile Include="..\..\Party.cpp" /> <ClCompile Include="..\..\Player.cpp" /> <ClCompile Include="..\..\Random.cpp" /> <ClCompile Include="..\..\Render.cpp" /> <ClCompile Include="..\..\SaveLoad.cpp" /> <ClCompile Include="..\..\Spells.cpp" /> <ClCompile Include="..\..\SpriteObject.cpp" /> <ClCompile Include="..\..\Sprites.cpp" /> <ClCompile Include="..\..\StorylineTextTable.cpp" /> <ClCompile Include="..\..\stru10.cpp" /> <ClCompile Include="..\..\stru6.cpp" /> <ClCompile Include="..\..\stru9.cpp" /> <ClCompile Include="..\..\texts.cpp" /> <ClCompile Include="..\..\Texture.cpp" /> <ClCompile Include="..\..\TileTable.cpp" /> <ClCompile Include="..\..\Timer.cpp" /> <ClCompile Include="..\..\TurnEngine.cpp" /> <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> <ClCompile Include="..\..\UI\UIBooks.cpp" /> <ClCompile Include="..\..\UI\UICharacter.cpp" /> <ClCompile Include="..\..\UI\UiGame.cpp" /> <ClCompile Include="..\..\UI\UIGuilds.cpp" /> <ClCompile Include="..\..\UI\UIHouses.cpp" /> <ClCompile Include="..\..\UI\UIMainMenu.cpp" /> <ClCompile Include="..\..\UI\UIMsgProc.cpp" /> <ClCompile Include="..\..\UI\UIOptions.cpp" /> <ClCompile Include="..\..\UI\UIPartyCreation.cpp" /> <ClCompile Include="..\..\UI\UIPopup.cpp" /> <ClCompile Include="..\..\UI\UIRest.cpp" /> <ClCompile Include="..\..\UI\UISaveLoad.cpp" /> <ClCompile Include="..\..\UI\UIShops.cpp" /> <ClCompile Include="..\..\UI\UITransition.cpp" /> <ClCompile Include="..\..\VectorTypes.cpp" /> <ClCompile Include="..\..\VideoPlayer.cpp" /> <ClCompile Include="..\..\Viewport.cpp" /> <ClCompile Include="..\..\Vis.cpp" /> <ClCompile Include="..\..\Weather.cpp" /> <ClCompile Include="..\..\_deleted.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\Actor.h" /> <ClInclude Include="..\..\AIL.h" /> <ClInclude Include="..\..\Arcomage.h" /> <ClInclude Include="..\..\AudioPlayer.h" /> <ClInclude Include="..\..\Autonotes.h" /> <ClInclude Include="..\..\Awards.h" /> <ClInclude Include="..\..\Bink_Smacker.h" /> <ClInclude Include="..\..\BSPModel.h" /> <ClInclude Include="..\..\CastSpellInfo.h" /> <ClInclude Include="..\..\Chest.h" /> <ClInclude Include="..\..\Conditions.h" /> <ClInclude Include="..\..\CShow.h" /> <ClInclude Include="..\..\DecalBuilder.h" /> <ClInclude Include="..\..\DecorationList.h" /> <ClInclude Include="..\..\ErrorHandling.h" /> <ClInclude Include="..\..\Events.h" /> <ClInclude Include="..\..\Events2D.h" /> <ClInclude Include="..\..\FactionTable.h" /> <ClInclude Include="..\..\FrameTableInc.h" /> <ClInclude Include="..\..\Game.h" /> <ClInclude Include="..\..\GammaControl.h" /> <ClInclude Include="..\..\GUIFont.h" /> <ClInclude Include="..\..\GUIProgressBar.h" /> <ClInclude Include="..\..\GUIWindow.h" /> <ClInclude Include="..\..\IconFrameTable.h" /> <ClInclude Include="..\..\Indoor.h" /> <ClInclude Include="..\..\IndoorCameraD3D.h" /> <ClInclude Include="..\..\Indoor_stuff.h" /> <ClInclude Include="..\..\Items.h" /> <ClInclude Include="..\..\Keyboard.h" /> <ClInclude Include="..\..\Level\Decoration.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3drmobj.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3drmwin.h" /> <ClInclude Include="..\..\lib\legacy_dx\d3dtypes.h" /> <ClInclude Include="..\..\lib\legacy_dx\ddraw.h" /> <ClInclude Include="..\..\lib\legacy_dx\dinput.h" /> <ClInclude Include="..\..\lib\legacy_dx\dinputd.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmdls.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmerror.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmksctrl.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmplugin.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmusbuff.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmusicc.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmusicf.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmusici.h" /> <ClInclude Include="..\..\lib\legacy_dx\dmusics.h" /> <ClInclude Include="..\..\lib\legacy_dx\dsconf.h" /> <ClInclude Include="..\..\lib\legacy_dx\dsound.h" /> <ClInclude Include="..\..\lib\legacy_dx\dvoice.h" /> <ClInclude Include="..\..\lib\legacy_dx\multimon.h" /> <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h" /> <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h" /> <ClInclude Include="..\..\lib\legacy_dx\strsafe.h" /> <ClInclude Include="..\..\lib\libavcodec\avcodec.h" /> <ClInclude Include="..\..\lib\libavcodec\avfft.h" /> <ClInclude Include="..\..\lib\libavcodec\dxva2.h" /> <ClInclude Include="..\..\lib\libavcodec\old_codec_ids.h" /> <ClInclude Include="..\..\lib\libavcodec\vaapi.h" /> <ClInclude Include="..\..\lib\libavcodec\vda.h" /> <ClInclude Include="..\..\lib\libavcodec\vdpau.h" /> <ClInclude Include="..\..\lib\libavcodec\version.h" /> <ClInclude Include="..\..\lib\libavcodec\xvmc.h" /> <ClInclude Include="..\..\lib\libavformat\avformat.h" /> <ClInclude Include="..\..\lib\libavformat\avio.h" /> <ClInclude Include="..\..\lib\libavformat\version.h" /> <ClInclude Include="..\..\lib\libavutil\adler32.h" /> <ClInclude Include="..\..\lib\libavutil\aes.h" /> <ClInclude Include="..\..\lib\libavutil\attributes.h" /> <ClInclude Include="..\..\lib\libavutil\audioconvert.h" /> <ClInclude Include="..\..\lib\libavutil\audio_fifo.h" /> <ClInclude Include="..\..\lib\libavutil\avassert.h" /> <ClInclude Include="..\..\lib\libavutil\avconfig.h" /> <ClInclude Include="..\..\lib\libavutil\avstring.h" /> <ClInclude Include="..\..\lib\libavutil\avutil.h" /> <ClInclude Include="..\..\lib\libavutil\base64.h" /> <ClInclude Include="..\..\lib\libavutil\blowfish.h" /> <ClInclude Include="..\..\lib\libavutil\bprint.h" /> <ClInclude Include="..\..\lib\libavutil\bswap.h" /> <ClInclude Include="..\..\lib\libavutil\buffer.h" /> <ClInclude Include="..\..\lib\libavutil\channel_layout.h" /> <ClInclude Include="..\..\lib\libavutil\common.h" /> <ClInclude Include="..\..\lib\libavutil\cpu.h" /> <ClInclude Include="..\..\lib\libavutil\crc.h" /> <ClInclude Include="..\..\lib\libavutil\dict.h" /> <ClInclude Include="..\..\lib\libavutil\error.h" /> <ClInclude Include="..\..\lib\libavutil\eval.h" /> <ClInclude Include="..\..\lib\libavutil\fifo.h" /> <ClInclude Include="..\..\lib\libavutil\file.h" /> <ClInclude Include="..\..\lib\libavutil\frame.h" /> <ClInclude Include="..\..\lib\libavutil\hmac.h" /> <ClInclude Include="..\..\lib\libavutil\imgutils.h" /> <ClInclude Include="..\..\lib\libavutil\intfloat.h" /> <ClInclude Include="..\..\lib\libavutil\intfloat_readwrite.h" /> <ClInclude Include="..\..\lib\libavutil\intreadwrite.h" /> <ClInclude Include="..\..\lib\libavutil\lfg.h" /> <ClInclude Include="..\..\lib\libavutil\log.h" /> <ClInclude Include="..\..\lib\libavutil\lzo.h" /> <ClInclude Include="..\..\lib\libavutil\mathematics.h" /> <ClInclude Include="..\..\lib\libavutil\md5.h" /> <ClInclude Include="..\..\lib\libavutil\mem.h" /> <ClInclude Include="..\..\lib\libavutil\murmur3.h" /> <ClInclude Include="..\..\lib\libavutil\old_pix_fmts.h" /> <ClInclude Include="..\..\lib\libavutil\opt.h" /> <ClInclude Include="..\..\lib\libavutil\parseutils.h" /> <ClInclude Include="..\..\lib\libavutil\pixdesc.h" /> <ClInclude Include="..\..\lib\libavutil\pixfmt.h" /> <ClInclude Include="..\..\lib\libavutil\random_seed.h" /> <ClInclude Include="..\..\lib\libavutil\rational.h" /> <ClInclude Include="..\..\lib\libavutil\samplefmt.h" /> <ClInclude Include="..\..\lib\libavutil\sha.h" /> <ClInclude Include="..\..\lib\libavutil\time.h" /> <ClInclude Include="..\..\lib\libavutil\timecode.h" /> <ClInclude Include="..\..\lib\libavutil\timestamp.h" /> <ClInclude Include="..\..\lib\libavutil\version.h" /> <ClInclude Include="..\..\lib\libavutil\xtea.h" /> <ClInclude Include="..\..\lib\libswresample\swresample.h" /> <ClInclude Include="..\..\lib\libswresample\version.h" /> <ClInclude Include="..\..\lib\libswscale\swscale.h" /> <ClInclude Include="..\..\lib\libswscale\version.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lctype.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldebug.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldo.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lfunc.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lgc.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\llex.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\llimits.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lmem.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lobject.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lopcodes.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lparser.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstate.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstring.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltable.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltm.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lua.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\luaconf.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lualib.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lundump.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h" /> <ClInclude Include="..\..\lib\lua\lua.h" /> <ClInclude Include="..\..\lib\OpenAL\al.h" /> <ClInclude Include="..\..\lib\OpenAL\alc.h" /> <ClInclude Include="..\..\lib\OpenAL\efx-creative.h" /> <ClInclude Include="..\..\lib\OpenAL\EFX-Util.h" /> <ClInclude Include="..\..\lib\OpenAL\efx.h" /> <ClInclude Include="..\..\lib\OpenAL\xram.h" /> <ClInclude Include="..\..\lib\zlib\deflate.h" /> <ClInclude Include="..\..\lib\zlib\infblock.h" /> <ClInclude Include="..\..\lib\zlib\infcodes.h" /> <ClInclude Include="..\..\lib\zlib\inffast.h" /> <ClInclude Include="..\..\lib\zlib\inffixed.h" /> <ClInclude Include="..\..\lib\zlib\inftrees.h" /> <ClInclude Include="..\..\lib\zlib\infutil.h" /> <ClInclude Include="..\..\lib\zlib\trees.h" /> <ClInclude Include="..\..\lib\zlib\zconf.h" /> <ClInclude Include="..\..\lib\zlib\zlib.h" /> <ClInclude Include="..\..\lib\zlib\zutil.h" /> <ClInclude Include="..\..\LightmapBuilder.h" /> <ClInclude Include="..\..\Lights.h" /> <ClInclude Include="..\..\LOD.h" /> <ClInclude Include="..\..\Log.h" /> <ClInclude Include="..\..\LuaVM.h" /> <ClInclude Include="..\..\MapInfo.h" /> <ClInclude Include="..\..\MM7.h" /> <ClInclude Include="..\..\mm7_data.h" /> <ClInclude Include="..\..\mm7_unsorted_subs.h" /> <ClInclude Include="..\..\Monsters.h" /> <ClInclude Include="..\..\Mouse.h" /> <ClInclude Include="..\..\NewUI\Core\UIControl.h" /> <ClInclude Include="..\..\NewUI\MainMenu.h" /> <ClInclude Include="..\..\NPC.h" /> <ClInclude Include="..\..\NZIArray.h" /> <ClInclude Include="..\..\ObjectList.h" /> <ClInclude Include="..\..\OSAPI.h" /> <ClInclude Include="..\..\OSInfo.h" /> <ClInclude Include="..\..\OSWindow.h" /> <ClInclude Include="..\..\OurMath.h" /> <ClInclude Include="..\..\Outdoor.h" /> <ClInclude Include="..\..\Outdoor_stuff.h" /> <ClInclude Include="..\..\Overlays.h" /> <ClInclude Include="..\..\PaletteManager.h" /> <ClInclude Include="..\..\ParticleEngine.h" /> <ClInclude Include="..\..\Party.h" /> <ClInclude Include="..\..\Player.h" /> <ClInclude Include="..\..\PlayerFrameTable.h" /> <ClInclude Include="..\..\Random.h" /> <ClInclude Include="..\..\Render.h" /> <ClInclude Include="..\..\SaveLoad.h" /> <ClInclude Include="..\..\Spells.h" /> <ClInclude Include="..\..\SpriteObject.h" /> <ClInclude Include="..\..\Sprites.h" /> <ClInclude Include="..\..\StorylineTextTable.h" /> <ClInclude Include="..\..\stru10.h" /> <ClInclude Include="..\..\stru123.h" /> <ClInclude Include="..\..\stru159.h" /> <ClInclude Include="..\..\stru160.h" /> <ClInclude Include="..\..\stru176.h" /> <ClInclude Include="..\..\stru298.h" /> <ClInclude Include="..\..\stru314.h" /> <ClInclude Include="..\..\stru367.h" /> <ClInclude Include="..\..\stru6.h" /> <ClInclude Include="..\..\stru9.h" /> <ClInclude Include="..\..\TestClass.h" /> <ClInclude Include="..\..\texts.h" /> <ClInclude Include="..\..\Texture.h" /> <ClInclude Include="..\..\TileFrameTable.h" /> <ClInclude Include="..\..\Timer.h" /> <ClInclude Include="..\..\TurnEngine.h" /> <ClInclude Include="..\..\UI\UIBooks.h" /> <ClInclude Include="..\..\UI\UIHouses.h" /> <ClInclude Include="..\..\VectorTypes.h" /> <ClInclude Include="..\..\VideoPlayer.h" /> <ClInclude Include="..\..\Viewport.h" /> <ClInclude Include="..\..\Vis.h" /> <ClInclude Include="..\..\Weather.h" /> </ItemGroup> <ItemGroup> <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message> </CustomBuild> <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" /> <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" /> <None Include="..\..\lib\OpenAL\lib\x86\avfilter-3.def" /> <None Include="..\..\lib\OpenAL\lib\x86\avformat-55.def" /> <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" /> <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" /> <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" /> <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" /> <None Include="..\..\lib\swig.bat" /> <None Include="..\..\Player.swig"> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message> </None> </ItemGroup> <ItemGroup> <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\avfilter.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\avformat.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\avutil.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\postproc.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\swresample.lib" /> <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>