Mercurial > mm7
view UICharacter.cpp @ 1228:ac1b79c498a8
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author | Ritor1 |
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date | Sat, 08 Jun 2013 15:45:31 +0600 |
parents | 29a8defbad9e |
children | 0dbf6c4dd029 |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <assert.h> #include <algorithm> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "LOD.h" #include "Viewport.h" #include "Time.h" #include "Awards.h" #include "CastSpellInfo.h" #include "texts.h" #include "mm7_data.h" int bRingsShownInCharScreen; // 5118E0 unsigned int ui_mainmenu_copyright_color; unsigned int ui_character_default_text_color; unsigned int ui_character_skill_highlight_color; unsigned int ui_character_header_text_color; unsigned int ui_character_bonus_text_color; unsigned int ui_character_bonus_text_color_neg; unsigned int ui_character_skill_upgradeable_color; unsigned int ui_character_skill_default_color; unsigned int ui_character_award_color[6]; unsigned int ui_game_minimap_outline_color; unsigned int ui_game_minimap_actor_friendly_color; unsigned int ui_game_minimap_actor_hostile_color; unsigned int ui_game_minimap_actor_corpse_color; unsigned int ui_game_minimap_decoration_color_1; unsigned int ui_game_minimap_projectile_color; unsigned int ui_game_minimap_treasure_color; unsigned int ui_game_character_record_playerbuff_colors[24]; unsigned int ui_gamemenu_video_gamma_title_color; unsigned int ui_gamemenu_keys_action_name_color; unsigned int ui_gamemenu_keys_key_selection_blink_color_1; unsigned int ui_gamemenu_keys_key_selection_blink_color_2; unsigned int ui_gamemenu_keys_key_default_color; unsigned int ui_book_quests_title_color; unsigned int ui_book_quests_text_color; unsigned int ui_book_autonotes_title_color; unsigned int ui_book_autonotes_text_color; unsigned int ui_book_map_title_color; unsigned int ui_book_map_coordinates_color; unsigned int ui_book_calendar_title_color; unsigned int ui_book_calendar_time_color; unsigned int ui_book_calendar_day_color; unsigned int ui_book_calendar_month_color; unsigned int ui_book_calendar_year_color; unsigned int ui_book_calendar_moon_color; unsigned int ui_book_calendar_location_color; unsigned int ui_book_journal_title_color; unsigned int ui_book_journal_text_color; unsigned int ui_book_journal_text_shadow; unsigned int papredoll_dbrds[16]; unsigned int papredoll_drhs[4]; unsigned int papredoll_dlhus[4]; unsigned int papredoll_dlhs[4]; unsigned int papredoll_dbods[5]; int paperdoll_armor_texture[4][17][3]; //int paperdoll_array_51132C[165]; unsigned int papredoll_dlaus[5]; unsigned int papredoll_dlads[4]; int papredoll_flying_feet[777]; // idb int paperdoll_boots_texture[4][6];//0x511638 int paperdoll_cloak_collar_texture[4][10]; // weak int paperdoll_cloak_texture[4][10]; int paperdoll_helm_texture[2][16]; //511698 int paperdoll_belt_texture[4][7]; //511718 const int paperdoll_Weapon[4][16][2] = {//4E4C30 {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, }; const int paperdoll_Boot[4][7][2] = //4E5490 { 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, }; const int paperdoll_Cloak[4][10][2] = //4E5570 { 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, }; const int paperdoll_CloakCollar[4][10][2] = //4E56B0 { 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, }; //int dword_4E56B4; // weak const int paperdoll_Belt[4][7][2] = //4E57F0 { 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, }; const int paperdoll_Helm[4][16][2] = //4E58D0 { 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, }; const int pPaperdoll_Beards[4] = //4E5AD0 { 52, 130, 56, 136, }; const int pPaperdoll_LeftHand[4][2] = //4E5AE0 { 0x67, 0x6A, 0x65, 0x6C, 0x74, 0x8D, 0x74, 0x93, }; const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 { 0x1A, 0x6B, 0x28, 0x6D, 0x19, 0x8D, 0x20, 0x92, }; const int pPaperdoll_RightHand[4][2] = //4E5B20 { 0x1E, 0x90, 0x22, 0x9E, 0x19, 0xBA, 0x1F, 0xB8, }; const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 { 0x80, 0xCD, 0x83, 0xC9, 0x83, 0xD8, 0x7B, 0xD8, }; int pPaperdoll_BodyX = 481; // 004E4C28 int pPaperdoll_BodyY = 0; // 004E4C2C const int paperdoll_Armor[4][17][2] = //4E4E30 { // X Y 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, }; const int paperdoll_shoulder[4][17][2] = //4E5050 { 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, }; const int dword_4E5270[4][2] = { 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, }; const char *dlad_texnames_by_face[25] = { "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", "pc25lad" }; const char *dlau_texnames_by_face[25] = { "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", "pc25lau" }; const char *dbod_texnames_by_face[25] = { "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", "pc25bod" }; const char *drh_texnames_by_face[25] = { "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", "pc25rh" }; const char *dlh_texnames_by_face[25] = { "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", "pc25lh" }; const char *dlhu_texnames_by_face[25] = { "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", "pc25lhu" }; const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; void set_default_ui_skin() { ui_mainmenu_copyright_color = TargetColor(255, 255, 255); ui_character_default_text_color = TargetColor(255, 255, 255); ui_character_header_text_color = TargetColor(255, 255, 155); ui_character_bonus_text_color = TargetColor(0, 255, 0); ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); ui_character_skill_default_color = TargetColor(255, 0, 0); ui_character_skill_highlight_color = TargetColor(255, 0, 0); ui_character_award_color[0] = TargetColor(248, 108, 160); ui_character_award_color[1] = TargetColor(112, 220, 248); ui_character_award_color[2] = TargetColor(192, 192, 240); ui_character_award_color[3] = TargetColor( 64, 244, 96); ui_character_award_color[4] = TargetColor(232, 244, 96); ui_character_award_color[5] = TargetColor(240, 252, 192); ui_game_minimap_outline_color = TargetColor(0, 0, 255); ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); ui_game_minimap_projectile_color = TargetColor(255, 0, 0); ui_game_minimap_treasure_color = TargetColor(0, 0, 255); ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); ui_book_quests_title_color = TargetColor(255, 255, 255); ui_book_quests_text_color = TargetColor(255, 255, 255); ui_book_autonotes_title_color = TargetColor(255, 255, 255); ui_book_autonotes_text_color = TargetColor(255, 255, 255); ui_book_map_title_color = TargetColor(255, 255, 255); ui_book_map_coordinates_color = TargetColor(255, 255, 255); ui_book_calendar_title_color = TargetColor(255, 255, 255); ui_book_calendar_time_color = TargetColor(75, 75, 75); ui_book_calendar_day_color = TargetColor(75, 75, 75); ui_book_calendar_month_color = TargetColor(75, 75, 75); ui_book_calendar_year_color = TargetColor(75, 75, 75); ui_book_calendar_moon_color = TargetColor(75, 75, 75); ui_book_calendar_location_color = TargetColor(75, 75, 75); ui_book_journal_title_color = TargetColor(255, 255, 255); ui_book_journal_text_color = TargetColor(255, 255, 255); ui_book_journal_text_shadow = TargetColor(0, 0, 0); } //----- (00421626) -------------------------------------------------------- GUIWindow *CharacterUI_Initialize(unsigned int _this) { GUIWindow *pWindow; // edi@3 ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = false; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = _this; pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats pIcons_LOD->GetTexture(papredoll_dbrds[10]), pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills pIcons_LOD->GetTexture(papredoll_dbrds[8]), pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory pIcons_LOD->GetTexture(papredoll_dbrds[6]), pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards pIcons_LOD->GetTexture(papredoll_dbrds[4]), pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); FillAwardsData(); return pWindow; } //----- (004219BE) -------------------------------------------------------- GUIWindow *CastSpellInfo::sub_4219BE() { GUIWindow *v2; // ebx@1 pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = 0; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = SCREEN_CASTING; v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0); pCharacterScreen_ExitBtn = v2->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79], // Close pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); v2->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); v2->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); return v2; } static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) { int y_offset = y; sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf, 0, 0, 0); int num_skills_drawn = 0; for (uint i = 0; i < skill_list_size; ++i) { auto skill = (PLAYER_SKILL_TYPE)skill_list[i]; for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) { auto v8 = pGUIWindow_CurrentMenu->pControlsHead; for (int v7 = j; v7 > 0; --v7) v8 = v8->pNext; auto v9 = v8->field_1C; if ((short)(v8->field_1C) >= 0) continue; if ( (v9 & 0x7FFF) != skill ) continue; ++num_skills_drawn; y_offset = v8->uY; auto skill_value = player->pActiveSkills[skill]; auto skill_level = skill_value & 0x3F; uint skill_color = 0; uint skill_mastery_color = 0; if (player->uSkillPoints > skill_level) skill_color = ui_character_skill_upgradeable_color; if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) { if (player->uSkillPoints > skill_level) skill_mastery_color = ui_character_bonus_text_color; else skill_mastery_color = ui_character_skill_default_color; skill_color = skill_mastery_color; } if (SkillToMastery(skill_value) == 1) { sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); } else { const char *skill_level_str = nullptr; switch (SkillToMastery(skill_value)) { case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert } if (!skill_mastery_color) skill_mastery_color = ui_character_header_text_color; sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); } } } if (!num_skills_drawn) { y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" } return y_offset; } //----- (00419719) -------------------------------------------------------- void CharacterUI_SkillsTab_Draw(Player *player) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", pGlobalTXT_LocalizationStrings[206], // Skills for ui_character_header_text_color, player->pName, pGlobalTXT_LocalizationStrings[207], // Skill Points player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" } //----- (0041A000) -------------------------------------------------------- void CharacterUI_AwardsTab_Draw(Player *player) { //unsigned int v1; // esi@1 //unsigned int v2; // ebx@1 //unsigned int award_texture_id; // eax@1 unsigned int result; // eax@1 int v5; // eax@15 char *v6; // ebx@15 int v7; // eax@23 int v8; // eax@24 int v9; // eax@25 //int v10; // eax@27 int v11; // eax@32 int v12; // eax@33 int v13; // eax@34 //signed int v14; // eax@43 //unsigned int v15; // eax@43 //int v16; // eax@43 //int v17; // [sp-4h] [bp-D4h]@16 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow a1; // [sp+70h] [bp-60h]@1 //unsigned int v20; // [sp+C4h] [bp-Ch]@15 //int v21; // [sp+C8h] [bp-8h]@14 //int v22; // [sp+CCh] [bp-4h]@40 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf, Source); strcat(pTmpBuf, "\f00000"); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); result = dword_506528; a1.uFrameX = 12; a1.uFrameY = 48; a1.uFrameWidth = 424; a1.uFrameHeight = 290; a1.uFrameZ = 435; a1.uFrameW = 337; if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2) result = dword_506528++ + 1; if (BtnUp_flag && result) { --result; dword_506528 = result; } if ( dword_50651C < 0 ) { result += num_achieved_awards; dword_506528 = result; if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 ) { result = num_achieved_awards_2 - num_achieved_awards; dword_506528 = result; } } else if ( dword_50651C > 0 ) { result -= num_achieved_awards; dword_506528 = result; if ( (result & 0x80000000u) != 0 ) { result = 0; dword_506528 = result; } } //LABEL_14: BtnDown_flag = 0; BtnUp_flag = 0; num_achieved_awards = 0; dword_50651C = 0; for (uint i = result; i < num_achieved_awards_2; ++i) { v5 = achieved_awards[i]; v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4]; pTmpBuf[0] = 0; switch (v5) { case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break; case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break; case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break; case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break; case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break; case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break; case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break; case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break; case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break; case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break; } if (*pTmpBuf) v6 = pTmpBuf; a1.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[v5].uPriority % 6], v6, 0, 0, 0); a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4; if (a1.uFrameY > a1.uFrameHeight) break; ++num_achieved_awards; } } //----- (0041A2C1) -------------------------------------------------------- unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) { if ( (signed int)uNumPixels < 14 ) uNumPixels = 14; return ((signed int)(uNumPixels - 14) >> 5) + 1; } //----- (0041A556) -------------------------------------------------------- void draw_leather() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } //----- (0041ABFD) -------------------------------------------------------- void CharacterUI_CharacterScreen_Draw(Player *player) { pRenderer->ClearZBuffer(0, 479); switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) { case WINDOW_CharacterWindow_Stats: // stats CharacterUI_ReleaseButtons(); sub_419379(); CharacterUI_StatsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Skills: // skills if (dword_507CC0_activ_ch != uActiveCharacter) { CharacterUI_ReleaseButtons(); CharacterUI_SkillsTab_CreateButtons(); } sub_419379(); CharacterUI_SkillsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Awards: // awards CharacterUI_ReleaseButtons(); sub_419379(); sub_419220(); CharacterUI_AwardsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Inventory: // inventory and other CharacterUI_ReleaseButtons(); sub_419379(); CharacterUI_InventoryTab_Draw(player, false); pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); break; default: break; } if (bRingsShownInCharScreen) CharacterUI_DrawPaperdollWithRingOverlay(player); else CharacterUI_DrawPaperdoll(player); } //----- (0043CC7C) -------------------------------------------------------- void CharacterUI_DrawPaperdoll(Player *player) { //signed int pSex; // eax@1 unsigned int v6; // ecx@9 int v7; // ecx@10 unsigned int pMainHandNum4; // eax@14 ItemGen *item_MainHand4; // eax@15 int v10; // edx@15 unsigned int pX_MainHand4; // edi@15 unsigned int v14; // ebx@18 Texture *v16; // ebp@27 double v17; // st7@29 int v18; // edi@30 char *v19; // eax@30 unsigned int pBowNum; // eax@37 ItemGen *itemBow; // edi@38 int pX_Bow; // ebx@38 double v28; // st7@51 char *v30; // eax@54 unsigned int pCloakNum; // eax@59 ItemGen *item_Cloak; // edx@60 int v33; // eax@65 int v34; // eax@74 int v35; // ebx@74 LODFile_IconsBitmaps *v38; // ecx@78 Texture *v39; // edi@85 double v40; // st7@87 int v41; // edi@88 unsigned int pArmorNum; // eax@93 ItemGen *item_Armor; // edx@94 int v45; // eax@98 int v48; // ebx@106 LODFile_IconsBitmaps *v50; // ecx@110 Texture *v51; // edi@117 double v52; // st7@119 int v53; // edi@120 char *v55; // eax@122 unsigned int pBootNum; // eax@127 ItemGen *item_Boot; // edi@128 int v59; // ebx@129 int v60; // ecx@132 Texture *v63; // edi@145 double v64; // st7@147 int v65; // edi@148 char *v66; // eax@148 unsigned int pMainHandNum; // edx@155 int v70; // edx@156 unsigned int pBeltNum; // eax@160 ItemGen *item_Belt; // edi@161 int v73; // edx@163 unsigned int v75; // ebx@170 Texture *v77; // edi@181 double v78; // st7@183 int v79; // edi@184 char *v80; // eax@184 unsigned int pMainHandNum2; // eax@192 int v83; // eax@193 int pArmorShoulderNum; // eax@197 int v87; // eax@197 int v88; // eax@198 int v89; // eax@199 int v94; // ebx@214 int v95; // eax@214 char *v96; // edi@226 double v97; // st7@228 int v98; // edi@229 char *v99; // eax@229 int pX_ArmorShoulder; // eax@237 int pY_ArmorShoulder; // ecx@237 int v106; // edx@238 int v107; // edx@239 int v108; // edx@240papredoll_flying_feet int v109; // edi@250 char *v110; // edx@250 unsigned int pCloakCollarNum; // eax@259 ItemGen *item_CloakCollar; // eax@260 int v114; // eax@265 int v116; // ebx@274 double v118; // st7@286 int v119; // edi@287 char *v120; // eax@287 unsigned int v122; // edi@295 int pHelmNum; // ebx@297 ItemGen *item_Helm; // edi@298 int v125; // ecx@303 unsigned int v127; // ebx@314 Texture *v129; // edi@325 double v130; // st7@327 int v131; // edi@328 char *v132; // eax@328 unsigned int pMainHandNum3; // eax@335 ItemGen *item_MainHand3; // eax@336 unsigned int v138; // ebx@339 Texture *v140; // edi@348 double v141; // st7@350 int v142; // edi@351 char *v143; // eax@351 unsigned int pShieldNum; // eax@358 ItemGen *item_Shield; // eax@359 int v149; // edx@359 int pX_Shield; // ebx@362 int v151; // ecx@363 int v152; // ecx@364 unsigned int v153; // eax@370 Texture *v157; // ebp@381 double v158; // st7@383 char *v160; // eax@386 unsigned int pMainHandNum5; // eax@393 ItemGen *item_MainHand5; // eax@394 char *v166; // [sp-8h] [bp-54h]@16 const char *v167; // [sp-8h] [bp-54h]@23 const char *v168; // [sp-8h] [bp-54h]@43 const char *v169; // [sp-8h] [bp-54h]@79 const char *v170; // [sp-8h] [bp-54h]@111 const char *v171; // [sp-8h] [bp-54h]@141 const char *v172; // [sp-8h] [bp-54h]@177 const char *v173; // [sp-8h] [bp-54h]@222 const char *v178; // [sp-8h] [bp-54h]@242 const char *v179; // [sp-8h] [bp-54h]@280 const char *v180; // [sp-8h] [bp-54h]@321 char *v181; // [sp-8h] [bp-54h]@337 const char *v182; // [sp-8h] [bp-54h]@344 const char *v183; // [sp-8h] [bp-54h]@375 signed int v186; // [sp-4h] [bp-50h]@202 signed int v191; // [sp-4h] [bp-50h]@266 signed int v192; // [sp-4h] [bp-50h]@304 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15 int pY_Bow; // [sp+10h] [bp-3Ch]@38 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106 int pY_Boot; // [sp+10h] [bp-3Ch]@129 int pY_Belt; // [sp+10h] [bp-3Ch]@168 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274 int pY_Helm; // [sp+10h] [bp-3Ch]@312 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336 int pY_Shield; // [sp+10h] [bp-3Ch]@362 Texture *a2b; // [sp+14h] [bp-38h]@49 int pX_Cloak; // [sp+14h] [bp-38h]@74 int pX_Armor; // [sp+14h] [bp-38h]@106 int pX_Boot; // [sp+14h] [bp-38h]@129 int pX_Belt; // [sp+14h] [bp-38h]@168 int pX_shoulder; // [sp+14h] [bp-38h]@214 int pX_CloakCollar; // [sp+14h] [bp-38h]@274 Texture *a2i; // [sp+14h] [bp-38h]@284 int pX_Helm; // [sp+14h] [bp-38h]@312 int pX_MainHand3; // [sp+14h] [bp-38h]@336 int pBodyComplection; // [sp+24h] [bp-28h]@6 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38 signed int v245; // [sp+34h] [bp-18h]@361 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); if (player->GetRace() == CHARACTER_RACE_DWARF) { IsDwarf = 1; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; } else { IsDwarf = 0; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; } int uPlayerID = 0; for (uint i = 0; i < 4; ++i) if (pPlayers[i + 1] == player) { uPlayerID = i + 1; break; } pRenderer->ResetTextureClipRect(); pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà if ( IsPlayerWearingWatersuit[uPlayerID] )//àêâàëàíã { pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); v6 = player->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum4 ) { item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1]; pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX; pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY; if ( item_MainHand4->uItemID == 64 ) //blaster v166 = "item64v1"; else v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName; v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE); if ( !( item_MainHand4->uAttributes & 0xF0 ) ) { v18 = v14 + 1; v19 = (char *)pIcons_LOD->GetTexture(v14); if ( item_MainHand4->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); else { if ( item_MainHand4->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19); else pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); } } if ( item_MainHand4->uAttributes & 0xF0 ) { if ( ( item_MainHand4->uAttributes & 0xF0) == 16 ) v167 = "sptext01"; if ( ( item_MainHand4->uAttributes & 0xF0) == 32 ) v167 = "sp28a"; if ( (item_MainHand4->uAttributes & 0xF0) == 64 ) v167 = "sp30a"; if ( (item_MainHand4->uAttributes & 0xF0) == 128 ) v167 = "sp91a"; v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_MainHand4->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4); } } else// áåç àêâàëàíãà { pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê if ( pBowNum ) { itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1]; pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX; pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY; pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(itemBow->uAttributes & 0xF0) )// åñëè íå ïðèìåí¸í çàêë { if ( itemBow->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum)); else { v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum); if ( !(itemBow->uAttributes & 1) )//íå îïîçíàííûé ëóê çåë¸íûé pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30); else // îïîçíàííûé ëóê pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30); } } else { if ( (itemBow->uAttributes & 0xF0) == 16 ) v168 = "sptext01"; if ( (itemBow->uAttributes & 0xF0) == 32 ) v168 = "sp28a"; if ( (itemBow->uAttributes & 0xF0) == 64 ) v168 = "sp30a"; if ( (itemBow->uAttributes & 0xF0) == 128 ) v168 = "sp91a"; a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; itemBow->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum); } pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// ïîòîì ïëàù if ( pCloakNum ) { item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1]; switch ( item_Cloak->uItemID ) { case ITEM_RELIC_TWILIGHT: v33 = 5; break; case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: v33 = 6; break; case ITEM_RARE_SUN_CLOAK: v33 = 7; break; case ITEM_RARE_MOON_CLOAK: v33 = 8; break; case ITEM_RARE_VAMPIRES_CAPE: v33 = 9; break; default: v33 = item_Cloak->uItemID - 105; break; } if ( v33 >= 0 && v33 < 10 ) { v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0]; pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1]; if ( !(item_Cloak->uAttributes & 0xF0) ) { v41 = v35 + 1; if ( item_Cloak->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); else pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); } else { if ( (item_Cloak->uAttributes & 0xF0) == 16 ) v169 = "sptext01"; if ( (item_Cloak->uAttributes & 0xF0) == 32 ) v169 = "sp28a"; if ( (item_Cloak->uAttributes & 0xF0) != 64 ) v169 = "sp30a"; if ( (item_Cloak->uAttributes & 0xF0) == 128 ) v169 = "sp91a"; v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Cloak->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//ðèñóåòñÿ êóêëà pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// ïîòîì áðîíÿ if ( pArmorNum ) { item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1]; switch ( item_Armor->uItemID ) { case 504: v45 = 15; break; case ITEM_ARTIFACT_YORUBA: v45 = 14; break; case ITEM_RELIC_HARECS_LEATHER: v45 = 13; break; case ITEM_ELVEN_CHAINMAIL: v45 = 16; break; default: v45 = item_Armor->uItemID - 66; break; } if ( v45 >= 0 && v45 < 17 ) { pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0]; pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1]; v48 = paperdoll_armor_texture[pBodyComplection][v45][0]; if ( !(item_Armor->uAttributes & 0xF0) ) { v53 = v48 + 1; if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48)); else { v55 = (char *)&pIcons_LOD->pTextures[v48]; if ( !(item_Armor->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55); else pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v170 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v170 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v170 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v170 = "sp91a"; v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255); } if ( pPlayers[uPlayerID]->pEquipment.uMainHand //äàëåå ïëå÷è áðîíè && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && !pPlayers[uPlayerID]->pEquipment.uShield) ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][2]; if ( v94 == pIcons_LOD->FindTextureByName("pending") ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; } else { pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0]; pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1]; } if ( !(item_Armor->uAttributes & 0xF0) ) { v98 = v94 + 1; v99 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99); else pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99); } } else { if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { if ( item_Armor->uAttributes & 0xF0 ) { if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) v173 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) v173 = "sp28a"; if ( ( item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) v173 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) v173 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } } else { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; if ( !(item_Armor->uAttributes & 0xF0) ) { v109 = v94 + 1; v110 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v178 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v178 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v178 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v178 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum); } } pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//äàëåå îáóâü if ( pBootNum ) { item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1]; switch ( item_Boot->uItemID ) { case 529: v60 = 5; v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace]; break; case 512: v60 = 6; v59 = paperdoll_boots_texture[pBodyComplection][5]; break; default: v60 = item_Boot->uItemID - 115; v59 = paperdoll_boots_texture[pBodyComplection][v60]; break; } if ( v60 >= 0 && v60 < 7 ) { pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0]; pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1]; if ( !(item_Boot->uAttributes & 0xF0) ) { v65 = v59 + 1; v66 = (char *)pIcons_LOD->GetTexture(v59); if ( item_Boot->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66); else { if ( item_Boot->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66); else pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66); } } else { if ( (item_Boot->uAttributes & 0xF0) == 16 ) v171 = "sptext01"; if ( (item_Boot->uAttributes & 0xF0) == 32 ) v171 = "sp28a"; if ( (item_Boot->uAttributes & 0xF0) == 64 ) v171 = "sp30a"; if ( (item_Boot->uAttributes & 0xF0) == 128 ) v171 = "sp91a"; v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Boot->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum); } } pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1) && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// äàëåå ïîÿñ if ( pBeltNum ) { item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1]; switch ( item_Belt->uItemID ) { case ITEM_RILIC_TITANS_BELT: v73 = 5; break; case ITEM_ARTIFACT_HEROS_BELT: v73 = 6; break; default: v73 = item_Belt->uItemID - 100; break; } if ( v73 >= 0 && v73 < 7 ) { pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0]; pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1]; if ( IsDwarf != 1 || v73 == 5 ) v75 = paperdoll_belt_texture[pBodyComplection][v73]; else v75 = paperdoll_belt_texture[pBodyComplection - 2][v73]; if ( !(item_Belt->uAttributes & 0xF0) ) { v79 = v75 + 1; v80 = (char *)pIcons_LOD->GetTexture(v75); if ( item_Belt->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80); else { if ( item_Belt->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80); else pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum); } else { if ( (item_Belt->uAttributes & 0xF0) == 16 ) v172 = "sptext01"; if ( (item_Belt->uAttributes & 0xF0) == 32 ) v172 = "sp28a"; if ( (item_Belt->uAttributes & 0xF0) == 64 ) v172 = "sp30a"; if ( (item_Belt->uAttributes & 0xF0) == 128 ) v172 = "sp91a"; v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Belt->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255); } } } pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum2 ) { v83 = pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1].uItemID; if ( pItemsTable->pItems[v83].uEquipType == 1 || pItemsTable->pItems[v83].uSkillType == PLAYER_SKILL_SPEAR && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//äàëåå âîðîòíèê ïëàùà if ( pCloakCollarNum ) { item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1]; switch ( item_CloakCollar->uItemID ) { case 525: v114 = 5; break; case 530: v114 = 6; break; case 547: v114 = 7; break; case 548: v114 = 8; break; case 550: v114 = 9; break; default: v114 = item_CloakCollar->uItemID - 105; } if ( v114 >= 0 && v114 < 10 ) { v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114]; pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0]; pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1]; if ( v116 != pIcons_LOD->FindTextureByName("pending") ) { if ( !(item_CloakCollar->uAttributes & 0xF0) ) { v119 = v116 + 1; v120 = (char *)pIcons_LOD->GetTexture(v116); if ( item_CloakCollar->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); else pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum); } else { if ( (item_CloakCollar->uAttributes & 0xF0) == 16 ) v179 = "sptext01"; if ( (item_CloakCollar->uAttributes & 0xF0) == 32 ) v179 = "sp28a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 64 ) v179 = "sp30a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 128 ) v179 = "sp91a"; a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_CloakCollar->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255); } } } } if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) { v122 = papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace]; if ( v122 != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 23], pIcons_LOD->GetTexture(v122)); } pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//äàëåå øëåì if ( pHelmNum ) { item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1]; switch ( item_Helm->uItemID ) { case 521: v125 = 11; break; case 522: v125 = 12; break; case 523: v125 = 13; break; case 532: v125 = 14; break; case 544: v125 = 15; break; default: v125 = item_Helm->uItemID - 89; } if ( v125 >= 0 && v125 < 16 ) { pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0]; pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1]; if ( IsDwarf != 1 || item_Helm->uItemID != 92 ) v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125]; else v127 = papredoll_dbrds[11]; if ( item_Helm->uAttributes & 0xF0 ) { if ( (item_Helm->uAttributes & 0xF0) == 16 ) v180 = "sptext01"; if ( (item_Helm->uAttributes & 0xF0) == 32 ) v180 = "sp28a"; if ( (item_Helm->uAttributes & 0xF0) == 64 ) v180 = "sp30a"; if ( (item_Helm->uAttributes & 0xF0) == 128 ) v180 = "sp91a"; v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Helm->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255); } else { v131 = v127 + 1; v132 = (char *)pIcons_LOD->GetTexture(v127); if ( item_Helm->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132); else { if ( item_Helm->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132); else pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum); } } pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand if ( pMainHandNum3 ) { item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1]; pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX; pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY; if ( item_MainHand3->uItemID == 64 ) v181 = "item64v1"; else v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName; v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE); if ( !(item_MainHand3->uAttributes & 0xF0) ) { v142 = v138 + 1; v143 = (char *)pIcons_LOD->GetTexture(v138); if ( item_MainHand3->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); else { if ( item_MainHand3->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143); else pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); } } else { if ( (item_MainHand3->uAttributes & 0xF0) == 16 ) v182 = "sptext01"; if ( (item_MainHand3->uAttributes & 0xF0) == 32 ) v182 = "sp28a"; if ( (item_MainHand3->uAttributes & 0xF0) == 64 ) v182 = "sp30a"; if ( (item_MainHand3->uAttributes & 0xF0) == 128 ) v182 = "sp91a"; v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_MainHand3->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3); } pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// äàëåå ùèò if ( pShieldNum ) { item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1]; v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType; if ( v149 == 2 || v149 == 1 ) { v151 = item_Shield->uItemID - 400; pX_Shield = 596; v245 = 1; switch ( item_Shield->uItemID ) { case 400: pY_Shield = 86; break; case 403: pY_Shield = 28; break; case 415: pX_Shield = 595; pY_Shield = 33; break; default: pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; break; } } else { v245 = 0; pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; } v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(item_Shield->uAttributes & 0xF0) ) { if ( item_Shield->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153)); else { v160 = (char *)pIcons_LOD->GetTexture(v153); if ( !(item_Shield->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160); else pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160); } } else { if ( (item_Shield->uAttributes & 0xF0) == 16 ) v183 = "sptext01"; if ( (item_Shield->uAttributes & 0xF0) == 32 ) v183 = "sp28a"; if ( (item_Shield->uAttributes & 0xF0) == 64 ) v183 = "sp30a"; if ( (item_Shield->uAttributes & 0xF0) == 128 ) v183 = "sp91a"; v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Shield->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum5 ) { item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1]; if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == PLAYER_SKILL_SPEAR && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )//ðèñîâàíèå ëóïû pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//îáðàìëåíèå } //----- (0041A2D1) -------------------------------------------------------- void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { Texture *v7; // esi@6 signed int v11; // edx@6 int v13; // eax@13 signed int v14; // edx@13 int v15; // eax@13 unsigned int v17; // edi@15 Texture *pTexture; // ebx@24 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); if (a2) pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); int i = 0; for (uint i = 0; i < 126; ++i) { int v26 = (int)(player->pInventoryIndices + i); if (player->pInventoryIndices[i] <= 0) continue; int item_idx = player->pInventoryIndices[i]; auto item = &player->pInventoryItems[item_idx - 1]; if (!item->uItemID) continue; uCellY = 32 * (i / 14) + 17; uCellX = 32 * (i % 14) + 14; uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); v7 = pIcons_LOD->GetTexture(item_texture_id); v11 = v7->uTextureWidth; if (v11 < 14) v11 = 14; if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) uCellX += (32 - v7->uTextureWidth) / 2; v13 = v11 - 14; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; v14 = v7->uTextureHeight; if (v14 < 14 ) v14 = 14; v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; if (item->uAttributes & 0xF0) { switch (item->uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; LOBYTE(item->uAttributes) &= 0xF; ptr_50C9A4 = 0; } pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); } else { if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) { if (item->Broken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); else pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); } else pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); continue; } } } static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) { auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if (item->uAttributes & 0xF0) // enchant animation { Texture *enchantment_texture = nullptr; switch (item->uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0F; ptr_50C9A4 = 0; } pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); } else { if (item->Broken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); else if (!item->Identified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture); pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); } } //----- (0043E825) -------------------------------------------------------- void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) { CharacterUI_DrawPaperdoll(player); pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); for (uint i = 0; i < 6; ++i) { if (!player->pEquipment.uRings[i]) continue; static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItems[player->pEquipment.uRings[i] - 1], player->pEquipment.uRings[i]); } if (player->pEquipment.uAmulet) { CharacterUI_DrawItem(493, 91, &player->pInventoryItems[player->pEquipment.uAmulet - 1], player->pEquipment.uAmulet); } if (player->pEquipment.uGlove) { CharacterUI_DrawItem(586, 88, &player->pInventoryItems[player->pEquipment.uGlove - 1], player->pEquipment.uGlove); } } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { int v0; // edi@7 enum CHARACTER_RACE pRace; // ebx@7 signed int pSex; // eax@7 int v3; // ebx@10 Player *pPlayer; // edi@12 unsigned __int8 v5; // cl@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 char v10; // al@16 signed int v11; // edi@21 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 int v26; // ebx@79 unsigned int v27; // eax@80 int v28; // ecx@80 int v30; // [sp+10h] [bp-28h]@5 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 int v42; // [sp+20h] [bp-18h]@6 int v43; // [sp+20h] [bp-18h]@73 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_right_panel_loop = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_detaliz_close_button = uExitCancelTextureId; do { v42 = v30 + 1; if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) ) { v0 = v30; pRace = pPlayers[v30 + 1]->GetRace(); pSex = pPlayers[v30 + 1]->GetSexByVoice(); if ( pRace && pRace != 1 && pRace != 2 )//race == 3 v3 = (pSex != 0) + 3; else v3 = (pSex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 pPlayer = pPlayers[v0 + 1]; v5 = pPlayer->uCurrentFace; if ( v5 == 12 || v5 == 13 ) papredoll_dbrds[(char)v5] = 0; papredoll_flying_feet[pPlayer->uCurrentFace] = 0; IsPlayerWearingWatersuit[v30 + 1] = 1; } else { papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhus[v30] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); v10 = pPlayers[v30 + 1]->uCurrentFace; if ( v10 == 12 || v10 == 13 ) { wsprintfA(pContainer, "pc%02dbrd", v10 + 1); papredoll_dbrds[v10] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", v10 + 1); papredoll_flying_feet[pPlayers[v30 + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[v30 + 1] = 0; } ++v30; } while ( v42 < 4 ); uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); for ( v11 = 0; v11 < 54; ++v11 )// test equipment { party_has_equipment[v11] = 0; if ( pParty->pPickedItem.uItemID != v11 + 66 ) { for ( uint i = 0; i < 4; ++i) { if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) ) party_has_equipment[v11] = 1; } } } memset(byte_5111F6, 0, 16); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1; if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1; if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1; if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1; if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1; if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1; if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1; if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1; if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt { GetItemTextureFilename(pContainer, j + 100, i + 1, 0); paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 535, i + 1, 0); paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( uint j = 0; j < 11; ++j )//Helm { GetItemTextureFilename(pContainer, j + 89, i + 1, 0); paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 521, i + 1, 0); paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 522, i + 1, 0); paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 523, i + 1, 0); paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 532, i + 1, 0); paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 544, i + 1, 0); paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( _43ED6F_check_party_races(true) ) papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); } v43 = 0; for (uint i = 0; i < 4; ++i) { if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) { GetItemTextureFilename(pContainer, 524, i + 1, 0); paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt pItemTXTNum = 66; for ( v32 = 0; v32 < 13; ++v32 )//simple armor { GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pItemTXTNum++; } GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 0); paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 1); paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 2); paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 0); paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 1); paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 2); paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 0); paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 1); paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 2); paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v33 = 0; v33 < 5; ++v33 )//boots { GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 512, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v38 = 0; v38 < 5; ++v38 )//Cloak { GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 525, i + 1, 0); paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 0); paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 0); paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 0); paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 0); paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 525, i + 1, 1); paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 1); paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 1); paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 1); paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 1); paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } else { v26 = v43; } v43 = v26 + 40; } } //----- (00419401) -------------------------------------------------------- void CharacterUI_SkillsTab_CreateButtons() { // unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 unsigned int current_Y; // esi@8 int buttons_count; // [sp+10h] [bp-14h]@1 int first_rows; // [sp+14h] [bp-10h]@19 int skill_id; // [sp+18h] [bp-Ch]@8 Player *curr_player; // [sp+1Ch] [bp-8h]@8 int i; int uCurrFontHeght; buttons_count = 0; if ( dword_507CC0_activ_ch ) CharacterUI_ReleaseButtons(); dword_507CC0_activ_ch = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { dword_50698C_uX = pButton->uX; dword_506988_uY = pButton->uY; dword_506984_uZ = pButton->uZ; dword_506980_uW = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; } } first_rows = 0; // a5 = pGUIWindow_CurrentMenu->uNumControls; curr_player = &pParty->pPlayers[uActiveCharacter-1]; uCurrFontHeght=pFontLucida->uFontHeight; current_Y = 2 *uCurrFontHeght + 13; for(i=0; i<9;++i) { skill_id = pWeaponSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y += uCurrFontHeght - 3; ++buttons_count; ++first_rows; pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( !first_rows ) current_Y += uCurrFontHeght - 3; current_Y += 2 * uCurrFontHeght - 6; for(i=0; i<9;++i) { skill_id = pMagicSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) { current_Y += uCurrFontHeght - 3; ++buttons_count; pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } first_rows = 0; current_Y = 2 * uCurrFontHeght + 13; for(i=0; i<5;++i) { skill_id = pArmorSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y+= uCurrFontHeght - 3; ++buttons_count; ++first_rows; pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( !first_rows ) current_Y += uCurrFontHeght - 3; current_Y += 2 * uCurrFontHeght - 6; for(i=0; i<12; ++i) { skill_id = pMiscSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y += uCurrFontHeght - 3; ++buttons_count; pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( buttons_count ) pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, pGUIWindow_CurrentMenu->uNumControls); } //----- (00418511) -------------------------------------------------------- void CharacterUI_StatsTab_Draw( Player *player ) { //Player *pPlayer; // edi@1 //unsigned int v4; // eax@2 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 int v10; // ST34_4@4 int v13; // ebp@4 int v14; // eax@4 unsigned int v15; // eax@4 int v19; // ebp@4 int v20; // eax@4 unsigned int v21; // eax@4 int v25; // ebp@4 int v26; // eax@4 unsigned int v27; // eax@4 int v31; // ebp@4 int v32; // eax@4 unsigned int v33; // eax@4 int v37; // ebp@4 int v38; // eax@4 unsigned int v39; // eax@4 int v43; // ebp@4 int v44; // eax@4 unsigned int v45; // eax@4 signed int v49; // eax@6 unsigned int v50; // eax@6 int v53; // eax@8 unsigned int v54; // eax@8 int v58; // ebp@8 int v59; // eax@8 unsigned int v60; // eax@8 unsigned int v62; // eax@8 signed int v64; // eax@8 //unsigned __int8 v66; // al@8 char *v67; // eax@9 signed int v70; // ebp@11 signed int v71; // eax@11 unsigned int v72; // eax@11 int v75; // ebp@13 int v76; // eax@13 unsigned int v77; // eax@13 char *v78; // ecx@14 unsigned int v81; // eax@16 int v83; // eax@16 char *v85; // eax@16 int v87; // eax@16 char *v89; // eax@16 int v90; // eax@16 unsigned int v92; // eax@19 int v93; // eax@19 unsigned int v95; // eax@22 int v96; // eax@22 unsigned int v98; // eax@25 int v99; // eax@25 unsigned int v101; // eax@27 int v102; // eax@27 unsigned int v104; // eax@30 unsigned int v106; // eax@32 int v107; // eax@33 unsigned int v109; // eax@36 unsigned int v111; // eax@38 const char *a2; // [sp+14h] [bp-Ch]@4 const char *a2a; // [sp+14h] [bp-Ch]@6 const char *a2b; // [sp+14h] [bp-Ch]@11 const char *a2c; // [sp+14h] [bp-Ch]@16 const char *a2d; // [sp+14h] [bp-Ch]@19 const char *a2e; // [sp+14h] [bp-Ch]@22 const char *a2f; // [sp+14h] [bp-Ch]@25 const char *a2g; // [sp+14h] [bp-Ch]@27 const char *a2h; // [sp+14h] [bp-Ch]@33 int v131; // [sp+18h] [bp-8h]@16 int v132; // [sp+18h] [bp-8h]@19 int v133; // [sp+18h] [bp-8h]@22 int v134; // [sp+18h] [bp-8h]@25 int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 //pPlayer = &pParty->pPlayers[uPlayerID-1]; //pPlayer = player; pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); sprintf(pTmpBuf, "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" strcat(pTmpBuf, pTmpBuf2); sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], // "Skill points" player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); strcat(pTmpBuf, pTmpBuf2); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); v10 = 53; v7 = player->GetBaseStrength(); v8 = player->GetActualMight(); v9 = UI_GetHealthManaStringColor(v8, v7); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v13 = player->GetBaseIntelligence(); v14 = player->GetActualIntelligence(); v15 = UI_GetHealthManaStringColor(v14, v13); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v19 = player->GetBaseWillpower(); v20 = player->GetActualWillpower(); v21 = UI_GetHealthManaStringColor(v20, v19); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v25 = player->GetBaseEndurance(); v26 = player->GetActualEndurance(); v27 = UI_GetHealthManaStringColor(v26, v25); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v31 = player->GetBaseAccuracy(); v32 = player->GetActualAccuracy(); v33 = UI_GetHealthManaStringColor(v32, v31); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v37 = player->GetBaseSpeed(); v38 = player->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v43 = player->GetBaseLuck(); v44 = player->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; if ( player->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; v49 = player->GetMaxHealth(); v50 = UI_GetHealthManaStringColor(player->sHealth, v49); sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( player->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; v53 = player->GetMaxMana(); v54 = UI_GetHealthManaStringColor(player->sMana, v53); sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v58 = player->GetBaseAC(); v59 = player->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; v62 = player->GetMajorConditionIdx(); v64 = GetConditionDrawColor(v62); sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 += LOBYTE(pFontArrus->uFontHeight) + - 1; if (player->uQuickSpell) v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 = 50; v70 = player->GetBaseAge(); v71 = player->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2b = "%s\f%05u\t100%d\f00000 / %d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( player->GetBaseLevel() > 99 ) a2b = "%s\f%05u\t180%d\f00000 / %d\n"; v75 = player->GetBaseLevel(); v76 = player->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if (player->uExperience <= 9999999) v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience" else v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp." v81 = player->GetExperienceDisplayColor(); sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight); v83 = player->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v85 = player->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v87 = player->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v89 = player->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2c = format_4E2E10; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) a2c = "%s\f%05u\t180%d\f00000 / %d\n"; v92 = UI_GetHealthManaStringColor(v131, v90); sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2d = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) a2d = "%s\f%05u\t180%d\f00000 / %d\n"; v95 = UI_GetHealthManaStringColor(v132, v93); sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2e = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) a2e = "%s\f%05u\t180%d\f00000 / %d\n"; v98 = UI_GetHealthManaStringColor(v133, v96); sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2f = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) a2f = "%s\f%05u\t180%d\f00000 / %d\n"; v101 = UI_GetHealthManaStringColor(v134, v99); sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2g = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); if ( v135 > 99 || v102 > 99 ) a2g = "%s\f%05u\t180%d\f00000 / %d\n"; v104 = UI_GetHealthManaStringColor(v135, v102); sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102); if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 ) { v106 = UI_GetHealthManaStringColor(v135, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2h = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); if ( v136 > 99 || v107 > 99 ) a2h = "%s\f%05u\t180%d\f00000 / %d\n"; v109 = UI_GetHealthManaStringColor(v136, v107); sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107); if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 ) { v111 = UI_GetHealthManaStringColor(v136, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); } //Award sort stuff. Should be removed after changing the award container to something other than array template<class Cont> typename Cont::iterator begin(Cont& c){ return c.begin(); } template<class Cont> typename Cont::iterator end(Cont& c){ return c.end(); } // overloads for C style arrays template<class T, std::size_t N> T* begin(T (&arr)[N]){ return &arr[0]; } template<class T, std::size_t N> T* end(T (&arr)[N]){ return arr + N; } bool awardSort (int i,int j) { if (pAwards[i].uPriority == 0) //none { return false; } else if (pAwards[j].uPriority == 0) { return true; } else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc { return false; } else if(pAwards[j].uPriority == 1) { return true; } else if(pAwards[i].uPriority == 5) //joined guilds { return false; } else if(pAwards[j].uPriority == 5) { return true; } else { return (pAwards[i].uPriority<pAwards[j].uPriority); } } //----- (00419100) -------------------------------------------------------- void FillAwardsData() { auto pPlayer = pPlayers[uActiveCharacter]; memset(achieved_awards, 0, 4000); num_achieved_awards = 0; memset(pTmpBuf2, 0, 0x7D0u); BtnDown_flag = 0; BtnUp_flag = 0; dword_50651C = 0; dword_506528 = 0; for (int i = 0; i < 105; ++i) { if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) { achieved_awards[num_achieved_awards++] = (AwardType)i; } } num_achieved_awards_2 = num_achieved_awards; num_achieved_awards = 0; //sort awards index if (num_achieved_awards_2 > 0) { std::stable_sort(begin(achieved_awards), end(achieved_awards), awardSort); } } //----- (0043EF2B) -------------------------------------------------------- void WetsuitOn( unsigned int uPlayerID ) { CHARACTER_RACE player_race; // edi@2 signed int player_sex; // eax@2 int texture_num; // ecx@5 char pContainer[20]; // [sp+4h] [bp-1Ch]@7 if ( uPlayerID> 0 ) { player_race = pPlayers[uPlayerID]->GetRace(); player_sex = pPlayers[uPlayerID]->GetSexByVoice(); if ( player_race == CHARACTER_RACE_DWARF ) texture_num = (player_sex != 0) + 3; else texture_num = (player_sex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", texture_num); papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlad", texture_num); papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlau", texture_num); papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%drh", texture_num); papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlh", texture_num); papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlhu", texture_num); papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; IsPlayerWearingWatersuit[uPlayerID] = 1; } } //----- (0043F0BD) -------------------------------------------------------- void WetsuitOff( unsigned int uPlayerID ) { char pContainer[20]; // [sp+0h] [bp-18h]@4 if (uPlayerID > 0 ) { papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) { wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[uPlayerID] = 0; } }