Mercurial > mm7
view GUI/UI/UIShops.h @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | 0ff6a9e9bf7f |
children | 0c67be4ec900 |
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#pragma once void UIShop_Buy_Identify_Repair(); void sub_4B1523_showSpellbookInfo(int spellItemId); void ShowPopupShopItem(); void GetHouseGoodbyeSpeech(); void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd);