view GUI/UI/UIShops.h @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
parents 0ff6a9e9bf7f
children 0c67be4ec900
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#pragma once
void UIShop_Buy_Identify_Repair();
void sub_4B1523_showSpellbookInfo(int spellItemId);
void ShowPopupShopItem();
void GetHouseGoodbyeSpeech();
void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd);