Mercurial > mm7
view GUI/NewUI/MainMenu.cpp @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | 0ff6a9e9bf7f |
children |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "MainMenu.h" #include "..\..\Engine/LOD.h" bool MainMenuWindow::OnMouseLeftClick(int x, int y) { if (UIControl::OnMouseLeftClick(x, y)) return true; return false; } bool MainMenuWindow::OnMouseRightClick(int x, int y) { if (UIControl::OnMouseRightClick(x, y)) return true; return false; } bool MainMenuWindow::OnKey(int key) { if (UIControl::OnKey(key)) return true; return false; } void MainMenuWindow::Show() {} bool MainMenuWindow::Focused() {return false;} bool MainMenuWindow::Initialize() { RGBTexture* background_texture = new RGBTexture; background_texture->Load("mm6title.pcx", 0); return true; } MainMenuWindow *MainMenuWindow::Create() { MainMenuWindow* window = new MainMenuWindow; if (window) if (!window->Initialize()) { delete window; window = nullptr; } return window; }