Mercurial > mm7
view GUI/GUIButton.cpp @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | a77c34acdbc9 |
children | c674d547cc7c |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Engine/Engine.h" #include "GUIButton.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Engine/LOD.h" #include "Engine/Texts.h" #include "OSWindow.h" struct GUIButton *pBtn_CloseBook; struct GUIButton *pBtn_InstallRemoveSpell; struct GUIButton *pBtn_Autonotes_Instructors; struct GUIButton *pBtn_Autonotes_Misc; struct GUIButton *pBtn_Book_6; struct GUIButton *pBtn_Book_5; struct GUIButton *pBtn_Book_4; struct GUIButton *pBtn_Book_3; struct GUIButton *pBtn_Book_2; struct GUIButton *pBtn_Book_1; struct GUIButton *pPlayerCreationUI_BtnReset; struct GUIButton *pPlayerCreationUI_BtnOK; struct GUIButton *pBtn_ExitCancel; struct GUIButton *pBtn_YES; struct GUIButton *pPlayerCreationUI_BtnPlus; struct GUIButton *pPlayerCreationUI_BtnMinus; struct GUIButton *pButton_RestUI_Main; struct GUIButton *pButton_RestUI_Exit; struct GUIButton *pButton_RestUI_Wait5Minutes; struct GUIButton *pButton_RestUI_WaitUntilDawn; struct GUIButton *pButton_RestUI_Wait1Hour; struct GUIButton *pCharacterScreen_ExitBtn; struct GUIButton *pCharacterScreen_AwardsBtn; struct GUIButton *pCharacterScreen_InventoryBtn; struct GUIButton *pCharacterScreen_SkillsBtn; struct GUIButton *pCharacterScreen_StatsBtn; struct GUIButton *pCharacterScreen_DollBtn; struct GUIButton *pCharacterScreen_DetalizBtn; struct GUIButton *pBtn_NPCRight; struct GUIButton *pBtn_NPCLeft; struct GUIButton *pBtn_GameSettings; struct GUIButton *pBtn_QuickReference; struct GUIButton *pBtn_CastSpell; struct GUIButton *pBtn_Rest; struct GUIButton *pBtn_History; struct GUIButton *pBtn_Calendar; struct GUIButton *pBtn_Maps; struct GUIButton *pBtn_Autonotes; struct GUIButton *pBtn_Quests; struct GUIButton *pMMT_MainMenu_BtnMM6; struct GUIButton *pMMT_MainMenu_BtnMM7; struct GUIButton *pMMT_MainMenu_BtnMM8; struct GUIButton *pMMT_MainMenu_BtnContinue; struct GUIButton *pMMT_MainMenu_BtnExit; struct GUIButton *pMainMenu_BtnExit; struct GUIButton *pMainMenu_BtnCredits; struct GUIButton *pMainMenu_BtnLoad; struct GUIButton *pMainMenu_BtnNew; struct GUIButton *pBtn_Up; struct GUIButton *pBtn_Down; struct GUIButton *ptr_507BA4; struct GUIWindow *pPrimaryWindow; struct GUIWindow *pChestWindow; struct GUIWindow *pDialogueWindow; struct GUIWindow *window_SpeakInHouse; struct GUIWindow *pGUIWindow_ScrollWindow; struct GUIWindow *ptr_507BC8; struct GUIWindow *pGUIWindow_CurrentMenu; struct GUIWindow *ptr_507BD0; struct GUIWindow *pGUIWindow_Settings; struct GUIWindow *pModalWindow; struct GUIWindow *pGUIWindow_EscMessageWindow; struct GUIWindow *pBooksWindow; struct GUIWindow *pGUIWindow2; struct GUIButton *pBtn_Resume; struct GUIButton *pBtn_QuitGame; struct GUIButton *pBtn_GameControls; struct GUIButton *pBtn_LoadGame; struct GUIButton *pBtn_SaveGame; struct GUIButton *pBtn_NewGame; struct GUIButton *pBtn_SliderRight; struct GUIButton *pBtn_SliderLeft; struct GUIButton *pBtnDownArrow; struct GUIButton *pBtnArrowUp; struct GUIButton *pBtnCancel; struct GUIButton *pBtnLoadSlot; std::array<GUIButton*, 4> pCreationUI_BtnPressRight2; std::array<GUIButton*, 4> pCreationUI_BtnPressLeft2; std::array<GUIButton*, 4> pCreationUI_BtnPressLeft; std::array<GUIButton*, 4> pCreationUI_BtnPressRight; //----- (0041D0D8) -------------------------------------------------------- void GUIButton::Release() { if ( this ) { if ( this == this->pParent->pControlsHead ) { if ( this->pNext ) { this->pParent->pControlsHead = this->pNext; this->pNext->pPrev = 0; } else { this->pParent->pControlsHead = 0; this->pParent->pControlsTail = 0; } } else { if ( this->pNext ) { this->pPrev->pNext = this->pNext; this->pNext->pPrev = this->pPrev; } else { this->pPrev->pNext = 0; this->pParent->pControlsTail = this->pPrev; } } --this->pParent->uNumControls; } } //----- (00415180) -------------------------------------------------------- void GUIButton::DrawLabel( const char *label_text, struct GUIFont *pFont, int a5, int uFontShadowColor ) { //strlen(edx0); return pParent->DrawText(pFont, this->uX + (signed int)(this->uWidth - pFont->GetLineWidth(label_text)) / 2, this->uY + (signed int)(this->uHeight - pFont->uFontHeight) / 2, a5, label_text, 0, 0, uFontShadowColor); } //----- (004B36CC) -------------------------------------------------------- void CreateButtonInColumn( int column_pos, unsigned int control_id ) { pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0); } //----- (00419379) -------------------------------------------------------- void ReleaseAwardsScrollBar() { GUIButton *pButton; // esi@2 if ( awards_scroll_bar_created ) { awards_scroll_bar_created = false; ptr_507BA4->Release(); pBtn_Up->Release(); pBtn_Down->Release(); pBtn_Down = 0; pBtn_Up = 0; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { pButton->uX = dword_50698C_uX; pButton->uY = dword_506988_uY; pButton->uZ = dword_506984_uZ; pButton->uW = dword_506980_uW; pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } } } } //----- (00419220) -------------------------------------------------------- void CreateAwardsScrollBar() { GUIButton *pButton; // eax@2 if ( !awards_scroll_bar_created ) { awards_scroll_bar_created = 1; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { dword_50698C_uX = pButton->uX; dword_506988_uY = pButton->uY; dword_506984_uZ = pButton->uZ; dword_506980_uW = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; } } pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_ar_up_up), pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_ar_dn_up), pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0); } } //----- (004BCA33) -------------------------------------------------------- void UI_CreateEndConversationButton() { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74], //"End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); }