view Engine/stuff.h @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
parents 68cdef6879a0
children
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line source

#pragma once
#include <windows.h>
#include <stdio.h>



inline void Assert(bool condition, const char *format, ...)
{
  if (condition)
    return;
  
  va_list va;
  va_start(va, format);
    char msg[4096];
    vsprintf(msg, format, va);
    MessageBoxA(nullptr, msg, "Assert", 0);
  va_end(va);

  __debugbreak();
}

inline void Error(const char *format, ...)
{
  va_list va;
  va_start(va, format);
    char msg[4096];
    vsprintf(msg, format, va);
    MessageBoxA(nullptr, msg, "Error", 0);
  va_end(va);

  __debugbreak();
}