Mercurial > mm7
view Engine/Tables/IconFrameTable.cpp @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | 68cdef6879a0 |
children | a76d408c5132 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Engine/Engine.h" #include "IconFrameTable.h" #include "../LOD.h" #include "FrameTableInc.h" //----- (00494F3A) -------------------------------------------------------- unsigned int IconFrameTable::FindIcon(const char *pIconName) { for ( uint i = 0; i < (signed int)this->uNumIcons; i++ ) { if ( !_stricmp(pIconName, this->pIcons[i].pAnimationName) ) return i; } return 0; } //----- (00494F70) -------------------------------------------------------- IconFrame *IconFrameTable::GetFrame(unsigned int uIconID, unsigned int uFrameID) { int v6; // edx@3 uint i; if ( this->pIcons[uIconID].uFlags & 1 && this->pIcons[uIconID].uAnimLength != 0 ) { v6 = ((signed int)uFrameID >> 3) % (unsigned __int16)this->pIcons[uIconID].uAnimLength; for ( i = uIconID; v6 > this->pIcons[i].uAnimTime; i++ ) v6 -= this->pIcons[i].uAnimTime; return &this->pIcons[i]; } else return &this->pIcons[uIconID]; } //----- (00494FBF) -------------------------------------------------------- void IconFrameTable::InitializeAnimation(unsigned int uIconID) { if ( uIconID && (signed int)uIconID <= (signed int)this->uNumIcons ) { for ( uint i = uIconID; ; ++i ) { this->pIcons[i].uTextureID = pIcons_LOD->LoadTexture(this->pIcons[i].pTextureName, TEXTURE_16BIT_PALETTE); if ( !(this->pIcons[i].uFlags & 1) ) break; } } } //----- (0049500A) -------------------------------------------------------- void IconFrameTable::ToFile() { //IconFrameTable *v1; // esi@1 FILE *v2; // eax@1 //FILE *v3; // edi@1 //IconFrameTable* Str = this; //v1 = Str; v2 = fopen("data\\dift.bin", "wb"); //v3 = v2; if ( !v2 ) Error("Unable to save dift.bin!"); fwrite(this, 4, 1, v2); fwrite(this->pIcons, 0x20u, this->uNumIcons, v2); fclose(v2); } //----- (00495056) -------------------------------------------------------- void IconFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) { uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0, num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; uNumIcons = num_mm6_frames + num_mm7_frames + num_mm8_frames; Assert(uNumIcons); Assert(!num_mm8_frames); pIcons = (IconFrame *)malloc(uNumIcons * sizeof(IconFrame)); memcpy(pIcons, (char *)data_mm7 + 4, num_mm7_frames * sizeof(IconFrame)); memcpy(pIcons + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(IconFrame)); memcpy(pIcons + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(IconFrame)); } //----- (0049509D) -------------------------------------------------------- int IconFrameTable::FromFileTxt(const char *Args) { //IconFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 const char *v8; // ST00_4@15 int v9; // eax@16 int v10; // edx@20 int v11; // ecx@21 int v12; // eax@22 signed int j; // edx@25 IconFrame *v14; // ecx@26 int v15; // esi@26 int k; // eax@27 signed int result; // eax@11 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v19; // [sp+200h] [bp-104h]@4 FrameTableTxtLine v20; // [sp+27Ch] [bp-88h]@4 int v21; // [sp+2F8h] [bp-Ch]@3 int v22; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@26 //v2 = this; //TileTable::dtor((TileTable *)this); __debugbreak();//Ritor1: this function not used v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Error("IconFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v21 = 0; v22 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v20, frame_table_txt_parser(&Buf, &v19), sizeof(v20)); if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { if ( v20.uPropCount < 3 ) Error("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); ++v21; } ++v22; } while ( fgets(&Buf, 490, File) ); v4 = v21; } this->uNumIcons = v4; v5 = malloc(32 * v4);//, "I Frames"); this->pIcons = (IconFrame *)v5; if ( v5 ) { v6 = File; this->uNumIcons = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v20, frame_table_txt_parser(&Buf, &v19), sizeof(v20)); if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { strcpy(this->pIcons[this->uNumIcons].pAnimationName, v20.pProperties[0]); strcpy(this->pIcons[this->uNumIcons].pTextureName, v20.pProperties[1]); v8 = v20.pProperties[2]; this->pIcons[this->uNumIcons].uFlags = 0; if ( !_stricmp(v8, "new") ) { v9 = (int)&this->pIcons[this->uNumIcons].uFlags; *(char *)v9 |= 4u; } this->pIcons[this->uNumIcons].uAnimTime = atoi(v20.pProperties[3]); this->pIcons[this->uNumIcons].uAnimLength = 0; this->pIcons[this->uNumIcons++].uTextureID = 0; } } fclose(File); v10 = 0; if ( (signed int)(this->uNumIcons - 1) > 0 ) { v11 = 0; do { v12 = (int)&this->pIcons[v11]; if ( !(*(char *)(v12 + 60) & 4) ) *(char *)(v12 + 28) |= 1u; ++v10; ++v11; } while ( v10 < (signed int)(this->uNumIcons - 1) ); } for ( j = 0; j < (signed int)this->uNumIcons; *(short *)(Argsa + 26) = v15 ) { v14 = this->pIcons; Argsa = (int)&v14[j]; v15 = *(short *)(Argsa + 24); if ( *(char *)(Argsa + 28) & 1 ) { ++j; for ( k = (int)&v14[j]; *(char *)(k + 28) & 1; k += 32 ) { v15 += *(short *)(k + 24); ++j; } LOWORD(v15) = v14[j].uAnimTime + v15; } ++j; } result = 1; } else { fclose(File); result = 0; } return result; } //----- (0042EB78) -------------------------------------------------------- int IconFrameTable::GetIconAnimLength(unsigned int uIconID) { return 8 * this->pIcons[uIconID].uAnimLength; }