Mercurial > mm7
view Engine/LOD.h @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | 68cdef6879a0 |
children | d87bfbd3bb3b |
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#pragma once #include <stdio.h> #include <memory.h> #include <cstdint> #include "Engine/Graphics/Texture.h" class Sprite; #define MAX_LOD_TEXTURES 1000 #define MAX_LOD_SPRITES 1500 /* 354 */ enum TEXTURE_TYPE { TEXTURE_DEFAULT = 0, TEXTURE_24BIT_PALETTE = 0x1, TEXTURE_16BIT_PALETTE = 0x2, }; namespace LOD { #pragma pack(push, 1) struct FileHeader { //----- (004617B6) -------------------------------------------------------- inline FileHeader() { memset(pSignature, 0, 4); memset(LodVersion, 0, 80); memset(LodDescription, 0, 80); memset(array_0000B0, 0, 28); memset(array_0000CC, 0, 52); pSignature[0] = 0; LodVersion[0] = 0; LodDescription[0] = 0; LODSize = 0; dword_0000A8 = 0; uNumIndices = 0; } char pSignature[4]; char LodVersion[80]; //char field_C[32]; //char field_2C[40]; char LodDescription[80]; int LODSize; int dword_0000A8; unsigned int uNumIndices; char array_0000B0[28]; char array_0000CC[52]; }; #pragma pack(pop) #pragma pack(push, 1) struct Directory { Directory(); char pFilename[15]; char field_F; unsigned int uOfsetFromSubindicesStart; unsigned int uDataSize; int dword_000018; unsigned __int16 uNumSubIndices; __int16 word_00001E; }; #pragma pack(pop) #pragma pack(push, 1) struct File { File(); virtual ~File(); void *LoadRaw(const char *pContainer, int a3); FILE *FindContainer(const char *pContainerName, bool bLinearSearch); bool DoesContainerExist(const char *pContainer); int CalcIndexFast(int startIndex, int maxIndex, const char *pContainerName); bool LoadHeader(const char *pFilename, bool bWriting); int LoadSubIndices(const char *pContainer); void AllocSubIndicesAndIO(unsigned int uNumSubIndices, unsigned int uBufferSize); void FreeSubIndexAndIO(); bool AppendDirectory(LOD::Directory *pDir, const void *pData); void ResetSubIndices(); void Close(); FILE *pFile; char pLODName[256]; bool isFileOpened; unsigned __int8 *pIOBuffer; unsigned int uIOBufferSize; struct FileHeader header; struct Directory *pRoot; char pContainerName[16]; unsigned int uCurrentIndexDir; unsigned int uLODDataSize; unsigned int uNumSubDirs; struct Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle; }; #pragma pack(pop) }; /* 6 */ #pragma pack(push, 1) struct LODWriteableFile: public LOD::File { bool LoadFile(const char *pFilename, bool bWriting); unsigned int Write(const LOD::Directory *pDir, const void *pDirData, int a4); void CloseWriteFile(); int CreateTempFile(); int FixDirectoryOffsets(); bool _4621A7(); int CreateNewLod(LOD::FileHeader *pHeader, LOD::Directory *pDir, const char *Source); /*FILE *pFile; char pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; unsigned int uIOBufferSize; struct LOD::FileHeader header; struct LOD::Directory *pRoot; unsigned __int8 pContainerName[16]; unsigned int uCurrentIndexDir; unsigned int uLODDataSize; unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle;*/ }; #pragma pack(pop) #pragma pack(push, 1) struct LODFile_IconsBitmaps: public LOD::File { LODFile_IconsBitmaps(); virtual ~LODFile_IconsBitmaps(); void SyncLoadedFilesCount(); unsigned int FindTextureByName(const char *pName); bool Load(const char *pFilename, const char *pFolderName); void ReleaseAll(); unsigned int LoadTexture(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT); struct Texture *LoadTexturePtr(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT); int LoadTextureFromLOD(struct Texture *pOutTex, const char *pContainer, enum TEXTURE_TYPE eTextureType); int ReloadTexture(struct Texture *pDst, const char *pContainer, int mode); void ReleaseHardwareTextures(); void ReleaseLostHardwareTextures(); void _410423_move_textures_to_device(); int _410522(struct Texture *pDst, const char *pContainer, unsigned int uTextureType); void SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits); void ReleaseAll2(); void RemoveTexturesPackFromTextureList(); void RemoveTexturesFromTextureList(); void _inlined_sub0(); void _inlined_sub1(); void _inlined_sub2(); inline int LoadDummyTexture() { for (unsigned int i = 0; i < uNumLoadedFiles; ++i) if (!strcmp(pTextures[i].pName, "pending")) return i; return LoadTextureFromLOD(&pTextures[uNumLoadedFiles], "pending", TEXTURE_16BIT_PALETTE); } Texture *GetTexture(int idx); /*FILE *pFile; unsigned __int8 pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; unsigned int uIOBufferSize; struct LOD::FileHeader header; struct LOD::Directory *pRoot; unsigned __int8 pContainerName[16]; unsigned int uCurrentIndexDir; unsigned int uLODDataSize; unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle;*/ Texture pTextures[MAX_LOD_TEXTURES]; unsigned int uNumLoadedFiles; int dword_11B80; int dword_11B84; int dword_11B88; int uTextureRedBits; int uTextureGreenBits; int uTextureBlueBits; int uNumPrevLoadedFiles; int uTexturePacksCount; int pFacesLock; int dword_011BA4; //int can_load_hardware_sprites; struct IDirectDrawSurface **pHardwareSurfaces; struct IDirect3DTexture2 **pHardwareTextures; char *ptr_011BB4; }; #pragma pack(pop) #pragma pack(push, 1) struct LODSprite { //----- (0046244C) -------------------------------------------------------- inline LODSprite() { uHeight = 0; uPaletteId = 0; word_1A = 0; pSpriteLines = nullptr; pDecompressedBytes = nullptr; } ~LODSprite(); void Release(); int DrawSprite_sw(struct RenderBillboardTransform_local0 *a2, char a3); int _4AD2D1(struct RenderBillboardTransform_local0 *a2, int a3); char pName[12]; //0 int uSpriteSize; //C __int16 uWidth; //10 __int16 uHeight; //12 __int16 uPaletteId; //14 __int16 word_16; //16 __int16 uTexturePitch; //18 __int16 word_1A; //1a int uDecompressedSize; //1c struct LODSprite_stru0 *pSpriteLines; //20 void *pDecompressedBytes; //24 }; #pragma pack(pop) /* 15 */ #pragma pack(push, 1) struct LODFile_Sprites: public LOD::File { LODFile_Sprites(); virtual ~LODFile_Sprites(); void DeleteSomeSprites(); void DeleteSpritesRange(int uStartIndex, int uStopIndex); int _461397(); void DeleteSomeOtherSprites(); int LoadSpriteFromFile(LODSprite *pSpriteHeader, const char *pContainer); bool LoadSprites(const char *pFilename); int LoadSprite(const char *pContainerName, unsigned int uPaletteID); void ReleaseLostHardwareSprites(); void ReleaseAll(); void MoveSpritesToVideoMemory(); void _inlined_sub0(); void _inlined_sub1(); /*FILE *pFile; unsigned __int8 pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; unsigned int uIOBufferSize; struct LOD::FileHeader header; struct LOD::Directory *pRoot; unsigned __int8 pContainerName[16]; unsigned int uCurrentIndexDir; unsigned int uLODDataSize; unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle;*/ struct LODSprite pSpriteHeaders[MAX_LOD_SPRITES]; signed int uNumLoadedSprites; int field_ECA0; int field_ECA4; int field_ECA8; //int can_load_hardware_sprites; Sprite *pHardwareSprites; int field_ECB4; }; #pragma pack(pop) /* 17 */ #pragma pack(push, 1) struct LODSprite_stru0 { int16_t a1; int16_t a2; char* pos; }; #pragma pack(pop) extern LODFile_IconsBitmaps *pEvents_LOD; extern LODFile_IconsBitmaps *pIcons_LOD; extern LODFile_IconsBitmaps *pIcons_LOD_mm6; extern LODFile_IconsBitmaps *pIcons_LOD_mm8; extern LODFile_IconsBitmaps *pBitmaps_LOD; extern LODFile_IconsBitmaps *pBitmaps_LOD_mm6; extern LODFile_IconsBitmaps *pBitmaps_LOD_mm8; extern LODFile_Sprites *pSprites_LOD; extern LODFile_Sprites *pSprites_LOD_mm6; extern LODFile_Sprites *pSprites_LOD_mm8; extern LODWriteableFile *pNew_LOD; extern LODWriteableFile *pGames_LOD; extern int _6A0CA4_lod_binary_search; // weak extern int _6A0CA8_lod_unused; // weak