view stru160.h @ 138:a8ec7e1e18b6

Sliding downhill & relative subs. how it's done: each time you get a little bit pushed in the air along terrain normal, and then falling to the gravity, gradually sliding downwards. nice trick
author Nomad
date Tue, 12 Feb 2013 00:22:30 +0200
parents 9c0607679772
children 96a81634669e
line wrap: on
line source

#pragma once


/*  153 */
#pragma pack(push, 1)
struct stru160
{
  inline stru160() {}
  inline stru160(float a, float b, float c): field_0(a), field_4(b), field_8(c) {}

  float field_0;
  float field_4;
  float field_8;
};
#pragma pack(pop)

#pragma pack(push, 1)
struct stru16x: public stru160
{
  float field_C;
};
#pragma pack(pop)

extern stru160 array_4EB8B8[66];
extern stru160 array_4EBBD0[128];
extern __int32 array_4EBBD0_x[128*3];