Mercurial > mm7
view stru160.h @ 138:a8ec7e1e18b6
Sliding downhill & relative subs.
how it's done: each time you get a little bit pushed in the air along terrain normal,
and then falling to the gravity, gradually sliding downwards. nice trick
author | Nomad |
---|---|
date | Tue, 12 Feb 2013 00:22:30 +0200 |
parents | 9c0607679772 |
children | 96a81634669e |
line wrap: on
line source
#pragma once /* 153 */ #pragma pack(push, 1) struct stru160 { inline stru160() {} inline stru160(float a, float b, float c): field_0(a), field_4(b), field_8(c) {} float field_0; float field_4; float field_8; }; #pragma pack(pop) #pragma pack(push, 1) struct stru16x: public stru160 { float field_C; }; #pragma pack(pop) extern stru160 array_4EB8B8[66]; extern stru160 array_4EBBD0[128]; extern __int32 array_4EBBD0_x[128*3];