view SaveLoad.h @ 138:a8ec7e1e18b6

Sliding downhill & relative subs. how it's done: each time you get a little bit pushed in the air along terrain normal, and then falling to the gravity, gradually sliding downwards. nice trick
author Nomad
date Tue, 12 Feb 2013 00:22:30 +0200
parents 9c0607679772
children edd2d8b7e3c4
line wrap: on
line source

#pragma once



/*  243 */
#pragma pack(push, 1)
struct SavegameList
{
  void Initialize(unsigned int a1);

  char field_0[20];
  char pSavesNames[40][280];
};
#pragma pack(pop)


/*  244 */
#pragma pack(push, 1)
struct SavegameHeader
{
  char pName[20];
  char pLocationName[20];
  unsigned __int64 uWordTime;
  char field_30[52];
};
#pragma pack(pop)



extern unsigned int uNumSavegameFiles;
extern unsigned int pSavegameUsedSlots[45];
extern struct SavegameList  *pSavegameList;
extern struct RGBTexture     pSavegameThumbnails[];
extern struct SavegameHeader pSavegameHeader[];