view FrameTableInc.h @ 138:a8ec7e1e18b6

Sliding downhill & relative subs. how it's done: each time you get a little bit pushed in the air along terrain normal, and then falling to the gravity, gradually sliding downwards. nice trick
author Nomad
date Tue, 12 Feb 2013 00:22:30 +0200
parents 9c0607679772
children d5b16a44d9b3
line wrap: on
line source

#pragma once



/*  322 */
enum FRAME_TABLE_FLAGS
{
  FRAME_TABLE_MORE_FRAMES = 0x1,
  FRAME_TABLE_FIRST = 0x4,
};



/*  359 */
#pragma pack(push, 1)
struct FrameTableTxtLine
{
  int field_0;
  const char *pProperties[13];
  const char *pProperties2[16];
  int field_78;
};
#pragma pack(pop)


FrameTableTxtLine *texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2);