Mercurial > mm7
view UI/UIHouses.h @ 1861:a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
author | Grumpy7 |
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date | Mon, 14 Oct 2013 06:32:30 +0200 |
parents | d687f6e7c610 |
children | 7ebc07cd6c53 |
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#pragma once #include "..\Events2D.h" enum HOUSE_DIALOGUE_MENU: __int32 { HOUSE_DIALOGUE_NULL = 0, HOUSE_DIALOGUE_MAIN = 1, HOUSE_DIALOGUE_SHOP_BUY_STANDARD = 2, HOUSE_DIALOGUE_SHOP_SELL = 3, HOUSE_DIALOGUE_SHOP_IDENTIFY = 4, HOUSE_DIALOGUE_SHOP_REPAIR = 5, HOUSE_DIALOGUE_SHOP_6 = 6, HOUSE_DIALOGUE_BANK_PUT_GOLD = 7, HOUSE_DIALOGUE_BANK_GET_GOLD = 8, HOUSE_DIALOGUE_9 = 9, HOUSE_DIALOGUE_TEMPLE_HEAL = 10, HOUSE_DIALOGUE_TEMPLE_DONATE = 11, HOUSE_DIALOGUE_12 = 12, HOUSE_DIALOGUE_13 = 13, HOUSE_DIALOGUE_14 = 14, HOUSE_DIALOGUE_TAVERN_REST = 15, HOUSE_DIALOGUE_TAVERN_BUY_FOOD = 16, HOUSE_DIALOGUE_TRAININGHALL_TRAIN = 17, HOUSE_DIALOGUE_GUILD_BUY_BOOKS = 18, //... HOUSE_DIALOGUE_36 = 36, //.. HOUSE_DIALOGUE_GUILD_LEARN_SKILL = 72, //... HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT = 94, HOUSE_DIALOGUE_SHOP_BUY_SPECIAL = 95, HOUSE_DIALOGUE_LEARN_SKILLS = 96, HOUSE_DIALOGUE_97 = 97, HOUSE_DIALOGUE_98 = 98, HOUSE_DIALOGUE_TOWNHALL_MESSAGE = 99, HOUSE_DIALOGUE_TOWNHALL_PAY_FINE = 100, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104, HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 = 105, HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2 = 106, HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_3 = 107, HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 = 108, HOUSE_DIALOGUE_OTHER = -1 }; /* 349 */ enum HOUSE_ID { HOUSE_SMITH_EMERALD_ISLE = 1, HOUSE_ARMOURER_EMERALD_ISLE = 15, HOUSE_MAGE_EMERALD_ISLE = 29, HOUSE_MAGE_HARMONDALE = 30, HOUSE_ALCHEMIST_EMERALD_ISLE = 42, HOUSE_ALCHEMIST_HARMONDALE = 43, HOUSE_STABLES_HARMONDALE = 54, HOUSE_STABLES_STEADWICK = 55, HOUSE_STABLES_TULAREAN_FOREST = 56, HOUSE_STABLES_DEYJA = 57, HOUSE_STABLES_BRACADA_DESERT = 58, HOUSE_STABLES_TATALIA = 59, HOUSE_STABLES_AVLEE = 60, HOUSE_STABLES_61 = 61, HOUSE_STABLES_62 = 62, HOUSE_BOATS_EMERALD_ISLE = 63, HOUSE_BOATS_ERATHIA = 64, HOUSE_BOATS_TULAREAN_FOREST = 65, HOUSE_BOATS_BRACADA_DESERT = 66, HOUSE_BOATS_EVENMORN_ISLAND = 67, HOUSE_BOATS_68 = 68, HOUSE_BOATS_TATALIA = 69, HOUSE_BOATS_AVLEE = 70, HOUSE_BOATS_71 = 71, HOUSE_BOATS_72 = 72, HOUSE_BOATS_73 = 73, HOUSE_TEMPLE_EMERALD_ISLE = 74, HOUSE_TEMPLE_HARMONDALE = 75, HOUSE_TRAINING_HALL_EMERALD_ISLE = 89, HOUSE_TRAINING_HALL_HARMONDALE = 90, HOUSE_TRAINING_HALL_91 = 91, HOUSE_TRAINING_HALL_92 = 92, HOUSE_TRAINING_HALL_93 = 93, HOUSE_TRAINING_HALL_94 = 94, HOUSE_TRAINING_HALL_95 = 95, HOUSE_TOWNHALL_HARMONDALE = 102, HOUSE_TAVERN_EMERALD_ISLE = 107, HOUSE_BANK_HARMONDALE = 128, HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139, HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143, HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155, HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163, HOUSE_BODY_GUILD_ERATHIA = 165, HOUSE_DARK_GUILD_PIT = 170, HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186, HOUSE_JAIL = 187, HOUSE_JUDGE_HARMONDALE = 190, HOUSE_224_EMERALD_ISLE = 224, HOUSE_225_EMERALD_ISLE = 225, HOUSE_238_EMERALD_ISLE = 238, HOUSE_466_HARMONDALE = 466, HOUSE_467_HARMONDALE = 467, HOUSE_468_HARMONDALE = 468, HOUSE_472_HARMONDALE = 472, HOUSE_488_HARMONDALE = 488, HOUSE_489_HARMONDALE = 489, HOUSE_600 = 600,//??? HOUSE_601 = 601//??? }; enum HouseSoundID: unsigned __int32 { HouseSound_Greeting = 1, // General greeting HouseSound_NotEnoughMoney_TrainingSuccessful = 2, HouseSound_Greeting_2 = 3, // Polite Greeting when you're guild member HouseSound_Goodbye = 4 // farewells when bought something }; bool HouseUI_CheckIfPlayerCanInteract(); void TrainingDialog(); void JailDialog(); void MagicShopDialog(); void GuildDialog(); void sub_4B6478(); bool __fastcall IsTravelAvailable(int a1); void TravelByTransport(); void TempleDialog(); void TownHallDialog(); void BankDialog(); void TavernDialog(); void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb void WeaponShopDialog(); void AlchemistDialog(); void ArmorShopDialog(); void InitializaDialogueOptions_Tavern(BuildingType type); // idb void InitializaDialogueOptions_Shops(BuildingType type); void InitializaDialogueOptions(BuildingType type); extern int uHouse_ExitPic; // weak extern int dword_591080; // weak extern BuildingType in_current_building_type; // 00F8B198 extern HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C