view UIHouses.h @ 718:a5ee769b02c6

Слияние
author Ritor1
date Mon, 18 Mar 2013 01:51:31 +0600
parents 527a052c2a98
children a5e587c8e30e da130dd3092a
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line source

#pragma once

#include "stru159.h"

enum DIALOG_MENU
    {
    DIALOG_SHOP_MAIN = 1,
    DIALOG_SHOP_BUY_STANDART = 2,
    DIALOG_SHOP_SELL = 3,
    DIALOG_SHOP_IDENTIFY = 4,
    DIALOG_SHOP_REPAIR = 5,
    DIALOG_SHOP_REST = 15,
    DIALOG_SHOP_BYE_FOOD = 16,
    DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
    DIALOG_SHOP_BUY_SPECIAL = 95,
    DIALOG_SHOP_SKILLS = 96,
    DIALOG_SHOP_ARCOMAGE_MAIN = 101,
    DIALOG_SHOP_ARCOMAGE_102 = 102,
    DIALOG_SHOP_ARCOMAGE_103 = 103,
    DIALOG_SHOP_ARCOMAGE_RESULT = 104,
    };

/*  349 */
enum HOUSE_ID
    {
    HOUSE_SMITH_EMERALD_ISLE = 1,
    HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163,
    HOUSE_BODY_GUILD_ERATHIA = 165,
    HOUSE_DARK_GUILD_PIT = 170,
    HOUSE_LORD_AND_JUDGE = 186,
    HOUSE_JAIL = 187,
    HOUSE_600 = 600,//???
    HOUSE_601 = 601//???
    };

int __cdecl TrainingDialog();
char *__cdecl JailDialog();
void  MagicShopDialog();
void  GuildDialog();
int __cdecl sub_4B6478();
bool __fastcall sub_4B68EA(int a1);
void __cdecl TravelByTransport();
void TempleDialog();
void __cdecl TownHallDialog();
void __cdecl BankDialog();
void __cdecl TavernDialog();
void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
void __cdecl WeaponShopDialog();
void __cdecl AlchemistDialog();
void __cdecl ArmorShopDialog();

extern int uHouse_ExitPic; // weak
extern int dword_591080; // weak
 extern  const stru159 pAnimatedRooms[196];