Mercurial > mm7
view Render.h @ 2322:a59892f99d31
for draw terrain
author | Ritor1 |
---|---|
date | Sun, 23 Mar 2014 19:55:59 +0600 |
parents | 25f771e528f0 |
children | 5d263539bbec |
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#pragma once #include <cstdint> #include <cstdio> #include "lib\legacy_dx\d3d.h" #include "OSWindow.h" #include "VectorTypes.h" #define ErrD3D(hr) \ do \ { \ extern void ErrHR(HRESULT, const char *, const char *, const char *, int); \ ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__); \ } while(0) struct Polygon; struct Texture; struct RGBTexture; struct RenderBillboardTransform_local0; struct ODMFace; unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b); unsigned __int32 Color32(unsigned __int16 color16); /* 119 */ #pragma pack(push, 1) struct RenderVertexSoft { inline RenderVertexSoft(): flt_2C(0.0f) {} Vec3_float_ vWorldPosition; Vec3_float_ vWorldViewPosition; float vWorldViewProjX; float vWorldViewProjY; float _rhw; float u; float v; float flt_2C; }; #pragma pack(pop) /* 112 */ #pragma pack(push, 1) struct RenderVertexD3D3 { Vec3_float_ pos; float rhw; signed int diffuse; unsigned int specular; Vec2_float_ texcoord; }; #pragma pack(pop) class Sprite; class SpriteFrame; /* 161 */ #pragma pack(push, 1) struct RenderBillboard { int _screenspace_x_scaler_packedfloat; int _screenspace_y_scaler_packedfloat; float fov_x; float fov_y; union { int sZValue; struct { unsigned __int16 object_pid; signed __int16 actual_z; }; }; int field_14_actor_id; signed __int16 HwSpriteID; __int16 uPalette; __int16 uIndoorSectorID; __int16 field_1E; __int16 world_x; __int16 world_y; __int16 world_z; __int16 uScreenSpaceX; __int16 uScreenSpaceY; unsigned __int16 dimming_level; signed int sTintColor; SpriteFrame *pSpriteFrame; inline float GetFloatZ() const { return (float)object_pid / 65535.0f + (float)actual_z; } }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D__DevInfo { unsigned int bIsDeviceCompatible; char *pName; char *pDescription; GUID *pGUID; unsigned int uCaps; char *pDriverName; char *pDeviceDesc; char *pDDraw4DevDesc; GUID *pDirectDrawGUID; int uVideoMem; }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D_D3DDevDesc { int field_0; int field_4; int field_8; int field_C; int field_10; char *pDriverName; char *pDeviceDesc; char *pDDraw4DevDesc; GUID *pGUID; unsigned int uVideoMem; }; #pragma pack(pop) /* 280 */ #pragma pack(push, 1) struct HWLTexture { inline HWLTexture(): field_0(0), field_4(0), field_8(0), field_C(0), field_10(0), field_14(0) {} int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int uBufferWidth; int uBufferHeight; int uAreaWidth; int uAreaHeigth; unsigned int uWidth; unsigned int uHeight; int uAreaX; int uAreaY; unsigned __int16 *pPixels; }; #pragma pack(pop) /* 185 */ #pragma pack(push, 1) struct RenderHWLContainer { RenderHWLContainer(); bool Load(const wchar_t *pFilename); bool Release(); HWLTexture *LoadTexture(const char *pName, int bMipMaps); FILE *pFile; uint32_t uSignature; unsigned int uDataOffset; unsigned int uNumItems; char *pSpriteNames[50000]; int pSpriteOffsets[50000]; int bDumpDebug; int scale_hwls_to_half; }; #pragma pack(pop) /* 242 */ #pragma pack(push, 1) struct RenderBillboardD3D { inline RenderBillboardD3D(): opacity(Transparent), field_90(-1), sParentBillboardID(-1), uNumVertices(4) {} enum OpacityType: unsigned __int32 { Transparent = 0, Opaque_1 = 1, Opaque_2 = 2, Opaque_3 = 3, NoBlend = 0xFFFFFFFF }; IDirect3DTexture2 *pTexture; unsigned int uNumVertices; RenderVertexD3D3 pQuads[4]; float z_order; OpacityType opacity; int field_90; int sZValue; signed int sParentBillboardID; }; #pragma pack(pop) #pragma pack(push, 1) struct RenderD3D_aux { RenderD3D__DevInfo *pInfo; RenderD3D_D3DDevDesc *ptr_4; }; #pragma pack(pop) /* 183 */ #pragma pack(push, 1) class RenderD3D { public: RenderD3D(); void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices); void Release(); bool CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window); unsigned int GetDeviceCaps(); void ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear); void Present(bool bForceBlit); bool CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim); void HandleLostResources(); unsigned int bWindowed; int field_4; int field_8; HWND hWindow; int field_10; int field_14; int field_18; RenderD3D__DevInfo *pAvailableDevices; IDirectDraw4 *pHost; IDirect3D3 *pDirect3D; IUnknown *pUnk; IDirectDrawSurface4 *pBackBuffer; IDirectDrawSurface4 *pFrontBuffer; IDirectDrawSurface4 *pZBuffer; IDirect3DDevice3 *pDevice; IDirect3DViewport3 *pViewport; int field_40; int field_44; char pErrorMessage[48]; char field_78[208]; }; #pragma pack(pop) extern struct RenderVertexD3D3 pVertices[50]; /* 182 */ #pragma pack(push, 1) struct Render { Render(); ~Render(); static Render *Create() {return new Render;} bool Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting); void ClearBlack(); void PresentBlackScreen(); void SavePCXScreenshot(); void SaveWinnersCertificate(const char *a1); void ClearTarget(unsigned int uColor); void Present(); void _49FD3A_fullscreen(); void CreateZBuffer(); void Release(); bool InitializeFullscreen(); bool SwitchToWindow(); void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor); void ClearZBuffer(int a2, int a3); void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); void GetTargetPixelFormat(DDPIXELFORMAT *pOut); void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); void UnlockBackBuffer(); void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); void UnlockFrontBuffer(); void RestoreFrontBuffer(); void RestoreBackBuffer(); void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); void BltBackToFontFast(int a2, int a3, RECT *a4); void BeginSceneD3D(); void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); bool MoveSpriteToDevice(Sprite *pSprite); void BeginScene(); void EndScene(); void ScreenFade(unsigned int color, float t); void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); void ResetTextureClipRect(); void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawBuildingsD3D(); //struct BSPModel *DrawBuildingsSW(); //int OnOutdoorRedrawSW(); void DrawOutdoorSkyD3D(); //int DrawSkySW(struct Span *a1, Polygon *a2, int a3); void PrepareDecorationsRenderList_ODM(); void DrawSpriteObjects_ODM(); void TransformBillboardsAndSetPalettesODM(); float DrawBezierTerrain(); void RenderTerrainD3D(); void DrawTerrainD3D(int a1, int edx0, int a3, int unk4); //void DrawTerrainSW(int a1, int a2, int a3, int a4); //void ExecOutdoorDrawSW(); void ChangeBetweenWinFullscreenModes(); void DrawBillboardList_BLV(); bool AreRenderSurfacesOk(); bool IsGammaSupported(); void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height); void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size); int _46À6ÀÑ_GetActorsInViewport(int pDepth); void BeginLightmaps(); void EndLightmaps(); void BeginLightmaps2(); void EndLightmaps2(); bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias); void BeginDecals(); void EndDecals(); void DrawDecal(struct Decal *pDecal, float z_bias); void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices); void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture); void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode); protected: unsigned int uDesiredDirect3DDevice; protected: int raster_clip_x; protected: int raster_clip_y; // clipping rect for raster ops protected: int raster_clip_z; // like RasterLine2D for (mini)map protected: int raster_clip_w; public: int *pActiveZBuffer; protected: int *pDefaultZBuffer; protected: OSWindow *window; protected: unsigned int bWindowMode; protected: RenderD3D *pRenderD3D; public: IDirectDraw4 *pDirectDraw4; public: IDirectDrawSurface4 *pFrontBuffer4; public: IDirectDrawSurface4 *pBackBuffer4; protected: DDPIXELFORMAT ddpfPrimarySuface; protected: unsigned int uTargetRBits; protected: unsigned int uTargetGBits; protected: unsigned int uTargetBBits; protected: unsigned int uTargetRMask; protected: unsigned int uTargetGMask; protected: unsigned int uTargetBMask; protected: unsigned int uNumSceneBegins; protected: unsigned __int32 *pTargetSurface_unaligned; public: void *pTargetSurface; public: unsigned int uTargetSurfacePitch; protected: unsigned int uClipY; protected: unsigned int uClipX; protected: unsigned int uClipW; protected: unsigned int uClipZ; protected: unsigned int bClip; protected: unsigned int uNumD3DSceneBegins; protected: int using_software_screen_buffer; protected: RenderHWLContainer pD3DBitmaps; protected: RenderHWLContainer pD3DSprites; public: unsigned int bUseColoredLights; protected: unsigned int bRequiredTextureStagesAvailable; public: unsigned int bTinting; protected: unsigned int uLevelOfDetail; protected: unsigned int uMaxDeviceTextureDim; protected: unsigned int uMinDeviceTextureDim; public: unsigned int bUsingSpecular; public: uint32_t uFogColor; public: unsigned int pHDWaterBitmapIDs[7]; public: int hd_water_current_frame; public: int hd_water_tile_id; public: void (*pBeforePresentFunction)(); public: uint32_t bFogEnabled; public: RenderBillboardD3D pBillboardRenderListD3D[1000]; public: unsigned int uNumBillboardsToDraw; protected: void DoRenderBillboards_D3D(); void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); void DrawBorderTiles(struct Polygon *poly); unsigned short *MakeScreenshot(signed int width, signed int height); bool CheckTextureStages(); void ParseTargetPixelFormat(); void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); void CreateDirectDraw(); void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); void CreateFrontBuffer(); void CreateBackBuffer(); void CreateDirectDrawPrimarySurface(); void CreateClipper(HWND a2); void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height); unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); unsigned int GetParentBillboardID(unsigned int uBillboardID); unsigned int GetBillboardDrawListSize(); public: inline void WritePixel16(int x, int y, unsigned __int16 color) { if (ddpfPrimarySuface.dwRGBBitCount == 32) { auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; *p = Color32(color); } else if (ddpfPrimarySuface.dwRGBBitCount == 16) { auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; *p = color; } else __debugbreak(); } inline unsigned __int16 ReadPixel16(int x, int y) { if (ddpfPrimarySuface.dwRGBBitCount == 32) { auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); } else if (ddpfPrimarySuface.dwRGBBitCount == 16) { auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; return *p; } else __debugbreak(); } inline void ToggleTint() {bTinting = !bTinting;} inline void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;} inline unsigned int GetRenderWidth() {return window->GetWidth();} inline unsigned int GetRenderHeight() {return window->GetHeight();} inline void Sub01() { if (pRenderD3D && !bWindowMode) _49FD3A_fullscreen(); } friend void Present_NoColorKey(); //int windowed_mode_width; //int windowed_mode_height; }; #pragma pack(pop) extern struct IDirectDrawClipper *pDDrawClipper; extern struct Render *pRenderer; // idb extern struct pUnkTerrain *Unks; /* 248 */ #pragma pack(push, 1) struct RenderBillboardTransform_local0 { void *pTarget; int *pTargetZ; int uScreenSpaceX; int uScreenSpaceY; int _screenspace_x_scaler_packedfloat; int _screenspace_y_scaler_packedfloat; char field_18[8]; unsigned __int16 *pPalette; unsigned __int16 *pPalette2; union { int sZValue; struct { unsigned short object_pid; short zbuffer_depth; }; }; unsigned int uFlags; // & 4 - mirror horizontally unsigned int uTargetPitch; unsigned int uViewportX; unsigned int uViewportY; unsigned int uViewportZ; unsigned int uViewportW; int field_44; int sParentBillboardID; int sTintColor; }; #pragma pack(pop) extern int uNumDecorationsDrawnThisFrame; // weak extern RenderBillboard pBillboardRenderList[500]; extern unsigned int uNumBillboardsToDraw; extern int uNumSpritesDrawnThisFrame; // weak extern RenderVertexSoft array_507D30[50]; extern RenderVertexSoft array_50AC10[50]; extern RenderVertexSoft array_73D150[20]; extern RenderVertexD3D3 d3d_vertex_buffer[50];