Mercurial > mm7
view stru6.h @ 2355:a574a80e7012
Moving more functions out of unsorted_subs
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 22:58:22 +0200 |
parents | 0a1438c16c2b |
children | bbf8a522dcec |
line wrap: on
line source
#pragma once /* 120 */ #pragma pack(push, 1) struct stru6_stru1_indoor_sw_billboard { //----- (004775B1) -------------------------------------------------------- inline stru6_stru1_indoor_sw_billboard() { uNumVertices = 0; uNumVec4sInArray1 = 0; uNumVec3sInArray2 = 0; pArray1 = nullptr; pArray2 = nullptr; } //----- (004775C4) -------------------------------------------------------- virtual ~stru6_stru1_indoor_sw_billboard(); int _4775ED(float a2); int _477927(float a2); int sub_477C61(); bool sub_477F63(); int sub_47802A(); void Initialize(int a2); void _47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse); struct local_01 { float x; float y; float z; int diffuse; }; unsigned int uNumVec4sInArray1; struct stru16x *pArray1; unsigned int uNumVec3sInArray2; struct stru160 *pArray2; int uNumVertices; local_01 field_14[5]; int field_64[20]; float field_B4[20]; local_01 field_104[5]; }; #pragma pack(pop) /* 122 */ #pragma pack(push, 1) struct PlayerBuffAnim { inline PlayerBuffAnim(): bRender(false), uSpellAnimTime(0), uSpellIconID(0) {} __int16 bRender; __int16 field_2; int uSpellAnimTimeElapsed; int uSpellAnimTime; int uSpellIconID; }; #pragma pack(pop) /* 307 */ #pragma pack(push, 1) struct ProjectileAnim { float srcX; float srcY; float srcZ; float dstX; float dstY; float dstZ; int uTextureID; }; #pragma pack(pop) /* 306 */ #pragma pack(push, 1) struct stru6_stru2 { //int field_0; float flt_0_x; float flt_4_y; float flt_8_z; int field_C; }; #pragma pack(pop) /* 121 */ #pragma pack(push, 1) struct stru6 { //----- (004A7155) -------------------------------------------------------- stru6() { this->field_204 = 0; this->uFadeTime = 0; this->uNumProjectiles = 0; this->field_0 = 0; pStru1 = new stru6_stru1_indoor_sw_billboard; pStru1->Initialize(0xFF3C1Eu); } //----- (004A71DC) -------------------------------------------------------- ~stru6() { if (pStru1) delete pStru1; pStru1 = nullptr; } void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID); void DrawProjectiles(); void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID); void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID); void _4A7688_fireball_collision_particle(struct SpriteObject *a2); void _4A77FD_implosion_particle_d3d(struct SpriteObject *a1); void _4A78AE_sparks_spell(struct SpriteObject *a1); void _4A7948_mind_blast_after_effect(struct SpriteObject *a1); bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius); void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4); void _4A7C07(struct SpriteObject *a2); void AddProjectile(struct SpriteObject *a2, int a3, unsigned int uTextureID); void _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse); void _4A7F74(int x, int y, int z); int _4A806F(struct Actor *pActor); //void _4A80DC_implosion_particle_sw(struct SpriteObject *a2); bool _4A81CA(struct SpriteObject *a2); void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); int _4A8BFC(); void RenderSpecialEffects(); void DrawPlayerBuffAnims(); void LoadAnimations(); int field_0; stru6_stru2 array_4[31]; int field_1F4; int field_1F8; int field_1FC; int field_200; int field_204; PlayerBuffAnim pPlayerBuffs[4]; ProjectileAnim pProjectiles[32]; int uNumProjectiles; stru6_stru1_indoor_sw_billboard *pStru1; int field_5D0; int uAnimLength; int uFadeTime; int uFadeLength; int uFadeColor; unsigned int uTextureID_effpar1; unsigned int uTextureID_effpar2; unsigned int uTextureID_effpar3; unsigned int uSpriteID_sp57c; int field_5F4; }; #pragma pack(pop)