Mercurial > mm7
view UICharacter.cpp @ 980:a079c489118d
Speed Turn
author | Ritor1 |
---|---|
date | Thu, 09 May 2013 21:19:59 +0600 |
parents | c8a0f6d89c70 |
children | 1462a5f12b65 |
line wrap: on
line source
#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "Weather.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "mm7_data.h" //----- (00419719) -------------------------------------------------------- char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID) { unsigned int v1; // esi@1 Player *pPlayer; // ebp@1 unsigned int v3; // eax@1 signed int v4; // ecx@1 int v5; // edi@3 GUIWindow *v6; // ecx@3 int v7; // eax@4 GUIButton *v8; // edx@5 int v9; // eax@7 unsigned int v10; // ecx@9 unsigned __int16 v11; // ax@9 int v12; // eax@9 unsigned __int8 v13; // cf@12 unsigned __int8 v14; // zf@12 unsigned int v15; // eax@12 char *v16; // ecx@22 GUIWindow *v17; // ecx@33 int v18; // edx@34 GUIButton *v19; // eax@35 int v20; // edx@37 unsigned __int16 v21; // cx@39 unsigned int v22; // eax@39 int v23; // edi@39 unsigned int v24; // eax@42 char v25; // sf@52 char *v26; // ecx@52 int v27; // edi@63 GUIWindow *v28; // ecx@63 int v29; // edx@64 GUIButton *v30; // eax@65 int v31; // edx@67 unsigned int v32; // ecx@69 int v33; // eax@69 unsigned int v34; // eax@72 char *v35; // ecx@82 GUIWindow *v36; // ecx@93 int v37; // edx@94 GUIButton *v38; // eax@94 int v39; // edx@97 unsigned __int16 v40; // cx@99 unsigned int v41; // eax@99 int v42; // edi@99 unsigned int v43; // eax@102 char *v44; // ecx@112 char *v46; // [sp-Ch] [bp-4Ch]@19 char *v47; // [sp-Ch] [bp-4Ch]@49 char *v48; // [sp-Ch] [bp-4Ch]@79 char *v49; // [sp-Ch] [bp-4Ch]@109 unsigned int v50; // [sp-8h] [bp-48h]@19 unsigned int v51; // [sp-8h] [bp-48h]@49 unsigned int v52; // [sp-8h] [bp-48h]@79 unsigned int v53; // [sp-8h] [bp-48h]@109 int v54; // [sp-4h] [bp-44h]@19 int v55; // [sp-4h] [bp-44h]@49 int v56; // [sp-4h] [bp-44h]@79 int v57; // [sp-4h] [bp-44h]@109 unsigned int v58; // [sp+10h] [bp-30h]@9 unsigned int v59; // [sp+10h] [bp-30h]@39 unsigned int v60; // [sp+10h] [bp-30h]@69 unsigned int v61; // [sp+10h] [bp-30h]@99 int v62; // [sp+14h] [bp-2Ch]@4 int v63; // [sp+14h] [bp-2Ch]@34 int v64; // [sp+14h] [bp-2Ch]@64 int v65; // [sp+14h] [bp-2Ch]@94 signed int i; // [sp+18h] [bp-28h]@4 signed int v67; // [sp+18h] [bp-28h]@34 signed int v68; // [sp+18h] [bp-28h]@64 signed int v69; // [sp+18h] [bp-28h]@94 int v70; // [sp+1Ch] [bp-24h]@3 int v71; // [sp+1Ch] [bp-24h]@33 int v72; // [sp+1Ch] [bp-24h]@63 int v73; // [sp+1Ch] [bp-24h]@93 int uY; // [sp+20h] [bp-20h]@9 int uYa; // [sp+20h] [bp-20h]@33 int uYb; // [sp+20h] [bp-20h]@69 int uYc; // [sp+20h] [bp-20h]@93 unsigned int a5; // [sp+24h] [bp-1Ch]@1 unsigned int v79; // [sp+28h] [bp-18h]@1 int *v80; // [sp+2Ch] [bp-14h]@3 int *v81; // [sp+2Ch] [bp-14h]@33 int *v82; // [sp+2Ch] [bp-14h]@63 int *v83; // [sp+2Ch] [bp-14h]@93 unsigned int v84; // [sp+30h] [bp-10h]@1 int v85; // [sp+34h] [bp-Ch]@1 unsigned int v86; // [sp+38h] [bp-8h]@1 unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9 char *v88; // [sp+3Ch] [bp-4h]@24 char *v89; // [sp+3Ch] [bp-4h]@54 unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69 char *v91; // [sp+3Ch] [bp-4h]@84 char *v92; // [sp+3Ch] [bp-4h]@114 v1 = uPlayerID; a5 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v84 = TargetColor(0, 0xAFu, 0xFFu); v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; v86 = TargetColor(0xFFu, 0, 0); v79 = TargetColor(0, 0xFFu, 0); pPlayer = &pParty->pPlayers[v1-1]; v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(v3)); v4 = v79; if ( !pPlayer->uSkillPoints ) v4 = 65535; sprintf( pTmpBuf, "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000", pGlobalTXT_LocalizationStrings[206], // Skills for a5, pPlayer->pName, pGlobalTXT_LocalizationStrings[207], // Skill Points v4, pPlayer->uSkillPoints); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons, Level sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; v70 = 0; v80 = pWeaponSkills; do { v62 = *v80; v7 = 0; for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 ) { v8 = v6->pControlsHead; if ( v7 > 0 ) { do { v8 = v8->pNext; --v7; } while ( v7 ); } v9 = v8->field_1C; if ( SBYTE1(v9) >= 0 ) continue; BYTE1(v9) &= 0x7Fu; if ( v9 != v62 ) continue; v5 = v8->uY; v10 = pPlayer->uSkillPoints; ++v70; v11 = pPlayer->pActiveSkills[v62]; v87 = pPlayer->pActiveSkills[v62]; v12 = v11 & 0x3F; v58 = 0; uY = v12; if ( v10 >= v12 + 1 ) v58 = v84; if ( v85 == i ) { v13 = v10 < v12; v14 = v10 == v12; v15 = v86; if ( !(v13 | v14) ) v15 = v79; v58 = v15; } else { v15 = v58; } if ( HIBYTE(v87) & 1 ) { if ( !v15 ) v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v87 & 0xC0) ) { sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; continue; } v16 = pGlobalTXT_LocalizationStrings[432]; if ( (v87 & 0x80u) == 0 ) v16 = pGlobalTXT_LocalizationStrings[433]; v88 = v16; if ( !v15 ) v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = v88; } sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; } ++v80; } while ( v80 <= &pWeaponSkills[8]); if ( !v70 ) { v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3; v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); } uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; v71 = 0; v81 = pMagicSkills; do { v18 = 0; v67 = 0; v63 = *v81; while ( v67 < (signed int)v17->uNumControls ) { v19 = v17->pControlsHead; if ( v18 > 0 ) { do { v19 = v19->pNext; --v18; } while ( v18 ); } v20 = v19->field_1C; if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) ) { v18 = v67++ + 1; continue; } ++v71; uYa = v19->uY; v21 = pPlayer->pActiveSkills[v63]; v22 = pPlayer->uSkillPoints; v23 = pPlayer->pActiveSkills[v63] & 0x3F; v59 = 0; if ( v22 >= v23 + 1 ) v59 = v84; if ( v85 == v67 ) { v13 = v22 < v23; v14 = v22 == v23; v24 = v86; if ( !(v13 | v14) ) v24 = v79; v59 = v24; } else { v24 = v59; } if ( HIBYTE(v21) & 1 ) { if ( !v24 ) v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v21 & 0xC0) ) { sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; v18 = v67++ + 1; continue; } v25 = (v21 & 0x80u) != 0; v26 = pGlobalTXT_LocalizationStrings[432]; if ( !v25 ) v26 = pGlobalTXT_LocalizationStrings[433]; v89 = v26; if ( !v24 ) v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = v89; } sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55); //LABEL_58: pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; //LABEL_59: v18 = v67++ + 1; } ++v81; } while ( v81 <= &pMagicSkills[8]); if ( !v71 ) v17->DrawText( pFontLucida, 24, LOBYTE(pFontLucida->uFontHeight) + uYa - 3, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; v72 = 0; v82 = pArmorSkills; do { v29 = 0; v68 = 0; v64 = *v82; while ( v68 < (signed int)v28->uNumControls ) { v30 = v28->pControlsHead; if ( v29 > 0 ) { do { v30 = v30->pNext; --v29; } while ( v29 ); } v31 = v30->field_1C; if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) ) { v29 = v68++ + 1; continue; } v27 = v30->uY; ++v72; v60 = 0; v90 = pPlayer->pActiveSkills[v64]; v32 = pPlayer->uSkillPoints; v33 = pPlayer->pActiveSkills[v64] & 0x3F; uYb = v33; if ( v32 >= v33 + 1 ) v60 = v84; if ( v85 == v68 ) { v13 = v32 < v33; v14 = v32 == v33; v34 = v86; if ( !(v13 | v14) ) v34 = v79; v60 = v34; } else { v34 = v60; } if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 ) { if ( !v34 ) v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v90 & 0xC0) ) { sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; v29 = v68++ + 1; continue; } v35 = pGlobalTXT_LocalizationStrings[432]; if ( (v90 & 0x80u) == 0 ) v35 = pGlobalTXT_LocalizationStrings[433]; v91 = v35; if ( !v34 ) v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = v91; } sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56); //LABEL_88: pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; //LABEL_89: v29 = v68++ + 1; } ++v82; } while ( v82 <= &pArmorSkills[4]); if ( !v72 ) { v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3; v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); } uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v73 = 0; v83 = pMiscSkills; do { v37 = 0; v69 = 0; v38 = (GUIButton *)*v83; v65 = *v83; while ( v69 < (signed int)v36->uNumControls ) { v38 = v36->pControlsHead; if ( v37 > 0 ) { do { v38 = v38->pNext; --v37; } while ( v37 ); } v39 = v38->field_1C; if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) ) { //goto LABEL_119; v37 = v69++ + 1; continue; } ++v73; uYc = v38->uY; v40 = pPlayer->pActiveSkills[v65]; v41 = pPlayer->uSkillPoints; v42 = pPlayer->pActiveSkills[v65] & 0x3F; v61 = 0; if ( v41 >= v42 + 1 ) v61 = v84; if ( v85 == v69 ) { v13 = v41 < v42; v14 = v41 == v42; v43 = v86; if ( !(v13 | v14) ) v43 = v79; v61 = v43; } else { v43 = v61; } if ( HIBYTE(v40) & 1 ) { if ( !v43 ) v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v40 & 0xC0) ) { sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42); LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v37 = v69++ + 1; continue; } v25 = (v40 & 0x80u) != 0; v44 = pGlobalTXT_LocalizationStrings[432]; if ( !v25 ) v44 = pGlobalTXT_LocalizationStrings[433]; v92 = v44; if ( !v43 ) v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = v92; } sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57); LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v37 = v69++ + 1; } ++v83; } while ( v83 <= &pMiscSkills[11]); if ( !v73 ) LOBYTE(v38) = v36->DrawText( pFontLucida, 248, LOBYTE(pFontLucida->uFontHeight) + uYc - 3, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); return (char)v38; } unsigned int GetAwardColor(unsigned int priority) { static unsigned __int8 pAwardsTextColors[6][3] = { {248, 108, 160}, {112, 220, 248}, {192, 192, 240}, { 64, 244, 96}, {232, 244, 96}, {240, 252, 192} }; return TargetColor(pAwardsTextColors[priority % 6][0], pAwardsTextColors[priority % 6][1], pAwardsTextColors[priority % 6][2]); } //----- (0041A000) -------------------------------------------------------- void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID) { //unsigned int v1; // esi@1 //unsigned int v2; // ebx@1 //unsigned int award_texture_id; // eax@1 unsigned int result; // eax@1 int v5; // eax@15 char *v6; // ebx@15 int v7; // eax@23 int v8; // eax@24 int v9; // eax@25 //int v10; // eax@27 int v11; // eax@32 int v12; // eax@33 int v13; // eax@34 //signed int v14; // eax@43 //unsigned int v15; // eax@43 //int v16; // eax@43 //int v17; // [sp-4h] [bp-D4h]@16 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow a1; // [sp+70h] [bp-60h]@1 //unsigned int v20; // [sp+C4h] [bp-Ch]@15 //int v21; // [sp+C8h] [bp-8h]@14 //int v22; // [sp+CCh] [bp-4h]@40 auto player = &pParty->pPlayers[uPlayerID - 1]; //v1 = uPlayerID; pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], TargetColor(0xFF, 0xFF, 0x9B)); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf, Source); strcat(pTmpBuf, "\f00000"); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); result = dword_506528; a1.uFrameX = 12; a1.uFrameY = 48; a1.uFrameWidth = 424; a1.uFrameHeight = 290; a1.uFrameZ = 435; a1.uFrameW = 337; if ( dword_506544 && num_achieved_awards + dword_506528 < num_achieved_awards_2 ) result = dword_506528++ + 1; if ( dword_506548 && result ) { --result; dword_506528 = result; } if ( dword_50651C < 0 ) { result += num_achieved_awards; dword_506528 = result; if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 ) { result = num_achieved_awards_2 - num_achieved_awards; dword_506528 = result; } } else if ( dword_50651C > 0 ) { result -= num_achieved_awards; dword_506528 = result; if ( (result & 0x80000000u) != 0 ) { result = 0; dword_506528 = result; } } //LABEL_14: dword_506544 = 0; dword_506548 = 0; num_achieved_awards = 0; dword_50651C = 0; for (uint i = result; i < num_achieved_awards_2; ++i) { v5 = achieved_awards[i]; v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4]; pTmpBuf[0] = 0; switch (v5) { case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break; case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break; case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break; case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break; case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break; case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break; case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break; case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break; case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break; case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break; } if (*pTmpBuf) v6 = pTmpBuf; a1.DrawText(pFontArrus, 0, 0, GetAwardColor(pAwards[v5].uPriority), v6, 0, 0, 0); a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4; if (a1.uFrameY > a1.uFrameHeight) break; ++num_achieved_awards; } } //----- (0041A2C1) -------------------------------------------------------- unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) { if ( (signed int)uNumPixels < 14 ) uNumPixels = 14; return ((signed int)(uNumPixels - 14) >> 5) + 1; } //----- (0041A2D1) -------------------------------------------------------- void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2) { Player *pPlayer; // esi@1 char v3; // bl@1 unsigned int v4; // eax@2 ItemGen *pItem; // ebx@5 unsigned int v6; // eax@6 Texture *v7; // esi@6 __int16 v8; // ax@6 signed int v9; // edi@6 signed int v10; // ecx@6 signed int v11; // edx@6 signed int v12; // eax@11 int v13; // eax@13 signed int v14; // edx@13 int v15; // eax@13 unsigned int v16; // ebx@15 unsigned int v17; // edi@15 Texture *pTexture; // ebx@24 double v19; // st7@26 const char *v20; // [sp-8h] [bp-40h]@20 Player *pPlayer2; // [sp+14h] [bp-24h]@1 int uTextureId; // [sp+18h] [bp-20h]@6 int *v23; // [sp+1Ch] [bp-1Ch]@1 int v24; // [sp+20h] [bp-18h]@5 ItemGen *pItem2; // [sp+24h] [bp-14h]@5 int v26; // [sp+28h] [bp-10h]@3 unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 v23 = pRenderer->pActiveZBuffer; pPlayer = pPlayers[uPlayerID]; v3 = a2; pPlayer2 = pPlayers[uPlayerID]; pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507958)); if ( v3 ) { v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8u, 0x131u, pIcons_LOD->GetTexture(v4)); } uCellID = 0; v26 = (int)pPlayer->pInventoryIndices; do { if ( *(int *)v26 > 0 ) { v24 = *(int *)v26 - 1; uCellY = 32 * (uCellID / 14) + 17; pItem = &pPlayer->pInventoryItems[v24]; uCellX = 32 * (uCellID % 14) + 14; pItem2 = pItem; if ( pItem->uItemID ) { v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE); uTextureId = v6; v7 = pIcons_LOD->GetTexture(v6); v8 = v7->uTextureWidth; v9 = v7->uTextureHeight; v10 = v7->uTextureWidth; v11 = v7->uTextureWidth; if ( v10 < 14 ) v11 = 14; if ( (v11 - 14) >> 5 == 0 && v8 < 32 ) uCellX += (32 - v10) / 2; v12 = v7->uTextureWidth; if ( v10 < 14 ) v12 = 14; v13 = v12 - 14; v14 = v7->uTextureHeight; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; if ( v9 < 14 ) v14 = 14; v16 = pItem->uAttributes; v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)]; if ( !(v16 & 0xF0) ) { if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE ) { if (pItem->Broken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); else pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); } else { pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); } ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) != 16 ) { if ( (unsigned __int8)(v16 & 0xF0) == 32 ) { v20 = "sp28a"; pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) == 64 ) { v20 = "sp30a"; pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) == 128 ) { v20 = "sp91a"; pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } } v20 = "sptext01"; pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; } } //LABEL_34: ++uCellID; v26 += 4; } while ( uCellID < 126 ); } //----- (0041A556) -------------------------------------------------------- void __cdecl draw_leather() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } //----- (0041A57E) -------------------------------------------------------- void QuickRefDraw() { unsigned int v0; // ebx@1 //unsigned int v1; // eax@1 Player *pPlayer; // ebp@2 int v3; // eax@6 int v4; // edi@6 unsigned int v5; // eax@7 unsigned int v6; // edi@9 unsigned int v7; // edi@11 signed int v8; // eax@13 unsigned int v9; // eax@13 unsigned int v10; // edi@13 int v11; // eax@15 unsigned int v12; // eax@15 unsigned int v13; // edi@15 int v14; // eax@17 int v15; // ST18_4@17 int v16; // ebx@17 int v17; // eax@17 unsigned int v18; // eax@17 unsigned int v19; // edi@17 int v20; // eax@19 unsigned int v21; // edi@19 char *v22; // eax@21 unsigned int v23; // edi@21 int v24; // eax@23 unsigned int v25; // edi@23 char *v26; // eax@25 unsigned int v27; // edi@25 int v28; // ecx@27 char *v29; // eax@27 signed int v30; // edx@27 unsigned int v31; // edi@31 unsigned int v32; // edi@33 const char *v33; // ST10_4@35 unsigned int v34; // eax@35 unsigned int v35; // edi@35 unsigned __int8 v36; // al@37 char *v37; // eax@38 int v38; // eax@41 signed int v39; // edi@42 char *v40; // eax@45 unsigned int v41; // eax@45 signed int v43; // [sp+10h] [bp-1Ch]@1 unsigned int v44; // [sp+14h] [bp-18h]@2 int v45; // [sp+18h] [bp-14h]@1 unsigned int v46; // [sp+1Ch] [bp-10h]@1 unsigned int v47; // [sp+20h] [bp-Ch]@1 unsigned int v48; // [sp+24h] [bp-8h]@33 //unsigned int v49; // [sp+28h] [bp-4h]@1 v0 = 0; v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); //v49 = TargetColor(0xFFu, 0, 0); v46 = TargetColor(0, 0xFFu, 0); //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); v43 = 0; v45 = LOBYTE(pFontArrus->uFontHeight) + 1; do { pPlayer = &pParty->pPlayers[v43]; v44 = 94 * v43 + 89; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0); if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ. v3 = pPlayer->GetActualLevel(); sprintf(pTmpBuf, "%lu", v3); v4 = pPlayer->GetBaseLevel(); if ( pPlayer->GetActualLevel() <= v4 ) v5 = pPlayer->GetExperienceDisplayColor(); else v5 = TargetColor(0, 0xFFu, v0); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); v6 = v45 + 47; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0); v7 = v45 + v6; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð. sprintf(pTmpBuf, "%d", pPlayer->sHealth); v8 = pPlayer->GetMaxHealth(); v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0); v10 = v45 + v7; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà sprintf(pTmpBuf, "%d", pPlayer->sMana); v11 = pPlayer->GetMaxMana(); v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0); v13 = v45 + v10; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè v14 = pPlayer->GetActualAC(); sprintf(pTmpBuf, "%d", v14); v15 = v0; v16 = pPlayer->GetBaseAC(); v17 = pPlayer->GetActualAC(); v18 = UI_GetHealthManaStringColor(v17, v16); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15); v0 = 0; v19 = v45 + v13; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà v20 = pPlayer->GetActualAttack(0); sprintf(pTmpBuf, "%+d", v20); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); v21 = v45 + v19; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. v22 = pPlayer->GetMeleeDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); v23 = v45 + v21; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü v24 = pPlayer->GetRangedAttack(); sprintf(pTmpBuf, "%+d", v24); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); v25 = v45 + v23; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. v26 = pPlayer->GetRangedDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); v27 = v45 + v25; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè v28 = 0; v29 = (char *)pPlayer->pActiveSkills; v30 = 36; do { if ( *(short *)v29 ) ++v28; v29 += 2; --v30; } while ( v30 ); sprintf(pTmpBuf, "%lu", v28); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); v31 = v45 + v27; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0); v32 = v45 + v31; v48 = pPlayer->GetMajorConditionIdx(); if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. v33 = aCharacterConditionNames[v48]; v34 = GetConditionDrawColor(v48); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); v35 = v45 + v32; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. v36 = pPlayer->uQuickSpell; if ( v36 ) v37 = pSpellStats->pInfos[v36].pShortName; else v37 = pGlobalTXT_LocalizationStrings[153];//Íåò pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); ++v43; } while ( v43 < 4 ); v38 = GetPartyReputation(); if ( v38 >= 0 ) { if ( v38 <= 5 ) v39 = TargetColor(0xFF, 0xFF, 0xFF); else v39 = TargetColor(0xFF, 0, 0); } else v39 = v46; v40 = GetReputationString(v38); sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); v41 = pParty->GetPartyFame(); sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); } //----- (0041ABFD) -------------------------------------------------------- void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx) { unsigned int v2; // eax@6 Texture *pTexture; // ecx@6 GUIButton *pButton; // eax@6 unsigned int v5; // eax@7 unsigned int v6; // eax@10 unsigned int v7; // eax@11 if ( uPlayerIdx ) { pRenderer->ClearZBuffer(0, 479); switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] ) { case WINDOW_CharacterWindow_Stats: // stats sub_4196A0(); sub_419379(); CharacterUI_StatsTab_Draw(uPlayerIdx); v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v7); pButton = pCharacterScreen_StatsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Skills: // skills if ( dword_507CC0 != uActiveCharacter ) { sub_4196A0(); CharacterUI_SkillScreen_Draw(); } sub_419379(); CharacterUI_SkillsTab_Draw(uPlayerIdx); v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v6); pButton = pCharacterScreen_SkillsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Awards: // awards sub_4196A0(); sub_419379(); sub_419220(); CharacterUI_AwardsTab_Draw(uPlayerIdx); v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v5); pButton = pCharacterScreen_AwardsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Inventory: // inventory and other sub_4196A0(); sub_419379(); CharacterUI_InventoryTab_Draw(uPlayerIdx, 0); v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v2); pButton = pCharacterScreen_InventoryBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; default: break; } if ( bRingsShownInCharScreen ) CharacterUI_DrawPaperdollWithRingOverlay(uPlayerIdx); else CharacterUI_DrawPaperdoll(uPlayerIdx); } } //----- (0043CC7C) -------------------------------------------------------- void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID) { signed int pSex; // eax@1 unsigned int v6; // ecx@9 int v7; // ecx@10 unsigned int pMainHandNum4; // eax@14 ItemGen *item_MainHand4; // eax@15 int v10; // edx@15 unsigned int pX_MainHand4; // edi@15 unsigned int v14; // ebx@18 Texture *v16; // ebp@27 double v17; // st7@29 int v18; // edi@30 char *v19; // eax@30 unsigned int pBowNum; // eax@37 ItemGen *itemBow; // edi@38 int pX_Bow; // ebx@38 double v28; // st7@51 char *v30; // eax@54 unsigned int pCloakNum; // eax@59 ItemGen *item_Cloak; // edx@60 int v33; // eax@65 int v34; // eax@74 int v35; // ebx@74 LODFile_IconsBitmaps *v38; // ecx@78 Texture *v39; // edi@85 double v40; // st7@87 int v41; // edi@88 unsigned int pArmorNum; // eax@93 ItemGen *item_Armor; // edx@94 int v45; // eax@98 int v48; // ebx@106 LODFile_IconsBitmaps *v50; // ecx@110 Texture *v51; // edi@117 double v52; // st7@119 int v53; // edi@120 char *v55; // eax@122 unsigned int pBootNum; // eax@127 ItemGen *item_Boot; // edi@128 int v59; // ebx@129 int v60; // ecx@132 Texture *v63; // edi@145 double v64; // st7@147 int v65; // edi@148 char *v66; // eax@148 unsigned int pMainHandNum; // edx@155 int v70; // edx@156 unsigned int pBeltNum; // eax@160 ItemGen *item_Belt; // edi@161 int v73; // edx@163 unsigned int v75; // ebx@170 Texture *v77; // edi@181 double v78; // st7@183 int v79; // edi@184 char *v80; // eax@184 unsigned int pMainHandNum2; // eax@192 int v83; // eax@193 int pArmorShoulderNum; // eax@197 int v87; // eax@197 int v88; // eax@198 int v89; // eax@199 int v94; // ebx@214 int v95; // eax@214 char *v96; // edi@226 double v97; // st7@228 int v98; // edi@229 char *v99; // eax@229 int pX_ArmorShoulder; // eax@237 int pY_ArmorShoulder; // ecx@237 int v106; // edx@238 int v107; // edx@239 int v108; // edx@240papredoll_flying_feet int v109; // edi@250 char *v110; // edx@250 unsigned int pCloakCollarNum; // eax@259 ItemGen *item_CloakCollar; // eax@260 int v114; // eax@265 int v116; // ebx@274 double v118; // st7@286 int v119; // edi@287 char *v120; // eax@287 unsigned int v122; // edi@295 int pHelmNum; // ebx@297 ItemGen *item_Helm; // edi@298 int v125; // ecx@303 unsigned int v127; // ebx@314 Texture *v129; // edi@325 double v130; // st7@327 int v131; // edi@328 char *v132; // eax@328 unsigned int pMainHandNum3; // eax@335 ItemGen *item_MainHand3; // eax@336 unsigned int v138; // ebx@339 Texture *v140; // edi@348 double v141; // st7@350 int v142; // edi@351 char *v143; // eax@351 unsigned int pShieldNum; // eax@358 ItemGen *item_Shield; // eax@359 int v149; // edx@359 int pX_Shield; // ebx@362 int v151; // ecx@363 int v152; // ecx@364 unsigned int v153; // eax@370 Texture *v157; // ebp@381 double v158; // st7@383 char *v160; // eax@386 unsigned int pMainHandNum5; // eax@393 ItemGen *item_MainHand5; // eax@394 char *v166; // [sp-8h] [bp-54h]@16 const char *v167; // [sp-8h] [bp-54h]@23 const char *v168; // [sp-8h] [bp-54h]@43 const char *v169; // [sp-8h] [bp-54h]@79 const char *v170; // [sp-8h] [bp-54h]@111 const char *v171; // [sp-8h] [bp-54h]@141 const char *v172; // [sp-8h] [bp-54h]@177 const char *v173; // [sp-8h] [bp-54h]@222 const char *v178; // [sp-8h] [bp-54h]@242 const char *v179; // [sp-8h] [bp-54h]@280 const char *v180; // [sp-8h] [bp-54h]@321 char *v181; // [sp-8h] [bp-54h]@337 const char *v182; // [sp-8h] [bp-54h]@344 const char *v183; // [sp-8h] [bp-54h]@375 signed int v186; // [sp-4h] [bp-50h]@202 signed int v191; // [sp-4h] [bp-50h]@266 signed int v192; // [sp-4h] [bp-50h]@304 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15 int pY_Bow; // [sp+10h] [bp-3Ch]@38 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106 int pY_Boot; // [sp+10h] [bp-3Ch]@129 int pY_Belt; // [sp+10h] [bp-3Ch]@168 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274 int pY_Helm; // [sp+10h] [bp-3Ch]@312 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336 int pY_Shield; // [sp+10h] [bp-3Ch]@362 Texture *a2b; // [sp+14h] [bp-38h]@49 int pX_Cloak; // [sp+14h] [bp-38h]@74 int pX_Armor; // [sp+14h] [bp-38h]@106 int pX_Boot; // [sp+14h] [bp-38h]@129 int pX_Belt; // [sp+14h] [bp-38h]@168 int pX_shoulder; // [sp+14h] [bp-38h]@214 int pX_CloakCollar; // [sp+14h] [bp-38h]@274 Texture *a2i; // [sp+14h] [bp-38h]@284 int pX_Helm; // [sp+14h] [bp-38h]@312 int pX_MainHand3; // [sp+14h] [bp-38h]@336 int pBodyComplection; // [sp+24h] [bp-28h]@6 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38 signed int v245; // [sp+34h] [bp-18h]@361 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); pSex = pPlayers[uPlayerID]->GetSexByVoice(); if ( pPlayers[uPlayerID]->GetRace() && pPlayers[uPlayerID]->GetRace() != 1 && pPlayers[uPlayerID]->GetRace() != 2 ) { IsDwarf = 1; pBodyComplection = (pSex != 0) + 2; } else { IsDwarf = 0; pBodyComplection = pSex != 0; } pRenderer->ResetTextureClipRect(); pRenderer->DrawTextureIndexed(0x1D3u, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà if ( IsPlayerWearingWatersuit[uPlayerID] )//àêâàëàíã { pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), pPlayers[uPlayerID]->pEquipment.uArmor); v6 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum4 ) { item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1]; pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX; pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY; if ( item_MainHand4->uItemID == 64 ) v166 = "item64v1"; else v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName; v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE); if ( !( item_MainHand4->uAttributes & 0xF0 ) ) { v18 = v14 + 1; v19 = (char *)pIcons_LOD->GetTexture(v14); if ( item_MainHand4->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); else { if ( item_MainHand4->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19); else pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); } } if ( item_MainHand4->uAttributes & 0xF0 ) { if ( ( item_MainHand4->uAttributes & 0xF0) == 16 ) v167 = "sptext01"; if ( ( item_MainHand4->uAttributes & 0xF0) == 32 ) v167 = "sp28a"; if ( (item_MainHand4->uAttributes & 0xF0) == 64 ) v167 = "sp30a"; if ( (item_MainHand4->uAttributes & 0xF0) == 128 ) v167 = "sp91a"; v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_MainHand4->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4); } } else// áåç àêâàëàíãà { pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê if ( pBowNum ) { itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1]; pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX; pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY; pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(itemBow->uAttributes & 0xF0) )// åñëè íå ïðèìåí¸í çàêë { if ( itemBow->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum)); else { v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum); if ( !(itemBow->uAttributes & 1) )//íå îïîçíàííûé ëóê çåë¸íûé pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30); else // îïîçíàííûé ëóê pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30); } } else { if ( (itemBow->uAttributes & 0xF0) == 16 ) v168 = "sptext01"; if ( (itemBow->uAttributes & 0xF0) == 32 ) v168 = "sp28a"; if ( (itemBow->uAttributes & 0xF0) == 64 ) v168 = "sp30a"; if ( (itemBow->uAttributes & 0xF0) == 128 ) v168 = "sp91a"; a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; itemBow->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum); } pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// ïîòîì ïëàù if ( pCloakNum ) { item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1]; switch ( item_Cloak->uItemID ) { case 525: v33 = 5; break; case 530: v33 = 6; break; case 547: v33 = 7; break; case 548: v33 = 8; break; case 550: v33 = 9; break; default: v33 = item_Cloak->uItemID - 105; break; } if ( v33 >= 0 && v33 < 10 ) { v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0]; pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1]; if ( !(item_Cloak->uAttributes & 0xF0) ) { v41 = v35 + 1; if ( item_Cloak->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); else pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); } else { if ( (item_Cloak->uAttributes & 0xF0) == 16 ) v169 = "sptext01"; if ( (item_Cloak->uAttributes & 0xF0) == 32 ) v169 = "sp28a"; if ( (item_Cloak->uAttributes & 0xF0) != 64 ) v169 = "sp30a"; if ( (item_Cloak->uAttributes & 0xF0) == 128 ) v169 = "sp91a"; v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Cloak->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//ðèñóåòñÿ êóêëà pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// ïîòîì áðîíÿ if ( pArmorNum ) { item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1]; switch ( item_Armor->uItemID ) { case 504: v45 = 15; break; case 505: v45 = 14; break; case 516: v45 = 13; break; case 533: v45 = 16; break; default: v45 = item_Armor->uItemID - 66; break; } if ( v45 >= 0 && v45 < 17 ) { pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0]; pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1]; v48 = paperdoll_armor_texture[pBodyComplection][v45][0]; if ( !(item_Armor->uAttributes & 0xF0) ) { v53 = v48 + 1; if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48)); else { v55 = (char *)&pIcons_LOD->pTextures[v48]; if ( !(item_Armor->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55); else pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v170 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v170 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v170 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v170 = "sp91a"; v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255); } if ( pPlayers[uPlayerID]->pEquipment.uMainHand //äàëåå ïëå÷è áðîíè && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && !pPlayers[uPlayerID]->pEquipment.uShield) ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][2]; if ( v94 == pIcons_LOD->FindTextureByName("pending") ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; } else { pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0]; pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1]; } if ( !(item_Armor->uAttributes & 0xF0) ) { v98 = v94 + 1; v99 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99); else pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99); } } else { if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { if ( item_Armor->uAttributes & 0xF0 ) { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v173 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v173 = "sp28a"; if ( ( item_Armor->uAttributes & 0xF0) == 64 ) v173 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v173 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } } else { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; if ( !(item_Armor->uAttributes & 0xF0) ) { v109 = v94 + 1; v110 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v178 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v178 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v178 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v178 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum); } } pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//äàëåå îáóâü if ( pBootNum ) { item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1]; switch ( item_Boot->uItemID ) { case 529: v60 = 5; v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uFace]; break; case 512: v60 = 6; v59 = paperdoll_boots_texture[pBodyComplection][5]; break; default: v60 = item_Boot->uItemID - 115; v59 = paperdoll_boots_texture[pBodyComplection][v60]; break; } if ( v60 >= 0 && v60 < 7 ) { pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0]; pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1]; if ( !(item_Boot->uAttributes & 0xF0) ) { v65 = v59 + 1; v66 = (char *)pIcons_LOD->GetTexture(v59); if ( item_Boot->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66); else { if ( item_Boot->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66); else pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66); } } else { if ( (item_Boot->uAttributes & 0xF0) == 16 ) v171 = "sptext01"; if ( (item_Boot->uAttributes & 0xF0) == 32 ) v171 = "sp28a"; if ( (item_Boot->uAttributes & 0xF0) == 64 ) v171 = "sp30a"; if ( (item_Boot->uAttributes & 0xF0) == 128 ) v171 = "sp91a"; v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Boot->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum); } } pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1) && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// äàëåå ïîÿñ if ( pBeltNum ) { item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1]; switch ( item_Belt->uItemID ) { case 524: v73 = 5; break; case 535: v73 = 6; break; default: v73 = item_Belt->uItemID - 100; break; } if ( v73 >= 0 && v73 < 7 ) { pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0]; pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1]; if ( IsDwarf != 1 || v73 == 5 ) v75 = paperdoll_belt_texture[pBodyComplection][v73]; else v75 = paperdoll_belt_texture[pBodyComplection - 2][v73]; if ( !(item_Belt->uAttributes & 0xF0) ) { v79 = v75 + 1; v80 = (char *)pIcons_LOD->GetTexture(v75); if ( item_Belt->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80); else { if ( item_Belt->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80); else pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum); } else { if ( (item_Belt->uAttributes & 0xF0) == 16 ) v172 = "sptext01"; if ( (item_Belt->uAttributes & 0xF0) == 32 ) v172 = "sp28a"; if ( (item_Belt->uAttributes & 0xF0) == 64 ) v172 = "sp30a"; if ( (item_Belt->uAttributes & 0xF0) == 128 ) v172 = "sp91a"; v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Belt->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255); } } } pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum2 ) { v83 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1]; if ( pItemsTable->pItems[v83].uEquipType == 1 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//äàëåå âîðîòíèê ïëàùà if ( pCloakCollarNum ) { item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1]; switch ( item_CloakCollar->uItemID ) { case 525: v114 = 5; break; case 530: v114 = 6; break; case 547: v114 = 7; break; case 548: v114 = 8; break; case 550: v114 = 9; break; default: v114 = item_CloakCollar->uItemID - 105; } if ( v114 >= 0 && v114 < 10 ) { v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114]; pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0]; pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1]; if ( v116 != pIcons_LOD->FindTextureByName("pending") ) { if ( !(item_CloakCollar->uAttributes & 0xF0) ) { v119 = v116 + 1; v120 = (char *)pIcons_LOD->GetTexture(v116); if ( item_CloakCollar->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); else pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum); } else { if ( (item_CloakCollar->uAttributes & 0xF0) == 16 ) v179 = "sptext01"; if ( (item_CloakCollar->uAttributes & 0xF0) == 32 ) v179 = "sp28a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 64 ) v179 = "sp30a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 128 ) v179 = "sp91a"; a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_CloakCollar->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255); } } } } if ( pPlayers[uPlayerID]->uFace == 12 || pPlayers[uPlayerID]->uFace == 13 ) { v122 = papredoll_dbrds[pPlayers[uPlayerID]->uFace]; if ( v122 != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 23], pIcons_LOD->GetTexture(v122)); } pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//äàëåå øëåì if ( pHelmNum ) { item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1]; switch ( item_Helm->uItemID ) { case 521: v125 = 11; break; case 522: v125 = 12; break; case 523: v125 = 13; break; case 532: v125 = 14; break; case 544: v125 = 15; break; default: v125 = item_Helm->uItemID - 89; } if ( v125 >= 0 && v125 < 16 ) { pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0]; pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1]; if ( IsDwarf != 1 || item_Helm->uItemID != 92 ) v127 = paperdoll_helm_texture[pSex][v125]; else v127 = papredoll_dbrds[11]; if ( item_Helm->uAttributes & 0xF0 ) { if ( (item_Helm->uAttributes & 0xF0) == 16 ) v180 = "sptext01"; if ( (item_Helm->uAttributes & 0xF0) == 32 ) v180 = "sp28a"; if ( (item_Helm->uAttributes & 0xF0) == 64 ) v180 = "sp30a"; if ( (item_Helm->uAttributes & 0xF0) == 128 ) v180 = "sp91a"; v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Helm->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255); } else { v131 = v127 + 1; v132 = (char *)pIcons_LOD->GetTexture(v127); if ( item_Helm->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132); else { if ( item_Helm->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132); else pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum); } } pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand if ( pMainHandNum3 ) { item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1]; pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX; pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY; if ( item_MainHand3->uItemID == 64 ) v181 = "item64v1"; else v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName; v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE); if ( !(item_MainHand3->uAttributes & 0xF0) ) { v142 = v138 + 1; v143 = (char *)pIcons_LOD->GetTexture(v138); if ( item_MainHand3->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); else { if ( item_MainHand3->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143); else pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); } } else { if ( (item_MainHand3->uAttributes & 0xF0) == 16 ) v182 = "sptext01"; if ( (item_MainHand3->uAttributes & 0xF0) == 32 ) v182 = "sp28a"; if ( (item_MainHand3->uAttributes & 0xF0) == 64 ) v182 = "sp30a"; if ( (item_MainHand3->uAttributes & 0xF0) == 128 ) v182 = "sp91a"; v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_MainHand3->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3); } pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// äàëåå ùèò if ( pShieldNum ) { item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1]; v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType; if ( v149 == 2 || v149 == 1 ) { v151 = item_Shield->uItemID - 400; pX_Shield = 596; v245 = 1; switch ( item_Shield->uItemID ) { case 400: pY_Shield = 86; break; case 403: pY_Shield = 28; break; case 415: pX_Shield = 595; pY_Shield = 33; break; default: pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; break; } } else { v245 = 0; pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; } v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(item_Shield->uAttributes & 0xF0) ) { if ( item_Shield->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153)); else { v160 = (char *)pIcons_LOD->GetTexture(v153); if ( !(item_Shield->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160); else pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160); } } else { if ( (item_Shield->uAttributes & 0xF0) == 16 ) v183 = "sptext01"; if ( (item_Shield->uAttributes & 0xF0) == 32 ) v183 = "sp28a"; if ( (item_Shield->uAttributes & 0xF0) == 64 ) v183 = "sp30a"; if ( (item_Shield->uAttributes & 0xF0) == 128 ) v183 = "sp91a"; v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item_Shield->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum5 ) { item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1]; if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )//ðèñîâàíèå ëóïû pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//îáðàìëåíèå } //----- (0043E825) -------------------------------------------------------- void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID) { int v3; // ecx@1 unsigned int pItemTextureNum; // ebx@3 //int v9; // edi@17 char v13; // sf@24 unsigned __int8 v14; // of@24 unsigned int pItemNum; // eax@25 //int v20; // edi@40 //int v21; // eax@41 //int v33; // esi@61 const char *spell_texture_name; // [sp-8h] [bp-38h]@8 Texture *spell_texture; // [sp+10h] [bp-20h]@14 int v41; // [sp+10h] [bp-20h]@26 unsigned int pY_Ring; // [sp+14h] [bp-1Ch]@3 unsigned int pX_Ring; // [sp+18h] [bp-18h]@3 int v48; // [sp+24h] [bp-Ch]@1 ItemGen *item; pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); CharacterUI_DrawPaperdoll(uPlayerID); pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); v3 = 0; v48 = 0; do { pItemNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; if ( pPlayers[uPlayerID]->pEquipment.uRings[v3] ) { item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; pX_Ring = pPaperdollRingsX[v3]; pY_Ring = pPaperdollRingsY[v3]; pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( item->uAttributes & 0xF0 ) { if ( (item->uAttributes & 0xF0) == 16 ) spell_texture_name = "sptext01"; if ( (item->uAttributes & 0xF0) == 32 ) spell_texture_name = "sp28a"; if ( (item->uAttributes & 0xF0) == 64 ) spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } pRenderer->_4A63E6(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); } else { if (item->Broken()) pRenderer->DrawTransparentRedShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); else if (!item->Identified()) pRenderer->DrawTransparentGreenShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); else pRenderer->DrawTextureTransparent(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); pRenderer->_4A601E(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); } } v3++; pItemNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; v14 = (v48 + 1) > 5; v13 = v48 - 4 < 0; v48++; } while ( (unsigned __int8)(v13 ^ v14) | (v48 == 4) ); pItemNum = pPlayers[uPlayerID]->pEquipment.uAmulet; if ( pItemNum ) { v41 = pPlayers[uPlayerID]->pEquipment.uAmulet; item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( item->uAttributes & 0xF0 ) { if ( (item->uAttributes & 0xF0) == 16 ) spell_texture_name = "sptext01"; if ( (item->uAttributes & 0xF0) == 32 ) spell_texture_name = "sp28a"; if ( (item->uAttributes & 0xF0) == 64 ) spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } pRenderer->_4A63E6(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); } else { if (item->Broken()) pRenderer->DrawTransparentRedShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); else if (!item->Identified()) pRenderer->DrawTransparentGreenShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); else pRenderer->DrawTextureTransparent(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); pRenderer->_4A601E(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), v41); } } pItemNum = pPlayers[uPlayerID]->pEquipment.uGlove; if ( !pItemNum ) return; item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(item->uAttributes & 0xF0) ) { if (item->Broken()) pRenderer->DrawTransparentRedShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); else if (!item->Identified()) pRenderer->DrawTransparentGreenShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); else pRenderer->DrawTextureTransparent(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); pRenderer->_4A601E(586, 88,pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); } else { if ( (item->uAttributes & 0xF0) == 16 ) spell_texture_name = "sptext01"; if ( (item->uAttributes & 0xF0) == 32 ) spell_texture_name = "sp28a"; if ( (item->uAttributes & 0xF0) == 64 ) spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } pRenderer->_4A63E6(586, 88, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); } } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { int v0; // edi@7 enum CHARACTER_RACE pRace; // ebx@7 signed int pSex; // eax@7 int v3; // ebx@10 Player *pPlayer; // edi@12 unsigned __int8 v5; // cl@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 char v10; // al@16 signed int v11; // edi@21 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 int v26; // ebx@79 unsigned int v27; // eax@80 int v28; // ecx@80 int v30; // [sp+10h] [bp-28h]@5 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 int v42; // [sp+20h] [bp-18h]@6 int v43; // [sp+20h] [bp-18h]@73 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_right_panel_loop = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_detaliz_close_button = uExitCancelTextureId; do { v42 = v30 + 1; if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) ) { v0 = v30; pRace = pPlayers[v30 + 1]->GetRace(); pSex = pPlayers[v30 + 1]->GetSexByVoice(); if ( pRace && pRace != 1 && pRace != 2 )//race == 3 v3 = (pSex != 0) + 3; else v3 = (pSex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 pPlayer = pPlayers[v0 + 1]; v5 = pPlayer->uFace; if ( v5 == 12 || v5 == 13 ) papredoll_dbrds[(char)v5] = 0; papredoll_flying_feet[pPlayer->uFace] = 0; IsPlayerWearingWatersuit[v30 + 1] = 1; } else { v6 = v30; papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); pPlayer2 = pPlayers[v30 + 1]; papredoll_dlhus[v30] = v7; v9 = (char *)&pPlayer2->uFace; v10 = *v9; if ( *v9 == 12 || v10 == 13 ) { wsprintfA(pContainer, "pc%02dbrd", v10 + 1); v9 = (char *)&pPlayers[v6 + 1]->uFace; papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", *v9 + 1); papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[v30 + 1] = 0; } ++v30; } while ( v42 < 4 ); uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); for ( v11 = 0; v11 < 54; ++v11 )// test equipment { party_has_equipment[v11] = 0; if ( pParty->pPickedItem.uItemID != v11 + 66 ) { for ( uint i = 0; i < 4; ++i) { if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) ) party_has_equipment[v11] = 1; } } } memset(byte_5111F6, 0, 16); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1; if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1; if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1; if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1; if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1; if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1; if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1; if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1; if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt { GetItemTextureFilename(pContainer, j + 100, i + 1, 0); paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 535, i + 1, 0); paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( uint j = 0; j < 11; ++j )//Helm { GetItemTextureFilename(pContainer, j + 89, i + 1, 0); paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 521, i + 1, 0); paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 522, i + 1, 0); paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 523, i + 1, 0); paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 532, i + 1, 0); paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 544, i + 1, 0); paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( _43ED6F_check_party_races(true) ) papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); } v43 = 0; for (uint i = 0; i < 4; ++i) { if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) { GetItemTextureFilename(pContainer, 524, i + 1, 0); paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt pItemTXTNum = 66; for ( v32 = 0; v32 < 13; ++v32 )//simple armor { GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pItemTXTNum++; } GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 0); paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 1); paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 2); paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 0); paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 1); paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 2); paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 0); paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 1); paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 2); paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v33 = 0; v33 < 5; ++v33 )//boots { GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 512, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v38 = 0; v38 < 5; ++v38 )//Cloak { GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 525, i + 1, 0); paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 0); paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 0); paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 0); paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 0); paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 525, i + 1, 1); paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 1); paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 1); paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 1); paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 1); paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } else { v26 = v43; } v43 = v26 + 40; } } //----- (00419401) -------------------------------------------------------- void __cdecl CharacterUI_SkillScreen_Draw() { unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 GUIFont *v2; // eax@8 unsigned int v3; // esi@8 int v4; // eax@10 unsigned int v5; // esi@14 int v6; // eax@17 unsigned int v7; // esi@19 int v8; // eax@21 unsigned int v9; // esi@25 int v10; // eax@27 int a2; // [sp+10h] [bp-14h]@1 int v12; // [sp+14h] [bp-10h]@8 int v13; // [sp+14h] [bp-10h]@19 int *v14; // [sp+18h] [bp-Ch]@8 int *v15; // [sp+18h] [bp-Ch]@14 int *v16; // [sp+18h] [bp-Ch]@19 int *v17; // [sp+18h] [bp-Ch]@25 Player *v18; // [sp+1Ch] [bp-8h]@8 int a5; // [sp+20h] [bp-4h]@8 a2 = 0; if ( dword_507CC0 ) sub_4196A0(); v0 = uActiveCharacter; dword_507CC0 = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { dword_50698C = pButton->uX; dword_506988 = pButton->uY; dword_506984 = pButton->uZ; dword_506980 = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; v0 = uActiveCharacter; } } v12 = 0; a5 = pGUIWindow_CurrentMenu->uNumControls; v18 = &pParty->pPlayers[v0-1]; v2 = pFontLucida; v14 = pWeaponSkills; v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v14] & 0x3F )//crash { v4 = LOBYTE(v2->uFontHeight); v3 = v3 + v4 - 3; ++a2; ++v12; pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0); v2 = pFontLucida; } ++v14; } while ( v14 <= &pWeaponSkills[8] ); if ( !v12 ) v3 = v3 + LOBYTE(v2->uFontHeight) - 3; v15 = pMagicSkills; v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 ) { v6 = LOBYTE(v2->uFontHeight); v5 = v5 + v6 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0); v2 = pFontLucida; } ++v15; } while ( v15 <= &pMagicSkills[8] ); v13 = 0; v16 = pArmorSkills; v7 = 2 * LOBYTE(v2->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v16] & 0x3F ) { v8 = LOBYTE(v2->uFontHeight); v7 = v7 + v8 - 3; ++a2; ++v13; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0); v2 = pFontLucida; } ++v16; } while ( v16 <= &pArmorSkills[4] ); if ( !v13 ) v7 = v7 + LOBYTE(v2->uFontHeight) - 3; v17 = pMiscSkills; v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v17] & 0x3F ) { v10 = LOBYTE(v2->uFontHeight); v9 = v9 + v10 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0); v2 = pFontLucida; } ++v17; } while ( v17 <= &pMiscSkills[11] ); if ( a2 ) pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5); } //----- (00418511) -------------------------------------------------------- char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID) { Player *pPlayer; // edi@1 unsigned int v4; // eax@2 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 int v10; // ST34_4@4 int v13; // ebp@4 int v14; // eax@4 unsigned int v15; // eax@4 int v19; // ebp@4 int v20; // eax@4 unsigned int v21; // eax@4 int v25; // ebp@4 int v26; // eax@4 unsigned int v27; // eax@4 int v31; // ebp@4 int v32; // eax@4 unsigned int v33; // eax@4 int v37; // ebp@4 int v38; // eax@4 unsigned int v39; // eax@4 int v43; // ebp@4 int v44; // eax@4 unsigned int v45; // eax@4 signed int v49; // eax@6 unsigned int v50; // eax@6 int v53; // eax@8 unsigned int v54; // eax@8 int v58; // ebp@8 int v59; // eax@8 unsigned int v60; // eax@8 unsigned int v62; // eax@8 signed int v64; // eax@8 unsigned __int8 v66; // al@8 char *v67; // eax@9 signed int v70; // ebp@11 signed int v71; // eax@11 unsigned int v72; // eax@11 int v75; // ebp@13 int v76; // eax@13 unsigned int v77; // eax@13 char *v78; // ecx@14 unsigned int v81; // eax@16 int v83; // eax@16 char *v85; // eax@16 int v87; // eax@16 char *v89; // eax@16 int v90; // eax@16 unsigned int v92; // eax@19 int v93; // eax@19 unsigned int v95; // eax@22 int v96; // eax@22 unsigned int v98; // eax@25 int v99; // eax@25 unsigned int v101; // eax@27 int v102; // eax@27 unsigned int v104; // eax@30 unsigned int v106; // eax@32 int v107; // eax@33 unsigned int v109; // eax@36 unsigned int v111; // eax@38 const char *a2; // [sp+14h] [bp-Ch]@4 const char *a2a; // [sp+14h] [bp-Ch]@6 const char *a2b; // [sp+14h] [bp-Ch]@11 const char *a2c; // [sp+14h] [bp-Ch]@16 const char *a2d; // [sp+14h] [bp-Ch]@19 const char *a2e; // [sp+14h] [bp-Ch]@22 const char *a2f; // [sp+14h] [bp-Ch]@25 const char *a2g; // [sp+14h] [bp-Ch]@27 const char *a2h; // [sp+14h] [bp-Ch]@33 int v131; // [sp+18h] [bp-8h]@16 int v132; // [sp+18h] [bp-8h]@19 int v133; // [sp+18h] [bp-8h]@22 int v134; // [sp+18h] [bp-8h]@25 int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 pPlayer = &pParty->pPlayers[uPlayerID-1]; pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); sprintf(pTmpBuf, "\f%05d", TargetColor(0xFF, 0xFF, 0x9B)); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s strcat(pTmpBuf, pTmpBuf2); if ( pPlayer->uSkillPoints ) v4 = TargetColor(0, 0xFFu, 0); else v4 = 0xFFFFu; sprintf(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points strcat(pTmpBuf, pTmpBuf2); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); v10 = 53; v7 = pPlayer->GetBaseStrength(); v8 = pPlayer->GetActualMight(); v9 = UI_GetHealthManaStringColor(v8, v7); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v13 = pPlayer->GetBaseIntelligence(); v14 = pPlayer->GetActualIntelligence(); v15 = UI_GetHealthManaStringColor(v14, v13); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v19 = pPlayer->GetBaseWillpower(); v20 = pPlayer->GetActualWillpower(); v21 = UI_GetHealthManaStringColor(v20, v19); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v25 = pPlayer->GetBaseEndurance(); v26 = pPlayer->GetActualEndurance(); v27 = UI_GetHealthManaStringColor(v26, v25); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v31 = pPlayer->GetBaseAccuracy(); v32 = pPlayer->GetActualAccuracy(); v33 = UI_GetHealthManaStringColor(v32, v31); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v37 = pPlayer->GetBaseSpeed(); v38 = pPlayer->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v43 = pPlayer->GetBaseLuck(); v44 = pPlayer->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; if ( pPlayer->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; v49 = pPlayer->GetMaxHealth(); v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49); sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, pPlayer->sHealth, v49); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( pPlayer->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; v53 = pPlayer->GetMaxMana(); v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53); sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, pPlayer->sMana, v53); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v58 = pPlayer->GetBaseAC(); v59 = pPlayer->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; v62 = pPlayer->GetMajorConditionIdx(); v64 = GetConditionDrawColor(v62); sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 += LOBYTE(pFontArrus->uFontHeight) + - 1; v66 = pPlayer->uQuickSpell; if ( v66 ) v67 = pSpellStats->pInfos[v66].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 = 50; v70 = pPlayer->GetBaseAge(); v71 = pPlayer->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2b = "%s\f%05u\t100%d\f00000 / %d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( pPlayer->GetBaseLevel() > 99 ) a2b = format_4E2E68; v75 = pPlayer->GetBaseLevel(); v76 = pPlayer->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( (signed __int64)pPlayer->uExperience <= 9999999 ) v78 = pGlobalTXT_LocalizationStrings[83]; else v78 = pGlobalTXT_LocalizationStrings[17]; v81 = pPlayer->GetExperienceDisplayColor(); sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(pPlayer->uExperience)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight); v83 = pPlayer->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v85 = pPlayer->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v87 = pPlayer->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v89 = pPlayer->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2c = format_4E2E10; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) a2c = format_4E2E68; v92 = UI_GetHealthManaStringColor(v131, v90); sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2d = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) a2d = format_4E2E68; v95 = UI_GetHealthManaStringColor(v132, v93); sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2e = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) a2e = format_4E2E68; v98 = UI_GetHealthManaStringColor(v133, v96); sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2f = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) a2f = format_4E2E68; v101 = UI_GetHealthManaStringColor(v134, v99); sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2g = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); if ( v135 > 99 || v102 > 99 ) a2g = format_4E2E68; v104 = UI_GetHealthManaStringColor(v135, v102); sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102); if ( pPlayer->classType == PLAYER_CLASS_LICH && v102 == 200 ) { v106 = UI_GetHealthManaStringColor(v135, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2h = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); if ( v136 > 99 || v107 > 99 ) a2h = format_4E2E68; v109 = UI_GetHealthManaStringColor(v136, v107); sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107); if ( pPlayer->classType == PLAYER_CLASS_LICH && v107 == 200 ) { v111 = UI_GetHealthManaStringColor(v136, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]); } return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); } //----- (00419100) -------------------------------------------------------- void FillAwardsData() { auto pPlayer = pPlayers[uActiveCharacter]; memset(achieved_awards, 0, 4000); num_achieved_awards = 0; memset(pTmpBuf2, 0, 0x7D0u); dword_506544 = 0; dword_506548 = 0; dword_50651C = 0; dword_506528 = 0; for (int i = 0; i < 105; ++i) { if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) achieved_awards[num_achieved_awards++] = (AwardType)i; } num_achieved_awards_2 = num_achieved_awards; num_achieved_awards = 0; //sort awards index if (num_achieved_awards_2 > 0) { for(int i=0; i<num_achieved_awards_2; ++i) achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16); for(int i=1; i<num_achieved_awards_2-1; ++i) { for (int j = i; j < num_achieved_awards_2-1; ++j ) { auto tmp=achieved_awards[j]; if (pAwards[j].uPriority < pAwards[i].uPriority) { achieved_awards[j] = achieved_awards[i]; achieved_awards[i] = tmp; } } } } }