view GUIButton.h @ 212:9f349addbe00

Слияние
author Ritor1
date Sat, 16 Feb 2013 22:14:04 +0600
parents 13da46a8d45d
children 1f0af5cac2dd
line wrap: on
line source

#pragma once


/*  156 */
#pragma pack(push, 1)
struct GUIButton
{
  char DrawLabel(const char *edx0, struct GUIFont *pFont, int a5, int *a9);

  static void _41D0D8(GUIButton *ptr);


  unsigned int uX;
  unsigned int uY;
  unsigned int uWidth;
  unsigned int uHeight;
  unsigned int uZ;
  unsigned int uW;
  int uButtonType;
  int field_1C;//may be pMessageType
  unsigned int uControlID;
  unsigned int uControlParam;
  int field_28;
  int field_2C;
  GUIButton *pPrev;
  GUIButton *pNext;
  struct GUIWindow *pParent;
  struct Texture *pTextures[5];
  unsigned int uNumTextures;
  unsigned __int8 uHotkey;
  char pButtonName[32];
  char field_75[71];
};
#pragma pack(pop)




extern struct GUIButton *pBtn_CloseBook;
extern struct GUIButton *pBtn_InstallRemoveSpell;
extern struct GUIButton *pBtn_Autonotes_Instructors;
extern struct GUIButton *pBtn_Autonotes_Misc;
extern struct GUIButton *pBtn_Book_6;
extern struct GUIButton *pBtn_Book_5;
extern struct GUIButton *pBtn_Book_4;
extern struct GUIButton *pBtn_Book_3;
extern struct GUIButton *pBtn_Book_2;
extern struct GUIButton *pBtn_Book_1;


extern struct GUIButton *pPlayerCreationUI_BtnReset;
extern struct GUIButton *pPlayerCreationUI_BtnOK;
extern struct GUIButton *pBtn_ExitCancel;
extern struct GUIButton *pBtn_YES;
extern struct GUIButton *pPlayerCreationUI_BtnPlus;
extern struct GUIButton *pPlayerCreationUI_BtnMinus;


extern struct GUIButton *pButton_RestUI_Main;
extern struct GUIButton *pButton_RestUI_Exit;
extern struct GUIButton *pButton_RestUI_Wait5Minutes;
extern struct GUIButton *pButton_RestUI_WaitUntilDawn;
extern struct GUIButton *pButton_RestUI_Wait1Hour;


extern struct GUIButton *pCharacterScreen_ExitBtn;
extern struct GUIButton *pCharacterScreen_AwardsBtn;
extern struct GUIButton *pCharacterScreen_InventoryBtn;
extern struct GUIButton *pCharacterScreen_SkillsBtn;
extern struct GUIButton *pCharacterScreen_StatsBtn;
extern struct GUIButton *pCharacterScreen_DollBtn;
extern struct GUIButton *pCharacterScreen_DetalizBtn;


extern struct GUIButton *pBtn_NPCRight;
extern struct GUIButton *pBtn_NPCLeft;
extern struct GUIButton *pBtn_GameSettings;
extern struct GUIButton *pBtn_QuickReference;
extern struct GUIButton *pBtn_CastSpell;
extern struct GUIButton *pBtn_Rest;
extern struct GUIButton *pBtn_History;
extern struct GUIButton *pBtn_Calendar;
extern struct GUIButton *pBtn_Maps;
extern struct GUIButton *pBtn_Autonotes;
extern struct GUIButton *pBtn_Quests;


extern struct GUIButton *pMainMenu_BtnExit;
extern struct GUIButton *pMainMenu_BtnCredits;
extern struct GUIButton *pMainMenu_BtnLoad;
extern struct GUIButton *pMainMenu_BtnNew;


extern struct GUIButton *pBtn_Up;
extern struct GUIButton *pBtn_Down;
extern struct GUIButton *ptr_507BA4;


extern struct GUIWindow *pPrimaryWindow;
extern struct GUIWindow *pChestWindow;
extern struct GUIWindow *pDialogueWindow;
extern struct GUIWindow *ptr_507BC0;
extern struct GUIWindow *pGUIWindow_ScrollWindow;
extern struct GUIWindow *ptr_507BC8;
extern struct GUIWindow *pGUIWindow_CurrentMenu;
extern struct GUIWindow *ptr_507BD0;
extern struct GUIWindow *pGUIWindow_Settings;
extern struct GUIWindow *ptr_507BDC;
extern struct GUIWindow *pGUIWindow_EscMessageWindow;
extern struct GUIWindow *pBooksWindow;
extern struct GUIWindow *pGUIWindow2;


extern struct GUIButton *pBtn_Resume;
extern struct GUIButton *pBtn_QuitGame;
extern struct GUIButton *pBtn_GameControls;
extern struct GUIButton *pBtn_LoadGame;
extern struct GUIButton *pBtn_SaveGame;
extern struct GUIButton *pBtn_NewGame;

extern struct GUIButton *pBtn_SliderRight;
extern struct GUIButton *pBtn_SliderLeft;


extern struct GUIButton *pBtnDownArrow;
extern struct GUIButton *pBtnArrowUp;
extern struct GUIButton *pBtnCancel;
extern struct GUIButton *pBtnLoadSlot;


extern GUIButton *pCreationUI_BtnPressRight2[4];
extern GUIButton *pCreationUI_BtnPressLeft2[4];
extern GUIButton *pCreationUI_BtnPressLeft[4];
extern GUIButton *pCreationUI_BtnPressRight[4];