view UI/UIArena.cpp @ 2433:9f30d514cdd2

* Uninitialized uNumSectors in IndoorLocation
author zipi
date Wed, 23 Jul 2014 19:52:49 +0100
parents f4af3b203f65
children 5abd8fc8f1c6
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS

#include "../mm7_data.h"
#include "../Sprites.h"

#include "../GUIWindow.h"
#include "../GUIFont.h"
#include "../Party.h"
#include "../AudioPlayer.h"
#include "../Outdoor.h"
#include "../LOD.h"
#include "../Actor.h"
#include "../Events.h"
#include "../Viewport.h"
#include "../texts.h"
#include "../MM7.h"

std::array<Vec2_int_, 20> pMonsterArenaPlacements = 
  {{
    Vec2_int_(1524, 8332),
    Vec2_int_(2186, 8844),
    Vec2_int_(3219, 9339),
    Vec2_int_(4500, 9339),
    Vec2_int_(5323, 9004),
    Vec2_int_(0x177D, 0x2098),
    Vec2_int_(0x50B, 0x1E15),
    Vec2_int_(0x18FF, 0x1E15),
    Vec2_int_(0x50B, 0xD69),
    Vec2_int_(0x18FF, 0x1B15),
    Vec2_int_(0x50B, 0x1021),
    Vec2_int_(0x18FF, 0x1848),
    Vec2_int_(0x50B, 0x12D7),
    Vec2_int_(0x18FF, 0x15A3),
    Vec2_int_(0x50B, 0x14DB),
    Vec2_int_(0x18FF, 0x12D7),
    Vec2_int_(0x50B, 0x1848),
    Vec2_int_(0x18FF, 0x1021),
    Vec2_int_(0x50B, 0x1B15),
    Vec2_int_(0x18FF, 0xD69),
  }}
;

//----- (004BBCDD) --------------------------------------------------------
void  Arena_SelectionFightLevel()
{
  signed int v0; // ebp@3
  GUIButton *v5; // eax@18
  GUIButton *v6; // esi@19

  if ( pParty->field_7B5_in_arena_quest )
  {
    if ( pParty->field_7B5_in_arena_quest == -1 )
    {
      uDialogueType = DIALOGUE_ARENA_ALREADY_WON;
    }
    else
    {
      v0 = 0;
      for (size_t i = 0; i < uNumActors; i++ )
      {
        if ( pActors[i].uAIState == Dead
          || pActors[i].uAIState == Removed
          || pActors[i].uAIState == Disabled
          || pActors[i].uSummonerID != 0 && PID_TYPE(pActors[i].uSummonerID) == OBJECT_Player)
          ++v0;
      }
      if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0)
      {
        uDialogueType = DIALOGUE_ARENA_REWARD;
        ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know
        for ( uint i= 0; i < 4; i++ )
          pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3);
        pParty->PartyFindsGold(gold_transaction_amount, 0);
        pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
        pParty->field_7B5_in_arena_quest = -1;
      }
      else
      {
        uDialogueType = DIALOGUE_ARENA_WELCOME;
        pParty->vPosition.x = 3849;
        pParty->vPosition.y = 5770;
        pParty->vPosition.z = 1;
        pParty->uFallStartY = 1;
        pParty->sRotationY = 512;
        pParty->sRotationX = 0;
        pParty->uFallSpeed = 0;
        pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
      }
    }
  }
  else
  {
    uDialogueType = DIALOGUE_ARENA_WELCOME;
    v5 = pDialogueWindow->pControlsHead;
    if ( v5 )
    {
      do
      {
        v6 = v5->pNext;
        free(v5);
        v5 = v6;
      }
      while ( v6 );
    }
    pDialogueWindow->pControlsHead = 0;
    pDialogueWindow->pControlsTail = 0;
    pDialogueWindow->uNumControls = 0;
    pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0,
                   pGlobalTXT_LocalizationStrings[79], //Close, Закрыть
                   pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
    pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 85, 0, "", 0);
    pDialogueWindow->CreateButton(480, 190, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 86, 0, "", 0);
    pDialogueWindow->CreateButton(480, 220, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 87, 0, "", 0);
    pDialogueWindow->CreateButton(480, 250, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 88, 0, "", 0);
    pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
  }
}


//----- (004BC109) --------------------------------------------------------
void ArenaFight()
{
  int v0; // edi@1
  char *v1; // eax@7
  int v3; // eax@10
  signed int v4; // esi@10
  signed int v6; // ebx@34
  signed int v13; // eax@49
  int v14; // esi@49
  int v15; // edx@50
  int v16; // eax@51
  signed int v17; // ecx@51
  int v18; // edx@53
  int i; // edi@55
  signed int v22; // [sp-4h] [bp-144h]@51
  __int16 v23[100]; // [sp+Ch] [bp-134h]@39
  GUIWindow window; // [sp+D4h] [bp-6Ch]@1
  __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56
  int v26; // [sp+134h] [bp-Ch]@1
  int num_monsters; // [sp+13Ch] [bp-4h]@17

  v26 = 0;
  pParty->field_7B5_in_arena_quest = uDialogueType;
  memcpy(&window, pDialogueWindow, sizeof(window));
  window.uFrameWidth = game_viewport_width;
  window.uFrameZ = 452;
  v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;// Пожалуйста, подождите пока я вызываю существ. Удачи.
  pRenderer->BeginSceneD3D();

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    pIndoor->Draw();
  else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
    pOutdoor->Draw();

  pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
  pRenderer->BeginScene();
  //if ( pRenderer->pRenderD3D )
    pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y,
                            pViewport->uViewportBR_X - pViewport->uViewportTL_X,
                            pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
                            0x7FF);

  Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather);
  pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0);

  pRenderer->DrawTextureIndexed(8, 347 - v0, pTexture_591428);
  v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);//Пожалуйста, подождите пока я вызываю существ. Удачи.
  pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0);
  pRenderer->EndScene();
  pRenderer->Present();
  pParty->vPosition.x = 3849;
  pParty->vPosition.y = 5770;
  pParty->vPosition.z = 1;
  pParty->uFallStartY = 1;
  pParty->sRotationY = 512;
  pParty->sRotationX = 0;
  pParty->uFallSpeed = 0;
  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
  {
    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
    ++pMessageQueue_50CBD0->uNumMessages;
  }*/
  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
  //v2 = pParty->pPlayers.data();
  for ( uint i = 0; i < 4; i++ )
  {
    v3 = pParty->pPlayers[i].GetActualLevel();
    v4 = v26;
    if ( v3 > v26 )
    {
      v26 = pParty->pPlayers[i].GetActualLevel();
      v4 = pParty->pPlayers[i].GetActualLevel();
    }
    //++v2;
  }
  //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() );
  if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
  {
    num_monsters = v4;
    v4 /= 2;
  }
  else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
  {
    //v5 = (signed __int64)((double)v26 * 1.5);
    num_monsters = (int)((double)v26 * 1.5);
    v4 /= 2;
  }
  else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
  {
    //LODWORD(v5) = 2 * v4;
    num_monsters = 2 * v4;
    v4 /= 2;
  }
  else if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
  {
    num_monsters = 2 * v4;
    v4 /= 2;
  }
  if ( v4 < 1 )
    v4 = 1;
  if ( v4 > 100 )
    v4 = 100;
  if ( num_monsters > 100 )
    num_monsters = 100;
  if ( v4 < 2 )
    v4 = 2;
  if ( num_monsters < 2 )
    num_monsters = 2;
  v6 = 0;
  //v27 = 1;
  //v7 = (char *)&pMonsterStats->pInfos[1].uLevel;
  for ( uint i = 1; i <= 258; i++ )
  {
    if ( pMonsterStats->pInfos[i].uAIType != 1 )//if ( v7[8] != 1 )
    {
      if ( !MonsterStats::BelongsToSupertype(pMonsterStats->pInfos[i].uID, MONSTER_SUPERTYPE_8) ) //!MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8)
      {
        //v8 = (unsigned __int8)pMonsterStats->pInfos[i].uLevel;
        if ( pMonsterStats->pInfos[i].uLevel >= v4 )
        {
          if ( pMonsterStats->pInfos[i].uLevel <= num_monsters )
            v23[v6++] = i;
        }
      }
    }
   // ++v27;
    //v7 += 88;
  }
  //while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel );
  num_monsters = 6;
  if ( v6 < 6 )
    num_monsters = v6;
  //v9 = 0;
  if ( num_monsters > 0 )
  {
    for ( uint i = 0; i < num_monsters; i++ )
    {
      //v10 = rand();
      //++v9;
      //v12 = __OFSUB__(v9, num_monsters);
      //v11 = v9 - num_monsters < 0;
      //*((short *)&window.pControlsTail + v9 + 1) = v23[rand() % v6];
      monster_ids[i] = v23[rand() % v6];
    }
    //while ( v11 ^ v12 );
  }
  if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
  {
    v16 = rand();
    v17 = 3;
    v22 = 50;
    v18 = v16 % v17;
    v13 = v22;
    v14 = v18 + 6;
  }
  else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
  {
    v16 = rand();
    v17 = 7;
    v22 = 100;
    v18 = v16 % v17;
    v13 = v22;
    v14 = v18 + 6;
  }
  else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
  {
    v15 = rand() % 11;
    v13 = 200;
    v14 = v15 + 10;
  }
  else
  {
    if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
    {
      v13 = 500;
      v14 = 20;
    }
    //else
    //{
      //v14 = v27;
      //v13 = gold_transaction_amount;
    //}
  }
  gold_transaction_amount = v26 * v13;
  for ( i = 0; i < v14; ++i )
    Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1);
  pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
}