view GUIWindow.h @ 915:9efbe4bff7ac

Слияние
author Ritor1
date Tue, 23 Apr 2013 09:18:22 +0600
parents 8cd0b155bebe
children ae9e2a339b09
line wrap: on
line source

#pragma once
#include "Items.h"
#include "Player.h"





enum UIMessageType: unsigned __int32
{
  UIMSG_0 = 0,

  UIMSG_ChangeGameState = 5,

  UIMSG_A = 10,

  UIMSG_C = 12,

  UIMSG_E = 14,
  UIMSG_F = 15,

  UIMSG_11 = 17,

  UIMSG_Attack = 23,

  UIMSG_19 = 25,

  UIMSG_1B = 27,
  UIMSG_1C = 28,
  UIMSG_PlayArcomage = 29,

  UIMSG_31 = 49,
  UIMSG_32 = 50,
  UIMSG_33 = 51,
  UIMSG_34 = 52,
  UIMSG_35 = 53,
  UIMSG_MainMenu_ShowPartyCreationWnd = 54,
  UIMSG_MainMenu_ShowLoadWindow = 55,
  UIMSG_ShowCredits = 56,
  UIMSG_ExitToWindows = 57,
  UIMSG_3A = 58,

  UIMSG_PlayerCreationChangeName = 60,

  UIMSG_PlayerCreationClickPlus = 62,
  UIMSG_PlayerCreationClickMinus = 63,
  UIMSG_PlayerCreationSelectActiveSkill = 64,
  UIMSG_PlayerCreationSelectClass = 65,
  UIMSG_PlayerCreationClickOK = 66,
  UIMSG_PlayerCreationClickReset = 67,
  UIMSG_44 = 68,
  UIMSG_45 = 69,
  UIMSG_46 = 70,
  UIMSG_AutonotesBook = 71,
  UIMSG_48 = 72,
  UIMSG_49 = 73,
  UIMSG_PlayerCreationRemoveUpSkill = 74,
  UIMSG_PlayerCreationRemoveDownSkill = 75,

  UIMSG_4E = 78,
  UIMSG_SPellbook_ShowHightlightedSpellInfo = 79,

  UIMSG_BuyInShop_Identify_Repair = 81,
  UIMSG_LoadGame = 82,
  UIMSG_SaveGame = 83,
  UIMSG_54 = 84,
  UIMSG_ChangeDetaliz = 85,
  UIMSG_SelectSpell = 86,
  UIMSG_OpenSpellbookPage = 87,
  UIMSG_58 = 88,

  UIMSG_OnTravelByFoot = 90,
  UIMSG_5B = 91,
  UIMSG_ShowStatus_DateTime = 92,
  UIMSG_ShowStatus_ManaHP = 93,
  UIMSG_ShowStatus_Player = 94,
  UIMSG_Wait5Minutes  = 95,
  UIMSG_Wait1Hour = 96,
  UIMSG_Rest8Hour = 97,

  UIMSG_ShowStatus_Food = 100,
  UIMSG_ShowStatus_Funds = 101,

  UIMSG_RestWindow = 104,
  UIMSG_SpellBookWindow = 105,
  UIMSG_QuickReference = 106,
  UIMSG_GameMenuButton = 107,

  UIMSG_AlreadyResting = 109,
  UIMSG_SelectCharacter = 110,
  UIMSG_ChangeSoundVolume = 111,
  UIMSG_ChangeMusicVolume = 112,
  UIMSG_Escape = 113,
  UIMSG_72 = 114,
  UIMSG_73 = 115,
  UIMSG_74 = 116,
  UIMSG_75 = 117,
  UIMSG_PlayerCreation_SelectAttribute = 118,

  UIMSG_InventoryLeftClick = 120,
  UIMSG_SkillUp = 121,
  UIMSG_7A = 122,
  UIMSG_GameMenu_ReturnToGame = 123,
  UIMSG_StartNewGame = 124,
  UIMSG_Game_OpenLoadGameDialog = 125,
  UIMSG_Game_OpenSaveGameDialog = 126,
  UIMSG_Game_OpenOptionsDialog = 127,
  UIMSG_80 = 128,

  UIMSG_SetGraphicsMode = 131,
  UIMSG_Quit = 132,
  UIMSG_ClickPaperdoll = 133,
  UIMSG_StartHireling1Dialogue = 134,
  UIMSG_StartHireling2Dialogue = 135,
  UIMSG_SelectNPCDialogueOption = 136,

  UIMSG_8C = 140,
  UIMSG_8D = 141,
  UIMSG_CastSpellFromBook = 142,
  UIMSG_8F = 143,
  UIMSG_PlayerCreation_VoicePrev = 144,
  UIMSG_PlayerCreation_VoiceNext = 145,
  UIMSG_92 = 146,

  UIMSG_StartNPCDialogue = 161,
  UIMSG_ArrowUp = 162,
  UIMSG_DownArrow = 163,
  UIMSG_LoadSlot = 164,
  UIMSG_SelectLoadSlot = 165,
  UIMSG_Cancel = 166,
  UIMSG_ExitRest = 167,
  UIMSG_A8 = 168,
  UIMSG_A9 = 169,
  UIMSG_AA = 170,
  UIMSG_PlayerCreation_FacePrev = 171,
  UIMSG_PlayerCreation_FaceNext = 172,
  UIMSG_AD = 173,
  UIMSG_AE = 174,
  UIMSG_ClickNPCTopic = 175,
  UIMSG_CycleCharacters = 176,
  UIMSG_B1 = 177,
  UIMSG_B2 = 178,
  UIMSG_B3 = 179,
  UIMSG_B4 = 180,
  UIMSG_B5 = 181,
  UIMSG_B6 = 182,
  UIMSG_B7 = 183,
  UIMSG_SetTurnSpeed = 184,
  UIMSG_ToggleWalkSound = 185,
  UIMSG_ChangeVoiceVolume = 186,
  UIMSG_ToggleShowDamage = 187,
  UIMSG_ScrollNPCPanel = 188,
  UIMSG_BD = 189,
  UIMSG_BE = 190,
  UIMSG_BF = 191,
  UIMSG_C0 = 192,
  UIMSG_C1 = 192,
  UIMSG_C2 = 192,

  UIMSG_OnCastTownPortal = 195,
  UIMSG_C4 = 196,
  UIMSG_ShowFinalWindow = 197,
  UIMSG_C6 = 198,
  UIMSG_C7 = 199,
  UIMSG_OpenQuestBook = 200,
  UIMSG_OpenAutonotes = 201,
  UIMSG_OpenMapBook = 202,
  UIMSG_OpenCalendar = 203,
  UIMSG_CC = 204,
  UIMSG_CD = 205,
  UIMSG_CE = 206,
  UIMSG_CF = 207,
  UIMSG_D0 = 208,
  UIMSG_D1 = 209,
  UIMSG_D2 = 210,
  UIMSG_D3 = 211,
  UIMSG_D4 = 212,
  UIMSG_D5 = 213,
  UIMSG_D6 = 214,

  UIMSG_DD = 221,

  UIMSG_OpenHistoryBook = 224,
  UIMSG_ToggleAlwaysRun = 225,
  UIMSG_ToggleFlipOnExit = 226,

  UIMSG_16F = 367,
  UIMSG_170 = 368,

  UIMSG_Game_Action = 404,
  UIMSG_SelectShopDialogueOption = 405,

  UIMSG_RentRoom = 409,
  UIMSG_19A = 410,
  UIMSG_TransitionUI_Confirm = 411,
  UIMSG_19C = 412,

  UIMSG_OpenKeyMappingOptions = 415,
  UIMSG_SelectKeyPage1 = 416,
  UIMSG_SelectKeyPage2 = 417,
  UIMSG_ResetKeyMapping = 418,
  UIMSG_ChangeKeyButton = 419,

  UIMSG_OpenVideoOptions = 421,
  UIMSG_ToggleBloodsplats = 422,
  UIMSG_ToggleColoredLights = 423,
  UIMSG_ToggleTint = 424,
  UIMSG_1A9 = 425,
};


/*  251 */
enum MENU_STATE : __int32
{
  MENU_MAIN = 0x0,
  MENU_NEWGAME = 0x1,
  MENU_CREDITS = 0x2,
  MENU_SAVELOAD = 0x3,
  MENU_FINISHED = 0x4,
  MENU_5 = 0x5,
  MENU_CREATEPARTY = 0x6,
  MENU_NAMEPANELESC = 0x7,
  MENU_CREDITSPROC = 0x8,
  MENU_LOADINGPROC = 0x9,
  MENU_10 = 0xA,
  MENU_CREDITSCLOSE = 0xB,
};


enum DIALOGUE_TYPE
{
  DIALOGUE_9 = 9,
  DIALOGUE_13 = 0xD,
  DIALOGUE_18 = 0x12,
  DIALOGUE_19 = 19,
  DIALOGUE_20 = 20,
  DIALOGUE_21 = 21,
  DIALOGUE_22 = 22,
  DIALOGUE_23 = 23,
  DIALOGUE_24 = 0x18,
  DIALOGUE_76 = 76,
  DIALOGUE_PROFESSION_DETAILS = 77,
  DIALOGUE_ARENA_WELCOME = 0x59,
  DIALOGUE_ARENA_FIGHT_NOT_OVER_YET = 0x5A,
  DIALOGUE_ARENA_REWARD = 0x5B,
  DIALOGUE_ARENA_ALREADY_WON = 0x5C,
};





/*  298 */
enum WindowType: unsigned __int32
{
  WINDOW_null = 0,
  WINDOW_MainMenu = 0x1,
  WINDOW_3 = 0x3,
  WINDOW_CharacterRecord = 0x4,
  WINDOW_Options = 0x6,
  WINDOW_8 = 8,
  WINDOW_Book = 0x9,
  WINDOW_Dialogue = 0xA,
  WINDOW_QuickReference = 12,
  WINDOW_Rest = 0x10,
  WINDOW_ChangeLocation = 17,
  WINDOW_SpellBook = 0x12,
  WINDOW_GreetingNPC = 19,
  WINDOW_Chest = 0x14,
  WINDOW_17 = 23,
  WINDOW_MainMenu_Load = 0x18,
  WINDOW_HouseInterior = 0x19,
  WINDOW_Transition = 26,
  WINDOW_1B = 0x1B,
  WINDOW_Scroll = 0x1E,
  WINDOW_CastSpell_InInventory = 31,
  WINDOW_FinalWindow = 0x46,
  WINDOW_50 = 0x50,
  WINDOW_59 = 0x59,
  WINDOW_5A = 90,
  WINDOW_5B = 91,
  WINDOW_VoiceSwitcherButton = 0x5C,
  WINDOW_5D = 0x5D,
  WINDOW_5E = 94,
  WINDOW_5F = 0x5F,
  WINDOW_60 = 96,
  WINDOW_61 = 0x61,
  WINDOW_RestWindow = 0x62,
  WINDOW_63 = 99,
  WINDOW_CharacterWindow_Stats = 0x64,
  WINDOW_CharacterWindow_Skills = 0x65,
  WINDOW_CharacterWindow_Awards = 0x66,
  WINDOW_CharacterWindow_Inventory = 0x67,
  WINDOW_68 = 104,
  WINDOW_KeyMappingOptions = 0x69,
  WINDOW_VideoOptions = 0x6A,
  WINDOW_Lloyd = 0xB1,
  WINDOW_TownPortal = 195,
  WINDOW_QuestBook = 200,
  WINDOW_AutonotesBook = 0xC9,
  WINDOW_MapsBook = 0xCA,
  WINDOW_CalendarBook = 0xCB,
  WINDOW_HistoryBook = 0xE0,
};

struct GUIButton;
struct Texture;

/*  155 */
#pragma pack(push, 1)
struct GUIWindow
{
  inline GUIWindow()
  {
    pControlsHead = pControlsTail = nullptr;
    eWindowType = WINDOW_null;
  }

  GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, 
	                      UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
  void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
  int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
  char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
  void DrawTitleText(GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
  void DrawCurrentTime(__int64 a2);
  void HouseDialogManager();
  void OpenSpellBook();
  void InitializeBookView();
  void DrawMessageBox(int arg0);
  GUIButton *GetControl(unsigned int uID);
  void Release();
  void _41D08F(int a2, int a3, int a4, int a5);
  void DrawQuickCharRecord();
  char _41D73D_draw_buff_tooltip();

  static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);

  unsigned int uFrameX;
  unsigned int uFrameY;
  unsigned int uFrameWidth;
  unsigned int uFrameHeight;
  unsigned int uFrameZ;
  unsigned int uFrameW;
  WindowType   eWindowType;
  union{
  void *ptr_1C;
  unsigned int par1C;
	};
  unsigned int uNumControls;
  int field_24;
  int pNumPresenceButton; 
  int pCurrentPosActiveItem;
  int field_30;
  int field_34;
  int pStartingPosActiveItem;
  int numVisibleWindows;
  int field_40;
  int field_44;
  char *Hint;
  GUIButton *pControlsHead;
  GUIButton *pControlsTail;
};
#pragma pack(pop)








enum CURRENT_SCREEN
{
  SCREEN_GAME = 0x0,
  SCREEN_MENU = 0x1,
  SCREEN_OPTIONS = 0x2,
  SCREEN_BOOKS = 0x3,
  SCREEN_NPC_DIALOGUE = 0x4,
  SCREEN_REST = 0x5,
  SCREEN_CHARACTERS = 0x7,
  SCREEN_SPELL_BOOK = 0x8,
  SCREEN_CREATORS = 0x9,
  SCREEN_CHEST = 0xA,
  SCREEN_SAVEGAME = 0xB,
  SCREEN_LOADGAME = 0xC,
  SCREEN_HOUSE = 0xD,
  SCREEN_E = 0xE,
  SCREEN_F = 0xF,
  SCREEN_VIDEO = 0x10,
  SCREEN_CHANGE_LOCATION = 0x11,
  SCREEN_INPUT_BLV = 0x12,
  SCREEN_BRANCHLESS_NPC_DIALOG = 0x13,
  SCREEN_PARTY_CREATION = 0x15,
  SCREEN_PRESS_ESCAPE_MESSAGE = 0x16,
  SCREEN_CASTING = 0x17,
  SCREEN_19 = 0x19,
  SCREEN_KEYBOARD_OPTIONS = 0x1A,
  SCREEN_1B = 0x1B,
  SCREEN_VIDEO_OPTIONS = 0x1C,
  SCREEN_63 = 0x63,
  SCREEN_64 = 0x64,
  SCREEN_67 = 0x67,
  SCREEN_QUICK_REFERENCE = 0x68,
};




/*  249 */
#pragma pack(push, 1)
struct GUIMessage
{
  enum UIMessageType eType;
  int param;
  int field_8;
};
#pragma pack(pop)




#define AddMessage(msg, param, a4) AddMessageImpl((msg), (param), (a4), __FILE__, __LINE__)
/*  250 */
#pragma pack(push, 1)
struct GUIMessageQueue
{
  inline GUIMessageQueue():
    uNumMessages(0)
  {}

  void Flush();
  void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
  void AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file = nullptr, int line = 0);

  unsigned int uNumMessages;
  GUIMessage pMessages[40];

  const char *files[40];
  int          lines[40];
};
#pragma pack(pop)

extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb





void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType);



extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
extern struct GUIWindow *pWindow_MainMenu;
extern struct GUIWindow pWindowList[20];






void QuickRefDraw();










//character ui
unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level);
const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType);
char __cdecl CharacterUI_SkillsTab_ShowHint();
void __cdecl CharacterUI_StatsTab_ShowHint();
char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb
































#pragma pack(push, 1)
struct GUIButton
{
  char DrawLabel(const char *edx0, struct GUIFont *pFont, int a5, int *a9);

  void Release();


  unsigned int uX;
  unsigned int uY;
  unsigned int uWidth;
  unsigned int uHeight;
  unsigned int uZ;
  unsigned int uW;
  int uButtonType;
  int field_1C;//may be pMessageType
  UIMessageType msg;
  unsigned int  msg_param;
  int field_28;
  int field_2C_is_pushed;
  GUIButton *pPrev;
  GUIButton *pNext;
  struct GUIWindow *pParent;
  struct Texture *pTextures[5];
  unsigned int uNumTextures;
  unsigned __int8 uHotkey;
  char pButtonName[32];
  char field_75[71];
};
#pragma pack(pop)




extern struct GUIButton *pBtn_CloseBook;
extern struct GUIButton *pBtn_InstallRemoveSpell;
extern struct GUIButton *pBtn_Autonotes_Instructors;
extern struct GUIButton *pBtn_Autonotes_Misc;
extern struct GUIButton *pBtn_Book_6;
extern struct GUIButton *pBtn_Book_5;
extern struct GUIButton *pBtn_Book_4;
extern struct GUIButton *pBtn_Book_3;
extern struct GUIButton *pBtn_Book_2;
extern struct GUIButton *pBtn_Book_1;


extern struct GUIButton *pPlayerCreationUI_BtnReset;
extern struct GUIButton *pPlayerCreationUI_BtnOK;
extern struct GUIButton *pBtn_ExitCancel;
extern struct GUIButton *pBtn_YES;
extern struct GUIButton *pPlayerCreationUI_BtnPlus;
extern struct GUIButton *pPlayerCreationUI_BtnMinus;


extern struct GUIButton *pButton_RestUI_Main;
extern struct GUIButton *pButton_RestUI_Exit;
extern struct GUIButton *pButton_RestUI_Wait5Minutes;
extern struct GUIButton *pButton_RestUI_WaitUntilDawn;
extern struct GUIButton *pButton_RestUI_Wait1Hour;


extern struct GUIButton *pCharacterScreen_ExitBtn;
extern struct GUIButton *pCharacterScreen_AwardsBtn;
extern struct GUIButton *pCharacterScreen_InventoryBtn;
extern struct GUIButton *pCharacterScreen_SkillsBtn;
extern struct GUIButton *pCharacterScreen_StatsBtn;
extern struct GUIButton *pCharacterScreen_DollBtn;
extern struct GUIButton *pCharacterScreen_DetalizBtn;


extern struct GUIButton *pBtn_NPCRight;
extern struct GUIButton *pBtn_NPCLeft;
extern struct GUIButton *pBtn_GameSettings;
extern struct GUIButton *pBtn_QuickReference;
extern struct GUIButton *pBtn_CastSpell;
extern struct GUIButton *pBtn_Rest;
extern struct GUIButton *pBtn_History;
extern struct GUIButton *pBtn_Calendar;
extern struct GUIButton *pBtn_Maps;
extern struct GUIButton *pBtn_Autonotes;
extern struct GUIButton *pBtn_Quests;


extern struct GUIButton *pMainMenu_BtnExit;
extern struct GUIButton *pMainMenu_BtnCredits;
extern struct GUIButton *pMainMenu_BtnLoad;
extern struct GUIButton *pMainMenu_BtnNew;


extern struct GUIButton *pBtn_Up;
extern struct GUIButton *pBtn_Down;
extern struct GUIButton *ptr_507BA4;


extern struct GUIWindow *pPrimaryWindow;
extern struct GUIWindow *pChestWindow;
extern struct GUIWindow *pDialogueWindow;
extern struct GUIWindow *window_SpeakInHouse;
extern struct GUIWindow *pGUIWindow_ScrollWindow;
extern struct GUIWindow *ptr_507BC8;
extern struct GUIWindow *pGUIWindow_CurrentMenu;
extern struct GUIWindow *ptr_507BD0;
extern struct GUIWindow *pGUIWindow_Settings;
extern struct GUIWindow *ptr_507BDC;
extern struct GUIWindow *pGUIWindow_EscMessageWindow;
extern struct GUIWindow *pBooksWindow;
extern struct GUIWindow *pGUIWindow2;


extern struct GUIButton *pBtn_Resume;
extern struct GUIButton *pBtn_QuitGame;
extern struct GUIButton *pBtn_GameControls;
extern struct GUIButton *pBtn_LoadGame;
extern struct GUIButton *pBtn_SaveGame;
extern struct GUIButton *pBtn_NewGame;

extern struct GUIButton *pBtn_SliderRight;
extern struct GUIButton *pBtn_SliderLeft;


extern struct GUIButton *pBtnDownArrow;
extern struct GUIButton *pBtnArrowUp;
extern struct GUIButton *pBtnCancel;
extern struct GUIButton *pBtnLoadSlot;


extern GUIButton *pCreationUI_BtnPressRight2[4];
extern GUIButton *pCreationUI_BtnPressLeft2[4];
extern GUIButton *pCreationUI_BtnPressLeft[4];
extern GUIButton *pCreationUI_BtnPressRight[4];