Mercurial > mm7
view mm7_data.cpp @ 1091:9c7eb4037567
data moving
author | Gloval |
---|---|
date | Sun, 26 May 2013 14:13:22 +0400 |
parents | b44dee7e70e8 |
children | c40d40027b77 |
line wrap: on
line source
#include "mm7_data.h" #include "GUIWindow.h" #include "Party.h" void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line) { if (SUCCEEDED(hr)) return; char msg[4096]; sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u", pAPI, hr, pFunction, pFile, line); char caption[1024]; sprintf(caption, "%s error", pAPI); MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION); } #include "Math.h" struct stru193_math *stru_5C6E00 = new stru193_math; #include "MapInfo.h" struct MapStats *pMapStats; #include "TurnEngine.h" struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased; #include "CastSpellInfo.h" CastSpellInfo pCastSpellInfo[10]; CastSpellInfo stru_50CDB4; // idb #include "Viewport.h" struct Viewport *pViewport = new Viewport; struct ViewingParams *viewparams = new ViewingParams; #include "stru123.h" stru123 stru_5E4C90; #include "stru298.h" stru298 stru_50FE08; // weak #include "Autonotes.h" Autonote pAutonoteTxt[195]; // weak #include "Awards.h" Award pAwards[104]; AwardType achieved_awards[1000]; int num_achieved_awards; int num_achieved_awards_2; #include "stru159.h" #include "stru160.h" stru160 array_4EB8B8[66] = { stru160( 0.0000000f, 0.0000000f, 1.0000000f), stru160( 0.0000000f, 0.3826830f, 0.9238799f), stru160( 0.3826830f, 0.0000000f, 0.9238799f), stru160( 0.4082480f, 0.4082480f, 0.8164970f), stru160( 0.0000000f, 0.7071070f, 0.7071070f), stru160( 0.7071070f, 0.0000000f, 0.7071070f), stru160( 0.4082480f, 0.8164970f, 0.4082480f), stru160( 0.8164970f, 0.4082480f, 0.4082480f), stru160( 0.7071070f, 0.7071070f, 0.0000000f), stru160( 0.0000000f, 0.9238799f, 0.3826830f), stru160( 0.3826830f, 0.9238799f, 0.0000000f), stru160( 0.0000000f, 1.0000000f, 0.0000000f), stru160( 0.9238799f, 0.3826830f, 0.0000000f), stru160( 0.9238799f, 0.0000000f, 0.3826830f), stru160( 1.0000000f, 0.0000000f, 0.0000000f), stru160( 0.0000000f, -0.3826830f, 0.9238799f), stru160( 0.4082480f, -0.4082480f, 0.8164970f), stru160( 0.0000000f, -0.7071070f, 0.7071070f), stru160( 0.8164970f, -0.4082480f, 0.4082480f), stru160( 0.4082480f, -0.8164970f, 0.4082480f), stru160( 0.7071070f, -0.7071070f, 0.0000000f), stru160( 0.9238799f, -0.3826830f, 0.0000000f), stru160( 0.3826830f, -0.9238799f, 0.0000000f), stru160( 0.0000000f, -0.9238799f, 0.3826830f), stru160( 0.0000000f, -1.0000000f, 0.0000000f), stru160(-0.3826830f, 0.0000000f, 0.9238799f), stru160(-0.4082480f, -0.4082480f, 0.8164970f), stru160(-0.7071070f, 0.0000000f, 0.7071070f), stru160(-0.4082480f, -0.8164970f, 0.4082480f), stru160(-0.8164970f, -0.4082480f, 0.4082480f), stru160(-0.7071070f, -0.7071070f, 0.0000000f), stru160(-0.3826830f, -0.9238799f, 0.0000000f), stru160(-0.9238799f, -0.3826830f, 0.0000000f), stru160(-0.9238799f, 0.0000000f, 0.3826830f), stru160(-1.0000000f, 0.0000000f, 0.0000000f), stru160(-0.4082480f, 0.4082480f, 0.8164970f), stru160(-0.8164970f, 0.4082480f, 0.4082480f), stru160(-0.4082480f, 0.8164970f, 0.4082480f), stru160(-0.7071070f, 0.7071070f, 0.0000000f), stru160(-0.9238799f, 0.3826830f, 0.0000000f), stru160(-0.3826830f, 0.9238799f, 0.0000000f), stru160( 0.0000000f, 0.0000000f, -1.0000000f), stru160( 0.0000000f, 0.3826830f, -0.9238799f), stru160( 0.3826830f, 0.0000000f, -0.9238799f), stru160( 0.4082480f, 0.4082480f, -0.8164970f), stru160( 0.0000000f, 0.7071070f, -0.7071070f), stru160( 0.7071070f, 0.0000000f, -0.7071070f), stru160( 0.4082480f, 0.8164970f, -0.4082480f), stru160( 0.8164970f, 0.4082480f, -0.4082480f), stru160( 0.0000000f, 0.9238799f, -0.3826830f), stru160( 0.9238799f, 0.0000000f, -0.3826830f), stru160( 0.0000000f, -0.3826830f, -0.9238799f), stru160( 0.4082480f, -0.4082480f, -0.8164970f), stru160( 0.0000000f, -0.7071070f, -0.7071070f), stru160( 0.8164970f, -0.4082480f, -0.4082480f), stru160( 0.4082480f, -0.8164970f, -0.4082480f), stru160( 0.0000000f, -0.9238799f, -0.3826830f), stru160(-0.3826830f, 0.0000000f, -0.9238799f), stru160(-0.4082480f, -0.4082480f, -0.8164970f), stru160(-0.7071070f, 0.0000000f, -0.7071070f), stru160(-0.4082480f, -0.8164970f, -0.4082480f), stru160(-0.8164970f, -0.4082480f, -0.4082480f), stru160(-0.9238799f, 0.0000000f, -0.3826830f), stru160(-0.4082480f, 0.4082480f, -0.8164970f), stru160(-0.8164970f, 0.4082480f, -0.4082480f), stru160(-0.4082480f, 0.8164970f, -0.4082480f) }; stru160 array_4EBBD0[128]; __int32 array_4EBBD0_x[128*3] = { 0x00000000, 0x00000001, 0x00000002, 0x00000001, 0x00000003, 0x00000002, 0x00000001, 0x00000004, 0x00000003, 0x00000003, 0x00000005, 0x00000002, 0x00000004, 0x00000006, 0x00000003, 0x00000006, 0x00000007, 0x00000003, 0x00000006, 0x00000008, 0x00000007, 0x00000007, 0x00000005, 0x00000003, 0x00000004, 0x00000009, 0x00000006, 0x00000009, 0x0000000A, 0x00000006, 0x00000009, 0x0000000B, 0x0000000A, 0x0000000A, 0x00000008, 0x00000006, 0x00000008, 0x0000000C, 0x00000007, 0x0000000C, 0x0000000D, 0x00000007, 0x0000000C, 0x0000000E, 0x0000000D, 0x0000000D, 0x00000005, 0x00000007, 0x00000000, 0x00000002, 0x0000000F, 0x00000002, 0x00000010, 0x0000000F, 0x00000002, 0x00000005, 0x00000010, 0x00000010, 0x00000011, 0x0000000F, 0x00000005, 0x00000012, 0x00000010, 0x00000012, 0x00000013, 0x00000010, 0x00000012, 0x00000014, 0x00000013, 0x00000013, 0x00000011, 0x00000010, 0x00000005, 0x0000000D, 0x00000012, 0x0000000D, 0x00000015, 0x00000012, 0x0000000D, 0x0000000E, 0x00000015, 0x00000015, 0x00000014, 0x00000012, 0x00000014, 0x00000016, 0x00000013, 0x00000016, 0x00000017, 0x00000013, 0x00000016, 0x00000018, 0x00000017, 0x00000017, 0x00000011, 0x00000013, 0x00000000, 0x0000000F, 0x00000019, 0x0000000F, 0x0000001A, 0x00000019, 0x0000000F, 0x00000011, 0x0000001A, 0x0000001A, 0x0000001B, 0x00000019, 0x00000011, 0x0000001C, 0x0000001A, 0x0000001C, 0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E, 0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A, 0x00000011, 0x00000017, 0x0000001C, 0x00000017, 0x0000001F, 0x0000001C, 0x00000017, 0x00000018, 0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C, 0x0000001E, 0x00000020, 0x0000001D, 0x00000020, 0x00000021, 0x0000001D, 0x00000020, 0x00000022, 0x00000021, 0x00000021, 0x0000001B, 0x0000001D, 0x00000000, 0x00000019, 0x00000001, 0x00000019, 0x00000023, 0x00000001, 0x00000019, 0x0000001B, 0x00000023, 0x00000023, 0x00000004, 0x00000001, 0x0000001B, 0x00000024, 0x00000023, 0x00000024, 0x00000025, 0x00000023, 0x00000024, 0x00000026, 0x00000025, 0x00000025, 0x00000004, 0x00000023, 0x0000001B, 0x00000021, 0x00000024, 0x00000021, 0x00000027, 0x00000024, 0x00000021, 0x00000022, 0x00000027, 0x00000027, 0x00000026, 0x00000024, 0x00000026, 0x00000028, 0x00000025, 0x00000028, 0x00000009, 0x00000025, 0x00000028, 0x0000000B, 0x00000009, 0x00000009, 0x00000004, 0x00000025, 0x00000029, 0x0000002A, 0x0000002B, 0x0000002A, 0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D, 0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B, 0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F, 0x00000030, 0x0000002C, 0x0000002F, 0x00000008, 0x00000030, 0x00000030, 0x0000002E, 0x0000002C, 0x0000002D, 0x00000031, 0x0000002F, 0x00000031, 0x0000000A, 0x0000002F, 0x00000031, 0x0000000B, 0x0000000A, 0x0000000A, 0x00000008, 0x0000002F, 0x00000008, 0x0000000C, 0x00000030, 0x0000000C, 0x00000032, 0x00000030, 0x0000000C, 0x0000000E, 0x00000032, 0x00000032, 0x0000002E, 0x00000030, 0x00000029, 0x0000002B, 0x00000033, 0x0000002B, 0x00000034, 0x00000033, 0x0000002B, 0x0000002E, 0x00000034, 0x00000034, 0x00000035, 0x00000033, 0x0000002E, 0x00000036, 0x00000034, 0x00000036, 0x00000037, 0x00000034, 0x00000036, 0x00000014, 0x00000037, 0x00000037, 0x00000035, 0x00000034, 0x0000002E, 0x00000032, 0x00000036, 0x00000032, 0x00000015, 0x00000036, 0x00000032, 0x0000000E, 0x00000015, 0x00000015, 0x00000014, 0x00000036, 0x00000014, 0x00000016, 0x00000037, 0x00000016, 0x00000038, 0x00000037, 0x00000016, 0x00000018, 0x00000038, 0x00000038, 0x00000035, 0x00000037, 0x00000029, 0x00000033, 0x00000039, 0x00000033, 0x0000003A, 0x00000039, 0x00000033, 0x00000035, 0x0000003A, 0x0000003A, 0x0000003B, 0x00000039, 0x00000035, 0x0000003C, 0x0000003A, 0x0000003C, 0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E, 0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A, 0x00000035, 0x00000038, 0x0000003C, 0x00000038, 0x0000001F, 0x0000003C, 0x00000038, 0x00000018, 0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C, 0x0000001E, 0x00000020, 0x0000003D, 0x00000020, 0x0000003E, 0x0000003D, 0x00000020, 0x00000022, 0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D, 0x00000029, 0x00000039, 0x0000002A, 0x00000039, 0x0000003F, 0x0000002A, 0x00000039, 0x0000003B, 0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A, 0x0000003B, 0x00000040, 0x0000003F, 0x00000040, 0x00000041, 0x0000003F, 0x00000040, 0x00000026, 0x00000041, 0x00000041, 0x0000002D, 0x0000003F, 0x0000003B, 0x0000003E, 0x00000040, 0x0000003E, 0x00000027, 0x00000040, 0x0000003E, 0x00000022, 0x00000027, 0x00000027, 0x00000026, 0x00000040, 0x00000026, 0x00000028, 0x00000041, 0x00000028, 0x00000031, 0x00000041, 0x00000028, 0x0000000B, 0x00000031, 0x00000031, 0x0000002D, 0x00000041 }; #include "stru220.h" stru220 stru_76E5C8[16384]; #include "stru176.h" stru176 array_5B5928_timers[100]; #include "ObjectList.h" struct ObjectList *pObjectList; #include "IconFrameTable.h" struct IconFrameTable *pIconsFrameTable; struct { struct UIAnimation _pUIAnim_Food; struct UIAnimation _pUIAnim_Gold; struct UIAnimation _pUIAnum_Torchlight; struct UIAnimation _pUIAnim_WizardEye; } _uianim; struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; struct UIAnimation *pUIAnims[4] = { &_uianim._pUIAnim_Food, &_uianim._pUIAnim_Gold, &_uianim._pUIAnum_Torchlight, &_uianim._pUIAnim_WizardEye }; #include "PlayerFrameTable.h" struct PlayerFrameTable *pPlayerFrameTable; // idb #include "MM7.h" stat_coord stat_string_coord[26] = //4E2940 { {0x1A, 0x39, 0xDC, 0x12}, {0x1A, 0x4A, 0xDC, 0x12}, {0x1A, 0x5B, 0xDC, 0x12}, {0x1A, 0x6C, 0xDC, 0x12}, {0x1A, 0x7D, 0xDC, 0x12}, {0x1A, 0x8E, 0xDC, 0x12}, {0x1A, 0x9F, 0xDC, 0x12}, {0x1A, 0xC6, 0xDC, 0x12}, {0x1A, 0xD7, 0xDC, 0x12}, {0x1A, 0xE8, 0xDC, 0x12}, {0x1A, 0x10C, 0xDC, 0x12}, {0x1A, 0x11E, 0xDC, 0x12}, {0x111, 0x36, 0xBA, 0x12}, {0x111, 0x47, 0xBA, 0x12}, {0x111, 0x58, 0xBA, 0x12}, {0x111, 0x7E, 0xBA, 0x12}, {0x111, 0x8F, 0xBA, 0x12}, {0x111, 0xA0, 0xBA, 0x12}, {0x111, 0xB1, 0xBA, 0x12}, {0x111, 0xCA, 0xBA, 0x12}, {0x111, 0xDD, 0xBA, 0x12}, {0x111, 0xF0, 0xBA, 0x12}, {0x111, 0x103, 0xBA, 0x12}, {0x111, 0x116, 0xBA, 0x12}, {0x111, 0x129, 0xBA, 0x12}, {0x13E, 0x12, 0x89, 0x12}, }; namespace zlib { #include "lib\zlib\zlib.h" int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen) { //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); return 0; } int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen) { //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); return 0; } }; #include "stru314.h" #include "stru367.h" //------------------------------------------------------------------------- // Data declarations int game_starting_year = 0; int game_viewport_width; int game_viewport_height; int game_viewport_x; int game_viewport_y; int game_viewport_z; int game_viewport_w; unsigned int saveload_dlg_xs[2] = {82, 0}; unsigned int saveload_dlg_ys[2] = {60, 0}; unsigned int saveload_dlg_zs[2] = {460, 640}; unsigned int saveload_dlg_ws[2] = {344, 480}; int pWindowList_at_506F50_minus1_indexing[1]; int dword_4C9890[10]; // weak int dword_4C9920[16]; // weak _UNKNOWN unk_4D8548; // weak char byte_4D864C; // weak float flt_4D86CC = 1.0f; // weak int dword_4D86D8; // weak int dword_4DAFCC; // weak int (__stdcall *off_4DAFDC)(char); // weak char asc_4DB724[777]; // idb int dword_4DBD94; // weak int dword_4DF380[5]={0,1024,2560,5120,10240}; // weak //int dword_4DF390; // weak char Str2[777]; // idb int dword_4DF3A4; // weak char byte_4E185C; // weak char am_byte_4E185D; // weak char byte_4E185E; // weak int amuint_4E1860; // weak int amuint_4E1864; // weak int amuint_4E1868; // weak int amuint_4E186C; // weak int amuint_4E1870; // weak int dword_4E1874; // weak int dword_4E1878; // weak float flt_4D84E8 = 0.0f; int dword_4E187C; // weak int dword_4E1880; // weak int dword_4E1884; // weak int dword_4E1888; // weak char pArcomagePlayer2Name[8]; char pArcomagePlayer1Name[8]; char pDeckMaster[12]; char aIxf[4]; // idb _UNKNOWN unk_4E19FC; // weak char aD[777]; // idb char asc_4E1AB0[777]; // idb char aWb_0[777]; // idb char a24bitPcxOnly[777]; // idb char Mode[777]; // idb char a16bitPcx[777]; // idb char aUnableToLoadS[777]; // idb char aBitmaps[777]; // idb char aIcons[777]; // idb char aPending[777]; // idb char aCanTFindS[777]; // idb char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak __int16 word_4E1D3A[777]; // weak __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; __int16 pTownPortalBook_hs[6] = { 55, 56, 65, 67, 67, 59}; unsigned int pLloydsBeaconsPreviewXs[5] = {61, 281, 61, 281, 171}; // 004E249C unsigned int pLloydsBeaconsPreviewYs[5] = {84, 84, 228, 228, 155}; unsigned int pLloydsBeacons_SomeXs[5] = {59, 279, 59, 279, 169}; unsigned int pLloydsBeacons_SomeYs[5] = {82, 82, 226, 226, 153}; char aSbwb00[7]; // weak char aW[2]; // idb char aA[2]; // idb char aSD[777]; // idb char aSS03d03dS000S0[777]; // idb char aLuS[777]; // idb char aS_1[777]; // idb char aSbSc02d[777]; // idb char aSbSs02d[777]; // idb char aTabDb[777]; // idb char aTabDa[777]; // idb char aIbM6D[777]; // idb char aIbM6U[777]; // idb char aIbM5D[777]; // idb char aIbM5U[777]; // idb char aPagemask[777]; // idb char aBook[777]; // idb char aSpell_fnt[777]; // idb char aAutonote_fnt[777]; // idb char aBook2_fnt[777]; // idb char pFontFile[777]; // idb char aFontpal[777]; // idb char aMapbordr[777]; // idb char aLloydDD_pcx[777]; // idb char aDataLloydDD_pc[777]; // idb char aLb_bordr[777]; // idb char aTphell[777]; // idb char aTpheaven[777]; // idb char aTpisland[777]; // idb char aTpwarlock[777]; // idb char aTpelf[777]; // idb char aTpharmndy[777]; // idb char aTownport[777]; // idb char aSbquiknot[777]; // idb char aTabAn8a[777]; // idb char aTabAn8b[777]; // idb char aTabAn4a[777]; // idb char aTabAn4b[777]; // idb char aTabAn5a[777]; // idb char aTabAn5b[777]; // idb char aTabAn3a[777]; // idb char aTabAn3b[777]; // idb char aTabAn2a[777]; // idb char aTabAn2b[777]; // idb char aTabAn1a[777]; // idb char aTabAn1b[777]; // idb char aDivbar[777]; // idb char aSbautnot[777]; // idb char aTabwoff[777]; // idb char aTabwon[777]; // idb char aTabeoff[777]; // idb char aTabeon[777]; // idb char aTabsoff[777]; // idb char aTabson[777]; // idb char aTabnoff[777]; // idb char aTabnon[777]; // idb char aZootOff[777]; // idb char aZoomOff[777]; // idb char aZootOn[777]; // idb char aZoomOn[777]; // idb char aSbmap[777]; // idb char aMoon_ful[777]; // idb char aMoon_2[777]; // idb char aMoon_4[777]; // idb char aMoon_new[777]; // idb char aSbdateTime[777]; // idb char aTabAn7a[777]; // idb char aTabAn6a[777]; // idb char aTabAn7b[777]; // idb char aTabAn6b[777]; // idb char aSbplayrnot[777]; // idb char aPending_0[777]; // idb char aUnknown[8]; // weak char aS100110S[777]; // idb char aS100110D[777]; // idb char aS100110DS[777]; // idb char aS100110D02dSS[777]; // idb int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 unsigned int uGammaPos; int BtnTurnCoord[8] = { 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, }; // weak __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165}; __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7}; void *off_4E2A12; // stat_string_control_button_count unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2B21_buff_spell_tooltip_colors[80]; char monster_popup_y_offsets[88] = { 236, 20, 0, 216, 0, 0, 0, 0, 0, 0, 206, 20, 0, 246, 246, 236, 10, 246, 0, 0, 0, 236, 10, 246, 0, 0, 0, 236, 246, 0, 0, 0, 216, 236, 0, 0, 0, 206, 226, 226, 226, 226, 226, 226, 0, 0, 0, 0, 0, 0, 236, 236, 236, 20, 20, 20, 10, 10, 10, 10, 10, 10, 166, 196, 216, 236, 236, 176, 246, 0, 0, 216, 0, 0, 0, 236, 10, 0, 0, 0, 0, 0, 0, 196, 0, 0, 0, 0 }; unsigned char hourglass_icon_idx = 12; // weak const char *format_4E2D80 = "\f%05d%s\f00000\n"; //const char *format_4E2DC8 = "\f%05d"; const char *format_4E2DE8 = "\f%05d%s\f00000 - "; const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; __int16 word_4E3C66[777]; // idb int dword_4E455C; // weak int dword_4E4560[6]; int dword_4E4578[6]; int dword_4E4590[6]; int dword_4E45A8[6]; _UNKNOWN dword_4E49D4; // idb int dword_4E4A18[777]; // weak int dword_4E4A1C[777]; // weak int dword_4E4A40[777]; // weak int dword_4E4A44[777]; // weak float flt_4E4A80[10]; int pPartySpellbuffsUI_XYs[14][2] = { {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} }; unsigned char byte_4E5DD8[14] = { PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND, PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY, PARTY_BUFF_HEROISM, PARTY_BUFF_HASTE, PARTY_BUFF_SHIELD, PARTY_BUFF_STONE_SKIN, PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION, PARTY_BUFF_DAY_OF_GODS }; unsigned __int8 pPartySpellbuffsUI_smthns[14] = { 14, 1, 10, 4, 7, 2, 9, 3, 6, 15, 8, 3, 12, 0 }; int pNPCPortraits_x[6][6] = // 004E5E50 { {521, 0, 0, 0, 0, 0}, {521, 521, 0, 0, 0, 0}, {521, 521, 521, 0, 0, 0}, {521, 486, 564, 521, 0, 0}, {521, 486, 564, 486, 564, 0}, {486, 564, 486, 564, 486, 564} }; int pNPCPortraits_y[6][6] = // 004E5EE0 { {38, 0, 0, 0, 0, 0}, {38, 165, 0, 0, 0, 0}, {38, 133, 228, 0, 0, 0}, {38, 133, 133, 228, 0, 0}, {38, 133, 133, 228, 228, 0}, {38, 38, 133, 133, 228, 228} }; const char *pHouse_ExitPictures[11]= { "", "ticon01", "ticon02", "ticon03", "ticon04", "ticon05", "istairup", "itrap", "outside", "idoor", "isecdoor" }; int bWinNT4_0; // weak __int16 word_4E8152[11] = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; stru355 stru_4E82A4 = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; stru355 stru_4EFCBC = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; char byte_4E94D0 = 5; // weak char byte_4E94D1 = 9; // weak char _4E94D2_light_type = 6; // weak char byte_4E94D3 = 10; // weak int dword_4E98BC_bApplicationActive; // weak //char *off_4EB080; // idb char *pTransitionStrings[465] = {"", nullptr}; // 004EB080 const char *pPlayerPortraitsNames[25] = { "pc01-", "pc02", "pc03", "pc04", "pc05-", "pc06", "pc07", "pc08", "pc09-", "pc10", "pc11-", "pc12", "pc13", "pc14", "pc15", "pc16", "pc17-", "pc18", "pc19", "pc20", "pc21-", "pc22-", "pc23", "pc24-", "pc25-" }; unsigned char byte_4ECF08[48][25] = // 4ECF08 { {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4 {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5 {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6 {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7 {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8 {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9 {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10 {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11 {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13 {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14 {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15 {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18 {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22 {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23 {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24 {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27 {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29 {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30 {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31 {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32 {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34 {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35 {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38 {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39 {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40 {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41 {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42 {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43 {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44 {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45 {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48 }; unsigned char SoundSetAction[110][8] = // 4ED3D8 { { 0, 0, 0, 0, 0, 0, 0, 0}, {38, 0, 0, 37, 38, 45, 0, 0}, {37, 0, 0, 47, 53, 0, 0, 0}, { 2, 0, 0, 25, 0, 0, 0, 0}, { 1, 0, 0, 47, 0, 0, 0, 0}, { 3, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 33, 0, 0, 0, 0}, { 5, 0, 0, 21, 22, 23, 24, 45}, { 6, 0, 0, 47, 0, 0, 0, 0}, { 7, 0, 0, 43, 48, 0, 0, 0}, { 8, 0, 0, 38, 0, 0, 0, 0}, { 9, 0, 0, 39, 0, 0, 0, 0}, {13, 0, 0, 37, 38, 0, 0, 0}, {23, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, {25, 0, 0, 25, 0, 0, 0, 0}, {26, 0, 0, 38, 47, 0, 0, 0}, {27, 0, 0, 41, 42, 0, 0, 0}, {28, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 51, 0, 0, 0, 0}, {30, 0, 0, 25, 0, 0, 0, 0}, {29, 0, 0, 27, 0, 0, 0, 0}, {32, 33, 0, 37, 38, 0, 0, 0}, {34, 0, 0, 53, 0, 0, 0, 0}, {15, 0, 0, 34, 35, 36, 0, 0}, { 0, 0, 0, 3, 0, 0, 0, 0}, {22, 0, 0, 5, 0, 0, 0, 0}, {20, 0, 0, 8, 0, 0, 0, 0}, {20, 0, 0, 9, 0, 0, 0, 0}, {19, 0, 0, 7, 0, 0, 0, 0}, {21, 0, 0, 2, 0, 0, 0, 0}, {18, 0, 0, 6, 0, 0, 0, 0}, { 0, 0, 0, 11, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 12, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 37, 0, 0, 0, 0}, { 0, 0, 0, 49, 0, 0, 0, 0}, {24, 0, 0, 25, 0, 0, 0, 0}, {31, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 46, 0, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, {41, 0, 0, 21, 0, 0, 0, 0}, {40, 0, 0, 21, 0, 0, 0, 0}, {16, 0, 0, 46, 0, 0, 0, 0}, { 0, 0, 0, 40, 0, 0, 0, 0}, { 0, 0, 0, 39, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 48, 49, 50, 0, 0}, { 0, 0, 0, 44, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 41, 42, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 31, 0, 0, 0, 0}, { 0, 0, 0, 32, 0, 0, 0, 0}, {47, 0, 0, 46, 0, 0, 0, 0}, {22, 0, 0, 5, 0, 0, 0, 0}, { 0, 0, 0, 25, 0, 0, 0, 0}, { 0, 0, 0, 37, 0, 0, 0, 0}, { 0, 0, 0, 52, 0, 0, 0, 0}, { 0, 0, 0, 45, 0, 0, 0, 0}, { 0, 0, 0, 27, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 49, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 45, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, {44, 0, 0, 39, 48, 0, 0, 0}, { 0, 0, 0, 48, 49, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 31, 0, 0, 0, 0}, {32, 33, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 47, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 38, 0, 0, 0, 0}, { 0, 0, 0, 5, 0, 0, 0, 0}, { 0, 0, 0, 37, 38, 0, 0, 0}, { 0, 0, 0, 44, 0, 0, 0, 0}, { 0, 0, 0, 48, 0, 0, 0, 0}, { 4, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 58, 0, 0, 0, 0}, {10, 0, 0, 45, 0, 0, 0, 0}, {11, 0, 0, 47, 0, 0, 0, 0}, {12, 0, 0, 43, 48, 0, 0, 0}, {39, 0, 0, 48, 0, 0, 0, 0}, {14, 0, 0, 48, 0, 0, 0, 0}, {17, 0, 0, 0, 0, 0, 0, 0} }; __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4] = {34, 149, 264, 379}; char byte_4ED970_skill_learn_ability_by_class_table[36][37] = { 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1, 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2, 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3, 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4, 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4, 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2, 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, }; int dword_4EDEA0[777]; // weak int dword_4EDEB4[777]; // weak int dword_4EDEC4[777]; // weak _UNKNOWN unk_4EDF40; // weak unsigned int pHiredNPCsIconsOffsetsX[2] = {489, 559}; unsigned int pHiredNPCsIconsOffsetsY[2] = {152, 152}; int dword_4EE07C[2]; // weak _UNKNOWN unk_4EE084; // weak __int16 word_4EE088_sound_ids[100] = { 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, 10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070, 11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060, 12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050, 13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040, 14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030, 15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020, 16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010, 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000, 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100 }; short word_4EE150[28] = { 1, 2, 3, 4, 5, 7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 }; int dword_4EED78; // weak _UNKNOWN unk_4EED80; // weak int dword_4EFA80; // weak int dword_4EFA84; // weak void *off_4EFDB0; // weak int dword_4F031C[777]; // weak const char *off_4F03B8[19] = { "", "WEPNTABL", "ARMORY", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF" }; int guild_mambership_flags[32]={ 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, 56, 56, 59, 59, 60, 60}; __int16 word_4F0754[49]; __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54] = { 0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, 0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD, 0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F, 0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6, 0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3, 0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E }; unsigned short pMaxLevelPerTrainingHallType[6] = {5, 15, 25, 25, 200, 200}; int price_for_membership[11]={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak Vec2_int_ pMonsterArenaPlacements[20]; __int16 word_4F0F30[32] ={ 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 4, 7, 10, 11, 7, 11, 7, 11}; double dbl_4F2870; // weak int dword_4F288C; // weak double dbl_4F5372; // weak int dword_4F5428[777]; // weak int dword_4F542C[777]; // weak _UNKNOWN crtunk_4F54B8; // weak int dword_4F5B24_ys[777]; // idb int dword_4F5BF4_xs[777]; // idb int dword_4F5CC4_ys[777]; // idb int dword_4F5D98_xs[777]; // idb int ai_array_4F5E68[500]; int ai_array_4F6638_actor_ids[500]; int ai_near_actors_targets_pid[500]; int ai_arrays_size; // weak int ai_near_actors_distances[500]; unsigned int ai_near_actors_ids[500]; int dword_4F8580[121]; // weak int dword_4FA9B0[777]; // weak int dword_4FA9B4[777]; // weak char byte_4FAA00; // weak __int16 am_sounds[12]; _UNKNOWN unk_4FAA20; // weak char byte_4FAA24; // weak HWND dword_4FAA28; // idb char byte_4FAA2C; // weak char byte_4FAA2D; // weak char byte_4FAA2E; // weak int amuint_4FAA34; // weak int amuint_4FAA38; // weak int amuint_4FAA3C_blt_xy[2]; int am_uint_4FAA44_blt_xy[2]; int amuint_4FAA4C; // weak unsigned int uCardID; // idb int amuint_4FAA54_blt_xy[2]; int amuint_4FAA5C_blt_xy[2]; int dword_4FAA64; // weak int dword_4FAA68; // weak int amuint_4FAA6C; // idb int dword_4FAA70; // weak char byte_4FAA74; // weak char am_byte_4FAA75; // weak char am_byte_4FAA76; // weak char am_byte_4FAA77; // weak int amuint_4FAA78[777]; // weak char am_byte_4FAA7C[777]; // weak int amuint_4FAA80[777]; // weak int amuint_4FAA84[777]; // weak int amuint_4FAA88[777]; // weak int amuint_4FAA8C[777]; // weak int amuint_4FAA90[777][2]; int dword_4FABB8; // weak signed int dword_4FABBC; // idb unsigned int amuint_4FABC0; // idb int amuint_4FABC4; // weak int dword_4FABC8; // weak char byte_4FABD0[777]; // weak char byte_4FABD1[777]; // weak _UNKNOWN unk_4FABD4; // weak int dword_4FABD8[777]; // weak int dword_4FABDC[777]; // weak int dword_4FABE0[777]; // weak int dword_4FABE4[777]; // weak int dword_4FABE8[777]; // weak int dword_4FABEC[777]; // weak int dword_4FABF0[777]; // weak int dword_4FABF4[777]; // weak int dword_4FABF8[777]; // weak int dword_4FABFC[777]; // weak int dword_4FAC00[777]; // weak int dword_4FAC04[777]; // weak int dword_4FAC08[777]; // weak int dword_4FAC0C[777]; // weak _UNKNOWN unk_5052C8; // weak int dword_505314[777]; // weak char byte_5054C8[32]; // idb char byte_5054E8[108]; int dword_505554[777]; // weak _UNKNOWN unk_505704; // weak char byte_505880; // weak char byte_505881; // weak int amuint_505884; // weak int amuint_505888; // weak int amuint_50588C; // weak int dword_505890; // weak unsigned int pSRZBufferLineOffsets[480]; int areWeLoadingTexture; // weak char byte_506130[777]; // weak int dword_506338; // weak int dword_50633C; // idb signed int sRecoveryTime; // idb unsigned int uRequiredMana; // idb int _506348_current_lloyd_playerid; // weak __int64 qword_506350; // weak char byte_506360; // weak int dword_506364; // weak Texture *dword_506404[12]; // weak Texture *dword_50640C[12]; // weak unsigned int uExitCancelTextureId; int dword_50651C; // weak int dword_506528; // weak int Autonotes_Instructors_page_flag; // dword_50652C int Autonotes_Misc_page_flag; //dword_506530 int Book_PageBtn6_flag; //dword_506534 int Book_PageBtn5_flag; //dword_506538 int Book_PageBtn4_flag; // dword_50653C int Book_PageBtn3_flag; //dword_506540 int BtnDown_flag; //BtnDown_flag int BtnUp_flag; //BtnUp_flag int quick_spell_at_page; // weak char byte_506550; // weak char *aMoonPhaseNames[5]; int _506568_autonote_type; // weak char bRecallingBeacon; // weak int uLastPointedObjectID; // weak //unsigned __int8 bMonsterInfoUI_bDollInitialized; char *aSpellNames[44]; int pMainScreenNum; // weak int dword_506980_uW; // weak int dword_506984_uZ; // weak int dword_506988_uY; // weak int dword_50698C_uX; // weak int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 unsigned int pPrevVirtualCidesMapping[27]; int KeyboardPageNum; // weak int dword_506F0C[777]; // idb int uRestUI_FoodRequiredToRest; int dword_506F14; // weak int _506F18_num_hours_to_sleep; // weak int dword_506F1C; // weak int pVisibleWindowsIdxs[20]; // weak int uNumVisibleWindows; char bFlashHistoryBook; // weak char bFlashAutonotesBook; // weak char bFlashQuestBook; // weak int uTextureID_PlayerBuff_PainReflection; // weak int uTextureID_PlayerBuff_Hammerhands; // weak int uTextureID_PlayerBuff_Preservation; // weak int uTextureID_PlayerBuff_Bless; // weak int uTextureID_Btn_QuickReference; // weak int dword_5079B4; // weak int dword_5079C8; // weak int dword_5079CC; // weak int dword_5079D0; // weak int dword_5079D8; // weak struct GUIButton *pBtn_ZoomOut; // idb struct GUIButton *pBtn_ZoomIn; // idb unsigned int uGameUIFontShadow; unsigned int uGameUIFontMain; int dword_507B00_spell_info_to_draw_in_popup; // weak char *aMonthNames[12]; char *aDayNames[7]; char *aSpellSchoolNames[9]; char *aAttributeNames[7]; int dword_507B94; // weak int dword_507B98_ctrl_pressed; // weak unsigned int uActiveCharacter; int dword_507BF0_is_there_popup_onscreen; // weak int dword_507CBC; // weak int dword_507CC0_activ_ch; // weak __int64 GameUI_RightPanel_BookFlashTimer; // weak int _507CD4_RestUI_hourglass_anim_controller; // weak int dword_507CD8; // weak int dword_50B570[50]; // weak int dword_50B638[50]; // weak stru367 stru_50B700; /*int stru_50B700.field_0; // weak int stru_50B700.field_38[777]; // idb int stru_50B700._view_transformed_ys[45]; int stru_50B700.field_128[777]; int stru_50B700._view_transformed_zs[45]; int stru_50B700.field_218[777]; int stru_50B700._view_transformed_xs[45]; int stru_50B700._screen_space_y[777]; int stru_50B700.field_3E4[777]; int stru_50B700.field_2F0[2]; // idb int stru_50B700._ys[3 + 45]; int stru_50B700._ys2[48]; // idb int stru_50B700._screen_space_x[777]; // idb int stru_50B700.field_3D4[777]; // weak int stru_50B700._xs[777]; // weak int dword_50BAE8[777]; // weak int stru_50B700._xs2[3 + 45]; // weak int stru_50B700._xs3[48]; // weak*/ int dword_50BC10[777]; // weak int dword_50BDA0[777]; // weak int dword_50BF30[777]; // weak char town_portal_caster_id; // weak int some_active_character; // weak //_UNKNOWN unk_50C190; // weak int dword_50C968; // weak unsigned int pIconIDs_Turn[5]; unsigned int uIconID_TurnStop; unsigned int uIconID_TurnHour; int uIconID_CharacterFrame; // idb unsigned int uIconID_TurnStart; int dword_50C994; // weak int dword_50C998_turnbased_icon_1A; // weak int uSpriteID_Spell11; // idb _UNKNOWN unk_50C9A0; // weak int _50C9A8_item_enchantment_timer = 0; // weak int dword_50C9AC; // weak int dword_50C9D0; // weak int dword_50C9D4; // weak int dword_50C9D8; // weak int dword_50C9DC; // weak struct NPCData *ptr_50C9E0; //int dword_50C9E8; // idb //int dword_50C9EC[120]; // weak int dword_50CDC8; int dword_50CDCC; // weak int bProcessorIsNotIntel; // weak Vec3_int_ layingitem_vel_50FDFC; char pStartingMapName[777]; // idb unsigned __int8 IsPlayerWearingWatersuit[5]; char party_has_equipment[54]; char byte_5111F6[16]; int _unused000; // weak unsigned __int16 pOdmMinimap[117][137]; unsigned int uNumBlueFacesInBLVMinimap; unsigned __int16 pBlueFacesInBLVMinimapIDs[50]; int pTextureIDs_PartyBuffIcons[14]; unsigned int uIconIdx_FlySpell; unsigned int uIconIdx_WaterWalk; int dword_576E28; // weak int _576E2C_current_minimap_zoom; // weak __int64 _5773B8_event_timer; // weak int _5773C0_unused; // weak int dword_591084; // weak struct Actor *pDialogue_SpeakingActor; unsigned int uDialogueType; signed int sDialogue_SpeakingActorNPC_ID; struct LevelDecoration *_591094_decoration; char sHouseName[200]; // idb int uCurrentHouse_Animation; // weak char *dword_591164_teleport_map_name; // idb int dword_591168_teleport_speedz; // weak int dword_59116C_teleport_directionx; // weak int dword_591170_teleport_directiony; // weak int dword_591174_teleportz; // weak int dword_591178_teleporty; // weak int dword_59117C_teleportx; // weak char byte_591180[6][100]; // idb struct NPCData *HouseNPCData[6];//array_5913D8 struct Texture *pTexture_591428; struct Texture *pTexture_outside; // idb struct Texture *pTexture_Dialogue_Background; _UNKNOWN unk_597F10; // weak char byte_5B0938[2000]; int EvtTargetObj; // 0x5B5920 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 int _5B65A8_npcdata_uflags_or_other; // weak int _5B65AC_npcdata_fame_or_other; // weak int _5B65B0_npcdata_rep_or_other; // weak int _5B65B4_npcdata_loword_house_or_other; // weak int _5B65B8_npcdata_hiword_house_or_other; // weak int dword_5B65BC; // weak int dword_5B65C0; // weak int dword_5B65C4; // weak int dword_5B65C8_timers_count; // weak int dword_5B65CC; // weak signed int dword_5B65D0_dialogue_actor_npc_id; // weak int dword_5C3418; // weak int dword_5C341C; // weak int _5C3420_pDecoration; char byte_5C3427[777]; // weak char GameUI_Footer_TimedString[200]; char pFooterString[200]; unsigned int GameUI_Footer_TimeLeft; int bForceDrawFooter; // weak int dword_5C35C0; // weak int bDialogueUI_InitializeActor_NPC_ID; // weak int dword_5C35C8; // weak char *p2DEventsTXT_Raw; int dword_5C35D4; // weak char *aAMPMNames[2]; char byte_5C45AF[777]; // weak char pFinalMessage[4096]; // idb char pTmpBuf[2000]; char pTmpBuf2[2000]; char byte_5C6D50[777]; // weak int ui_current_text_color; // weak __int64 qword_5C6DF0; // weak int dword_5C6DF8; // weak char item__getname_buffer[104]; // idb char *pClassDescriptions[36]; char *pAttributeDescriptions[7]; char *pGrandSkillDesc[38]; char *pMasterSkillDesc[38]; char *pExpertSkillDesc[38]; char *pNormalSkillDesc[38]; char *pSkillDesc[38]; char *pHealthPointsAttributeDescription; char *pSpellPointsAttributeDescription; char *pArmourClassAttributeDescription; char *pPlayerConditionAttributeDescription; // idb char *pFastSpellAttributeDescription; char *pPlayerAgeAttributeDescription; char *pPlayerLevelAttributeDescription; char *pPlayerExperienceAttributeDescription; char *pAttackBonusAttributeDescription; char *pAttackDamageAttributeDescription; char *pMissleBonusAttributeDescription; char *pMissleDamageAttributeDescription; char *pFireResistanceAttributeDescription; char *pAirResistanceAttributeDescription; char *pWaterResistanceAttributeDescription; char *pEarthResistanceAttributeDescription; char *pMindResistanceAttributeDescription; char *pBodyResistanceAttributeDescription; char *pSkillPointsAttributeDescription; char *pClassTXT_Raw; char *pStatsTXT_Raw; char *pSkillDescTXT_Raw; struct FactionTable *pFactionTable; char byte_5C8D1A[777]; // weak char byte_5E4C15[777]; // weak char *pSomeItemsNames[14]; char *pMonstersTXT_Raw; char *pMonsterPlacementTXT_Raw; char *pSpellsTXT_Raw; char *pMapStatsTXT_Raw; char *pHostileTXT_Raw; char *pPotionsTXT_Raw; char *pPotionNotesTXT_Raw; int _6807B8_level_decorations_ids[777]; // idb int _6807E0_num_decorations_with_sounds_6807B8; // weak int _6807E8_level_decorations_ids[777]; // idb int _6836C8_num_decorations_6807E8; // weak int dword_69B010[64]; float flt_69B138_dist; // weak char byte_69BD41_unused; // weak unsigned int uTextureID_x_u; unsigned int uTextureID_LS_saveU; unsigned int uTextureID_LS_loadU; unsigned int uTextureID_AR_DN_DN; unsigned int uTextureID_AR_UP_DN; unsigned int uTextureID_LS_; unsigned int uTextureID_x_d; unsigned int uTextureID_save_up; unsigned int uTextureID_load_up; unsigned int uTextureID_loadsave; _UNKNOWN _69FBB4_ptr_iterator_end; // weak _UNKNOWN unk_6A0758; // weak int pSaveListPosition; // weak unsigned int uLoadGameUI_SelectedSlot; HWND hInsertCDWindow; // idb int uCPUSpeed; // weak char cMM7GameCDDriveLetter; // idb void *ptr_6A0D08; int _6A0D0C_txt_lod_loading; // weak int _6A0D10_txt_lod_loading__unused; // weak MENU_STATE uCurrentMenuID; unsigned int uGameState; int uDefaultTravelTime_ByFoot; // weak int day_attrib; // weak int day_fogrange_1; // weak int day_fogrange_2; // weak struct TileTable *pTileTable; // idb int texmapping_terrain_subdivsize; // weak int texmapping_terrain_subdivpow2; // weak int texmapping_building_subdivsize; // weak int texmapping_building_subdivpow2; // weak int unnamed_6BE060[2] = {0, 1}; int mipmapping_building_mm1; // weak int mipmapping_building_mm2; // weak int mipmapping_building_mm3; // weak int mipmapping_terrain_mm1; // weak int mipmapping_terrain_mm2; // weak int mipmapping_terrain_mm3; // weak int outdoor_grid_band_1; // idb int outdoor_grid_band_2; // idb int outdoor_grid_band_3; // idb char outdoor_day_top_r; // weak char outdoor_day_top_g; // weak char outdoor_day_top_b; // weak char outdoor_day_bottom_r; // weak char outdoor_day_bottom_g; // weak char outdoor_day_bottom_b; // weak char outdoor_night_top_r; // weak char outdoor_night_top_g; // weak char outdoor_night_top_b; // weak char outdoor_night_bottom_r; // weak char outdoor_night_bottom_g; // weak char outdoor_night_bottom_b; // weak char pDefaultSkyTexture[777]; // idb char byte_6BE124_cfg_textures_DefaultGroundTexture[16]; // idb int _6BE134_odm_main_tile_group; // weak int dword_6BE138; // weak int dword_6BE13C_uCurrentlyLoadedLocationID; // weak float fWalkSpeedMultiplier = 1.0f; // weak float fBackwardWalkSpeedMultiplier = 1.0f; // weak float fTurnSpeedMultiplier = 1.0f; // weak float flt_6BE150_look_up_down_dangle = 1.0f; // weak HWND hWnd; // idb int uWindowWidth; // idb int uWindowHeight; // idb int uWindowX; // idb int uWindowY; // idb LONG uWindowStyle; // idb HMENU hOSMenu; // idb int dword_6BE340; // weak char pCurrentMapName[20]; // idb unsigned int uLevelMapStatsID; int dword_6BE364_game_settings_1 = 0; // weak int dword_6BE368_debug_settings_2 = 0; // weak unsigned __int8 bUseLoResSprites = false; unsigned __int8 bUseRegistry = true; unsigned __int8 bCanLoadFromCD = false; int bShowDamage; // idb unsigned int bAlwaysRun; unsigned int bFlipOnExit; int dword_6BE384_2dacceloff; // weak char byte_6BE388_graphicsmode; // weak unsigned int uTurnSpeed; float flt_6BE3A0; // weak float flt_6BE3A4_debug_recmod1; float flt_6BE3A8_debug_recmod2; float flt_6BE3AC_debug_recmod1_x_1_6; char byte_6BE3B0[20]; // idb char bUnderwater = false; // weak char bNoNPCHiring = false; // weak int _702AC0_unused = 0; // weak int _702AC4_unused = 0; // weak char _702ACC_unused = 0; // weak int bDebugResouces; // weak unsigned int bNoVideo = false; bool bNoIntro = false; bool bNoLogo = false; bool bNoCD = false; bool bNoSound = false; int aborting_app; // weak int dword_720020_zvalues[100]; int dword_7201B0_zvalues[299]; int uTextureID_720980; // weak int _720984_unused; // weak char _72098C_unused; // weak __int16 word_7209A0_intercepts_ys_plus_ys[104]; __int16 word_720A70_intercepts_xs_plus_xs[104]; __int16 word_720B40_intercepts_zs[104]; __int16 word_720C10_intercepts_xs[102]; int dword_720CDC; __int16 word_720CE0_ys[777]; // idb __int16 word_720DB0_xs[777]; // idb int dword_720E80[20]; int dword_720ED0[20]; int dword_720F20[20]; __int16 word_720F70[777]; // idb __int16 word_721040[777]; // idb int dword_721110[777]; // idb int dword_721160[777]; // idb int odm_floor_level[20]; // idb int blv_prev_party_x; // weak int blv_prev_party_z; // weak int blv_prev_party_y; // weak char *dword_721660; // idb char *dword_721664; // idb NPCTopic pNPCTopics[789]; char *dword_722F10; // idb const char *pQuestTable[512]; _UNKNOWN unk_723714; // weak char *dword_723718_autonote_related; // idb int dword_72371C[777]; // weak const char *pScrolls[82]; int dword_723E80_award_related[777]; // weak int dword_723E84[777]; // weak int dword_7241C8; // weak struct unk_F7B60C stru_73C834; // struct @ MM7.exe::0073C834 char *aNPCProfessionNames[59]; char *pAwardsTXT_Raw; char *pScrollsTXT_Raw; char *pMerchantsTXT_Raw; const char *pMerchantsBuyPhrases[7]; const char *pMerchantsSellPhrases[7]; const char *pMerchantsRepairPhrases[7]; const char *pMerchantsIdentifyPhrases[7]; char *pTransitionsTXT_Raw; char *pAutonoteTXT_Raw; char *pQuestsTXT_Raw; unsigned int uNumTerrainNormals; struct Vec3_float_ *pTerrainNormals; unsigned short pTerrainNormalIndices[128 * 128 * 2]; unsigned int pTerrainSomeOtherData[128 * 128 * 2]; struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8 char byte_76D5C0; // weak int terrain_76D5C8[128]; int terrain_76D7C8[128]; int terrain_76D9C8[128]; int terrain_76DBC8[128]; int terrain_76DDC8[128]; int terrain_76DFC8[128]; int terrain_76E1C8[128]; int terrain_76E3C8[128]; _UNKNOWN unk_801A00; // weak _UNKNOWN unk_801A0C; // weak char byte_80AA10; // weak int dword_80AA14; // weak int dword_80AA18; // weak int dword_80AA1C; // weak int dword_80AA20; // weak unsigned int uNumElementsIn80AA28; struct stru148 *ptr_80AA28[2000]; struct Edge *pNewEdges; struct Surf *pSurfs; struct Edge *pEdges; struct Span *pSpans; struct Edge *ptr_80C978_Edges; struct Surf *ptr_80C97C_Surfs; struct Edge *ptr_80CA10[480]; _UNKNOWN unk_80D190; // weak int dword_A74C88; // weak unsigned int uPlayerCreationUI_SkySliderPos; int uPlayerCreationUI_ArrowAnim; unsigned int uPlayerCreationUI_SelectedCharacter; int dword_A74CDC; // weak struct Texture *pTexture_PlayerFaceMask; struct Texture *pTexture_PlayerFaceEradicated; struct Texture *pTexture_PlayerFaceDead; struct Texture *pTextures_PlayerFaces[4][56]; struct Player *pPlayers[5]; __int64 qword_A750D8; // weak __int16 word_A750E0; // weak __int16 word_A750E2; // weak char *pClassNames[36]; char *aCharacterConditionNames[19]; char *pSkillNames[38]; char byte_AE3368[777]; // weak char byte_AE3369; // weak char byte_AE336A; // weak char byte_AE336B; // weak int dword_AE336C; // weak int dword_AE3370; // weak char byte_AE5B91; // weak int dword_F1B430[32]; // weak //int dword_F8B144; // nexindex [-1] to the following int player_levels[4] = {1, 1, 1, 1}; __int16 word_F8B158[777]; // weak struct Texture *ShopTexture; // idb struct Texture *ItemsInShopTexture[12]; __int16 word_F8B1A0; // weak const char *dword_F8B1A4; // idb int contract_approved; // weak int dword_F8B1AC_award_bit_number; // idb int dword_F8B1B0; // weak int gold_transaction_amount; // F8B1B4 char *pShopOptions[4]; _UNKNOWN unk_F8B1C8; // weak int dword_F8B1D8; // weak int dword_F8B1DC; // weak int dword_F8B1E0; // weak int dword_F8B1E4; // weak const char *current_npc_text; // idb char dialogue_show_profession_details = false; // F8B1EC char byte_F8B1EF[777]; // weak char byte_F8B1F0[4]; int dword_F8B1F4; // weak //_UNKNOWN unk_F8BA50; // weak char byte_F8BC0C; // weak int bGameoverLoop = 0; // weak __int16 intersect_face_vertex_coords_list_a[104]; // word_F8BC48 __int16 intersect_face_vertex_coords_list_b[104]; // word_F8BD18 int dword_F93F20; // weak int dword_F93F70; // weak volatile bool initing; //int crt_F94004; // weak //int crtdword_F9400C; // weak FARPROC lpfn; // idb