view mm7_data.cpp @ 2154:9bd7522cdbbb

Render decoupling. Unsorted variables cleaning.
author Nomad
date Thu, 09 Jan 2014 14:36:48 +0200
parents d28d3c006077
children 5b27c035a241
line wrap: on
line source

#include "mm7_data.h"

#include "GUIWindow.h"
#include "Party.h"



void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line)
{
  if (SUCCEEDED(hr))
    return;

  char msg[4096];
  sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u",
          pAPI, hr, pFunction, pFile, line);

  char caption[1024];
  sprintf(caption, "%s error", pAPI);

  MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION);
}




#include "OurMath.h"
struct stru193_math *stru_5C6E00 = new stru193_math;

#include "MapInfo.h"
struct MapStats *pMapStats;

#include "Viewport.h"
struct Viewport *pViewport = new Viewport;
struct ViewingParams *viewparams = new ViewingParams;



#include "stru123.h"
stru123 stru_5E4C90_MapPersistVars;

#include "stru298.h"
stru298 AttackerInfo; // weak

#include "Autonotes.h"
std::array<Autonote, 196> pAutonoteTxt; // weak

#include "Awards.h"
std::array<Award, 105> pAwards;
std::array<AwardType, 1000> achieved_awards;
int num_achieved_awards;
int full_num_items_in_book;

#include "stru160.h"
std::array<stru160, 66> array_4EB8B8 =
{{
  stru160( 0.0000000f,  0.0000000f,  1.0000000f),
  stru160( 0.0000000f,  0.3826830f,  0.9238799f),
  stru160( 0.3826830f,  0.0000000f,  0.9238799f),
  stru160( 0.4082480f,  0.4082480f,  0.8164970f),
  stru160( 0.0000000f,  0.7071070f,  0.7071070f),
  stru160( 0.7071070f,  0.0000000f,  0.7071070f),
  stru160( 0.4082480f,  0.8164970f,  0.4082480f),
  stru160( 0.8164970f,  0.4082480f,  0.4082480f),
  stru160( 0.7071070f,  0.7071070f,  0.0000000f),
  stru160( 0.0000000f,  0.9238799f,  0.3826830f),
  stru160( 0.3826830f,  0.9238799f,  0.0000000f),
  stru160( 0.0000000f,  1.0000000f,  0.0000000f),
  stru160( 0.9238799f,  0.3826830f,  0.0000000f),
  stru160( 0.9238799f,  0.0000000f,  0.3826830f),
  stru160( 1.0000000f,  0.0000000f,  0.0000000f),
  stru160( 0.0000000f, -0.3826830f,  0.9238799f),
  stru160( 0.4082480f, -0.4082480f,  0.8164970f),
  stru160( 0.0000000f, -0.7071070f,  0.7071070f),
  stru160( 0.8164970f, -0.4082480f,  0.4082480f),
  stru160( 0.4082480f, -0.8164970f,  0.4082480f),
  stru160( 0.7071070f, -0.7071070f,  0.0000000f),
  stru160( 0.9238799f, -0.3826830f,  0.0000000f),
  stru160( 0.3826830f, -0.9238799f,  0.0000000f),
  stru160( 0.0000000f, -0.9238799f,  0.3826830f),
  stru160( 0.0000000f, -1.0000000f,  0.0000000f),
  stru160(-0.3826830f,  0.0000000f,  0.9238799f),
  stru160(-0.4082480f, -0.4082480f,  0.8164970f),
  stru160(-0.7071070f,  0.0000000f,  0.7071070f),
  stru160(-0.4082480f, -0.8164970f,  0.4082480f),
  stru160(-0.8164970f, -0.4082480f,  0.4082480f),
  stru160(-0.7071070f, -0.7071070f,  0.0000000f),
  stru160(-0.3826830f, -0.9238799f,  0.0000000f),
  stru160(-0.9238799f, -0.3826830f,  0.0000000f),
  stru160(-0.9238799f,  0.0000000f,  0.3826830f),
  stru160(-1.0000000f,  0.0000000f,  0.0000000f),
  stru160(-0.4082480f,  0.4082480f,  0.8164970f),
  stru160(-0.8164970f,  0.4082480f,  0.4082480f),
  stru160(-0.4082480f,  0.8164970f,  0.4082480f),
  stru160(-0.7071070f,  0.7071070f,  0.0000000f),
  stru160(-0.9238799f,  0.3826830f,  0.0000000f),
  stru160(-0.3826830f,  0.9238799f,  0.0000000f),
  stru160( 0.0000000f,  0.0000000f, -1.0000000f),
  stru160( 0.0000000f,  0.3826830f, -0.9238799f),
  stru160( 0.3826830f,  0.0000000f, -0.9238799f),
  stru160( 0.4082480f,  0.4082480f, -0.8164970f),
  stru160( 0.0000000f,  0.7071070f, -0.7071070f),
  stru160( 0.7071070f,  0.0000000f, -0.7071070f),
  stru160( 0.4082480f,  0.8164970f, -0.4082480f),
  stru160( 0.8164970f,  0.4082480f, -0.4082480f),
  stru160( 0.0000000f,  0.9238799f, -0.3826830f),
  stru160( 0.9238799f,  0.0000000f, -0.3826830f),
  stru160( 0.0000000f, -0.3826830f, -0.9238799f),
  stru160( 0.4082480f, -0.4082480f, -0.8164970f),
  stru160( 0.0000000f, -0.7071070f, -0.7071070f),
  stru160( 0.8164970f, -0.4082480f, -0.4082480f),
  stru160( 0.4082480f, -0.8164970f, -0.4082480f),
  stru160( 0.0000000f, -0.9238799f, -0.3826830f),
  stru160(-0.3826830f,  0.0000000f, -0.9238799f),
  stru160(-0.4082480f, -0.4082480f, -0.8164970f),
  stru160(-0.7071070f,  0.0000000f, -0.7071070f),
  stru160(-0.4082480f, -0.8164970f, -0.4082480f),
  stru160(-0.8164970f, -0.4082480f, -0.4082480f),
  stru160(-0.9238799f,  0.0000000f, -0.3826830f),
  stru160(-0.4082480f,  0.4082480f, -0.8164970f),
  stru160(-0.8164970f,  0.4082480f, -0.4082480f),
  stru160(-0.4082480f,  0.8164970f, -0.4082480f)
}};
std::array<stru160, 128> array_4EBBD0;
std::array<__int32, 128*3> array_4EBBD0_x =
{{
  0x00000000, 0x00000001, 0x00000002, 0x00000001,
  0x00000003, 0x00000002, 0x00000001, 0x00000004,
  0x00000003, 0x00000003, 0x00000005, 0x00000002,
  0x00000004, 0x00000006, 0x00000003, 0x00000006,
  0x00000007, 0x00000003, 0x00000006, 0x00000008,
  0x00000007, 0x00000007, 0x00000005, 0x00000003,
  0x00000004, 0x00000009, 0x00000006, 0x00000009,
  0x0000000A, 0x00000006, 0x00000009, 0x0000000B,
  0x0000000A, 0x0000000A, 0x00000008, 0x00000006,
  0x00000008, 0x0000000C, 0x00000007, 0x0000000C,
  0x0000000D, 0x00000007, 0x0000000C, 0x0000000E,
  0x0000000D, 0x0000000D, 0x00000005, 0x00000007,
  0x00000000, 0x00000002, 0x0000000F, 0x00000002,
  0x00000010, 0x0000000F, 0x00000002, 0x00000005,
  0x00000010, 0x00000010, 0x00000011, 0x0000000F,
  0x00000005, 0x00000012, 0x00000010, 0x00000012,
  0x00000013, 0x00000010, 0x00000012, 0x00000014,
  0x00000013, 0x00000013, 0x00000011, 0x00000010,
  0x00000005, 0x0000000D, 0x00000012, 0x0000000D,
  0x00000015, 0x00000012, 0x0000000D, 0x0000000E,
  0x00000015, 0x00000015, 0x00000014, 0x00000012,
  0x00000014, 0x00000016, 0x00000013, 0x00000016,
  0x00000017, 0x00000013, 0x00000016, 0x00000018,
  0x00000017, 0x00000017, 0x00000011, 0x00000013,
  0x00000000, 0x0000000F, 0x00000019, 0x0000000F,
  0x0000001A, 0x00000019, 0x0000000F, 0x00000011,
  0x0000001A, 0x0000001A, 0x0000001B, 0x00000019,
  0x00000011, 0x0000001C, 0x0000001A, 0x0000001C,
  0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E,
  0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A,
  0x00000011, 0x00000017, 0x0000001C, 0x00000017,
  0x0000001F, 0x0000001C, 0x00000017, 0x00000018,
  0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C,
  0x0000001E, 0x00000020, 0x0000001D, 0x00000020,
  0x00000021, 0x0000001D, 0x00000020, 0x00000022,
  0x00000021, 0x00000021, 0x0000001B, 0x0000001D,
  0x00000000, 0x00000019, 0x00000001, 0x00000019,
  0x00000023, 0x00000001, 0x00000019, 0x0000001B,
  0x00000023, 0x00000023, 0x00000004, 0x00000001,
  0x0000001B, 0x00000024, 0x00000023, 0x00000024,
  0x00000025, 0x00000023, 0x00000024, 0x00000026,
  0x00000025, 0x00000025, 0x00000004, 0x00000023,
  0x0000001B, 0x00000021, 0x00000024, 0x00000021,
  0x00000027, 0x00000024, 0x00000021, 0x00000022,
  0x00000027, 0x00000027, 0x00000026, 0x00000024,
  0x00000026, 0x00000028, 0x00000025, 0x00000028,
  0x00000009, 0x00000025, 0x00000028, 0x0000000B,
  0x00000009, 0x00000009, 0x00000004, 0x00000025,
  0x00000029, 0x0000002A, 0x0000002B, 0x0000002A,
  0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D,
  0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B,
  0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F,
  0x00000030, 0x0000002C, 0x0000002F, 0x00000008,
  0x00000030, 0x00000030, 0x0000002E, 0x0000002C,
  0x0000002D, 0x00000031, 0x0000002F, 0x00000031,
  0x0000000A, 0x0000002F, 0x00000031, 0x0000000B,
  0x0000000A, 0x0000000A, 0x00000008, 0x0000002F,
  0x00000008, 0x0000000C, 0x00000030, 0x0000000C,
  0x00000032, 0x00000030, 0x0000000C, 0x0000000E,
  0x00000032, 0x00000032, 0x0000002E, 0x00000030,
  0x00000029, 0x0000002B, 0x00000033, 0x0000002B,
  0x00000034, 0x00000033, 0x0000002B, 0x0000002E,
  0x00000034, 0x00000034, 0x00000035, 0x00000033,
  0x0000002E, 0x00000036, 0x00000034, 0x00000036,
  0x00000037, 0x00000034, 0x00000036, 0x00000014,
  0x00000037, 0x00000037, 0x00000035, 0x00000034,
  0x0000002E, 0x00000032, 0x00000036, 0x00000032,
  0x00000015, 0x00000036, 0x00000032, 0x0000000E,
  0x00000015, 0x00000015, 0x00000014, 0x00000036,
  0x00000014, 0x00000016, 0x00000037, 0x00000016,
  0x00000038, 0x00000037, 0x00000016, 0x00000018,
  0x00000038, 0x00000038, 0x00000035, 0x00000037,
  0x00000029, 0x00000033, 0x00000039, 0x00000033,
  0x0000003A, 0x00000039, 0x00000033, 0x00000035,
  0x0000003A, 0x0000003A, 0x0000003B, 0x00000039,
  0x00000035, 0x0000003C, 0x0000003A, 0x0000003C,
  0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E,
  0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A,
  0x00000035, 0x00000038, 0x0000003C, 0x00000038,
  0x0000001F, 0x0000003C, 0x00000038, 0x00000018,
  0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C,
  0x0000001E, 0x00000020, 0x0000003D, 0x00000020,
  0x0000003E, 0x0000003D, 0x00000020, 0x00000022,
  0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D,
  0x00000029, 0x00000039, 0x0000002A, 0x00000039,
  0x0000003F, 0x0000002A, 0x00000039, 0x0000003B,
  0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A,
  0x0000003B, 0x00000040, 0x0000003F, 0x00000040,
  0x00000041, 0x0000003F, 0x00000040, 0x00000026,
  0x00000041, 0x00000041, 0x0000002D, 0x0000003F,
  0x0000003B, 0x0000003E, 0x00000040, 0x0000003E,
  0x00000027, 0x00000040, 0x0000003E, 0x00000022,
  0x00000027, 0x00000027, 0x00000026, 0x00000040,
  0x00000026, 0x00000028, 0x00000041, 0x00000028,
  0x00000031, 0x00000041, 0x00000028, 0x0000000B,
  0x00000031, 0x00000031, 0x0000002D, 0x00000041
}};

#include "stru176.h"
stru176 array_5B5928_timers[100];

#include "ObjectList.h"
struct ObjectList *pObjectList;

#include "IconFrameTable.h"
struct IconFrameTable *pIconsFrameTable;

struct
{
  struct UIAnimation _pUIAnim_Food;
  struct UIAnimation _pUIAnim_Gold;
  struct UIAnimation _pUIAnum_Torchlight;
  struct UIAnimation _pUIAnim_WizardEye;
} _uianim;

struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food;
struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold;
struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight;
struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye;

std::array<struct UIAnimation *, 4> pUIAnims =
{
  &_uianim._pUIAnim_Food,
  &_uianim._pUIAnim_Gold,
  &_uianim._pUIAnum_Torchlight,
  &_uianim._pUIAnim_WizardEye
};



#include "PlayerFrameTable.h"
struct PlayerFrameTable *pPlayerFrameTable; // idb

#include "MM7.h"


std::array<stat_coord, 26> stat_string_coord = //4E2940
{{
  {0x1A, 0x39, 0xDC, 0x12},
  {0x1A, 0x4A, 0xDC, 0x12},
  {0x1A, 0x5B, 0xDC, 0x12},
  {0x1A, 0x6C, 0xDC, 0x12},
  {0x1A, 0x7D, 0xDC, 0x12},
  {0x1A, 0x8E, 0xDC, 0x12},
  {0x1A, 0x9F, 0xDC, 0x12},
  {0x1A, 0xC6, 0xDC, 0x12},
  {0x1A, 0xD7, 0xDC, 0x12},
  {0x1A, 0xE8, 0xDC, 0x12},
  {0x1A, 0x10C, 0xDC, 0x12},
  {0x1A, 0x11E, 0xDC, 0x12},
  {0x111, 0x36, 0xBA, 0x12},
  {0x111, 0x47, 0xBA, 0x12},
  {0x111, 0x58, 0xBA, 0x12},
  {0x111, 0x7E, 0xBA, 0x12},
  {0x111, 0x8F, 0xBA, 0x12},
  {0x111, 0xA0, 0xBA, 0x12},
  {0x111, 0xB1, 0xBA, 0x12},
  {0x111, 0xCA, 0xBA, 0x12},
  {0x111, 0xDD, 0xBA, 0x12},
  {0x111, 0xF0, 0xBA, 0x12},
  {0x111, 0x103, 0xBA, 0x12},
  {0x111, 0x116, 0xBA, 0x12},
  {0x111, 0x129, 0xBA, 0x12},
  {0x13E, 0x12, 0x89, 0x12},
}
};




namespace zlib
{
  #include "lib\zlib\zlib.h"
  int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen)
  {
    //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen);
    return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen);
    return 0;
  }

  int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen)
  {
    //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen);
    return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen);
    return 0;
  }
};

#include "stru314.h"
#include "stru367.h"



//-------------------------------------------------------------------------
// Data declarations

int game_starting_year = 0;
int game_viewport_width;
int game_viewport_height;
int game_viewport_x;
int game_viewport_y;
int game_viewport_z;
int game_viewport_w;



std::array<unsigned int, 2> saveload_dlg_xs = {82, 0};
std::array<unsigned int, 2> saveload_dlg_ys = {60, 0};
std::array<unsigned int, 2> saveload_dlg_zs = {460, 640};
std::array<unsigned int, 2> saveload_dlg_ws = {344, 480};
int pWindowList_at_506F50_minus1_indexing[1];
int dword_4C9890[10]; // weak
int dword_4C9920[16]; // weak
char byte_4D864C; // weak
float flt_4D86CC = 1.0f; // weak
int dword_4D86D8 = 0x40000000; // weak







float flt_4D84E8 = 0.0f;

int pCurrentScreen = SCREEN_VIDEO; // 004E28F8
unsigned int uGammaPos;
std::array<int, 8> BtnTurnCoord = 
{{
  0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B,
}}; // weak
std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}};
std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}};

std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}};
std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}};

std::array<char, 88> monster_popup_y_offsets =
{{
  -20,  20,   0, -40,   0,   0,   0,   0,   0,   0, -50,
   20,   0, -10, -10, -20,  10, -10,   0,   0,   0, -20,
   10, -10,   0,   0,   0, -20, -10,   0,   0,   0, -40,
  -20,   0,   0,   0, -50, -30, -30, -30, -30, -30, -30,
    0,   0,   0,   0,   0,   0, -20, -20, -20,  20,  20,
   20,  10,  10,  10,  10,  10,  10, -90, -60, -40, -20,
  -20, -80, -10,   0,   0, -40,   0,   0,   0, -20,  10,
    0,   0,   0,   0,   0,   0, -60,   0,   0,   0,   0
}};
unsigned char hourglass_icon_idx = 12; // weak


const char *format_4E2D80 = "\f%05d%s\f00000\n";
//const char *format_4E2DC8 = "\f%05d";
const char *format_4E2DE8 = "\f%05d%s\f00000 - ";
const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb
const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n";
int dword_4E455C; // weak
std::array<int, 6> dword_4E4560;
std::array<int, 6> dword_4E4578;
std::array<int, 6> dword_4E4590;
std::array<int, 6> dword_4E45A8;
std::array<float, 10> flt_4E4A80 =
{
  0.050000001, 0.1,  0.30000001,  0.5,    0.60000002,
  1.0,         6.0, 25.0,        50.0,  100.0
};


std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs =
{{
  {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247},
  {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279}
}};
std::array<unsigned char, 14> byte_4E5DD8 =
{{
  PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND,           PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY,
  PARTY_BUFF_HEROISM,      PARTY_BUFF_HASTE,       PARTY_BUFF_SHIELD,     PARTY_BUFF_STONE_SKIN,   PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION,   PARTY_BUFF_DAY_OF_GODS
}};
std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns =
{{
  14, 1, 10, 4, 7,  2, 9,
   3, 6, 15, 8, 3, 12, 0
}};

std::array< std::array<int, 6>, 6> pNPCPortraits_x =     // 004E5E50
{{
  {521,   0,   0,   0,   0,  0},
  {521, 521,   0,   0,   0,  0},
  {521, 521, 521,   0,   0,  0},
  {521, 486, 564, 521,   0,  0},
  {521, 486, 564, 486, 564,  0},
  {486, 564, 486, 564, 486, 564}
}};
std::array< std::array<int, 6>, 6> pNPCPortraits_y =     // 004E5EE0
{{
  {38,   0,   0,   0,   0,   0},
  {38, 165,   0,   0,   0,   0},
  {38, 133, 228,   0,   0,   0},
  {38, 133, 133, 228,   0,   0},
  {38, 133, 133, 228, 228,   0},
  {38,  38, 133, 133, 228, 228}
}};
std::array<const char *, 11> pHouse_ExitPictures=
{
	"",
	"ticon01",
	"ticon02",
	"ticon03",
	"ticon04",
	"ticon05",
	"istairup",
	"itrap",
	"outside",
	"idoor",
	"isecdoor"
};

std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30};

char _4E94D0_light_type = 5; // weak
char _4E94D2_light_type = 6; // weak
char _4E94D3_light_type = 10; // weak
int dword_4E98BC_bApplicationActive; // weak
//char *off_4EB080; // idb
std::array<char*, 465> pTransitionStrings = {"", nullptr};  // 004EB080
std::array<const char*, 25> pPlayerPortraitsNames =
{{
  "pc01-", "pc02",  "pc03", "pc04",  "pc05-",
  "pc06",  "pc07",  "pc08", "pc09-", "pc10",
  "pc11-", "pc12",  "pc13", "pc14",  "pc15",
  "pc16",  "pc17-", "pc18", "pc19",  "pc20",
  "pc21-", "pc22-", "pc23", "pc24-", "pc25-"
}};



std::array< std::array<unsigned char, 25>, 48> byte_4ECF08 =      // 4ECF08
{{
  {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1
  {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2
  {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3
  {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4
  {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5
  {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6
  {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7
  {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8
  {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9
  {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10
  {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11
  {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12
  {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13
  {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14
  {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15
  {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18
  {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22
  {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23
  {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24
  {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25
  {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26
  {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27
  {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28
  {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29
  {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30
  {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31
  {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32
  {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34
  {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35
  {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36
  {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37
  {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38
  {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39
  {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40
  {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41
  {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42
  {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43
  {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44
  {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45
  {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46
  {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47
  {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48
}};
std::array<std::array<unsigned char, 8>, 110> SoundSetAction = // 4ED3D8
{{
  { 0,  0,  0,  0,  0,  0,  0,  0},
  {38,  0,  0, 37, 38, 45,  0,  0},
  {37,  0,  0, 47, 53,  0,  0,  0},
  { 2,  0,  0, 25,  0,  0,  0,  0},
  { 1,  0,  0, 47,  0,  0,  0,  0},
  { 3,  0,  0, 41, 42,  0,  0,  0},
  { 0,  0,  0, 33,  0,  0,  0,  0},
  { 5,  0,  0, 21, 22, 23, 24, 45},
  { 6,  0,  0, 47,  0,  0,  0,  0},
  { 7,  0,  0, 43, 48,  0,  0,  0},
  { 8,  0,  0, 38,  0,  0,  0,  0},
  { 9,  0,  0, 39,  0,  0,  0,  0},
  {13,  0,  0, 37, 38,  0,  0,  0},
  {23,  0,  0, 25,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38, 45,  0,  0},
  {25,  0,  0, 25,  0,  0,  0,  0},
  {26,  0,  0, 38, 47,  0,  0,  0},
  {27,  0,  0, 41, 42,  0,  0,  0},
  {28,  0,  0, 25,  0,  0,  0,  0},
  { 0,  0,  0, 51,  0,  0,  0,  0},
  {30,  0,  0, 25,  0,  0,  0,  0},
  {29,  0,  0, 27,  0,  0,  0,  0},
  {32, 33,  0, 37, 38,  0,  0,  0},
  {34,  0,  0, 53,  0,  0,  0,  0},
  {15,  0,  0, 34, 35, 36,  0,  0},
  { 0,  0,  0,  3,  0,  0,  0,  0},
  {22,  0,  0,  5,  0,  0,  0,  0},
  {20,  0,  0,  8,  0,  0,  0,  0},
  {20,  0,  0,  9,  0,  0,  0,  0},
  {19,  0,  0,  7,  0,  0,  0,  0},
  {21,  0,  0,  2,  0,  0,  0,  0},
  {18,  0,  0,  6,  0,  0,  0,  0},
  { 0,  0,  0, 11,  0,  0,  0,  0},
  {17,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0, 12,  0,  0,  0,  0},
  {17,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0, 37,  0,  0,  0,  0},
  { 0,  0,  0, 49,  0,  0,  0,  0},
  {24,  0,  0, 25,  0,  0,  0,  0},
  {31,  0,  0, 25,  0,  0,  0,  0},
  { 0,  0,  0, 41, 42,  0,  0,  0},
  { 0,  0,  0, 39, 48,  0,  0,  0},
  { 0,  0,  0, 46,  0,  0,  0,  0}, 
  { 0,  0,  0, 39, 48,  0,  0,  0},
  { 0,  0,  0, 41, 42,  0,  0,  0},
  { 0,  0,  0, 39, 48,  0,  0,  0},
  {41,  0,  0, 21,  0,  0,  0,  0},
  {40,  0,  0, 21,  0,  0,  0,  0},
  {16,  0,  0, 46,  0,  0,  0,  0},
  { 0,  0,  0, 40,  0,  0,  0,  0},
  { 0,  0,  0, 39,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 48, 49, 50,  0,  0},
  { 0,  0,  0, 44,  0,  0,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38, 45,  0,  0},
  { 0,  0,  0, 41, 42,  0,  0,  0},
  { 0,  0,  0, 47,  0,  0,  0,  0},
  { 0,  0,  0, 39, 48,  0,  0,  0},
  { 0,  0,  0, 39, 48,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 31,  0,  0,  0,  0},
  { 0,  0,  0, 32,  0,  0,  0,  0},
  {47,  0,  0, 46,  0,  0,  0,  0},
  {22,  0,  0,  5,  0,  0,  0,  0},
  { 0,  0,  0, 25,  0,  0,  0,  0},
  { 0,  0,  0, 37,  0,  0,  0,  0},
  { 0,  0,  0, 52,  0,  0,  0,  0},
  { 0,  0,  0, 45,  0,  0,  0,  0},
  { 0,  0,  0, 27,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 49,  0,  0,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38, 45,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38, 45,  0,  0},
  { 0,  0,  0, 47,  0,  0,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  {44,  0,  0, 39, 48,  0,  0,  0},
  { 0,  0,  0, 48, 49,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0, 31,  0,  0,  0,  0},
  {32, 33,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 47,  0,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  { 0,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0, 47,  0,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0, 38,  0,  0,  0,  0},
  { 0,  0,  0,  5,  0,  0,  0,  0},
  { 0,  0,  0, 37, 38,  0,  0,  0},
  { 0,  0,  0, 44,  0,  0,  0,  0},
  { 0,  0,  0, 48,  0,  0,  0,  0},
  { 4,  0,  0,  0,  0,  0,  0,  0},
  { 0,  0,  0, 58,  0,  0,  0,  0},
  {10,  0,  0, 45,  0,  0,  0,  0},
  {11,  0,  0, 47,  0,  0,  0,  0},
  {12,  0,  0, 43, 48,  0,  0,  0},
  {39,  0,  0, 48,  0,  0,  0,  0},
  {14,  0,  0, 48,  0,  0,  0,  0},
  {17,  0,  0,  0,  0,  0,  0,  0}
}};
std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {34, 149, 264, 379};
std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table = 
{{
 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight
 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,
 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1,
 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1,
 
 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief
 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,
 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2,
 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2,

 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk
 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3,
 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4,
 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4,

 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin
 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,
 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1,
 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1,

 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer
 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,
 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3,
 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3,

 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger
 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,
 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2,
 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2,

 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric
 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,
 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,
 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,

 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid
 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,
 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3,
 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3,

 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer
 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,
 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
}};
std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559};
std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152};
std::array<int, 2> dword_4EE07C; // weak
std::array<__int16, 101> word_4EE088_sound_ids =
{{
      0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080,
  10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070,
  11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060,
  12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050,
  13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040,
  14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030,
  15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020,
  16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010,
  17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000,
  18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100,
	  1
}};
std::array<short, 28> word_4EE150 =
{{
   1,  2,  3,  4,  5,  7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46,
  47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60
}};

int ScreenshotFileNumber; // dword_4EFA80
std::array<const char *, 19> off_4F03B8 =
{{
  "",         "WEPNTABL", "ARMORY",   "MAGSHELF",
  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
  "MAGSHELF", "MAGSHELF", "MAGSHELF"
}};

std::array<int, 32> guild_mambership_flags={{
   54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53,
	   53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56,
     56, 56, 59, 59, 60, 60}};
std::array<__int16, 49> word_4F0754;
std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals =
{{
	0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, 
	0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD,
	0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F,
	0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6,
	0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3,
	0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E
}};
std::array<unsigned short, 6> pMaxLevelPerTrainingHallType = {5, 15, 25, 25, 200, 200};

std::array<int, 11> price_for_membership={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak


std::array<Vec2_int_, 20> pMonsterArenaPlacements = 
  {{
    Vec2_int_(0x5F4, 0x208C),
    Vec2_int_(0x88A, 0x228C),
    Vec2_int_(0xC93, 0x247B),
    Vec2_int_(0x1194, 0x247B),
    Vec2_int_(0x14CB, 0x232C),
    Vec2_int_(0x177D, 0x2098),
    Vec2_int_(0x50B, 0x1E15),
    Vec2_int_(0x18FF, 0x1E15),
    Vec2_int_(0x50B, 0xD69),
    Vec2_int_(0x18FF, 0x1B15),
    Vec2_int_(0x50B, 0x1021),
    Vec2_int_(0x18FF, 0x1848),
    Vec2_int_(0x50B, 0x12D7),
    Vec2_int_(0x18FF, 0x15A3),
    Vec2_int_(0x50B, 0x14DB),
    Vec2_int_(0x18FF, 0x12D7),
    Vec2_int_(0x50B, 0x1848),
    Vec2_int_(0x18FF, 0x1021),
    Vec2_int_(0x50B, 0x1B15),
    Vec2_int_(0x18FF, 0xD69),
  }}
;
std::array<__int16, 32> word_4F0F30 ={{ 4, 7, 10, 11,                                              
						   4, 7, 10, 11,
					       4, 7, 10, 11,
						   4, 7, 10, 11,
					       4, 7, 10, 11,
					       4, 7, 10, 11,
					       4, 7, 10, 11,
					       7, 11,
                 7, 11}};
std::array<int, 500> ai_array_4F5E68;
std::array<int, 500> ai_array_4F6638_actor_ids;
std::array<int, 500> ai_near_actors_targets_pid;
int ai_arrays_size; // weak
std::array<int, 500> ai_near_actors_distances;
std::array<unsigned int, 500> ai_near_actors_ids;
std::array<int, 182> dword_4F8580; // weak

char byte_4FAA24; // weak
//HWND dword_4FAA28; // idb

std::array<unsigned int, 480> pSRZBufferLineOffsets;
int areWeLoadingTexture; // weak
std::array<char, 777> books_num_items_per_page; // weak
int dword_506338; // weak
int dword_50633C; // idb
signed int sRecoveryTime; // idb
unsigned int uRequiredMana; // idb
int _506348_current_lloyd_playerid; // weak
__int64 qword_506350; // weak
char byte_506360; // weak
int dword_506364; // weak
unsigned int uExitCancelTextureId;
int books_page_number; // weak
int books_primary_item_per_page; // weak
int Autonotes_Instructors_page_flag; // dword_50652C
int Autonotes_Misc_page_flag; //dword_506530
int Book_PageBtn6_flag; //dword_506534
int Book_PageBtn5_flag; //dword_506538
int Book_PageBtn4_flag; // dword_50653C
int Book_PageBtn3_flag; //dword_506540
int BtnDown_flag; //BtnDown_flag
int BtnUp_flag; //BtnUp_flag
int quick_spell_at_page; // weak
char byte_506550; // weak
std::array<const char *, 5> aMoonPhaseNames;
int _506568_autonote_type; // weak
char bRecallingBeacon; // weak
int uLastPointedObjectID; // weak
//unsigned __int8 bMonsterInfoUI_bDollInitialized;
std::array<const char *, 44> aSpellNames;
int pMainScreenNum; // weak
int dword_506980_uW; // weak
int dword_506984_uZ; // weak
int dword_506988_uY; // weak
int dword_50698C_uX; // weak
int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
std::array<unsigned int, 28> pPrevVirtualCidesMapping;
int KeyboardPageNum; // weak
int uRestUI_FoodRequiredToRest;
int dword_506F14; // weak
int _506F18_num_minutes_to_sleep; // weak
int dword_506F1C; // weak
std::array<int, 20> pVisibleWindowsIdxs; // weak
int uNumVisibleWindows;
char bFlashHistoryBook; // weak
char bFlashAutonotesBook; // weak
char bFlashQuestBook; // weak
int uTextureID_PlayerBuff_PainReflection; // weak
int uTextureID_PlayerBuff_Hammerhands; // weak
int uTextureID_PlayerBuff_Preservation; // weak
int uTextureID_PlayerBuff_Bless; // weak
int uTextureID_Btn_QuickReference; // weak
int uTextureID_Compas; // dword_5079B4
int dword_5079C8; // weak
int dword_5079CC; // weak
int dword_5079D0; // weak
int uTextureID_Minimap_Loop; // dword_5079D8
struct GUIButton *pBtn_ZoomOut; // idb
struct GUIButton *pBtn_ZoomIn; // idb
unsigned int uGameUIFontShadow;
unsigned int uGameUIFontMain;
int dword_507B00_spell_info_to_draw_in_popup; // weak
std::array<const char *, 12> aMonthNames;
std::array<const char *, 7> aDayNames;
std::array<const char *, 9> aSpellSchoolNames;
std::array<const char *, 7> aAttributeNames;
unsigned int uActiveCharacter;
int dword_507BF0_is_there_popup_onscreen; // weak
int awards_scroll_bar_created; // weak
int dword_507CC0_activ_ch; // weak
__int64 GameUI_RightPanel_BookFlashTimer; // weak
int _507CD4_RestUI_hourglass_anim_controller; // weak
bool OpenedTelekinesis;
std::array<int, 50> dword_50B570; // weak
std::array<int, 50> dword_50B638; // weak
stru367 PortalFace;
std::array<int, 100> dword_50BC10; // weak
std::array<int, 100> dword_50BDA0; // weak
std::array<int, 100> dword_50BF30; // weak
char town_portal_caster_id; // weak
int some_active_character; // weak
std::array<unsigned int, 5> pIconIDs_Turn;
unsigned int uIconID_TurnStop;
unsigned int uIconID_TurnHour;
int uIconID_CharacterFrame; // idb
unsigned int uIconID_TurnStart;
int dword_50C994 = 0; // weak
int dword_50C998_turnbased_icon_1A = 0; // weak
int uSpriteID_Spell11; // idb
bool _50C9A0_IsEnchantingInProgress; // weak
int _50C9A8_item_enchantment_timer = 0; // weak
int _50C9D0_AfterEnchClickEventId; // weak
int _50C9D4_AfterEnchClickEventSecondParam; // weak
int _50C9D8_AfterEnchClickEventTimeout; // weak
int dword_50C9DC; // weak
struct NPCData *ptr_50C9E0;
//int dword_50C9E8; // idb
//int dword_50C9EC[120]; // weak
int dword_50CDC8;
Vec3_int_ layingitem_vel_50FDFC;
char pStartingMapName[32]; // idb
std::array<unsigned __int8, 5> IsPlayerWearingWatersuit;
std::array<char, 54> party_has_equipment;
std::array<char, 17> byte_5111F6;

unsigned int uNumBlueFacesInBLVMinimap;
std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs;
std::array<int, 14> pTextureIDs_PartyBuffIcons;
unsigned int uIconIdx_FlySpell;
unsigned int uIconIdx_WaterWalk;
int dword_576E28; // weak
int _576E2C_current_minimap_zoom; // weak
__int64 _5773B8_event_timer; // weak


int dword_591084; // weak
struct Actor *pDialogue_SpeakingActor;
unsigned int uDialogueType;
int sDialogue_SpeakingActorNPC_ID;
struct LevelDecoration *_591094_decoration;
std::array<char, 200> sHouseName; // idb
int uCurrentHouse_Animation; // weak
char *dword_591164_teleport_map_name; // idb
int dword_591168_teleport_speedz; // weak
int dword_59116C_teleport_directionx; // weak
int dword_591170_teleport_directiony; // weak
int dword_591174_teleportz; // weak
int dword_591178_teleporty; // weak
int dword_59117C_teleportx; // weak
std::array<std::array<char, 100>, 6> byte_591180; // idb
std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc
GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4
struct Texture *pTexture_591428;
struct Texture *pTexture_outside; // idb
struct Texture *pTexture_Dialogue_Background;
std::array<char, 2000> byte_5B0938;
int EvtTargetObj; // 0x5B5920
int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924
int _5B65A8_npcdata_uflags_or_other; // weak
int _5B65AC_npcdata_fame_or_other; // weak
int _5B65B0_npcdata_rep_or_other; // weak
int _5B65B4_npcdata_loword_house_or_other; // weak
int _5B65B8_npcdata_hiword_house_or_other; // weak
int dword_5B65BC; // weak
int dword_5B65C0; // weak
int dword_5B65C4_cancelEventProcessing; // weak
int dword_5B65C8_timers_count; // weak
int npcIdToDismissAfterDialogue; // weak
signed int dword_5B65D0_dialogue_actor_npc_id; // weak
int dword_5C3418; // weak
int dword_5C341C; // weak
//std::array<char, 777> byte_5C3427; // weak
std::array<char, 200> GameUI_Footer_TimedString;
std::array<char, 200> pFooterString;
unsigned int GameUI_Footer_TimeLeft;
int bForceDrawFooter; // weak
int _5C35C0_force_party_death = false; // weak
int bDialogueUI_InitializeActor_NPC_ID; // weak
char *p2DEventsTXT_Raw;

int dword_5C35D4; // weak
std::array<const char *, 2> aAMPMNames;
char byte_5C45AF[777]; // weak

std::array<char, 4096> pFinalMessage; // idb
std::array<char, 2000> pTmpBuf;
std::array<char, 2000> pTmpBuf2;
std::array<char, 100> Journal_limitation_factor; // weak
int ui_current_text_color; // weak
__int64 qword_5C6DF0; // weak
int dword_5C6DF8; // weak
std::array<char, 104> item__getname_buffer; // idb
std::array<char *, 36> pClassDescriptions;
std::array<char *, 7> pAttributeDescriptions;
std::array<char *, 38> pGrandSkillDesc;
std::array<char *, 38> pMasterSkillDesc;
std::array<char *, 38> pExpertSkillDesc;
std::array<char *, 38> pNormalSkillDesc;
std::array<char *, 38> pSkillDesc;
char *pHealthPointsAttributeDescription;
char *pSpellPointsAttributeDescription;
char *pArmourClassAttributeDescription;
char *pPlayerConditionAttributeDescription; // idb
char *pFastSpellAttributeDescription;
char *pPlayerAgeAttributeDescription;
char *pPlayerLevelAttributeDescription;
char *pPlayerExperienceAttributeDescription;
char *pAttackBonusAttributeDescription;
char *pAttackDamageAttributeDescription;
char *pMissleBonusAttributeDescription;
char *pMissleDamageAttributeDescription;
char *pFireResistanceAttributeDescription;
char *pAirResistanceAttributeDescription;
char *pWaterResistanceAttributeDescription;
char *pEarthResistanceAttributeDescription;
char *pMindResistanceAttributeDescription;
char *pBodyResistanceAttributeDescription;
char *pSkillPointsAttributeDescription;
char *pClassTXT_Raw;
char *pStatsTXT_Raw;
char *pSkillDescTXT_Raw;

struct FactionTable *pFactionTable;
//std::array<char, 777> byte_5C8D1A; // weak

std::array<char, 777> byte_5E4C15; // weak
std::array<const char *, 14> pSomeItemsNames;

char *pMonstersTXT_Raw;
char *pMonsterPlacementTXT_Raw;
char *pSpellsTXT_Raw;
char *pMapStatsTXT_Raw;
char *pHostileTXT_Raw;
char *pPotionsTXT_Raw;
char *pPotionNotesTXT_Raw;

std::array<int, 777> _6807B8_level_decorations_ids; // idb
int _6807E0_num_decorations_with_sounds_6807B8; // weak
std::array<int, 3000> event_triggers;     // 6807E8
size_t num_event_triggers; // 6836C8
std::array<int, 64> dword_69B010;
float flt_69B138_dist; // weak
char byte_69BD41_unused; // weak
unsigned int uTextureID_x_u;
unsigned int uTextureID_LS_saveU;
unsigned int uTextureID_LS_loadU;
unsigned int uTextureID_AR_DN_DN;
unsigned int uTextureID_AR_UP_DN;
unsigned int uTextureID_LS_;
unsigned int uTextureID_x_d;
unsigned int uTextureID_save_up;
unsigned int uTextureID_load_up;
unsigned int uTextureID_loadsave;
int pSaveListPosition; // weak
unsigned int uLoadGameUI_SelectedSlot;
HWND hInsertCDWindow; // idb
int uCPUSpeed; // weak
char cMM7GameCDDriveLetter; // idb
MENU_STATE sCurrentMenuID;
unsigned int uGameState;
int uDefaultTravelTime_ByFoot; // weak
int day_attrib; // weak
int day_fogrange_1; // weak
int day_fogrange_2; // weak
struct TileTable *pTileTable; // idb
int outdoor_grid_band_1; // idb
int outdoor_grid_band_2; // idb
int outdoor_grid_band_3; // idb
std::array<char, 777> pDefaultSkyTexture; // idb
std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb
int _6BE134_odm_main_tile_group; // weak
int dword_6BE138; // weak
int dword_6BE13C_uCurrentlyLoadedLocationID; // weak
float fWalkSpeedMultiplier = 1.0f; // weak
float fBackwardWalkSpeedMultiplier = 1.0f; // weak
float fTurnSpeedMultiplier = 1.0f; // weak
float flt_6BE150_look_up_down_dangle = 1.0f; // weak
//HWND hWnd; // idb
bool FORCE_16_BITS = false;
class OSWindow *window = nullptr;
char pCurrentMapName[32]; // idb
unsigned int uLevelMapStatsID;
int dword_6BE364_game_settings_1 = 0;
int dword_6BE368_debug_settings_2 = 0;
unsigned __int8 bCanLoadFromCD = false;
int bShowDamage; // idb
unsigned int bAlwaysRun;
unsigned int bFlipOnExit;
unsigned int uTurnSpeed;
float flt_6BE3A0 = 0.55000001f; // weak
float flt_6BE3A4_debug_recmod1;
float flt_6BE3A8_debug_recmod2;
float flt_6BE3AC_debug_recmod1_x_1_6;
std::array<char, 20> byte_6BE3B0; // idb
char bUnderwater = false; // weak
char bNoNPCHiring = false; // weak
unsigned int bNoVideo = false;
bool bNoIntro = false;
bool bNoLogo = false;
bool bNoCD = false;
bool bNoSound = false;
std::array<int, 100> dword_720020_zvalues;
std::array<int, 299> dword_7201B0_zvalues;
int uTextureID_720980; // weak
std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys;
std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs;
std::array<__int16, 104> word_720B40_intercepts_zs;
std::array<__int16, 102> word_720C10_intercepts_xs;
std::array<__int16, 777> word_720CE0_ys; // idb
std::array<__int16, 777> word_720DB0_xs; // idb
std::array<int, 20> dword_720E80;
std::array<int, 20> dword_720ED0;
std::array<int, 20> ceiling_height_level;
std::array<__int16, 104> odm_floor_face_vert_coord_Y; // word_720F70
std::array<__int16, 104> odm_floor_face_vert_coord_X; // word_721040
std::array<int, 20> current_Face_id; // dword_721110
std::array<int, 20> current_BModel_id; // dword_721160
std::array<int, 20> odm_floor_level; // idb
int blv_prev_party_x; // weak
int blv_prev_party_z; // weak
int blv_prev_party_y; // weak
std::array<NPCTopic, 789> pNPCTopics;
std::array<const char *, 513> pQuestTable;
char *dword_723718_autonote_related; // idb
std::array<const char *, 82> pScrolls;
int dword_7241C8; // weak
std::array<const char *, 59> aNPCProfessionNames;
char *pAwardsTXT_Raw;
char *pScrollsTXT_Raw;
char *pMerchantsTXT_Raw;
std::array<const char *, 7> pMerchantsBuyPhrases;
std::array<const char *, 7> pMerchantsSellPhrases;
std::array<const char *, 7> pMerchantsRepairPhrases;
std::array<const char *, 7> pMerchantsIdentifyPhrases;
char *pTransitionsTXT_Raw;
char *pAutonoteTXT_Raw;
char *pQuestsTXT_Raw;
unsigned int    uNumTerrainNormals;
struct Vec3_float_ *pTerrainNormals;
std::array<unsigned short, 128 * 128 * 2>  pTerrainNormalIndices;
std::array<unsigned int, 128 * 128 * 2>    pTerrainSomeOtherData;
int dword_A74C88; // weak
unsigned int uPlayerCreationUI_SkySliderPos;
int uPlayerCreationUI_ArrowAnim;
unsigned int uPlayerCreationUI_SelectedCharacter;
int dword_A74CDC; // weak
struct Texture *pTexture_PlayerFaceMask;
struct Texture *pTexture_PlayerFaceEradicated;
struct Texture *pTexture_PlayerFaceDead;
std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces;
__int64 qword_A750D8; // weak
enum PlayerSpeech PlayerSpeechID;
int uSpeakingCharacter; // weak
std::array<const char *, 36> pClassNames;
std::array<const char *, 19> aCharacterConditionNames;
std::array<const char *, 38> pSkillNames;
int dword_AE336C; // weak
int dword_AE3370; // weak
char byte_AE5B91; // weak
std::array<int, 32> dword_F1B430; // weak
//int dword_F8B144; // nexindex [-1] to the following
std::array<int, 4> player_levels = {{1, 1, 1, 1}};
std::array<__int16, 6> weapons_Ypos; // word_F8B158
struct Texture *ShopTexture; // idb
std::array<struct Texture *, 12> ItemsInShopTexture;
__int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0
const char *bountyHunting_text; // word_F8B1A4
int contract_approved; // weak
int dword_F8B1AC_award_bit_number; // idb
int dword_F8B1B0; // weak
int gold_transaction_amount; // F8B1B4
std::array<char *, 4> pShopOptions;
int dword_F8B1D8; // weak
int dword_F8B1DC; // weak
int dword_F8B1E0; // weak
int dword_F8B1E4; // weak
const char *current_npc_text; // idb
char dialogue_show_profession_details = false; // F8B1EC
std::array<char, 777> byte_F8B1EF; // weak
std::array<char, 4> byte_F8B1F0;

int bGameoverLoop = 0; // weak
std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48
std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18