Mercurial > mm7
view ParticleEngine.cpp @ 1753:999bf8c99514
Слияние
author | Ritor1 |
---|---|
date | Mon, 30 Sep 2013 11:41:55 +0600 |
parents | 7182930263b3 |
children | c1c74df0a33e |
line wrap: on
line source
#include "ParticleEngine.h" #include "Time.h" #include "Render.h" #include "Viewport.h" #include "Outdoor.h" #include "Game.h" #include "Outdoor_stuff.h" #include "Math.h" #include "LOD.h" #include "Sprites.h" #include "mm7_data.h" TrailParticleGenerator trail_particle_generator; //----- (00440DF5) -------------------------------------------------------- void TrailParticleGenerator::AddParticle(int x, int y, int z, int bgr16) { particles[num_particles].x = x; particles[num_particles].y = y; particles[num_particles].z = z; particles[num_particles].time_to_live = rand() % 64 + 256; particles[num_particles].time_left = particles[num_particles].time_to_live; particles[num_particles].bgr16 = bgr16; num_particles++; assert(num_particles < 100); } //----- (00440E91) -------------------------------------------------------- void TrailParticleGenerator::GenerateTrailParticles(int x, int y, int z, int bgr16) { for (int i = 0; i < 5 + rand() % 6; ++i) AddParticle(rand() % 33 + x - 16, rand() % 33 + y - 16, rand() % 33 + z, bgr16); } //----- (00440F07) -------------------------------------------------------- void TrailParticleGenerator::UpdateParticles() { for (uint i = 0; i < 100; ++i) { if (particles[i].time_left > 0) { particles[i].x += rand() % 5 + 4; particles[i].y += rand() % 5 - 2; particles[i].z += rand() % 5 - 2; particles[i].time_left -= pEventTimer->uTimeElapsed; } } } //----- (0048AAC5) -------------------------------------------------------- ParticleEngine::ParticleEngine() { for (uint i = 0; i < 500; ++i) memset(&pParticles[i], 0, sizeof(pParticles[i])); ResetParticles(); } //----- (0048AAF6) -------------------------------------------------------- void ParticleEngine::ResetParticles() { memset(pParticles, 0, 500 * sizeof(*pParticles)); uStartParticle = 500; uEndParticle = 0; uTimeElapsed = 0; } //----- (0048AB23) -------------------------------------------------------- void ParticleEngine::AddParticle(Particle_sw *a2) { signed int v2; // eax@2 Particle *v3; // edx@2 Particle *v4; // esi@10 int v5; // ecx@10 //char v6; // zf@10 if ( !pMiscTimer->bPaused ) { v2 = 0; v3 = (Particle *)this; do { if (v3->type == ParticleType_Invalid) break; ++v2; ++v3; } while ( v2 < 500 ); if ( v2 < 500 ) { if ( v2 < this->uStartParticle ) this->uStartParticle = v2; if ( v2 > this->uEndParticle ) this->uEndParticle = v2; v4 = &this->pParticles[v2]; v4->type = a2->type; v4->x = a2->x; v4->y = a2->y; v4->z = a2->z; v4->_x = a2->x; v4->_y = a2->y; v4->_z = a2->z; v4->flt_10 = a2->r; v4->flt_14 = a2->g; v4->flt_18 = a2->b; v5 = a2->uDiffuse; v4->uParticleColor = v5; v4->uLightColor_bgr = v5; //v6 = (v4->uType & 4) == 0; v4->timeToLive = a2->timeToLive; v4->uTextureID = a2->uTextureID; v4->flt_28 = a2->flt_28; if (v4->type & ParticleType_Rotating) { v4->rotation_speed = (rand() % 256) - 128; v4->angle = rand(); } else { v4->rotation_speed = 0; v4->angle = 0; } } } } //----- (0048ABF3) -------------------------------------------------------- void ParticleEngine::Draw() { uTimeElapsed += pEventTimer->uTimeElapsed; pLines.uNumLines = 0; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) DrawParticles_BLV(); else DrawParticles_ODM(); if (pRenderer->pRenderD3D) { if (pLines.uNumLines) { pRenderer->pRenderD3D->pDevice->SetTexture(0, 0); pRenderer->pRenderD3D->pDevice->DrawPrimitive( D3DPT_LINELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pLines.pLineVertices, pLines.uNumLines, D3DDP_DONOTLIGHT); } } } //----- (0048AC65) -------------------------------------------------------- void ParticleEngine::UpdateParticles() { unsigned int time; // edi@1 //int v5; // eax@3 //char v6; // sf@4 float v7; // ST4C_4@11 double v8; // st7@12 //int v9; // eax@12 //double v10; // st7@14 signed int v19; // [sp+38h] [bp-14h]@1 int v20; // [sp+3Ch] [bp-10h]@1 unsigned int time_; // [sp+40h] [bp-Ch]@1 int v22; // [sp+44h] [bp-8h]@12 v20 = 0; time = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0; v19 = 500; time_ = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0; for (uint i = uStartParticle; i <= uEndParticle; ++i) { auto p = pParticles + i; if (p->type == ParticleType_Invalid) continue; if (p->timeToLive <= time) { p->timeToLive = 0; p->type = ParticleType_Invalid; continue; } p->timeToLive -= time; if (p->type & ParticleType_Line) { p->_x = p->x; p->_y = p->y; p->_z = p->z; } if (p->type & ParticleType_1) p->flt_18 = p->flt_18 - (double)(signed int)time_ * 5.0; if (p->type & ParticleType_8) { v7 = (double)(signed int)time_; *(float *)&p->x += (double)(rand() % 5 - 2) * v7 / 16.0f; *(float *)&p->y += (double)(rand() % 5 - 2) * v7 / 16.0f; *(float *)&p->z += (double)(rand() % 5 + 4) * v7 / 16.0f; } v8 = (double)(signed int)time_ / 128.0f; //v9 = (signed int)(time * p->rotation_speed) / 16; p->x += v8 * p->flt_10; p->y += v8 * p->flt_14; p->z += v8 * p->flt_18; p->angle += time * p->rotation_speed / 16; v22 = 2 * p->timeToLive; if (v22 >= 255 ) v22 = 255; //v10 = (double)v22 * 0.0039215689; p->uLightColor_bgr = ((uint)floorf(p->b * (v22 / 255.0f) + 0.5) << 16) | ((uint)floorf(p->g * (v22 / 255.0f) + 0.5) << 8) | ((uint)floorf(p->r * (v22 / 255.0f) + 0.5) << 0); if ( i < v19 ) v19 = i; if ( i > v20 ) v20 = i; } uEndParticle = v20; uStartParticle = v19; } //----- (0048AE74) -------------------------------------------------------- bool ParticleEngine::ViewProject_TrueIfStillVisible_BLV(unsigned int uParticleID) { Particle *pParticle; // esi@1 //double v56; // ST28_8@2 //float v4; // eax@4 //double v5; // ST34_8@4 signed __int64 v6; // qtt@4 //double v7; // st7@4 //float v8; // ST18_4@4 int v9; // ecx@4 //int v10; // eax@4 //double v11; // ST44_8@7 //double v12; // ST4C_8@7 double v13; // ST4C_8@7 int v14; // ecx@7 //signed __int64 v15; // qtt@7 int v16; // eax@7 int v17; // edx@7 float v18; // edx@7 int v19; // eax@7 int v20; // edx@7 int v21; // ST50_4@8 int v22; // ebx@8 int v23; // ecx@10 int v24; // edi@10 //double v25; // ST44_8@12 //double v26; // ST4C_8@12 int v27; // edi@12 int v28; // ST40_4@12 int v29; // ecx@12 //signed __int64 v30; // qtt@12 int v31; // eax@12 int v32; // edx@12 float v33; // edx@12 //int v34; // eax@12 int v35; // ecx@12 int v36; // ST38_4@13 int v37; // ST30_4@15 int v38; // eax@16 //signed __int64 v40; // qtt@18 int v41; // eax@18 int v42; // ecx@18 int v43; // eax@18 unsigned __int64 v44; // qax@18 //double v45; // st7@18 //int v46; // ecx@18 //float v47; // ST18_4@18 //unsigned __int64 v48; // qax@18 int y_int_; // [sp+10h] [bp-40h]@2 int a2; // [sp+18h] [bp-38h]@10 int x_int; // [sp+20h] [bp-30h]@2 int z_int_; // [sp+24h] [bp-2Ch]@2 int z_int_4; // [sp+28h] [bp-28h]@8 int z; // [sp+3Ch] [bp-14h]@3 double a5; // [sp+40h] [bp-10h]@4 int a6; // [sp+48h] [bp-8h]@4 int y; // [sp+4Ch] [bp-4h]@3 pParticle = &this->pParticles[uParticleID]; if (pParticle->type == ParticleType_Invalid) return 0; //uParticleID = LODWORD(pParticle->x); //v56 = *(float *)&uParticleID + 6.7553994e15; x_int = floorf(pParticle->x + 0.5f); //uParticleID = LODWORD(pParticle->y); //y_int_ = *(float *)&uParticleID + 6.7553994e15; y_int_ = floorf(pParticle->y + 0.5f); //uParticleID = LODWORD(pParticle->z); //z_int_ = *(float *)&uParticleID + 6.7553994e15; z_int_ = floorf(pParticle->z + 0.5f); /*if ( !pRenderer->pRenderD3D ) { if (pGame->pIndoorCameraD3D->sRotationX) { if (pParticle->type & ParticleType_Line) { //v11 = pParticle->_x + 6.7553994e15; int _uParticleID = (int)(floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; //v12 = pParticle->_y + 6.7553994e15; y = (int)(floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; z = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - z; a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; //v13 = pParticle->_z + 6.7553994e15; _uParticleID = (int)(floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); v14 = z; HIDWORD(v13) = (unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; HIDWORD(a5) = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; //LODWORD(v15) = pBLVRenderParams->field_40 << 16; //HIDWORD(v15) = pBLVRenderParams->field_40 >> 16; //v16 = v15 / z; v16 = fixpoint_div(pBLVRenderParams->field_40, z); v17 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; pParticle->_screenspace_scale = v16; _uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16; LODWORD(v18) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16) >> 16); v19 = pParticle->_screenspace_scale; pParticle->uScreenSpaceZ = v18; _uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16; v20 = pBLVRenderParams->uViewportCenterY - ((signed int)((unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16) >> 16); pParticle->sZValue2 = v14; pParticle->uScreenSpaceW = v20; } int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; z_int_4 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; _uParticleID = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; v21 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; v22 = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - v21; z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - v21; if ( v22 < (signed int)0x40000u || v22 > (signed int)0x1F400000u ) return 0; v23 = a6 + z_int_4; a2 = a6 + z_int_4; v24 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) + ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); } else { if (pParticle->type & ParticleType_Line) { //v25 = pParticle->_x + 6.7553994e15; int _uParticleID = ((int)floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; //v26 = pParticle->_y + 6.7553994e15; y = ((int)floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; auto _hiword_v25 = (__int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; v27 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - _hiword_v25; z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - _hiword_v25; v28 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; //a5 = pParticle->_z + 6.7553994e15; v29 = ((int)floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; //LODWORD(v30) = pBLVRenderParams->field_40 << 16; //HIDWORD(v30) = pBLVRenderParams->field_40 >> 16; //v31 = v30 / z; v31 = fixpoint_div(pBLVRenderParams->field_40, z); v32 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; pParticle->_screenspace_scale = v31; _uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16; LODWORD(v33) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16); //v34 = pParticle->_screenspace_scale; pParticle->uScreenSpaceZ = v33; v35 = pBLVRenderParams->uViewportCenterY - ((signed int)((unsigned __int64)(pParticle->_screenspace_scale * (signed __int64)v29) >> 16) >> 16); pParticle->sZValue2 = v27; pParticle->uScreenSpaceW = v35; } int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; v36 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; v22 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v36; z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v36; if ( v22 < 262144 || v22 > 524288000 ) return 0; v37 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; _uParticleID = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; v23 = v37 + ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16); a2 = v37 + ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16); v24 = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; } int _uParticleID = abs(v23); v38 = abs(v22); if ( v38 >= (signed int)_uParticleID ) { //LODWORD(v40) = pBLVRenderParams->field_40 << 16; //HIDWORD(v40) = pBLVRenderParams->field_40 >> 16; v41 = fixpoint_div(pBLVRenderParams->field_40, z); pParticle->_screenspace_scale = v41; _uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16; v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16); v43 = pParticle->_screenspace_scale; pParticle->uScreenSpaceX = v42; v44 = v43 * (signed __int64)v24; //uParticleID = v44 >> 16; LODWORD(v44) = (signed int)(v44 >> 16) >> 16; pParticle->uScreenSpaceY = pBLVRenderParams->uViewportCenterY - v44; pParticle->_screenspace_scale = fixpoint_mul(fixpoint_from_float(pParticle->flt_28), pParticle->_screenspace_scale); pParticle->sZValue = z; return true; } return false; }*/ int x; if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( x_int, y_int_, z_int_, &x, &y, &z, 1) ) return false; pGame->pIndoorCameraD3D->Project(x, y, z, &pParticle->uScreenSpaceX, &pParticle->uScreenSpaceY); pParticle->flt_5C = pGame->pIndoorCameraD3D->fov_x; //v4 = pParticle->flt_5C; pParticle->flt_60 = pGame->pIndoorCameraD3D->fov_y; //v5 = v4 + 6.7553994e15; LODWORD(v6) = 0; HIDWORD(v6) = floorf(pParticle->flt_5C + 0.5f); //v7 = pParticle->flt_28; //pParticle->_screenspace_scale = v6 / x; //v8 = v7; pParticle->_screenspace_scale = fixpoint_mul(fixpoint_from_float(pParticle->flt_28), v6 / x); pParticle->sZValue = x; return true; } //----- (0048B5B3) -------------------------------------------------------- bool ParticleEngine::ViewProject_TrueIfStillVisible_ODM(unsigned int uID) { //ParticleEngine *v2; // ST18_4@1 int v3; // ebx@1 int v4; // edi@1 int v5; // ecx@1 Particle *v6; // esi@1 //double v7; // ST14_8@2 //double v8; // ST34_8@4 //double v9; // ST3C_8@4 //int v10; // ST50_4@4 int v11; // ST44_4@4 //double v12; // ST48_8@4 signed __int64 v13; // qtt@4 //int v14; // eax@4 //int v15; // ST28_4@4 int v16; // edi@6 int v17; // eax@6 //double v18; // ST2C_8@8 //double v19; // ST34_8@8 //int v20; // ST50_4@8 //double v21; // ST34_8@8 signed __int64 v22; // qtt@8 //int v23; // eax@8 //int v24; // ST28_4@8 //int v25; // edx@8 int v26; // edx@9 //int v27; // eax@9 int v28; // ebx@12 signed __int64 v29; // qtt@13 //int v30; // eax@13 //int v31; // ST1C_4@13 //double v32; // st7@13 signed int v33; // eax@13 //int v34; // ecx@13 //float v35; // ST04_4@13 int v36; // eax@13 int v37; // esi@15 //double v39; // [sp+10h] [bp-40h]@2 int v40; // [sp+14h] [bp-3Ch]@12 //int v41; // [sp+1Ch] [bp-34h]@2 //double v42; // [sp+20h] [bp-30h]@2 //int v43; // [sp+24h] [bp-2Ch]@5 int v44; // [sp+2Ch] [bp-24h]@1 int v45; // [sp+40h] [bp-10h]@5 int X_4; // [sp+48h] [bp-8h]@5 //int v47; // [sp+4Ch] [bp-4h]@5 //int v48; // [sp+4Ch] [bp-4h]@9 //int uIDc; // [sp+58h] [bp+8h]@4 //int uIDd; // [sp+58h] [bp+8h]@4 //int uIDe; // [sp+58h] [bp+8h]@5 //int uIDa; // [sp+58h] [bp+8h]@5 //int uIDf; // [sp+58h] [bp+8h]@8 //int uIDb; // [sp+58h] [bp+8h]@9 v3 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); v44 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); v4 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); v5 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); v6 = &pParticles[uID]; if (v6->type == ParticleType_Invalid) return false; //v7 = v6->x + 6.7553994e15; //v41 = LODWORD(v7); //v39 = v6->y + 6.7553994e15; //v42 = v6->z + 6.7553994e15; if ( v3 ) { if (v6->type & ParticleType_Line) { //v8 = v6->_x + 6.7553994e15; //uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16; //v9 = v6->_y + 6.7553994e15; //v10 = (LODWORD(v9) - pIndoorCamera->pos.y) << 16; v11 = fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //HIDWORD(v8) = fixpoint_sub_unknown(v6->x - pIndoorCamera->pos.x, v5); //v12 = v6->_z + 6.7553994e15; //uIDd = (LODWORD(v12) - pIndoorCamera->pos.z) << 16; auto _hidword_v12 = fixpoint_mul(v11, v3) + fixpoint_sub_unknown(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v44); LODWORD(v13) = 0; HIDWORD(v13) = SLOWORD(pODMRenderParams->int_fov_rad); //v14 = v13 / _hidword_v12; v6->_screenspace_scale = v13 / _hidword_v12; //v15 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)(fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16) >> 16); v6->uScreenSpaceY = pViewport->uScreenCenterY - ((signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)(fixpoint_sub_unknown(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v3) - ((unsigned __int64)(v11 * (signed __int64)v44) >> 16))) >> 16) >> 16); v6->sZValue = _hidword_v12; } //uIDe = (v41 - pIndoorCamera->pos.x) << 16; //v47 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; v45 = fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //HIDWORD(v42) = fixpoint_sub_unknown(v6->x - pIndoorCamera->pos.x, v5); //uIDa = (LODWORD(v42) - pIndoorCamera->pos.z) << 16; X_4 = fixpoint_sub_unknown(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v44) + fixpoint_mul(v45, v3); if ( X_4 < 0x40000 ) return 0; v16 = fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); v17 = fixpoint_sub_unknown(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v3) - fixpoint_mul(v45, v44); } else { if (v6->type & ParticleType_Line) { //v18 = v6->_x + 6.7553994e15; //uIDf = (LODWORD(v18) - pIndoorCamera->pos.x) << 16; //v19 = v6->_y + 6.7553994e15; //v20 = (LODWORD(v19) - pIndoorCamera->pos.y) << 16; //v21 = v6->_z + 6.7553994e15; LODWORD(v22) = 0; HIDWORD(v22) = SLOWORD(pODMRenderParams->int_fov_rad); auto _var_123 = fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //v23 = v22 / _var_123; v6->_screenspace_scale = v22 / _var_123; //v24 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)(fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16) >> 16); v6->uScreenSpaceY = pViewport->uScreenCenterY - (fixpoint_sub_unknown(v6->z, v6->_screenspace_scale) >> 16); v6->sZValue = _var_123; } //uIDb = (v41 - pIndoorCamera->pos.x) << 16; //v48 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; v26 = fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //v27 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16); X_4 = v26 + fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4); if ( X_4 < 0x40000 || X_4 > (pODMRenderParams->uPickDepth - 1000) << 16 ) return 0; v17 = v6->z; v16 = fixpoint_sub_unknown(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_sub_unknown(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); } v40 = v17; v28 = abs(v16); if ( abs(X_4) >= v28 ) { LODWORD(v29) = 0; HIDWORD(v29) = SLOWORD(pODMRenderParams->int_fov_rad); //v30 = v29 / X_4; v6->_screenspace_scale = v29 / X_4; //v31 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)v16) >> 16) >> 16); v33 = (signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)v40) >> 16) >> 16; //v34 = pViewport->uScreenCenterY - v33; v6->uScreenSpaceY = pViewport->uScreenCenterY - v33; v6->_screenspace_scale = fixpoint_mul(fixpoint_from_float(v6->flt_28), v6->_screenspace_scale); v6->sZValue = X_4; v36 = v6->uScreenSpaceX; if ( v36 >= (signed int)pViewport->uViewportTL_X ) { if ( v36 < (signed int)pViewport->uViewportBR_X ) { v37 = v6->uScreenSpaceY; if ( v37 >= (signed int)pViewport->uViewportTL_Y ) { if ( v37 < (signed int)pViewport->uViewportBR_Y ) return 1; } } } } return false; } //----- (0048BBA6) -------------------------------------------------------- void ParticleEngine::DrawParticles_BLV() { int v11; // eax@18 int v12; // ecx@20 int v13; // edx@20 //Particle *v14; // eax@28 RenderBillboardTransform_local0 v15; // [sp+Ch] [bp-58h]@1 v15.uParentBillboardID = -1; for (uint i = uStartParticle; i < uEndParticle; ++i) { auto p = pParticles + i; if (p->type == ParticleType_Invalid) continue; if (!ViewProject_TrueIfStillVisible_BLV(i)) continue; if (p->uScreenSpaceX >= pBLVRenderParams->uViewportX && p->uScreenSpaceX < pBLVRenderParams->uViewportZ && p->uScreenSpaceY >= pBLVRenderParams->uViewportY && p->uScreenSpaceY < pBLVRenderParams->uViewportW) { if (pRenderer->pRenderD3D) { if (p->type & ParticleType_Diffuse) { //v14 = &pParticles[i]; v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale / 4; v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale / 4; v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, p->uLightColor_bgr, p->angle); return; } if (p->type & ParticleType_Line) { if (pLines.uNumLines < 100) { pLines.pLineVertices[2 * pLines.uNumLines].pos.x = p->uScreenSpaceX; pLines.pLineVertices[2 * pLines.uNumLines].pos.y = p->uScreenSpaceY; pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((short)p->sZValue * 0.061758894); pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines].diffuse = p->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = p->uScreenSpaceZ; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = p->uScreenSpaceW; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((short)p->sZValue2 * 0.061758894); pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = p->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines++ + 1].texcoord.y = 0.0; } } if (p->type & ParticleType_Bitmap) { v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pBitmaps_LOD->pHardwareTextures[p->uTextureID], p->uLightColor_bgr, p->angle); } if (p->type & ParticleType_Sprite) { v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, p->uLightColor_bgr, p->angle); } } else { v11 = 13 * p->_screenspace_scale >> 16; if ( v11 > 30 ) v11 = 30; v12 = p->uScreenSpaceY - v11; v13 = p->uScreenSpaceX - (v11 >> 1); if ( v13 + v11 < (signed int)pViewport->uViewportTL_X || v13 >= (signed int)pViewport->uViewportBR_X || v12 + v11 < (signed int)pViewport->uViewportTL_Y || v12 >= (signed int)pViewport->uViewportBR_Y ) { ; } else { pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); } } } } } //----- (0048BEEF) -------------------------------------------------------- void ParticleEngine::DrawParticles_ODM() { ParticleEngine *pParticleEngine; // esi@1 //int pParticleNum; // eax@1 unsigned __int8 v3; // zf@1 char v4; // sf@1 unsigned __int8 v5; // of@1 //char *v7; // edi@2 //int v8; // eax@6 //signed int pNumLines; // eax@8 int v10; // eax@14 int v11; // ecx@16 int v12; // edx@16 //Particle *pParticle; // eax@24 RenderBillboardTransform_local0 pBillboard; // [sp+Ch] [bp-58h]@1 //int v15; // [sp+5Ch] [bp-8h]@9 int v16; // [sp+60h] [bp-4h]@1 pBillboard.uParentBillboardID = -1; pParticleEngine = this; //v2 = this->uStartParticle; //v5 = v2 > this->uEndParticle;// v5 = __OFSUB__(v2, this->uEndParticle); //v3 = v2 == this->uEndParticle; //v4 = v2 - this->uEndParticle < 0; //v16 = this->uStartParticle; for (uint i = uStartParticle; i <= uEndParticle; ++i) { auto particle = pParticles + i; if (particle->type == ParticleType_Invalid || !ViewProject_TrueIfStillVisible_ODM(i)) continue; if ( pRenderer->pRenderD3D ) { //v8 = *(_DWORD *)(v7 - 82); if (particle->type & ParticleType_Diffuse) { pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale / 4; pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale / 4; pBillboard.uScreenSpaceX = particle->uScreenSpaceX; pBillboard.uScreenSpaceY = particle->uScreenSpaceY; pBillboard.sZValue = particle->sZValue; pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, 0, particle->uLightColor_bgr, particle->angle); return; } if (particle->type & ParticleType_Line) { if (pLines.uNumLines < 100) { pLines.pLineVertices[2 * pLines.uNumLines].pos.x = particle->uScreenSpaceX; pLines.pLineVertices[2 * pLines.uNumLines].pos.y = particle->uScreenSpaceY; pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines].diffuse = particle->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = particle->uScreenSpaceZ; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = particle->uScreenSpaceW; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = particle->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.y = 0.0; pLines.uNumLines++; } } if (particle->type & ParticleType_Bitmap) { pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; pBillboard.uScreenSpaceX = particle->uScreenSpaceX; pBillboard.uScreenSpaceY = particle->uScreenSpaceY; pBillboard.sZValue = particle->sZValue; pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pBitmaps_LOD->pHardwareTextures[particle->uTextureID], particle->uLightColor_bgr, particle->angle); } if (particle->type & ParticleType_Sprite) { pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; pBillboard.uScreenSpaceX = particle->uScreenSpaceX; pBillboard.uScreenSpaceY = particle->uScreenSpaceY; pBillboard.sZValue = particle->sZValue; pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pSprites_LOD->pHardwareSprites[particle->uTextureID].pTexture, particle->uLightColor_bgr, particle->angle); } } else { v10 = 13 * particle->_screenspace_scale >> 16; if ( v10 > 30 ) v10 = 30; v11 = particle->uScreenSpaceX - (v10 >> 1); v12 = particle->uScreenSpaceY - v10; if ( v11 + v10 < pViewport->uViewportTL_X || v11 >= pViewport->uViewportBR_X || particle->uScreenSpaceY < pViewport->uViewportTL_Y || v12 >= (signed int)pViewport->uViewportBR_Y ) { ; } else { pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); } } } }