view stru314.h @ 2323:983b8c995127

_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit SpellData changed to class, added constructor, change ::field_10 to baseDamage and bonusSkillDamage
author Grumpy7
date Thu, 27 Mar 2014 23:28:54 +0100
parents 9c0607679772
children
line wrap: on
line source

#pragma once


/*  179 */
#pragma pack(push, 1)
struct stru314
{
  //----- (00489B60) --------------------------------------------------------
  stru314()
  {
    this->field_4.x = 0.0;
    this->field_4.y = 0.0;
    this->field_4.z = 0.0;
    this->field_10.x = 0.0;
    this->field_10.y = 0.0;
    this->field_10.z = 0.0;
    this->field_1C.x = 0.0;
    this->field_1C.y = 0.0;
    this->field_1C.z = 0.0;
    //this->vdestructor_ptr = &stru314_pvdtor;
  }
  
  //----- (00489B96) --------------------------------------------------------
  inline ~stru314()
  {}


  void (__fastcall ***vdestructor_ptr)(stru314 *, bool);
  Vec3_float_ field_4;
  Vec3_float_ field_10;
  Vec3_float_ field_1C;
  float dist;
};
#pragma pack(pop)