view BSPModel.cpp @ 2323:983b8c995127

_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit SpellData changed to class, added constructor, change ::field_10 to baseDamage and bonusSkillDamage
author Grumpy7
date Thu, 27 Mar 2014 23:28:54 +0100
parents 2e02c384c62b
children bddcaf5d5db2
line wrap: on
line source

#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>

#include "BSPModel.h"



//----- (00478389) --------------------------------------------------------
void BSPModel::Release()
{
  free(this->pVertices.pVertices);
  this->pVertices.pVertices = 0;
  free(this->pFaces);
  this->pFaces = 0;
  free(this->pFacesOrdering);
  this->pFacesOrdering = 0;
  free(this->pNodes);
  this->pNodes = 0;
  this->uNumNodes = 0;
  this->uNumFaces = 0;
  this->pVertices.uNumVertices = 0;
  this->uNumConvexFaces = 0;
}