view GUI/UI/Books/TownPortalBook.cpp @ 2556:91c75d202d30

Shooting bow sound & stats word wrap (bugfix submitted by default8p)
author a.parshin
date Thu, 14 May 2015 11:03:14 +0200
parents 87e5590d034b
children 0c67be4ec900
line wrap: on
line source

#include "Engine/Engine.h"
#include "Engine/LOD.h"
#include "Engine/Party.h"
#include "Engine/texts.h"
#include "Engine/Graphics/IRender.h"

#include "GUI/GUIFont.h"
#include "GUI/UI/Books/TownPortalBook.h"

#include "IO/Mouse.h"

static int pTownPortalBook_xs[6] = { 260, 324, 147, 385, 390,  19 };
static int pTownPortalBook_ys[6] = { 206,  84, 182, 239,  17, 283 };
static int pTownPortalBook_ws[6] = {  80,  66,  68,  72,  67,  74 };
static int pTownPortalBook_hs[6] = {  55,  56,  65,  67,  67,  59 };

GUIWindow_TownPortalBook::GUIWindow_TownPortalBook(const char *a1) :
    GUIWindow_Book()
{
    this->Hint = a1; // inherited from GUIWindow::GUIWindow
    this->ptr_1C = (void *)WINDOW_TownPortal; // inherited from GUIWindow::GUIWindow
    BasicBookInitialization();

// ----------------------------------------------
// 00411BFC GUIWindow::InitializeBookView -- part
    pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE);
    pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE);

    for (uint i = 0; i < 6; ++i)
        CreateButton(
            pTownPortalBook_xs[i],
            pTownPortalBook_ys[i],
            pTownPortalBook_ws[i],
            pTownPortalBook_hs[i],
            1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr
        );
}


void GUIWindow_TownPortalBook::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
// {
//     BookUI_Draw((WindowType)(int)ptr_1C);
// }

// ----- (00413CC6) --------------------------------------------------------
// void BookUI_Draw(WindowType book) --- part
// {
    pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
//     BookUI_DrawTownPortalMap();

// ----- (00411150) --------------------------------------------------------
// void BookUI_DrawTownPortalMap()
// {
    int v3; // edi@17
    GUIWindow TownPortalWindow; // [sp+Ch] [bp-64h]@1
    POINT a2; // [sp+68h] [bp-8h]@17

    pRenderer->ClearZBuffer(0, 479);
    pRenderer->DrawTextureIndexedAlpha(8, 8, pTexture_CurrentBook);
    pRenderer->DrawTextureIndexedAlpha(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));

    TownPortalWindow.uFrameX = game_viewport_x;
    TownPortalWindow.uFrameY = game_viewport_y;
    TownPortalWindow.uFrameWidth = game_viewport_width;
    TownPortalWindow.uFrameHeight = game_viewport_height;
    TownPortalWindow.uFrameZ = game_viewport_z;
    TownPortalWindow.uFrameW = game_viewport_w;

    const uint fountain_bits_lut[] =
    {
        PARTY_QUEST_FOUNTAIN_HARMONDALE,
        PARTY_QUEST_FOUNTAIN_PIERPONT,
        PARTY_QUEST_FOUNTAIN_NIGHON,
        PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE,
        PARTY_QUEST_FOUNTAIN_CELESTIA,
        PARTY_QUEST_FOUNTAIN_THE_PIT
    };
    for (uint i = 0; i < 6; ++i)
    {

        if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i]))
            pRenderer->DrawMaskToZBuffer(
                pTownPortalBook_xs[i],
                pTownPortalBook_ys[i],
                pTexture_TownPortalIcons[i], i + 1
            );
    }

    pMouse->GetCursorPos(&a2);
    v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;

    if (v3)
    {
        if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1]))
            pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]);
    }
    TownPortalWindow.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3);
}