Mercurial > mm7
view GUI/UI/Books/TownPortalBook.cpp @ 2556:91c75d202d30
Shooting bow sound & stats word wrap
(bugfix submitted by default8p)
author | a.parshin |
---|---|
date | Thu, 14 May 2015 11:03:14 +0200 |
parents | 87e5590d034b |
children | 0c67be4ec900 |
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#include "Engine/Engine.h" #include "Engine/LOD.h" #include "Engine/Party.h" #include "Engine/texts.h" #include "Engine/Graphics/IRender.h" #include "GUI/GUIFont.h" #include "GUI/UI/Books/TownPortalBook.h" #include "IO/Mouse.h" static int pTownPortalBook_xs[6] = { 260, 324, 147, 385, 390, 19 }; static int pTownPortalBook_ys[6] = { 206, 84, 182, 239, 17, 283 }; static int pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74 }; static int pTownPortalBook_hs[6] = { 55, 56, 65, 67, 67, 59 }; GUIWindow_TownPortalBook::GUIWindow_TownPortalBook(const char *a1) : GUIWindow_Book() { this->Hint = a1; // inherited from GUIWindow::GUIWindow this->ptr_1C = (void *)WINDOW_TownPortal; // inherited from GUIWindow::GUIWindow BasicBookInitialization(); // ---------------------------------------------- // 00411BFC GUIWindow::InitializeBookView -- part pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE); for (uint i = 0; i < 6; ++i) CreateButton( pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr ); } void GUIWindow_TownPortalBook::Update() { // ----------------------------------- // 004156F0 GUI_UpdateWindows --- part // { // BookUI_Draw((WindowType)(int)ptr_1C); // } // ----- (00413CC6) -------------------------------------------------------- // void BookUI_Draw(WindowType book) --- part // { pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); // BookUI_DrawTownPortalMap(); // ----- (00411150) -------------------------------------------------------- // void BookUI_DrawTownPortalMap() // { int v3; // edi@17 GUIWindow TownPortalWindow; // [sp+Ch] [bp-64h]@1 POINT a2; // [sp+68h] [bp-8h]@17 pRenderer->ClearZBuffer(0, 479); pRenderer->DrawTextureIndexedAlpha(8, 8, pTexture_CurrentBook); pRenderer->DrawTextureIndexedAlpha(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); TownPortalWindow.uFrameX = game_viewport_x; TownPortalWindow.uFrameY = game_viewport_y; TownPortalWindow.uFrameWidth = game_viewport_width; TownPortalWindow.uFrameHeight = game_viewport_height; TownPortalWindow.uFrameZ = game_viewport_z; TownPortalWindow.uFrameW = game_viewport_w; const uint fountain_bits_lut[] = { PARTY_QUEST_FOUNTAIN_HARMONDALE, PARTY_QUEST_FOUNTAIN_PIERPONT, PARTY_QUEST_FOUNTAIN_NIGHON, PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, PARTY_QUEST_FOUNTAIN_CELESTIA, PARTY_QUEST_FOUNTAIN_THE_PIT }; for (uint i = 0; i < 6; ++i) { if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i])) pRenderer->DrawMaskToZBuffer( pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTexture_TownPortalIcons[i], i + 1 ); } pMouse->GetCursorPos(&a2); v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; if (v3) { if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1])) pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]); } TownPortalWindow.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3); }