Mercurial > mm7
view mm7_4.cpp @ 2274:90f56da08d76
small cleaning
author | Ritor1 |
---|---|
date | Fri, 14 Mar 2014 09:32:25 +0600 |
parents | 8878fba164fd |
children | 9551756f46c4 |
line wrap: on
line source
#define _CRT_SECURE_NO_WARNINGS #include "mm7_data.h" #include "mm7_unsorted_subs.h" #include "Texture.h" #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" #include "Mouse.h" #include "stru6.h" #include "LightmapBuilder.h" #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "OurMath.h" #include "SpriteObject.h" #include "ObjectList.h" #include "DecorationList.h" #include "Timer.h" #include "IconFrameTable.h" #include "PlayerFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "Events2D.h" #include "stru159.h" #include "texts.h" #include "Log.h" #include "UI\UIHouses.h" #include "Lights.h" #include "Level/Decoration.h" //----- (0046CC4B) -------------------------------------------------------- void check_event_triggers() { for (size_t i = 0; i < num_event_triggers; i++) { if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_TOUCH && pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pParty->vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange) { EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, PID(OBJECT_Decoration,i), 1); } else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_MONSTER) { for (size_t j = 0; j < uNumActors; j++) { if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pActors[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange) EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1); } } else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_OBJECT) { for (size_t j = 0; j < uNumSpriteObjects; j++) { if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pSpriteObjects[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange) EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1); } } } } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; //----- (0046DEF2) -------------------------------------------------------- unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID) { unsigned int result; // eax@1 result = uLayingItemID; if ( pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID].uFlags & 0x10 ) result = _46BFFA_check_object_intercept(uLayingItemID, a2); return result; } //----- (0046E0B2) -------------------------------------------------------- void _46E0B2_collide_against_decorations() { BLVSector *sector; // ebp@1 LevelDecoration *decor; // edi@2 DecorationDesc *decor_desc; // esi@3 int v8; // ebx@10 int v9; // esi@11 int v11; // eax@12 int v12; // esi@14 unsigned int v13; // eax@17 signed int i; // [sp+4h] [bp-14h]@1 int v15; // [sp+8h] [bp-10h]@10 int v16; // [sp+Ch] [bp-Ch]@10 int v17; // [sp+10h] [bp-8h]@10 sector = &pIndoor->pSectors[stru_721530.uSectorID]; for ( i = 0; i < sector->uNumDecorations; ++i ) { decor = &pLevelDecorations[sector->pDecorationIDs[i]]; if (!(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) { decor_desc = &pDecorationList->pDecorations[decor->uDecorationDescID]; if (!decor_desc->CanMoveThrough()) { if ( stru_721530.sMaxX <= decor->vPosition.x + decor_desc->uRadius && stru_721530.sMinX >= decor->vPosition.x - decor_desc->uRadius && stru_721530.sMaxY <= decor->vPosition.y + decor_desc->uRadius && stru_721530.sMinY >= decor->vPosition.y - decor_desc->uRadius && stru_721530.sMaxZ <= decor->vPosition.z + decor_desc->uDecorationHeight && stru_721530.sMinZ >= decor->vPosition.z ) { v16 = decor->vPosition.x - stru_721530.normal.x; v15 = decor->vPosition.y - stru_721530.normal.y; v8 = stru_721530.prolly_normal_d + decor_desc->uRadius; v17 = ((decor->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y - (decor->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16; if ( abs(v17) <= stru_721530.prolly_normal_d + decor_desc->uRadius ) { v9 = (v16 * stru_721530.direction.x + v15 * stru_721530.direction.y) >> 16; if ( v9 > 0 ) { v11 = stru_721530.normal.z + fixpoint_mul(stru_721530.direction.z, v9); if ( v11 >= decor->vPosition.z ) { if ( v11 <= decor_desc->uDecorationHeight + decor->vPosition.z ) { v12 = v9 - integer_sqrt(v8 * v8 - v17 * v17); if ( v12 < 0 ) v12 = 0; if ( v12 < stru_721530.field_7C ) { stru_721530.field_7C = v12; v13 = 8 * sector->pDecorationIDs[i]; LOBYTE(v13) = v13 | 5; stru_721530.uFaceID = v13; } } } } } } } } } } //----- (00487DA9) -------------------------------------------------------- void sub_487DA9() { for (int i = 0; i < 20000; ++i) array_77EC08[i].field_108 = 0; } //----- (0048A959) -------------------------------------------------------- signed int ReplaceHSV(unsigned int uColor, float h_replace, float s_replace, float v_replace) { float r = ((uColor & 0x00FF0000) >> 16) / 255.0f, g = ((uColor & 0x0000FF00) >> 8) / 255.0f, b = (uColor & 0x000000FF) / 255.0f; float h, s, v; RGB2HSV(&h, &s, r, g, b, &v); if ( h_replace != -1.0 ) h = h_replace; if ( s_replace != -1.0 ) s = s_replace; if ( v_replace != -1.0 ) v = v_replace; HSV2RGB(&r, &g, &b, h, s, v); return (((uint)round_to_int(r * 255.0f) & 0xFF) << 16) | (((uint)round_to_int(g * 255.0f) & 0xFF) << 8) | (((uint)round_to_int(b * 255.0f) & 0xFF)); } //----- (0048B561) -------------------------------------------------------- int fixpoint_from_float(float val) { // float X.Yf -> int XXXX YYYY int left = floorf((val - 0.5f) + 0.5f); int right = floorf((val - left) * 65536.0f); return (left << 16) | right; } int fixpoint_from_int(int lhv, int rhv) { return (lhv << 16) | rhv; } //----- (00491E3A) -------------------------------------------------------- void sub_491E3A() { signed int v1; // esi@3 unsigned int v3; // eax@7 unsigned int v4; // edx@8 int v6; // edi@17 int v12; // eax@26 //__debugbreak();//Ritor1 for ( uint pl = 0; pl < 4; pl++ ) { if (SoundSetAction[24][0]) { v3 = 0; for ( v1 = 0; v1 < (signed int)pSoundList->sNumSounds; ++v1 ) { int ps = 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998;//6728 if ( pSoundList->pSL_Sounds[v1].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998 ) v3 = v1; } pSoundList->UnloadSound(v3, 1); for ( v4 = 0; (signed int)v4 < (signed int)pSoundList->sNumSounds; ++v4 ) { if ( pSoundList->pSL_Sounds[v4].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4999 ) pSoundList->UnloadSound(v4, 1); } } } v6 = pIcons_LOD->uNumLoadedFiles - 1; if ( v6 >= pIcons_LOD->pFacesLock ) { do { pIcons_LOD->pTextures[v6].Release(); if ( pIcons_LOD->pHardwareTextures ) { if ( pIcons_LOD->pHardwareTextures[v6] ) { pIcons_LOD->pHardwareTextures[v6]->Release(); pIcons_LOD->pHardwareTextures[v6] = 0; } } if ( pIcons_LOD->pHardwareSurfaces ) { if ( pIcons_LOD->pHardwareSurfaces[v6] ) { pIcons_LOD->pHardwareSurfaces[v6]->Release(); pIcons_LOD->pHardwareSurfaces[v6] = 0; } } --v6; } while ( v6 >= pIcons_LOD->pFacesLock ); } v12 = pIcons_LOD->pFacesLock; pIcons_LOD->pFacesLock = 0; pIcons_LOD->uNumLoadedFiles = v12; } // 4ED498: using guessed type char byte_4ED498; //----- (00493938) -------------------------------------------------------- void _493938_regenerate() { int current_time; // edi@1 int last_reg_time; // qax@1 int v4; // eax@2 int v5; // edi@5 bool cursed_flag; // ecx@5 char v7; // sf@5 int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 __int16 *v11; // edx@16 int v12; // eax@20 int numberOfActorsAffected; // ebx@20 unsigned int v14; // esi@21 //unsigned int v15; // ecx@21 //unsigned int v16; // eax@21 int v18; // eax@21 signed int v19; // eax@21 bool recovery_HP; // ebx@25 ITEM_EQUIP_TYPE v22; // edi@30 signed int v25; // eax@33 int v26; // eax@35 int v27; // eax@36 int v28; // eax@37 signed int v31; // ecx@53 int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 bool has_dragon_flag; // [sp+210h] [bp-20h]@22 bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25 bool zombie_flag; // [sp+218h] [bp-18h]@25 bool decrease_HP; // [sp+21Ch] [bp-14h]@25 bool lich_flag; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 bool recovery_SP; // [sp+228h] [bp-8h]@25 bool redraw_flag; // [sp+22Ch] [bp-4h]@2 current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60; if ( current_time >= (signed int)last_reg_time + 5 ) { redraw_flag = false; v4 = (current_time - last_reg_time) / 5; if (pParty->FlyActive()) { if ( pParty->bFlying ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1) ) { v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed v7 = cursed_flag < v5; //cursed_flag -= v5; if ( !v7 ) { pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = false; redraw_flag = true; } } } } if (pParty->WaterWalkActive()) { if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) ) { // taking on water v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&AA1058_PartyQuickSpellSound[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if ( v7 ) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; redraw_flag = true; } } } } if (pParty->ImmolationActive())//Жертва { a3.z = 0; a3.y = 0; a3.x = 0; a1.stru_24.Reset(); a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; a1.spell_id = SPELL_FIRE_IMMOLATION; v10 = 0; for (uint i = 0; i > pObjectList->uNumObjects; i++) { if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[8].uType) v10 = i; } a1.uObjectDescID = v10; a1.field_60_distance_related_prolly_lod = 0; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.spell_caster_pid = PID(OBJECT_Player, pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster); a1.uFacing = 0; a1.uSoundID = 0; numberOfActorsAffected = pParty->_46A89E_immolation_effect(actorsAffectedByImmolation, 100, 307); for ( v9 = 0; v9 < numberOfActorsAffected; ++v9 ) { v14 = actorsAffectedByImmolation[v9]; a1.vPosition.x = pActors[v14].vPosition.x; a1.vPosition.y = pActors[v14].vPosition.y; a1.vPosition.z = pActors[v14].vPosition.z; a1.spell_target_pid = PID(OBJECT_Actor,v14); v19 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item,v19), v14, &a3); } } has_dragon_flag = false; if (PartyHasDragon()) has_dragon_flag = true; for ( v49 = 0; v49 < 4; v49++ ) { recovery_HP = false; recovery_SP = false; decrease_HP = false; lich_flag = false; lich_jar_flag = false; zombie_flag = false; for ( int v22 = 0; (signed int)v22 < 16; v22++ ) { if ( pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22) ) { uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22]; if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134 ) { if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF ) decrease_HP = true; if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS ) { recovery_HP = true; recovery_SP = true; } if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE ) recovery_SP = true; if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT ) recovery_HP = true; } else { v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType; if ( v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc") || v25 == 44 //of Life("HP (+10), Regen hpts") || v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && || v25 == 54 )// of The Troll("End (+15), Regen hpts") recovery_HP = true; if ( v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc") || v25 == 47 //of The Eclipse("SP (+10), Regen spts") || v25 == 55 )//of The Unicorn("Luck (+15), Regen spts") recovery_SP = true; if ( v25 == 66 )// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.") { recovery_HP = true; recovery_SP = true; } } if (recovery_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if ( pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth() ) ++pParty->pPlayers[v49].sHealth; if ( pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0 ) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } if (recovery_SP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } if (decrease_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { --pParty->pPlayers[v49].sHealth; if ( !(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0 ) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; if ( pParty->pPlayers[v49].sHealth < 1 ) { if ( pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1 || (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; else { if ( !pParty->pPlayers[v49].pConditions[Condition_Dead] ) pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed; } } redraw_flag = true; } } } //regeneration if ( pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0 && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower; if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() ) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); if ( pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0 ) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } //for warlock if ( has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK ) { if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } //for lich if ( pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH ) { for ( v31 = 0; v31 < 126; ++v31 ) { if ( pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL ) lich_jar_flag = true; } lich_flag = true; } if ( lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2 ) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2; if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2 ) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2; } if ( lich_jar_flag ) { if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) ++pParty->pPlayers[v49].sMana; } //for zombie if ( pParty->pPlayers[v49].pConditions[Condition_Zombie] ) zombie_flag = true; if ( zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2 ) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1; if ( pParty->pPlayers[v49].sMana > 0 ) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1; } } pParty->uLastRegenerationTime = pParty->uTimePlayed; if ( !viewparams->bRedrawGameUI ) viewparams->bRedrawGameUI = redraw_flag; } } //----- (00493F79) -------------------------------------------------------- void init_summoned_item(stru351_summoned_item *_this, __int64 duration) { signed __int64 v2; // ST2C_8@1 signed __int64 v3; // qax@1 //signed __int64 v4; // ST1C_8@1 unsigned __int64 v5; // qax@1 unsigned int v6; // ebx@1 v2 = (signed __int64)((double)duration * 0.234375); v3 = v2 / 60 / 60; //v4 = v3; v5 = (unsigned int)v3 / 0x18; v6 = (unsigned int)(v5 / 7) >> 2; _this->field_0_expire_second = v2 % 60; _this->field_4_expire_minute = v2 / 60 % 60; _this->field_8_expire_hour = v3 % 24; _this->field_10_expire_week = v5 / 7 & 3; _this->field_C_expire_day = (unsigned int)v5 % 0x1C; _this->field_14_exprie_month = v6 % 0xC; _this->field_18_expire_year = v6 / 0xC + game_starting_year; } //----- (00494035) -------------------------------------------------------- void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 unsigned int v4; // edi@1 signed int v12; // edi@29 int v24; // ecx@60 int v26; // ecx@64 int v28; // ecx@68 int v30; // ecx@72 int v32; // ecx@76 int v34; // ecx@80 int v36; // ecx@84 int v38; // ecx@88 int v40; // ecx@92 int v42; // ecx@96 bool v43; // ebx@102 bool v46; // edi@111 unsigned int v56; // [sp-8h] [bp-38h]@55 int v59; // [sp-4h] [bp-34h]@55 unsigned int v61; // [sp+14h] [bp-1Ch]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int old_day; // [sp+1Ch] [bp-14h]@47 signed int old_hour; old_day = pParty->uDaysPlayed; old_hour = pParty->uCurrentHour; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60)/60i64; v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60; pParty->uCurrentHour = v0 % 24; pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3; pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; if ( pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day) ) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; ++pParty->days_played_without_rest; if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondWeakWithBlockCheck(0); if (pParty->uNumFoodRations) Party::TakeFood(1); else for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) for ( uint i = 0; i < 4; ++i ) { pParty->pPlayers[i].Zero(); if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated() && !pParty->pPlayers[i].IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondDeadWithBlockCheck(0); if (rand() % 100 < 10 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0); } } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed )//water damage { pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; viewparams->bRedrawGameUI = true; for ( uint pl = 1; pl <= 4; ++pl ) { if ( pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[pl]->HasEnchantedItemEquipped(71) || pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0 ) pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); else { if ( !pPlayers[pl]->HasUnderwaterSuitEquipped() ) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if ( pParty->uFlags & 4 ) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// Вы тонете! GameUI_Footer_TimeLeft = 128; } } else pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); } } } if ( pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed ) //lava damage { viewparams->bRedrawGameUI = true; pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; for ( uint pl = 1; pl <= 4; pl++ ) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if ( pParty->uFlags & 0x200 ) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); //Вы горите! GameUI_Footer_TimeLeft = 128; } } } _493938_regenerate(); uint party_condition_flag = 4; a2a = pEventTimer->uTimeElapsed; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING )//замедление восстановления при беге { a2a *= 0.5f; if (a2a < 1) a2a = 1; } for ( uint pl = 1; pl <= 4; pl++ ) { if ( pPlayers[pl]->uTimeToRecovery ) pPlayers[pl]->Recover(a2a);//восстановление активности if ( pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1 || (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) { if ( pPlayers[pl]->sHealth < 1 ) pPlayers[pl]->SetCondition(Condition_Unconcious, 0); } else pPlayers[pl]->SetCondition(Condition_Dead, 0); if ( pPlayers[pl]->field_E0 ) { v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed; if ( v24 > 0 ) pPlayers[pl]->field_E0 = v24; else { pPlayers[pl]->field_E0 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_E4 ) { v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed; if ( v26 > 0 ) pPlayers[pl]->field_E4 = v26; else { pPlayers[pl]->field_E4 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_E8 ) { v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed; if ( v28 > 0 ) pPlayers[pl]->field_E8 = v28; else { pPlayers[pl]->field_E8 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_EC ) { v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed; if ( v30 > 0 ) pPlayers[pl]->field_EC = v30; else { pPlayers[pl]->field_EC = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_F0 ) { v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed; if ( v32 > 0 ) pPlayers[pl]->field_F0 = v32; else { pPlayers[pl]->field_F0 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_F4 ) { v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed; if ( v34 > 0 ) pPlayers[pl]->field_F4 = v34; else { pPlayers[pl]->field_F4 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_F8 ) { v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed; if ( v36 > 0 ) pPlayers[pl]->field_F8 = v36; else { pPlayers[pl]->field_F8 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_FC ) { v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed; if ( v38 > 0 ) pPlayers[pl]->field_FC = v38; else { pPlayers[pl]->field_FC = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_100 ) { v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed; if ( v40 > 0 ) pPlayers[pl]->field_100 = v40; else { pPlayers[pl]->field_100 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->field_104 ) { v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed; if ( v42 > 0 ) pPlayers[pl]->field_104 = v42; else { pPlayers[pl]->field_104 = 0; viewparams->bRedrawGameUI = true; } } if ( pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed] | pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead] | pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated] ) --party_condition_flag; v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; //спешка for ( uint k = 0; k < 24; ++k ) pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); if ( v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0 ) pPlayers[pl]->SetCondition(Condition_Weak, 0); } v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = true; } if ( v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0 ) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(1, 0); } for (uint i = 0; i < 2; ++i)//Проверка в сознании ли перс сделавший закл на полёт и хождение по воде { SpellBuff* pBuf = &pParty->pPartyBuffs[Party_Spec_Motion_status_ids[i]]; if (pBuf->uExpireTime == 0) continue; if ( !(pBuf->uFlags & 1) ) { if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); if (Party_Spec_Motion_status_ids[i] == PARTY_BUFF_FLY ) pParty->bFlying = false; } } } if ( !party_condition_flag ) { if ( pCurrentScreen != SCREEN_REST ) { for ( uint pl = 1; pl <= 4; pl++ ) { if ( pPlayers[pl]->pConditions[Condition_Sleep] ) { pPlayers[pl]->pConditions[Condition_Sleep] = 0; party_condition_flag = 1; break; } } if ( !party_condition_flag || _5C35C0_force_party_death ) uGameState = GAME_STATE_PARTY_DIED; } } if ( uActiveCharacter )//выбор следующего после пропускающего ход { if ( pCurrentScreen != SCREEN_REST ) { if ( pPlayers[uActiveCharacter]->pConditions[Condition_Sleep] || pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed] || pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious] || pPlayers[uActiveCharacter]->pConditions[Condition_Dead] || pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] || pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated] ) { viewparams->bRedrawGameUI = true; uActiveCharacter = pParty->GetNextActiveCharacter(); } } } } //----- (00494820) -------------------------------------------------------- unsigned int __fastcall _494820_training_time(unsigned int a1) { signed int v1; // eax@1 v1 = 5; if ( a1 % 24 >= 5 ) v1 = 29; return v1 - a1 % 24; } //----- (00494836) -------------------------------------------------------- int stru339_spell_sound::AddPartySpellSound(int uSoundID, int a6) { int v3; // esi@1 int result; // eax@1 //stru339_spell_sound *v5; // ebx@1 //int *v6; // edi@2 unsigned int v7; // eax@3 int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 //return 0; v3 = 0; result = word_4EE088_sound_ids[uSoundID]; //v5 = this; a2a = word_4EE088_sound_ids[uSoundID]; if ( word_4EE088_sound_ids[uSoundID] ) { //v6 = this->pSoundsOffsets; for ( v9 = 0; v9 < 2; ++v9 ) { v7 = a2a++; result = pSoundList->LoadSound(v7, (char *)this + v3, 44744 - v3, &v8, a6); if ( !result ) break; a6 += 4; result = v8 + 256; this->pSoundsOffsets[v9] = v3; v3 += result; this->pSoundsSizes[v9] = v8 + 256; //++v6; } } return result; } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (00494AED) -------------------------------------------------------- unsigned int PlayerFrameTable::GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression) { for ( uint i = 0; i < this->uNumFrames; i++ ) { if ( this->pFrames[i].expression == expression ) return i; } return 0; } //----- (00494B10) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID) { unsigned int v3; // esi@1 __int16 v6; // dx@2 int v7; // edx@3 char *i; // eax@3 int v9; // ecx@5 PlayerFrame *result; // eax@6 v3 = uFramesetID; if ( this->pFrames[uFramesetID].uFlags & 1 && (v6 = this->pFrames[uFramesetID].uAnimLength) != 0 ) { v7 = ((signed int)uFrameID >> 3) % (unsigned __int16)v6; for ( i = (char *)&this->pFrames[uFramesetID].uAnimTime; ; i += 10 ) { v9 = *(short *)i; if ( v7 <= v9 ) break; v7 -= v9; ++v3; } result = &this->pFrames[v3]; } else result = &this->pFrames[uFramesetID]; return result; } //----- (00494B5E) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *pFramesetID, int *pAnimTime, int a4) { int v5; // esi@1 int v6; // eax@2 v5 = a4 + *pAnimTime; if ( v5 < 8 * this->pFrames[*pFramesetID].uAnimTime ) *pAnimTime = v5; else { v6 = rand() % 4 + 21; *pFramesetID = v6; *pAnimTime = 8 * v5 % this->pFrames[v6].uAnimTime; } return &this->pFrames[*pFramesetID]; } //----- (00494BC3) -------------------------------------------------------- void PlayerFrameTable::ToFile() { PlayerFrameTable *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 PlayerFrameTable* Str = this; v1 = Str; v2 = fopen("data\\dpft.bin", "wb"); v3 = v2; if ( !v2 ) Error("Unable to save dpft.bin"); fwrite(v1, 4, 1, v2); fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3); fclose(v3); } //----- (00494C0F) -------------------------------------------------------- void PlayerFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) { uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0, num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; uNumFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames; assert(uNumFrames); assert(!num_mm8_frames); pFrames = (PlayerFrame *)malloc(uNumFrames * sizeof(PlayerFrame)); memcpy(pFrames, (char *)data_mm7 + 4, num_mm7_frames * sizeof(PlayerFrame)); memcpy(pFrames + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(PlayerFrame)); memcpy(pFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(PlayerFrame)); } //----- (00494C5A) -------------------------------------------------------- int PlayerFrameTable::FromFileTxt(const char *Args) { //PlayerFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 __int16 v8; // ax@15 const char *v9; // ST10_4@15 unsigned __int16 v10; // ax@15 const char *v11; // ST0C_4@15 int j; // esi@15 int v13; // eax@17 int v14; // edx@22 int v15; // ecx@23 int v16; // eax@24 signed int k; // eax@27 //PlayerFrame *v18; // edx@28 int v19; // esi@28 int l; // ecx@29 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v23; // [sp+200h] [bp-104h]@4 FrameTableTxtLine v24; // [sp+27Ch] [bp-88h]@4 int v25; // [sp+2F8h] [bp-Ch]@3 int v26; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@28 __debugbreak();//Ritor1; //TileTable::dtor((TileTable *)this); v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Error("PlayerFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v25 = 0; v26 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { if ( v24.uPropCount < 3 ) Error("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); ++v25; } ++v26; } while ( fgets(&Buf, 490, File) ); v4 = v25; } this->uNumFrames = v4; v5 = malloc(10 * v4); this->pFrames = (PlayerFrame *)v5; if ( !v5 ) Error("PlayerFrameTable::load - Out of Memory!"); v6 = File; this->uNumFrames = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { //v8 = atoi(v24.pProperties[0]); //v9 = v24.pProperties[1]; this->pFrames[this->uNumFrames].expression = (CHARACTER_EXPRESSION_ID)atoi(v24.pProperties[0]); //v10 = atoi(v9); //v11 = v24.pProperties[2]; this->pFrames[this->uNumFrames].uTextureID = atoi(v24.pProperties[1]); this->pFrames[this->uNumFrames].uAnimTime = atoi(v24.pProperties[2]); this->pFrames[this->uNumFrames].uAnimLength = 0; this->pFrames[this->uNumFrames].uFlags = 0; for ( j = 3; j < v24.uPropCount; ++j ) { if ( !_stricmp(v24.pProperties[j], "New") ) this->pFrames[this->uNumFrames].uFlags |= 4; } ++this->uNumFrames; } } fclose(File); if ( (signed int)(this->uNumFrames - 1) > 0 ) { v15 = 0; for ( v14 = 0; v14 < this->uNumFrames - 1; ++v14 ) { v16 = (int)&this->pFrames[v15]; if ( !(*(char *)(v16 + 18) & 4) ) this->pFrames[v14].uFlags |= 1; ++v15; } } for ( k = 0; k < (signed int)this->uNumFrames; *(short *)(Argsa + 6) = v19 ) { //v18 = this->pFrames; Argsa = (int)&this->pFrames[k]; v19 = *(short *)(Argsa + 4); if ( this->pFrames[k].uFlags & 1 ) { ++k; for ( l = (int)&this->pFrames[k]; this->pFrames[k].uFlags & 1; l += 10 ) { v19 += *(short *)(l + 4); ++k; } LOWORD(v19) = this->pFrames[k].uAnimTime + v19; } ++k; } return 1; } //----- (00495430) -------------------------------------------------------- const char * GetReputationString( signed int a1 ) { if (a1 >= 25) return pGlobalTXT_LocalizationStrings[379]; // Hated else if (a1 >= 6) return pGlobalTXT_LocalizationStrings[392]; // Unfriendly else if (a1 >= -5) return pGlobalTXT_LocalizationStrings[399]; // Neutral; else if (a1 >= -24) return pGlobalTXT_LocalizationStrings[402]; // Friendly else return pGlobalTXT_LocalizationStrings[434]; // Respected; } //----- (00495461) -------------------------------------------------------- char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) { Player *pPlayer; // ebx@3 const char *pText; // esi@7 int v17; // eax@10 signed __int64 v18; // qax@18 unsigned __int8 *v20; // ebx@32 int v21; // ecx@34 int pReputation; // eax@45 int v29; // eax@68 __int16 v55[56]; // [sp+10h] [bp-128h]@34 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 char a1[100]; // [sp+B8h] [bp-80h]@3 int v63; // [sp+12Ch] [bp-Ch]@32 if ( IsBadStringPtrA(lpsz, 1) ) return "Invalid String Passed"; a1[0] = 0; pPlayer = &pParty->pPlayers[uPlayerID]; memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); NPCData *npc = nullptr; if ( dword_5C35D4 ) npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 else npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); //pText = a4; uint len = strlen(lpsz); for (int i = 0, dst = 0; i < len; ++i) { char c = lpsz[i]; if (c != '%') pTmpBuf2[dst++] = c; else { v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; switch ( v17 ) { case 1://Подробнее strcat(pTmpBuf2.data(), npc->pName); dst = strlen(pTmpBuf2.data()); i += 2; break; case 2: strcat(pTmpBuf2.data(), pPlayer->pName); dst = strlen(pTmpBuf2.data()); i += 2; break; case 3: case 4: strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 5: v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; pText = pGlobalTXT_LocalizationStrings[397];// "evening" if ( SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0 ) { if ( SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11 ) { if ( v18 < 20 ) pText = pGlobalTXT_LocalizationStrings[396];// "day" } else { pText = pGlobalTXT_LocalizationStrings[395];// "morning" } } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 6: if ( pPlayer->uSex ) pText = pGlobalTXT_LocalizationStrings[387];// "lady" else pText = pGlobalTXT_LocalizationStrings[385];// "sir" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 7: if ( pPlayer->uSex ) pText = pGlobalTXT_LocalizationStrings[389];// "Lady" else pText = pGlobalTXT_LocalizationStrings[386];// "Sir" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 8: v63 = 0; v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; for ( uint _i = 0; _i < 28; ++_i ) { if ( (unsigned __int16)_449B57_test_bit(v20, word_4EE150[i]) ) { v21 = v63; ++v63; v55[v63] = word_4EE150[i]; } } if ( v63 ) { if ( dword_A74CDC == -1 ) dword_A74CDC = rand() % v63; pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; } else pText = (char *)pNPCTopics[55].pText; strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 9: if ( npc->uSex ) pText = pGlobalTXT_LocalizationStrings[384];// "her" else pText = pGlobalTXT_LocalizationStrings[383];// "his" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 10: if ( pPlayer->uSex ) pText = pGlobalTXT_LocalizationStrings[389];// "Lady" else pText = pGlobalTXT_LocalizationStrings[388];// "Lord" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 11: pReputation = pParty->GetPartyReputation(); if ( pReputation >= 25 ) pText = pGlobalTXT_LocalizationStrings[379]; else//v25 < 25 { if ( pReputation < 6 ) { if ( pReputation >= -5 )//6 >= v25 >= -5 pText = pGlobalTXT_LocalizationStrings[399]; else// v25 < -5 { if ( pReputation < -24 )//-24 > v25 pText = pGlobalTXT_LocalizationStrings[434]; else// -5 > v25 > -24 pText = pGlobalTXT_LocalizationStrings[402]; } } else//25 > v25 > 6 pText = pGlobalTXT_LocalizationStrings[392]; } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 12: pReputation = npc->rep; if ( pReputation >= 25 ) pText = pGlobalTXT_LocalizationStrings[379]; else { if ( pReputation < 6 ) { if ( pReputation >= -5 ) pText = pGlobalTXT_LocalizationStrings[399]; else { if ( pReputation < -24 ) pText = pGlobalTXT_LocalizationStrings[434]; else pText = pGlobalTXT_LocalizationStrings[402]; } } else pText = pGlobalTXT_LocalizationStrings[392]; } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 13: strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); dst = strlen(pTmpBuf2.data()); i += 2; break; case 14: if ( npc->uSex ) pText = pGlobalTXT_LocalizationStrings[391];// "sister" else pText = pGlobalTXT_LocalizationStrings[390];// "brother" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 15: strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" dst = strlen(pTmpBuf2.data()); i += 2; break; case 16: if ( npc->uSex ) pText = pGlobalTXT_LocalizationStrings[391];// "sister" else pText = pGlobalTXT_LocalizationStrings[390];// "brother" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 17://текст наёмного НПС { uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; if ( !pay_percentage ) pay_percentage = 1; sprintf(a1, "%lu", pay_percentage); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } case 18: case 19: case 20: case 21: case 22: case 26: strncpy(a1, lpsz + i + 1, 2); sprintf(a1, "%lu", atoi(a1)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 23: if ( pMapStats->GetMapInfo(pCurrentMapName) ) pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; else pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 24://название товара в продаже sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 25: v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); switch ( a5 ) { case 3: v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 4: v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 5: v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 6: v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; break; } sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 27://текст продажи v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); if ( a5 == 3 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); if (a3->IsBroken()) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } if ( a5 != 4 ) { if ( a5 == 5 ) v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); else { if ( a5 == 6 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; if (a3->IsBroken()) v29 = 1; if (!v29) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } } sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 28://профессия strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); dst = strlen(pTmpBuf2.data()); i += 2; break; case 29: sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 30: if ( !a6 ) { strcat(pTmpBuf2.data(), a4); dst = strlen(pTmpBuf2.data()); i += 2; break; } init_summoned_item(&v56, *a6); sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 31: case 32: case 33: case 34: strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); dst = strlen(pTmpBuf2.data()); i += 2; break; default: if ( v17 <= 50 || v17 > 70 ) { strncpy(a1, lpsz + i + 1, 2); sprintf(a1, "%lu", atoi(a1)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } if ( v17 - 51 >= 20 ) { strcat(pTmpBuf2.data(), a4); dst = strlen(pTmpBuf2.data()); i += 2; break; } init_summoned_item(&v56, pParty->PartyTimes._s_times[v17-51]); sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } } } return pTmpBuf2.data(); } //----- (0049B04D) -------------------------------------------------------- void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) { //stru154 *v3; // edi@1 //signed int v4; // eax@1 //signed int result; // eax@9 //signed int v6; // [sp-8h] [bp-18h]@8 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 float v7; v.x = 0.0; v.y = 0.0; v.z = 0.0; GetFacePlane(a2, a3, &v, &v7); if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = v.x; face_plane.vNormal.y = v.y; face_plane.vNormal.z = v.z; face_plane.dist = v7; } //----- (0049B0C9) -------------------------------------------------------- void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) { if (fabsf(pNormal->z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(pNormal->x) < 1e-6f && fabsf(pNormal->y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = pNormal->x; face_plane.dist = dist; face_plane.vNormal.y = pNormal->y; face_plane.vNormal.z = pNormal->z; } //----- (0049B13D) -------------------------------------------------------- void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) { Vec3_float_ *v19; // eax@3 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 float v26; // [sp+1Ch] [bp-4Ch]@3 float v27; // [sp+20h] [bp-48h]@3 float v28; // [sp+24h] [bp-44h]@3 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 v1.x = 0.0; v1.y = 0.0; v1.z = 0.0; if (pFace->uNumVertices >= 2) { for ( int i = 0; i < pFace->uNumVertices - 2; i++ ) { v1.x = pVertices->pVertices[pFace->pVertexIDs[i + 1]].x - pVertices->pVertices[pFace->pVertexIDs[i]].x; v1.y = pVertices->pVertices[pFace->pVertexIDs[i + 1]].y - pVertices->pVertices[pFace->pVertexIDs[i]].y; v1.z = pVertices->pVertices[pFace->pVertexIDs[i + 1]].z - pVertices->pVertices[pFace->pVertexIDs[i]].z; v26 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].x - pVertices->pVertices[pFace->pVertexIDs[i + 1]].x; v27 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].y - pVertices->pVertices[pFace->pVertexIDs[i + 1]].y; v28 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].z - pVertices->pVertices[pFace->pVertexIDs[i + 1]].z; v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); v38.x = v19->x; v38.y = v19->y; v38.z = v19->z; if ( v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) { v38.Normalize(); pOutNormal->x = v38.x; pOutNormal->y = v38.y; pOutNormal->z = v38.z; *pOutDist = -(pVertices->pVertices[pFace->pVertexIDs[i]].x * v38.x + pVertices->pVertices[pFace->pVertexIDs[i]].y * v38.y + pVertices->pVertices[pFace->pVertexIDs[i]].z * v38.z); return; } } } pOutNormal->x = (double)(pFace->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.x >> 16); pOutNormal->y = (double)(pFace->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.y >> 16); pOutNormal->z = (double)(pFace->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.z >> 16); *pOutDist = (double)(pFace->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.dist >> 16); } //----- (0049D700) -------------------------------------------------------- unsigned int __fastcall GetMaxMipLevels(unsigned int uDim) { int v2; // ecx@1 unsigned int v3; // eax@1 v2 = 0; v3 = uDim - 1; while ( v3 & 1 ) { v3 >>= 1; ++v2; } return v3 == 0 ? v2 : 0; } //----- (004B1447) -------------------------------------------------------- void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd) { signed int v3; // esi@1 DDM_DLV_Header *v7; // eax@14 if ( stealingResult == 0 || stealingResult == 1) { if ( pParty->uFine < 4000000 ) { if ( fineToAdd + pParty->uFine < 0 ) pParty->uFine = 0; else if ( fineToAdd + pParty->uFine > 4000000 ) pParty->uFine = 4000000; else pParty->uFine += fineToAdd; } if ( pParty->uFine ) { for ( uint i = 1; i <= 4; ++i ) { if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1); } } if (stealingResult == 1) v3 = 2; else v3 = 1; } else v3 = 2; pParty->PartyTimes._shop_ban_times[shopId] = pParty->uTimePlayed + 368640; pParty->InTheShopFlags[shopId] = 1; v7 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v7 = &pIndoor->dlv; v7->uReputation += v3; if ( v7->uReputation > 10000 ) v7->uReputation = 10000; } //----- (004B1ECE) -------------------------------------------------------- void OracleDialogue() { __int16 *v0; // edi@1 int v1; // ebx@3 Player *v2; // esi@3 int v3; // eax@4 signed int v4; // eax@9 int v5; // ebx@11 Player *v6; // esi@13 ItemGen *v7; // eax@14 signed int v8; // edi@14 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 signed int v10; // [sp+10h] [bp-8h]@13 int v11; // [sp+14h] [bp-4h]@1 Player *v12; // [sp+14h] [bp-4h]@11 contract_approved = 0; v11 = 0; uDialogueType = 84; current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); //while ( 1 ) for ( uint i = 0; i <= 53; i++ ) { if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0) ) { //v1 = 0; //v2 = pParty->pPlayers.data(); for ( uint pl = 0; pl < 4; pl++ ) { //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); if ( pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)) ) break; //++v2; //++v1; } //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); //if ( v1 == 4 ) //break; } ++v11; //v0 += 2; //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) //break; } if ( v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) { current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); } if ( contract_approved == 601 ) { v5 = 0; //v12 = pParty->pPlayers.data();//[0].uClass; v9 = 0; //while ( 1 ) for ( uint i = 0; i < 4; i++ ) { if ( pParty->pPlayers[i].classType == PLAYER_CLASS_LICH ) { v10 = 0; //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; for ( uint pl = 0; pl < 4; pl++ ) { for ( v8 = 0; v8 < 126; v8++ )//138 { if ( pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL ) { if ( !pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer ) v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; if ( pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5 ) v10 = 1; } } } if ( !v10 ) break; } // ++v12; ++v5; // if ( v12 > &pParty->pPlayers[3] ) // return; } if ( v9 ) v9->uHolderPlayer = v5; } } //----- (004B254D) -------------------------------------------------------- const char * _4B254D_SkillMasteryTeacher(int trainerInfo) { int teacherLevel; // edx@1 int skillBeingTaught; // ecx@1 int pClassType; // eax@7 int currClassMaxMastery; // eax@7 int pointsInSkillWOutMastery; // ebx@7 int classBaseId; // eax@8 unsigned int skillMastery; // eax@29 unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 contract_approved = 0; teacherLevel = (trainerInfo - 200) % 3; skillBeingTaught = (trainerInfo - 200) / 3; Player* activePlayer = pPlayers[uActiveCharacter]; pClassType = activePlayer->classType; currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; masteryLevelBeingTaught = teacherLevel + 2; dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; if ( currClassMaxMastery < masteryLevelBeingTaught ) { classBaseId = pClassType - pClassType % 4; if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. return pTmpBuf.data(); } if ( !activePlayer->CanAct() ) return pNPCTopics[122].pText; //Not in your condition! pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; pointsInSkillWOutMastery = pointsInSkill & 0x3F; if ( !pointsInSkillWOutMastery ) return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! skillMastery = SkillToMastery(pointsInSkill); if ( (signed int)skillMastery > teacherLevel + 1 ) return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. dword_F8B1AC_award_bit_number = skillBeingTaught; if ( masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 ) return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." switch (dword_F8B1AC_award_bit_number) { case PLAYER_SKILL_STAFF: case PLAYER_SKILL_SWORD: case PLAYER_SKILL_DAGGER: case PLAYER_SKILL_AXE: case PLAYER_SKILL_SPEAR: case PLAYER_SKILL_BOW: case PLAYER_SKILL_MACE: case PLAYER_SKILL_ARMSMASTER: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_BLASTER: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 0; break; case 3: gold_transaction_amount = 0; break; case 4: gold_transaction_amount = 0; break; } break; case PLAYER_SKILL_SHIELD: case PLAYER_SKILL_LEATHER: case PLAYER_SKILL_CHAIN: case PLAYER_SKILL_PLATE: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 1000; break; case 3: gold_transaction_amount = 3000; break; case 4: gold_transaction_amount = 7000; break; } break; case PLAYER_SKILL_FIRE: case PLAYER_SKILL_AIR: case PLAYER_SKILL_WATER: case PLAYER_SKILL_EARTH: case PLAYER_SKILL_SPIRIT: case PLAYER_SKILL_MIND: case PLAYER_SKILL_BODY: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 1000; break; case 3: gold_transaction_amount = 4000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_LIGHT: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114) ) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: if ( !activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_DARK: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110) ) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: if ( !activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_ITEM_ID: case PLAYER_SKILL_REPAIR: case PLAYER_SKILL_MEDITATION: case PLAYER_SKILL_PERCEPTION: case PLAYER_SKILL_TRAP_DISARM: case PLAYER_SKILL_MONSTER_ID: case PLAYER_SKILL_STEALING: case PLAYER_SKILL_ALCHEMY: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 500; break; case 3: gold_transaction_amount = 2500; break; case 4: gold_transaction_amount = 6000; break; } break; case PLAYER_SKILL_MERCHANT: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if ( activePlayer->GetBaseWillpower() < 50 ) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_BODYBUILDING: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 500; break; case 3: if ( activePlayer->GetBaseEndurance() < 50 ) return pNPCTopics[127].pText; gold_transaction_amount = 2500; break; case 4: gold_transaction_amount = 6000; break; } break; case PLAYER_SKILL_DIPLOMACY: Error("Diplomacy not used"); break; case PLAYER_SKILL_TIEVERY: Error("Thievery not used"); break; case PLAYER_SKILL_DODGE: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: if ( (activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA ) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_UNARMED: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: if ( (activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA ) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_LEARNING: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if ( activePlayer->GetBaseIntelligence() < 50 ) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; default: Error("Unknown skill"); } if ( gold_transaction_amount > pParty->uNumGold ) return pNPCTopics[124].pText; //You don't have enough gold! contract_approved = 1; if ( masteryLevelBeingTaught == 2 ) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт } else if ( masteryLevelBeingTaught == 3 ) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер } else if ( masteryLevelBeingTaught == 4 ) sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр return pTmpBuf2.data(); } //----- (004B3E1E) -------------------------------------------------------- void sub_4B3E1E() { NPCData *v0; // ST40_4@1 signed int v1; // edi@1 //GUIWindow *v2; // ecx@1 __debugbreak(); v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); v1 = 0; pDialogueWindow->eWindowType = WINDOW_MainMenu; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 1, 0); if ( pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) { pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0); v1 = 1; } pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); } //----- (004B3FE5) -------------------------------------------------------- //Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. //But it the name gets immediately overwritten void _4B3FE5_training_dialogue(int a4) { const char *v2; // edi@1 //__debugbreak(); uDialogueType = DIALOGUE_SKILL_TRAINER; current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, a4, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); v2 = ""; if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; // F8B1A8: using guessed type int dword_F8B1A8; //----- (004B46A5) -------------------------------------------------------- void __fastcall DrawTextAtStatusBar( const char *Str, int a5 ) { pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); } //----- (004B46F8) -------------------------------------------------------- __int64 GetExperienceRequiredForLevel(int level) { __int64 v1; // eax@1 int i; // edx@1 v1 = 0; for ( i = 0; i < level; ++i ) v1 += i + 1; return 1000 * v1; } //----- (004BC49B) -------------------------------------------------------- void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) { NPCData *speakingNPC; // ebp@1 int npc_event_id; // ecx@10 char *v13; // [sp-8h] [bp-18h]@60 speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); uDialogueType = newDialogueType; if (!speakingNPC->uFlags) speakingNPC->uFlags = 1; if(newDialogueType == DIALOGUE_PROFESSION_DETAILS) dialogue_show_profession_details = ~dialogue_show_profession_details; else if(newDialogueType == DIALOGUE_76) { if (speakingNPC->Hired()) { if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { for ( uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i ) { if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName) ) pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; } } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } if ( pParty->pHirelings[0].pName && pParty->pHirelings[1].pName ) ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" else { if ( speakingNPC->uProfession != 51 ) //burglars have no hiring price { if ( pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" dialogue_show_profession_details = false; uDialogueType = 13; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; return; } Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); } LOBYTE(speakingNPC->uFlags) |= 0x80u; if ( pParty->pHirelings[0].pName ) { memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); v13 = pParty->pHireling2Name; } else { memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); v13 = pParty->pHireling1Name; } strcpy(v13, speakingNPC->pName); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); if ( sDialogue_SpeakingActorNPC_ID >= 0 ) pDialogue_SpeakingActor->uAIState = Removed; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); } } else if ( (signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION ) //выбор уровня сложности боя { ArenaFight(); return; } else if(newDialogueType == DIALOGUE_USE_NPC_ABILITY) { if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) { if ( speakingNPC->uProfession != GateMaster ) speakingNPC->bHasUsedTheAbility = 1; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); } else ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" } else if(newDialogueType == DIALOGUE_13) { if (!speakingNPC->Hired()) { sub_4B3E1E(); dialogue_show_profession_details = false; } else { for ( uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i ) { if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName) ) pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } } else if(newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) { switch(newDialogueType) { case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; } if ( (npc_event_id >= 200) && (npc_event_id <= 310) ) _4B3FE5_training_dialogue(npc_event_id); //200-310 else if (( npc_event_id >= 400) && (npc_event_id <= 410) ) { //400-410 dword_F8B1D8 = newDialogueType; DrawJoinGuildWindow(npc_event_id - 400); } else { switch ( npc_event_id ) { case 139: OracleDialogue(); break; case 311: CheckBountyRespawnAndAward(); break; case 399: Arena_SelectionFightLevel(); break; default: activeLevelDecoration = (LevelDecoration*)1; current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = NULL; break; } } } if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; }