Mercurial > mm7
view UI/UIRest.cpp @ 2450:90349b8048a5
remove VideoPlayer.cpp/.h
author | Ritor1 |
---|---|
date | Fri, 25 Jul 2014 14:17:57 +0600 |
parents | f4af3b203f65 |
children | 104fdbea0386 |
line wrap: on
line source
#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "..\mm7_unsorted_subs.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Outdoor.h" #include "..\LOD.h" #include "..\Viewport.h" #include "..\Timer.h" #include "..\texts.h" #include "..\mm7_data.h" //----- (0041F6C1) -------------------------------------------------------- void RestUI_Load() { if ( !dword_506F14 ) pAudioPlayer->StopChannels(-1, -1); if ( pCurrentScreen != SCREEN_GAME) { pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; } pEventTimer->Pause(); if ( dword_506F14 != 2 ) GUIWindow::Create(518, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_Rest, 0); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; uRestUI_FoodRequiredToRest = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); if ( PartyHasDragon() ) { for ( uint i = 0; i < 4; ++i ) { if (pParty->pPlayers[i].classType == PLAYER_CLASS_WARLOCK) ++uRestUI_FoodRequiredToRest; } } if ( CheckHiredNPCSpeciality(Porter) ) --uRestUI_FoodRequiredToRest; if ( CheckHiredNPCSpeciality(QuarterMaster) ) uRestUI_FoodRequiredToRest -= 2; if ( CheckHiredNPCSpeciality(Gypsy) ) --uRestUI_FoodRequiredToRest; if ( uRestUI_FoodRequiredToRest < 1 ) uRestUI_FoodRequiredToRest = 1; if ( !_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) )//Замок Хармондейл uRestUI_FoodRequiredToRest = 0; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pCurrentScreen = SCREEN_REST; _507CD4_RestUI_hourglass_anim_controller = 0; uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE); uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE); uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE); uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE); uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE); uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE); OutdoorLocation::LoadActualSkyFrame(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Rest, 0, 0); pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0); pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0); pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0); pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 'H', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0); pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 'M', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0); } //----- (0041FA01) -------------------------------------------------------- void RestUI_Draw() { int live_characters; // esi@1 unsigned int v3; // eax@15 GUIButton tmp_button; // [sp+8h] [bp-DCh]@19 unsigned int am_pm_hours; // [sp+D8h] [bp-Ch]@9 live_characters = 0; for( int i = 1; i < 5; ++i ) if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 ) ++live_characters; if ( live_characters ) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain)); am_pm_hours = pParty->uCurrentHour; dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; if ( (signed int)pParty->uCurrentHour <= 12 ) { if ( !am_pm_hours ) am_pm_hours = 12; } else am_pm_hours -= 12; pRenderer->DrawTextureIndexed(16, 26, pTexture_RestUI_CurrentSkyFrame); if ( pTexture_RestUI_CurrentHourglassFrame ) { pTexture_RestUI_CurrentHourglassFrame->Release(); pIcons_LOD->SyncLoadedFilesCount(); } v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller; _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed; if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 ) { v3 = 0; _507CD4_RestUI_hourglass_anim_controller = 0; } hourglass_icon_idx = (int)floorf(((double)v3 / 512.0 * 120.0) + 0.5f) % 256 + 1; if (hourglass_icon_idx >= 120 ) hourglass_icon_idx = 1; sprintf(pTmpBuf.data(), "hglas%03d", hourglass_icon_idx); pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(267, 159, pTexture_RestUI_CurrentHourglassFrame); memset(&tmp_button, 0, sizeof(GUIButton)); tmp_button.uX = 24; tmp_button.uY = 154; tmp_button.uZ = 194; tmp_button.uW = 190; tmp_button.uWidth = 171; tmp_button.uHeight = 37; tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Отдых и лечение 8 часов tmp_button.pParent = 0; sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest); pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать до рассвета pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 1 час pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 5 минут pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Закончить отдыхать memset(&tmp_button, 0, sizeof(GUIButton)); tmp_button.uX = 45; tmp_button.uY = 199; tmp_button.uZ = 229; tmp_button.uW = 228; tmp_button.uWidth = 185; tmp_button.uHeight = 30; tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать без лечения tmp_button.pParent = 0; sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[(pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);//День pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);//Месяц pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); if ( dword_506F14 ) Party::Sleep6Hours(); } else GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]); // "Exit Rest" }