Mercurial > mm7
view Spells.cpp @ 1205:8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
author | Grumpy7 |
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date | Sun, 09 Jun 2013 00:30:48 +0200 |
parents | 29a8defbad9e |
children | ab6560001f5b |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <stdlib.h> #include "Spells.h" #include "Overlays.h" #include "Allocator.h" #include "LOD.h" #include "texts.h" #include "mm7_data.h" TownPortalData TownPortalList[6] = //4ECBB8 { {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0}, {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0}, {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0}, {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0}, {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0}, {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0} } ; struct SpellStats *pSpellStats; stru324_spell stru_4E3ACC[103] = { {10, 0}, {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0}, {2000, 0}, {2010, 0}, {2020, 0}, {2030, 0}, {2040, 0}, {2050, 0}, {2060, 0}, {2070, 0}, {2080, 0}, {2090, 0}, {2100, 0}, {3000, 0}, {3010, 0}, {3020, 0}, {3030, 0}, {3040, 0}, {3050, 0}, {3060, 0}, {3070, 0}, {3080, 0}, {3090, 0}, {3100, 0}, {4000, 0}, {4010, 0}, {4020, 0}, {4030, 0}, {4040, 0}, {4050, 0}, {4060, 0}, {4070, 0}, {4080, 0}, {4090, 0}, {4100, 0}, {5000, 0}, {5010, 0}, {5020, 0}, {5030, 0}, {5040, 0}, {5050, 0}, {5060, 0}, {5070, 0}, {5080, 0}, {5090, 0}, {5100, 0}, {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0}, {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0}, {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0}, {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0}, {545, 0}, {545, 0}, {555, 0} }; //9 spellbook pages 11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1! SpellData pSpellDatas[100]={ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 60, 60, 60, 40, 0, 0},//0 {2, 2, 2, 2, 110, 110, 100, 90, 768, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 120, 120, 120, 120, 0, 0}, {5, 5, 5, 5, 120, 120, 120, 120, 0, 0}, {8, 8, 8, 8, 100, 100, 90, 80, 1536, 0}, {10, 10, 10, 10, 150, 150, 150, 150, 1536, 0}, {15, 15, 15, 15, 120, 120, 120, 120, 1536, 0}, {20, 20, 20, 20, 100, 100, 100, 90, 264, 0}, {25, 25, 25, 25, 100, 100, 100, 90, 268, 0}, {30, 30, 30, 30, 90, 90, 90, 90, 3855, 0}, {1, 1, 1, 0, 60, 60, 60, 60, 0, 0}, //1 {2, 2, 2, 2, 120, 120, 120, 100, 0, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 110, 100, 90, 80, 258, 0}, {5, 5, 5, 5, 90, 90, 70, 50, 0, 0}, {8, 8, 8, 8, 120, 120, 120, 120, 0, 0}, {10, 10, 10, 10, 100, 100, 90, 70, 2048, 0}, {15, 15, 15, 15, 200, 200, 200, 200, 0, 0}, {20, 20, 20, 20, 100, 100, 100, 90, 2570, 0}, {25, 25, 25, 25, 250, 250, 250, 250, 0, 0}, {30, 30, 30, 30, 90, 90, 90, 90, 276, 0}, {1, 1, 1, 1, 60, 60, 60, 20, 0, 0}, //2 {2, 2, 2, 2, 110, 100, 90, 70, 514, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 110, 100, 90, 80, 1024, 0}, {5, 5, 5, 5, 150, 150, 150, 150, 0, 0}, {8, 8, 8, 8, 200, 200, 200, 200, 0, 0}, {10, 10, 10, 10, 100, 100, 90, 80, 2313, 0}, {15, 15, 15, 15, 140, 140, 140, 140, 0, 0}, {20, 20, 20, 20, 200, 200, 200, 200, 0, 0}, {25, 25, 25, 25, 80, 80, 80, 80, 780, 0}, {30, 30, 30, 30, 250, 250, 250, 250, 0, 0}, {1, 1, 1, 1, 80, 80, 80, 80, 0, 0}, //3 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 110, 100, 90, 80, 773, 0}, {5, 5, 5, 5, 120, 120, 120, 120, 0, 0}, {8, 8, 8, 8, 100, 100, 90, 80, 2304, 0}, {10, 10, 10, 10, 140, 140, 140, 140, 0, 0}, {15, 15, 15, 15, 90, 90, 90, 80, 2048, 0}, {20, 20, 20, 20, 150, 150, 150, 150, 0, 0}, {25, 25, 25, 25, 100, 100, 100, 90, 276, 0}, {30, 30, 30, 30, 90, 90, 90, 90, 25, 0}, {1, 1, 1, 1, 100, 100, 100, 100, 0, 0}, //4 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0}, {3, 3, 3, 3, 90, 90, 90, 90, 0, 0}, {4, 4, 4, 4, 120, 120, 120, 120, 0, 0}, {5, 5, 5, 5, 120, 120, 120, 120, 0, 0}, {8, 8, 8, 8, 120, 120, 120, 120, 0, 0}, {10, 10, 10, 10, 120, 120, 120, 120, 0, 0}, {15, 15, 15, 15, 100, 100, 100, 100, 2058, 0}, {20, 20, 20, 20, 240, 240, 240, 240, 0, 0}, {25, 25, 25, 25, 150, 150, 150, 150, 0, 0}, {30, 30, 30, 30, 1000, 1000, 1000, 1000, 0, 0}, {1, 1, 1, 1, 120, 120, 120, 120, 0, 0}, //5 {2, 2, 2, 2, 110, 110, 110, 110, 771, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 110, 100, 90, 80, 0, 0}, {5, 5, 5, 5, 100, 100, 100, 100, 0, 0}, {8, 8, 8, 8, 120, 120, 120, 120, 0, 0}, {10, 10, 10, 10, 120, 120, 120, 120, 0, 0}, {15, 15, 15, 15, 80, 80, 80, 80, 0, 0}, {20, 20, 20, 20, 120, 120, 120, 120, 0, 0}, {25, 25, 25, 25, 110, 110, 110, 100, 268, 0}, {30, 30, 30, 30, 120, 120, 120, 120, 0, 0}, {1, 1, 1, 1, 120, 120, 120, 120, 0, 0}, //6 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0}, {3, 3, 3, 3, 120, 120, 120, 120, 0, 0}, {4, 4, 4, 4, 110, 100, 90, 80, 520, 0}, {5, 5, 5, 5, 110, 110, 110, 110, 0, 0}, {8, 8, 8, 8, 120, 120, 120, 120, 0, 0}, {10, 10, 10, 10, 120, 120, 120, 120, 0, 0}, {15, 15, 15, 15, 120, 120, 120, 120, 0, 0}, {20, 20, 20, 20, 120, 120, 120, 120, 0, 0}, {25, 25, 25, 25, 110, 110, 110, 100, 1310, 0}, {30, 30, 30, 30, 100, 100, 100, 100, 0, 0}, {5, 5, 5, 5, 110, 100, 90, 80, 1024, 0}, //7 {10, 10, 10, 10, 120, 110, 100, 90, 4112, 0}, {15, 15, 15, 15, 120, 110, 100, 90, 0, 0}, {20, 20, 20, 20, 160, 140, 120, 100, 0, 0}, {25, 25, 25, 25, 140, 140, 140, 140, 0, 0}, {30, 30, 30, 30, 500, 500, 500, 500, 0, 0}, {35, 35, 35, 35, 135, 135, 120, 100, 281, 0}, {40, 40, 40, 40, 500, 500, 500, 500, 0, 0}, {45, 45, 45, 45, 250, 250, 250, 250, 0, 0}, {50, 50, 50, 50, 150, 150, 150, 135, 5140, 0}, {55, 55, 55, 55, 300, 300, 300, 300, 0, 0}, {10, 10, 10, 10, 140, 140, 140, 140, 0, 0}, //8 {15, 15, 15, 15, 120, 110, 100, 90, 2585, 0}, {20, 20, 20, 20, 120, 100, 90, 120, 0, 0}, {25, 25, 25, 25, 120, 120, 120, 120, 0, 0}, {30, 30, 30, 30, 90, 90, 80, 70, 1542, 0}, {35, 35, 35, 35, 120, 120, 100, 80, 0, 0}, {40, 40, 40, 40, 110, 110, 110, 110, 0, 0}, {45, 45, 45, 45, 200, 200, 200, 150, 0, 0}, {50, 50, 50, 50, 120, 120, 120, 100, 6400, 0}, {55, 55, 55, 55, 250, 250, 250, 250, 306, 0}, {60, 60, 60, 60, 300, 300, 300, 300, 2073, 0} }; unsigned int wand_spell_ids[25] = { // 135 Wand of Fire 136 Wand of Sparks 137 Wand of Poison 138 Wand of Stunning 139 Wand of Harm SPELL_FIRE_FIRE_BOLT, SPELL_AIR_SPARKS, SPELL_WATER_POISON_SPRAY, SPELL_EARTH_STUN, SPELL_BODY_HARM, // 140 Fairy Wand of Light 141 Fairy Wand of Ice 142 Fairy Wand of Lashing 143 Fairy Wand of Mind 144 Fairy Wand of Swarms SPELL_LIGHT_LIGHT_BOLT, SPELL_WATER_ICE_BOLT, SPELL_SPIRIT_SPIRIT_LASH, SPELL_MIND_MIND_BLAST, SPELL_EARTH_DEADLY_SWARM, // 145 Alacorn Wand of Fireballs 146 Alacorn Wand of Acid 147 Alacorn Wand of Lightning 148 Alacorn Wand of Blades 149 Alacorn Wand of Charms SPELL_FIRE_FIREBALL, SPELL_WATER_ACID_BURST, SPELL_AIR_LIGHNING_BOLT, SPELL_EARTH_BLADES, SPELL_MIND_CHARM, // 150 Arcane Wand of Blasting 151 Arcane Wand of The Fist 152 Arcane Wand of Rocks 153 Arcane Wand of Paralyzing 154 Arcane Wand of Clouds SPELL_WATER_ICE_BLAST, SPELL_BODY_FLYING_FIST, SPELL_EARTH_ROCK_BLAST, SPELL_LIGHT_PARALYZE, SPELL_DARK_TOXIC_CLOUD, // 155 Mystic Wand of Implosion 156 Mystic Wand of Distortion 157 Mystic Wand of Sharpmetal 158 Mystic Wand of Shrinking 159 Mystic Wand of Incineration SPELL_AIR_IMPLOSION, SPELL_EARTH_MASS_DISTORTION, SPELL_DARK_SHARPMETAL, SPELL_DARK_SHRINKING_RAY, SPELL_FIRE_INCINERATE }; std::array<std::array<unsigned char, 12>, 9> pSpellbookSpellIndices = // 4E2430 {{ //0 1 2 3 4 5 6 7 8 9 10 11 {0, 3, 1, 8, 11, 7, 4, 10, 6, 2, 5, 9}, {0, 11, 2, 9, 6, 8, 5, 10, 3, 7, 1, 4}, {0, 4, 8, 9, 1, 10, 3, 11, 7, 6, 2, 5}, {0, 7, 10, 8, 2, 11, 1, 5, 3, 6, 4, 9}, {0, 5, 10, 11, 7, 2, 8, 1, 4, 9, 3, 6}, {0, 5, 9, 8, 3, 7, 6, 4, 1, 11, 2, 10}, {0, 1, 6, 9, 3, 5, 8, 11, 7, 10, 4, 2}, {0, 1, 10, 11, 9, 4, 3, 6, 5, 7, 8, 2}, {0, 9, 3, 7, 1, 5, 2, 10, 11, 8, 6, 4} }}; struct SpellBookIconPos pIconPos[9][12]={ {{ 0, 0}, { 17, 13}, {115, 2}, {217, 15}, {299, 6}, { 28, 125}, {130, 133}, {294, 114}, { 11, 232}, {134, 233}, {237, 171}, {296, 231}}, {{ 0, 0}, {19, 9}, {117, 3}, {206, 13}, {285, 7}, {16, 123}, {113, 101}, {201, 118}, {317, 110}, {11, 230}, {149, 236}, {296, 234}}, {{ 0, 0}, {17, 9}, {140, 0}, {210, 34}, {293, 5}, {15, 98}, { 78, 121}, {175, 136}, {301, 115}, {15, 226}, {154, 225}, {272, 220}}, {{ 0, 0}, { 7, 9}, {156, 2}, {277, 9}, { 11, 117}, {111, 82}, {180, 102}, {303, 108}, { 10, 229}, {120, 221}, {201, 217}, {296, 225}}, {{ 0, 0}, {18, 8}, { 89, 15}, {192, 14}, {292, 7}, {22, 129}, {125, 146}, {217, 136}, {305, 115}, {22, 226}, {174, 237}, {290, 231}}, {{ 0, 0}, { 18, 12}, {148, 9}, {292, 7}, { 17, 122}, {121, 99}, {220, 87}, {293, 112}, { 13, 236}, {128, 213}, {220, 223}, {315, 223}}, {{ 0, 0}, {23, 14}, {127, 8}, {204, 0}, {306, 8}, {14, 115}, {122, 132}, {200, 116}, {293, 122}, {20, 228}, {154, 228}, {294, 239}}, {{ 0, 0}, { 19, 14}, {124, 10}, {283, 12}, { 8, 105}, {113, 89}, {190, 82}, {298, 108}, { 18, 181}, {101, 204}, {204, 203}, {285, 218}}, {{ 0, 0}, {18, 17}, {110, 16}, {201, 15}, {307, 15}, {18, 148}, {125, 166}, {201, 123}, {275, 120}, {28, 235}, {217, 222}, {324, 216}}}; //----- (0042EB31) -------------------------------------------------------- bool SpellBuff::NotExpired() { return (signed __int64)this->uExpireTime > 0 ? true:false; } //----- (00458585) -------------------------------------------------------- void SpellBuff::Reset() { uSkill = 0; uPower = 0; uExpireTime = 0i64; uCaster = 0; uFlags = 0; if (uOverlayID) { pOtherOverlayList->pOverlays[uOverlayID - 1].Reset(); pOtherOverlayList->bRedraw = true; uOverlayID = 0; } } //----- (004585CA) -------------------------------------------------------- signed int SpellBuff::_4585CA(__int64 a2) { if (uExpireTime && uExpireTime < a2) { uExpireTime = 0; uPower = 0; uSkill = 0; uOverlayID = 0; return true; } return false; } //----- (004584E0) -------------------------------------------------------- bool SpellBuff::Apply(unsigned __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int uOverlayID, unsigned __int8 caster) { if (this->uExpireTime && uExpireTime < this->uExpireTime) return false; this->uSkill = uSkillLevel; this->uPower = uPower; this->uExpireTime = uExpireTime; if (this->uOverlayID && this->uOverlayID != uOverlayID) { pOtherOverlayList->pOverlays[this->uOverlayID - 1].Reset(); pOtherOverlayList->bRedraw = true; this->uOverlayID = 0; } this->uOverlayID = uOverlayID; this->uCaster = caster; return true; } //----- (0045384A) -------------------------------------------------------- void SpellStats::Initialize() { int decode_step; char* test_string; bool break_loop; unsigned char c; unsigned int temp_str_len; char* tmp_pos; if ( pSpellsTXT_Raw ) pAllocator->FreeChunk(pSpellsTXT_Raw); pSpellsTXT_Raw = NULL; pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0); strtok(pSpellsTXT_Raw, "\r"); strtok(NULL, "\r"); for(int i=1; i<100; ++i) { test_string=strtok(NULL, "\r")+1; decode_step =0; break_loop=false; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 2: pInfos[i].pName=RemoveQuotes(test_string); break; case 3: pInfos[i].uSchool = SPELL_SCHOOL_NONE; if (!_stricmp("fire", test_string) ) { pInfos[i].uSchool =SPELL_SCHOOL_FIRE; break; } if ( !_stricmp("air", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_AIR; break; } if ( !_stricmp("water", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_WATER; break; } if ( !_stricmp("earth", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_EARTH; break; } if ( !_stricmp("spirit", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_SPIRIT; break; } if ( !_stricmp("mind", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_MIND; break; } if ( !_stricmp("body", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_BODY; break; } if ( !_stricmp("light", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_LIGHT; break; } if ( !_stricmp("dark", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_DARK; break; } if ( !_stricmp("magic", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_MAGIC; break; } break; case 4: pInfos[i].pShortName=RemoveQuotes(test_string); break; case 5: pInfos[i].pDescription=RemoveQuotes(test_string); break; case 6: pInfos[i].pBasicSkillDesc=RemoveQuotes(test_string); break; case 7: pInfos[i].pExpertSkillDesc=RemoveQuotes(test_string); break; case 8: pInfos[i].pMasterSkillDesc=RemoveQuotes(test_string); break; case 9: pInfos[i].pGrandmasterSkillDesc=RemoveQuotes(test_string); break; case 10: int in_string_pos=0; unsigned char test; int in_str_len=strlen(test_string); for (int j=0; j<in_str_len; ++j) { test= tolower(test_string[j]); switch (test) { case 109: pSpellDatas[i].field_12|=1; break; case 101: pSpellDatas[i].field_12|=2; break; case 99: pSpellDatas[i].field_12|=4; break; case 120: pSpellDatas[i].field_12|=8; break; } } break; } } else break_loop=true; ++decode_step; test_string=tmp_pos+1; } while ((decode_step<11)&&!break_loop); if ((i%11)==0) strtok(NULL, "\r"); } }