view UI/Books/UIMapBook.cpp @ 1350:8baf20c8f805

Player::GetTempleHealCostModifier simplified
author Grumpy7
date Sat, 13 Jul 2013 01:44:53 +0200
parents ae435824ac4d
children 28f87f5234a1
line wrap: on
line source

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#include <assert.h>

#include "..\..\MM7.h"
#include "..\..\Render.h"
#include "..\..\Mouse.h"
#include "..\UIBooks.h"
#include "..\..\MapInfo.h"
#include "..\..\GUIWindow.h"
#include "..\..\GUIFont.h"
#include "..\..\Party.h"
#include "..\..\AudioPlayer.h"
#include "..\..\Outdoor.h"
#include "..\..\LOD.h"
#include "..\..\Allocator.h"
#include "..\..\Viewport.h"
#include "..\..\Math.h"
#include "..\..\texts.h"
//
#include "..\..\mm7_data.h"

//__int16 word_4E1D3A[777]; // weak
std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390,  19}};
std::array<__int16, 6> pTownPortalBook_ys = {{206,  84, 182, 239,  17, 283}};
std::array<__int16, 6> pTownPortalBook_ws = {{ 80,  66,  68,  72,  67,  74}};
std::array<__int16, 6> pTownPortalBook_hs = {{ 55,  56,  65,  67,  67,  59}};


std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281,  61, 281, 171}}; // 004E249C
std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84,  84, 228, 228, 155}};
std::array<unsigned int, 5> pLloydsBeacons_SomeXs = {{59, 279, 59, 279, 169}};
std::array<unsigned int, 5> pLloydsBeacons_SomeYs = {{82, 82, 226, 226, 153}};






//----- (00411150) --------------------------------------------------------
void BookUI_DrawTownPortalMap()
{
  //signed int v0; // edi@1
  //__int16 v1; // dx@8
  //POINT *v2; // edi@17
  int v3; // edi@17
  //__int16 v4; // dx@24
  GUIWindow v6; // [sp+Ch] [bp-64h]@1
  //POINT v7; // [sp+60h] [bp-10h]@17
  POINT a2; // [sp+68h] [bp-8h]@17

  pRenderer->ClearZBuffer(0, 479);
  pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook);
  pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));

  v6.uFrameX = game_viewport_x;
  v6.uFrameY = game_viewport_y;
  v6.uFrameWidth = game_viewport_width;
  v6.uFrameHeight = game_viewport_height;
  v6.uFrameZ = game_viewport_z;
  v6.uFrameW = game_viewport_w;
  
  const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE,
                                    PARTY_QUEST_FOUNTAIN_PIERPONT,
                                    PARTY_QUEST_FOUNTAIN_NIGHON,
                                    PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE,
                                    PARTY_QUEST_FOUNTAIN_CELESTIA,
                                    PARTY_QUEST_FOUNTAIN_THE_PIT};
  for (uint i = 0; i < 6; ++i)
  {

    if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i]))
      pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i],
                                   pTownPortalBook_ys[i],
                                   pTexture_TownPortalIcons[i], i + 1);
  }

/*  v0 = 0;
  do
  {
    if ( !v0 )
    {
      v1 = 206;
LABEL_14:
      if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v1) )
        goto LABEL_16;
      goto LABEL_15;
    }
    if ( v0 == 1 )
    {
      v1 = 208;
      goto LABEL_14;
    }
    if ( v0 == 2 )
    {
      v1 = 207;
      goto LABEL_14;
    }
    if ( v0 == 3 )
    {
      v1 = 211;
      goto LABEL_14;
    }
    if ( v0 == 4 )
    {
      v1 = 209;
      goto LABEL_14;
    }
    if ( v0 == 5 )
    {
      v1 = 210;
      goto LABEL_14;
    }
LABEL_15:
    pRenderer->DrawMaskToZBuffer(
      pTownPortalBook_xs[v0],
      pTownPortalBook_ys[v0],
      *(&pTexture_TownPortalHarmn + v0),
      v0 + 1);
LABEL_16:
    ++v0;
  }
  while ( v0 < 6 );*/

  pMouse->GetCursorPos(&a2);
  //v2 = pMouse->GetCursorPos(&a2);
  v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;

  if (v3)
  {
    if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1]))
      pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]);
  }
  v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);


/*  if ( !v3 )                                    // Town Portal
  {
    v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3);  // "Town Portal"
    return;
  }
  if ( v3 == 1 )
  {
    v4 = 206;
LABEL_30:
    if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) )
      goto LABEL_31;
    v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);  // "Town Portal"
    return;
  }
  if ( v3 == 2 )
  {
    v4 = 208;
    goto LABEL_30;
  }
  if ( v3 == 3 )
  {
    v4 = 207;
    goto LABEL_30;
  }
  if ( v3 == 4 )
  {
    v4 = 211;
    goto LABEL_30;
  }
  if ( v3 == 5 )
  {
    v4 = 209;
    goto LABEL_30;
  }
  if ( v3 == 6 )
  {
    v4 = 210;
    goto LABEL_30;
  }
LABEL_31:
  pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3));
  v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/
}
// 4E1D3A: using guessed type __int16 word_4E1D3A[];

//----- (00410DEC) --------------------------------------------------------
unsigned int __cdecl DrawLloydBeaconsScreen()
{
  Player *pPlayer; // esi@1
  char *v1; // eax@1
  unsigned __int16 v2; // ax@6
  unsigned int result; // eax@11
  unsigned int v4; // esi@13
  unsigned int v5; // ecx@13
  char v6; // zf@13
  LloydBeacon *v7; // esi@14
  int v8; // eax@14
  unsigned __int64 v9; // kr08_8@14
  unsigned int v10; // esi@14
  unsigned int v11; // eax@14
  char *v12; // eax@19
  char *v13; // ecx@22
  int v14; // eax@27
  Texture *v19; // [sp-4h] [bp-8Ch]@4
  GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1
  unsigned int v23; // [sp+64h] [bp-24h]@14
  __int64 v24; // [sp+68h] [bp-20h]@14
  unsigned int v25; // [sp+70h] [bp-18h]@13
  char *Str; // [sp+74h] [bp-14h]@14
  int v27; // [sp+78h] [bp-10h]@11
  LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12
  RGBTexture *v29; // [sp+80h] [bp-8h]@12
  int uNumMaxBeacons; // [sp+84h] [bp-4h]@6

  pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid];
  pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]);
  v1 = pGlobalTXT_LocalizationStrings[523];     // Recall Beacon
  pWindow.uFrameX = game_viewport_x;
  pWindow.uFrameY = game_viewport_y;
  pWindow.uFrameWidth = 428;
  pWindow.uFrameHeight = game_viewport_height;
  pWindow.uFrameZ = 435;
  pWindow.uFrameW = game_viewport_w;
  if ( !bRecallingBeacon )
    v1 = pGlobalTXT_LocalizationStrings[375];   // Set Beacon
  sprintf(pTmpBuf.data(), "%s", v1);
  pWindow.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf.data(), 3u);
  if ( bRecallingBeacon )
  {
    pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on);
    v19 = pTex_tab_an_6a__zoom_off;
  }
  else
  {
    pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off);
    v19 = pTex_tab_an_6b__zoom_on;
  }
  pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19);
  v2 = pPlayer->pActiveSkills[14];
  uNumMaxBeacons = 1;
  if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 )
  {
    uNumMaxBeacons = 5;
  }
  else
  {
    if ( v2 & 0x40 )
      uNumMaxBeacons = 3;
  }
  result = 0;
  v27 = 0;
  if ( uNumMaxBeacons > 0 )
  {
    v29 = pSavegameThumbnails.data();
    v28 = pPlayer->pInstalledBeacons;
    while ( 1 )
    {
      pWindow.uFrameWidth = 92;
      v4 = result;
      pWindow.uFrameHeight = 68;
      v5 = pLloydsBeaconsPreviewXs[result];
      pWindow.uFrameY = pLloydsBeaconsPreviewYs[result];
      v25 = pWindow.uFrameY;
      pWindow.uFrameX = v5;
      pWindow.uFrameW = pWindow.uFrameY + 67;
      v6 = v29->pPixels == 0;
      pWindow.uFrameZ = v5 + 91;
      if ( !v6 )
        break;
      if ( !bRecallingBeacon )
      {
        pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
        v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0);
        pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - v14 / 2, 1, pGlobalTXT_LocalizationStrings[19], 3);
      }
LABEL_29:
      ++v29;
      ++v28;
      result = v27++ + 1;
      if ( v27 >= uNumMaxBeacons )
        goto LABEL_30;
    }
    pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
    pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29);
    v7 = v28;
    Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName;
    v8 = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0);
    pWindow.uFrameY += -6 - v8;
    pWindow.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u);
    v9 = v7->uBeaconTime - pParty->uTimePlayed;
    LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed);
    HIDWORD(v24) = HIDWORD(v9);
    v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32;
    v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60;
    v11 = v10 / 0x18;
    if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 )
    {
      v13 = pGlobalTXT_LocalizationStrings[57]; // Days
      if ( v11 > 1 )
      {
        sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
        pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
        pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
        goto LABEL_29;
      }
    }
    else
    {
      if ( (signed __int64)(__PAIR__(v23, v10) + 1) <= 23 )
      {
        if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 )
          v12 = pGlobalTXT_LocalizationStrings[109];// Hour
        else
          v12 = pGlobalTXT_LocalizationStrings[110];// Hours
        sprintf(pTmpBuf.data(), "%lu %s", v10 + 1, v12);
        pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
        pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
        goto LABEL_29;
      }
    }
    v13 = pGlobalTXT_LocalizationStrings[56];   // Day
    sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
    pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
    pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
    goto LABEL_29;
  }
LABEL_30:
  if ( byte_506360 )
  {
    /*result = pMessageQueue_50CBD0->uNumMessages;
    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
    {
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseAfterInstallBeacon;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
      result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
      *(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
    }*/
    pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0);
  }
  return result;
}


//----- (00413980) --------------------------------------------------------
void BookUI_Map_Draw()
    { 
    int v6; // eax@31
    unsigned int map_id; // eax@35
    Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3
    char party_coord[120]; // [sp+Ch] [bp-CCh]@37
    GUIWindow map_window; // [sp+84h] [bp-54h]@35
    unsigned int textrX, textrY;

    pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
    if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 )
        {
        buttnTxtr = pTex_tab_an_6a__zoom_off;
        textrY = pViewport->uViewportTL_Y + 2;
        textrX = pViewport->uViewportTL_X + 408;
        }
    else
        {
        buttnTxtr = pTex_tab_an_6b__zoom_on;
        textrY = pViewport->uViewportTL_Y + 1;
        textrX = pViewport->uViewportTL_X + 398;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 )
        {
        buttnTxtr = pTex_tab_an_7a__zoot_off;
        textrY = pViewport->uViewportTL_Y + 38;
        textrX = pViewport->uViewportTL_X + 408;
        }
    else
        {
        buttnTxtr = pTex_tab_an_7b__zoot_on;
        textrY = pViewport->uViewportTL_Y + 38;
        textrX = pViewport->uViewportTL_X + 398;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( Book_PageBtn3_flag )
        {
        buttnTxtr = pTexture_506390;
        textrY = pViewport->uViewportTL_Y + 113;
        textrX = pViewport->uViewportTL_X + 408;
        }
    else
        {
        buttnTxtr = pTexture_506394;
        textrY = pViewport->uViewportTL_Y + 113;
        textrX = pViewport->uViewportTL_X + 398;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( Book_PageBtn4_flag )
        {
        buttnTxtr = pTexture_506388;
        textrY = pViewport->uViewportTL_X + 150;
        textrX = pViewport->uViewportTL_Y + 408;
        }
    else
        {
        buttnTxtr = pTexture_50638C;
        textrY = pViewport->uViewportTL_X + 150;
        textrX = pViewport->uViewportTL_Y + 399;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( Book_PageBtn5_flag )
        {
        buttnTxtr = pTexture_506380;
        textrY = pViewport->uViewportTL_Y + 188;
        textrX = pViewport->uViewportTL_X + 408;
        }
    else
        {
        buttnTxtr = pTexture_506384;
        textrY = pViewport->uViewportTL_Y + 188;
        textrX = pViewport->uViewportTL_X + 397;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( Book_PageBtn6_flag )
        {
        buttnTxtr = pTexture_506378;
        textrY = pViewport->uViewportTL_Y + 226;
        textrX = pViewport->uViewportTL_X + 408;
        }
    else
        {
        buttnTxtr = pTexture_50637C;
        textrY = pViewport->uViewportTL_Y + 226;
        textrX = pViewport->uViewportTL_X + 397;
        }
    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
    if ( BtnDown_flag )
        viewparams->CenterOnParty2();
    if ( BtnUp_flag )
        viewparams->CenterOnParty();
    if ( Book_PageBtn3_flag )
        viewparams->_443219();
    if ( Book_PageBtn4_flag )
        viewparams->_443231();
    if ( Book_PageBtn5_flag )
        viewparams->_44323D();
    if ( Book_PageBtn6_flag )
        viewparams->_443225();

    if ( BtnUp_flag | BtnDown_flag | Book_PageBtn3_flag | Book_PageBtn4_flag | Book_PageBtn5_flag | Book_PageBtn6_flag )
        pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
    BtnUp_flag = 0;
    BtnDown_flag = 0;
    Book_PageBtn6_flag = 0;
    Book_PageBtn5_flag = 0;
    Book_PageBtn4_flag = 0;
    Book_PageBtn3_flag = 0;
    DrawBook_Map_sub(97, 49, 361, 313, 0);
    pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr);
    map_window.uFrameWidth = game_viewport_width;
    map_window.uFrameHeight = game_viewport_height;
    map_window.uFrameX = game_viewport_x;
    map_window.uFrameY = game_viewport_y;
    map_window.uFrameZ = game_viewport_z;
    map_window.uFrameW = game_viewport_w;
    map_id = pMapStats->GetMapInfo(pCurrentMapName.data());
    if ( map_id )
        map_window.DrawTitleText(pBook2Font, -14, 12, ui_book_map_title_color, pMapStats->pInfos[map_id].pName, 3);

    map_window.uFrameX = 0;
    sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d  y: %d"
    map_window.DrawTitleText(pFontComic, 0, 320, ui_book_map_coordinates_color, party_coord, 0);
    }

//----- (00442955) --------------------------------------------------------
void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
    {
    int v5; // ebx@1
    int v6; // edi@1
    BLVMapOutlines *v7; // eax@8
    unsigned __int8 v8; // zf@8
    unsigned __int8 v9; // sf@8
    int v10; // esi@10
    unsigned int v11; // edx@11
    __int16 v12; // cx@12
    signed int v13; // eax@15
    int v14; // eax@16
    Vec3_short_ *v15; // ecx@16
    int v16; // edx@16
    int v17; // ecx@16
    Vec3_short_ *v18; // eax@16
    int v19; // ecx@16
    int v20; // eax@16
    signed int v21; // esi@18
    int v22; // ecx@21
    BLVMapOutline *v23; // ecx@21
    Vec3_short_ *v24; // edx@21
    Vec3_short_ *v25; // eax@21
    int v26; // ecx@21
    unsigned __int16 *v27; // edi@21
    int v28; // edx@21
    int v29; // eax@21
    double v30; // st7@23
    signed __int64 v31; // qax@23
    unsigned short *v32; // edx@23
    int textr_width; // esi@23
    signed int v34; // eax@23
    signed int v35; // ecx@23
    int v36; // esi@27
    int v37; // ecx@27
    int v38; // edx@31
    unsigned int v39; // eax@33
    short *v40; // esi@33
    short *v41; // edi@33
    unsigned __int8 v42; // cf@33
    unsigned int v43; // ecx@33
    short *v44; // edi@33
    short *v45; // esi@33
    int v46; // ecx@33
    signed int v47; // esi@38
    signed int v48; // ecx@38
    int v49; // eax@38
    signed int v50; // edx@55
    unsigned int v51; // ecx@55
    int result; // eax@72
    int v53; // eax@75
    int v54; // esi@75
    int v55; // eax@75
    __int16 v56; // si@85
    double v57; // st7@85
    int v58; // ebx@85
    signed __int64 v59; // qax@85
    signed int v60; // edi@85
    signed __int64 v61; // qax@85
    signed int v62; // ebx@85
    signed int v63; // esi@85
    int v64; // eax@87
    unsigned int v65; // ebx@95
    unsigned short *v66; // edx@95
    unsigned __int16 *v67; // esi@96
    int v68; // edi@98
    unsigned __int16 v69; // cx@99
    unsigned int v70; // [sp-10h] [bp-48074h]@80
    unsigned int v71; // [sp-Ch] [bp-48070h]@80
    unsigned int v72; // [sp-8h] [bp-4806Ch]@80
    signed int v73; // [sp-4h] [bp-48068h]@59
    unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
    unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
    int v76; // [sp+4800Ch] [bp-58h]@23
    unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
    unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
    unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1

    int v81; // [sp+48020h] [bp-44h]@23
    unsigned __int16* render16_data;
    unsigned char* texture8_data;
    unsigned char* curr_line;
    int scale_increment;
    int scaled_posX;
    int scaled_posY;
    int stepX_r;
    int stepY_r;


    unsigned int teal; // [sp+48028h] [bp-3Ch]@8
    int v84; // [sp+4802Ch] [bp-38h]@1
    int screenCenter_X; // [sp+48030h] [bp-34h]@1
    int v86; // [sp+48034h] [bp-30h]@1
    int v87; // [sp+48038h] [bp-2Ch]@16
    unsigned int v88; // [sp+4803Ch] [bp-28h]@16
    int black; // [sp+48040h] [bp-24h]@8
    int screenCenterY; // [sp+48044h] [bp-20h]@1
    unsigned int i; // [sp+48048h] [bp-1Ch]@9
    unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16
    unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
    signed int screenWidth; // [sp+48054h] [bp-10h]@8
    unsigned int v95; // [sp+48058h] [bp-Ch]@16
    int v96; // [sp+4805Ch] [bp-8h]@10
    const void *v97; // [sp+48060h] [bp-4h]@16
    unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
    int a5a; // [sp+48070h] [bp+Ch]@86

    tl_x = tl_x;
    tl_y = tl_y;
    screenCenter_X = (signed int)(tl_x + br_x) >> 1;
    screenCenterY = (signed int)(tl_y + br_y) >> 1;
    surfPitch = pRenderer->uTargetSurfacePitch;
    pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y);
    v5 = viewparams->field_2C;
    v6 = viewparams->sViewCenterX;
    v86 = viewparams->sViewCenterX;
    v84 = viewparams->sViewCenterY;
    if ( viewparams->field_2C != 384 )
        {
        if ( viewparams->field_2C == 768 )
            {
            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
                v5 = 680;
            }
        }
    else
        {
        v6 = viewparams->indoor_center_x;
        v86 = viewparams->indoor_center_x;
        v84 = viewparams->indoor_center_y;
        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
            v5 = viewparams->field_2C - 34;
        }
    if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
        {
        screenWidth = br_x - tl_x + 1;
        screenHeight = br_y - tl_y + 1;
        render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
        texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
        pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
        scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;

        v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));


        teal =               (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16;
        //  v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);

        //   v32 = map_texture_16;
        textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
        stepY_r =            (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16;
        //   v81 =   (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
        black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);

        //  v76 = textr_width;
        scaled_posY = stepY_r >> 16;
        //nearest neiborhood scaling
        if ( texture8_data)  
            {
            for(uint i=0; i<screenHeight;++i)
                {
                curr_line=&texture8_data[scaled_posY*textr_width];
                stepX_r=teal;
                for(uint j=0; j<screenWidth;++j)
                    {
                    scaled_posX=stepX_r>>16;
                    map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)];
                    stepX_r+=scale_increment;      
                    }
                stepY_r+=scale_increment;
                scaled_posY=stepY_r>>16;
                }
            }
        //move visible square to render
        for(uint i=0; i<screenHeight;++i)
            {
            if ( screenWidth > 0 )
                {
                memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2);
                }
            }
        }
    else
        {
        black = TargetColor(0, 0, 0);
        teal = TargetColor(0, 0xFFu, 0xFFu);
        v7 = pIndoor->pMapOutlines;
        uNumBlueFacesInBLVMinimap = 0;
        v8 = pIndoor->pMapOutlines->uNumOutlines == 0;
        v9 = pIndoor->pMapOutlines->uNumOutlines < 0;
        screenWidth = 0;
        if ( !(v9 | v8) )
            {
            i = 0;
            do
                {
                v10 = (int)((char *)v7 + i + 4);
                v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes;
                if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) ))
                    {
                    v12 = *(short *)((char *)v7 + i + 14);
                    if ( !(v12 & 1) )
                        {
                        if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 ))
                            {
                            v96 = (signed int)screenWidth >> 3;
                            v13 = screenWidth;
                            *(short *)(v10 + 10) = v12 | 1;
                            pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8);
                            }
                        }
                    if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1)
                        {
                        v14 = *(short *)v10;
                        v88 = v5;
                        v15 = &pIndoor->pVertices[v14];
                        v16 = v15->x;
                        v17 = v15->y - v84;
                        v93 = (unsigned __int16 *)(v16 - v6);
                        screenHeight = v17;
                        v18 = &pIndoor->pVertices[*(short *)(v10 + 2)];
                        v19 = v18->x;
                        v20 = v18->y - v84;
                        v95 = v19 - v6;
                        v97 = (const void *)v20;
                        v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16;
                        v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16;
                        v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16);
                        screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16;
                        pRenderer->RasterLine2D(
                            screenCenter_X + v88,
                            screenCenterY - v87,
                            screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16),
                            screenCenterY - screenHeight,
                            black);
                        v7 = pIndoor->pMapOutlines;
                        }
                    }
                ++screenWidth;
                i += 12;
                }
                while ( screenWidth < (signed int)v7->uNumOutlines );
            }
        v21 = 0;
        if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
            {
            while ( 1 )
                {
                v22 = pBlueFacesInBLVMinimapIDs[v21];
                v87 = v5;
                v23 = &v7->pOutlines[v22];
                v24 = &pIndoor->pVertices[v23->uVertex1ID];
                v25 = &pIndoor->pVertices[v23->uVertex2ID];
                v26 = v25->x;
                v27 = (unsigned __int16 *)(v24->x - v86);
                v28 = v24->y - v84;
                v29 = v25->y - v84;
                v93 = v27;
                screenHeight = v28;
                v97 = (const void *)v29;
                v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16;
                v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16;
                i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16;
                v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16;
                pRenderer->RasterLine2D(
                    screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16),
                    screenCenterY - v88,
                    screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16),
                    screenCenterY - v95,
                    teal);
                ++v21;
                if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
                    break;
                v7 = pIndoor->pMapOutlines;
                }
            v6 = v86;
            }
        }
    v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3;
    v81 = pParty->vPosition.y - v84;
    v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16);
    v48 = 1;
    v49 = screenCenterY - (int)v97 - 3;
    if ( v47 >= (signed int)tl_x )
        {
        if ( v47 > (signed int)br_x )
            {
            if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x )
                v48 = 0;
            v47 = br_x;
            }
        }
    else
        {
        if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x )
            v48 = 0;
        v47 = tl_x;
        }
    if ( v49 >= (signed int)tl_y )
        {
        if ( v49 > br_y )
            {
            if ( screenCenterY - (signed int)v97 - 6 > br_y )
                v48 = 0;
            v49 = br_y;
            }
        }
    else
        {
        if ( screenCenterY - (signed int)v97 < (signed int)tl_y )
            v48 = 0;
        v49 = tl_y;
        }
    if ( v48 == 1 )
        {
        v50 = 0;
        v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
        if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 )
            {
            if ( (signed int)v51 > 384 )
                {
                if ( (signed int)v51 >= 640 )
                    {
                    if ( (signed int)v51 > 896 )
                        {
                        if ( (signed int)v51 >= 1152 )
                            {
                            if ( (signed int)v51 > 1408 )
                                {
                                if ( (signed int)v51 >= 1664 )
                                    {
                                    if ( (signed int)v51 <= 1920 )
                                        v73 = 7;
                                    }
                                else
                                    {
                                    v73 = 6;
                                    }
                                }
                            else
                                {
                                v73 = 5;
                                }
                            }
                        else
                            {
                            v73 = 4;
                            }
                        }
                    else
                        {
                        v73 = 3;
                        }
                    }
                else
                    {
                    v73 = 2;
                    }
                if( (signed int)v51 <=1920)
                    v50 = v73;
                }
            else
                v50 = 1;
            }
        pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50]));
        }
    result = TargetColor(0xFFu, 0xFFu, 0xFFu);
    v95 = 0;
    v86 = result;
    if ( (signed int)uNumLevelDecorations > 0 )
        {
        screenWidth = (unsigned int)&pLevelDecorations[0].vPosition;
        do
            {
            if ( *(char *)(screenWidth - 2) & 8 )
                {
                v53 = *(int *)(screenWidth + 4) - v84;
                v93 = (unsigned __int16 *)(*(int *)screenWidth - v6);
                screenHeight = v53;
                v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
                v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16);
                v55 = screenCenterY - (int)v97;
                if ( v54 >= pRenderer->raster_clip_x )
                    {
                    if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w )
                        {
                        v74 = v86;
                        if ( v5 > 512 )
                            {
                            v96 = v55 + 1;
                            black = v55 - 1;
                            pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86);
                            pRenderer->RasterLine2D(v54, black, v54, v96, v86);
                            ++v54;
                            v74 = v86;
                            v72 = v96;
                            v71 = v54;
                            v70 = black;
                            }
                        else
                            {
                            v72 = screenCenterY - (int)v97;
                            v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
                            v70 = screenCenterY - (int)v97;
                            }
                        pRenderer->RasterLine2D(v54, v70, v71, v72, v74);
                        }
                    }
                }
            ++v95;
            result = v95;
            screenWidth += 32;
            }
            while ( (signed int)v95 < (signed int)uNumLevelDecorations );
        }
    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
        {
        screenCenterY = br_x - tl_x + 1;
        v95 = br_y - tl_y + 1;
        v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
        v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
        black = (1 << (v56 + 16)) / v5;
        v57 = (double)(1 << (16 - v56));
        v58 = 22528 / (v5 / 384);
        v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57);
        v60 = (int)v59 << 16;
        v97 = (const void *)((int)v59 << 16);
        v61 = (signed __int64)((double)(32768 - v58 - v84) / v57);
        pPalette_16 = (unsigned __int16 *)(v60 >> 16);
        v62 = (int)v61 << 16;
        teal = v60 >> 16;
        v63 = (signed __int16)v61;
        a4a = map_texture_16;
        result = TargetColor(0xCu, 0xCu, 0xCu);
        screenCenter_X = 0;
        for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X )
            {
            a5a = 0;
            if ( screenCenterY > 0 )
                {
                v96 = (v63 - 80) / 4;
                v64 = teal;
                do
                    {
                    v81 = (v64 - 80) / 4;
                    if ( !pOutdoor->_47F04C(v81, v96) )
                        {
                        if ( pOutdoor->_47F097(v81, v96) )
                            {
                            if ( !((a5a + screenCenter_X) % 2) )
                                *a4a = i;
                            }
                        else
                            {
                            *a4a = 0;
                            }
                        }
                    ++a4a;
                    v97 = (char *)v97 + black;
                    v64 = (signed int)v97 >> 16;
                    ++a5a;
                    }
                    while ( a5a < screenCenterY );
                }
            v62 += black;
            v97 = (const void *)v60;
            a4a += screenCenterY - a5a;
            v63 = v62 >> 16;
            ++screenCenter_X;
            teal = (unsigned int)pPalette_16;
            }
        v65 = v95;
        v66 = map_texture_16;
        if ( (signed int)v95 > 0 )
            {
            v67 = v77;
            result = 2 * (surfPitch - screenCenterY);
            do
                {
                if ( screenCenterY > 0 )
                    {
                    v68 = screenCenterY;
                    do
                        {
                        v69 = *(short *)v66;
                        if ( !*(short *)v66 || v69 == (short)i )
                            *v67 = v69;
                        ++v66;
                        ++v67;
                        --v68;
                        }
                        while ( v68 );
                    }
                v67 = (unsigned __int16 *)((char *)v67 + result);
                --v65;
                }
                while ( v65 );
            }
        }
    }